GM Tiger
|
Go ahead and post your RP with Star (if any). I'll just move us along
The next morning, Darius takes you around to meet the other craftsmen in the dig.
He brings you to meet Induren. She is a woman with tanned skin, wearing an oil stained shirt and trousers with a bulging tool belt. She is located near a cart that serves as her mobile workshop. She’s using a crafter’s eyepiece to examine newly engraved runes on a metal chest.
Discovery - Crafting, Perception, Society
Attitude: Indifferent
Finally he introduces you to Brinna. Brinna cheerfully greets you.
Her colorful clothing is patched several times over and numerous tools poke from her pockets, including a number of wet paintbrushes and a chisel.
"Well met! So what brings you to the dig? Isn't Star amazing? Have you learned anything from them?"
Discovery - Crafting/Toymaker Lore (or something similar), Perception, Society
So you have 2 Influence Rounds for this day. All except Star are fair game.
Rasool Alame (3 Influence Points)
Discovery Skills - Perception, Mercantile Lore, Society
Influence Skills - Medicine/Midwife Lore, ?, ?, ?
Resistances -
Weaknesses -
Croll
Discovery Skills - Perception, Mercantile Lore, Society
Influence Skills - ?, ?, ?, Diplomacy
Resistances-
Weaknesses-
Induren
Discovery Skills - Crafting, Perception, Society
Influence Skills -
Resistances -
Weaknesses -
Brinna
Discovery Skills - Crafting/Toymaker Lore (or something similar), Perception, Society
Influence Skills -
Resistances -
Weaknesses -
Martin Amblecrown.
|
Martin approaches Croll once more and strikes up a conversation.
Perception Discovery vs Croll: 1d20 + 12 ⇒ (13) + 12 = 25
He then moves over to where Brinna is and asks about her hobby as he points to her tools.
Perception Discovery vs Brinna: 1d20 + 12 ⇒ (8) + 12 = 20
Peter Plus-Haut
|
Peter will watch Induren and Brinna to see how the Pathfinders might influence them.
Perception: 1d20 + 12 ⇒ (8) + 12 = 20 vs Induren
Perception: 1d20 + 12 ⇒ (6) + 12 = 18 vs Brinna
Glenda Tickleberry
|
Glenda watches Induren and Brinna.
perc: 1d20 + 10 ⇒ (19) + 10 = 29
perc: 1d20 + 10 ⇒ (11) + 10 = 21
Soraya Flameward
|
Soraya watches Croll from a respectful distance, taking note of how he handles the cart and interacts with the others
Perception: 1d20 + 13 ⇒ (6) + 13 = 19
She then approaches Rasool with a warm smile, she has already built rapport with Rasool by offering him herbal tea so she continue that connection
Medicine: 1d20 + 13 ⇒ (20) + 13 = 33
GM Tiger
|
Oops. I suppose I should have clarified. You cannot interact with Star for the first round but you can with the second. Apologies, I wasn't expecting you all to roll both at the same time! :)
GM Tiger
|
Croll: 1d2 ⇒ 1
Induren, Peter: 1d5 ⇒ 3
Induren, Glenda: 1d4 ⇒ 21d3 ⇒ 1
Martin discovers that Croll enjoys the company of his flask... Soraya tries to engage Croll in conversation but he snubs her...
Peter and Glenda both discover something about Induren.
Mortimer continues to calm Rasool's nerves.
Waiting for Meadow's first round check. Meadow, you cannot interact with Star during the first Influence Round. Star is fair game for rd 2 so I'll let you change your rolls if you want (though I think Soraya will want to keep that natural 20!) :)
You start with 1 IP with Star due to Meadow having a chronicle for the first part
Rasool Alame (4 Influence Points)
Discovery Skills - Perception, Mercantile Lore, Society
Influence Skills - Medicine/Midwife Lore, ?, ?, ?
Resistances -
Weaknesses -
Croll
Discovery Skills - Perception, Mercantile Lore, Society
Influence Skills - Alcohol Lore, ?, ?, Diplomacy
Resistances-
Weaknesses-
Star (1 Influence Point; Unavailable for Rd 1)
Discovery Skills - Astronomy (or similar) Lore, Crafting, Perception, Society
Influence Skills - Athletics (to excavate)
Resistances -
Weaknesses -
Induren
Discovery Skills - Crafting, Perception, Society
Influence Skills - Crafting, Jistka Lore, Automaton Lore, ?, ?
Resistances -
Weaknesses -
Brinna
Discovery Skills - Crafting/Toymaker Lore (or something similar), Perception, Society
Influence Skills -
Resistances -
Weaknesses -
GM Tiger
|
Mortimer, your roll to influence Rasool is also a critical success. Do you want to keep it?
"Meadow"
|
A sullen Meadow allows Darius to introduce her around the camp. Her sour mood lifts somewhat as she meets cheerful, colorful Brinna.
"That's an... interesting... outfit you have there. You're not planning to paint Star without her permission are you?"
perception to discover influence skills vs Brinna: 1d20 + 12 ⇒ (18) + 12 = 30
GM Tiger
|
I mean... I don't understand why I wouldn't?
Just making sure. :)
GM Tiger
|
Soraya and Mortimer continue to calm Rasool's nerves down. Finally he brightens. "You know, why don't you suggest some names for our upcoming baby and I'll pass them on to my wife for consideration!"
Eeep! I got them in reverse...
The Influence Skills are in ascending DCs
Influence/Discovery Rd 2 - everyone except Mortimer and Soraya. You can keep the original rolls or change them. In rd 2 you can interact with Star or dig them out with Athletics.
NPCs
Rasool Alame (8 Influence Points) -- DONE
Discovery Skills - Perception, Mercantile Lore, Society
Influence Skills - Medicine/Midwife Lore, ?, ?, ?
Resistances -
Weaknesses -
Croll
Discovery Skills - Perception, Mercantile Lore, Society
Influence Skills - Alcohol Lore, ?, ?, Diplomacy
Resistances-
Weaknesses-
Star (1 Influence Point)
Discovery Skills - Astronomy (or similar) Lore, Crafting, Perception, Society
Influence Skills - Athletics
Resistances -
Weaknesses -
Induren
Discovery Skills - Crafting, Perception, Society
Influence Skills - Crafting, Diplomacy, Nature, ?, ?, ?
Resistances -
Weaknesses -
Brinna
Discovery Skills - Crafting/Toymaker Lore (or something similar), Perception, Society
Influence Skills - Crafting, Jistka Lore, Automaton Lore, Diplomacy, ?
Resistances -
Weaknesses -
Glenda Tickleberry
|
"I bet you can make some interesting stuff, being a toymaker and all. The kids must all love you!" Glenda says to Brinna. "What's the most wonderful toy you've made for them? Imagine how much joy and laughter you bring to their world!"
Diplo: 1d20 + 11 ⇒ (19) + 11 = 30
Peter Plus-Haut
|
Peter will begin Influencing Induren, then.
"I'm not very good at digging. But I could sing you a song as we dig. Or, you could tell me about some cool things that you've found while digging."
Peter's roll from before was a nat 6, so (6)+13 = 19.
Martin Amblecrown.
|
Martin and Mavenee approach Star and help dig them out.
"Careful now, Mavenee." The eidolon uses all the force she can muster to dig Star out.
Athletics: 1d20 + 13 ⇒ (16) + 13 = 29
GM Tiger
|
Martin and Mavenee head for Star and dig the automaton out with ease. Crit
You need 1 more Influence Point to reach a milestone with Star.
Brinna smiles at Glenda. "Why thank you! I've made so many it's hard to pick my favorite. But I'd say it was a bunch of toy soldiers for some kids I met on my last job! Oh! I even have one extra one! I'd like you to have it!"
At 1 IP with Brinna, she gifts the PC who scores an IP with her a small articulated wooden soldier.
Induren gives Peter a bit of a sullen look. "Pathfinders, right? Well, your society doesn't seem to be taking my work seriously. But if you really want to know, I've been working on some projects for that Vigilant Seal person. Indo Klone or something or other. Either way, your society must see it as hoity-toity as they haven't even paid me yet!"
1 IP
GM Tiger
|
Waiting for Meadow's 2nd Influence/Discovery Round
Rasool Alame (8 Influence Points) -- DONE
Discovery Skills - Perception, Mercantile Lore, Society
Influence Skills - Medicine/Midwife Lore, ?, ?, ?
Resistances -
Weaknesses -
Croll
Discovery Skills - Perception, Mercantile Lore, Society
Influence Skills - Alcohol Lore, ?, ?, Diplomacy
Resistances-
Weaknesses-
Star (3 Influence Points)
Discovery Skills - Astronomy (or similar) Lore, Crafting, Perception, Society
Influence Skills - DC <= 19 Athletics
Resistances -
Weaknesses -
Induren (1 IP)
Discovery Skills - Crafting, Perception, Society
Influence Skills - Crafting, Diplomacy, Nature, ?, ?, ?
Resistances -
Weaknesses -
Brinna (2 Influence Points)
Discovery Skills - Crafting/Toymaker Lore (or something similar), Perception, Society
Influence Skills - Crafting, Jistka Lore, Automaton Lore, DC <= 20 Diplomacy, ?
Resistances -
Weaknesses -
"Meadow"
|
Diplomacy, influence Brinna: 1d20 + 13 ⇒ (12) + 13 = 25
"Oh you make toys? I haven't been back to visit my friends in the Immenwood in forever. Maybe I should buy them some toys to apologize. What can you make that a sprite would like?"
Glenda Tickleberry
|
"What a fine toy! Thank you!" Glenda says, taking her leave.
She heads to where Croll is. "Hmm.. maybe you could pair it with berries," she says, getting Fishy to spit out some berries.
Diplo: 1d20 + 11 ⇒ (7) + 11 = 18
GM Tiger
|
Glenda tries to talk to Croll but again, he gives her the brush. "Why don't you take those berries and put it somewhere..." he says crudely.
Meadow has the opposite on Brinna, who immediately suggests toys with glowing elements in them.
The effect on Brinna isn't obvious now. It will be obvious later in the scenario.
NPCs
Rasool Alame (8 Influence Points) -- DONE
Discovery Skills - Perception, Mercantile Lore, Society
Influence Skills - Medicine/Midwife Lore, ?, ?, ?
Resistances -
Weaknesses -
Croll
Discovery Skills - Perception, Mercantile Lore, Society
Influence Skills - Alcohol Lore, ?, ?, Diplomacy
Resistances-
Weaknesses-
Star (3 Influence Point)
Discovery Skills - Astronomy (or similar) Lore, Crafting, Perception, Society
Influence Skills - Athletics
Resistances -
Weaknesses -
Induren (1 IP)
Discovery Skills - Crafting, Perception, Society
Influence Skills - Crafting, Diplomacy, Nature, ?, ?, ?
Resistances -
Weaknesses -
Brinna (3 Influence Points)
Discovery Skills - Crafting/Toymaker Lore (or something similar), Perception, Society
Influence Skills - Crafting, Jistka Lore, Automaton Lore, DC <= 20 Diplomacy, ?
Resistances -
Weaknesses -
Martin Amblecrown.
|
Feeling proud of increasing their relationship with Star, Martin steps back for a bit and observes them.
Discovery Perception: 1d20 + 12 ⇒ (4) + 12 = 16
Glenda Tickleberry
|
"They don't taste too awful!" Glenda says to Croll. "Everybody needs some fiber once in a while, particularly in that body part you just mentioned!"
Diplo INfluence: 1d20 + 11 ⇒ (8) + 11 = 19
GM Tiger
|
Martin, there are only 2 influence rounds. Appears you've already done both. Apologies -- I also ran out of time yesterday and couldn't get the next encounter up. Doing it now.
As work begins in the long afternoon shadows, the wind picks up. Banners and tent flaps flutter in the breeze, then begin to strain as the swirling air increases in force. Sand begins to fly as a sandstorm begins! To the east, movement can be seen through the swirling winds as something approaches the camp and moves toward Star.
As you head down to Star to make sure they're all right, you can tell the automaton is in distress and straining to break free. When you reach the bottom, they see the source of Star’s panic: a group of air elementals apparently sent to create chaos in the camp.
Peter Plus-Haut's Initiative using Search: 1d20 + 12 ⇒ (16) + 12 = 28
Soraya Flameward's Initiative using Search: 1d20 + 13 ⇒ (19) + 13 = 32
Mortimer Wheeler's Initiative using Search: 1d20 + 8 ⇒ (9) + 8 = 17
Martin Amblecrown's Initiative using Detect Magic: 1d20 + 12 ⇒ (15) + 12 = 27
Glenda Huckleberry's Initiative using : 1d20 + 10 ⇒ (8) + 10 = 18
Meadow's Initiative using Avoid Notice: 1d20 + 14 ⇒ (3) + 14 = 17
Red/Blue: 1d20 + 9 ⇒ (10) + 9 = 191d20 + 9 ⇒ (14) + 9 = 23
Yellow/Pink: 1d20 + 7 ⇒ (17) + 7 = 241d20 + 7 ⇒ (15) + 7 = 22
------------------
COMBAT TRACKER
Round: 1
Special Conditions:
* Yellow/Pink are tiny. Token is enlarged for visibility
* The sandstorm does 2d6 Slashing damage to each PC at the end of each round
Active Conditions:
* 3 IP w/ Star: +1 attack/skill checks (status bonus; does not stack with CA)
Tactical Map
------------------
Those with ** may go
**Soraya Flameward - AC 22 48/48
**Peter Plus-Haut - AC 23 (24 w/shield) 63/63
**Martin Amblecrown - AC 20 78/78; Mavenee AC 23
Yellow
Blue
Pink
Red
Glenda Huckleberry - AC 24 78/78
Mortimer Wheeler - AC 17 30/30
Meadow - AC 24 74/74; Silence AC 23 23/23
GM Tiger
|
Soraya, what's your AC? You have 22 in your statblock but 19 in the Macros
Martin Amblecrown.
|
No worries, you're good. I thought it was another round of influencing.
Martin starts by casting protective spells on Mavenee as the Eidolon rushes forward to protect Star.
◈Protect Companion, ◈Act Together (◈Reinforce Eidolon, ◈Mavenee Stride), ◈Mavenee Stride. Mavenee AC 25, resistance all damage 1, fire 2.