Garuda-Blooded Aasimar

Zalkuthar's page

73 posts. Organized Play character for Yiroep.


Full Name

Zalkuthar

Race

| Agile Feet 7/7 | Shift 8/8 | Channel 1/1 | Arcane Bond 1/1 | Magical Epiphany 1/1 | Reroll 1/1

Classes/Levels

| Active Spells: None

Gender

Aasimar Conjurer 2/Cleric 1/Mystic Theurge 3 | HP 48/48 | AC 11 | T 11 | FF 10 | CMD 11 | F +7 | R +3 | W +12 | Resist Acid/Cold/Elec 5 | Init +8 | Perc +10 (Darkvision 60 ft.) | Sense Motive +6

About Zalkuthar

Link to Character Sheet
Link to Inventory Tracking and Chronicle Sheets

Consumables Used: None

Zalkuthar - 43439-13, Scarab Sages
Male Aasimar (Archon-Blooded) Conjurer 2/Cleric of Nethys (Separatist) 1/Mystic Theurge 3
TN Medium outsider (native)
Init +8; Senses darkvision 60 ft.; Perception +10
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Defense
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AC 11 (15 w/ mage armor), touch 11, flat-footed 10 (14 w/ mage armor) (+1 Dex)
hp 48 (1d8+5d6+20)
Fort +7, Ref +3, Will +12
Resist acid 5, cold 5, elec 5
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Offense
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Speed 40 ft. (50 ft. w/ longstrider)
Melee cestus +0 (1d4-2/19-20)
Special Attacks channel positive energy 1/day (1d6, DC 8)
Aasimar Spell-Like Abilities (CL 6th; concentration +4)
1/day—continual flame
Cleric Spell-Like Abilities (CL 1st; concentration +5)
1/day—augury
Cleric Spells Prepared (CL 6th; concentration +10)
2nd—grace, sound burst (DC 16), locate object(D), _________
1st—bless (x2), liberating command, shield of faith, longstrider(D)
0 (at will)—create water, detect magic, guidance, stabilize
D Domain Spell; Domains Fates Inquisition, Travel
Conjurer Spells Prepared (CL 5th; concentration +10)
3rd—aqueous orb (DC 20), haste, haste
2nd—false life, glitterdust (x2) (DC 19), web (DC 19)
1st—burning hands (DC 16), grease (DC 18), snowball (DC 18), mage armor, magic missile (x2)
0 (at will)—message, open/close, prestidigitation, scriviner’s chant
Opposition Schools Abjuration, Divination
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Statistics
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Str 7, Dex 12, Con 17, Int 20, Wis 18, Cha 7
Base Atk +2; CMB +0; CMD 11
Feats Greater Spell Focus (Conjuration), Improved Initiative, Magical Epiphany (Prepare a spell in an open slot as a standard action), Spell Focus (Conjuration)
Traits Magical Knack (cleric), Reactionary (+2 initiative)
Skills Fly +5, Intimidate +0, Knowledge (Arcana, Planes, Religion) +12, Knowledge (Dungeoneering, Local, Nature) +11, Knowledge (Engineering, Geography, History, Nobility) +10, Linguistics +10, Perception +10, Sense Motive +6, Spellcraft +14; Racial Modifiers +2 Intimidate, +2 Sense Motive
Languages Abyssal, Ancient Osiriani, Common, Celestial, Infernal, Kelish, Osiriani, Tien
SQ agile feet 7/day (free action, ignore difficult terrain for 1 round), arcane bond (ring), shift 8/day (swift action, teleport 5 ft. as per dimension door), spontaneous casting (convert cleric spells to cure spells), summoner’s charm (+1 round extended duration to summon spells)
Combat Gear lesser metamagic rod of extend spell, scroll of command undead, scroll of comprehend languages, scroll of glitterdust, scroll of obscuring mist, scroll of protection from evil, scroll of remove paralysis, scroll of rope trick, scroll of see invisibility, scroll of stone call, scroll of suppress charms & compulsions, wand of cure light wounds, wand of heightened awareness, wand of lesser restoration, wand of magic missile; Other Gear arcane bond (ring), belt of mighty constitution +2, cestus, cloak of resistance +1, headband of vast intellect +2 (perception, ancient osiriani), pearl of power (level 1), silver holy symbol (Nethys), spellbook, spell component pouch (w/ create pit component)

Wizard Spellbook:
0th: All cantrips but abjuration and divination
1st: burning hands, charm person, color spray, disguise self, ear-piercing scream, enlarge person, grease, hydraulic push, mage armor, magic missile, mount, reduce person, snowball, shield
2nd: blindness/deafness, burst of radiance, create pit, darkvision, false life, glitterdust, invisibility, knock, stone call, web
3rd: aqueous orb, fireball, fly, haste, heroism, lightning bolt, spiked pit, stinking cloud

Skill Ranks (42 total):
Fly: 1
Knowledge (Arcana, Planes, Religion): 4 (x3)
Knowledge (Dungeoneering, Local, Nature): 3 (x3)
Knowledge (Engineering, Geography, History, Nobility): 2 (x3)
Linguistics: 2
Perception: 6 (headband)
Spellcraft: 6

Consumables Used last Chronicle:
wand of cure light wounds: 3 charges, wand of heightened awareness: 1 charge, lesser metamagic rod of extend: 3 charges, arcane bond used, wand of lesser restoration: 5 charges
Gold Spent: 10 gp to scribe Disguise Self