--------------------
Contacts:
--------------------
△▼ Maestra - A Master at Arms
▲▽ Blair - A Fawning Noble
△▽ Vincenzo - A Former Patron
△▽ Feng - A Blade Smith
△▽ Ari - A Childhood Rival
--------------------
SPECIAL ABILITIES ❑❑❑❑❑❑❑❑❑❑ XP
--------------------
▣ RESIST a complication related to physical obstacles or being outnumbered for you and your coterie (when you are present).
▣ HOUSE GUARD: When you protect a member of your coterie, you resist with +1d. When you take harm, clear 1 stress.
❑ BLOODY BUT UNBOWED: You ignore the effects of all level 1 harm penalties while dueling or engaging in combat. When you push yourself to ignore level 3 harm penalties, it takes only 1 stress (not 2).
❑ UNSTOPPABLE: You may push yourself to accomplish a feat of speed or endurance that borders on the superhuman, e.g. engage a small group on equal footing.
❑ CODE DUELLO: Your challenges carry the weight of your House. When you deliver a challenge for formal combat, your enemy cannot refust. Take an additional xp trigger: ◆ Did you answer a challenge to your honor?
❑ HONOR GUARD: Your formal training allows you the privilege of wearing your weapons openly anywhere, without repercussion. When Commanding others to act or stand fast, take +1d.
❑ UPON A NEEDLE: You are sure-footed and gain +1 effect when balance or grace is an issue, such as navigating difficult terrain (or a dance floor).
❑ GAP IN THE ARMOR: When you Survey you may push yourself to find a weakness in an argument, gesture, or evasion, and seize an advantage. Take +1d and +1 effect to the next roll that takes advantage of this information, this bonus may be given to a coterie member.
❑ VETERAN: Choose a special ability from another playbook.
--------------------
XP Triggers:
--------------------
◆ When you roll a desperate action, mark xp in that action's attribute.
At the end of each session, for each item below, mark 1 xp for a maximum of 4 xp.
◆ You addressed a challenge with violence ◆ and/or panache.
◆ You expressed your beliefs, drives, heritage or background.
◆ You struggled with issues from your indulgences or scandals during the session.
• I’ve pledged to defend __ at any cost.
• Despite my obvious grace and skill, __ still is not impressed. I will win them yet.
• My armor is thick, but __ still sees the gaps.
• __ considers me their competition. No matter the game, I will win it.
• I see the Bravo’s spark in __, and I will teach them what I know.
• __ lacks my flair and panache. They will learn it in time.
--------------------
STORY
--------------------
Who Is Elisabetta?:
Who is Elisabetta?
Both Elisabetta and her sister Serena were both given sword training from an early age in order to channel their exuberance and energy into something productive. However, while her sister was thoughtful and calculating, Elisabetta was headstrong and impulsive. So when their parents passed and Serena was incorporated directly into House $HOUSE, Elisabetta took that as a license to break free from the structure and rules that their parents provided and live life to the fullest. Happy to spend an evening satisfying her baser urges in whatever manner is convenient, she rarely restrains herself. Her sister's death, though, has shaken her foundations, much more so than the death of her parents. At polar points now, one moment even more extreme than previously, because what's the point of limiting yourself if you're just going to die in some random fashion and in the next moment pensive and hesitant, thoughtful even.
The one thing that's kept her from losing herself in complete hedonism is her name. With her sister and parents gone, she's the last of the Filosas that she's aware of. Even in the depths of her cups, she feels the weight of their expectations upon her.