
Praetorian Roy Cobb |
Most excellent GM SuperTumbler! Thanks for the invite! I'm looking forward to learning the game system. It's also good to see a couple familiar faces :)
I went ahead and dotted and deleted in game. I've got Roy's crunch about 90% done, need to clean up skills and finish allocating points. I'm still looking at a 'powered buckler' for the offhand, instead of 'two weapons.' I also need to acquire some sort of communications system, whether it's equipment or something more permanent is to be determined. I've got his fluff typed somewhere, I'll find it and move it to his page.
As were looking at party build, Roy is a replicant soldier. who was part of the praetorian system 'test'. Basically a non-removable nanite suit that forces his body to regenerate, so nigh indestructible. He is armed with a tri-fold weapons array: automatic blaster, sword and cannon. He flies using a jet pack that allows space travel withing a solar system. For more defense I hope to add a powered buckler (that if I can figure it out may also be a defensive array).
Hopefully he will be adept at both fighting with his melee and ranged weapons.
Um anyone think the name is too much? I keep waffling on how much I want. Sadly just 'Praetorian' is taken.

Sled |

MOTIVATION
Thrills: For some the life of a superhero is all about excitement, thrills, danger, and challenge. These heroes are in it for the action more than anything else.
OTHER COMPLICATIONS
Honor: He will never murder a foe. Will always try to save the innocent.
Prejudice: People that exhibit jealousy, makes the character assume the worst timelines of that person.

Rigel Kentaurus |

Hey all - if you all would have me, I would love to be had ...
I scaled Rigel from a PL8 campaign I was in.
I would love input on how to spend the last 5 points also.
Strength 1, Stamina 0, Agility 2, Dexterity 2, Fighting 2, Intellect 2, Awareness 4, Presence 5
Advantages
Attractive 2, Beginner's Luck, Benefit, Cipher 2, Benefit, Wealth 4 (multimillionare), Equipment 4, Extraordinary Effort, Fearless, Ranged Attack 5, Ultimate Effort: WILL, Untapped Potential
Skills
Intimidation 5 (+10), Perception 6 (+10), Persuasion 5 (+10), Vehicles 2 (+4)
Powers
Blue Ring of Power (Removable (indestructible))
. . 1 A.I. and Blue Lantern Database Access: Feature 2 (extradimensional, force, life, light)
. . 2 Communication Link: to Central Power Battery: Senses 1 (extradimensional, force, life, light, Communication Link: Subspace)
. . 3 Force Manipulation
. . . . 1 Telekinesis: Move Object 10 ([0 active, 0/30 PP, 3/r], force, light, 25 tons; Increased Range: perception)
. . . . 2 Force Blast: Damage 10 ([0 active, 0/30 PP, 2/r], force, light, DC 25; Increased Range: ranged)
. . . . 3 Light of Hope: Healing 10 ([0 active, 0/30 PP, 2/r], force, life, light)
. . . . 4 Light of Rigel: Environment 10 ([0 active, 0/30 PP, 2/r], force, life, light, Light (Bright), Radius: 2 miles)
. . . . 5 Moveable Force Contructs: Create 10 ([0 active, 0/30 PP, 3/r], force, light, Volume: 1000 cft., DC 20; Movable)
. . . . 6 Ring Flight: Flight 10 ([0 active, 0/30 PP, 2/r], Speed: 2000 miles/hour, 4 miles/round)
. . 4 Force Field (Removable)
. . . . Immunity: Immunity 12 (Aging, Life Support, Sleep)
. . . . Protection: Protection 10 (+10 Toughness)
. . 5 Quick Change: Feature 1
. . 6 Scanning Beam: Senses 20 (Acute (Type): VISUAL, Acute (Type): AUDITORY, Analytical (Type): VISUAL, Analytical (Type): AUDITORY, Analytical (Type): CHEMICAL, Infravision, Microscopic Vision 3: molecule-size, Penetrates Concealment: VISUAL, Ultra-hearing, Ultravision)
. . 7 Universal Translator: Comprehend 4 (Languages - Read All, Languages - Speak All, Languages - Understand All, Languages - You're Understood)
Psychokinesis: Move Object 7 (3 tons; Increased Range: perception, Subtle 2: undetectable)
Equipment
Heavy Pistol, Heavy Pistol
Offense
Initiative +2
1 Telekinesis: Move Object 10 (DC 20)
2 Force Blast: Damage 10, +7 (DC 25)
Grab, +2 (DC Spec 11)
Heavy Pistol, +7 (DC 19)
Heavy Pistol, +7 (DC 19)
Psychokinesis: Move Object 7 (DC 17)
Throw, +7 (DC 16)
Unarmed, +2 (DC 16)
Complications
Power Loss: The power ring needs periodic recharging and issues a warning as its power runs low.
Weakness: The power ring's FORCE MANIPULATION ARRAY is limited to ranks no greater than the wearer's WILL rank, lowering the ring's overall cost for the wielder.
Languages
Native Language
Defense
Dodge 5, Parry 6, Fortitude 3, Toughness 10, Will 10
Power Points
Abilities 36 + Powers 82 + Advantages 22 + Skills 9 (18 ranks) + Defenses 16 = 165

GM SuperTumbler |
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So we have:
Rock guy with telepathy communication powers.
Warrior Android/Replicant
Time Manipulator
Blue Lantern
Ship Intelligence
Alchemist? Haven't heard from Dr. Night yet.
That is quite a bit different from what I was expecting, so it may take me a few days to get up to speed, but I can begin to see how all of these stories come together.
I think what works best is if everyone is already together and feels like that is the way things should be. I may mess with that as we go.
If you are building in Herolab, you can send me a .por file at GMSupertumbler@gmail.com. Makes it easier for me to help with builds and power stunts and such. If you don't use herolab, I'll build your character in it to make my life easier.

GM SuperTumbler |
1 person marked this as a favorite. |

Communications:
For 1 equipment point you can have a "galactic cell phone" that allows you to communicate on a galaxy wide holographic communication system. This may not work on remote planets or in deep space.
For 1 power point you can have a comm link that will communicate with the ship as long as it is in the same solar system and there isn't "ionic interference" or whatever other technobabble would block it. Basically a Star Trek communicator but with a holographic interface.
Rockhead has Communicate at Rank 5. That is pretty much telepathic communication with anyone in the universe.

Rigel Kentaurus |

Communications:
For 1 equipment point you can have a "galactic cell phone" that allows you to communicate on a galaxy wide holographic communication system. This may not work on remote planets or in deep space.
For 1 power point you can have a comm link that will communicate with the ship as long as it is in the same solar system and there isn't "ionic interference" or whatever other technobabble would block it. Basically a Star Trek communicator but with a holographic interface.
Rockhead has Communicate at Rank 5. That is pretty much telepathic communication with anyone in the universe.
GM - If you would bless the current Communication power built into the ring, Rigel wouldn't need an additional commlink.

QUIN-TESS-ENCE |

Let's call the Probability Drive a Zero Drive. This will tie into the Zero Zone, which is sort of a cross between the Phantom Zone, the Negative Zone, and D&D style Astral Plane.
In this verse, it is a sort of Quantum Probability dimension.
Cool thanks Gm and will do.
@RIGEL: Sorry mate but you kind of basically made my Alt pc, An item AI force user made of light. I mean I don't mind as long as the GM is happy with my PC being in its core ALt, A Space Craft most of the time so as not to conflect. The on thing my PC dose do is move the party as a group between vast distances of space and other Dimensions as needed.
Note it can time travel but only forward in time, not back.

QUIN-TESS-ENCE |

Ok I think I have changed stuff to not be the same RIGEL ;)
Mrs TESS ENCE AI
That can inhabit two forms.
1, A sidekick Holo Body, [Body powers]
2: An artifact QUINTESSENCE SHIP WALK THROW HERE [Own powers]
When in one or the other that body's powers are used, there is a LOT of overlap so as to not chat with two PCs, and also they are limited to the function they have.
HoloFrom is a Diplomatic Body to work with humans. Communication skills, defense powers.
Ship From is for travailing with a crew.
Movement, Shields, Ship weapons, Comms, and looking after the crew stuff.
MOTIVATION
Deplomati for the Galatic counsel of Races. Tasked with working with and helping other Races to either uplift to GCR member level or membership application.
COMPLICATIONS
Judice: She will uphold and keep to Gelatic law.
Core laws.
1: Time travel into the past is banned on pain of deletion from history.
2: Do not do any act that would cause galactic conflict.
3: Respect other cultures so long as they do not break Galatic law.
And a LOAD more.
Enemy: The Bright Star Empire and its allies, who are at war with the GCR.

M&M Rockhead |

Yeah, I put in for the communication to have unlimited range, so people wouldn't need any devices for the purpose.
As I mentioned, if you think I need offense, I can modify a bit. The mind probe could probably get an add on which adds a debilitation.

Rigel Kentaurus |

Sorry if that came over rude, I may tweek my PC a little
Rude is a strong word ... it came across as needlessly emphatic. The reality is, Rigel was designed for another campaign, DC-Based, as a human proto-Guardian who personally tapped into the empotional lantern spectrum.
So while I get that there were some purely crunchy power similarities, which is frequently true of comics btw, there was just about ZERO plot/backstory crossover, and absolutely ZERO concern for spotlight capture, AND actually probably some awesome potential for teamups / power aggregation.
Sorry that it was an upset though.
Sorry you reconfiged also.

Rigel Kentaurus |

Yeah, I put in for the communication to have unlimited range, so people wouldn't need any devices for the purpose.
As I mentioned, if you think I need offense, I can modify a bit. The mind probe could probably get an add on which adds a debilitation.
People wouldn't need devices when Rock is holding his network open ... like Martian Manhunter. If someone is off on their own and wants to reach the team, they would need a way to connect with each other. In principle, they should also want a way to communicate with each other w/o a hub, right?
Clearly Rigel & Tess are gonna need to chat about some stuff without a passive 3rd party engaged ;)

QUIN-TESS-ENCE |

Tess ship as a galaxy-wide/other dimensions coms system, kind of needs to to report home. As long as you can communicate with her and her to it, any team member has access to that.
With smaller ships, by all means, get yourself a shuttle craft or even fight. Qin comes with one small shuttle flight 5, hardness 8 but no weapons. It's as a kind of life pod really come hover car.

Praetorian Roy Cobb |
hmmmm I don't know anything about Martian Manhunter, I may need to start reading comic books again.
Ok, I've updated Roy, instead of doing a two-weapons build I've gone with a 'weapons array' for one hand and a 'shield array' for the other. I've also added the communications option to a helmet that provides some visual assistance.
GM ST, I added the idea you put in discussion:
Shield array [20 pts, easily removable - 8] 12 points
Ultimate Defense: Immunity 80 (Dodge and Parry based attacks; Flaws: Concentration, Limited [not against surprise attacks or sufficiently large area effects]); 20 pts
I've got a few extra points (10, including the 5 for the 'ship') if we want to tweak it. If I read this right, the shield is really powerful but he has to concentrate on it, making it a standard move. How can we make it an array that is functional when he 'turns it on'?

M&M Rockhead |
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Martian Manhunter is a very powerful telepath in the Justice League. During the Grant Morrison run of JLA in the late 90s they had MM act as a telepathic go between for the team while Batman figured out tactics. You can get trade paperbacks of this period. They are quite good.
It's basically what I planned Rockhead to do. He will coordinate during combats, and perhaps offer intel gained by mental probes.

Sled |

With smaller ships, by all means, get yourself a shuttle craft or even fight. Qin comes with one small shuttle flight 5, hardness 8 but no weapons. It's as a kind of life pod really come hover car.
I just wanted one with a cargo drop that my character could jump out of and reconnoiter.

QUIN-TESS-ENCE |

Martian Manhunter is one of the more... tragic backstories.
@Rigel, we are good, now I know your idea for the PC I don't think we will clash, theamic wise. As she is an AI that has a ship body [main body] or a sidekick Holofrom body she goes into when dealing with MEAT. At no point is she organic in nature. I mean really all that wetness and mess. Hehe
@Sled you can get a drop pod if you like, or a small shuttle all is good.
@M&M Rockhead, You still want the replicant and Tess to have some pack story. That way she loops him in for Cosmic distance comms.
@ALL - Check out this well-known Sifi story
They are made out of MEAT!

GM SuperTumbler |
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Sled, the ship currently has:
6 SEAT Light suttle Flight [400mph/Space travel 1] Hardness 8
6x Hover Bikes [FLy 4 120mph] Hardness 2
Ground Car [Movement 200mph] Hardness 2
These are fine for moving around. Movement is pretty cheap in the game, so vehicles that can only move are pretty cheap. As long as you don't want something to fight with. Then they start to get more expensive as you give them shields, weapons, etc.
Rockhead and Sled can use the shuttle to get around.
Rigel also has moveable constructs, so he can do the Lantern trick where they put someone in a bubble and fly with them.

GM SuperTumbler |

Rigel, your build looks fine to me in general, but you aren't hitting your Power Level caps in a few areas.
Is you Force Manipulation built as a variable pool? If so, I'm afraid you might be dissatisfied by some of the in play effects of how that is going to work. I might put some more points into that so you can be closer to full power when you are shifting things around.
But maybe you know what you are doing and I am missing something?

GM SuperTumbler |
2 people marked this as a favorite. |

Praetorian, I'm going to build you from the ground up in Hero Lab so I can more easily talk about moving points around.
I'll get back to you about the shield array, but it isn't too hard. Basically you build a version that is always providing some passive defense and (in an array) another version that requires concentration but is better.
The goal being like if you think of Captain America, he can fight with his shield and it helps his defense, but if he just gets behind it and sort of turtles up not much can get past the shield.

Praetorian Roy Cobb |
Cool, looking forwards to seeing the hero lab version. I really appreciate the help.
I'll work on getting the background organized.
I envision three parts: the first he's a replicant (Thus the stats, skills and advantages) Second he was a soldier and their normal gear was the weapons array, shield array, jet pack and the helmet (I figure he looks like a cross between 'Starlord' and the 'Rocketeer') and finally the experimental non-removable suit, which basically changes him from a standard replicant to a more android like creature that cannot be killed.
It's a combination of two ideas. The first is an image of my favorite toys when I was in elementary school. Did anyone else have a 'johnny west'? He was made by hasbro to compete with 'G.I. Joe. Hasbro actually made several different figures, western and others. All of their bodies, fully dressed, molded in the shape of clothes. Eventually I started buying G.I. Joe clothes (or knock-offs) so my Johnny West and associates could be modern soldiers as well. They would have 'modern' clothes on over their 'molded' cloths. So the image is my hero having a set of cloths he can't remove, molded to his body. But he wears clothes over them, desiring to pass as a normal human. The second influence was from the third 'Dune' book, Children of Dune, where Leto fused with the sandtrout, giving him a living 'stillsuit' that made him strong and near invulnerable.
It was this imagery, combined with the idea of a replicant being involved in the war between the inner and outer planets (yeah, I'm stealing from Firefly and it's cousin 'Bladerunner') that caused me to put the character together.

Praetorian Roy Cobb |
Nope, had one of the old GI Joes with the kung fu grip. Of course that merely meant if you ever played with it much, the fingers fell off.
Cool my first action figure was Scuba GI joe, but I liked cowboys more, so went that way for a while. I also said the wrong toy company it wasn't Habro it was Marx, Hasbro made GI Joe...
Anyway, over the 'praetorian suit' he'll wear cargo pants, boots and a jacket. So the 'Suit' top looks like a long sleeved shirt. The hand held arrays will fit in leather holsters, they'll be similar enough in shape they look like matching pistols. Ultimately, His goal is to look as human as possible.

QUIN-TESS-ENCE |

ACTION MAN WITH ROLLER BLADES!!
You know you want one. 3 in 1 roller blades Action!!

GM SuperTumbler |

Praetorian, here is what I have so far. Take a look. By this you have 33 points left. I'd spend some more points on skills and advantages. To me your character sounds pretty competent, and these skill levels don't reflect that. I'll try to pull up some benchmarks for you to look at.
Praetorian Roy Cobb - PL 10
Strength 5, Stamina -, Agility 5, Dexterity 5, Fighting 5, Intellect 5, Awareness 1, Presence -1
Advantages
Eidetic Memory, Quick Draw, Ranged Attack 5
Skills
Acrobatics 1 (+6), Close Combat: Force Sword 5 (+10), Insight 1 (+2), Investigation 1 (+6), Perception 1 (+2), Technology 1 (+6), Vehicles 1 (+6)
Powers
Device (Easily Removable)
Blaster Pistol (Easily Removable)
Full-auto blaster: Damage 10 (force, DC 25; Increased Range: ranged, Multiattack)
Force Sword (Alternate; Easily Removable)
Damage: Damage 10 (quantum forces, DC 25; Alternate Resistance: Parry)
Blaster Cannon (Alternate; Easily Removable)
Blaster Pistol (Easily Removable)
Damage: Damage 16 (force, DC 31; Increased Range: ranged; Inaccurate 3: -6)
Energy Shield (Removable)
Shield: Enhanced Trait 10 (Traits: Dodge +5 (+10), Parry +5 (+10); Affects Others)
Turtle up: Immunity 80 (Alternate; Custom: Dodge and Parry 80; Sustained; Concentration, Limited 2: Not vs Suprise or sufficiently large area attacks)
Helmet (Removable)
Commlink (Removable)
Feature: Feature 1
Darkvision: Senses 2 (Counters Concealment: Darkness)
Microvision: Senses 2 (Microscopic Vision 2: cell-size)
Senses: Senses 1 (Distance Sense)
Senses: Senses 1 (Extended: Vision 1: x10)
Jet Pack w wings (Removable)
Thrusters: Flight 10 (Speed: 2000 miles/hour, 4 miles/round; Wings)
Movement: Movement 1 (Alternate; Space Travel 1: within solar system)
Nanite Suit Protection: Protection 10 (nanite, technological, +10 Toughness)
Nanite Suit: Regeneration 10 (nanite, technological, Every 1 round; Limited: Not if object stuck in head)
Unliving: Immunity 30 (Fortitude Effects)
Offense
Initiative +5
Damage: Damage 10, +10 (DC Dog 25)
Damage: Damage 16, +4 (DC 31)
Full-auto blaster: Damage 10, +10 (DC 25)
Grab, +5 (DC Spec 15)
Throw, +10 (DC 20)
Unarmed, +5 (DC 20)
Languages
Native Language
Defense
Dodge 10/5, Parry 10/5, Fortitude Immune, Toughness 10, Will 10
Power Points
Abilities 40 + Powers 77 + Advantages 7 + Skills 4 (11 ranks) + Defenses 9 = 137
Validation: Complications: At least 2 Complications are required
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.

Rigel Kentaurus |

I think we will start with the group already being formed. Anyone want to pitch ideas about how you came together?
We have the idea of TESS saving Roy. What about the rest of us.
I think that Rigel got distracted and crashed into Tess

QUIN-TESS-ENCE |
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Gm I took the initiative, Tess is in her holo form. The ship is being looked after by Minion Bots.
Parked somewhere is their System Shuttle,
A group Superheroes walk into a bar.

Praetorian Roy Cobb |
Praetorian, here is what I have so far. Take a look. By this you have 33 points left. I'd spend some more points on skills and advantages. To me your character sounds pretty competent, and these skill levels don't reflect that. I'll try to pull up some benchmarks for you to look at.
Very cool, thank you. I'll bump several of he skills and add some more advantages.
Is there anyway to show how the points were spent on powers and such, so I can deconstruct what I did wrong? One of the things I noticed was ranged attack was removed from skills and added to advantages, was having it as a skill wrong?
I'll have to spend more time looking at it Monday, but stoked to get things moving.
Edit: also, the energy shield would be easily removable like the 'pistol'

GM SuperTumbler |

Praetorian, possibly I can send you the Herolab file. I can't remember exactly, but I think you can open it with just the free download of Herolab classic. I might be wrong about that.
Otherwise I can annotate it the output. It doesn't break that down in the outputs that are easy to do.
You can get a general idea of just how good a particular character’s skill bonus is using the general difficulty class guidelines given in The Basics along with the rules for routine checks (see Routine Checks).
For example, a +5 total skill modifier means the character can routinely achieve a result of 15 (a tough task). Safe to say the character is a pro, able to routinely handle tasks that would prove too much for someone less skilled. A character with a +10 skill modifier achieve a DC 20 (challenging task) on a routine basis, a real level of expertise, while a +15 modifier can routinely complete DC 25 (formidable) tasks. At the high end, a +30 skill modifier can routinely accomplishing the nigh impossible (DC 40 tasks)!
For example, a +5 total skill modifier means the character can routinely achieve a result of 15 (a tough task). Safe to say the character is a pro, able to routinely handle tasks that would prove too much for someone less skilled. A character with a +10 skill modifier achieve a DC 20 (challenging task) on a routine basis, a real level of expertise, while a +15 modifier can routinely complete DC 25 (formidable) tasks. At the high end, a +30 skill modifier can routinely accomplishing the nigh impossible (DC 40 tasks)!

GM SuperTumbler |
1 person marked this as a favorite. |

On ranged attacks:
Usually you get two skill ranks per power point, but I changed that to be 3 skill ranks per power point for this game.
Each ranged weapon is its own skill. So you can spend 1 power point and (with our houserule) improve ranged attack by 1 with three weapons. Or improve 1 ranged weapon attack by 3.
Advantages cost 1 point per advantage. Some advantages can be bought in ranks. So buying ranged weapon advantage is more expensive if you are only applying it to 1 weapon (or 2 with the house rule). I figure your guy isn't specialized in just his weapon but could pick up any weapon or use a ship based weapon just as well. The advantage applies to all ranged attacks. Of course, if you want to be just specialized in that one weapon (array) we can switch it back.

GM SuperTumbler |

Tess has set up a celebratory party bar crawling on a pink planet.
Sled is on the ship, having possibly not met the rest of you, or possibly you have met them and they are on the surface but also this is the first time they are meeting Tess on the ship. Let's say Rigel, Rockhead, and Roy are definitely with Tess hologram on the surface reminiscing.
I'll get the story moving soon, but feel free to poke around in your characters with some RP and see who you are.

QUIN-TESS-ENCE |

So are we in a bar telling backstories, or are we on the ship meeting for the first time?
Really this one is just a play thing, before the GM kicks of to get back stories out, could have done it here, just posted in game play for fun. :)

Praetorian Roy Cobb |
Don't worry about the hero lab file, I just keep looking at the breakdown.Praetorian, possibly I can send you the Herolab file. I can't remember exactly, but I think you can open it with just the free download of Herolab classic. I might be wrong about that.
Otherwise I can annotate it the output. It doesn't break that down in the outputs that are easy to do.
On ranged attacks:... Each ranged weapon is its own skill....I figure your guy isn't specialized in just his weapon but could pick up any weapon or use a ship based weapon just as well....
I hadn't thought about that, but I think your right, good call :)
I'll try and finish him up this afternoon, thanks for the 'benchmark' examples.

Praetorian Roy Cobb |
ok, I've got Roy up to 175 points. I've listed his information similar to the Herolab file so hopefully it translates easily.
Hopefully the last three questions. On herolab did you have the Energy shield removable or easily removable.
Also, I didn't see any adjustments on the dodge/parry that included the shield, were they there or did I miss them?
Lastly, I had ten points for 'defense' 5 to parry, 5 to dodge, the herolab listed defense at 9 points where was it spent at?
Again, thanks for all the help, let me know if his sheet makes sense now.

GM SuperTumbler |

Forgot to reply to the removeable vs easily removeable for the shield.
My thinking is that the shield comes from a wrist band, a gauntlet, or something like that. If it is something like that, it shouldn't really be easily removeable, since it shouldn't be able to be disarmed unless you are incapacitated.
From a practical standpoint if you are fighting something like the Hulk, the removeable version let's you tank that pretty well, reflecting something like Cap taking a blow from Mjolnir in Avengers movie.
If it is easily removeable, then Hulk or Thor would just tear it away from you. That Thor character might be rolling a +16 Strength vs your +5.