ORCy Beginner Box (Inactive)

Game Master Luna C

Tamily Tanderveil, proprietress of the Otari Fishery
Under the Otari Fishery


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Skills:
Acrobatics +1, Athletics +6, Diplomacy +4, Intimidation +4, Lore: Orc +3, Lore: Warfare +3, Medicine +5, Nature +5, Religion +5, Survival +5
Warpriest 1
Stats:
HP 22/22 | AC 18(20) | F+7 R+4 W+7 | Perc +5 | Speed 25'

Grolugh looks stymied--moving quietly and disabling traps are simply not his strengths. He walks up to Risk and taps him, muttering a spell. "That may help in your attempts," he says to the bard.

1 Action Stride, 2 actions Forbidding Ward. +1 to AC, saves...but I dunno if 'saves vs the enemy' includes 'traps set by the kobolds'. That's up to the GM!


Otari Fishery Map

D'oh, just realized that Risk gets a turn before the first kobold turn. Risk, please post your turn :)

Horizon Hunters

Aiuvarin Orc | Bard 1 | Exploration Activity: Scout | Speed: 25 | AC: 16 | Hp: 19 | F: ±4 R:+4 W: +5 | Perception: +5 Skills: Deception/Diplomacy/Intimidation/Performance +7, Stealth +4, Arcana/Lore: Theatre/Occultism/Society +3 | Stats: Str +3, Dex +1, Con +1, Int 0, Wis 0, Cha +4

Risk runs in, avoiding the area Joli pointed out, drawing his weapon as he starts chanting is inspiring war chant

Stride ◆ Interact ◆ Courageous Anthem ◆


Skills:
Acrobatics +1, Athletics +6, Diplomacy +4, Intimidation +4, Lore: Orc +3, Lore: Warfare +3, Medicine +5, Nature +5, Religion +5, Survival +5
Warpriest 1
Stats:
HP 22/22 | AC 18(20) | F+7 R+4 W+7 | Perc +5 | Speed 25'

...I thought you were gonna disarm traps :D


Otari Fishery Map

I'd say traps are your enemy, even your nemesis, especially if you've got a low save! Also, normally, the kobolds would rush right in to the trapped area and it would be much comedy. But, well, it was pointed out to them! So they're going to use that knowledge.

The kobolds take note of the area Joli points out and deliberately avoid it! One of them moves to get line of sight on Risk Stride > and throws a spear at him!

Strike! >: 1d20 + 5 ⇒ (9) + 5 = 14

The spear narrowly misses, clattering off of the pillar and falling to the ground. The kobold then draws a second spear Interact >. The second kobold moves around the pillars Stride >, carefully avoiding the trapped area, and throws a spear at Joli!


Strike! >: 1d20 + 5 ⇒ (17) + 5 = 22
Strike! >: 1d20 ⇒ 4

Removing a die roll means the roll that came later in the post takes on the new roll's values. This first attack missed, so I'm going to maintain that reality.

The kobold stumbles with the spear, almost dropping it instead of throwing it, and it clatters noisily on the floor. The kobold then draws a second spear Interact >.

Damage report!:

Everyone: unharmed!

Tama's up next, then that third kobold off to the far right side.

Envoy's Alliance

Male human (Dromaar) fighter 1 | HP 21/21 | AC 18 | F +8 R +6 W +3 | Perc +6 (low-light vision) | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: - -

Tama, gripping his spear, charges into the fray! ◆ Raise Shield, ◆◆ Sudden Charge

Sudden Charge:
With a quick sprint, you dash up to your foe and swing. Stride twice. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Sudden Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.

If the kobold can take an attack of opportunity / Reactive Strike, go ahead! AC is currently 20.

Spear (E): 1d20 + 8 ⇒ (4) + 8 = 12 Hero Point: 1d20 + 8 ⇒ (2) + 8 = 10
Piercing Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Jiminy Criminy! This dice roller hates me, I am convinced...

Horizon Hunters

Aiuvarin Orc | Bard 1 | Exploration Activity: Scout | Speed: 25 | AC: 16 | Hp: 19 | F: ±4 R:+4 W: +5 | Perception: +5 Skills: Deception/Diplomacy/Intimidation/Performance +7, Stealth +4, Arcana/Lore: Theatre/Occultism/Society +3 | Stats: Str +3, Dex +1, Con +1, Int 0, Wis 0, Cha +4

I can attempt to Disarm the traps next round if it's wanted, I will war that I only have the +1 bonus from dex to Thievery though I don't have any ranks


Otari Fishery Map

The final kobold spends her turn laying a trap on the floor. Quick Trap >>>

Grolugh, Joli, and Risk may post their turns.

Envoy's Alliance

LG Dromaar (Rainkin) Barbarian Belkzen Slayer Bloodrager (Arcane) 6 | ◆◇↺ | Explore: Defend | (↺): Ferocity w/ 100 Victories
Stats:
AC 24 or 25 parry | ♥️ 100 + 9 temporary rage | Saves @ 13**/9*/12** | Perception @ 13** w/ lowlight | Speed 30 or 35 raging
☘️ ☑☑ | ✋✋ Merciful Bo Staff | ⚕ none

Joli - in full view of at least two of the kobolds - looks to see into which square the trap was lain…


Otari Fishery Map

Tama's shield with light illuminates the room, making it easy to see. The three squares west / southwest / south of the trapmaster have traps on them. They have red squares on them.

Envoy's Alliance

LG Dromaar (Rainkin) Barbarian Belkzen Slayer Bloodrager (Arcane) 6 | ◆◇↺ | Explore: Defend | (↺): Ferocity w/ 100 Victories
Stats:
AC 24 or 25 parry | ♥️ 100 + 9 temporary rage | Saves @ 13**/9*/12** | Perception @ 13** w/ lowlight | Speed 30 or 35 raging
☘️ ☑☑ | ✋✋ Merciful Bo Staff | ⚕ none

Joli hurls a flurry of stars at the kobold across the boobytrap trigger surface (They are all the same color!?), and races to the front of the bard, explaining to him that "Probably best not to attempt to disable kobold traps if you don't know what you are doing"

Shuriken (P, 0r, 20-ft; agile) w/ Anthem (+1/+1) vs Kobold: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 181d4 + 2 + 1 ⇒ (4) + 2 + 1 = 7
Shuriken (P, 0r, 20-ft; agile) w/ MAP (-4) w/ Anthem (+1/+1) vs Kobold: 1d20 + 7 - 4 + 1 ⇒ (9) + 7 - 4 + 1 = 131d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4

◇) Release to grip Bo Staff 1h
◆◆) Strike x2
◆) Stride


Otari Fishery Map

Joli hurls two throwing stars at the north kobold. The first strikes true, embedding itself in the kobold! The second follows the first one's path but the kobold quickly dodges out of the way as it bounces off of the pillar and lands harmlessly on the ground.


Skills:
Acrobatics +1, Athletics +6, Diplomacy +4, Intimidation +4, Lore: Orc +3, Lore: Warfare +3, Medicine +5, Nature +5, Religion +5, Survival +5
Warpriest 1
Stats:
HP 22/22 | AC 18(20) | F+7 R+4 W+7 | Perc +5 | Speed 25'

Grolugh lumbers into the room, spotting a kobold across from him.

He chants to his goddess and fires off a Divine Lance.

Spell Attack + CA: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25
for, Courageous A: 2d4 + 1 ⇒ (4, 4) + 1 = 9

As George Takei says, oh my.

Horizon Hunters

Aiuvarin Orc | Bard 1 | Exploration Activity: Scout | Speed: 25 | AC: 16 | Hp: 19 | F: ±4 R:+4 W: +5 | Perception: +5 Skills: Deception/Diplomacy/Intimidation/Performance +7, Stealth +4, Arcana/Lore: Theatre/Occultism/Society +3 | Stats: Str +3, Dex +1, Con +1, Int 0, Wis 0, Cha +4

Risk moves past joli next to Tama, continuing his chant. As he is moving he grips his sword with his second hand, swinging at the kobold as he arrives infront of him.

◆Stride ◆Sustain ◇grip sword ◆strike

Attack+CA: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16

hero point incase of failure: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23

2hand bastard sword+CA: 1d12 + 2 + 1 ⇒ (2) + 2 + 1 = 5


Otari Fishery Map

Grolugh's Divine Lance skewers the kobold across the trapped surface, a stream of golden light sticking out of its chest. It collapses in a heap of spears.

Risk, I don't think you have the actions to do all that. Interact to grip your sword with your second hand takes an action, it's not free. Am I missing something?

Horizon Hunters

Aiuvarin Orc | Bard 1 | Exploration Activity: Scout | Speed: 25 | AC: 16 | Hp: 19 | F: ±4 R:+4 W: +5 | Perception: +5 Skills: Deception/Diplomacy/Intimidation/Performance +7, Stealth +4, Arcana/Lore: Theatre/Occultism/Society +3 | Stats: Str +3, Dex +1, Con +1, Int 0, Wis 0, Cha +4

my bad, I was following 1e rules, gripping and Un gripping were free actions. Risk will swing 1 handed then, do you want me to re roll damage for 1d8?


Otari Fishery Map

Yes, please.


Otari Fishery Map

Going to roll the attack for Risk since it's been a few days.

Strike!: 1d8 + 2 + 1 ⇒ (6) + 2 + 1 = 9

The momentum Risk gathers while moving carries forward into his swing and he cleaves a deep gash in the kobold's shoulder into its chest! It falls over silently, still clutching a spear.

Tama may take his turn and then the last remaining kobold gets a turn.

Envoy's Alliance

Male human (Dromaar) fighter 1 | HP 21/21 | AC 18 | F +8 R +6 W +3 | Perc +6 (low-light vision) | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: - -

◆ Stride, ◆ Strike, ◆ Strike

Tama rushes through, carefully avoiding the spots pointed out by Jolie and thrusting his spear at the kobold with a couple of quick thrusts!

Spear (E) #1: 1d20 + 8 ⇒ (17) + 8 = 25
Piercing Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Spear (E) #2: 1d20 + 8 - 5 ⇒ (4) + 8 - 5 = 7
Piercing Damage: 1d6 + 3 ⇒ (2) + 3 = 5

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