The Slave Lords
Game Master
EltonJ
Our adventures continue! Word has been received that there are slavers on the Wild Coast. The Slave Lord cycle begins with Slave Pits of the Undercity by David Cook.
Slaver's Stockade map
Male Human Psion 10/Atlanteologist 10
Are you climbing up to the ramparts as your move action, Gothia?
Female Human Shield Lander Paladin 5| Init: +0 | Per: +3 | Fort: +8, Reflex: +3, Will: +9| HP: 49 (of 49) | AC: 21, FF AC: 21, Touch AC: 12 | CMD: 19 | Conditions: Non
Yes, if she needs to. Do you need a climb roll? If so, here it is:
Climb: 1d20 ⇒ 12
Male Human Psion 10/Atlanteologist 10
If you are using a ladder, then yes. You climb it successfully.
Male Human Psion 10/Atlanteologist 10
Gothia VonSalais wrote: Rearmed, Gothis moves to attack once again.
Attack: 1d20 + 1 + 10 ⇒ (15) + 1 + 10 = 26
Damage: 1d10 + 10 + 1 ⇒ (7) + 10 + 1 = 18
You hit one of the archers with precision. The archers turn around and see you.
M Dwarf Barb5 HP 56/61AC18T12FF16Init+6 F8R3W2 Per+8 Rage 16/16
Rage 7/16
Chestman rages up a ladder to go after the archers
Climb: 1d20 + 10 ⇒ (18) + 10 = 28
Male Human Psion 10/Atlanteologist 10
ChestmanBarrelhouse wrote: Rage 7/16
Chestman rages up a ladder to go after the archers
[dice=Climb]1d20+10
You shimmy up the ladder like it was nothing.
Male elf Ranger 5| hp 45 | AC 15, t 13, ff 12 | CMD 21 | Fort +6, Ref +8, Will +2 | Init +4 | Perc +11 Ranger 5
The elf shoots the ones near Chestman.
attack: 1d20 + 8 ⇒ (4) + 8 = 12
damage: 1d8 + 2 ⇒ (8) + 2 = 10
attack: 1d20 + 8 ⇒ (6) + 8 = 14
damage: 1d8 + 2 ⇒ (1) + 2 = 3
Male Human Psion 10/Atlanteologist 10
The archers near Chestman see Alenthieal shooting at them (and missing), and turn their attention to the Archer. This gives Chestman a flanking bonus (after all, what happens if you turn your back on the enemy before he's down?)
Chestman, you have a flanking bonus of +2.
Gothia, you have the same flanking bonus, +2.
M Dwarf Barb5 HP 56/61AC18T12FF16Init+6 F8R3W2 Per+8 Rage 16/16
Chestman wonders if he can attack
Male Human Psion 10/Atlanteologist 10
I'm waiting on Kehlysch's turn. Then it's mine, after that you can attack.
Male Human Sorcerer (Protean) 5 l AC 18 T 14 FF 10/14* l HP 37/37 l F +3 R +5 W +5 (+9*) l Init +3 l Perc +8 I Acid Resistance 5, +2 on saves vs petrification, polymorph, and transmutation effects, Protoplasm: 7/day
Kehlysch moves his Gusting Sphere back into the row of archers.
Bull Rush: 1d20 + 7 ⇒ (8) + 7 = 15
Nonlethal Damage: 1d6 ⇒ 1
1/5 rounds remaining in spell's duration.
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