Aurumvorax

Gentle Storm's page

203 posts. Organized Play character for Azil.


Full Name

Vah'wam the Gentle Storm.

Race

Catfolk Druid 8 | DC: 26 | Resistances: Poison 4 | Special: Trap Finder

Classes/Levels

HP 96/96| AC 25 (26)| F+14 R+16 W+16 |P+16(18init) | Hero 2/3 | Reactions:Gentle Landing, nimble dodge| Conditions:| Exploration: avoid notice

Strength 14
Dexterity 18
Constitution 14
Intelligence 12
Wisdom 18
Charisma 10

About Gentle Storm

Ht:6'6" Wt: 272 lbs, fluffy
Low-light vision, Scent 30ft
Background: Plant Whisperer
Key: Wisdom
◆ ◇ ↩️
Defense: +1 Status bonus against Poisons
Leaf Weave

Offense:

Animal form Attack:

[dice=attack]1d20+16[/dice]
[dice=damage type]1d?+9[/dice]

Long Spear:

[dice=Longspear]1d20+12[/dice]
[dice=Piercing]1d8+2[/dice]

Dagger:

[dice=attack]1d20+14[/dice]
[dice=Slashing]1d4+2[/dice]

Sling:

[dice=Slingstone]1d20+12[/dice]
[dice=Bludgeoning]1d6+1[/dice]

Spell attack template:

[dice=attack]1d20+16[/dice]
[dice=damages]?d?[/dice]

Training:

Equipment
Unarmed/Simple: T
Unarmored, up to medium armor: T
Druid Class DC: T
Primal Spells: E

Skills
+14 Acrobatics: T
+12(18)anim (19)dino Athletics: T
+10 Diplomacy: T
+10 Intimidation: T
+11 Lore: Plant: T
+18 Medicine: M
+16 Nature: E
+18 Stealth: M
+14 Survival: T
+14 Thievery: T

Ancestry/Archetype/Class features:

Low-Light Vision- You can see in dim light as though it were bright light, so you ignore the concealed condition due to dim light.

Land on your Feet- When you fall, you take only half the normal damage and don't land prone.

Imprecise Scent- You gain imprecise scent with a range of 30 feet. This means you can use your sense of smell to determine a creature's location. The GM will usually double the range if you're downwind from the creature or halve the range if you're upwind.

In addition, you gain a +2 circumstance bonus to Track a creature or object if you've smelled it before.

Surprise Attack- You spring into combat faster than foes can react. On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven't acted are off-guard to you.

Anathema- Become fully domesticated by the temptations of civilization. (This doesn’t prevent you from buying and using processed goods or staying in a city for an adventure, but you can never come to rely on these conveniences or truly call such a place your permanent home.)

Wildsong- You know the Wildsong, a secret language known only within druid orders, in addition to any languages you know through your ancestry. The Wildsong is a melodic and tonal language sounding more like animal calls than a spoken tongue, and its alphabet involves fractals and spirals, like the arrangement of a seashell's chambers, a snowflake's crystals, or a fern's fronds. Teaching the Wildsong to non-druids is anathema.

Voice of Nature-Plant Empathy
Untamed Form
Perception Expertise- You remain alert to threats around you. Your proficiency rank for Perception increases to expert.
Fortitude Expertise- Adventures have made your physique more hardy. Your proficiency rank for Fortitude saves increases to expert.
Reflex Expertise- You've honed your ability to dodge dangers. Your proficiency rank for Reflex saves increases to expert.





Gear:
Bulk carried:4.4 Limits: 7enc 12max
Weapons
Long Spear
Dagger
Sling

Consumables
Sling bullets X 20

Adventuring gear
Adventuerer's Pack
Holly and Mistletoe

Misc
Cold Iron chunk

Cash: 5gp, 7sp, 8cp

Invested Items(currently):

6/10
Shapespeak Mask
Coyote Cloak
Handwraps of Mighty Blows+1
Eye Slash
Memoir Map
Wayfinder- Pearly White Spindle Slotted

Backstory:

Quirks:

Description: