
GM Jhaeman |

The surprised pirate reacts instinctively, stepping behind a crate to shield himself from the worst of Relgar's powerful arc of conjured fire! Still, the man is badly burned and in obvious pain, and can't duck before Vindex literally decapitates him!
Black made the save and takes half damage from the burning hands. The game unfortunately doesn't really explain what it means by "flammable materials" (anything will burn if it gets hot enough), so my rule of thumb is "if a lit match would instantly set it on fire (things like oil-soaked rags, dried grass, gas, etc.) than a magical fire spell will as well". From the description, it sounds like this place is pretty damp, so no raging inferno . . . yet!
Vindex's power+sneak attack is enough to take Black from positive hit points to past negative hp equal to Constitution with one swing.
@Gregor: We'll say the ceilings are 20' high.
Reflex Save vs fire (Black): 1d20 + 4 ⇒ (13) + 4 = 17

GM Jhaeman |

"It's a raid!" shouts one of the men. "Go, I'll watch the prisoner!" shouts another.
Red draws his cutlass and does a move action (not having a +1 BAB is sad!). White does a move action to the nearest stack of crates to take a look and readies an action. Blue draws a cutlass and moves towards the sound of violence. Yellow draws a cutlass and stays with the prisoner, doing Total Defense.

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@GM Jhaeman - Are we not playing up with the four level adjustment (a +0 Bab would be low here)? At least that is what my quick math is telling me.

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"Thank goodness that the Mathter knowth thethe men to not be our allieth." Igor sprays toward Arioch as he rushes past and into the fray.
morningstar v red: 1d20 + 5 ⇒ (7) + 5 = 12 damage: 1d8 + 2 ⇒ (6) + 2 = 8

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From his vantage point above Scarps moves into position and readies himself for what comes next.
flash powder v AC 5 intersection below (throw anything, range increment): 1d20 + 6 ⇒ (13) + 6 = 19

GM Jhaeman |

Igor's target manages to parry his morningstar!
Igor's attack misses.
@Relgar: Hm, you're right. Somehow we're .1 too high. I thought we had worked it out for low-tier in the Recruitment thread, but apparently not. Well, I don't want to change an encounter mid-stream, but I'll have to make the adjustments moving forward. We may have to pause after this, as I have everything prepped for low-tier.
Arioch is up.

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"Thank goodness that the Mathter knowth thethe men to not be our allieth." Igor sprays toward Arioch as he rushes past and into the fray.
[dice=morningstar v red]1d20+5 [dice=damage]1d8+2
Protected by the door Arioch nonetheless gives Fester a kick in the ass, "Get outta here!"

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Davor busts through the double doors and tries to skewer the offending parties...
trident vs. Red: 1d20 + 4 ⇒ (17) + 4 = 21
piercing dmg: 1d8 + 3 ⇒ (8) + 3 = 11

Gregor - Mauler Familiar |

Gregor climbs out of Relgar's pocket and grows in size waiting for his master to climb on board.

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Relgar snaps his fingers and a ball of fire appears in his right hand. He then mounts his familiar and waits for takeoff.
Produce Flame is cast.
It is getting a little crowded on the ground for my liking. :)

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Vindex rushes past, eyeing the strange half-orc carefully to watch out for signs of hostility. Stabbing the pirates seem to put them on the same side for now, however, so Vindex shrugs and sets up in position to strike any pirate that might try to get through.
Vindex will ready an action to trip any pirate that gets in range.
Readied Action, Trip, Bless: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20
Vindex will trip with an AOO if there is a provoke from movement through his reach.
AOO, Trip, Bless: 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 14
Vindex will attack if there is an AOO from standing up after tripping.
AOO, Bless vs. Prone AC: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25
Damage: 1d8 + 6 ⇒ (7) + 6 = 13

GM Jhaeman |

One of the pirates rounds the corner only to get knocked down by Vindex. As the pirate struggles to his feet, the Chelaxian hits him again, and this time he stays down!
Blue gets knocked down by Vindex's readied action and then knocked to negatives from the AoO. White and Yellow maintain readied actions.

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Davor swiftly moves to the north, around the boxes.
Double move

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Igor is obviously having fun. It is rare for him to be part of the torch-wielding mob chasing someone else. Moving in a lurching skip he rushes through the maze tongue lolling like a bloodhound.

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Scraps drops the package of flash powder, and then descends upon the ruffian lobster claw first into the landing zone.
flash powder v AC 5 intersection below (throw anything, range increment): 1d20 + 6 ⇒ (12) + 6 = 18

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Relgar guides Gregor using only his knees. The prehistoric reptile climbs slowly not attempting any fancy flying within the warehouse. Gregor tosses a ball of flame at the pirate whom he flies over.
Double move for Gregor (no fly check required).
Guide with knees (Ride check automatically successful even with the -5 modifier for riding without a saddle).
Produce Flame, To hit touch AC: 1d20 + 4 ⇒ (3) + 4 = 7
Fire damage, CL 6, Pyromanic: 1d6 + 5 + 1 ⇒ (4) + 5 + 1 = 10
I love the thematics of throwing fire around with Produce Flame but Magic Missile just hits every round (no muss/no fuss). :)

GM Jhaeman |

Relgar hurls fire from above, but his target sees the attack coming and jumps out of the way! Angered by his near-incineration, the pirate draws a crossbow and lets fly, hitting the winged reptile! "Ha, take that!"
Nearby, the other pirate tries to disfigure Igor even further, but just hits a crate instead! "Alejia will hang your guts from the mast for messing with us!"
Relgar's attack missed White.
White shoots at Gregor with a crossbow. Result: The attack hits for 5 damage.
Yellow moves and attacks Igor. Result: Miss.
White vs Gregor: 1d20 + 2 ⇒ (19) + 2 = 21
damage: 1d8 ⇒ 5
Yellow vs Igor: 1d20 + 3 ⇒ (4) + 3 = 7
damage: 1d6 + 3 ⇒ (2) + 3 = 5
Crit Threat confirmation roll vs Gregor: 1d20 + 2 ⇒ (10) + 2 = 12

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Arioch steps beside Fester and swings at the Yellow Bellied Mook!
MW Elven Curve Blade: 1d20 + 6 ⇒ (14) + 6 = 201d10 + 1 ⇒ (9) + 1 = 10

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"Hey, Big Eye! let the cunning of the Water Rat guide your next attack!" declares Davor while putting a strong hand on Igor's shoulder...
Casting guidance on Igor!

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Scraps provides a flanking partner for his maker.
The homunculus face opens along two axis', opening along the seams and revealing an interesting amount of dentition and beetle-like pincers. **CHOMP**
bite v yellow (flank): 1d20 + 6 ⇒ (15) + 6 = 21 damage: 1d4 ⇒ 3

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Assuming that drops the man...
Igor gallops ahead to confront the last man, lowering the boom.
mwk morningstar v white (guidance): 1d20 + 6 ⇒ (12) + 6 = 18 damage: 1d8 + 2 ⇒ (3) + 2 = 5

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"You better surrender my friend! However knowing my colleagues here you're probably as good as dead if you don't talk. So go on... impress us yeah?" answers Davor, stowing his trident on his back and cracking his knuckles. Turning to the Pathfinders he says, "Sorry I'm late. I'm the new guy. Just arrived from the River Kingdoms and had to stop somewhere to eat after the briefing.. y'know... still hungry... do they have some grub n this warehouse?"

GM Jhaeman |

Initiative (Round 4)
Kneepuncher (need Athletics check**)
Ratspawn
Meglos (need Athletics check**)
Gil-Oloth (stuck on magnet*)
Z Data Z (need Athletics check**)
Phil (stuck on magnet*)
Magnet
Bold should go!
The mounds are difficult terrain.
*You are stuck on the magnet. On your turn, as a standard action, you can attempt a DC 29 Athletics check to wrest yourself away from the magnet, dropping to the mound below Position # 4.
**At the beginning of your turn, please make a DC 29 Athletics check or your weapon is pulled from your grasp and up onto the magnet overhead; if you fail the check by 5 or more, your yourself are also pulled onto the magnet. Creatures wearing no armor are immune from being pulled onto the magnet, while those wearing heavy or powered armor take a -2 penalty to the Athletics check. (Creatures with mainly organic weapons or armor might receive a +4 bonus to their check at my discretion).

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Davor blinks several times. "Nooooooo! Not the dreaded First World mobile gates stealing folks at random again!! They told me this crap didn't happen outside the River Kingdoms!! YOU FEY BASTARDS!! Take me back to Golarion! NOW!!!"
Davor starts sobbing and looking around for a way back frantically.... eyeing his new Pathfinder team morphing before his eyes...

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Arioch makes quick work of the whatever is used to bind the prisoner and then turns to the surrendered pirate.
"So what's Alejia doing with all of this stuff?"
Diplomacy: 1d20 + 4 ⇒ (7) + 4 = 11

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Relgar begins to loot the fallen bodies and he looks around the warehouse for items of interest.
Detect Magic is cast.
23 Perception on a take 10.

Gregor - Mauler Familiar |

Gregor looks at his master for healing but is smart enough to know that Relgar might find something to use off his opponents to not growl that loudly.

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And what about the momentarily blinded and bound lady who Igor nearly tripped over, herself?
Obviously still 'caught in the moment' Igor waves his spiked club at the woman and says "Mathter, should I further incapathitate the previouthly incapthitated one?"

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While Igor and 'the Mathter' decide and the little gnome greedily picks over the dead and dying, Scraps retracts its pincers with a snap and extends a moist pseudopod to help the lady up.