Kayden Al'Connor's page

50 posts. Alias of GM_Drake.


Full Name

Kayden Al'Connor

Race

scent); Prof. (stablehand) +4; Ride +18; Sense Motive +16; Stealth +18; Survival +13; Swim +5[/spoiler]HP: 100/100; AC: 24; FF: 24; Touch: 24; For +6; Ref +14; Will +5; CMD: 25; CMB: +9 (+11 w/gauntlet); BAB +8/+3; Rep +6 [spoiler=Attacks]Gauntlet

Classes/Levels

+15/+10 (+19/+14 vs T*) [1d3+2 B (+2d6+2 vs T*)]; Dagger (10') +14/+9 (+16/+11 vs T*) [crit 19-20/x2] [1d4+2 P or S (+2 vs T*)]; Improvised Club (10') +9/+4 (+11/+6 vs T*) [1d6+1 B (+2 vs T*); TWF: -4 to attack rolls. *T=trollocs[/spoiler]

Gender

Senses: Golden Eyes; Scent; Sense Emotions (DC 15 Per); Per +19 (+27 Scent) [spoiler=Skills]Acro +22; Bluff -1; Climb +14; Dip +1 [+6 illicit barter]; Disguise -3; Handle Animal +12; Heal +4; Intim +1; K (geography) +13; K (nature) +5; Perc +19 (+27

Size

medium (5'7"; 146 lbs)

Age

29

Languages

Common (Accents: Midlander [from mother]; Borderlander [from father])

Occupation

Stablehand

Strength 13
Dexterity 20
Constitution 14
Intelligence 12
Wisdom 11
Charisma 9

About Kayden Al'Connor

Hero Forge mini of Kayden

Hero Forge mini of Muddy Paws

Hero Forge mini of Kayden with Muddy Paws

Kayden's Madness Score: 3d6+6

Madness Triggers, Madness Checks & Madness Symptoms on failed Madness Checks:

Madness Triggers

Madness Rating: 0-15 (trigger condition: none)
Madness Rating: 16-30 (trigger condition: injury)
Madness Rating: 31-40 (trigger condition: Will save)
Madness Rating: 41-50 (trigger condition: communicating with wolves
Madness Rating: 51-60 (trigger condition: threat)
Madness Rating: 61+ (trigger condition: constant)

Madness Checks: Roll Will save with a DC equal to Madness Rating. Success, Kayden suffers no ill effects. Failure: Roll 1d20 and subtract the result from Kayden's madness rating to determine which madness symptom affects him.

Madness Symptoms

Madness Rating: 5 or less (wolf aspect) (duration 2d6 minutes)
Madness Rating: 6-15 (aversion) (2d6 hours)
Madness Rating: 16-25 (paranoia) (2d6 minutes)
Madness Rating: 26-35 (claustrophobia) (2d6 minutes)
Madness Rating: 36-45 (rage) (2d6 rounds)
Madness Rating: 46-55 (run with the wolves) (2d6 hours)
Madness Rating: 56+ (lost to the pack) (see text)

Wolf Aspect: The character displays wolf-like actions; sniffing the air, panting, trotting with a wolf’s easy gait, etc.

Aversion: The character develops a distinct aversion to humans and their trappings, especially buildings. They will want to head off into the wilderness and spend time away from other humans and their world.

Paranoia: They’re all out to get you! The character develops acute paranoia and begins to believe that all of the humans around him are out to get him. He will fight or run at the slightest provocation.

Claustrophobia: The character suffers from acute claustrophobia. The confined and enclosed places of the human world are too much for him and he has to get out, back to nature, now.

Rage: The character flies into a fit of uncontrollable rage, lashing out at the nearest person or object to him.

Run with the Wolves: The character develops an irresistible urge to run with the pack. He will seek out the nearest wolves and run with them, losing himself to them for the duration of the madness before he comes around, perhaps many miles from where he started.

Lost to the Pack: His wolf side has permanently subsumed the character’s personality. He has ceased to be a thinking, reasoning human and is now fully a wolf, if not in body then certainly in mind. He will flee human settlements and head into the wilderness to join his pack, with whom he will run as another wolf. At this point, the character becomes an NPC.

Combat Summary:

WIP

Maximum Hit Points: 100 (+10 hit points during wolf rage)
BAB +8/+3
Fort +6 (BFS +3, +2 Con, +1 Luck of Heroes) (additional +1 Fort during wolf rage)
Ref +14 (BRS +8, +5 Dex, +1 Luck of Heroes)
Will +5 (BWS +4, +0 Wis, +1 Luck of Heroes)
Defense +14 (Base Defense +8, +5 Dex, +1 Dodge)
AC 24 Touch 24 Flat-Footed 24 (-2 AC adjustment during wolf rage)
Reputation +6 (+3 base reputation, +1 golden eyes, +2 masterpiece gauntlet)
CMB: +9 (+11 using gauntlet) (+10 using dagger)
CMD: 25 (-2 adjustment during wolf rage)

Attacks

Sneak Attack +3d6

Additional 1 damage to melee and thrown attacks when using wolf rage

Wolf Rage: Kayden can choose to enter wolf rage at any point during a fight. This rage grants him a temporary +2 bonus to Str and Con, but a -2 penalty to AC. All of these modifiers cease at the end of the fight (note that the Con bonus gives the Wolfbrother a temporary boost in HP for the duration of the fight and that these extra HP are lost at the end of the fight along with the other effects of the Wolf Rage which could conceivably lead to the death of the Wolfbrother).

masterpiece +1 heartseeker trolloc bane gauntlet +15/+10 (+19/+14 vs trollocs) Damage 1d3+2 B (1d3+2d6+4 B vs trollocs) {+3d6 sneak attack if applicable}

masterwork +1 returning dagger (10' range increment) +14/+9 (+16/+11 vs trollocs) [crit 19-20/x2] Damage 1d4+2 P or S (1d4+4 P or S vs trollocs) {+3d6 sneak attack if applicable}

Unarmed Strike (right hand, lethal or nonlethal) +13/+8 (+15/+10 vs trollocs) Damage 1d3+1 B (1d3+3 B vs trollocs) {+3d6 sneak attack if applicable}

Improvised Club (10' range increment) +9/+4 (+11/+6 vs trollocs) Damage 1d6+1 B (1d6+3 B vs trollocs) {+3d6 sneak attack if applicable}

Two Weapon Fighting: -4 to attack rolls. Can make two attacks with either arm and a single attack with the other arm.

*T=trollocs

Skills:

Acrobatics +22 (10 ranks, +3 class skill, +5 Dex, +4 competence)
Bluff +1 (-1 Cha, +2 golden eyes)
Climb +14 (10 ranks, +3 class skill, +1 Str)
Diplomacy +1 [+6 illicit barter] (1 rank, +3 class skill, -1 Cha, -2 golden eyes)
Disguise -3 (-1 Cha, -2 golden eyes)
Handle Animal +12 (10 ranks, +3 class bonus, -1 Cha)
Heal +4 (1 rank, +3 class skill, +0 Wis)
Intimidate +1 (-1 Cha, +2 golden eyes)
Knowledge (geography) +13 (9 ranks, +3 class skill, +1 Int)
Knowledge (nature) +5 (1 rank, +3 class skill, +1 Int)
Perception +19 [+27 to detect a scent] (10 ranks, +3 class skill, +0 Wis, +6 skill focus) [+8 bonus to detect a scent]
Profession (stablehand) +4 (1 rank, +3 class skill, +0 Wis)
Ride +18 (10 ranks, +3 class skill, +5 Dex)
Sense Motive +16 (9 ranks, +3 class skill, +0 Wis, +4 competence bonus) (DC 15 Perception to sense emotions)
Stealth +18 (10 ranks, +3 class skill, +5 Dex)
Survival +13 (+14 when tracking) (10 ranks, +3 class skill, +0 Wis) (While tracking via scent, ignores the effects of surface conditions and poor visibility)
Swim +5 (1 rank, +3 class skill, +1 Str)

Feats:

Acceptance of Fate, Ambidexterity, Dodge, Heightened Senses, Improved Unarmed Strike, Improved Weapon Finesse (improvised club weapons), Latent Wolfbrother, Luck of Heroes, Mental Stability, Skill Focus (Perception), The Dark One's Own Luck, (Track), Weapon Finesse, Wolfbrother, Wolfdream

Gear worn by Prancer, stored in sadddle bags & stored in cart:

(light load 230 lbs, medium load 460 lbs, heavy load 690 lbs)

riding saddle (3 gc) (25 lbs)
bit and bridle (0.1 gc) (1 lb)
saddle bags (0.4 gc) (8 lbs)

left-side saddlebag (20 lbs capacity)

small tent (1 gc) (20 lbs)

right-side saddlebag (20 lbs capacity)

bedroll (0.01 gc) (5 lbs)
winter blanket (0.05 gc) (3 lbs)
hooded lantern (0.7 gc) (2 lbs)
ten 1-pint flasks of oil (0.1 gc) (10 lbs)

cart (1.5 gc)

Stored in cart (encumbrance in cart divided by 5 to determine encumbrance for Prancer)

(10 days) feed (0.05 gc) (100 lbs)
(4 yards by 4 yards) canvas (0.16 gc) (16 lb)

Prancer's encumbrance pulling cart without Kayden riding him: 98 lbs (unencumbered)

With Kayden riding him, Prancer's encumbrance bracket moves up to medium encumbrance bracket.

gear stored in/on backpack:

masterwork backpack (5 gc) (4 lbs)
(full) waterskin (0.1 gc) (4 lbs)
50-foot silk rope (1 gc) (5 lbs)
dice (0.01 gc) (-)
common playing cards (0.01 gc) (1 lb)
grappling hook (0.1 gc) (4 lbs)
flint and tinder (0.1 gc) (-)
(10 days) trail rations (0.5 gc) (10 lbs)
cold weather outfit (0.8 gc) (7 lbs)
warm weather outfit (0.8 gc) (4 lbs)
traveler's outfit (0.1 gc) (5 lbs)
soap (0.001 gc) (0.5 lbs)
hammock (0.01 gc) (3 lbs)
tankard (0.002 gc) (1 lb)
healer's kit (free from background) (1 lb)

Total encumbrance of backpack and contents: 49.5 lbs

gear Kayden is wearing (including ter'angreal):

explorer's outfit (free) (-)
belt pouch (0.1 gc) (0.5 lb)
(ter'angreal) masterpiece cold iron gauntlet* (60.4 gc) (1 lb)
(ter'angreal) masterwork silver dagger** with sheath (32.2 gc) (1 lb)

Total encumbrance without backpack (not including weight of coins in belt pouch): 2.5 lbs

Total encumbrance with backpack: 53 lbs (light encumbrance load) (can have up to 250 coins in belt pouch and remain in the light encumbrance load bracket)

In belt pouch:

41 gold crowns
6 silver marks
9 silver pennies
7 copper pennies

* Kayden's masterpiece cold iron gauntlet (he found at the ancient wolf burial ground in the Borderlands that the wolves, Muddy Paws and Splasher, guided him to) has the following magical properties:

Cold Iron weapon enchantment surcharge: 2,000 gold
(+1 enhancement, heartseeker weapon property, trollocbane weapon property): 18,000 gold
impervious weapon property: 3,000 gold
+4 competence bonus on Acrobatics checks: 1,600 gold + 50% increase (Multiple Different Abilities on page 549 of CRB): 2,400 gold

Total magical cost of Kayden's masterpiece cold iron gauntlet: 25,400 gold

** Kayden's masterwork silver dagger has the following magical properties:

(+1 enhancement, returning weapon property): 8,000 gold
impervious weapon property: 3,000 gold
Total magical cost of Kayden's masterwork silver dagger: 11,000 gold.

Total cost of Kayden's ter'angreal (excluding cost of the non-magical items): 36,400 gold.

Kayden Al'Connor's early life:

Kayden grew up on a farm on the outskirts of a small village in the forested area of the Midlands. His father, Merrick Al'Connor, was a Borderlander who married a woman, Deirdre, from the small village. Merrick took over his father-in-law's horse-breeding farm. Kayden (16) and his younger brother, Declan (15), were stablehands on the farm. In addition to the horses, which was the family's livelihood, they had half a dozen dogs as well. Merrick trained his sons how to avoid taking punches and how to land more devastating punches and kicks. Part of their training also included playing keep away with the family dogs.

Merrick's older brother, Cormac Al'Connor, arrived and told grim news to his brother - that trollocs were in the northern woods of the midlands and marching south through the forest. Cormac was surprised when he heard the telltale battle sounds of the trollocs attacking the nearby village (as he had thought he was at least a couple days ahead of the trollocs). Some of the trollocs got to the Al'Connor's farm and in the skirmish, the family dogs defended the Al'Connors with their lives, but failed to protect all the family members - only Kayden and his woodsman uncle survived the fight with the trollocs. Cormac told Kayden that they had to leave. Kayden, struck with grief from the deaths of his parents, brother and beloved dogs, and worried about his friends in the village, told his uncle they had to save them.

"There's too many of them at the village for us to survive, Kayden. These were only a handful of the vile things. There are hundreds of them at the village. Your parents want you to live. Now grab your cloak and riding gear. We have to ride away from here as fast as we can!"

Kayden's early adventuring life (up to Level 4) before madness started to affect him :

Kayden was adventuring with his uncle Cormac in the woods of the Midlands until Kayden was 4th level. Their adventures mainly consisted of helping refugess from the small villages that were destroyed by the trolloc army and helping the refugees get to Two Rivers. Three of the refugees decided join Cormac and Kayden as adventurers. Kayden and the refugees-turned adventurers were 4th level when they left the woods of the Midlands and had leveled up to 5th level by the time they reached the wilds of the borderlands. Kayden's uncle Cormac was a 10th level woodsman the day the trollocs killed Kayden's parents, brother and family dogs.

The three refugees-turned adventurers are Liam (a refugee from a different village) and the sisters Aoife and Orla (who are from the village that Kayden grew up near).

Aoife was Kayden's brother's girlfriend. Orla's boyfriend was killed by trollocs when they destroyed their village.

Kayden's month of madness in the wilds of the borderlands (Levels 5 to 9):

I worked with Kayden and the three refugees-turned adventurers (Liam ad the sisters Aoife and Orla) having just reached 5th level when they and Kayden's uncle Cormac started adventuring in the wilds of the borderlands, and that they had one encounter (of challenging difficulty) each day. This resulted in them leveling up to 6th level after the fight with the trollocs on the 7th day; leveling up to 7th level after the fight with the trollocs on the 12th day; leveling up to 8th level after the fight with the trollocs on the 16th day; and leveling up to 9th level after the huge fight with the trollocs, with the help of the wolves, on the 17th day to reclaim the wolves' ancestral burial ground (and gained what will become each of their masterpiece weapon or armor: gauntlet (Kayden), breastplate (Liam), handaxe (Cormac), daggers (Aoife and Orla). I also worked with Kayden's uncle Cormac being at the start of 10th level the day the trollocs killed Kayden's parents, brother and family dogs. Kayden, Liam, Aiofe and Orla reached 5th level by the time they reached the wilds of the borderlands. Cormac reached 11th level by the time they entered the wilds of the borderlands.

To come up with Kayden's history of madness, I used Geoff Hall's Madness version, as he is the author of the wolfbrother feats from UtDB being used for the campaign.

I worked with Kayden getting average rolls for the +1d6 gained madness from wolfbrother feats and gaining madness symptoms that would match up with the possible ranges for the secret GM-rolled +1d6 madness rolls. This approach will have the same possible madness symptoms regardless of what the secret 1d6 Madness gained rolls for his wolfbrother feats.

At 5th level, Kayden has a +3 Will bonus and a +7 Handle Animal bonus

Adventuring in the wilds of the Borderlands

Day 1

Kayden begins the day with a Madness Rating (MR) of 1d6.

He sees a wolf about a hundred yards away. "Beware the trollocs that roam these parts," Kayden hears someone whisper to him. He turns his head and sees none of his companions are close enough to him to have been the whisperer. +1 madness (MR 1d6+1)

The group encounters a few trollocs and kills them. Kayden enters wolf rage for the first time during the fight. +1 madness (MR 1d6+2)

He spots the (same?) wolf off in the distance after the fight with the trollocs. "You fought well, pup." someone whispers to Kayden.
"As did all of us," Kayden speaks, "and I'm not a pup!"
Cormac, confused, speaks "None of us called you a pup, Kayden.
"Must have been one of the trollocs then."

+1 madness (MR 1d6+3)

As the group is making camp for the night, Kayden spots two wolves in the distance. "He's pretty quick for a pup," Kayden hears whispered to him and turns his head to see that once again none of his companions are close enough to have whispered the words to him.
"They are not the ones speaking to you right now, pup. We are."
Kayden, thinking it couldn't possibly be the wolves he is hearing, turns back to look at them and thinks, "I think I am losing it."
"No, you are discovering your true self, pup."
What sounds like a different voice whispering, "Muddy Paws, stay close to this one."
"I will, Splasher."
Unseen wolves howl in the distance. Splasher sprints away while Muddy Paws remains watching Kayden and the camp.

+1 madness (MR 1d6+4)

Day 2

In the morning, while Kayden is grooming his horse, he notices a wolf (Muddy Paws) about a hundred yards away with a dead rabbit in its jaws, "This is for you, pup." The wolf releases the rabbit and moves further away from the camp.

+1 madness (MR 1d6+5)

Kayden goes over and picks up the rabbit to bring it back to camp. As he starts to walk back towards the camp he spots the wolf by a nearby tree blocking the view of the wolf to others at the camp. He notices the top of the wolf's front paws have small patches of mud on them. Thinking it mad, he thinks, "Thank you, Muddy Paws."
"You are welcome,"The wolf sniffs the air between it and Kayden, "Dusty Horse."

Cormac finds a trail of a few trollocs and the group finds and kills them. Kayden entered wolf rage during the fight. +1 madness (MR 1d6+6)

While making camp, Kayden spots Muddy Paws off in the distance and converses with him telepathically. +1 madness (MR 1d6+7)

The following days follow the same pattern. Telepathically communicating with Muddy Paws at the start at the end of the day and encountering a small group of trollocs that the group slays, which Kayden entered wolf rage during the fight.

Day 3

Morning talk with Muddy Paws; +1 madness (MR 1d6+8)
Enters wolf rage during fight with trollocs; +1 madness (MR 1d6+9)
Evening talk with Muddy Paws; +1 madness (MR 1d6+10)

Gained Heightened Senses from gaining 10 madness from entering wolf rage and telepathic communication with Muddy Paws (and Splasher). +1d6 madness (MR 2d6+10)

Day 4

Madness Triggers: Injury

Morning talk with Muddy Paws; +1 madness (MR 2d6+11)
Enters wolf rage during fight with trollocs; +1 madness (MR 2d6+12)
Got injured during fight with trollocs and failed his Will save. Madness symptom he manifested was aversion for 2d6 (7) hours. While the group makes camp for the evening, Kayden walks away, the others thinking he is just doing his typical evening bladder draining, until Kayden is gone for longer than is expected. Three of them stay at the camp while Cormac looks for his nephew's trail.

Cormac tracks him and finds him calmly standing beside a tree, scratching the left ear of a wolf with mud on its paws. The wolf looks up at Cormac before sprinting away. +1 madness for conversing with Muddy Paws (MR 2d6+13)

"Kayden, are you alright? It's not a good idea to wander by yourself at night around here."

"I'm okay, Uncle Cormac. Let's head back to camp."

Day 5

Morning talk with Muddy Paws; +1 madness (MR 2d6+14)
Enters wolf rage during fight with trollocs; +1 madness (MR 2d6+15)
Got injured during fight with trollocs and failed his Will Save. Madness symptom he manifested was aversion. Kayden takes longer than usual again for his evening bladder draining. Cormac tracks him and once again finds him with the same wolf, scratching one of the wolf's ears.

+1 madness for evening talk with Muddy Paws (MR 2d6+16)

Day 6

Morning talk with Muddy Paws; +1 madness (MR 2d6+17)
Enters wolf rage during fight with trollocs; +1 madness (MR 2d6+18)
Got injured during fight with trollocs and failed his WIll save. Madness symptom he manifested was aversion. Kayden takes longer than he should for his evening bladder draining. When Cormac finds Kayden he is sitting against a tree, with the wolf on its side beside him, as Kayden is scratching the wolf's stomach.

+1 madness for evening talk with Muddy Paws (MR 2d6+19)

Day 7

morning talk with Muddy Paws, +1 madness (MR 2d6+20)

Gained Wolfdream as bonus feat from gaining an additional 10 madness from entering wolf rage and telepathic communication with Muddy Paws. +1d6 madness (MR 3d6+20)

enters wolf rage during fight with trollocs; +1 madness (MR 3d6+21)
Got injured during the fight with trollocs and failed his Will save. The madness symptom he manifested was paranoia for 2d6 (7) minutes.

After the fight is over, while the healer of the group goes to tends Kayden's wounds, Kayden pushes the healer away from him, "Stay away from me!".
Cormac, a worried look on his face, speaks in a calming tone, "Kayden, you got hurt during the fight and we want to take care of your wounds."
Kayden, unaware he is starting to get in a fighting stance retorts back, "Tend to your own wounds first."
Cormac approaches Kayden, reaching out a hand to gently touch his shoulder, "No one here wants you hurt. You're bleeding, let us bandage you up."
Kayden runs past his uncle and away from camp. Cormac and Liam chase after Kayden.
"Kayden, stop running!"
After about a minute of chasing Kayden, the two of them catch up to Kayden and pin him down.
Kayden, thrashes about, trying to punch and kick at the two of them to get away, akin to a cornered animal that is trapped and unable to escape a predator, sweat starting to form on his face and dampening his hair.
"Kayden, it's me, your uncle Cormac. I think the weapon you were stabbed with might have been poisoned. Stay still so I can check the wound."
Kayden continues to thrash, ignoring his uncle's words.
After about five minutes, Kayden regains control of himself, "Okay, okay, I'm fine. Kindly let go of me so I can walk back to camp with you without your hands on me."

Kayden and the refugees-turned adventurers level up to 6th level.

Kayden takes the typical amount of time for his evening bladder emptying before returning to camp.

Evening talk with Muddy Paws; +1 madness (MR 3d6+22)

While he sleeps that night he enters the wolfdream and converses with Muddy Paws and Splasher.

Day 8

Madness Triggers: injury, Will saves

Kayden's Will save bonus is +3 and his Handle Animal bonus is +8.

Morning talk with Muddy Paws; +1 madness (MR 3d6+23)
Enter wolf rage during fight with trollocs; +1 madness (MR 3d6+24)
Entering rage triggers madness check: symptom that manifests was paranoia for 2d6 (7) minutes.
Kayden, feeling like the trollocs and his allies mean him harm, does a fighting withdrawal and then runs away from the threats of the trollocs and humans.

Cormac and the rest of the group, hard-pressed with one of their number taking off, faced with a more dangerous situation. As one of the refugees-turned adventurers was about to receive a trolloc's axe to his skull, Muddy Paws joins the fight to even the odds. After the fight, Muddy Paws sprints off to catch up to Kayden.

"You should not leave your allies more vulnerable to trollocs, Dusty Horse."
Kayden, hit with sudden guilt at the realization his taking off might have resulted in his group being outnumbered by the trollocs, "What is wrong me? They might be dead because I ran away."
Muddy Paws, rubs his blood-soaked snout against Kayden's leg, "The trollocs are dead. This is the blood of two of them."
"Thank you for helping my friends, Muddy Paws." Kayden puts his shaking right hand on top of Muddy Paws' head, letting the presence of his furred friend calm him now.

Muddy Paws walks beside Kayden as he walks back to the others.

"What was that, Kayden!?!?" Liam yells as Kayden returns, "Had it not been for some wolf. That wolf!" Liam points at the wolf with trolloc blood dripping from its snout, "I would be dead with an axe in my head!"

Hanging his head in shame, Kayden mutters, "I'm sorry."

"Look at me!"

Kayden looks up at his friend, notices the blood running down from the left side of his head. "Liam, I am sorry. I don't understand what's going on!"

Cormac asks, "Kayden, have you been communicating with that wolf with your thoughts?"

"How did you know that?"

"What are you talking about, Cormac?" Orla asks.

"Why did you ask Kayden if that wolf can hear his thoughts?" Aiofe asks.

"It seems my nephew is a wolfbrother. Wolfbrothers, like wolves, are allies in the fight against shadowspawn."

"Some ally, I nearly got my skull cleaved in two!" Liam shouts, "How can we trust him to not take off like that again when we need him to be focused on killing trollocs with us?"

"We already have the answer. The wolf made up for the absence of Kayden during the fight," Cormac continued, "From what I recall, Kayden's best chances at not losing control like that again is remaining in the borderlands with the wolf helping us fight trollocs until he regains proper control of his mind again or," Cormac's voice falters as he thinks about the other outcomes, "or his mind becomes completely like a wolf's, if trollocs don't end him before one of those two outcomes happens."

"I can not ask that of any of you. The three of you should head back to Two Rivers." Kayden tells his fellow midlanders.

"Hoshposh! We are not going to abandon you so you die here, Kayden." Orla speaks.

"Olra speaks true. Isn't that right, Liam?" Aiofe looks at Liam.

Liam, still peeved, "That trolloc nearly killed me!"

"Do you think Kayden would leave you here to die if things were the other way around, Liam?" Aoife asks.

Touching his blood-soaked patch of hair, Liam nods his consent, "Can someone check my head bandage, I think I need some more..." he does not finish as he slumps unconscious to the ground.

evening talk with Muddy Paws; +1 madness (MR 3d6+25)

While in the wolfdream that night, Splasher tells him about a wolfbrother who lived many generations ago, named Claw Forger, who after he died, wolves dragged his body to a wolf burial mound. The mound has been overgrown for years, but the metal claw he forged is still waiting for a wolfbrother worthy of the metal claw to recover it, and that she thinks Dusty Horse (Kayden) might be the wolfbrother they have been waiting for to claim Claw Forger's metal paw.

Day 9

Morning talk with Muddy Paws; +1 madness (MR 3d6+26)

Entering wolf rage during fight with trollocs triggered madness check: madness symptom manifested was claustrophobia for 2d6 (7) minutes, not impacting his focus on killing the trollocs with his companions. +1 madness for wolf rage (MR 3d6+27)

Evening talk with Muddy Paws; +1 madness (MR 3d6+28)

While in the wolfdream that night, Muddy Paws tells him Splasher is telling other wolves about him, Dusty Horse.

Day 10

morning talk with Muddy Paws; +1 madness (MR 3d6+29)

Entering wolf rage during fight with trollocs; +1 madness (MR 3d6+30); madness symptom he manifested was claustrophobia for 2d6(7) minutes, not impacting his focus on killing the trollocs with his companions.

Evening talk with Muddy Paws; +1 madness (MR 3d6+31)

During the wolfdream that night, Muddy Paws is with him when Splasher is accompanied by five other wolves Kayden has not met before.

Day 11

Morning talk with Muddy Paws; +1 madness (MR 3d6+32)

Madness triggers now include communicating with wolves.

Enter wolf rage during fight with trollocs; +1 madness (MR 3d6+33), madness symptom that manifested was claustrophobia for 2d6 (7) minutes, not impacting his focus on killing the trollocs with his companions.

Evening talk with Muddy Paws; +1 madness (MR 3d6+34), madness symptom that manifests was claustrophobia for 2d6 (7) minutes, having no effect on him as the group is in the wilds of the borderlands.

During the wolfdream that night, Muddy Paws is with him when Splasher is accompanied by five other wolves, none of which were the one of the five he met the night before.

Day 12

Morning talk with Muddy Paws; +1 madness (MR 3d6+35), madness symptom that manifested was claustrophobia for 2d6 (7) minintues, making him wander a little ways from camp.

Enter wolf rage during fight with trollocs; +1 madness (MR 3d6+36); madness symptom that manifested was claustrophobia for 2d6 (7) minutes, not impacting his focus on killing the trollocs with his companions.

Kayden and his fellow midlanders leveled up to 7th level. Cormac leveled up to 12th level. Kayden gains the Acceptance of Fate feat; -10 madness (MR 3d6+26). Kayden no longer gains madness by communicating with wolves or entering wolf rage. Communicating with wolves is no longer a madness trigger.

That night during the wolfdream, Muddy Paws is with him when Splasher is accompanied by five other wolves, none of which were the ones he met during the two previous wolfdream nights.

Day 13

Kayden's Will save bonus is +4 and his Handle Animal bonus is +9

During the fight with trollocs the madness symptom that would have manifested was paranoia, but Kayden unknowingly used The Dark One's Own Luck that caused him to gain a result of claustrophobia instead so his madness did not impact his focus on killing trollocs with his companions.

During the wolfdream that night, Muddy Paws, Splasher and the fifteen wolves he met during the previous three nights of wolfdreams were surrounded by an overgrown mound by a small pond that Splasher was wading at the edge of and making small splashes in the water.

"You are a few days from the mound, Dusty Horse. Come with your friends to help you dig."

Day 14

Kayden tells his companions about his dreams. They decide to look for the mound.

Kayden inadvertently uses The Dark One's Own Luck to manifest the claustrophobia symptom during the fight with the trollocs for the next three days.

The wolf dream that night and the following night are the same as the one by the pond, with Splasher telling him he and his friends are closer to the mound than they were the day before.

Day 16

After the fight with the trollocs, Kayden and the other midlanders level up to 8th level.

The wolf dream that night Muddy Paws and Splasher and the other fifteen wolves from the previous dreams are there. Splasher tells Kayden that several trollocs are by the mound and she and some of the other wolves will be ready to help him and his friends defeat the trollocs at the mound.

Unbeknownst to Kayden, he used The Dark One's Own Luck to gain the maximum number of wolves he is capable of receiving aid from (excluding the extra wolves for fighting a myrddraal). Storywise, the wolves were waiting for a wolfbrother who had human allies that were adept of slaying trollocs to help the wolves reclaim their ancestral burial mound.

Day 17

During the night all the wolves he met in his wolf dreams except for three made it to the camp.

Kayden's Will save bonus is +4 and his Handle Animal modifier is +10.

When Kayden awoke Muddy Paws, Splasher and a dozen of the fifteen wolves he met during his wolfdreams were gathered near the camp.

"Dusty Horse, tell your friends we go to the mound when they are ready."

Kayden and his human and wolf allies reached the mound and defeated the trollocs there. Kayden nor any of his human allies, including his uncle met their deaths that day, but seven of the wolves died in reclaiming the mound for the wolves.

After spending a few hours digging, they located the decayed skeleton of Claw Forger. Kayden claimed the left-handed masterpiece gauntlet. Liam claimed the masterpiece breastplate armor. Cormac claimed the masterpiece handaxe. Aoife and Orla each claimed one of the masterpiece daggers.

Kayden and his fellow midlanders leveled up to 9th level and Cormac leveled up to 13th level.

The five humans traveled to Two Rivers after the fight at the wolves ancestral burial mound. Splasher told Muddy Paws to continue to travel with Kayden, who's new wolf name is Metal Paw.

Kayden gained the Mental Stability feat; -20 madness (MR 3d6+6).

I left Liam's, Aoife's and Orla's classes open, in case you and other players would like to make use of them once they arrive back at Two Rivers.

Kayden's Leveling Plan from 1st to 10th Level:

Level 1: Wanderer 1 [Illicit Barter; Sneak Attack +1d6]; Background Feat (Luck of Heroes); Feat (Ambidexterity)

Level 2: Dai'Dore 1 [Dodge]

Level 3: Woodsman 1 [Favored Enemy (trolloc), Track]; Feat (Latent Wolfbrother)

Level 4: Dai'Dore 2 [Bonus Feat (Improved Unarmed Strike)]

Level 5: Dai'Dore 3 [Improved Weapon Finesse (Weapon Finesse feat plus one additional one-handed weapon (improvised club weapons)]; Feat (Wolfbrother [+1d6 Madness]) {Total Madness = 1d6}

Level 5+: [+10 Madness] gains Heightened Senses as bonus feat [+1d6 Madness] {Total Madness = 2d6+10}

Level 6: Dai'Dore 4 [Uncanny Dodge (retain Dex bonus to Defense)]

Level 6+ [+10 Madness] gains Wolfdream as bonus feat [+1d6 Madness] {Total Madness = 3d6+20}

Level 6++ [+16 Madness] {Total Madness = 3d6+36}

Level 7: Wanderer 2 [The Dark One's Own Luck]; Feat (Acceptance of Fate [-10 Madness]) {Total Madness= 3d6+26}

Level 8: Wanderer 3 [Sneak Attack +2d6]

Level 9: Wanderer 4 [Skill Emphasis (Perception)]; Feat (Mental Stability [-20 Madness]) {Total Madness = 3d6+6}

Level 10: Wanderer 5 [Sneak Attack +3d6]

BAB: Dai'Dore (+4) + Wanderer (+3) + Woodsman (+1) = BAB +8/+3
BFS: Dai'Dore (+1) + Wanderer (+1) + Woodsman (+1) = BFS +3 
BRS: Dai'Dore (+4) + Wanderer (+4) + Woodsman (+0) = BRS +8
BWS: Dai'Dore (+1) + Wanderer (+3) + Woodsman (+0) = BWS +4
Base Defense: Dai'Dore (+4) + Wanderer (+5) + Woodsman (+3) - 4 (three classes) = Base Defense +8
Base Reputation: Dai'Dore (+1) Wanderer (+2) + Woodsman (+0) = Base Reputation +3

BAB +8/+3
Fort +6 (BFS +3, +2 Con, +1 Luck of Heroes)
Ref +14 (BRS +8, +5 Dex, +1 Luck of Heroes)
Will +5 (BWS +4, +0 Wis, +1 Luck of Heroes)
Defense +14 (Base Defense +8, +5 Dex, +1 Dodge)
AC 24
Reputation +6 (+3 base reputation, +1 golden eyes, +2 masterpiece gauntlet)
CMB: +19 (+21 using gauntlet)
CMD: 25

Kayden's Tentative Leveling Plan from 11th to 20th Level:

11th to 20th level: Wanderer

Kayden's Feat Progression from 1st to 10th Level:

Level 1 (Midlander Background): Luck of Heroes
Level 1: Ambidexterity
Level 2 (Class): Dodge
Level 3 (Class): Track
Level 3: Latent Wolfbrother
Level 4 (Class): Improved Unarmed Strike
Level 5 (Class): Improved Weapon Finesse (improvised club weapons); Weapon Finesse
Level 5: Wolfbrother [+1d6 Madness] {Total Madness 1d6}
Level 5+ [+10 Madness]: Heightened Senses [+1d6 Madness] {Total Madness 2d6+10}
Level 6: no feat gained
Level 6+ [+10 Madness]: Wolfdream [+1d6 Madness] {Total Madness 3d6+20}
Level 6+ [+6 Madness {Total Madness 3d6+36}
Level 7 (Class): The Dark One's Own Luck
Level 7: Acceptance of Fate [-10 Madness] {Total Madness 3d6+26}
Level 8: no feat gained
Level 9 (Class): Skill Emphasis (Perception)
Level 9: Mental Stability [-20 Madness] {Total Madness 3d6+6}
Level 10: no feat gained

Kayden's Tentative Feat Progression from 11th to 20th Level:

Level 11: Two-Weapon Fighting
Level 12: no feat gained
Level 13 (Class): Skill Focus (Sense Motive)
Level 13: Improved Two-Weapon Fighting
Level 14: no feat gained
Level 15 (Class): Weapon Focus (Unarmed Strike)
Level 15: Greater Two-Weapon Fighting
Level 16: no feat gained
Level 17 (Class): Skill Forcus (??Handle Animal??)
Level 17: Pack Alpha
Level 18: no feat gained
Level 19: (??Mental Stability??) [-20 Madness] {Total Madness 3d6+x -30}
Level 20: no feat gained

Kayden's Skill Ranks Progression from 1st to 10th Level:

The number of skill ranks not in brackets is how many skill ranks he gained for that level. The number of skill ranks in brackets is his total number of skill ranks in that skill at the given level.

Level 1 (Midlander Background) Ride 1
Level 1 Background Skills: Handle Animal 1, Profession (Stablehand) 1
Level 1 (Wanderer) Skill Ranks (8+1=9): Acrobatics 1 (1), Climb 1 (1), Diplomacy 1 (1), Heal 1 (1), Perception 1 (1), Sense Motive 1 (1), Stealth 1 (1), Survival 1 (1), Swim 1 (1)

Level 2 Background Skills: Handle Animal 1 (2), Knowledge (geography) 1 (1)
Level 2 (Dai'dore) Skill Ranks (4+1=5): Acrobatics 1 (2), Climb 1 (2), Perception 1 (2), Ride 1 (2), Survival 1 (2)

Level 3 Background Skills: Handle Animal 1 (3), Knowledge (geography) 1 (2)
Level 3 (Woodsman) Skills (6+1=7): Acrobatics 1 (3), Climb 1 (3), Knowledge (nature) 1 (1), Perception 1 (3), Ride 1 (3), Stealth 1 (2), Survival 1 (3)

Level 4 Background Skills: Handle Animal 1 (4), Knowledge (geography) 1 (3)
Level 4 (Dai'dore) Skills (4+1=5): Acrobatics 1 (4), Cimb 1 (4), Perception 1 (4), Ride 1 (4), Survival 1 (4)

Level 5 Background Skills: Handle Animal 1 (5), Knowledge (geography) 1 (4)
Level 5 (Dai'dore) Skills (4+1=5): Acrobatics 1 (5), Climb 1 (5), Perception 1 (5), Ride 1 (5), Survival 1 (5)

Level 6 Background Skills: Handle Animal 1 (6), Knowledge (geography) 1 (5)
[Level 6 (Dai'dore) Skills (4+1=5): Acrobatics 1 (6), Climb 1 (6), Perception 1 (6), Ride 1 (6), Survival 1 (6)

Level 7 Background Skills: Handle Animal 1 (7), Knowledge (geography) 1 (6)
Level 7 (Wanderer) Skills (8+1=9): Acrobatics 1 (7), Climb 1 (7), Perception 1 (7), Ride 1 (7), Stealth 4 (6), Survival 1 (7)

Level 8 Background Skills: Handle Animal 1 (8), Knowledge (geography) 1 (7)
Level 8 (Wanderer) Skills (8+1=9): Acrobatics 1 (8), Climb 1 (8), Perception 1 (8), Ride 1 (8), Sense Motive 2 (3), Stealth 2 (8), Survival 1 (8)

Level 9 Background Skills: Handle Animal 1 (9), Knowledge (geography) 1 (8)
Level 9 (Wanderer) Skills (8+1=9): Acrobatics 1 (9), Climb 1 (9), Perception 1 (9), Ride 1 (9), Sense Motive 3 (6), Stealth 1 (9), Survival 1 (9)

Level 10 Background Skills: Handle Animal 1 (10), Knowledge (geography) 1 (9)
Level 10 (Wanderer) Skills (8+1=9): Acrobatics 1 (10), Climb 1 (10), Perception 1 (10), Ride 1 (10), Sense Motive 3 (9), Stealth 1 (10), Survival 1 (10)

Acrobatics +22 (10 ranks, +3 class skill, +5 Dex, +4 competence)
Bluff +1 (-1 Cha, +2 golden eyes)
Climb +14 (10 ranks, +3 class skill, +1 Str)
Diplomacy +1 [+6 illicit barter] (1 rank, +3 class skill, -1 Cha, -2 golden eyes)
Disguise -3 (-1 Cha, -2 golden eyes)
Handle Animal +12 (10 ranks, +3 class bonus, -1 Cha)
Heal +4 (1 rank, +3 class skill, +0 Wis)
Intimidate +1 (-1 Cha, +2 golden eyes)
Knowledge (geography) +13 (9 ranks, +3 class skill, +1 Int)
Knowledge (nature) +5 (1 rank, +3 class skill, +1 Int)
Perception +19 [+27 to detect a scent] (10 ranks, +3 class skill, +0 Wis, +6 skill focus) [+8 bonus to detect a scent]
Profession (stablehand) +4 (1 rank, +3 class skill, +0 Wis)
Ride +18 (10 ranks, +3 class skill, +5 Dex)
Sense Motive +16 (9 ranks, +3 class skill, +0 Wis, +4 competence bonus) (DC 15 Perception to sense emotions)
Stealth +18 (10 ranks, +3 class skill, +5 Dex)
Survival +13 (+14 when tracking) (10 ranks, +3 class skill, +0 Wis) (While tracking via scent, ignores the effects of surface conditions and poor visibility)
Swim +5 (1 rank, +3 class skill, +1 Str)

Kayden's Tentative Skill Ranks Progression from 11th to 20th Level - WIP:

WIP