| cmlobue |
Sign up >HERE< starting on August 23, 2025. Game will begin on September 4, 2025.
Anock
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Well, hello Prize Rabbit.
Anock arrogantly and erroneously believes she's the galaxy's best healer. (She's barely adequate.)
Nippostia Fernbreeze 2
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Nippostia's easy smile and unending positive vibe will, I'm sure, drive Anock straight up the wall. :)
Anock
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Nippostia's easy smile and unending positive vibe will, I'm sure, drive Anock straight up the wall. :)
Excellent! Please feel free to get on her nerves. It's fun to roleplay. ;)
On the flip side, if Anock gets annoying to anyone, just tell me and I'll tone her down and/or direct her attention elsewhere--whatever would help the game be fun for everyone.
| cmlobue |
Although this mission does not have the Starship tag, you do have to select a starship (only the Drake or Pegasus are available, even if you have a boon for another ship) and decide what your primary role would be.
Anock
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Anock's best options are Chief Mate and Piloting (both +7). She hates piloting shared craft--too many people's germs on the joysticks, so she'd prefer Chief Mate.
In a pinch she can be a gunner with +4.
She doesn't have a strong preference for starships, but marginally prefers the Drake if a tiebreaker is needed.
Officer Wilson
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Wilson usually handles one of the guns, although I can also do the Chief Mate role if needed. And I'd probably vote for the Drake, though don't have much of a preference.
Nippostia Fernbreeze 2
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Nip is usually the Magic Officer (+11). She can pilot in a pinch (+3).
I can offer the team a level 4 Manticore ship. I don't know if it would make a difference since we're not planning for combat, but it's an option.
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STARFINDER SOCIETY MANTICORE TIER 4
Medium explorer
Speed 6; Maneuverability good (turn ); Drift 1
AC 14; TL 15
HP 65; DT – :cT 13
Shields Light 70; forward 20, port 15, starboard 15, aft 20
Attack (Forward) railgun (8d4)
Attack (Port) gyrolaser (1d8)
Attack (Starboard) gyrolaser (1d8)
Attack (Turret) high explosive missile launcher (4d8)
Power Core Pulse Red (175 PCU): Drift Engine Signal Basic; Systems mk 2 duonode computer, basic short-range sensors, mk 4 armor, crew quarters (common), mk 5 defenses; Expansion Bays escape pods, cargo hold (2), recreation suite (gym)
Modifiers +2 to any 2 checks per round; +2 Computers, +2 Piloting: Complement 6
| cmlobue |
Boon ships are not available for this scenario (and you won't be piloting in combat anyway). Your choice does have other effects, but you explicitly can use only a Drake or Pegasus.
Anock
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@Poko: What are your starship roles?
So far it looks like we have:
Captain:
Chief Mate: Anock +7, Wilson +9
Pilot: Anock +7, Nippostia +3
Engineer:
Science Officer:
Gunner: Wilson +7, Anock +4
Magic Officer: Nippostia +11
While Anock would *love* to be the boss of everyone, she has a -1 modifier for the Captain's skills, so let's not do that. ;P
Nippostia Fernbreeze 2
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Apologies -- I was involved in CritterCon over the weekend and totally forgot to tell anyone. But I'm back now!
| cmlobue |
The good news is that you're going down, no matter how well you do on these checks.
Which, I admit, is not very good news.
Anock
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It's a good thing I enjoy role playing failure, because this is shaping up to be a "comedy of errors" type of game.
| cmlobue |
Anock -- I can offer my campaign coin with +4 Novas for the re-roll.
Was your SF2 incarnation at a Roll20 table Tuesday? If so, I could have used that coin when I was dying horribly! ;)
The second-worst possibility? Where's the challenge in that? ;)
I mean, you can take the old roll and have the worst outcome. No skin off my back.
Nippostia Fernbreeze 2
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For Eeeeka's Collision's Wake game? Yep, that was me.
But at the beginning of the session, there was a whole conversation about how you couldn't use anything except hero points for re-rolls... including campaign coins. Or did I imagine that?
Nippostia Fernbreeze 2
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Oh yeah... I'm *so* not used to switching between different games!
Back in my undergrad years (when the world was so new and all), my group switched between four or five games all the time.
These days, I'm happy to remember the rules for two... and now I have three to contend with!! (SF1, SF2, PF2)
Officer Wilson
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Yeah, I went through that with PF1, PF2, and SF1 when PF2 came out, too. The pain is real.
Anock
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If it's any consolation, I've heard that SF2 follows the same rules as PF2, just with different thematic flavor. So you really only need to remember two different rules sets, not three. ;D
Nippostia Fernbreeze 2
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It does, but I wasn't a Pathfinder player, just Starfinder 1e.
Jumping into SF2e has been a learning curve, but I feel more confident as I keep reading and playing.
I'll get there. :)
Officer Wilson
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Question about this situation: Is there a set number of bulk of supplies in each room? If we "grab supplies" how much does our bulk go up? Do some rooms have more supplies than others?
Officer Wilson
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Also, is there any gear to grab in the Bridge? I left without thinking about collecting gear in that room.
| cmlobue |
Yes, the bridge has gear. You find out how much bulk there is by grabbing it (and you can choose not to take it all - I will note any individual items with bulk 1 or greater).
Officer Wilson
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Is it OK if Poko grabs Domehead's reins and leads him out (possibly loaded with gear)? Or do I need to give up an action to have him move actions to get him out (the way moving him works in combat)?
| cmlobue |
That would essentially be dragging the drone, so half its bulk (including anything carried) would count against yours.
| cmlobue |
My apologies. The ruling is the same - dragging requires you to take on some of their bulk.
Poko Pickkarantai
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Yes, the bridge has gear. You find out how much bulk there is by grabbing it (and you can choose not to take it all - I will note any individual items with bulk 1 or greater).
Sorry can I recon since I was ON the bridge?
| cmlobue |
Yeah, go ahead. I didn't do a good job of explaining the situation.
Officer Wilson
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Does a single "grab gear" in a room get everything, or does it make sense for multiple people to grab gear? I'd be heading down to get Domehead regardless, so no need to retcon my action.
Anock
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Anock's Round 1 will stay the same. She has just enough movement to exit through A6 after grabbing the stuff in Engineering in Round 4.
| cmlobue |
Grab gear grabs a whole room's worth of stuff. It's a very efficient move action!
Officer Wilson
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All of us being on the bridge seems to have been kind of inefficient. Turns out one of us should have been taking a nap or something.
| cmlobue |
Maybe, but if you had one less success during the crash, you would only have three rounds to collect supplies and get out.
Officer Wilson
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Poko - I think we're waiting on you to clarify your actions for Rounds 1 & 2. The bridge has already been cleared, so your round 2 action should be going to the Cargo Hold (as you originally planned) or the Crew Quarters (as I suggested) ... or, I suppose, dealing with these crab things if you'd prefer, but I personally am just going to try to get out while avoiding them, since we're literally on a sinking ship.
Officer Wilson
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Domehead would take 5 of the packs without complaint, leaving Poko with one and neither of them encumbered I believe.
Nippostia Fernbreeze 2
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Nip came up empty for supplies. The trip to the escape pods only earned her crab bites. :(
Officer Wilson
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Anock - Can you cast spells? Only a spellcaster can use the mystic cure spell chip in it, so I think it makes sense to go to Nipp, unless you have a feat that lets you use spell chips.
Anock
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Anock can't cast spells, but I forgot that she wouldn't be able to activate it via the datapad. Let's just say Anock is getting far too cocky about her abilities, per usual. Feel free to put her in her place. She'll get snippy, but will comply. It would damage her precious ego to fail if she tries it, so it's better to act like a martyr now and give it up.
Nippostia Fernbreeze 2
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I'll post this afternoon and pick up the thread about the spell chip, along with grabbing equipment.
Officer Wilson
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Weird. I think we all took 4 damage from crashing, I believe, so maybe that is why it wasn't listed in the combat tracker.