[PbP Gameday XIII] The Cosmic Captive (Inactive)

Game Master John Woodford

STATUS BOARD


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Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

It makes sense to have the Table GMs track clues in an F2F run of this, to minimize the number of runner trips. I don't think I can modify the poll now, but I'll remember that for next time.

Grand Lodge

@Redelia : you can take it back from there or I still need to deputize for a little bit more ?

Silver Crusade

Venture Lieutenant, Play by Post (online)

Sorry, I'm still not up to keeping up with regular posting.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

How are the tables progressing? We nominally have a little over a week before advancing to Part 3, but there's plenty of extra time before the end of the event if necessary.

Grand Lodge

The party is progressing on the " go to the crater " route, but they haven't reached the vault yet


My table are on the 3rd encounter in the Frozen City.

Silver Crusade

Down the Blighted Path | #8-03 Captives tof Toil

Frozen city, 3rd encounter.

Grand Lodge

Looking like I forgot to quote the exact encounter, too vague on my first post.

Earth/Crater, still at this path's encounter 2


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

Just started the second encounter on the fire path.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire
cmlobue wrote:
Just started the second encounter on the fire path.

Did you report the first one? I didn't see a fire success yet.

Grand Lodge

Just finished encounter 2, I'll make the party enter the vault to start encounter 3


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Hold off on that until everyone else is ready to move to Part 3, please.

Grand Lodge

Wasn't very clear - No, this isn't part 3 and H

It's currently C - Vault Entrance-Earth so it should be the second part of choosing the direct route - or it's already part 3 in my case ?

It's on page 22 to 25,

So with at last three regions beaten it's ok to hold off ? (if I look at the wording on page 41)


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

No, in that case keep going--I misunderstood you.


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

Doesn't say to report a success until the end of encounter F2 is the scenario. Is that incorrect?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

I'm not seeing where it says that in the description of F1.

Grand Lodge

Party reached the C3 fight, might get the Earth success before the deadline for part 2


My party has been largely stuck on the B3 fight due to the spike stones dissuading people from melee and I think some hesitation on how to approach, but it will probably resolve by the 6th.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Huh--looks like the boards ate a post, or I got caught midway through it on my phone. The Frozen City is completely pacified; please run any other Water encounters in the Ice Reservoir after you wrap up what the parties in the Frozen City are doing now.


DM Carbide wrote:
Huh--looks like the boards ate a post, or I got caught midway through it on my phone. The Frozen City is completely pacified; please run any other Water encounters in the Ice Reservoir after you wrap up what the parties in the Frozen City are doing now.

It looks like the original version of the post got posted to the gameplay thread for my game rather than here (I'd assumed it was posted to every game but having checked it looks like it was just mine).


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

I see--perils of working from my phone, or distracted, or both.

The tables have enough Water successes to have Claimed the Ice Reservoir and Discovered the Vault Entrance. Status Board has been updated.

Grand Lodge

Earth success done, they finished the fight in C3


My table finished the fight at B3; are we still planning to move to part 3 tomorrow, or should I start them on C1?

There's not much terrain in the C encounters, which means I suspect my party will clear them relatively fast, but it would probably still be a few more days before we naturally got enough successes to claim the Vault Entrance.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Start them on C1. I think with the Water parties moving on, the Vault Entrance should fall pretty quickly.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire
GM Philippe Lam wrote:
Earth success done, they finished the fight in C3

I'll report that success for Redelia with the form.

Grand Lodge

The party chose to go to the Fire Path after finishing with Earth, I was assuming G1 was opened because at least one table finished F, but is it the case ? If it isn't, I would have made them fight F2 instead. If it's the latter case, I'll roll back and adjust accordingly. The party is strong enough to defeat the 3 skeletal champions in tier 3-4 before the deadline to start part 3

In any case, it was a slow burn, but when it's rolling, it's rolling hard.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

To trigger the Engines event takes one success per six tables, so one was enough for this run. It's three Fire successes to claim F and reveal the Labyrinth, though, and so far there's been only two.

Grand Lodge

How do I solve that walking back given the party includes :

2 Two-handed fighters
Bard
Ranger

There was enough activity in the gameplay topic today to plausibly think the party would have at least been able to defeat the tier 3-4 encounter in F2.

But if I have to start from the 3-4 encounter in F1, then the table likely won't have enough time to get to the ship, or it wouldn't matter ? (I know their average damage, some of the PCs can two-shot the hellhounds if I have to restart from F1)

To put a small comparison : in the case G1 was opened, as I rolled it, they would have resolved the encounter at least, and might have resolved the worm haunt too.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Don't walk it back--I'll just treat it as a Fire success. That's enough to Claim the Sea of Light.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

What areas are your parties in now?


My party just finished C1 in 1.5 rounds, they're currently deciding if they want to fight the Ghost fight.

They're actually very suited for this one if they choose to do it, it depends on initiative to a certain extent but they have the right tools to kill this in a few rounds of combat, possibly one if they're really lucky.


My table have moved from the Ice Reservoir to the Vault Entrance (they're currently looking close to finishing off C1).


Venture Lieutenant, Play by Post (online)

I just wanted to let everyone know I'm back. My family got covid (for the first time), and even after I was better, it left me thoroughly wiped out for a bit. I'll be taking over my table again in a day or so, after I catch up on what they have done.

Are we expecting a House GM announcement in the next day or so?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Glad you're feeling better. Yes, we'll be moving on to Part 3 in a day or so.


Should I go ahead and cut them off from starting another combat if we're going to transition to part 3 shortly?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

If you think they'll get through it quickly, have them start; otherwise hold off.

Grand Lodge

Just wrapping up the current encounter then waiting until part 3, probably not enough time to start another combat

@GM Redelia : ugh, hopefully no long-lasting effect and everybody being well soon


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

I'll probably be pretty distracted for the next few days; my daughter and her husband had a fire in their apartment. They were both at work so at least they're OK.


I've been reading over encounter H2 for when my players get there, and I want to make sure I run this part correctly:

H2 wrote:

:

Third, the PCs must then navigate the twisting passages found within the fortress itself, requiring the PCs to succeed at three Hard Knowledge (dungeoneering) or Survival checks. Due to the claustrophobic nature of the tunnels, only three creatures can contribute to these checks (unless, at the GM’s discretion, there’s a clever way that the PCs are able to travel while sharing each other’s spaces). Each attempt at one of these checks represents 5 minutes of navigation. If any of the PCs fail the check, the entire group takes bludgeoning damage equal to the APL from the shifting walls. If the PCs fail the check by 5 or more, they run afoul of a trap that affects any of the PCs who contributed to that particular check.

My first read through on this was that the PCs have to succeed at 3 skill checks, and only 2 aids + primary can be used. Failures wouldn't count and they get through after succeeding three times. The thought behind that is the line "requiring the PCs to succeed at three Hard Knowledge (dungeoneering) or Survival checks.", assuming that is the criteria for moving on.

On reading it through again though, I am not sure if maybe that is supposed to be read as "requiring the PCs to attempt three Hard Knowledge (dungeoneering) or Survival checks.", where they get through regardless but suffer up to three sets of damage from failing.

It doesn't matter if the table has someone who is an expert in the relevant skills, but my table is going to have a lot of trouble passing these checks. They can probably make it through with aid, but I think will probably need a 14+ roll for each success unless I missed additional buffs they can pull in somewhere.

How are people planning to run this?

Grand Lodge

Was thinking about it for a bit, but given you're saying that they have 66 percent chances of missing the check, I would just shortcut that sequence and make 3 characters take the listed amount of damage, two times.

But I'd think there's better ways to deal with that


Venture Lieutenant, Play by Post (online)

I am having to remove a player who has not posted for 2 weeks. I'll be adding in a pregen to get to 4 players. I'm waiting until the end of the current combat to make the change to avoid being too disruptive.


Fortunately it looks like I did miss a few abilities that were relevant and they're going to be able to get through by taking 10, so no issue getting stuck in the caves for my table.

Silver Crusade

Down the Blighted Path | #8-03 Captives tof Toil

Status board is lagging behind as it indicates the Vault still undiscovered. Does anyone else feel thats a problem?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

I'll update it.


Venture Lieutenant, Play by Post (online)

I have added in a pregen to keep my table at 4 characters. It's looking likely that I may have to do that again, because I have someone else who has not posted for a week.

To keep life simple, I am assuming that the pregen has the mass planar adaptation and any advantages from conditions declared before, if that's OK.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Sounds reasonable to me.

It looks like only Mike...R's table has yet to get through H1; I don't know how many clues they were able to get yet. Of the 30 puzzle box successes+clues from Part 2 required, we have four, so there's a bit to go yet.


It's looking like my table should have H1 wrapped up by tomorrow (I've been having to do a fair amount of botting after 24 hours). They found 2 clues which should help with that total once I report it.

Incidentally, I'm going to be traveling on the 27th and 28th of October so my table is likely to need a backup GM on those dates if the game is still running then.


GM Mike...R wrote:
Incidentally, I'm going to be traveling on the 27th and 28th of October so my table is likely to need a backup GM on those dates if the game is still running then.

Just to follow up on this it looks like I'll be away for part of the 26th and then on the 27th and 28th, so my table will need backup coverage for that period.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

We'll most likely still be going then. GM Phillipe, can you handle that?


My table also has some PCs working on solving the puzzle while the others are fighting. Given that the number of successes we report is based on the number of successful skill checks performed on the one round's worth of skill checks between the combats (i.e. 1 success for 1 successful skill check, 2 successes if the number of successful skill checks is half the number of PCs and 3 successes if the number of successful skill checks is equal to the number of PCs) should I report the number of in combat successes based on the number of successful skill checks each round, or over the course of the whole combat? (I suspect with the latter option, there is the risk that they could end up getting significantly more skill successes over the combat than they need for the maximum 3 success points. Although I guess that could be mitigated by making it clear when they reach the 3 success point that they have reached the maximum number of successes for the current combat)

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