Social Encounters
Use Squawk! on critically failed social checks
↺ Squawk! CF -> F
Combat Actions (non-strikes)
↺ Flash of Grandeur (brilliant flash)
Trigger: an enemy damages an ally, and both are within champion's aura
Ally: resist all 3 vs. triggering damage
Enemy: revealing light, dazzled, off-guard until the end of my next turn
[dice=◆ Cast (m): Lay on Hands (healing) @ ***]6[/dice] (ally gains +2 status bonus to AC for 1 round)
[dice=◆ Cast (m): Lay on Hands (undead), Vitality vs. Basic DC 16]1d6[/dice] (target suffers a -2 status penalty to AC for 1 round)
Tactics
Prefer to lead with disabling maneuvers (trip or disarm), allowing allies to take advantage.
[dice=◆ Disarm: Athletics (T)]1d20+7[/dice]
[dice=◆ Trip: Athletics (T)]1d20+7[/dice]
Prefer to keep shield raised, but reserves reaction for flash of grandeur when applicable
◆ Raise a Shield
Rarely attacks with his beak
STR +4, DEX +1, CON +1
INT +0, WIS +0, CHA +3
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SENSES
[dice=Perception (E)]1d20+3[/dice]
Special Senses: see through rain/fog
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DEFENSES
HIT POINTS: 17
ARMOR CLASS AC: 18 (10 + (1 DEX) + (3 proficiency) + (4 item))
Shield: +2 Hardness 5 Max HP 20 / BT 10 Current HP 20