Aurumvorax

Gentle Storm's page

227 posts. Organized Play character for Azil.


Full Name

Vah'wam the Gentle Storm.

Race

Catfolk Druid 9 | DC: 27 | Resistances: Poison 4 | Special: Trap Finder

Classes/Levels

HP 107/107| AC 26 (27)| F+15 R+17 W+17 |P+17(19init) | Hero 1/3 | Reactions:Gentle Landing, nimble dodge| Conditions:| Exploration: Avoid Notice+Scout

Strength 14
Dexterity 18
Constitution 14
Intelligence 12
Wisdom 18
Charisma 10

About Gentle Storm

Ht:6'6" Wt: 272 lbs, fluffy
Low-light vision, Scent 30ft
Background: Plant Whisperer
Key: Wisdom
◆ ◇ ↩️
Defense: +1 Status bonus against Poisons
Leaf Weave

Offense:

Animal form Attack:

[dice=attack]1d20+18[/dice]
[dice=damage type]1d?+9[/dice]

Long Spear:

[dice=Longspear]1d20+13[/dice]
[dice=Piercing]1d8+2[/dice]

Dagger:

[dice=attack]1d20+15[/dice]
[dice=Slashing]1d4+2[/dice]

Sling:

[dice=Slingstone]1d20+15[/dice]
[dice=Bludgeoning]1d6+1[/dice]

Spell attack template:

[dice=attack]1d20+17[/dice]
[dice=damages]?d?[/dice]

Training:

Equipment
Unarmed/Simple: T
Unarmored, up to medium armor: T
Druid Class DC: T
Primal Spells: E

Skills
+15 Acrobatics: T
+13(21)anim (22)dino Athletics: T
+11 Diplomacy: T
+11 Intimidation: T
+12 Lore: Plant: T
+19 Medicine: M
+18 Nature: E
+19 Stealth: M
+17 Survival: E
+15 Thievery: T

Ancestry/Archetype/Class features:

Low-Light Vision- You can see in dim light as though it were bright light, so you ignore the concealed condition due to dim light.

Land on your Feet- When you fall, you take only half the normal damage and don't land prone.

Imprecise Scent- You gain imprecise scent with a range of 30 feet. This means you can use your sense of smell to determine a creature's location. The GM will usually double the range if you're downwind from the creature or halve the range if you're upwind.

In addition, you gain a +2 circumstance bonus to Track a creature or object if you've smelled it before.

Surprise Attack- You spring into combat faster than foes can react. On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven't acted are off-guard to you.

Anathema- Become fully domesticated by the temptations of civilization. (This doesn’t prevent you from buying and using processed goods or staying in a city for an adventure, but you can never come to rely on these conveniences or truly call such a place your permanent home.)

Wildsong- You know the Wildsong, a secret language known only within druid orders, in addition to any languages you know through your ancestry. The Wildsong is a melodic and tonal language sounding more like animal calls than a spoken tongue, and its alphabet involves fractals and spirals, like the arrangement of a seashell's chambers, a snowflake's crystals, or a fern's fronds. Teaching the Wildsong to non-druids is anathema.

Voice of Nature-Plant Empathy
Untamed Form
Perception Expertise- You remain alert to threats around you. Your proficiency rank for Perception increases to expert.
Fortitude Expertise- Adventures have made your physique more hardy. Your proficiency rank for Fortitude saves increases to expert.
Reflex Expertise- You've honed your ability to dodge dangers. Your proficiency rank for Reflex saves increases to expert.





Gear:
Bulk carried:4.4 Limits: 7enc 12max
Weapons
Long Spear
Dagger
Sling

Consumables
Sling bullets X 20

Adventuring gear
Adventuerer's Pack
Holly and Mistletoe

Misc
Cold Iron chunk

Cash: 5gp, 7sp, 8cp

Invested Items(currently):

6/10
Shapespeak Mask
Coyote Cloak
Handwraps of Mighty Blows+1
Eye Slash
Memoir Map
Wayfinder- Pearly White Spindle Slotted

Backstory:

Quirks:

Description: