Grau Soldado

Ashen Driftborn's page

56 posts. Alias of Frozen Frost.


Race

HP 112/112 AC 25 (27 w Steel Shield raised) Fort** +15 Ref* +15 Will** +13 Perc** +12 Stealth* +14 |

Classes/Levels

Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | Tracker | ◆◇↺

Gender

Male Human Swift Protector Devotion Phantom Summoner 8 | Eidolon TWWNL | Eidolon Contact |

About Ashen Driftborn

HP 112/112 AC 25 (27 w Steel Shield raised) Fort** +15 Ref* +15 Will** +13 Perc** +12 Stealth* +14 |

Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | Tracker | ◆◇↺

Male Human Swift Protector Devotion Phantom Summoner 8 | Eidolon TWWNL | Eidolon Contact |

The sea did not kill him. It erased him. The ship was bound for a distant port, carrying families, merchants, and travelers chasing futures already imagined. He remembers none of that. No names. No faces. No destination. Only splintered wood, cold water, and the sensation of being pulled under while voices called out to him. Whether they were screams or prayers, he does not know.

He awoke on a foreign shore days later. Alone. Injured. Alive. No one came looking for him. In the weeks that followed, it became clear that the ship had not merely wrecked. It was lost entirely. No survivors. No manifest. No record of who was aboard. Whatever life he had before the sea was now unprovable. Even to himself.

He built a new existence from fragments. A name chosen rather than remembered. Skills relearned rather than recalled. When asked about family or friends, his mind returned nothing but a dull pressure, like a door that refused to open.

Years passed. Then one night, the dead remembered him. It appeared without warning. Not as a ghost in the common sense, but as a presence. A shape at the edge of vision. A weight in the air. A certainty that he was no longer alone. When he spoke aloud, it did not answer. When he thought, it listened.

The being carried no malice, no hunger, no confusion. Only devotion. A relentless, quiet certainty that it had always been with him and always would be. When danger approached, it moved before he did. When he faltered, it steadied him. When he doubted himself, it projected calm resolve into his thoughts.

Over time, the truth surfaced, not through words but through emotion and intent. This phantom was not one spirit. It was many.

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BOTTING INSTRUCTIONS:
SAVING THROWS
Ashen: [dice=Fortitude save]1d20+15[/dice]
Ashen: [dice=Reflex save]1d20+15[/dice]
Ashen: [dice=Will save]1d20+13[/dice]
Ashen: [dice=Perception]1d20+12[/dice]
TWWNL: [dice=Fortitude save]1d20+17[/dice] w Steadfast Devotion: +2c bonus vs mental effects, S > CS)
TWWNL: [dice=Reflex save]1d20+15[/dice] w Steadfast Devotion: +2c bonus vs mental effects, S > CS)
TWWNL: [dice=Will save]1d20+13[/dice] w Steadfast Devotion: +2c bonus vs mental effects, S > CS)
TWWNL: [dice=Perception]1d20+12[/dice] (w darkvision)

DAILY PREPARATIONS
Give one ally a pouch of sundry bits of materials, and the first time ally attempts saving throw vs spell or haunt, they gain +2c bonus to the roll.

ENCOUNTER
◆ Act Together

◆ Recall Knowledge (Arcana +10, Crafting +10, Nature +8, Performance +12, Society +10, Survival +8)
◆ Recall Knowledge (Devotion Phantom Lore +12, Medicine +12, Occultism +16, Religion +10) w Dubious Knowledge

◆ Strike of Ashen
[dice=+1 Striking Ghost Touch Fist (agile, nonlethal)]1d20+15[/dice]
[dice=Damage]2d4[/dice] B nonlethal damage

◆ Strike or ↺ Dutiful Retaliation of TWWNL
[dice=Scythehand (fatal d10, versatile P)]1d20+16[/dice]
[dice=Damage]2d6+5[/dice] S/P damage
[dice=Damage + Boost Eidolon]2d6+5+4[/dice] S/P damage
If Crit Hit: [dice=Fatal]2d10[/dice] S/P damage + additional [dice]1d10[/dice] S/P damage

[dice=Clothflap (agile, finesse, versatile acid)]1d20+17[/dice]
[dice=Damage]2d6+5[/dice] fire/acid damage
[dice=Damage + Boost Eidolon]2d6+5+4[/dice] fire/acid damage

◆ Raise a Steel Shield (+2c to AC) for Ashen
◆ Protect Companion (+1c to AC) for TWWNL
↺ Life Block (Trigger: The spell's target would take damage; Effect: Reduce the triggering damage by 20, but you lose 10 Hit Points.

◆ Evolution Surge
> gain imprecise sense up to 30 feet.
> can breathe underwater and gain a swim Speed equal to land Speed or 30 feet, whichever is less.
> +20-foot status bonus to Speed.
> become Large, increase reach to 10 feet
> gain climb Speed equal to land Speed.

◇ Extend Boost (CS, 4 rd; S, 3 rd; F, 1rd and don't spend the Focus Point)
[dice=DC 24 Occultism to Extend Boost / Reinforce Eidolon]1d20+15[/dice]
◆ Boost Eidolon (+4s damage to unarmed attacks of TWWNL)
◆ Reinforce Eidolon (+1s to AC and saving throws plus resistance to all damage equal to half the spell's level [2] for TWWNL)

Known Occult Spells (R1) [][]
◆◆ Command
◆◆ Endure

Known Occult Spells (R2) [][]
◆◆ Darkvision
◆◆ Blur

Known Spells (R3) [][]
◆◆ Haste (R3) - target becomes Quickened for 1 min, extra action to Strike or Stride
◆ to ◆◆◆ Force Barrage (HR3) – [dice=Force Barrage]2d4+2[/dice] force damage per action

Known Spells (R4) [][]
◆◆ Fly (R4) – fly speed equal to Speed for 5 min
◆◆ Invisibility (HR4) – Undetected to all for 1 min, and doesn’t end it target uses hostile action

Innate Cantrip (HR4)
◆ Guidance (+1 status bonus to one attack roll, Perception check, saving throw, or skill check the target attempts before the duration ends)

Cantrips (HR4)
↺ Eat Fire (gain 5 fire resistance until end of next turn)
> Belch Smoke (create 5-ft burst smoke cloud within 20 ft, last 1 min)
◆ Protect Companion (target gains a +1 circumstance bonus to AC until the start of your next turn)
◆◆ Light
◆◆ Needle Darts
[dice=Needle Darts]1d20+14[/dice] vs target AC
[dice=Damage]5d4[/dice] P damage (double damage and 3 persistent bleed damage on Crit Hit)
◆◆ Daze – DC 24 basic Will save vs [dice]2d6[/dice] mental nonlethal damage (and Stunned 1 on CF)

◆ Battle Medicine
[dice=DC 20 Battle Medicine]22[/dice] w Assurance
[dice=Expert Healing]2d8+10[/dice] HP to target
[dice=Expert Healing + Robust Health]2d8+10+7[/dice] HP to self (then immune for 1 hr only)

Disturbing Knowledge
[dice=Occultism to Disturbing Knowledge]1d20+17[/dice] vs enemy (30 ft) or become (CS) Confused (1 rd) and Frightened 1, (S) Frightened 1, (F) Unaffected, or (CF) Ashen become Frightened 1

OUT OF COMBAT
[dice=DC 20 Medicine to Treat Wounds]22[/dice] w Assurance
[dice=Expert Healing]2d8+10[/dice] HP to target
[dice=Expert Healing + Robust Health]2d8+10+7[/dice] HP to self

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CHARACTER INFORMATION
Name: Ashen Driftborn
Ethnicity, Heritage & Ancestry: Human
Background: Eidolon Contact Home Region: ??? Nation: ??? Languages: Common
Sub-Class & Class: Swift Protector Devotion Phantom Summoner Level: 8
Deity --- Gender: Male Size & Reach: Medium (5 ft) Speed: 25 ft

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STATS & SKILLS (* indicates Proficiency Level)
STR +0, DEX +4, CON +2, INT +2, WIS +0, CHA +4^
HP 112/112 w Toughness, Robust Health
AC 25 w +1 Gi (27 w Steel Shield raised)
Fortitude** +15
Reflex* +15
Will** +13
Perception** +12

Acrobatics* +14
Arcana +10 – Untrained Improvisation w Clever Improviser, Dubious Knowledge w Clever Improviser
Athletics* +10
Crafting +10 - Untrained Improvisation w Clever Improviser, Dubious Knowledge w Clever Improviser
Deception* +14
Diplomacy +12 - Untrained Improvisation w Clever Improviser, Dubious Knowledge w Clever Improviser
Intimidation +12 - Untrained Improvisation w Clever Improviser, Dubious Knowledge w Clever Improviser
Lore: Devotion Phantom Eidolon* +12 – Dubious Knowledge
Medicine** +12 (13 w Expanded Healer’s Toolkit) – Assurance, ◆ Battle Medicine, Dubious Knowledge,
Nature +8 - Untrained Improvisation w Clever Improviser, Dubious Knowledge w Clever Improviser
Occultism*** +17 – Disturbing Knowledge, Root Magic
Performance +12 - Untrained Improvisation w Clever Improviser, Dubious Knowledge
Religion* +10 – Dubious Knowledge
Society +10 - Untrained Improvisation w Clever Improviser, Dubious Knowledge w Clever Improviser
Stealth* +14
Survival +8 - Untrained Improvisation w Clever Improviser, Dubious Knowledge w Clever Improviser
Thievery* +14 (15 to Pick Locks and Disable Devices)

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OFFENSE & DEFENSE
Melee ◆ +1 Striking Ghost Touch Fist (agile, finesse, nonlethal, unarmed, magical) +15 Damage 2d4 nonlethal B damage
Armor +1 Gi (comfort) AC Bonus +0 Dex Cap 5
Shield Steel Shield AC Bonus +2 (raised) Hardness 5 HP(BT) 20(10)
Others ---

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SPELLS (* denotes Signature Spells)
Summoner DC 24
Spell Attack +14

Max Focus Points [][]
Focus Spells (HR4)
◆◆ Evolution Surge
◇ Extend Boost
◆ Boost Eidolon (cantrip)
◆ Reinforce Eidolon (cantrip)

Known Occult Spells (R1) [][]
◆◆ Command
◆◆ Endure

Known Occult Spells (R2) [][]
◆◆ Darkvision
◆◆ Blur

Known Occult Spells (R3) [][]
◆ to ◆◆◆ Force Barrage HR3
◆◆ Haste

Known Occult Spells (R4) [][]
◆◆ Fly
◆◆ Invisibility HR3

Known Cantrips (HR4)
◆◆ Light
◆ Protect Companion
◆◆ Daze
◆◆ Needle Darts
↺ Eat Fire

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GEARS & ITEMS
Invested Items (1/10): +1 Striking Handwraps of Mighty Blows, Pendant of the Occult
Worn Items: +1 Resilient Gi, Arrows (50), Silver Chunk, Cold Iron Chunk, Expanded Healer’s Toolkit, Infiltrator Thieve’s Toolkit, Adventurer’s Backpack
Stowed Items (in Backpack): Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap
Current Bulk: 2.0 (Encumbered 5.0, Maximum 10.0)

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FEATS
Level 1
Skill Feat (from background) Dubious Knowledge
General Feat (from Heritage) Toughness
Ancestry Feat Natural Ambition > Extend Boost
Class Feature Eidolon > Devotion Phantom Eidolon > Swift Protector
Class Feature Evolution Feat > Advanced Weaponry > versatile P
Class Feature ◆ to ◆◆◆ Act Together
Class Feature Link Spells
Class Feature ◆◆◆ Manifest Eidolon
Class Feature ◆ Share Senses
Class Feature ↺ Dutiful Retaliation

Level 2
Class Feat Reinforce Eidolon
Skill Feat ◆ Battle Medicine

Level 3
General Feat Robust Health
Class Feature Shared Vigilance
Class Feature Unlimited Signature Spells

Level 4
Class Feat Energy Heart > Fire
Skill Feat Assurance > Medicine

Level 5
Ancestry Feat Clever Improviser > Untrained Improvisation
Class Feature Eidolon Unarmed Expertise

Level 6
Class Feat Dual Energy Heart > Acid
Skill Feat Root Magic

Level 7
General Feat Disturbing Knowledge
Class Feature Eidolon Symbiosis
Class Feature Eidolon Weapon Specialization
Class Feature Steadfast Devotion

Level 8
Class Feat Energy Resistance
Skill Feat Break Curse

Level 9
Ancestry Feat General Training > Incredible Initiative
Class Feature Expert Spellcaster
Class Feature Shared Reflexes

Level 10
Class Feat ???
Skill Feat ???

Level 11
General Feat
Class Feature Eidolon Defensive Expertise
Class Feature Simple Weapon Expertise
Class Feature Twin Juggernauts

Level 12
Class Feat ???
Skill Feat ???

Level 13
Ancestry Feat Advanced General Training > ???
Class Feature Defensive Robes
Class Feature Eidolon Unarmed Mastery
Class Feature Weapon Specialization

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