Belkzen War Alchemist

Rorx's page

100 posts. Alias of Edeldhur.


Full Name

Rorx

Race

Male half-orc

About Rorx

Rorx
Male half-orc bloodrager (urban bloodrager) 1/magus (hexcrafter) 2/Guardian 1 (Pathfinder Player Companion: Familiar Folio 16, Pathfinder Player Companion: Heroes of the Street 24, Pathfinder RPG Advanced Class Guide 15, Pathfinder RPG Ultimate Magic 9, 48)
CG Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +9
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 29 (3 HD; 2d8+1d10+8)
Fort +8, Ref +6, Will +6
Defensive Abilities hard to kill, sacred tattoo[APG]
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Offense
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Speed 40 ft.
Melee bardiche +4 (1d10+8/19-20) or
. . dagger +4 (1d4+6/19-20) or
. . mwk cold iron morningstar +5 (1d8+6)
Ranged sling +4 (1d4+3)
Space 5 ft.; Reach 5 ft. (10 ft. with bardiche)
Special Attacks arcane pool (+1, 4 points), archmage arcana (wild arcana), bloodrage (11 rounds/day), guardian's call (absorb blow), mythic power (5/day, surge +1d6), spell combat, spellstrike, wild arcana[MA]
Magus (Hexcrafter) Spells Prepared (CL 2nd; concentration +5)
. . 1st—monkey fish[ACG], shield, vanish[APG] (DC 14)
. . 0 (at will)—acid splash, detect magic, disrupt undead
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Statistics
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Str 16, Dex 14, Con 13, Int 16, Wis 12, Cha 10
Base Atk +2; CMB +4; CMD 17
Feats Alertness, Dual Path[M], Extra Rage, Power Attack[M]
Traits fate's favored, magical lineage
Skills Acrobatics +2 (+6 to jump), Appraise +5, Craft (weapons) +9, Intimidate +7, Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Knowledge (planes) +9, Linguistics +9, Perception +9, Sense Motive +6, Spellcraft +7, Use Magic Device +6; Racial Modifiers +2 Intimidate
Languages Abyssal, Common, Draconic, Giant, Infernal, Orc, Sylvan, Undercommon
SQ controlled bloodrage, extra mythic feat[MA], fast movement, hex arcana, orc blood, spell catalyst
Other Gear mwk chain shirt, heavy wooden shield, bardiche[APG], dagger, mwk cold iron morningstar, sling, magus starting spellbook, masterwork backpack[APG], masterwork weaponsmithing tools
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Special Abilities
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Absorb Blow (5 damage) (Su) As an imm action, use 1 power when dam to absorb listed amount to gain epic DR and Resist.
Arcane Pool +1 (4/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Bloodrage (11 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Controlled Bloodrage Gain lesser bonus split as desired, but without normal drawbacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +2 to Reflex saves You gain the Alertness feat while your familiar is within arm's reach.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Hex Arcana You can substitute Hexes for Magus Arcana.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Power Attack [Mythic] Use 1 power to eliminate attack penalties of Power attack for 1 min.
Sacred Tattoo +1 to all saves.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Catalyst (Su) Spells targeting familiar are treated as having a CL 2 levels higher.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spellstrike (Su) Deliver touch spells as part of a melee attack.
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.
Wild Arcana (Su) Use 1 power, cast an arcane spell from your class list at +2 CL (doesn't need to be known/mem).

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Scourge
Weasel (protector) (Pathfinder RPG Bestiary 133)
N Tiny magical beast (animal)
Init +2; Senses low-light vision, scent; Perception +7
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Defense
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AC 16, touch 14, flat-footed 14 (+2 Dex, +2 natural, +2 size)
hp 14 (1d8)
Fort +5, Ref +4, Will +4
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Offense
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Speed 20 ft., climb 20 ft.
Melee bite +6 (1d3-4)
Space 2 ft.; Reach 0 ft.
Special Attacks attach
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Statistics
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Str 3, Dex 15, Con 10, Int 6, Wis 12, Cha 5
Base Atk +2; CMB +2; CMD 8 (12 vs. trip)
Feats Bodyguard[APG], Combat Reflexes, Weapon Finesse
[b]Skills
Acrobatics +10 (+6 to jump), Appraise +0, Climb +10, Escape Artist +3, Intimidate -1, Linguistics +1, Perception +7, Sense Motive +4, Spellcraft -1, Stealth +14, Use Magic Device +0; Racial Modifiers +8 Acrobatics, +4 Stealth
SQ empathic link, loyal bodyguard
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Special Abilities
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Attach (Ex) If you hit with the listed attack, you can latch on to your opponent.
Bodyguard Use an AoO to use aid another to improve an ally's AC.
Climb (20 feet) You have a Climb speed.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Empathic Link (Su) You have an empathic link with your master.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Loyal Bodyguard (Ex) Can use Bodyguard to protect master, even if not threatening attacker.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.

More of Rorx past:
Rorx burst through the tent flap without skipping a beat - "It was a trap father..." - he growled, covered in blood - "Rag'nesh he..." - his words were cut short by the massive magical explosion which simply obliterated his father's tent, more like a tribal pavilion where the gathering should take place. He felt his skin blister, but then a strong arm grabbed him and took him away from the Inferno.
-----

Regardless of how unusual the presence of an half-orc might be among a tribe of orcs, Rorx's life was as could be expected - his father was the chieftain, and that much would obviously press others into accepting his 'son' into the fold. But he was always treated like any other - he had to punch his way into respect many times, and not they were not always victories - "NO ONE ever wins every single fight" - his father would tell him, wise beyond many a orc - "Survive and LEARN!"

Survive he did, and learn even more - it quickly became apparent the boy was not only strong of arm, but also of mind, and Rag'nesh, the tribe shaman quickly took him under his fold - the wizzened old crone saw the potential, and something more... But that he never shared with the young half-orc, nor with Grommar his father and chief of The Maw tribe.

It was not uncommon to find strong warriors among the Maw, and not even some almost brilliant strategists, but combining both of the attributes had been a centuries long search for their shamans and leaders - the constant state of War on the surface of Arrakor left vast swaths of scorched land in its wake. The world was more and more akin to a desiccated corpse, gasping for a breath of life. In spite of some legends speaking of ways to revert the process, the main concern of its inhabitants was combat and victory - they did not seem to realize they would be ruling over a dead husk of a planet.

His eyes burst open again, the snarling visage of his father upon him - "What happened?! Where is Tarka?!" - he growled, inquiring about his adoptive mother.
"She... She...." - Rorx stammered.
"Speak!" - his father roared.

He did not know. Rag'nesh had drawn him and his mother into a trap - he convinced them he had found information about the life pillars of Arrakor, but it was all a lie... Deep down beneath the ground he saw the remains of... Hundreds? Maybe more sacrifices? And trap was sprung - the crone had managed to grab the attention of some powerful otherworldly entity, and he was planning on using Rorx and his mother for something - another sacrifice? Why? He did not know...

"You have the spark, foolish child" - Rag'nesh taunted him, while his own personal elite guard subdued him, and captured his mother - "Ragnazzar will be pleased to consume your soul, and the strength that festers within you - it will empower him, and it will grant the Maw the power to be victorius!"
"You are mad! I will rip out your..." - a few punches left him reeling and spitting blood, the ogre like guards seemed to enjoy pummeling him.
"You will do nothing but scream" - Rag'nesh cackled as the darkness seem to deepen at the other end of the huge natural cavern, obscuring the many torches which had been placed all around - "It is time..."