| GM Mike...R |
For over a year the Pathfinder Society has been preparing for a grand expedition to Jormurdun, one of ten sky citadels built by the dwarves so long ago. The massive fortress city is hewn into the Wolfcrags which boarder the Tusk Mountains in the northwest of the Worldwound. Having bested the challenges standing in their way, demonic and otherwise, the Pathfinder Society have finally arrived at the long forgotten citadel. Entering through the settlement's sole above ground structure, a three story watchtower nestled far up on the mountainside, the Pathfinder agents sent here by the Decemvirate find themselves standing in the Grand Cathedral, the first great chamber located beyond the entrance, waiting for further instructions.
This immense entry hall is carved from the rock itself with a vaulted ceiling soaring 60 feet overhead. Large alcoves to north and south feature grand staircases, one ascending to unseen rooms and the second plunging deeper into the bowels of the mountain. The Pathfinders have lit torches on the raised platforms, and a series of cleverly placed mirrors fixed high on the columns reflect sunlight from the entrance to illuminate the center of the chamber. Even worn by the ravages of time, the ingenious lighting, expertly carved runes, impressive statues, and images on the walls are testimony to the engineering mastery of those ancient dwarves who once called this place home.