Lassiviren

Dhearic's page

17 posts. Alias of Malinor..


Full Name

Dhearic

Race

Attacks:
[dice=Flurry Attack]d20+10[/dice][dice=Flurry Damage]d8+4[/dice][dice=+1 Aiel Spear Attack]d20+15[/dice][dice=+1 Aiel Spear Damage]2d6+7[/dice][dice=Aiel Shortbow Attack]d20+13[/dice][dice=Aiel Shortbow Damage]d6[/dice]

Classes/Levels

N Algai’d’siswai 6/Wilder 4 |94/94 HP | Fort: 9, Ref: 16, Will 13 |AC 29, Touch 25, FF 29| Weaves: 4/4, 3/3, 3/3, 3/3 | Rep: 3

Gender

Skills:
Acrobatics +15, Composure +19, Knowledge History +13, Linguistics +13, Perception +17, Stealth +9, Survival +9, Weavesight +11

Languages

Common (Aiel), Seanchan, Atha’an Miere, Borderlands, Cairhien, Arad Doman, Ebou Dari, Illian, Midlands, Tairen, Tarabon, Trolloc, (), ()

Strength 19
Dexterity 20
Constitution 13
Intelligence 11
Wisdom 18
Charisma 10

About Dhearic

Male Aiel Algai’d’siswai 6/Wilder 4
N Medium humanoid (Human)

Init +6 ; Reputation: 3; Senses Perception +17

--------------------
Defense
--------------------
AC 29, touch 25, flat-footed 29 (+9 Defense, +5 Dex, +1 Dodge, +4 Shield)

hp: 94 (6d10 + 4d6 + 10 Con)

Fort +6 (9), Ref +13 (16), Will +10 (13)

Defensive Abilities: Uncanny Dodge (Do not lose Dex, No Flanking)

--------------------
Offense
--------------------
Speed: 40 Ft

Melee: Unarmed +12/7 or +10/10/5 (d8+4; x2)
Aiel Spear +15/10 (2d6+6; x3)

Ranged: Shortbow +13/8 (d6; x3) 70 ft

Special Attacks: Aiel Flurry (Extra attack, +d6)

Weaves (CL 4; Concentration +18)

Talent: Elementalism: Arms of Air [0-12], Blade of Fire [1-5], Create Fire [0-6], Current [0-7], Cutting Lines of Fire [7-9], Dry [1], False Wall [1-6], Fiery Sword [2-4], Fireball [2-6], Fly [5], Harden Air [0-5], Immolate [4-7], Light [0-3], Move Water [3], Tool of Air [0-4], Wand of Fire [1], Whirlpool [3-7],

Weaves Known: False Trail [0-8], Grenade [0-4], Heal [0-8], Renew [0-4], Fiery Sword [2-4], Light [0-3], Wand of Fire [1], Master Ward [4-12], Barrier to Sight [1-10], Circle of Silence [0-9]

Level 0 (4):
Level 1 (3):
Level 2 (3):
Level 3 (3):

--------------------
Statistics
--------------------
Str 17 (19), Dex 18 (20), Con 13, Int 11, Wis 16 (18), Cha 10
Base Atk +8; CMB +11; CMD 25

Racial Abilities:
Background Skills : Stealth, Perception, Survival

Class Abilities:
Spears of Death (Aiel Flurry) +1d6: The Algai’d’siswai master a deadly fighting style of grace and perfection, so smooth and confident are their actions that, to others, it looks as beautiful as a dance. At level one, an Algai’d’siswai may make a flurry of attacks. When taking a full-attack action, they can make one extra attack at their full base attack bonus, but receive a -2 penalty on all attack rolls for one round. At level six, all their attacks with a single-handed piercing weapon deals an extra +1d6 damage. At level fifteen, this damage increases by another +1d6. Anything immune to critical hits is also immune to this extra damage.

Fast Movement:When wearing no armor, the Algai’d’siswai has a speed modifier of +10.

Hardiness: Algai’d’siswai have nearly unstoppable endurance. Once per day, they may attempt a Con ability check (DC 15) when fatigued. If successful, they are no longer fatigued, as if they had rested for 8 hours.

Unarmed Strike: Algai’d’siswai are highly trained in fighting unarmed, giving them a considerable advantage when doing so against “weaker” Wetlanders. An Algai’d’siswai fighting unarmed gains the benefits of the Improved Unarmed Strike feat and thus does not provoke attacks of opportunity from armed opponents. He may choose to deal regular or subdual damage at no penalty, and can also make a critical hit (20/x2) while dealing regular damage. An Algai’d’siswai's unarmed attacks may be with either fist interchangeably or even from elbows, knees, and feet. Making an off-hand attack makes no sense for an Algai’d’siswai striking unarmed. An Algai’d’siswai using a dagger or Aiel spear can strike with his unarmed base attack, including his more favorable number of attacks per round. His damage, however, is standard for the weapon, not his unarmed damage, but gains the extra damage granted by his Spears of Death ability (see below). An Algai’d’siswai fighting with a one- handed weapon can make an unarmed strike as an off-hand attack, but he suffers the standard penalties for two-weapon fighting. Likewise, an Algai’d’siswai with a weapon (other than a dagger or Aiel spear) in his off hand gets an extra attack with that weapon but suffers the usual penalties for two-weapon fighting and can't strike with Aiel Flurry (see below).

Ji’e’toh: All Algai’d’siswai follow a strict code of honor. Should an Algai’d’siswai ever break this code, they must atone for their actions or be unable to progress in levels as an Algai’d’siswai.

Uncanny Dodge (Retain Dex bonus to Defense/Can’t be Flanked): Starting at 2nd level, the Algai’d’siswai gains the extraordinary ability to react to danger before his senses would normally allow him to do so. At 2nd level and above, he retains his Dexterity bonus to Defense (if any) regardless of being caught flat-footed or struck by an invisible attacker. (He still loses his Dexterity bonus to Defense if immobilized.)

At 5th level, the Algai’d’siswai can no longer be flanked; he can react to opponents on opposite sides of him as easily as he can react to a single attacker. This defense denies a Wanderer the ability to use a flank attack to sneak attack the Algai’d’siswai. The exception to this defense is that a Wanderer at least four levels higher than the Algai’d’siswai can flank him (and thus sneak attack him). At 10th level, the Algai’d’siswai gains an intuitive sense that alerts him to danger from traps, giving him a +1 bonus to Reflex saves made to avoid traps and a +1 dodge bonus to Defense against attacks by traps. At 13th level, these bonuses rise to +2. At 16th, they rise to +3, and at 19th they rise to +4.

Dance the spears (+2 bonus to initiative):

Partial Armor Compatibility: Algai’d’siswai are well trained in the use of the Aiel buckler. Beginning at 3rd level, the Aiel’s Defense bonus from class levels and the bonus granted by an Aiel buckler will stack.
Stealth Movement: Algai’d’siswai may add half their Reflex save bonus to all Move Silently and Hide checks.
The One Power

Affinities: Fire, Earth, Spirit

Overchanneling:
Block (Serene): Composure DC 15-20 to be Serene and touch the One Power. State lasts for up to one hour before having to regain their Compsure.
Slow Aging: Divide level by 2 to see how many years pass for each year gained by the Wilder.

Feats:
Disciplined:+1 to Will Saves and +2 Bonus on Composure Checks

Dodge: +1 to AC

WF (Aiel Spear): +1 to hit with Aiel Spear

Extra Affinity: Spirit

Extra Affinity: Earth

Tie off Weave: Turn a concentration spell into indefinite duration. Must be able to see the weave to remove it.

Sense Residue: Weavesight DC 5 to notice the residue of weaves that have recently been cast and released. Make a second check to identify or learn the weave.

Skills: Acrobatics +15 [10], Composure +19 [13], Knowledge History +13 [13], Linguistics +13 [13], Perception +17 [13] Stealth +9 [5], Survival +9 [5], Weavesight +11 [11]

Languages: Common (Aiel), Seanchan, Atha’an Miere, Borderlands, Cairhien, Arad Doman, Ebou Dari, Illian, Midlands, Tairen, Tarabon, Trolloc, (), ()

Combat Gear: Aiel Spear, Aiel Shortbow, 20 Arrows, Aiel Buckler, Dagger
Gold: Silver: Copper:

Magical Items: +1 Aiel Spear [2305 gp], +1 Aiel Shortbow [2375 gp], +3 cloak of protection [9000 gp], Belt of Physical Might +2 [Str, Dex] [10,000 gp], Headband of Inspired Wisdom +2 [4000 gp], +3 Aiel Buckler [9150 gp] [total 36,830 gp]

--------------------
Tracked Resources
-------------------- Weight
Cadin’sor 1/1 5
50 ft rope* 1/1 5 10 gp
Grappling Hook* 1/1 4 1 gp
Crowbar* 1/1 5 2 gp
Rations* 7/7 7 3.5 gp
Waterskin* 1/1 4 1 gp
Backpack, Common* 1/1 2 2 gp
Bedroll 1/1 5 0.1 gp
*= Carried in backpack.

Total Weight lbs lbs light or less/ medium / heavy