
Alessandria Ogniram |

Ignoring Alessandria does very little to dim her wrath, and she continues pouring fire into the frenzied loggers.
Blazing Wave: 5d8 ⇒ (5, 1, 2, 5, 5) = 18 Basic Ref DC 22, +3 Weakness

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Stomping his foot just before the crazed loggers attack Kilitsi, Gentlestorm summons vines that wrap around the minotaur protectively cocooning her from the oncoming attacks.
Hidebound reaction to an ally being subject to a strike within 40ft. 5 physical(except adamantine) until the start of kili's turn
Not sharing Alessandria's bloodlust Gentlestorm does his best to incapacitate the oncoming raging loggers, dropping his spear in favor of a close range dagger with mixed results.
Dagger(nonlethal): 1d20 + 12 - 2 ⇒ (8) + 12 - 2 = 18
Slashing: 1d4 + 2 ⇒ (3) + 2 = 5
Dagger(nonlethal): 1d20 + 8 - 2 ⇒ (9) + 8 - 2 = 15
Slashing: 1d4 + 2 ⇒ (3) + 2 = 5
free drop longspear, interact draw dagger, strike x2

Kilitsi |

So I think I'd still have been down to dying, so wounded 1 and awake after Wispil's action, with 11 hp
HP 11/75 {31 after my turn)
AC 22
Fort +12, Ref +12, Will +9; Ancestral Geometry roll: 5 (Fort)
Hero points: 1
Effects: Wounded 1
Kilitsi groans as she wakes, confused at first about where she is and what's happening. The sound of combat quickly alerts her, though. With her free hand, she grabs and eats the berry, before gesturing with her other hand. Thick slabs of stone rise around her, tilting over to crush her attackers.
Eat berry, Raise Slabs!
3d4 + 11 ⇒ (4, 4, 1) + 11 = 20
Raise Slabs [two-actions] (earth, divine) Frequency once per day; Effect Thick slabs of stone rise around you before tilting over. You deal 3d6 bludgeoning damage (+1d6 at 7th level and every 2 levels thereafter) to all adjacent creatures (basic Reflex against your class DC or spell DC, whichever is higher). On a critical failure, the creature is also knocked prone. Reflex (DC 21): 3d6 ⇒ (3, 5, 2) = 10

DM Brainiac |

Reflex vs Blazing Wave: 1d20 + 12 ⇒ (18) + 12 = 301d20 + 12 ⇒ (18) + 12 = 30
Reflex vs Raise Slabs: 1d20 + 12 ⇒ (19) + 12 = 311d20 + 12 ⇒ (14) + 12 = 26
One of the loggers manages to dodge Alessandria's flames and Kilitsi's falling slabs, but the other one gets burned and smacked and falls to the ground, unconscious. The black ichor drains away.
The last loggers standing avoids Gentle Storm's dagger as she continues to assault Kiltisi. Luckily, the minotaur avoids her attacks!
Bite, Fist: 1d20 + 14 ⇒ (7) + 14 = 211d20 + 10 ⇒ (3) + 10 = 131d20 + 6 ⇒ (6) + 6 = 12

Wispil Higgins |

The angry goose makes a tree grow next to Kilitsi and fires one of the branches right at the remaining logger.
Protector Tree, Blast
blast: 1d20 + 13 ⇒ (1) + 13 = 14 for bludgeoning: 2d8 ⇒ (2, 6) = 8
Protector Tree (3rd Rank)
A Medium tree suddenly grows in an unoccupied square within range. The tree has AC 10 and 30 Hit Points. Whenever an ally adjacent to the tree is hit by a Strike, the tree interposes its branches and takes the damage first. Any additional damage beyond what it takes to reduce the tree to 0 Hit Points is dealt to the original target. The tree isn't large enough to impede movement through its square.
If the tree is in soil and survives to the end of the spell's duration, it remains as an ordinary, non-magical tree and continues to grow and thrive. The GM might determine that the tree disappears immediately in certain inhospitable situations.

Kilitsi |

HP 36/75
AC 22
Fort +12, Ref +12, Will +9; Ancestral Geometry roll: 5 (Fort)
Hero points: 1
Effects:
Kilitsi curls her lip as she tries to end the threat of the last logger. But still feeling the pain of her wounds -- which she feels like were nearly much worse if not for Gentle Storm's help -- she struggles to hit. She steps away, hoping the logger will follow and trigger a Reactive Strike.
Strike x2 (both nonlethal), Step (but trying to stay near the tree)
Greataxe (sweep): 1d20 + 16 - 2 ⇒ (6) + 16 - 2 = 20
Slashing (+2 vs. last creature to damage me in my last turn): 2d12 + 4 ⇒ (12, 10) + 4 = 26
Greataxe, iterative: 1d20 + 16 - 5 - 2 ⇒ (3) + 16 - 5 - 2 = 12
If triggered:
Greataxe (sweep), Reactive Strike: 1d20 + 16 - 2 ⇒ (3) + 16 - 2 = 17
Slashing (+2 vs. last creature to damage me in my last turn): 2d12 + 4 ⇒ (2, 2) + 4 = 8
Oof. Awful rolls

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Letting loose a ferocious caterwaul while engaged in melee Gentlestorm tries to capitalize on Kilitsi's distraction to incapacitate the last logger.
Demoralize: 1d20 + 8 ⇒ (6) + 8 = 14
Dagger(nonlethal): 1d20 + 12 - 2 ⇒ (2) + 12 - 2 = 12
Slashing: 1d4 + 2 ⇒ (2) + 2 = 4
Dagger(nonlethal): 1d20 + 8 - 2 ⇒ (15) + 8 - 2 = 21
Slashing: 1d4 + 2 ⇒ (4) + 2 = 6
off-guard should help, but doubt that demoralize lands lol

Alessandria Ogniram |

With a snort of disgust, Alessandria finally acquiesces to her companions' tactics and cools the flames clustering around her into a heap of congealed remnants
Coal Hammer: 1d20 + 13 - 2 ⇒ (20) + 13 - 2 = 31
Nonlethal Bludgeoning: 2d6 + 8 ⇒ (6, 4) + 8 = 18 +Weakness
Coal Hammer: 1d20 + 9 - 2 ⇒ (2) + 9 - 2 = 9
Nonlethal Bludgeoning: 2d6 + 8 ⇒ (1, 4) + 8 = 13 +Weakness, probably irrelevant though

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Checking on the loggers Gentlestorm assesses that with the substance gone from them they are likely nolonger going to fight them.
But he looks at the others, "Be prepared." moving over to the first to fall he places a hand and channels the faintest bit of healing magic into the poor sod to wake them.
heal: 1d8 ⇒ 1
lmao spell slot check. 2 1st, 1 2nd, 2 3rd remain

DM Brainiac |

The man wakes up with a groan, holding his head. "Ow. Ugh. W-what happened? Where am I?" He is confused, but not hostile. He answers your questions to the best of his ability, but he seems to have no recollection of anything from the past few days. He has no idea what happened to the trio, the rest of their crew, or Deegs Aggraive himself.

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When the man seems to have no answers for them Gentlestorm huffs and points to the two other loggers.
"You and yours have likely disturbed something ancient and caused a lot of issues. Stay here guard them with your life, if you yet live when we return, perhaps that is the forest telling us it was wise to spare you and we will take you back to your camp then. If you perish, then know it is a mercy in comparisson to the damage you have caused."
The vines and brambles that made the protective wall slither back to their resting places in the loam and around trees soon enough leaving the qay clear for them to continue.

DM Brainiac |

The logger nods nervously, acceding to Gentle Storm's request. You continue on along the trail. The Grove of Tears itself is only a mile further ahead.
An enormous tree looms over a clearing filled with wildflowers and surrounded by young saplings. Lounging beneath the tree’s boughs are a dozen woodcutters and scouts, eating from the fruit offered to them by a beautiful young woman carrying an overflowing basket.

Wispil Higgins |

Wispil scoffs at the scene. "Oh, a pleasant young lady offering you fruit in the middle of the 'Grove of Tears.' Perfectly safe, I'm sure." He holds one wing up to his face. "I know we are trying to establish peace here, but these scouts...have little sense of self-preservation."

Alessandria Ogniram |

"This can't be as bucolic as it seems... Can it?"
Perception: 1d20 + 11 ⇒ (3) + 11 = 14

Wispil Higgins |

Wispil saunters into the clearing, "Hey, what's going on here? Who said you could wander this far into our forest?"

DM Brainiac |

As Wispil enters the grove, the illusion shatters, revealing the grove to be a lifeless scar and the seemingly peaceful loggers to be crawling aimlessly about the clearing, consumed by rage and lashing out at anything that comes near. There is no sign of the woman. The tree at the center of the grove is a twisted husk, its leafless branches stretched overhead like skeletal arms. A sorrowful chill emanates from the tree!
Gentle Storm: 1d20 + 15 ⇒ (15) + 15 = 30
Kilitsi: 1d20 + 9 ⇒ (15) + 9 = 24
Wispil: 1d20 + 9 ⇒ (12) + 9 = 21
Enemies: 1d20 + 13 ⇒ (13) + 13 = 26
Gentle Storm may act first! The loggers are harmless, but there are two separate haunts here, representing the spirits of two dryads who died long ago. The first, Myristica's Despair, can be disabled with the following checks: 22 Nature (trained) to tame the primal energy, DC 23 Diplomacy (trained) to console the dryad, DC 24 Occultism (trained) to identify and heal the emotional wounds; three successes are required to disable the haunt.
The second haunt, Sarracenia's Ire, can be disabled with the following checks: DC 22 Nature (trained) to tame the primal energy, DC 24 Religion (trained) to suppress the haunt, DC 25 Diplomacy (trained) to console the dryad; three successes are required to disable the haunt.

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With the illusion broken Gentlestorm immediately begins attempting to quell the primal energies within the wrathful dryads.
"Becalm spirits of the woodlands, we come to soothe and renew."
Nature(Myristica): 1d20 + 12 ⇒ (10) + 12 = 22
not sure what to do with my third atm

DM Brainiac |

The sorrow from the tree diminishes slightly, but then it surges outward. In addition, rage threatens to overwhelm both Alessandria and Kilitsi.
The floating form of a spectral dryad manifests in the air next to the tree. Her features are twisted in rage. She glares down at you, watching while you struggle with the haunts.
Everybody must attempt a DC 23 Will save against the despair. Alessandria and Kilitsi must also attempt a DC 23 Will save against the rage.
Failure: The creature is dazzled for 1 round and takes2d6 mental damage.
Critical Failure: The creature takes 2d6 mental damage, plus 2d6 persistent mental damage. While taking this persistent damage, they are dazzled.
Failure: The creature is confused for 1 round.
Critical Failure: For 1 round, the creature is confused, is stupefied 1, and gains a +4 status bonus to damage rolls.

Wispil Higgins |

Will: 1d20 + 12 ⇒ (5) + 12 = 17
mental: 2d6 ⇒ (4, 2) = 6
"Well. This is more what I expected. Down with you dryad! Into the earth, sleep quietly."
Nature (Myristica): 1d20 + 10 ⇒ (14) + 10 = 24
Channel Elements, Disable

Kilitsi |

Will (expert), bravery: 1d20 + 9 ⇒ (4) + 9 = 13
Will (expert), bravery: 1d20 + 9 ⇒ (14) + 9 = 23
Mental: 2d6 ⇒ (5, 3) = 8
HP 65/75
AC 22
Fort +12, Ref +12, Will +9; Ancestral Geometry roll: xx (Reflex/Will/Fort)
Hero points: 2
Effects:
"Oh, no, like what did you do, Wispil? It was so pretty until you had to go and, like, ruin it for everyone!" Kilitsi wails.
She quickly recovers from the despair, however, and sets about making things right. "Please, spirits, take your rest."
Nature (expert): 1d20 + 9 ⇒ (2) + 9 = 11 Yikes. Crit fail, so it could trigger the despair dryad again.
Mental: 2d6 ⇒ (1, 1) = 2
Flat (DC 15): 1d20 ⇒ 17

Alessandria Ogniram |

Despair holds no power over Alessandria and Rage is a weapon she has learned to keep sheathed. However, that tightly leashed rage within her makes it hard for her to open herself up to the flow of natural energies she needs to bring forth more than fire.
Will (vs. Mental): 1d20 + 13 + 1 ⇒ (15) + 13 + 1 = 29
Will (vs. Mental): 1d20 + 13 + 1 ⇒ (4) + 13 + 1 = 18
Hero Point!: 1d20 + 13 + 1 ⇒ (18) + 13 + 1 = 32
Nature: 1d20 + 11 ⇒ (4) + 11 = 15

DM Brainiac |

Wispil is able to continue to weaken the sorrowful haunt, but the rest of you struggle to do so. Both haunts lash out again, filling you with despair and rage.
Everybody must attempt a DC 23 Will save against the despair. Alessandria and Kilitsi must also attempt a DC 23 Will save against the rage.
The spectral dryad lets out an angry growl. "The humans' greed knows no bounds. We will destroy all that they try to build!" She phases into the withered tree, which animates and swings a heavy branch at Kilitsi, scoring a critical hit!
Branch: 1d20 + 20 ⇒ (13) + 20 = 33
Damage: 2d12 + 9 ⇒ (1, 3) + 9 = 131d6 ⇒ 6
26 bludgeoning and 12 void damage to Kilitsi!

Wispil Higgins |

Will (Despair): 1d20 + 12 ⇒ (5) + 12 = 17
mental: 2d6 ⇒ (3, 4) = 7
Though he sympathizes with the haunt, there's no reason for these nature spirits to be attacking him and his friends.
"Hey, look! I'm on your side, lady."
Nature (Myristica): 1d20 + 10 ⇒ (14) + 10 = 24
He also encourages a tasty berry to grow at Kilitsi's feet.
Berry heals 3d4+11, and gives resist void 6
Disable, Fresh Produce

Kilitsi |

Will (expert), bravery: 1d20 + 9 ⇒ (19) + 9 = 28
Will (expert), bravery: 1d20 + 9 ⇒ (14) + 9 = 23
HP 42/75
AC 22
Fort +12, Ref +12, Will +9; Ancestral Geometry roll: xx (Reflex/Will/Fort)
Hero points: 2
Effects:
Reeling from the pain of the blow, Kilitsi doesn't even notice the dryads attempts to affect her emotions. She gulps down a berry and tries to calm Myristica. "It's not that bad! At least you're not being attacked by angry dryads!"
Nature (expert) to Disable Myristica: 1d20 + 9 ⇒ (15) + 9 = 24
3d4 + 11 ⇒ (2, 1, 1) + 11 = 15

Alessandria Ogniram |

It is only through the hunter's focus of Cernunnos that Alessandria keeps to her target, turning the waves of emotion back on the strange apparition, before withdrawing to brief safety.
Will (vs. Mental): 1d20 + 13 + 1 ⇒ (14) + 13 + 1 = 28
Will (vs. Mental (Guidance)): 1d20 + 13 + 1 + 1 ⇒ (1) + 13 + 1 + 1 = 16
Sigh, last Hero Point: 1d20 + 13 + 1 + 1 ⇒ (8) + 13 + 1 + 1 = 23
Nature: 1d20 + 11 ⇒ (14) + 11 = 25
Then trot out of range

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will(dc23): 1d20 + 14 ⇒ (4) + 14 = 18
Nature(Myristica): 1d20 + 12 ⇒ (1) + 12 = 13
double Bruh
Not seeing much way to argue the fallen dryad's points given what he's seen so far Gentlestorm's own thoughts stumble as he's not able to make much effort towards soothing the spirit.
He shuffles away for now hoping the movement will jog his mind as to how to settle their emotions.

DM Brainiac |

You are able to fully quell the sorrowful dryad's spirit. You weaken the second spirit, but its rage still simmers.
The possessed tree continues to whomp Kilitsi, laying her low with a mighty blow!
Branch: 1d20 + 20 ⇒ (16) + 20 = 36
Damage: 2d12 + 9 ⇒ (7, 12) + 9 = 281d6 ⇒ 6
56 bludgeoning and 12 void damage to Kilitsi! She's down at dying 2.

Wispil Higgins |

"Scram you menace!" Wispil squawks at the spirit as he heals the fallen minotaur.
Dash of Herbs, Fly (to touch range on Kilisi)
Dash (Injury): 2d10 + 4 ⇒ (4, 10) + 4 = 18

Alessandria Ogniram |

Alessandria's rage at Kilitsi's fall is far from helpful in soothing the savage tree...
Nature: 1d20 + 11 ⇒ (1) + 11 = 12

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damage from despair last round: 2d6 ⇒ (2, 1) = 3
dazzled 1 fell off which means can heal kili as well but these crits have been Nuts
Nature(Rage): 1d20 + 12 ⇒ (7) + 12 = 19
Gentlestorm moves towards Kilitsi after clearing his eyes, "Sister of the forest you must calm yourself, we are dealing with the children of man and will show them the error of their ways, you need to rest and be gone of this place."

Kilitsi |

HP 18/75
AC 22
Fort +12, Ref +12, Will +9; Ancestral Geometry roll: xx (Reflex/Will/Fort)
Hero points: 2
Effects: Wounded 1
Awake again, Kilitsi groans as she reaches for her ax. "That was not nice. I'm going to, like, take this primal energy and shove it up your you-know-where!"
Interact to grab ax, Disable (since I don't need to be standing for that!)
Nature (expert): 1d20 + 9 ⇒ (10) + 9 = 19 Oof. We could use some better rolls.

DM Brainiac |

The spirit's rage continues to infect your minds as the dryad possessing the tree whomps Kilitsi again! "You raise axes against us, just like the humans!" the ghostly voice shrieks.
Branch: 1d20 + 20 ⇒ (4) + 20 = 24
Damage: 2d12 + 9 ⇒ (1, 12) + 9 = 221d6 ⇒ 6
22 bludgeoning and 6 void damage to Kiltisi. I think she's down again at dying 2 since she was wounded 1.

Wispil Higgins |

"Calm down, you deranged tree!" Wispil shouts. "Dig those roots deep and go to sleep!"
Nature (Sarracenia's Ire): 1d20 + 10 ⇒ (3) + 10 = 13
He lays a wing on Kilitsi, healing the mintaur once more.
Ocean's Balm
heal: 3d8 ⇒ (6, 3, 3) = 12

Kilitsi |

HP 12/75
AC 22
Fort +12, Ref +12, Will +9; Ancestral Geometry roll: xx (Reflex/Will/Fort)
Hero points: 2
Effects: Wounded 2
Kiltsi groans as she blacks out again for a second. "Maybe you deserve it?" she says, staggering to her feet and moving away.
Stand, Stride x2 (it would kill me with a crit, which it can get pretty easily, so trying to get out of range)

Alessandria Ogniram |

"I feel your rage, but you must know that we are not its cause! We would see this place kept safe and cleansed, but you must be still in your wrath!"
Nature: 1d20 + 10 ⇒ (13) + 10 = 23
And gonna enter her Tenacious Stance for some extra temp

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Gentlestorm slathers kilitsi with some healing plaster, before taking the form of a bear and preparing to charge in at the dryad.
Healing plaster(dc 15): 1d20 + 12 + 1 ⇒ (5) + 12 + 1 = 18
Heal(Kilitsi): 2d8 ⇒ (1, 4) = 5
"Set her aflame then and feed the generations to come with her ashes."

DM Brainiac |

Alessandria quells the rage of the second dryad spirit. As Kilitsi retreats, Gentle Storm transforms into a bear as he prepares to enter melee.
The final angry spirit emerges from the tree, flying at Gentle Storm. She reaches out, but fails to hit the druid!
Lignifying Hand: 1d20 + 18 ⇒ (1) + 18 = 191d20 + 13 ⇒ (6) + 13 = 19

Wispil Higgins |

"Now, that's what I'm talking about!"
Derverse as always, the goose blasts the tree with ice.
blast: 1d20 + 13 ⇒ (12) + 13 = 25 for cold: 2d8 + 4 ⇒ (3, 6) + 4 = 13
blast: 1d20 + 13 - 5 ⇒ (13) + 13 - 5 = 21 for cold: 2d8 ⇒ (3, 6) = 9

Kilitsi |

HP 17/75
AC 22
Fort +12, Ref +12, Will +9; Ancestral Geometry roll: xx (Reflex/Will/Fort)
Hero points: 2
Effects: Wounded 2
Still, badly hurt, Kilitsi pulls out her bow and fires a couple of arrows at the spirit. Despite not being the weapon she's most used to, her aim is true and deadly. "See how you like it!" she calls out.
Composite shortbow (range 60 feet, reload 0, deadly d10, propulsive): 1d20 + 12 ⇒ (20) + 12 = 32
Piercing: 1d6 + 2 ⇒ (5) + 2 = 7
Crit! Additional deadly damage: 1d10 ⇒ 9
Composite shortbow (range 60 feet, reload 0, deadly d10, propulsive): 1d20 + 12 - 5 ⇒ (10) + 12 - 5 = 17
Piercing: 1d6 + 2 ⇒ (1) + 2 = 3

Alessandria Ogniram |

Alessandria reignites the air around herself and harasses the emerging spirit with a winged flame.
Flying Flame: 3d8 ⇒ (2, 6, 6) = 14Basic Ref DC 22

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Jaws: 1d20 + 14 ⇒ (1) + 14 = 15Piercing: 2d8 + 5 ⇒ (8, 8) + 5 = 21
Jaws: 1d20 + 9 ⇒ (14) + 9 = 23Piercing: 2d8 + 5 ⇒ (7, 5) + 5 = 17
Claws Rip and tear: 1d20 + 6 ⇒ (1) + 6 = 7Slashing; bleed: 1d8 + 5 ⇒ (6) + 5 = 111d6 ⇒ 4
Gentle Bear rushes at the tree tearing at it with his powerful jaws trying to get at the woodland spirit inside.

DM Brainiac |

Reflex: 1d20 + 16 ⇒ (16) + 16 = 32
The dryad spirit evades Alessandria's flames, but she takes hits from Wispil and Gentle Storm, and Kilisti lands a critical hit! Shrieking with fury, the dryad lashes out at Gentle Storm again, this time scoring a hit.
Lignifying Hand: 1d20 + 18 ⇒ (7) + 18 = 251d20 + 13 ⇒ (8) + 13 = 211d20 + 8 ⇒ (11) + 8 = 19
Damage: 2d8 + 7 ⇒ (8, 6) + 7 = 21
21 void damage to Gentle Storm, who must attempt a DC 24 Fortitude save against Lignify.
ignify (incapacitation, primal, transmutation) The touch of a waldgeist transforms flesh into wood. A living creature damaged by the waldgeist's lignifying hand Strike must succeed at a DC 24 Fortitude save or become slowed 1 (or slowed 2 on a critical failure). Further failed saves against lignify increases the slowed condition. Once a creature's actions are reduced to 0 by lignify, that creature becomes petrified, except they're transformed into wood instead of stone.

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Fort(24): 1d20 + 12 ⇒ (2) + 12 = 14
Heroic Fort(24): 1d20 + 12 ⇒ (14) + 12 = 26
Nimble dodge would mean it Just hits me still sadly
Jaw: 1d20 + 14 ⇒ (11) + 14 = 25
Piercing: 2d8 + 5 ⇒ (7, 4) + 5 = 16
Claws R+T: 1d20 + 10 ⇒ (6) + 10 = 16
Slashing; bleed: 1d8 + 5 ⇒ (8) + 5 = 131d6 ⇒ 2
Claws: 1d20 + 6 ⇒ (17) + 6 = 23
Slashing: 1d8 + 5 ⇒ (3) + 5 = 8
Taking the dangerous hit directly, the thick hide and fatty layers of his new robust form allow Gentle Storm to shrug off the effects of the Dryad's cursing touch. He leans into the fury of the beast and continues his assault.
57/68 hp no more temp hp, strike, strike(rip and tear), strike(no rip and tear cause previous missed I believe) down to 1/3 hero points

Wispil Higgins |

"Eat wintery wind, you tree!"
blast: 1d20 + 13 ⇒ (14) + 13 = 27 for cold: 2d8 + 4 ⇒ (4, 7) + 4 = 15
blast: 1d20 + 13 - 5 ⇒ (2) + 13 - 5 = 10 for cold: 2d8 ⇒ (4, 5) = 9

Kilitsi |

HP 17/75
AC 22
Fort +12, Ref +12, Will +9; Ancestral Geometry roll: xx (Reflex/Will/Fort)
Hero points: 2
Effects: Wounded 2
"And wood, even!" Kilitsi says. "Let's see how you like it!"
She fires more arrows at the tree spirit, trying to remember what she knows about them.
Combat Assessment, Exacting Strike (on a failure, attack doesn’t count toward MAP), Strike
Composite shortbow (range 60 feet, reload 0, deadly d10, propulsive): 1d20 + 12 ⇒ (7) + 12 = 19
Piercing: 1d6 + 2 ⇒ (6) + 2 = 8
Lore (wild mimic) (trained) to Recall Knowledge (+2 if Strike was a critical hit): 1d20 + 7 ⇒ (11) + 7 = 18 When you succeed at a Wild Mimic Lore to Recall Knowledge, you gain a +1 circumstance bonus to your saving throws against the next attack or ability that the subject of your Recall Knowledge targets you with.
Composite shortbow (range 60 feet, reload 0, deadly d10, propulsive): 1d20 + 12 - 5 ⇒ (4) + 12 - 5 = 11
Piercing: 1d6 + 2 ⇒ (5) + 2 = 7
Composite shortbow (range 60 feet, reload 0, deadly d10, propulsive): 1d20 + 12 - 5 ⇒ (14) + 12 - 5 = 21
Piercing: 1d6 + 2 ⇒ (2) + 2 = 4

Alessandria Ogniram |

Alessandria whips a javelin of fire straight at the spirit, letting the flames take flight of their own accord once the initial deadly impulse has run it through.
Kinetic Blast: 1d20 + 13 ⇒ (20) + 13 = 33
Fire: 2d8 + 4 ⇒ (4, 3) + 4 = 11 So 22+3 Weakness to Fire
Flying Flame: 3d8 ⇒ (7, 1, 1) = 9 Basic Ref DC 22, +3 Weakness to Fire