[Outpost IX] PFS1 #10-19: Corpses in Kalsgard (Inactive)

Game Master cmlobue

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The Exchange

|Female NG Half-Orc Bloodrager(Metamagic Rager) 7|Buffs: Mirror Image(extended),Heroism,Ablative Barrier(30/35),Blood Boiling Pill,Shield,Long Arm,Barkskin,Protection from Evil,Heightened Awareness
Resources:
Re-roll 1/1,Rage 19/25,Knight Pennon 0/1,Rod of Extend 0/3, Runestone 1st level 0/3|Spells 1st: 1/2 2nd: 0/2
HP 78/78|Convert 5 Lethal ==> Nonlethal|DR/1 -|AC 28* T 14* FF 26*|5 Images|Uncanny Dodge|CMB+13 CMD 24*|F +14* R +10* W +7*|INIT +15|PER +18 Darkvision 60', SM+3|30'|

Rogarch and RawkNRole will wait a moment for Zalkuthar to get the party going.

Both will delay until after Blue acts so hopefully we can all benefit from a party Haste spell. Wink, wink. :)


VA Castamir | Shattering Golden Chains | Storm of the End Times | Moon Busters | ◆◇↺

Nobody seems to want to go (including the GM).

Without a way to reach the Pathfinders, the blue creature moves toward the gnome and takes a defensive posture.

Round 1 - bolded may go

Red
Green
Navi (delay)
Rogarch (delay)
Blue
Hanna
Zalkuthar
Kurobee
Bael
Purple

Scarab Sages

Aasimar Male Cleric of Nethys 1/Conjurer 2/Mystic Theurge 6 | HP 99/87 | AC 17 | T 13 | FF 14 | CMD 14 | F +11 | R +8 | W +16 | Resist Acid/Cold/Elec 5 | Init +8 | Perc +14 (Darkvision 60 ft.) | Sense Motive +7 | Agile Feet 8/8 | Shift 8/8 | Channel 1/1 | Arcane Bond 1/1 | Magical Epiphany 1/1 | L Extend Rod 0/3 | Extend Rod 2/3 |Reroll 1/1 | Active Spells: Bless, Haste, Freedom of Movement, Mage Armor, False Life (12 HP), Longstrider

Standard Action
Some more familiar arcane words occur as Zalkuthar casts another Haste.

Both Haste and Bless are up!


|HP 39/39|AC 29 T 10 FF 29|CMB +9 CMD 18|F +6 R +1 W +3|PER +10 Darkvision 60',Tremor Sense 60' SM+0|Init -1|Speed 20',Burrow 20',Earth Glide,Stealth +7|Improved Evasion Immune:Bleed,Paralysis,Poison,Sleep effects,Stunning,Critical Hits,Sneak Attack,Flanking,Precision Damage|Small Earth Elemental Familiar(Arcane Bloodline) N|Buffs:Mage Armor, Shield (18 minutes)

@cmlobue - The rules for burrowing are not well detailed. Generally my familiar would just earth glide through earth or rock but he also has a burrow speed. Could he dig a small sized tunnel (as part of his movement) for the rest of the party to travel through? This makes perfect sense to me but I wanted to ask you first before posting my actions.

Sovereign Court

Male Nagaji Fighter (Gloomblade / Venomblade) - Barbarian (Drunken Brute) - Brawler

He stepts closer and attempts to slash the skeletons away from the path, with a drunken attitude.

1st Attack vs sky blue: 1d20 + 13 + 2 - 3 + 2 ⇒ (11) + 13 + 2 - 3 + 2 = 25
BS Vicious damage: 1d10 + 9 + 6 ⇒ (8) + 9 + 6 = 23
Vicious to enemy: 2d6 ⇒ (3, 3) = 6
Vicious to self: 1d6 ⇒ 2

Haste Attack vs sky blue: 1d20 + 13 + 2 - 3 + 2 ⇒ (14) + 13 + 2 - 3 + 2 = 28
BS Vicious damage: 1d10 + 9 + 6 ⇒ (4) + 9 + 6 = 19
Vicious to enemy: 2d6 ⇒ (5, 2) = 7
Vicious to self: 1d6 ⇒ 2

Iterative vs sky blue: 1d20 + 13 + 2 - 5 - 3 + 2 ⇒ (16) + 13 + 2 - 5 - 3 + 2 = 25
BS Vicious damage: 1d10 + 9 + 6 ⇒ (3) + 9 + 6 = 18
Vicious to enemy: 2d6 ⇒ (3, 3) = 6
Vicious to self: 1d6 ⇒ 2

Rage, 5-steps & Full-round attack. If Sky blue dies, I'll target red then

The Exchange

Human ( Tadlan ) HP : 49/49 AC : 21 (24 with shield )/ Touch :11 / Flat: 21, Fort: 5 Ref: 6 Will : 6 Insp: 7/7

Looking again at other close quarters fight Bael drinks an extract of Long arm, and tries to make the way forward

Standard action - Long arm, extract.

Will need to see the result of those attacks by Kurobee to see if can move into the room as well


VA Castamir | Shattering Golden Chains | Storm of the End Times | Moon Busters | ◆◇↺
RawkNRole wrote:
@cmlobue - The rules for burrowing are not well detailed. Generally my familiar would just earth glide through earth or rock but he also has a burrow speed. Could he dig a small sized tunnel (as part of his movement) for the rest of the party to travel through? This makes perfect sense to me but I wanted to ask you first before posting my actions.

There is no rule, but the most common interpretation is that physical burrowing (like a burrow speed) leaves a tunnel, while magical burrowing (earth glide) does not.


|HP 39/39|AC 29 T 10 FF 29|CMB +9 CMD 18|F +6 R +1 W +3|PER +10 Darkvision 60',Tremor Sense 60' SM+0|Init -1|Speed 20',Burrow 20',Earth Glide,Stealth +7|Improved Evasion Immune:Bleed,Paralysis,Poison,Sleep effects,Stunning,Critical Hits,Sneak Attack,Flanking,Precision Damage|Small Earth Elemental Familiar(Arcane Bloodline) N|Buffs:Mage Armor, Shield (18 minutes)

RawkNRole digs through the frozen dirt with ease. He moves with great alacrity towards purple drawing the ire of any of the skeletons that remain standing. He then lashes out at the gnome with a big earthen fist.

Slam,Bless,Haste,Earth Mastery,Power Attack, vs Flat Footed Purple: 1d20 + 11 + 1 + 1 + 1 - 2 ⇒ (17) + 11 + 1 + 1 + 1 - 2 = 29

Bludgeoning,Earth Mastery,Power Attack: 1d6 + 4 + 1 + 6 ⇒ (2) + 4 + 1 + 6 = 13

Frostbite Cold damage on a hit, Non-Lethal and Fatigue: 1d6 + 7 ⇒ (2) + 7 = 9

RawkNRole left a small sized hole and will provoke an attack of opportunity from any of skeletons that are not destroyed at this point.

The Exchange

|Female NG Half-Orc Bloodrager(Metamagic Rager) 7|Buffs: Mirror Image(extended),Heroism,Ablative Barrier(30/35),Blood Boiling Pill,Shield,Long Arm,Barkskin,Protection from Evil,Heightened Awareness
Resources:
Re-roll 1/1,Rage 19/25,Knight Pennon 0/1,Rod of Extend 0/3, Runestone 1st level 0/3|Spells 1st: 1/2 2nd: 0/2
HP 78/78|Convert 5 Lethal ==> Nonlethal|DR/1 -|AC 28* T 14* FF 26*|5 Images|Uncanny Dodge|CMB+13 CMD 24*|F +14* R +10* W +7*|INIT +15|PER +18 Darkvision 60', SM+3|30'|

Rogarch flies into a bloodrage and follows RawkNRole through his hole, her form bluring with magical rage. She emerges on the other end of the tunnel and heads towards purple with her lucerne hammer looking for blood.

Reach Weapon,Heroism,Rage,Bless,Haste,Power Attack/Furious Focus: 1d20 + 12 + 2 + 2 + 1 + 1 ⇒ (16) + 12 + 2 + 2 + 1 + 1 = 34

Bludgeoning Damage,Cold Iron,Rage,Power Attack: 1d12 + 6 + 3 + 6 ⇒ (9) + 6 + 3 + 6 = 24

Rogarch has 3 mirror images and blur effect (20% miss effect)


VA Castamir | Shattering Golden Chains | Storm of the End Times | Moon Busters | ◆◇↺

Zalkuthar uses his magic to speed the party once more.

RawkNRole digs through the wall, drawing attacks as he moves in position to strike at the gnome.

Lucerne Hammer: 1d20 + 5 ⇒ (5) + 5 = 10
Bludgeoning Damage: 1d10 + 1 ⇒ (9) + 1 = 10

Lucerne Hammer: 1d20 + 5 ⇒ (9) + 5 = 14
Bludgeoning Damage: 1d10 + 1 ⇒ (10) + 1 = 11

Lucerne Hammer: 1d20 + 5 ⇒ (20) + 5 = 25
Bludgeoning Damage: 1d10 + 1 ⇒ (4) + 1 = 5

Critical Confirmation: 1d20 + 5 ⇒ (15) + 5 = 20
Critical Damage: 1d10 + 1 ⇒ (6) + 1 = 7

The blue-tinged foe is well prepared to protect his master, though Rawk's rocky skin prevents the strike from causing real damage.

Rogarch follows his familiar in, swinging her own long hammer at the gnome.

Kurobee smashes one of the creatures blocking the tunnel and follows up with a blow to the other.

Bael drinks a potion to extend his reach.

Round 1 - bolded may go

Red (-24 HP)
Green
Navi (delay)
Blue
Rogarch and RawkNRole (5 nonlethal)
Hanna
Zalkuthar
Kurobee
Bael (move action)
Purple (-46 HP, fatigued)

The Exchange

Human ( Tadlan ) HP : 49/49 AC : 21 (24 with shield )/ Touch :11 / Flat: 21, Fort: 5 Ref: 6 Will : 6 Insp: 7/7

AS the enemy falls to Kurobee onslaught hr rushes in using the enhaced movmenebt towards the room, passing tru the side of the red enemy

Well done Kuro, Lets move people we need to end this over

Move inside, Swift .- Studied target - Red

Sovereign Court

Male Nagaji Fighter (Gloomblade / Venomblade) - Barbarian (Drunken Brute) - Brawler

"Don't mention it!" he exclaims amidst hsi rage

Btw, Kurobee has 6 points of damage in total because of the vicious strikes. Just to add that in the tracker

Silver Crusade

Female Kitsune Oracle 5 Paladin 2
"Uwabami" Kurobee wrote:

"Don't mention it!" he exclaims amidst hsi rage

Btw, Kurobee has 6 points of damage in total because of the vicious strikes. Just to add that in the tracker

No, he doesn't =), he just have 1

Hanna moves into the room, to where green was, then she calls for the divine beauty of Shelyn to assist her Merciful Lady of the chrisanthemus, come to my aid, please help me protect the inocent and banish the fiends of the world she release a wave of divine energy (Channel positive energy) and then points her Glaive to the Necromancer (Smite evil)

A wound appears on her hand as Kuro heals his wounds (lifelink, takes 5 damage Kuro heals 5)

Channel positive energy vs undead DC17: 3d6 ⇒ (4, 2, 2) = 8

The Concordance

NG f Sylph Sky Druid 9 | HP 65/65 | AC 20, t15, ff15 | F +9, R +10, W +13 | Perc +16 (Darkvision 60') | Init. +7 | Resist: Sonic 5, elec 10 | Stealth +13 | speed 30', fly 60' | CMB +6, CMD 21 | cold-iron arrows x20 | Active Conditions: barkskin +3 (70 mins)

Navi's gaze drifts to the tunnel Rogarch's small earth elemental left behind, and something shifts in her expression — recognition, perhaps, or reluctant resolve.

"Well. There's another way in," she breathes to no one in particular with a shrug.

The deep earth is not her world. Stone and dark and stillness — everything the sky is not. But her friends are ahead, and that is reason enough.

She folds herself into the cramped passage, lithe and careful, and crawls into the narrow dark, her lip caught between her teeth.

Double move through cramped passage and into RawkNRoll's small tunnel.

@GM Cmlobue: I'm having a difficult time differentiating friends from foes. Could you change the enemies tokens to squares? TIA!


VA Castamir | Shattering Golden Chains | Storm of the End Times | Moon Busters | ◆◇↺

Bael approaches and studies one of the minions.

Navi also squeezes into the chamber. Too bad she's not made of air.

Hanna calls upon her deity to smite the undead.

Will Save, Red: 1d20 + 7 ⇒ (5) + 7 = 12
Will Save, Blue: 1d20 + 7 ⇒ (9) + 7 = 16

The gnome steps back and barlks a command to the blue creature. He waits for it to move, then casts a spell. The room is filled with spectral, screaming elves.

Sonic Damage: 11d4 ⇒ (3, 4, 3, 1, 3, 1, 3, 4, 4, 4, 1) = 31

DC 22 Reflex Save for half. If that is failed, DC 22 Will save.

Failed Will:
You are panicked for 11 rounds.

The red enemy hammers at Bael.

Lucerne Hammer: 1d20 + 5 ⇒ (18) + 5 = 23
Bludgeoning Damage: 1d10 + 1 ⇒ (1) + 1 = 2

The blue one (assuming it survives) goes after Rogarch.

Lucerne Hammer: 1d20 + 5 ⇒ (7) + 5 = 12
Bludgeoning Damage: 1d10 + 1 ⇒ (7) + 1 = 8

Round 1 - bolded may go

Red (-32 HP)
Green
Blue (-8 HP)
Navi
Rogarch (Reflex save, AOO vs. Blue) and RawkNRole (5 nonlethal, Reflex save, AOO vs. Blue)
Hanna (-5 HP)
Zalkuthar
Kurobee (-1 HP)
Bael (-2 HP, Reflex save, AOO vs. Blue)
Purple (-46 HP, fatigued)


|HP 39/39|AC 29 T 10 FF 29|CMB +9 CMD 18|F +6 R +1 W +3|PER +10 Darkvision 60',Tremor Sense 60' SM+0|Init -1|Speed 20',Burrow 20',Earth Glide,Stealth +7|Improved Evasion Immune:Bleed,Paralysis,Poison,Sleep effects,Stunning,Critical Hits,Sneak Attack,Flanking,Precision Damage|Small Earth Elemental Familiar(Arcane Bloodline) N|Buffs:Mage Armor, Shield (18 minutes)

RawkNRole attempts to dodge out of the way of the crazy phantom elves.

Reflex save, Improved Evasion (half or no damage),Haste,Protection from Evil: 1d20 + 1 + 1 + 2 ⇒ (19) + 1 + 1 + 2 = 23

The elemental steps out of the way and suffers no damage at all from the spell. He steps forward and attempts to club purple.

Slam 1, Haste,Bless,Earth Mastery, Power Attack: 1d20 + 11 + 1 + 1 + 1 - 2 ⇒ (20) + 11 + 1 + 1 + 1 - 2 = 32

Bludgeoning,Earth Mastery, Power Attack: 1d6 + 4 + 1 + 6 ⇒ (2) + 4 + 1 + 6 = 13

Frostbite damage on a hit, cold: 1d6 + 7 ⇒ (5) + 7 = 12

Slam 2, Haste,Bless,Earth Mastery, Power Attack: 1d20 + 11 + 1 + 1 + 1 - 2 ⇒ (2) + 11 + 1 + 1 + 1 - 2 = 14

Bludgeoning,Earth Mastery, Power Attack: 1d6 + 4 + 1 + 6 ⇒ (2) + 4 + 1 + 6 = 13

Frostbite damage on a hit, cold: 1d6 + 7 ⇒ (1) + 7 = 8

Confirm crit on first hit!

Slam 1, Haste,Bless,Earth Mastery, Power Attack: 1d20 + 11 + 1 + 1 + 1 - 2 ⇒ (5) + 11 + 1 + 1 + 1 - 2 = 17

Bludgeoning,Earth Mastery, Power Attack: 1d6 + 4 + 1 + 6 ⇒ (6) + 4 + 1 + 6 = 17

Frostbite damage on a hit, cold: 1d6 + 7 ⇒ (1) + 7 = 8

The Exchange

|Female NG Half-Orc Bloodrager(Metamagic Rager) 7|Buffs: Mirror Image(extended),Heroism,Ablative Barrier(30/35),Blood Boiling Pill,Shield,Long Arm,Barkskin,Protection from Evil,Heightened Awareness
Resources:
Re-roll 1/1,Rage 19/25,Knight Pennon 0/1,Rod of Extend 0/3, Runestone 1st level 0/3|Spells 1st: 1/2 2nd: 0/2
HP 78/78|Convert 5 Lethal ==> Nonlethal|DR/1 -|AC 28* T 14* FF 26*|5 Images|Uncanny Dodge|CMB+13 CMD 24*|F +14* R +10* W +7*|INIT +15|PER +18 Darkvision 60', SM+3|30'|

Rogarch attempts to avoid the brunt of the spell.

Reflex save, Heroism,Haste, Protection from Evil (Net bonus): 1d20 + 7 + 2 + 1 + 1 ⇒ (14) + 7 + 2 + 1 + 1 = 25

The bloodrager still takes some damage but some of it is transmuted by her Ablative Barrier (10 lethal damage, 5 Non-Lethal damage total). She growls, steps forward and attacks purple three times!

Reach Weapon,Heroism,Rage,Bless,Haste,Power Attack/Furious Focus: 1d20 + 12 + 2 + 2 + 1 + 1 ⇒ (14) + 12 + 2 + 2 + 1 + 1 = 32

Bludgeoning Damage,Cold Iron,Rage,Power Attack: 1d12 + 6 + 3 + 6 ⇒ (12) + 6 + 3 + 6 = 27

Haste (extra attack),Reach Weapon,Heroism,Rage,Bless,Haste,Power Attack: 1d20 + 12 + 2 + 2 + 1 + 1 - 2 ⇒ (5) + 12 + 2 + 2 + 1 + 1 - 2 = 21

Bludgeoning Damage,Cold Iron,Rage,Power Attack: 1d12 + 6 + 3 + 6 ⇒ (11) + 6 + 3 + 6 = 26

Iterative Attack,Reach Weapon,Heroism,Rage,Bless,Haste,Power Attack: 1d20 + 12 - 5 + 2 + 2 + 1 + 1 - 2 ⇒ (20) + 12 - 5 + 2 + 2 + 1 + 1 - 2 = 31

Bludgeoning Damage,Cold Iron,Rage,Power Attack: 1d12 + 6 + 3 + 6 ⇒ (4) + 6 + 3 + 6 = 19

Confirm critical on Iterative attack!

Iterative Attack,Reach Weapon,Heroism,Rage,Bless,Haste,Power Attack: 1d20 + 12 - 5 + 2 + 2 + 1 + 1 - 2 ⇒ (20) + 12 - 5 + 2 + 2 + 1 + 1 - 2 = 31

Bludgeoning Damage,Cold Iron,Rage,Power Attack: 1d12 + 6 + 3 + 6 ⇒ (4) + 6 + 3 + 6 = 19

Scarab Sages

Aasimar Male Cleric of Nethys 1/Conjurer 2/Mystic Theurge 6 | HP 99/87 | AC 17 | T 13 | FF 14 | CMD 14 | F +11 | R +8 | W +16 | Resist Acid/Cold/Elec 5 | Init +8 | Perc +14 (Darkvision 60 ft.) | Sense Motive +7 | Agile Feet 8/8 | Shift 8/8 | Channel 1/1 | Arcane Bond 1/1 | Magical Epiphany 1/1 | L Extend Rod 0/3 | Extend Rod 2/3 |Reroll 1/1 | Active Spells: Bless, Haste, Freedom of Movement, Mage Armor, False Life (12 HP), Longstrider

Swift Action
"Nethys, be my guide." A short prayer and Zalkuthar casts Grace on himself.

Move Action
He zips himself into the room with his high speed, relying on his spell to protect him from harm.

Standard Action
"And grant us your divine guidance while scourging our enemies." He casts Prayer on the whole party, as well as the enemies! It is mind-affecting, so might not work on some enemies.

Three buffs! Haste, Bless, and Prayer are up!

The Exchange

Human ( Tadlan ) HP : 49/49 AC : 21 (24 with shield )/ Touch :11 / Flat: 21, Fort: 5 Ref: 6 Will : 6 Insp: 7/7

Attack of opportunity vs Blue: 1d20 + 9 + 2 + 1 + 1 + 1 ⇒ (19) + 9 + 2 + 1 + 1 + 1 = 331d8 + 6 + 6 + 2 + 1 ⇒ (2) + 6 + 6 + 2 + 1 = 17

Attack of opportunity vs Blue. crit confirm : 1d20 + 9 + 2 + 1 + 1 + 1 ⇒ (19) + 9 + 2 + 1 + 1 + 1 = 332d8 + 12 + 12 + 4 + 2 ⇒ (8, 3) + 12 + 12 + 4 + 2 = 41

Bael reacts as the blue creature moves north


VA Castamir | Shattering Golden Chains | Storm of the End Times | Moon Busters | ◆◇↺

Rogarch was so eager she left her images behind.

Rogarch and RawkNRole team up to beat the gnome long past the point where it can hurt anyone else.

The blue foe does not survive its attempt to get past the Pathfinders.

I'd call it there, but it's the weekend and we're close enough to the end to not worry about time, so have 48 hours to pummel the red skeleton.

The Concordance

NG f Sylph Sky Druid 9 | HP 65/65 | AC 20, t15, ff15 | F +9, R +10, W +13 | Perc +16 (Darkvision 60') | Init. +7 | Resist: Sonic 5, elec 10 | Stealth +13 | speed 30', fly 60' | CMB +6, CMD 21 | cold-iron arrows x20 | Active Conditions: barkskin +3 (70 mins)

"Ugh! That noise!"
Reflex & haste, prayer: 1d20 + 7 + 1 + 1 ⇒ (11) + 7 + 1 + 1 = 20
Navi is blasted with sonic energy Resist Sonic 5. -16 hp.

Will & prayer, bless: 1d20 + 12 + 1 + 1 ⇒ (17) + 12 + 1 + 1 = 31
Navi holds her ground, not panicking.

She steps out of the small tunnel and attacks the red skeleton with her sword.
+1 obsidian scimitar, bless, prayer, haste: 1d20 + 7 + 1 + 1 + 1 ⇒ (11) + 7 + 1 + 1 + 1 = 21
slashing & prayer: 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8

Hasted: +1 obsidian scimitar, bless, prayer, haste: 1d20 + 7 + 1 + 1 + 1 ⇒ (18) + 7 + 1 + 1 + 1 = 28
slashing & prayer: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6

The Exchange

Human ( Tadlan ) HP : 49/49 AC : 21 (24 with shield )/ Touch :11 / Flat: 21, Fort: 5 Ref: 6 Will : 6 Insp: 7/7

As the necromancer fall Bael focus on the other undead now . making measure of the body and movements.

Studied targert - swift action on red [/ood]

Now the end of the act, the exit thru the right and the currain call

[ooc] full attack on the Red enemy ]

Falcata w/ Power attack , studied strike , Furious focus: 1d20 + 9 + 2 + 1 + 1 ⇒ (2) + 9 + 2 + 1 + 1 = 151d8 + 6 + 6 + 2 ⇒ (7) + 6 + 6 + 2 = 21

HAste Falcata w/ Power attack , studied strike , Furious focus: 1d20 + 9 + 2 + 1 + 1 - 2 ⇒ (5) + 9 + 2 + 1 + 1 - 2 = 161d8 + 6 + 6 + 2 ⇒ (8) + 6 + 6 + 2 = 22

Iterative Falcata w/ Power attack , studied strike , Furious focus: 1d20 + 9 + 2 + 1 + 1 - 2 - 5 ⇒ (11) + 9 + 2 + 1 + 1 - 2 - 5 = 171d8 + 6 + 6 + 2 ⇒ (5) + 6 + 6 + 2 = 19


VA Castamir | Shattering Golden Chains | Storm of the End Times | Moon Busters | ◆◇↺

The Pathfinders easily finish busting up the last enemy creature. They take all the gear from the bodies, which may come in handy on a future adventure. Spellbook will be posted in discussion.

A thorough search of Ellux’s pockets reveals, in addition to the gear he is carrying, the following note: “The time for the king’s ascension draws near sooner than anticipated. Prepare your army to march south as quickly as possible. Do not agitate the warriors of Kalsgard; let your passage south be a whisper.”

They can then proceed through the tunnel to the west.

This small room contains a dirty but soft bed with black silk sheets, a desk and chair, a nightstand, a dresser, a bookshelf, and a chamber pot in one corner. The desk is quite tidy, but bears an open book next to an inkwell and quill. A dust-covered but fine rug fills the center of the room.

Scarab Sages

Aasimar Male Cleric of Nethys 1/Conjurer 2/Mystic Theurge 6 | HP 99/87 | AC 17 | T 13 | FF 14 | CMD 14 | F +11 | R +8 | W +16 | Resist Acid/Cold/Elec 5 | Init +8 | Perc +14 (Darkvision 60 ft.) | Sense Motive +7 | Agile Feet 8/8 | Shift 8/8 | Channel 1/1 | Arcane Bond 1/1 | Magical Epiphany 1/1 | L Extend Rod 0/3 | Extend Rod 2/3 |Reroll 1/1 | Active Spells: Bless, Haste, Freedom of Movement, Mage Armor, False Life (12 HP), Longstrider

Zalkuthar sweeps with some Detect Magic before getting to work looking around. Perception: 1d20 + 14 ⇒ (20) + 14 = 34

The Exchange

|Female NG Half-Orc Bloodrager(Metamagic Rager) 7|Buffs: Mirror Image(extended),Heroism,Ablative Barrier(30/35),Blood Boiling Pill,Shield,Long Arm,Barkskin,Protection from Evil,Heightened Awareness
Resources:
Re-roll 1/1,Rage 19/25,Knight Pennon 0/1,Rod of Extend 0/3, Runestone 1st level 0/3|Spells 1st: 1/2 2nd: 0/2
HP 78/78|Convert 5 Lethal ==> Nonlethal|DR/1 -|AC 28* T 14* FF 26*|5 Images|Uncanny Dodge|CMB+13 CMD 24*|F +14* R +10* W +7*|INIT +15|PER +18 Darkvision 60', SM+3|30'|

Rogarch recovers from her rage and puts her hammer away at least for now.
She keeps a lookout with RawkNRole just in case the ghost decides to make an appearance.


VA Castamir | Shattering Golden Chains | Storm of the End Times | Moon Busters | ◆◇↺

While a thorough read of Ellux’s journal takes several hours, skimming its contents requires only a few minutes. The journal details Ellux’s thoughts on the “natural advantages” of the gnome race, due to their fey lineage, and his belief that the Bleaching is a result of gnomes living in diaspora among those lacking the “First World’s blessings.”

It further goes on to describe his vision for a kingdom of the gnomes, and the fact that he believes the Lands of the Linnorm Kings’ close ties to the First World makes the land the rightful property of the gnomes. Frustrated at his inability to find traction with this scheme amongst other gnomes, Ellux turned to necromancy to build an undead army (comprised of gnomes and traditional gnome allies, of course), and claim the kingdom by force.

After a hundred pages or so of Ellux’s frustrations and failures in the art of necromancy, the journal picks up again when the gnome records meeting with a mysterious gnome who introduced herself as Niosh. Niosh offered Ellux training in necromancy in exchange for providing an army of undead minions at a future date. The power-hungry gnome agreed, but quickly began to regret his decision as Niosh proved a demanding creditor, soon forcing Ellux to increase his production of undead far beyond the rate he had been capable of and threatening dire consequences should he fail to do so. The last few weeks of the book detail how Ellux happened upon the ghost of Humush Mum, attempted to control her magically, failed, and ultimately resorted to kidnapping her family and holding them hostage to ensure the ghost’s obedience.

Upon returning to the surface, the rapidly-fading ghost of Humush Mun requests that the Pathfinders take her to see her family one last time. If they agree, she and her family have a tearful reunion, during which Humush tells them each that she loves them and asks them all to go on with their lives and be happy. As Humush’s spirit moves on and her incorporeal form fades away, she thanks the agents one final time, a sentiment that is echoed by her family.

In either case, Bjersig shows extreme interest in Ellux’s notes and journals, thanking the Pathfinders if they bring them to him, and assuring them that he will further investigate the identity of the gnome Niosh, and will pass along what he finds out.

Finally, as the team departs the Iceferry Lodge, they notice a large throng of people milling about and chattering excitedly. If they head over to investigate, they discover that the crowd has grown up around a crier from Kalsgard, across the river, who is loudly repeating the following message:

“Hear ye, hear ye! Thira Ash-Eyes, the youngest daughter of the mighty and wise Linnorm King Sveinn Blood-Eagle, has just returned to Kalsgard triumphant after a mighty quest! She was seen bearing the head of a ferocious linnorm through the gates of the city, announcing her claim to her father’s throne!”

Each time the crier finishes, an eruption of questions and comments bursts forth from the crowd: cries of jubilation; cheers for the new Linnorm King; angry cries that it’s a trick or that Thira cheated; demands to know what type of linnorm it was, if she was wounded, how her siblings and father responded to the news; and so on. But the messenger has no further information to provide, which does nothing to quell rampant rumor and speculation. Exaggerated stories spread through the town like wildfire, such that by the time the PCs are boarding their boat to head home, they hear rumors that Thira has been proven a fraud, that she has slain all her brothers and sisters, that her father had disowned her, and that she has already taken the throne as her father plans for his final quest. Other mutually-exclusive, outlandish claims are also uttered by townsfolk.

The Concordance

NG f Sylph Sky Druid 9 | HP 65/65 | AC 20, t15, ff15 | F +9, R +10, W +13 | Perc +16 (Darkvision 60') | Init. +7 | Resist: Sonic 5, elec 10 | Stealth +13 | speed 30', fly 60' | CMB +6, CMD 21 | cold-iron arrows x20 | Active Conditions: barkskin +3 (70 mins)

The ghost's final words linger in the cold air long after her form has faded — go on with your lives and be happy — and Navi stands quietly for a moment, her eyes lifted toward the pale sky above. There is something clean about a spirit that departs with love still on its lips. She breathes it in like fresh wind off an open field.

Rest well, Humush Mun. The sky is wide.

The commotion near the lodge pulls her back to the world of the living soon enough. She drifts to the edge of the crowd, catching fragments of the crier's proclamation — a linnorm slain, a daughter triumphant, a throne perhaps within reach. By the time they are boarding their boat home, the story has already become three different stories, each louder and more impossible than the last. Navi listens with quiet amusement, her hair lifting softly in the river breeze.

Rumors, she thinks, travel faster than wind. And with far less grace.

She turns to face her companions, something warm and unhurried in her expression.

"You have each carried yourselves well in this place — in the dark and the cold and the deep earth, which is no small thing." Her gaze moves from face to face, unhurried. "I am grateful to have stood beside you. May the wind at your backs be kind on whatever road follows this one."

She settles into the bow of the boat as it pushes off from the dock, face turned toward the open sky, and for the first time since descending into the tunnels — she exhales.

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