| Spacefarer Redelia |
If you're signed up for this game, please take a look at my profile to make sure everything there looks OK to you.
I also have one request for characters in this game. It really helps me if the character headers are not too long. As a general rule, it's best if they fit on one line. If you are unsure what needs to be in a header, feel free to look over the headers for my characters.
| Bender_Bending_Rodríguez |
Still no internet access at home. Hopefully tomorrow will get it sorted (as they are closed today because it is Labour Day) and should either have internet access at home again or be waiting for new modem to arrive via mail.
To conserve my mobile data for checking PBP campaigns and posting in them, will probably not check Slides via mobile data. @GM: Please adjudicate my actions as necessary so they match up with map.
Bad news: my mobile phone (that is my activated phone) is an iPhone (my first one, which a sibling gave to me) - requires an additional (third) one-time fee to get Pathbuilder set up on, and how I pay for such things (prepaid credit card) does not work, so cannot upload Pathbuilder links that I had not already completed and added to relevant character aliases on Paizo.
Bad news: my former phone, which I have the mobile android version of Pathbuilder on, I have not actively used for months/more than a year, so did not have my newer PBP PCs on it. Since my android mobile phone is not my activated phone, no option to use mobile data on it.
Good news: A few blocks from where I live, a government building had their guest wi-fi on, which I discovered earlier today hoping nearby Tim Hortons still provided free wi-fi (there was no wifi being registered on my phone from Timmy’s.
Good news: After several attempts to get government free wi-fi to become stable/reconnecting at least a few times, was able to access my drive for my Pathbuilder account on my android Mobile phone, and saved all my current PBP PCs onto a new local folder on my android mobile phone.
Bad news: Some, but not all my new PCs were already completed (except for gear for some of the completed PCs). Due to losing the last two days of my planned time to complete all my PBP PCs because of unexpected interruption of my home internet, it will take me considerably longer to complete PCs via mobile phones than it would have on my computer.
Good news: I have today and tomorrow to get their mechanical build and gear finished.
Bad news: The various backstories for some of them I will not have done (I need to be in relaxed state and being using my laptop to type them - as trying to type them on mobile is more stressful than relaxing)
Bad news: To try to conserve my mobile data, my posts will lean more to bare bones mechanical posts than including flavor text as part of my posts (as it takes longer typing up posts via my mobile phone than computer) so that I do not fall behind on my PBP commitments more so than not having home internet/ability to post via computer.
Good news: I might have enough mobile data to stay up to date (sans seeing maps as easily) should I be waiting for new modem that is mailed to me.
Bad news: Some (though not all) of my character headers I like to format in ways that 1) present info in easy to find with 2) spoilers strategically placed to aid in #1. For time being PCs who do not yet have headers will be getting bare bones headers.
Apologies for long post. Hopefully the above covers everything.
| Bender_Bending_Rodríguez |
Note to self:
Finish Starbuilder sheet build
Add SFS options to notes section
Purchase gear
Send copy of build to GM/here
Create bare bones header
| Spacefarer Redelia |
OK, everyone. We are nearing convention start, so please provide the information neeeded to fill out your chronicle sheet here, and also fill out the first slide on the maps link above. Please also put a map token for your character at the bottom of the first slide. We will not be startig until everyone has done so.
Because SF2 scenarios tend to go quite fast, we will be delaying game start for a few days to hopefully let Bender_Bending_Rodriguez to deal with real life difficulties.
Myron Laserforge
|
Name: azjauthor
Character Name: Myron Laserforge
SFS ID: 108452-2704
Starting XP: 1
| Bender_Bending_Rodríguez |
Got internet issue sorted with provider. Getting set up/catching up for my Game Day games currently and will finish up things up on the morrow (need to get some sleep).
Thanks for the delay, GM, it is appreciated. :)
Of my Game Day PCs that were not finished yet before internet issues of past 4 days, nice to know I have a PC I can put at the end of the line.
| Bender_Bending_Rodríguez |
I am still in the process of completing some of my new PCs I created for Game Day, which includes Bender (who is last on the list to get completed).
| Bender_Bending_Rodríguez |
Thanks again for giving me time to get what I had planned to get completed during the long weekend before Game Day started, which the unexpected disruption of my home internet made my plans unable to happen.
Do you approve of the following for Bender? If not, I can tweak his background so that his consciousness was transferred into an android's body instead of still being in his robot body.
Character Creation Notes for Bender (and questions for SF2E SFS GMs of scenarios I play to give their ruling on if the following is approved by them.)
To capture the robot that Bender is from Futurama:
As the automaton ancestry is not an option currently in SF2E, I went with android with the Hellforged Android heritage and the Hardened Plates ancestry feat to mimic Bender's metallic body.
* *
I purchased an ordinary container for him to store his gear in, including to stow his weapons when he does not have them out.
Is it okay to have it so when Bender retrieves something from the container that he is retrieving it from within his metal torso?
reworded:
His metal torso serves as his ordinary container. I am aware there is a android feat that allows a single item of light bulk inside a small hidden space - which requires 3 interact actions to stow an item into the space and receive a +4 bonus to DC for others to find it. --> I am not asking for this. but rather to treat Bender's ordinary container as being his metal chassis - using the normal mechanics for stowing/retrieving items from it.
* *
I purchased an explorer's canteen to represent Bender to consume 'fuel' (I created a custom UPB item for the actual UPB which is not on Starbuilder - which is what the explorer's canteen uses to convert into nourishing paste (equivalent of 1 day of rations per 2 UBP inserted).
* *
I am aware that to use either the comm unit or tactical flashlight Bender needs a free hand to use them. Would the following be acceptable thematics for how they function for Bender.
* *
Tactical Flashlight - the light comes from one of his eyes, though he has to use one hand to continuously hold a hand to his eye metal visor to depress that activates the flashlight. Should he be be disarmed of the flashlight it means the eyeball flashlight pops out of his head.
* *
Comm Unit - his head antenna, which he has to use one hand to hold the antenna. Should he be disarmed of the comm unit, his antenna is removed from his head.
* *
Please let me know If you prefer I work it so that Bender's consciousness was transferred into an existing (Hellforged Android heritage & Hardened Plates android feat) android body (which did not have a current android soul within it). If that is your preference, I will create a Hero Forge mini and take screenshot of it to create a token for him.
If you approve of the above ways to mimic Bender while sticking with the game mechanics (backpacks/worn containers cannot be stolen, and the DCs to steal something from a backpack/worn container have higher DCs).
Myron Laserforge
|
I also have one request for characters in this game. It really helps me if the character headers are not too long. As a general rule, it's best if they fit on one line. If you are unsure what needs to be in a header, feel free to look over the headers for my characters.
Bender - Your stat line on the character is kind of long, and Redelia did make this request. You might want to put those spoilers into your profile instead of in the stat line. Also, languages, actions, and feats definitely don't need listed out in the stat line (though it's great to include the in the profile for easy reference). In the profile you can list it all out or include the spoilers to keep things hidden/tidy.
Including Class DC, though, is actually kind of a good idea, particularly if you have several abilities that reference Class DC. I don't know that I've seen anyone do that before.
| Bender_Bending_Rodríguez |
| 1 person marked this as a favorite. |
Came up with new header format.
I make considerable use of my characters' headers to save me considerable time when typing up gameplay posts.
Found a way to present crisp header and still able to use the header to make typing up my gameplay posts quicker (via having info in header top line and 'spoilers within spoilers'.
| Bender_Bending_Rodríguez |
I came up with backstory for Bender (sans exact specifics of how his consciousness was transferred into a hellforged android with hardened plates - though Besmara is who guided Bender to the body and transferred his consciousness to the android body.
Bender uses his robot body as his backpack (see inside spoiler for more specifics).
See Philip J. Fry's Character Backstory for the shared beginning backstory.
Bender's consciousness was uploaded to a hellforged android body that has hardened plates. I have not come up with the specifics of this backstory, but it involves Besmara guiding him to the hellforged android body his consciousness now possesses.
Bender's ordinary container is the chassis of his robot body he has strapped to the back of his android body (using the legs of his mechanical body as the straps that secure his peculiar choice of backpack to his android body. Bender's robot head is still attached to the metal chassis (and is used to help keep his cryopike within quick reach, as opposed to his fangblade and hammer, which are stowed within his robot chassis).
Bender keeps nearly all his gear stowed in his robot body chassis when he is not actively using it.
He has a comm unit slung on his belt by his right hip.
He has a tactical flashlight slung on his belt by his left hip.
His fangblade and hammer are typically stowed in his robot chassis when he is not wielding them
His cryopike is slung around his robot head and chassis body (his non-typical backpack).
| Spacefarer Redelia |
Bender, please shorten your header. It needs to fit on one line, with no spoilers. Not everything you might want to know belongs on your header, just a few things that are used constantly. You can use your profile for all the other stuff.
In general, what belongs in a header is class, level, perception, saves (without situational bonuses), and initiative skill, if different from perception. Some characters have one or two other very brief things to add.
Here's an example:
F Lashunta solarian 1 | HP 19/19 | AC 17 | F+4 R+7 W+5 | Perc +5
| Bender_Bending_Rodríguez |
Are you good with Bender's current header set-up?
I view headers as a way to make things easier for both the GMs and the players, not just the GMs. Headers can help reduce the time it takes to post for both GMs and players. In PF2E and SF2E skills are used frequently (and some 'constantly' to determine certain skill DCs).
I will restore my Spoilers spoiler header after the scenario you are running for us, for the reasons I stated why it helps me as a player (which includes taking less time to type up posts, which is handy if others are currently waiting for me to post). You are the first GM I have had that has requested using a single-line header. I honestly thought my Spoilers spoiler compromise was good, as only the spoiler tag shows up in the header (on the second line) and likewise only shows the spoiler tag (and not its contents) in the player roster and character roster tabs.
I tend to put my characters' languages in their headers to make it easier for GMs (and other players) so GMs can save time by finding that info via header as opposed to needing to open character alias profiles and searching for the relevant info they need. I also tend to do the same things for skill modifiers that are contained within a spoiler, so GMs have quicker access to knowing what my characters' skill modifiers are for when GMs roll secret checks.
I put asterisks beside android and two of the saves for reminders to myself that Bender has different bonuses depending on what he is saving against.
I included the Ref save modifier against damaging effects in case you (or other GMs) who roll saving throws for the characters to save time (and would not result in requiring retroactively changing save results by GMs rolling saves with the incorrect save bonus). Which is also why in my Spoilers spoiler header I note constructed in brackets for the Fort save.
For class DC I included the increased DC for one of his weapons. I included Bombard so I (and GMs) have quick reminder of how many allies he can exclude when he makes use of his two-handed melee area burst attacks.
I included Temp HP as I tend to adjust my header to reflect current hit points and temp hit point, and as I am accustomed to having temp hit points beside hit points, it works as a quick glance at header to remember how many, if any, temporary hit points Bender currently has.
I am aware the above is a bit long. I like to be clear with my reasoning - which tends to prevent needing extra time/posts that would otherwise be needed to answer when people ask for clarification/elaborations.
If my post comes of as antagonizing, that was not my intent. My intent was so you would understand my perspective and reasoning.
| Spacefarer Redelia |
Nazca, can you please fill out the first slide?
Bender, can you please provide me with your reporting/chronicle sheet info?
Everyone, since there are three of you, we need a pregen to join the party. Who would you like?
(As soon as the above are all dealt with, we can start.)
| Bender_Bending_Rodríguez |
You're welcome.
Name: GM_Drake
Character Name: Bender_Bending_Rodríguez
SFS #: 2405559-2714
Starting XP: 0
Our PCs include:
Bender (melee-focused solder)
Myron (mechanic)
Nazca (rhythm connection mystic)
For pre-gen:
Navasi (guns blazing leadership style envoy) for party buffing?
Chk Chk (shadow connection mystic) for more party healing?
Obozaya (bombard fighting style soldier) for more offense? She could handle ranged while Bender focuses on melee. She can avoid hitting two of us who are fighting foes in melee.
Iseph (skirmisher specialty operative) for concentrated DPS?
Myron Laserforge
|
I don't have a strong opinion on this. I think I'd lean toward Navasi.
| Bender_Bending_Rodríguez |
I put suggestions for you two to decide. If needed I will make a tie-breaking vote.
@Nazca: Do you want/lean towards Navasi as well? If not, which iconic do you prefer?
Myron Laserforge
|
Well, the delay has worked well ... one of my other games just finished up, and I suspect a couple of others are in the last encounter.
| Bender_Bending_Rodríguez |
I will probably not have much, if any, time to post tomorrow and Friday this week (and Monday), though will have time to post over the weekend.
| Bender_Bending_Rodríguez |
Are you playing Navasi, GM, or do you want one of us to play her?
I placed a copy of her token to the right of the map so whoever is playing her can place her on the map.
Myron Laserforge
|
I would volunteer, but I am running a Lvl 4 Navasi NPC in a 1E game and thinK I'd get the abilities confused.
| Bender_Bending_Rodríguez |
For anyone not aware, it is Thanksgiving weekend in Canada this weekend. Monday is the actual holiday, so some Canadian players might not have as much time to post tomorrow as they normally have on Mondays.
| Bender_Bending_Rodríguez |
Not accessing slides while using mobile data. Please bot Bender…cryopike in hand (and turned on), Stride, Strike with reach. Cold damage for strike.