New Flip-Tile sets


Accessories


I hope these products are popular because I love them, however we need new sets.

The 3 base sets keep getting expansions and Starfinder is getting a base set but still no new sets on the horizon.

I’d love to see the gamut of these. Tundra,Jungle,First World,etc.

Whatever Paizo makes for these I will buy.

Do you guys buy these?

Thoughts?

The Exchange

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I run a lot of PFS/SFS. I have tried them on a few scenarios. I find them clunky, harder to transport and they take up way to much time to set up! I would rather have flip mats. I usually just print off the map rather than messing with the tiles. But that's just me. I could see using them for a home game. But for me the extra time to set up and collect them vs unfolding/folding a flip mat during Convention slots makes it a non starter.


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I too would prefer new base sets instead of expansions to the current sets.

I was hoping for a desert set, a 'hamlet' set that would allow you to construct small thorps and crossroads villages.

I'd also like to see a 'rivers as highways' set with various docks, mudflats, rills and small waterfalls, mill ponds, etc.

I'd like a similar set for seaside: coves(both rocky and sandy), reefs, a sunken ship, some docks and warehouses, smuggler caves, along with rough seas.

Other sets I'd like: rocky highlands, marshes, farmlands with hedgerows, mountains and mountain passes, stone building ruins,

I'd also really like ambush set ups for desert, forest, open meadows, marshes, city streets, etc. This might have tiles with big elevation changes that would give advantage to whoever was using the heights for advantage.

So many more things to get base sets for instead of sewers and dungeons.


its a little way off, but there are some in the pipeline, by the looks.


Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
CrystalSeas wrote:
I'd also like to see a 'rivers as highways' set with various docks, mudflats, rills and small waterfalls, mill ponds, etc.

I really like the idea of a river set. It probably wouldn't sell very well, though.


I would love for Paizo to make large vinyl mats, like wargames battlemats. Quite a few adventure paths would benefit from it.

Would there be demand?


Awesome!

I just picked up the newest dungeon set and I added it to the box with the core set and the other sets and its too much now to store in just one box.

I love the tiles and I hope we get 3 new lines to fill out now after the current run.

I'll be buying all the Starfinder ones as well even though we don't play anymore. ( Need to find new group )


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Going to throw my hat in there for a mansion/dungeon/castle interior pack. Lots of resources out there for building all kinds of terrains — and weirdly few for making customizable interiors. Would be nice to have for those "courtly intrigue" or "mansion infiltration" or fortress dungeon crawl type sessions. Seems overlooked, right now, and I'd personally buy something like this in a heartbeat.


Opsylum wrote:
Going to throw my hat in there for a mansion/dungeon/castle interior pack.

I'd like that too, but I'm skeptical that they could pull it off. In 42 double-sided tiles, it seems like there's room to provide a couple of kinds of enclosed spaces, a couple of kinds of open spaces, and two or three 'interesting thing in the middle of a space' tiles. I'm not sure that'd be enough.

Then again, have you tried the dungeon tiles and the Dungeon Decor pawns? I can see something castle-ey emerging with those.

There are things I really like about flip tiles, but I haven't had much success really using them. The end result doesn't feel much more immersive than a map drawn in marker on a mat, which gives me way more flexibility. If they're working well for you, I'd love to hear more about it.


Yeah, we definitely need more castle interiors! The sets we have are few and far between. There was the Palace Map Pack and the Fortress Map Pack and that was about it.


SlackC wrote:
Opsylum wrote:
Going to throw my hat in there for a mansion/dungeon/castle interior pack.

I'd like that too, but I'm skeptical that they could pull it off. In 42 double-sided tiles, it seems like there's room to provide a couple of kinds of enclosed spaces, a couple of kinds of open spaces, and two or three 'interesting thing in the middle of a space' tiles. I'm not sure that'd be enough.

Then again, have you tried the dungeon tiles and the Dungeon Decor pawns? I can see something castle-ey emerging with those.

There are things I really like about flip tiles, but I haven't had much success really using them. The end result doesn't feel much more immersive than a map drawn in marker on a mat, which gives me way more flexibility. If they're working well for you, I'd love to hear more about it.

Oh hey! Missed this.

I generally alternate between using D&D's dungeon tiles, PF flip-tiles, and hand-drawn map as the session demands. If I've got a scripted scene I can reasonably well replicate with tiles, I prefer to go that route, but hand-drawn is always trusty and reliable. That said, I've found tiles really helpful for getting random encounters moving quickly. I don't have to spend extra time drawing in details like trees or inclines or other obstacles, and they generally just look nice. With dungeon tiles, they also come with a lot of pawn-like accessories you'd get with Dungeon Decor. I might pick them up though, as I'm looking to sell dungeon tiles off before long.

I was thinking an interior-themed set would look similar to the way dungeon worked out: alternate the size of the room by blacking out borders, or making two halves of a room (for something like a great hall or ballroom). Hallways would occupy the flipside of most tiles, blacked out where perhaps other room tiles would overlay them. Paizo could even make different sized tiles in this set, for all I care. I don't doubt there's a viable logistical solution here, even if it would probably work a little differently than most sets. There certainly seems to be demand.

As an aside, thanks for making the Fortress Starter Set happen, Paizo! I am weirdly excited to bust that out at my table next year.


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Opsylum wrote:

I generally alternate between using D&D's dungeon tiles, PF flip-tiles, and hand-drawn map as the session demands. If I've got a scripted scene I can reasonably well replicate with tiles, I prefer to go that route, but hand-drawn is always trusty and reliable. That said, I've found tiles really helpful for getting random encounters moving quickly. I don't have to spend extra time drawing in details like trees or inclines or other obstacles, and they generally just look nice. With dungeon tiles, they also come with a lot of pawn-like accessories you'd get with Dungeon Decor. I might pick them up though, as I'm looking to sell dungeon tiles off before long.

Shows you how often I check these responses, right? :) That's helpful to hear, and I've found the same thing--the tiles are excellent for quick, smallish encounter spaces. Can't wait till we can all do more in-person games so I can experiment with them more. I keep wanting to make larger layouts with them, but I haven't quite found my stride.


So, now that we've got some nice interior sets going with Fortress (still no mansion environment, but that might be better handled by flip-mats anyway), and some delightfully even better than expected environments geared towards villainous domains, what's next?

I'll be honest, I kind of thought that after I collected everything I needed with Fortress, I'd had all the Flip-Tiles I wanted, but Villain Lairs completely renewed my interest in this line. Beautiful stuff. So for the next phase, here's what I'm hoping we get.

1) Arctic/Tundra expansion for Wilderness. This is a fairly important biome that already would find use with at least one adventure path so far in 2e's life cycle. Recent Flip-Tiles have seen a little support for this (Villain Lairs and Campsites), but we've yet to receive basic tiles. Would be nice to have this.

2) With Rage of Elements coming out soon, would be nice to see some support for more elemental-themed sets. Main set could include environments for Air, Earth, Fire, and Water, and an expansion would cover Wood and Metal. These would ostensibly be dungeons, but stylized to reflect a unique elemental locale with a navigational gimmick, and aesthetically designed to interact with another distinct environment set.

For example:

Earth would interact with desert tiles, depicting a hanging gardens type environment where the dungeon rooms would depict architecture hanging to a cliff-face, overlooking a drop into a deep chasm on the other side. This dungeon spirals down a great chasm, with perhaps a central platform hanging over the pit on great chains.

Fire would interact with Darklands set, depicting a magical labyrinth built over a volcanic area. Channels of magma would break up certain paths, while ominous-looking runes cover the floors in other rooms, all leading towards a central chamber, with an ornate dais erected on a peak overlooking the central vent of a volcano.

Water would interact with aquatic tiles, depicting a temple built around and inside a grotto. A beautiful scene of architecture would lead into partially flooded caverns, and the temple proper. I'm picturing a colorful mosaic interior with reflective rooms, rooms inexplicably underwater, and a large chamber built around a large pool of water that glows fluorescently.

Wind would interact with an arctic set, depicting stone spires rising from mountainous heights, and rickety, hanging bridges connecting them together. Towers could vary in size, shape and level, and perhaps one might open up onto a solid cloud supporting the regal dressings of a Cloud Giant's homely balcony.

Wood would depict a secluded ziggurat edifice in a rainforest environment, interacting with Forest tiles. Inside is a microcosm of the forest-life outside, nature having reclaimed the interior with great trees breaching the groundwork, its branches spanning passageways otherwise untraversable for the spiked pits or steep drops they stretch over. An eathern chamber receiving light from a portion of the collapsed roof boasts beautiful flora.

Metal would depict the interior and exterior chambers of a massive, clockwork colossus, trodding over Wilderness set canyons. Not much more to say about that. I love climbing colossi.

3) Planar Sets. Simplify this maybe by making just a couple basic sets: a Planar Wilderness and a Planar City set. Wilderness could be inspired by elements from Elysium, the Maelstrom, the Abyss and the First World, with the 42 tiles divided up roughly evenly between them. Planar City set would draw inspiration from Heaven, Axis, Hell, and Shadow Absalom. Expansions could bring Ethereal Plane and Abaddon to the former and Nirvana and Boneyard to the latter.

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