[Gameday XIV] SFS1 #3-01 Crash Down

Game Master cmlobue

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Subtier 1-2, 4-player adjustment


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Winter Holiday | Crash Down | Defy the Dragon | Nova Rush | ◆◇↺

Sign up >HERE< starting on August 23, 2025. Game will begin on September 4, 2025.

Liberty's Edge

My preferred PC is in a game now. Let me see if it will be finished by then.

Wayfinders

The Prize Rabbit dotting in...

Wayfinders

Female CG shirren nanocyte 2 | SP 5/20 HP 18/18 | RP 5/5 | EAC 13; KAC 14 | Fort +7; Ref +2; Will +1 | Init: +2 | Perc: +8, SM: +1 ALP battery: 14/20 | Speed 30ft | Nanite Surge: 7/7 | Active conditions: none

Well, hello Prize Rabbit.

Anock arrogantly and erroneously believes she's the galaxy's best healer. (She's barely adequate.)

Advocates

Female gnome dream prophet mystic 4 | SP 28/28 HP 28/28| RP 5/5 | EAC 15; KAC 15 | Fort +2; Ref +4; Will +7; +2 vs. fear and illusion spells/effects | Init: +3 | Perc: +11, SM: +11 | Speed 30ft | Darkvision 60', Low-Light vision | Active conditions: None.

Nippostia's easy smile and unending positive vibe will, I'm sure, drive Anock straight up the wall. :)

Wayfinders

@GM -- Would you please remind me how to join the game as a player and register Nippostia as a character?

It's been a hot minute since I started a game here in the boards.

Thank you!

Wayfinders

Female CG shirren nanocyte 2 | SP 5/20 HP 18/18 | RP 5/5 | EAC 13; KAC 14 | Fort +7; Ref +2; Will +1 | Init: +2 | Perc: +8, SM: +1 ALP battery: 14/20 | Speed 30ft | Nanite Surge: 7/7 | Active conditions: none
Nippostia Fernbreeze 2 wrote:
Nippostia's easy smile and unending positive vibe will, I'm sure, drive Anock straight up the wall. :)

Excellent! Please feel free to get on her nerves. It's fun to roleplay. ;)

On the flip side, if Anock gets annoying to anyone, just tell me and I'll tone her down and/or direct her attention elsewhere--whatever would help the game be fun for everyone.

Wayfinders

Figured it out. :)

Janosian wrote:

@GM -- Would you please remind me how to join the game as a player and register Nippostia as a character?

It's been a hot minute since I started a game here in the boards.

Thank you!


Winter Holiday | Crash Down | Defy the Dragon | Nova Rush | ◆◇↺

Although this mission does not have the Starship tag, you do have to select a starship (only the Drake or Pegasus are available, even if you have a boon for another ship) and decide what your primary role would be.

Wayfinders

Female CG shirren nanocyte 2 | SP 5/20 HP 18/18 | RP 5/5 | EAC 13; KAC 14 | Fort +7; Ref +2; Will +1 | Init: +2 | Perc: +8, SM: +1 ALP battery: 14/20 | Speed 30ft | Nanite Surge: 7/7 | Active conditions: none

Anock's best options are Chief Mate and Piloting (both +7). She hates piloting shared craft--too many people's germs on the joysticks, so she'd prefer Chief Mate.

In a pinch she can be a gunner with +4.

She doesn't have a strong preference for starships, but marginally prefers the Drake if a tiebreaker is needed.

Second Seekers (Luwazi Elsebo)

Male LG human law officer soldier (guard) 4 | SP 9/36 HP 32/32 | RP 4/4 | EAC 13; KAC 15 | Fort +6; Ref +3; Will +5 | Init: +6 | Perc: +2, SM: +5 | Speed 30 ft | Expendables: Gauntlet Charge: 20/20 | Active conditions: None.

Wilson usually handles one of the guns, although I can also do the Chief Mate role if needed. And I'd probably vote for the Drake, though don't have much of a preference.

Advocates

Female gnome dream prophet mystic 4 | SP 28/28 HP 28/28| RP 5/5 | EAC 15; KAC 15 | Fort +2; Ref +4; Will +7; +2 vs. fear and illusion spells/effects | Init: +3 | Perc: +11, SM: +11 | Speed 30ft | Darkvision 60', Low-Light vision | Active conditions: None.

Nip is usually the Magic Officer (+11). She can pilot in a pinch (+3).

I can offer the team a level 4 Manticore ship. I don't know if it would make a difference since we're not planning for combat, but it's an option.

--------------

STARFINDER SOCIETY MANTICORE TIER 4
Medium explorer

Speed 6; Maneuverability good (turn ); Drift 1

AC 14; TL 15
HP 65; DT – :cT 13

Shields Light 70; forward 20, port 15, starboard 15, aft 20

Attack (Forward) railgun (8d4)
Attack (Port) gyrolaser (1d8)
Attack (Starboard) gyrolaser (1d8)
Attack (Turret) high explosive missile launcher (4d8)

Power Core Pulse Red (175 PCU): Drift Engine Signal Basic; Systems mk 2 duonode computer, basic short-range sensors, mk 4 armor, crew quarters (common), mk 5 defenses; Expansion Bays escape pods, cargo hold (2), recreation suite (gym)

Modifiers +2 to any 2 checks per round; +2 Computers, +2 Piloting: Complement 6


Winter Holiday | Crash Down | Defy the Dragon | Nova Rush | ◆◇↺

Boon ships are not available for this scenario (and you won't be piloting in combat anyway). Your choice does have other effects, but you explicitly can use only a Drake or Pegasus.

Wayfinders

Female CG shirren nanocyte 2 | SP 5/20 HP 18/18 | RP 5/5 | EAC 13; KAC 14 | Fort +7; Ref +2; Will +1 | Init: +2 | Perc: +8, SM: +1 ALP battery: 14/20 | Speed 30ft | Nanite Surge: 7/7 | Active conditions: none

@Poko: What are your starship roles?

So far it looks like we have:

Captain:
Chief Mate: Anock +7, Wilson +9
Pilot: Anock +7, Nippostia +3
Engineer:
Science Officer:
Gunner: Wilson +7, Anock +4
Magic Officer: Nippostia +11

While Anock would *love* to be the boss of everyone, she has a -1 modifier for the Captain's skills, so let's not do that. ;P

Manifold Host

female Skittermander Envoy 1| SP 7/7 HP 8/8 RP 4/4| EAC 11 KAC 12| F +3 R +3 W +2| Init +1, Percep +6 Envoy 1

I can take sensors?

Advocates

Female gnome dream prophet mystic 4 | SP 28/28 HP 28/28| RP 5/5 | EAC 15; KAC 15 | Fort +2; Ref +4; Will +7; +2 vs. fear and illusion spells/effects | Init: +3 | Perc: +11, SM: +11 | Speed 30ft | Darkvision 60', Low-Light vision | Active conditions: None.

Apologies -- I was involved in CritterCon over the weekend and totally forgot to tell anyone. But I'm back now!


Winter Holiday | Crash Down | Defy the Dragon | Nova Rush | ◆◇↺

The good news is that you're going down, no matter how well you do on these checks.

Which, I admit, is not very good news.

Wayfinders

Female CG shirren nanocyte 2 | SP 5/20 HP 18/18 | RP 5/5 | EAC 13; KAC 14 | Fort +7; Ref +2; Will +1 | Init: +2 | Perc: +8, SM: +1 ALP battery: 14/20 | Speed 30ft | Nanite Surge: 7/7 | Active conditions: none

It's a good thing I enjoy role playing failure, because this is shaping up to be a "comedy of errors" type of game.

Manifold Host

female Skittermander Envoy 1| SP 7/7 HP 8/8 RP 4/4| EAC 11 KAC 12| F +3 R +3 W +2| Init +1, Percep +6 Envoy 1
cmlobue wrote:

The good news is that you're going down, no matter how well you do on these checks.

Which, I admit, is not very good news.

Let's hope the communications system doesn't break!

Second Seekers (Luwazi Elsebo)

Male LG human law officer soldier (guard) 4 | SP 9/36 HP 32/32 | RP 4/4 | EAC 13; KAC 15 | Fort +6; Ref +3; Will +5 | Init: +6 | Perc: +2, SM: +5 | Speed 30 ft | Expendables: Gauntlet Charge: 20/20 | Active conditions: None.

The second-worst possibility? Where's the challenge in that? ;)


Winter Holiday | Crash Down | Defy the Dragon | Nova Rush | ◆◇↺
Nippostia Fernbreeze 2 wrote:
Anock -- I can offer my campaign coin with +4 Novas for the re-roll.

Was your SF2 incarnation at a Roll20 table Tuesday? If so, I could have used that coin when I was dying horribly! ;)

Officer Wilson wrote:
The second-worst possibility? Where's the challenge in that? ;)

I mean, you can take the old roll and have the worst outcome. No skin off my back.

Advocates

Female gnome dream prophet mystic 4 | SP 28/28 HP 28/28| RP 5/5 | EAC 15; KAC 15 | Fort +2; Ref +4; Will +7; +2 vs. fear and illusion spells/effects | Init: +3 | Perc: +11, SM: +11 | Speed 30ft | Darkvision 60', Low-Light vision | Active conditions: None.

For Eeeeka's Collision's Wake game? Yep, that was me.

But at the beginning of the session, there was a whole conversation about how you couldn't use anything except hero points for re-rolls... including campaign coins. Or did I imagine that?

Second Seekers (Luwazi Elsebo)

Male LG human law officer soldier (guard) 4 | SP 9/36 HP 32/32 | RP 4/4 | EAC 13; KAC 15 | Fort +6; Ref +3; Will +5 | Init: +6 | Perc: +2, SM: +5 | Speed 30 ft | Expendables: Gauntlet Charge: 20/20 | Active conditions: None.

This is 1st edition. That would apply to 2nd ed, I think.

Advocates

Female gnome dream prophet mystic 4 | SP 28/28 HP 28/28| RP 5/5 | EAC 15; KAC 15 | Fort +2; Ref +4; Will +7; +2 vs. fear and illusion spells/effects | Init: +3 | Perc: +11, SM: +11 | Speed 30ft | Darkvision 60', Low-Light vision | Active conditions: None.

Oh yeah... I'm *so* not used to switching between different games!

Back in my undergrad years (when the world was so new and all), my group switched between four or five games all the time.

These days, I'm happy to remember the rules for two... and now I have three to contend with!! (SF1, SF2, PF2)

Second Seekers (Luwazi Elsebo)

Male LG human law officer soldier (guard) 4 | SP 9/36 HP 32/32 | RP 4/4 | EAC 13; KAC 15 | Fort +6; Ref +3; Will +5 | Init: +6 | Perc: +2, SM: +5 | Speed 30 ft | Expendables: Gauntlet Charge: 20/20 | Active conditions: None.

Yeah, I went through that with PF1, PF2, and SF1 when PF2 came out, too. The pain is real.

Wayfinders

Female CG shirren nanocyte 2 | SP 5/20 HP 18/18 | RP 5/5 | EAC 13; KAC 14 | Fort +7; Ref +2; Will +1 | Init: +2 | Perc: +8, SM: +1 ALP battery: 14/20 | Speed 30ft | Nanite Surge: 7/7 | Active conditions: none

If it's any consolation, I've heard that SF2 follows the same rules as PF2, just with different thematic flavor. So you really only need to remember two different rules sets, not three. ;D

Advocates

Female gnome dream prophet mystic 4 | SP 28/28 HP 28/28| RP 5/5 | EAC 15; KAC 15 | Fort +2; Ref +4; Will +7; +2 vs. fear and illusion spells/effects | Init: +3 | Perc: +11, SM: +11 | Speed 30ft | Darkvision 60', Low-Light vision | Active conditions: None.

It does, but I wasn't a Pathfinder player, just Starfinder 1e.

Jumping into SF2e has been a learning curve, but I feel more confident as I keep reading and playing.

I'll get there. :)

Second Seekers (Luwazi Elsebo)

Male LG human law officer soldier (guard) 4 | SP 9/36 HP 32/32 | RP 4/4 | EAC 13; KAC 15 | Fort +6; Ref +3; Will +5 | Init: +6 | Perc: +2, SM: +5 | Speed 30 ft | Expendables: Gauntlet Charge: 20/20 | Active conditions: None.

Question about this situation: Is there a set number of bulk of supplies in each room? If we "grab supplies" how much does our bulk go up? Do some rooms have more supplies than others?

Second Seekers (Luwazi Elsebo)

Male LG human law officer soldier (guard) 4 | SP 9/36 HP 32/32 | RP 4/4 | EAC 13; KAC 15 | Fort +6; Ref +3; Will +5 | Init: +6 | Perc: +2, SM: +5 | Speed 30 ft | Expendables: Gauntlet Charge: 20/20 | Active conditions: None.

Also, is there any gear to grab in the Bridge? I left without thinking about collecting gear in that room.


Winter Holiday | Crash Down | Defy the Dragon | Nova Rush | ◆◇↺

Yes, the bridge has gear. You find out how much bulk there is by grabbing it (and you can choose not to take it all - I will note any individual items with bulk 1 or greater).

Second Seekers (Luwazi Elsebo)

Male LG human law officer soldier (guard) 4 | SP 9/36 HP 32/32 | RP 4/4 | EAC 13; KAC 15 | Fort +6; Ref +3; Will +5 | Init: +6 | Perc: +2, SM: +5 | Speed 30 ft | Expendables: Gauntlet Charge: 20/20 | Active conditions: None.

Is it OK if Poko grabs Domehead's reins and leads him out (possibly loaded with gear)? Or do I need to give up an action to have him move actions to get him out (the way moving him works in combat)?


Winter Holiday | Crash Down | Defy the Dragon | Nova Rush | ◆◇↺

That would essentially be dragging the drone, so half its bulk (including anything carried) would count against yours.

Second Seekers (Luwazi Elsebo)

Male LG human law officer soldier (guard) 4 | SP 9/36 HP 32/32 | RP 4/4 | EAC 13; KAC 15 | Fort +6; Ref +3; Will +5 | Init: +6 | Perc: +2, SM: +5 | Speed 30 ft | Expendables: Gauntlet Charge: 20/20 | Active conditions: None.

It's a dinosaur, not a drone, so I wasn't sure.


Winter Holiday | Crash Down | Defy the Dragon | Nova Rush | ◆◇↺

My apologies. The ruling is the same - dragging requires you to take on some of their bulk.

Manifold Host

female Skittermander Envoy 1| SP 7/7 HP 8/8 RP 4/4| EAC 11 KAC 12| F +3 R +3 W +2| Init +1, Percep +6 Envoy 1
cmlobue wrote:
Yes, the bridge has gear. You find out how much bulk there is by grabbing it (and you can choose not to take it all - I will note any individual items with bulk 1 or greater).

Sorry can I recon since I was ON the bridge?

Second Seekers (Luwazi Elsebo)

Male LG human law officer soldier (guard) 4 | SP 9/36 HP 32/32 | RP 4/4 | EAC 13; KAC 15 | Fort +6; Ref +3; Will +5 | Init: +6 | Perc: +2, SM: +5 | Speed 30 ft | Expendables: Gauntlet Charge: 20/20 | Active conditions: None.

Anock: The exit is on the bottom left of the map. The part marked A6.


Winter Holiday | Crash Down | Defy the Dragon | Nova Rush | ◆◇↺

Yeah, go ahead. I didn't do a good job of explaining the situation.

Second Seekers (Luwazi Elsebo)

Male LG human law officer soldier (guard) 4 | SP 9/36 HP 32/32 | RP 4/4 | EAC 13; KAC 15 | Fort +6; Ref +3; Will +5 | Init: +6 | Perc: +2, SM: +5 | Speed 30 ft | Expendables: Gauntlet Charge: 20/20 | Active conditions: None.

Does a single "grab gear" in a room get everything, or does it make sense for multiple people to grab gear? I'd be heading down to get Domehead regardless, so no need to retcon my action.

Wayfinders

Female CG shirren nanocyte 2 | SP 5/20 HP 18/18 | RP 5/5 | EAC 13; KAC 14 | Fort +7; Ref +2; Will +1 | Init: +2 | Perc: +8, SM: +1 ALP battery: 14/20 | Speed 30ft | Nanite Surge: 7/7 | Active conditions: none

Anock's Round 1 will stay the same. She has just enough movement to exit through A6 after grabbing the stuff in Engineering in Round 4.


Winter Holiday | Crash Down | Defy the Dragon | Nova Rush | ◆◇↺

Grab gear grabs a whole room's worth of stuff. It's a very efficient move action!

Second Seekers (Luwazi Elsebo)

Male LG human law officer soldier (guard) 4 | SP 9/36 HP 32/32 | RP 4/4 | EAC 13; KAC 15 | Fort +6; Ref +3; Will +5 | Init: +6 | Perc: +2, SM: +5 | Speed 30 ft | Expendables: Gauntlet Charge: 20/20 | Active conditions: None.

All of us being on the bridge seems to have been kind of inefficient. Turns out one of us should have been taking a nap or something.


Winter Holiday | Crash Down | Defy the Dragon | Nova Rush | ◆◇↺

Maybe, but if you had one less success during the crash, you would only have three rounds to collect supplies and get out.

Second Seekers (Luwazi Elsebo)

Male LG human law officer soldier (guard) 4 | SP 9/36 HP 32/32 | RP 4/4 | EAC 13; KAC 15 | Fort +6; Ref +3; Will +5 | Init: +6 | Perc: +2, SM: +5 | Speed 30 ft | Expendables: Gauntlet Charge: 20/20 | Active conditions: None.

Poko - I think we're waiting on you to clarify your actions for Rounds 1 & 2. The bridge has already been cleared, so your round 2 action should be going to the Cargo Hold (as you originally planned) or the Crew Quarters (as I suggested) ... or, I suppose, dealing with these crab things if you'd prefer, but I personally am just going to try to get out while avoiding them, since we're literally on a sinking ship.

Second Seekers (Luwazi Elsebo)

Male LG human law officer soldier (guard) 4 | SP 9/36 HP 32/32 | RP 4/4 | EAC 13; KAC 15 | Fort +6; Ref +3; Will +5 | Init: +6 | Perc: +2, SM: +5 | Speed 30 ft | Expendables: Gauntlet Charge: 20/20 | Active conditions: None.

Domehead would take 5 of the packs without complaint, leaving Poko with one and neither of them encumbered I believe.

Advocates

Female gnome dream prophet mystic 4 | SP 28/28 HP 28/28| RP 5/5 | EAC 15; KAC 15 | Fort +2; Ref +4; Will +7; +2 vs. fear and illusion spells/effects | Init: +3 | Perc: +11, SM: +11 | Speed 30ft | Darkvision 60', Low-Light vision | Active conditions: None.

Nip came up empty for supplies. The trip to the escape pods only earned her crab bites. :(

Second Seekers (Luwazi Elsebo)

Male LG human law officer soldier (guard) 4 | SP 9/36 HP 32/32 | RP 4/4 | EAC 13; KAC 15 | Fort +6; Ref +3; Will +5 | Init: +6 | Perc: +2, SM: +5 | Speed 30 ft | Expendables: Gauntlet Charge: 20/20 | Active conditions: None.

Anock - Can you cast spells? Only a spellcaster can use the mystic cure spell chip in it, so I think it makes sense to go to Nipp, unless you have a feat that lets you use spell chips.

Wayfinders

Female CG shirren nanocyte 2 | SP 5/20 HP 18/18 | RP 5/5 | EAC 13; KAC 14 | Fort +7; Ref +2; Will +1 | Init: +2 | Perc: +8, SM: +1 ALP battery: 14/20 | Speed 30ft | Nanite Surge: 7/7 | Active conditions: none

Anock can't cast spells, but I forgot that she wouldn't be able to activate it via the datapad. Let's just say Anock is getting far too cocky about her abilities, per usual. Feel free to put her in her place. She'll get snippy, but will comply. It would damage her precious ego to fail if she tries it, so it's better to act like a martyr now and give it up.

Advocates

Female gnome dream prophet mystic 4 | SP 28/28 HP 28/28| RP 5/5 | EAC 15; KAC 15 | Fort +2; Ref +4; Will +7; +2 vs. fear and illusion spells/effects | Init: +3 | Perc: +11, SM: +11 | Speed 30ft | Darkvision 60', Low-Light vision | Active conditions: None.

I'll post this afternoon and pick up the thread about the spell chip, along with grabbing equipment.

Second Seekers (Luwazi Elsebo)

Male LG human law officer soldier (guard) 4 | SP 9/36 HP 32/32 | RP 4/4 | EAC 13; KAC 15 | Fort +6; Ref +3; Will +5 | Init: +6 | Perc: +2, SM: +5 | Speed 30 ft | Expendables: Gauntlet Charge: 20/20 | Active conditions: None.

Weird. I think we all took 4 damage from crashing, I believe, so maybe that is why it wasn't listed in the combat tracker.

Wayfinders

Female CG shirren nanocyte 2 | SP 5/20 HP 18/18 | RP 5/5 | EAC 13; KAC 14 | Fort +7; Ref +2; Will +1 | Init: +2 | Perc: +8, SM: +1 ALP battery: 14/20 | Speed 30ft | Nanite Surge: 7/7 | Active conditions: none

Ah. Yeah, that's correct.

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