[ACO] PF2e - 05-19: Demonic Afterparty (Inactive)

Game Master UncleFroggy

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Horizon Hunters

N/N male dwarf barbarian/8 | Init (Search) +13 | HP: 138/138 (12/12 temp HP raging), 4 fire resist, 2 mental resist, 5 cold resist) | AC: 25 | F/R/W: +19/13/14 | Speed: 25' (+5' raging) | Acrobatics +12, Athletics +17, Diplomacy +12, Intimidation +9, Medicine +16, Nature +11, Perception +13, Surv +11, Thievery +12 | Active Conditions: Raging if in combat
GM Tiger wrote:
Just think what would have happened if the target had been Hancock... :)

Bad idea! Bad!

Radiant Oath

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Folmyr flies into Jaxon's face. He tries to grab him but fails. He tries to smack him with the flat of his sword and misses...

------------------
COMBAT TRACKER
Round: 2
Tactical Map

Before your Turn:
DC 26 Will vs Possession: Jaxon
------------------
Those with ** may go

Hancock the Angry - AC 23 76/106
White (-22; 20 < AC <= 25)
Flory Buntzer - AC 18 (19 w/shield) 19/32 (AC 19; Wounded 1); Sir Miles AC 20 19/37 (Wounded 1)
Black Demon (-32; F1; 19 < AC <= 23) ** Controlling Jaxon
Folmyr - AC 22 19/81
**Ahzeem Kazzahd - AC 18 (19 w/shield) 29/48
Swayaah Maeleranti - AC 23 34/53 (30' Jump)
**Jaxon Ritcher - AC 24 (25 w/shield) 38/80 (possessed)
Red
Blue
Pink
Yellow

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Partial Possession; DC 26 Will:

CS: Possession ends, Demon expelled
S: Possessed, no control, can take own actions
F/CF: Possessed, full control by the demon, current round
**The demon leaves no body behind when possessing a target**

Vigilant Seal

m human (Keleshite) Cloistered Cleric/4 [HP: 47/48] [AC: 17 (18: Mystic Armor OR Shield) (19: Both)] [fort: 9; reflex: 8; will: 11] [perception: 9; initiative: +11] [Hero Point: 0/3] [Focus Point: 1/2]

My apologies for the unclear post. I was targeting Jaxon. Trying to Daze him to minimize his actions and giving him a bonus to his Will save to break the possession on his turn.

Radiant Oath

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Ok. I'll let the Guidance take effect and hold the daze until after Jaxon attempts the save. If he succeeds, you'll need to change the spell since it would be a PvP action. Jaxon is partially possessed (i.e. at the beginning of each turn he needs to make a DC 26 Will Save. Failing means he's controlled. Success means he's himself. CS means the intruder gets kicked out :)

Ahzeem sends some divine aid to Jaxon then waits to see what would happen...

Envoy's Alliance

male human rogue 6 | HP 80/80| AC 24 (25 w/shield) | F +11 R +12 W +11 | Perc +11 | Stealth +12 | speed 25 | ◆ | ◇ | ↺

Will Save: 1d20 + 11 ⇒ (7) + 11 = 18
Have fun, GM!

Horizon Hunters

N/N male dwarf barbarian/8 | Init (Search) +13 | HP: 138/138 (12/12 temp HP raging), 4 fire resist, 2 mental resist, 5 cold resist) | AC: 25 | F/R/W: +19/13/14 | Speed: 25' (+5' raging) | Acrobatics +12, Athletics +17, Diplomacy +12, Intimidation +9, Medicine +16, Nature +11, Perception +13, Surv +11, Thievery +12 | Active Conditions: Raging if in combat

Does Jaxon need to make two saves? Daze and Possession?

Radiant Oath

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Will vs Daze: 1d20 + 11 ⇒ (11) + 11 = 22

Jaxon gets a small headache from Ahzeem's mental blast. His eyes glow red as he lashes out at Folmyr, Sir Miles: 1d2 ⇒ 2

Stumbling Swing vs Sir Miles AC 20, OG: 1d20 + 15 ⇒ (13) + 15 = 28 for Bludgeoning: 2d8 + 4 ⇒ (5, 2) + 4 = 11 plus Sneak: 2d6 ⇒ (6, 5) = 11

"Get outta my face!" he snarls at Folmyr, before swinging at him.

Stumbling Swing vs Folmyr AC 22, MAP, Agile, OG: 1d20 + 11 ⇒ (9) + 11 = 20 for Bludgeoning: 2d8 + 4 ⇒ (6, 4) + 4 = 14 plus Sneak: 2d6 ⇒ (2, 2) = 4

Stumbling Swing vs Folmyr AC 22, MAP 2+, Agile, OG: 1d20 + 7 ⇒ (5) + 7 = 12 for Bludgeoning: 2d8 + 4 ⇒ (4, 4) + 4 = 12 plus Sneak: 2d6 ⇒ (1, 2) = 3

Pink steps into a flank against Swayaah and pokes her with his knife.

Dagger vs Swayaah AC 23, OG: 1d20 + 10 ⇒ (11) + 10 = 21 for P/S: 2d4 + 5 ⇒ (3, 3) + 5 = 11
Dagger vs AC 23, OG, MAP, Agile: 1d20 + 6 ⇒ (20) + 6 = 26 for P/S: 2d4 + 5 ⇒ (2, 4) + 5 = 11

Red sees Ahzeem, raises his dagger, charges him before going full Chuckie on him.

Dagger, Frenzy vs Ahzeem AC 18: 1d20 + 12 + 1 ⇒ (20) + 12 + 1 = 33 for P/S: 2d4 + 7 + 2 ⇒ (2, 4) + 7 + 2 = 15
Dagger, Frenzy vs Ahzeem AC 18, MAP, Agile: 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11 for P/S: 2d4 + 7 + 2 ⇒ (1, 2) + 7 + 2 = 12
Dagger, Frenzy vs Ahzeem AC 18, MAP 2+, Agile: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16 for P/S: 2d4 + 7 + 2 ⇒ (4, 4) + 7 + 2 = 17

Red grins at Flory as Ahzeem drops.

Radiant Oath

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Yellow moves into a flank against Hancock.

Dagger vs Hancock AC 23, OG: 1d20 + 10 ⇒ (1) + 10 = 11 for P/S: 2d4 + 5 ⇒ (3, 2) + 5 = 10
Dagger vs Hancock AC 23, OG, MAP, Agile: 1d20 + 6 ⇒ (17) + 6 = 23 for P/S: 2d4 + 5 ⇒ (3, 1) + 5 = 9

Blue tries to finish the job...

Dagger vs Hancock AC 23, OG: 1d20 + 12 ⇒ (6) + 12 = 18 for P/S: 2d4 + 7 ⇒ (2, 3) + 7 = 12
Dagger vs Hancock AC 23, OG, MAP, Agile: 1d20 + 8 ⇒ (20) + 8 = 28 for P/S: 2d4 + 7 ⇒ (1, 3) + 7 = 11
Dagger vs Hancock AC 23, OG, MAP 2+, Agile: 1d20 + 4 ⇒ (13) + 4 = 17 for P/S: 2d4 + 7 ⇒ (2, 3) + 7 = 12

------------------
COMBAT TRACKER
Round: 3
Tactical Map

Before your Turn:
DC 26 Will vs Possession: Jaxon
------------------
Those with ** may go

**Hancock the Angry - AC 23 45/106
White (-22; 20 < AC <= 25)
Flory Buntzer - AC 18 (19 w/shield) 19/32 (AC 19; Wounded 1); Sir Miles AC 20 0/37 (Dying 2)
Black Demon (-32; F1; 19 < AC <= 23) ** Controlling Jaxon
Folmyr - AC 22 1/81
Swayaah Maeleranti - AC 23 1/53 (30' Jump)
Jaxon Ritcher - AC 24 (25 w/shield) 37/80 (possessed)
Ahzeem Kazzahd - AC 18 (19 w/shield) 0/48 (Dying 2)
Red
Blue
Pink
Yellow

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Partial Possession; DC 26 Will:

CS: Possession ends, Demon expelled
S: Possessed, no control, can take own actions
F/CF: Possessed, full control by the demon, current round
**The demon leaves no body behind when possessing a target**

Horizon Hunters

N/N male dwarf barbarian/8 | Init (Search) +13 | HP: 138/138 (12/12 temp HP raging), 4 fire resist, 2 mental resist, 5 cold resist) | AC: 25 | F/R/W: +19/13/14 | Speed: 25' (+5' raging) | Acrobatics +12, Athletics +17, Diplomacy +12, Intimidation +9, Medicine +16, Nature +11, Perception +13, Surv +11, Thievery +12 | Active Conditions: Raging if in combat

@GM Tiger
As per this post, yellow should have been in the corner. He can still move into a flank, but I believe that would have needed a stride action and triggered the reactive strike which would have hit.

Radiant Oath

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Hancock the Angry wrote:

@GM Tiger

As per this post, yellow should have been in the corner. He can still move into a flank, but I believe that would have needed a stride action and triggered the reactive strike which would have hit.

eep! Looks like I didn't specify a step. ok. you got me :)

RETCON

Yellow moves to flank Hancock and gets pulped for his trouble.

Hancock's hp corrected due to Yellow's attack never happening

------------------
COMBAT TRACKER
Round: 3
Tactical Map

Before your Turn:
DC 26 Will vs Possession: Jaxon
------------------
Those with ** may go

**Hancock the Angry - AC 23 54/106
White (-22; 20 < AC <= 25)
Flory Buntzer - AC 18 (19 w/shield) 19/32 (AC 19; Wounded 1); Sir Miles AC 20 0/37 (Dying 2)
Black Demon (-32; F1; 19 < AC <= 23) ** Controlling Jaxon
Folmyr - AC 22 1/81
Swayaah Maeleranti - AC 23 1/53 (30' Jump)
Jaxon Ritcher - AC 24 (25 w/shield) 37/80 (possessed)
Ahzeem Kazzahd - AC 18 (19 w/shield) 0/48 (Dying 2)
Red
Blue
Pink

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Partial Possession; DC 26 Will:

CS: Possession ends, Demon expelled
S: Possessed, no control, can take own actions
F/CF: Possessed, full control by the demon, current round
**The demon leaves no body behind when possessing a target**

Horizon Hunters

N/N male dwarf barbarian/8 | Init (Search) +13 | HP: 138/138 (12/12 temp HP raging), 4 fire resist, 2 mental resist, 5 cold resist) | AC: 25 | F/R/W: +19/13/14 | Speed: 25' (+5' raging) | Acrobatics +12, Athletics +17, Diplomacy +12, Intimidation +9, Medicine +16, Nature +11, Perception +13, Surv +11, Thievery +12 | Active Conditions: Raging if in combat

Hancock will thwap yellow and step into the corner, tired of being flanked. Unfortunately he does not have a decent weapon that does anything other than blunt damage.

These are worthy opponents. I will be honored to fall to them.

  • to hit yellow maul: 1d20 + 15 ⇒ (9) + 15 = 24
  • bludgeoning/force damage - cold iron, ghost touch, draconic rage: 2d12 + 8 ⇒ (12, 9) + 8 = 29
    4 of the damage is force damage; Critical Specialization: The target is knocked prone unless they succeed at a DC 21 Fortitude save

  • to hit yellow maul, map -5: 1d20 + 15 - 5 ⇒ (13) + 15 - 5 = 23
  • bludgeoning/force damage - cold iron, ghost touch, draconic rage: 2d12 + 8 ⇒ (1, 4) + 8 = 13
    4 of the damage is force damage; Critical Specialization: The target is knocked prone unless they succeed at a DC 21 Fortitude save

    Reactive Strike if called for

  • to hit maul: 1d20 + 15 ⇒ (18) + 15 = 33
  • bludgeoning/force damage - cold iron, ghost touch, draconic rage: 2d12 + 8 ⇒ (5, 2) + 8 = 15
    4 of the damage is force damage; Critical Specialization: The target is knocked prone unless they succeed at a DC 21 Fortitude save

  • Horizon Hunters

    N/N male dwarf barbarian/8 | Init (Search) +13 | HP: 138/138 (12/12 temp HP raging), 4 fire resist, 2 mental resist, 5 cold resist) | AC: 25 | F/R/W: +19/13/14 | Speed: 25' (+5' raging) | Acrobatics +12, Athletics +17, Diplomacy +12, Intimidation +9, Medicine +16, Nature +11, Perception +13, Surv +11, Thievery +12 | Active Conditions: Raging if in combat

    Due to yellow being taken out, Hancock shifts his attention to blue, trying to avoid being flanked by standing in the corner. If he goes down with the first blow, Hancock will use his healer's gloves to heal 2d6 + 7 ⇒ (3, 5) + 7 = 15

    Radiant Oath

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    Hancock moves into the corner and clobbers Blue but the cultist is made from sterner stuff than his Yellowish counterpart. He remains standing but he's looking pretty beaten up.

    "YAAAAAAGH!" White howls madly, rushing forward to the aid of Blue. However, he meets Hancock's maul in the face as he comes within range. He manages to stay alive to try to poke Hancock with his dagger.

    Dagger, Frenzy vs Hancock AC 23: 1d20 + 12 + 1 ⇒ (3) + 12 + 1 = 16 for P/S: 2d4 + 7 + 2 ⇒ (1, 2) + 7 + 2 = 12
    Dagger, Frenzy vs Hancock AC 23, MAP, Agile: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13 for P/S: 2d4 + 7 + 2 ⇒ (3, 2) + 7 + 2 = 14
    Dagger, Frenzy vs Hancock AC 23, MAP 2+, Agile: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19 for P/S: 2d4 + 7 + 2 ⇒ (4, 2) + 7 + 2 = 15

    Apparently catching a maul right in the face has an effect...

    ------------------
    COMBAT TRACKER
    Round: 3
    Tactical Map

    Before your Turn:
    DC 26 Will vs Possession: Jaxon
    ------------------
    Those with ** may go

    Hancock the Angry - AC 23 54/106 ** Reaction used
    White (-52; 20 < AC <= 23)
    **Flory Buntzer - AC 18 (19 w/shield) 19/32 (AC 19; Wounded 1); Sir Miles AC 20 0/37 (Dying 2)
    Black Demon (-32; F1; 19 < AC <= 23) ** Controlling Jaxon
    **Folmyr - AC 22 1/81
    **Swayaah Maeleranti - AC 23 1/53 (30' Jump)
    **Jaxon Ritcher/Demon - AC 24 (25 w/shield) 37/80 (possessed)
    Ahzeem Kazzahd - AC 18 (19 w/shield) 0/48 (Dying 2)
    Red
    Blue (-42; AC <= 23)
    Pink

    --------------------------------
    CONDITIONS AND EFFECTS REFERENCE
    --------------------------------

    Partial Possession; DC 26 Will:

    CS: Possession ends, Demon expelled
    S: Possessed, no control, can take own actions
    F/CF: Possessed, full control by the demon, current round
    **The demon leaves no body behind when possessing a target**

    Radiant Oath

    Exploration Activity: Avoid Notice | Class DC 17 ♥️ 53 | AC 23 | Saves 10/12/9 | Perception +9 (Trap Finder) | PFS ID: 133608-2003 | Female Nephilim(Human) Investigator 5 | ☘️ 1 | Focus Points □ | ◆◇↺ ☑□|

    Swayaah watches the carnage take place and she realizes someone has to help get the team standing. With the potion still active, she leaps over to Ahzeem.

    "Come on, come on..." She finds one of his Healing Potions. "There! Drink up!"

    Minor Healing Potion: 1d8 ⇒ 6

    "Get up and help us out. The demon disappeared and Jaxon is swinging at us!" She frowns as one of the cultists stands over Ahzeem with a bloody knife. "This is going to suck."

    Horizon Hunters

    N Human Witch 4 | AC: 18/19 | HP: 32 | Per: 7, Fort: 6, Ref: 8, Will: 9 | Speed: 25’ | Focus: 1 / 1 | Spells: 1st 3, 2nd 3

    The shock on Flory’s face when Sir Miles falls soon turns to anger. Her cloak billows again, but this time it lashes out at the nearest thug.

    Gouging Claw vs Red, Reach Spell

    Attack: 1d20 + 10 ⇒ (4) + 10 = 14
    Damage: 2d6 + 4 ⇒ (6, 2) + 4 = 12S

    Envoy's Alliance

    Sprite Barbarian 6 | AC 23 | ♥️ 96 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 15 | Acrobatics, Intimidation, Thievery 11 | Guild Lore, Society, Stealth, Survival 10 | ◆ | ☘️☘️

    Folmyr drinks three minor healing potions.

    1d8 + 1d8 + 1d8 ⇒ (5) + (4) + (7) = 16

    Horizon Hunters

    N Human Witch 4 | AC: 18/19 | HP: 32 | Per: 7, Fort: 6, Ref: 8, Will: 9 | Speed: 25’ | Focus: 1 / 1 | Spells: 1st 3, 2nd 3

    Hero Point the attack

    Attack: 1d20 + 10 ⇒ (12) + 10 = 22

    Vigilant Seal

    m human (Keleshite) Cloistered Cleric/4 [HP: 47/48] [AC: 17 (18: Mystic Armor OR Shield) (19: Both)] [fort: 9; reflex: 8; will: 11] [perception: 9; initiative: +11] [Hero Point: 0/3] [Focus Point: 1/2]

    Ahzeem sputters awake, looks around and calls out..."Sarenrae please hear my plea, Shield your servant and guide my hand as I cast your will into the mind of my companion.", as a pale yellow shield of force appears before him and a beam of glowing energy springs forward from his hand towards Jaxon...

    Divine Lance vs. Jaxon's AC: 1d20 + 9 ⇒ (9) + 9 = 18
    possible Spirit damage vs. Jaxon/Possessing Demon: 3d4 ⇒ (2, 4, 4) = 10

    Going to use my remaining HP to re-roll that attack.

    Divine Lance vs. Jaxon's AC: 1d20 + 9 ⇒ (16) + 9 = 25

    Shield:
    Cantrip; Concentrate; Force Duration: until the start of your next turn
    You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn’t require a hand to use.
    While the spell is in effect, you can use the Shield Block reaction with your magic shield. The shield has Hardness 5. You can use the spell’s reaction to reduce damage from any spell or magical effect, even if it doesn’t deal physical damage. After you use Shield Block, the spell ends and you can’t cast it again for 10 minutes.
    Heightened (+2) The shield’s Hardness increases by 5.

    Divine Lance:
    Cantrip; Attack; Concentrate; Manipulate; Sanctified; Spirit Range: 60 feet; Targets: 1 creature Defense: AC
    You unleash a beam of divine energy. Make a ranged spell attack against the target’s AC. On a hit, the target takes 2d4 spirit damage (double damage on a critical hit).
    Heightened (+1) The damage increases by 1d4.

    Still Prone, adjust as needed. AC=19 until end of turn. Current HP=5. Not sure if I still need to roll for the Dying or what. Please advise.

    Envoy's Alliance

    male human rogue 6 | HP 80/80| AC 24 (25 w/shield) | F +11 R +12 W +11 | Perc +11 | Stealth +12 | speed 25 | ◆ | ◇ | ↺

    Will Save: 1d20 + 11 ⇒ (9) + 11 = 20
    Hero Point: 1d20 + 11 ⇒ (14) + 11 = 25

    Jaxon had a Guidance, right? I don't see that I used it...

    Radiant Oath

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    Someone want to send Jaxon a belated Guidance?

    Vigilant Seal

    m human (Keleshite) Cloistered Cleric/4 [HP: 47/48] [AC: 17 (18: Mystic Armor OR Shield) (19: Both)] [fort: 9; reflex: 8; will: 11] [perception: 9; initiative: +11] [Hero Point: 0/3] [Focus Point: 1/2]

    {ooc] I cast it on him last round. it only lasts until casters next turn and recipient is immune for 1 hour. I posted the spell under a spoiler when I cast it. [/ooc]

    Horizon Hunters

    N/N male dwarf barbarian/8 | Init (Search) +13 | HP: 138/138 (12/12 temp HP raging), 4 fire resist, 2 mental resist, 5 cold resist) | AC: 25 | F/R/W: +19/13/14 | Speed: 25' (+5' raging) | Acrobatics +12, Athletics +17, Diplomacy +12, Intimidation +9, Medicine +16, Nature +11, Perception +13, Surv +11, Thievery +12 | Active Conditions: Raging if in combat

    Sooo close.

    Radiant Oath

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    Swayaah feeds Ahzeem his healing potion. Folmyr downs three healing potions in quick succession.

    Flory lashes out at the cultist that dropped Ahzeem and hits, opening a slash along his abdomen.

    Jaxon again fails to fight off the demon's influence. Ahzeem groans and attempts to shoot Jaxon with divine energy but just misses. He covers himself with a mystic shield.
    -2 penalty for Prone

    Jaxon stares malevolently at Ahzeem. "I'll deal with you later." he growls, before launching a large book at Hancock.

    TKP vs Hancock AC 23: 1d20 + 16 ⇒ (1) + 16 = 17
    WOW!

    He then steps up right into Swayaah's face...

    Drool dripping from his mouth, Blue attacks Hancock.

    Dagger vs Hancock AC 23: 1d20 + 12 ⇒ (14) + 12 = 26 for P/S: 2d4 + 7 ⇒ (3, 1) + 7 = 11
    Dagger vs Hancock AC 23, MAP, Agile: 1d20 + 8 ⇒ (12) + 8 = 20 for P/S: 2d4 + 7 ⇒ (2, 4) + 7 = 13
    Dagger vs Hancock AC 23, MAP 2+, Agile: 1d20 + 4 ⇒ (16) + 4 = 20 for P/S: 2d4 + 7 ⇒ (4, 3) + 7 = 14

    Pink moves up to Hancock and attacks as well.

    Dagger vs Hancock AC 23: 1d20 + 10 ⇒ (18) + 10 = 28 for P/S: 2d4 + 5 ⇒ (4, 1) + 5 = 10
    Dagger vs Hancock AC 23, MAP, Agile: 1d20 + 6 ⇒ (17) + 6 = 23 for P/S: 2d4 + 5 ⇒ (1, 1) + 5 = 7

    Red moves towards Flory and strikes at her with his dagger.

    Dagger vs Flory AC 19: 1d20 + 12 ⇒ (9) + 12 = 21 for P/S: 2d4 + 7 ⇒ (3, 1) + 7 = 11
    Dagger vs Flory AC 19, MAP, Agile: 1d20 + 8 ⇒ (2) + 8 = 10 for P/S: 2d4 + 7 ⇒ (2, 2) + 7 = 11

    Radiant Oath

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    White and Blue are the most heavily damaged

    ------------------
    COMBAT TRACKER
    Round: 4
    Tactical Map

    Before your Turn:
    DC 26 Will vs Possession: Jaxon
    ------------------
    Those with ** may go

    **Hancock the Angry - AC 23 26/106
    White (-52; 20 < AC <= 23)
    Flory Buntzer - AC 18 (19 w/shield) 8/32 (AC 19; Wounded 1); Sir Miles AC 20 0/37 (Dying 2)
    Black Demon (-32; F1; 19 < AC <= 23) ** Controlling Jaxon
    Folmyr - AC 22 17/81
    Swayaah Maeleranti - AC 23 1/53 (30' Jump)
    Jaxon Ritcher/Demon - AC 24 (25 w/shield) 37/80 (possessed)
    Ahzeem Kazzahd - AC 18 (19 w/shield) 5/48 ( AC 19; Wounded 1; Prone, OG)
    Red (-12; AC <= 22)
    Blue (-42; AC <= 23)
    Pink

    --------------------------------
    CONDITIONS AND EFFECTS REFERENCE
    --------------------------------

    Partial Possession; DC 26 Will:

    CS: Possession ends, Demon expelled
    S: Possessed, no control, can take own actions
    F/CF: Possessed, full control by the demon, current round
    **The demon leaves no body behind when possessing a target**

    Radiant Oath

    Exploration Activity: Avoid Notice | Class DC 17 ♥️ 53 | AC 23 | Saves 10/12/9 | Perception +9 (Trap Finder) | PFS ID: 133608-2003 | Female Nephilim(Human) Investigator 5 | ☘️ 1 | Focus Points □ | ◆◇↺ ☑□|

    "Ahzeem, you gotta go. I'm pretty sure I'll blank out from a light breeze." Swayaah's injuries finally catch up to her mind. "I can keep ol' demonhead here distracted for a bit longer."


    Expert Hireling, Skills: Diplomacy, Speech Impediments NPC ally of Hancock the Angry

    Oh, no! They got Hancock cornered!"

    Bruce is backing slowly away, planning on running for his life if Hancock goes down.

    Horizon Hunters

    N/N male dwarf barbarian/8 | Init (Search) +13 | HP: 138/138 (12/12 temp HP raging), 4 fire resist, 2 mental resist, 5 cold resist) | AC: 25 | F/R/W: +19/13/14 | Speed: 25' (+5' raging) | Acrobatics +12, Athletics +17, Diplomacy +12, Intimidation +9, Medicine +16, Nature +11, Perception +13, Surv +11, Thievery +12 | Active Conditions: Raging if in combat

    Hancock, on the other hand, seems to be relishing the competition.

    to hit maul on white: 1d20 + 15 ⇒ (11) + 15 = 26
    bludgeoning/force damage - cold iron, ghost touch, draconic rage: 2d12 + 8 ⇒ (7, 6) + 8 = 21
    4 of the damage is force damage; Critical Specialization: The target is knocked prone unless they succeed at a DC 21 Fortitude save

    to hit maul on blue: 1d20 + 15 - 5 ⇒ (13) + 15 - 5 = 23
    bludgeoning/force damage - cold iron, ghost touch, draconic rage: 2d12 + 8 ⇒ (1, 6) + 8 = 15
    4 of the damage is force damage; Critical Specialization: The target is knocked prone unless they succeed at a DC 21 Fortitude save

    to hit maul on Pink: 1d20 + 15 - 10 ⇒ (14) + 15 - 10 = 19
    bludgeoning/force damage - cold iron, ghost touch, draconic rage: 2d12 + 8 ⇒ (2, 8) + 8 = 18
    4 of the damage is force damage; Critical Specialization: The target is knocked prone unless they succeed at a DC 21 Fortitude save

    Targets are assuming that white and blue go down when hit.

    Radiant Oath

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    Thoroughly enjoying himself, Hancock easily brings down White and Blue. Pink, however, manages to duck as the maul rushes at his head...

    ------------------
    COMBAT TRACKER
    Round: 4
    Tactical Map

    Before your Turn:
    DC 26 Will vs Possession: Jaxon
    ------------------
    Those with ** may go

    Hancock the Angry - AC 23 26/106
    **Flory Buntzer - AC 18 (19 w/shield) 8/32 (AC 19; Wounded 1); Sir Miles AC 20 0/37 (Dying 2)
    Black Demon (-32; F1; 19 < AC <= 23) ** Controlling Jaxon
    **Folmyr - AC 22 17/81
    **Swayaah Maeleranti - AC 23 1/53 (30' Jump)
    **Jaxon Ritcher/Demon - AC 24 (25 w/shield) 37/80 (possessed)
    **Ahzeem Kazzahd - AC 18 (19 w/shield) 5/48 ( AC 19; Wounded 1; Prone, OG)
    Red (-12; AC <= 22)
    Pink (19 < AC)

    --------------------------------
    CONDITIONS AND EFFECTS REFERENCE
    --------------------------------

    Partial Possession; DC 26 Will:

    CS: Possession ends, Demon expelled
    S: Possessed, no control, can take own actions
    F/CF: Possessed, full control by the demon, current round
    **The demon leaves no body behind when possessing a target**

    Radiant Oath

    Exploration Activity: Avoid Notice | Class DC 17 ♥️ 53 | AC 23 | Saves 10/12/9 | Perception +9 (Trap Finder) | PFS ID: 133608-2003 | Female Nephilim(Human) Investigator 5 | ☘️ 1 | Focus Points □ | ◆◇↺ ☑□|

    Jaxon at her back.
    Crazy Red Cultist at her front.
    Bleeding heavily.
    Ahzeem won't survive.

    "Think Swayaah, think!" Fae's voice rings in her head. Okay, okay. Maybe I can hit this Red guy.

    Devise A Stratagem: 1d20 ⇒ 5

    Nope. Too dizzy from the blood loss. Okay, plan B.

    "Sorry about this, Jaxon. We'll laugh about it later. My aunt loved exorcisms."
    Athletics to Shove vs Jaxon's Fort DC: 1d20 + 12 ⇒ (4) + 12 = 16

    Even worse, Jaxon holds still. Swayaah realizes she has to retreat.
    "Gah, real sorry about this." She leaps over Ahzeem, to the bottom of the stairs and lands in the corner.

    Vigilant Seal

    m human (Keleshite) Cloistered Cleric/4 [HP: 47/48] [AC: 17 (18: Mystic Armor OR Shield) (19: Both)] [fort: 9; reflex: 8; will: 11] [perception: 9; initiative: +11] [Hero Point: 0/3] [Focus Point: 1/2]

    Sorry everyone. I don't see another option if we are to have a chance to survive. Doubly sorry to Hancock. Using all 3 actions.

    Mustering up his remaining strength, Ahzeem raises his Holy Symbol and calls out..."Oh great Goddess Sarenrae, I beg you spread your healing might upon my companions and your humble servant."

    Healing Font: 2d10 ⇒ (6, 8) = 14

    Heal:
    Healing; Manipulate; Vitality Range: varies; Targets: 1 or more willing living creature(s) or 1 undead creature(s)
    You channel vital energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of vitality damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.
    (1 action): The spell has a range of touch.
    (2 actions): The spell has a range of 30 feet. If you’re healing a living creature, increase the Hit Points restored by 8.
    (3 actions): You disperse vital energy in a 30-foot emanation. This targets all living and undead creatures in the burst.
    Heightened (+1) The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.

    Radiant Oath

    ◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

    Swayaah tries to shove Jaxon away but he doesn't budge. With little options remaining, she gets out of dodge. Ahzeem unleashes more healing energy.

    I think Hancock is fine seeing I don't think Pink will survive a 1 v 1 encounter! :)

    The red cultist looks startled at his wounds closing. He grins at Ahzeem.

    ------------------
    COMBAT TRACKER
    Round: 4
    Tactical Map

    Before your Turn:
    DC 26 Will vs Possession: Jaxon
    ------------------
    Those with ** may go

    Hancock the Angry - AC 23 26/106
    **Flory Buntzer - AC 18 (19 w/shield) 22/32 (AC 19; Wounded 1); Sir Miles AC 20 0/37
    Black Demon (-32; F1; 19 < AC <= 23) ** Controlling Jaxon
    **Folmyr - AC 22 31/81
    Swayaah Maeleranti - AC 23 15/53 (30' Jump)
    **Jaxon Ritcher/Demon - AC 24 (25 w/shield) 41/80 (possessed)
    Ahzeem Kazzahd - AC 18 (19 w/shield) 19/48 (Wounded 1; Prone, OG)
    Red (AC <= 22)
    Pink (19 < AC)

    --------------------------------
    CONDITIONS AND EFFECTS REFERENCE
    --------------------------------

    Partial Possession; DC 26 Will:

    CS: Possession ends, Demon expelled
    S: Possessed, no control, can take own actions
    F/CF: Possessed, full control by the demon, current round
    **The demon leaves no body behind when possessing a target**

    Horizon Hunters

    N Human Witch 4 | AC: 18/19 | HP: 32 | Per: 7, Fort: 6, Ref: 8, Will: 9 | Speed: 25’ | Focus: 1 / 1 | Spells: 1st 3, 2nd 3

    Flory slips behind the cultist as he looks over Ahzeem.

    ”Let’s open another grin on your back, shall we?”, she purrs, as her cloak lashes out once more.

    Step, Cast gouging claw on Red (flanked)

    Attack: 1d20 + 10 ⇒ (6) + 10 = 16
    Damage: 2d6 + 4 ⇒ (5, 1) + 4 = 10S 2d4 persistent bleed on crit

    Hero Point the attack

    Attack: 1d20 + 10 ⇒ (10) + 10 = 20

    Envoy's Alliance

    male human rogue 6 | HP 80/80| AC 24 (25 w/shield) | F +11 R +12 W +11 | Perc +11 | Stealth +12 | speed 25 | ◆ | ◇ | ↺

    Will Save: 1d20 + 11 ⇒ (11) + 11 = 22

    Envoy's Alliance

    male human rogue 6 | HP 80/80| AC 24 (25 w/shield) | F +11 R +12 W +11 | Perc +11 | Stealth +12 | speed 25 | ◆ | ◇ | ↺

    I thought I had used all my hero points, but it still lists Jaxon with one, so just in case...

    Hero Point: 1d20 + 11 ⇒ (9) + 11 = 20

    Envoy's Alliance

    Sprite Barbarian 6 | AC 23 | ♥️ 96 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 15 | Acrobatics, Intimidation, Thievery 11 | Guild Lore, Society, Stealth, Survival 10 | ◆ | ☘️☘️

    Folmyr flies into Jaxon's space, and attempts to grapple him: 1d20 + 13 ⇒ (15) + 13 = 28.

    Then Folmyr attempts to hit him with its little sword: 1d20 + 14 - 5 ⇒ (11) + 14 - 5 = 20

    Radiant Oath

    ◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

    Flory slashes at Red but doesn't connect. She steps back out of danger.

    Flory, the spot you stepped into is 10' down...

    The cultists have no RS.

    Folmyr grabs and hangs on to Jaxon's ears, holding his head still. Unfortunately he is unable to capitalize on it.

    no matter how I try to look at it, Folmyr hanging on to Jaxon's ears just makes me laugh...

    Jaxon growls and tries to break free of Folmyr's grasp.

    Athletics vs DC 23: 1d20 + 15 ⇒ (5) + 15 = 20

    The Jaxon-Demon then tries to clobber Folmyr into submission...

    +1 Striking Crushing Stumbling Strike vs Folmyr AC 22: 1d20 + 15 ⇒ (12) + 15 = 27 for Bludgeoning: 2d8 + 4 ⇒ (2, 5) + 4 = 11

    +1 Striking Crushing Stumbling Strike vs Folmyr AC 22, MAP, Agile: 1d20 + 11 ⇒ (4) + 11 = 15 for Bludgeoning: 2d8 + 4 ⇒ (7, 3) + 4 = 14

    One strike hits, making Folmyr reconsider whether it was a good idea to grapple someone larger (most likely not, knowing him!)

    Pink's actions frozen in time until we can resolve Flory
    Pink tries to perforate Hancock again.

    Dagger vs Hancock AC 23: 1d20 + 10 ⇒ (2) + 10 = 12 for P/S: 2d4 + 5 ⇒ (1, 3) + 5 = 9
    Dagger vs Hancock AC 23, MAP, Agile: 1d20 + 6 ⇒ (1) + 6 = 7 for P/S: 2d4 + 5 ⇒ (1, 1) + 5 = 7
    Dagger vs Hancock AC 23, MAP 2+, Agile: 1d20 + 2 ⇒ (1) + 2 = 3 for P/S: 2d4 + 5 ⇒ (1, 4) + 5 = 10

    He stand there, wondering whether it was a good idea to make Hancock angrier...

    Radiant Oath

    ◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

    "Get this fly off me!" Jaxon roars at Red.

    Red moves to Jaxon and tries to poke Folmyr.

    Dagger vs Folmyr AC 22: 1d20 + 12 ⇒ (10) + 12 = 22 for P/S: 2d4 + 7 ⇒ (2, 3) + 7 = 12
    Dagger vs Folmyr AC 22, MAP, Agile: 1d20 + 8 ⇒ (12) + 8 = 20 for P/S: 2d4 + 7 ⇒ (3, 2) + 7 = 12

    ------------------
    COMBAT TRACKER
    Round: 5
    Tactical Map

    Before your Turn:
    DC 26 Will vs Possession: Jaxon
    ------------------
    Those with ** may go

    **Hancock the Angry - AC 23 26/106
    **Flory Buntzer - AC 18 (19 w/shield) 22/32 (AC 19; Wounded 1); Sir Miles AC 20 0/37
    Black Demon (-32; F1; 19 < AC <= 23) ** Controlling Jaxon
    **Folmyr - AC 22 8/81
    **Swayaah Maeleranti - AC 23 15/53 (30' Jump)
    **Jaxon Ritcher/Demon - AC 24 (25 w/shield) 41/80 (possessed)
    **Ahzeem Kazzahd - AC 18 (19 w/shield) 19/48 (Wounded 1; Prone, OG)
    Red (AC <= 23)
    Pink (19 < AC)

    --------------------------------
    CONDITIONS AND EFFECTS REFERENCE
    --------------------------------

    Partial Possession; DC 26 Will:

    CS: Possession ends, Demon expelled
    S: Possessed, no control, can take own actions
    F/CF: Possessed, full control by the demon, current round
    **The demon leaves no body behind when possessing a target**

    Radiant Oath

    Exploration Activity: Avoid Notice | Class DC 17 ♥️ 53 | AC 23 | Saves 10/12/9 | Perception +9 (Trap Finder) | PFS ID: 133608-2003 | Female Nephilim(Human) Investigator 5 | ☘️ 1 | Focus Points □ | ◆◇↺ ☑□|

    "Thanks, Ahzeem."

    She's much less dizzy. Back to handling Red.
    Devise A Stratagem: 1d20 ⇒ 16

    Yeah, she's got a plan. Step one is to ◆ leap into danger again.

    "Hey Red, you're feeling better. Good, I get to beat you up more." She ◆hacks at his leg.

    Claw, Devise A Stratagem: 16 + 14 = 30
    Strategic Strike Damage: 2d4 + 2d6 + 4 ⇒ (1, 3) + (4, 2) + 4 = 14
    If that Critically hit, The target must succeed at a DC 17 Fortitude save or be Slowed 1 until the end of Swayaah's next turn.

    >Shared Stratagem<

    "Sir Miles, you good? Bite Red on his right ankle. There..." She points.

    Horizon Hunters

    N/N male dwarf barbarian/8 | Init (Search) +13 | HP: 138/138 (12/12 temp HP raging), 4 fire resist, 2 mental resist, 5 cold resist) | AC: 25 | F/R/W: +19/13/14 | Speed: 25' (+5' raging) | Acrobatics +12, Athletics +17, Diplomacy +12, Intimidation +9, Medicine +16, Nature +11, Perception +13, Surv +11, Thievery +12 | Active Conditions: Raging if in combat

    With a grin that looks a lot like a snarl - or is it the other way around? - Hancock goes berserk on the poor fellow proving that it was NOT a good idea to provoke Hancock.

  • to hit maul: 1d20 + 15 ⇒ (20) + 15 = 35
  • bludgeoning/force damage - cold iron, ghost touch, draconic rage: 2d12 + 8 ⇒ (2, 1) + 8 = 11
    4 of the damage is force damage; Critical Specialization: The target is knocked prone unless they succeed at a DC 21 Fortitude save
    Ooooh! A crit! Prone and off guard for a while if he misses the save.

  • to hit maul, map -5: 1d20 + 15 - 5 ⇒ (16) + 15 - 5 = 26
  • bludgeoning/force damage - cold iron, ghost touch, draconic rage: 2d12 + 8 ⇒ (11, 9) + 8 = 28
    4 of the damage is force damage; Critical Specialization: The target is knocked prone unless they succeed at a DC 21 Fortitude save
    Ironic that this hit probably does more damage than the crit.

  • to hit maul, map -10: 1d20 + 15 - 10 ⇒ (12) + 15 - 10 = 17
  • bludgeoning/force damage - cold iron, ghost touch, draconic rage: 2d12 + 8 ⇒ (10, 2) + 8 = 20
    4 of the damage is force damage; Critical Specialization: The target is knocked prone unless they succeed at a DC 21 Fortitude save

    Reactive Strike if needed

  • to hit maul: 1d20 + 15 ⇒ (2) + 15 = 17
  • bludgeoning/force damage - cold iron, ghost touch, draconic rage: 2d12 + 8 ⇒ (4, 10) + 8 = 22
    4 of the damage is force damage; Critical Specialization: The target is knocked prone unless they succeed at a DC 21 Fortitude save

  • Radiant Oath

    ◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

    Swayaah, Sir Miles is down. You may redirect the Shared Strategem to someone else

    Swayaah tears open Red's ankle. The cultist howls in pain. "You're next!" he yells, spittle flying everywhere.

    Hancock's first shot reduces Pink's head to jam. He then moves up to the others and strikes Jaxon, though with less force
    (I'm assuming you're going NL here!)

    ------------------
    COMBAT TRACKER
    Round: 5
    Tactical Map

    Before your Turn:
    DC 26 Will vs Possession: Jaxon
    ------------------
    Those with ** may go

    Hancock the Angry - AC 23 26/106
    **Flory Buntzer - AC 18 (19 w/shield) 22/32 (AC 19; Wounded 1); Sir Miles AC 20 0/37
    Black Demon (-32; F1; 19 < AC <= 23) ** Controlling Jaxon
    **Folmyr - AC 22 8/81
    Swayaah Maeleranti - AC 23 15/53 (30' Jump)
    **Jaxon Ritcher/Demon - AC 24 (25 w/shield) 13/80 (possessed; Grabbed by Folmyr; OG; Immobilized)
    **Ahzeem Kazzahd - AC 18 (19 w/shield) 19/48 (Wounded 1; Prone, OG)
    Red (-14; AC <= 23)

    --------------------------------
    CONDITIONS AND EFFECTS REFERENCE
    --------------------------------

    Partial Possession; DC 26 Will:

    CS: Possession ends, Demon expelled
    S: Possessed, no control, can take own actions
    F/CF: Possessed, full control by the demon, current round
    **The demon leaves no body behind when possessing a target**

    Radiant Oath

    Exploration Activity: Avoid Notice | Class DC 17 ♥️ 53 | AC 23 | Saves 10/12/9 | Perception +9 (Trap Finder) | PFS ID: 133608-2003 | Female Nephilim(Human) Investigator 5 | ☘️ 1 | Focus Points □ | ◆◇↺ ☑□|

    "Well, that was nasty." Swayaah grimaces. "Um... Folmyr's kinda busy... Hey Flory! Aim for this Red guy's flank if you have the chance."

    >Shared Stratagem< on Flory vs Red.

    Envoy's Alliance

    Sprite Barbarian 6 | AC 23 | ♥️ 96 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 15 | Acrobatics, Intimidation, Thievery 11 | Guild Lore, Society, Stealth, Survival 10 | ◆ | ☘️☘️

    BTW, Escape has the Attack trait and contributes to MAP. It didn't matter in Jaxon's attack because even with the MAP, it would have been 22.

    * Folmyr grapples Jaxon: 1d20 + 13 ⇒ (19) + 13 = 32 Well, Jaxon is restrained

    * Strike Jaxon non-lethally: 1d20 + 14 - 5 - 2 ⇒ (17) + 14 - 5 - 2 = 24for: 2d8 + 4 + 6 ⇒ (1, 8) + 4 + 6 = 19 non-lethal damage That should knock him out!

    * Folmyr drinks another healing potion for: 1d8 ⇒ 3

    Vigilant Seal

    m human (Keleshite) Cloistered Cleric/4 [HP: 47/48] [AC: 17 (18: Mystic Armor OR Shield) (19: Both)] [fort: 9; reflex: 8; will: 11] [perception: 9; initiative: +11] [Hero Point: 0/3] [Focus Point: 1/2]

    Before I take my turn could someone be kind enough to explain what the OG in my conditions mean, please?

    Envoy's Alliance

    Sprite Barbarian 6 | AC 23 | ♥️ 96 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 15 | Acrobatics, Intimidation, Thievery 11 | Guild Lore, Society, Stealth, Survival 10 | ◆ | ☘️☘️

    Off Guard

    Horizon Hunters

    N/N male dwarf barbarian/8 | Init (Search) +13 | HP: 138/138 (12/12 temp HP raging), 4 fire resist, 2 mental resist, 5 cold resist) | AC: 25 | F/R/W: +19/13/14 | Speed: 25' (+5' raging) | Acrobatics +12, Athletics +17, Diplomacy +12, Intimidation +9, Medicine +16, Nature +11, Perception +13, Surv +11, Thievery +12 | Active Conditions: Raging if in combat
    GM Tiger wrote:
    Hancock's first shot reduces Pink's head to jam. He then moves up to the others and strikes Jaxon, though with less force.

    Hancock is rather disappointed that his new opponent falls so quickly. So he rushes up to red (not Jaxon) and pummels him now that the wimp next to him has fallen. Usually he goes after the leader, but it is disconcerting when it is possessing the body of a friend.

    Envoy's Alliance

    male human rogue 6 | HP 80/80| AC 24 (25 w/shield) | F +11 R +12 W +11 | Perc +11 | Stealth +12 | speed 25 | ◆ | ◇ | ↺

    Will Save: 1d20 + 11 ⇒ (7) + 11 = 18

    Radiant Oath

    ◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp
    Ahzeem Kazzahd wrote:

    Before I take my turn could someone be kind enough to explain what the OG in my conditions mean, please?

    You're prone and off guard. You need to spend 1 action to stand back up.

    Radiant Oath

    ◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

    ok, if Hancock went after Red, then Jaxon isn't down, though Folmyr's crit success at grappling him means he can't do anything but try to escape.

    Jaxon's eyes glow red. He tries to break Folmyr's grip.

    Athletics vs DC 23: 1d20 + 15 ⇒ (6) + 15 = 21
    Athletics vs DC 23, MAP: 1d20 + 10 ⇒ (14) + 10 = 24

    Jaxon breaks free and tries to punch Folmyr's lights out...

    +1 Striking Crushing Stumbling Strike vs Folmyr AC 22, MAP 2+: 1d20 + 15 - 8 ⇒ (11) + 15 - 8 = 18 for Bludgeoning: 2d8 + 4 ⇒ (5, 5) + 4 = 14

    Yep -- totally forgot about it last time. Got too used to my dice expressions where I just copy and paste! :)

    ... and catches nothing but air...

    ------------------
    COMBAT TRACKER
    Round: 5
    Tactical Map

    Before your Turn:
    DC 26 Will vs Possession: Jaxon
    ------------------
    Those with ** may go

    Hancock the Angry - AC 23 26/106
    **Flory Buntzer - AC 18 (19 w/shield) 22/32 (AC 19; Wounded 1); Sir Miles AC 20 0/37
    Black Demon (-32; F1; 19 < AC <= 23) ** Controlling Jaxon
    Folmyr - AC 22 8/81
    Swayaah Maeleranti - AC 23 15/53 (30' Jump)
    Jaxon Ritcher/Demon - AC 24 (25 w/shield) 22/80 (Possessed)
    **Ahzeem Kazzahd - AC 18 (19 w/shield) 19/48 (Wounded 1; Prone, OG)
    Red (-42; AC <= 23)

    --------------------------------
    CONDITIONS AND EFFECTS REFERENCE
    --------------------------------

    Partial Possession; DC 26 Will:

    CS: Possession ends, Demon expelled
    S: Possessed, no control, can take own actions
    F/CF: Possessed, full control by the demon, current round
    **The demon leaves no body behind when possessing a target**

    Vigilant Seal

    m human (Keleshite) Cloistered Cleric/4 [HP: 47/48] [AC: 17 (18: Mystic Armor OR Shield) (19: Both)] [fort: 9; reflex: 8; will: 11] [perception: 9; initiative: +11] [Hero Point: 0/3] [Focus Point: 1/2]

    Ahzeem fumbles through his Healer's Kit to retrieve and consume his final potion of minor heal, crawls back up the stairs, and stands up.

    potion of Heal, Minor: 1d8 ⇒ 6

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