GM Tiger
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Hesla feels her limbs grow heavy. She growls and fights it...
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COMBAT TRACKER
Round: 3
Tactical Map
Active Conditions:
* Courageous Anthem (2/3; +1 atk/dmg/save vs fear)
* Red Line is a Rift (20' Deep, 100' Long, 1 inch thick). Ending your turn within causes 6d8 acid damage.
Special Conditions:
Disable Riftcarver: DISABLED
Before your Turn:
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Those with ** may go
Hesla (-104; Rondell's Prey; Slowed 1 - 0/1)
**Rondell Jnr - AC 32 (34 w/shield) 33/151
**BakBat - AC 27 96/96
**Jiki the Flatulist - AC 30 109/127; Boki AC 30 55/55
**Suli Aspergario Mancilla - AC 31 (32 w/shield) 88/140 (Arcane Cascade)
Arfsnarf Ah'sneeze - AC 29 (30 w/shield) 79/116 (AC 30)
**Cal - AC 30 114/151
Rondell Jnr.
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Rondell can try to Disrupt Prey too
Rondell mumbles out ”And you keep your feet to yourself.” slashing out groggily as she reclaims the scythe.
Courageously attacking with (+2 Striking Shifting Cold Iron) 'Whip' (Disarm, Finesse, Nonlethal, Reach, Trip)
Strike#1 to Hit: vs Hesla: 1d20 + 22 + 1 ⇒ (4) + 22 + 1 = 27
Strike#1 Damage: Slashing, Magic, Cold Iron: 2d4 + 4 + 2 + 1 ⇒ (1, 2) + 4 + 2 + 1 = 10
Jiki, the Flatulist
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Jiki makes a note to try to pick up a spell that always targets Reflex later.
Jiki doesn't expect to be able to mess with Hekla's mind much, so he rapidly chains damage and protective magic.
◆◆ Cast a Spell (Heightened to 5th Rank)
"♪ Resonance of torment, vibrations cruel,
♪ Agony pulses, a relentless duel.
Painful Vibrations!"
Sonic Damage: 10d6 ⇒ (1, 2, 5, 5, 1, 5, 3, 4, 1, 4) = 31
Fortitude DC 30
◇ Quicken Spell
◆ Cast a Spell
"♪ Shadows weave, sight denied,
♪ Vanish from view, unseen I glide.
Invisibility!"
Rondell Jnr.
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”Ugh. Let’s try that again…”
Action 1 ◆ Raise Spellguard Shield
Action 2 ◆ Disarm Hesla
Action 3 ◆ Skirmish Strike
1) ◆ Raise Spellguard Shield (+2 to Ac & Save)
2) ◆ Disarm Hesla with (+2 Striking Shifting Cold Iron) 'Whip'
Athletics(E): 1d20 + 20 + 2 ⇒ (2) + 20 + 2 = 24
3) ◆ Skirmish Strike to provide a flanking buddy for Cal
Step E, and Strike
Courageously attacking with (+2 Striking Shifting Cold Iron) 'Whip' (Disarm, Finesse, Nonlethal, Reach, Trip)
Strike#2 to Hit: vs Hesla: 1d20 + 22 + 1 - 3 ⇒ (15) + 22 + 1 - 3 = 35
Strike#2 Damage: Slashing, Magic, Cold Iron: 2d4 + 4 + 2 + 1 ⇒ (4, 2) + 4 + 2 + 1 = 13
I can’t move my token at the moment. Rondell should end up 2 north of Hesla.
BakBat
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BakBat wriggles his fingers, and casts a 3-action, 2nd-rank Horizon Thunder Sphere.
Spell Attack: 1d20 + 19 ⇒ (12) + 19 = 31for: 5d6 ⇒ (1, 2, 2, 4, 4) = 13 electricity damage. Half damage on a failed strike