[Gameday XII] R4i's Year of The Shadow Lodge (Core) (Inactive)

Game Master roll4initiative

MAPS & STUFF


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Grand Lodge

M Sorcerer/3 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor

Raknir nods and follows the fighter, readying his crossbow.

Sovereign Court

GM TOP's #10-14: Debt to the Quah (Core) Female NG Halfling Bard 3 | HP 21/21 (+7 THP) | Riding dog HP 13/13 (+8 THP) | AC 18 T 13 FF 16 | CMB 1, CMD 13 | F: +4, R: +6, W: +3 (+2 vs. Fear) | Init +2 | Perc +5 | SM +15 | Speed 20ft (40ft on riding dog)

”Thank you, Lybram!”

Corba also follows Leon while loading her crossbow.

”This way, Rocky."


Halflight Path

Oops. The description earlier is for area D1. You entered into area D1 from the courtyard. Now you're heading west into area D2. I'll get a post up after work today.

Grand Lodge

Male| LG cleric of Erastil 4| 9XP|30/35 HP| BAB3, CMB5, CMD16|AC18, T11, FF17| Fort+6,Ref+3, Will+8| Perception+5, Initiative+3| Human Cleric of Erastil 4

"Yep, let's go."
Lybram falls in with the group, Li'le Fella on his heels.


Halflight Path

This cavernous chamber contains a number of elaborate skeletal displays. The reassembled creations consist of both accurate assemblies and imaginative creation built from the bones of multiple specimens. Several large, glass cylinders contain colonies of dermestid beetles for cleaning bones. Several have actively decaying specimens. Arches along the side lead to small workstations. Near the back sits another, larger work area filled with kilns, a hearth, and some large iron vats. In the middle of the floor, six corpses lie piled together in a pool of blood.

Passing through the seemingly unoccupied room, the gleeful shriek of goblins suddenly echoes throughout the tiled chamber. Two goblins jump out and knock over some of the jars filled with beetles. The jars shatter on impact, releasing a swarm of flesh-eating beetles and a slop of rotting, liquified flesh. The floor is quickly covered in a slippery mess.

Note the gray stone countertops. These are approximately 3' high and provide partial cover. The circled stars are skeletal displays whose squares can be easily passed through.
Due to the slippery mess, the entire area is considered under the effects of a grease spell. I need a Reflex save vs the grease from everybody.

Grease (DC 12):
Any creature in the area when the spell is cast must make a successful Reflex save or fall. A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.

Initiative:

Leon: 1d20 + 1 ⇒ (14) + 1 = 15
Corba: 1d20 + 2 ⇒ (3) + 2 = 5
Raknir: 1d20 + 2 ⇒ (13) + 2 = 15
Lybram: 1d20 + 3 ⇒ (3) + 3 = 6
Goblins: 1d20 + 6 ⇒ (2) + 6 = 8
Swarm: 1d20 + 3 ⇒ (18) + 3 = 21

Combat Tracker.
Swarm:
Raknir:
Leon:
Goblins:
Lybram:
Corba:

I'll get to the swarm's turn in a bit...


Halflight Path

The swarm scuttles in the grease to get across the room. It eventually reaches Corba, Rocky, and Leon, who are now covered in flesh-eating beetles.
Swarm damage: 1d6 ⇒ 2
Corba, Rocky, & Leon need to save vs. poison as well as make their reflex saves.

Combat Tracker (Round 1). Raknir & Leon are up!
Swarm:
Raknir:
Leon: -2 hp
Pink Gob:
Green Gob:
Lybram:
Li'l Fella:
Corba: -2 hp
Rocky: -2 hp

Grand Lodge

M Sorcerer/3 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor

"Get out of there and I'll burn the bugs!" Raknir delays until everyone is out of the line of fire.


Halflight Path
Raknir wrote:
"Get out of there and I'll burn the bugs!" Raknir delays until everyone is out of the line of fire.

Need a Reflex save vs. the grease effect, please.

Liberty's Edge

LN Human Fighter 3 | Mods: NA | HP 37 (-0) | AC/Tch/FF 17/11/16 (Sleeping 15/11/14) | CMD 18 (+2 vs. Grapple) | F/R/W +7/+3/+2 (+1 vs. Fear) | Speed 30 ft (Nimble Moves) | FJC Orator 1/1 | 2 Star Reroll 0/1 (g dog) | Perc: -1, SM: -1 | Init: +1

Reflex DC 12: 1d20 + 3 ⇒ (20) + 3 = 23
Poison: 1d20 + 7 ⇒ (7) + 7 = 14

The big man deftly keeps his feet and tries to move outta the way, ”I gonna get dat gobbo ovah dere.”

Acrobatics - ACP DC 10 Half Speed: 1d20 + 1 - 2 ⇒ (12) + 1 - 2 = 11

He makes it. And the goblin receives a punch attempt at their face.

Improved Unarmed Strike: 1d20 + 8 ⇒ (17) + 8 = 25 for Bludgeoning/Lethal: 1d4 + 5 ⇒ (3) + 5 = 8

”Tink ya funneh naw?”

Grand Lodge

M Sorcerer/3 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor

Reflex save: 1d20 + 3 ⇒ (16) + 3 = 19


Halflight Path

Raknir stays on his feet and waits for the others to move.

Leon, unaffected by the beetle poison, keeps his footing on the slick floor. He carefully slip-slides to the green goblin and gives him a wallop. The goblin drops dead with a broken skull.

The pink goblin moves between two skeletal displays on rolling bases.
Goblin Acrobatics: 1d20 + 2 ⇒ (9) + 2 = 11
The little creature takes a shot at Leon...
Shortbow: 1d20 + 4 ⇒ (12) + 4 = 16
Piercing: 1d4 ⇒ 1
And misses!

Combat Tracker (Round 1). Lybram, Raknir, & Corba are up!
Swarm:
Raknir:
Leon:
Pink Gob:
Green Gob:
Lybram: (Reflex vs. grease)
Corba: (Reflex vs. grease, Fort vs. poison)

Grand Lodge

Male| LG cleric of Erastil 4| 9XP|30/35 HP| BAB3, CMB5, CMD16|AC18, T11, FF17| Fort+6,Ref+3, Will+8| Perception+5, Initiative+3| Human Cleric of Erastil 4

reflex vs grease: 1d20 + 3 ⇒ (4) + 3 = 7
Lybram can't keep his feet. He falls prone and then attempts to get back up. "This is embarassing. Nobody look, nothing to see here."
Lybram will then attempt to move out into the hall.
acrobatic check: 1d20 + 1 ⇒ (1) + 1 = 2
But falls down.
"This is bad"

That was a terrible turn.


Halflight Path

Like a deer on an icy pond, Lybram can't keep his footing.
Oh, man. Lol.

Corba is up!


Season of Ghosts

**House GM Announcement**

A loud crash shakes the whole building, followed by a triumphant cry.

The constant sounds of the dragon moving about on the roof have gone quiet. The beast is dead!
______________

GMs, the dragon is dead. The courtyard (D3) is now safe.


Halflight Path

Corba Ref vs Grease: 1d20 + 6 ⇒ (8) + 6 = 14
Corba Fort vs Poison: 1d20 + 3 ⇒ (14) + 3 = 17
Corba Acrobatics: 1d20 + 9 ⇒ (1) + 9 = 10

Corba doesn't fall, is unaffected by the poison, and moves away from the swarm.

Raknir, delaying, is up!


N Medium animal | HP 13/13 (+8 THP) | AC 17 T 12 FF 15 | CMB 3, CMD 15 (+4 vs. trip) | F: +5, R: +5, W: +1 | Init +2 | Perc +8 (low-light, scent) | Speed 40ft

Sorry for not posting in the last days.

Rocky Ref vs Grease: 1d20 + 5 ⇒ (5) + 5 = 10
Rocky Fort vs Poison: 1d20 + 5 ⇒ (12) + 5 = 17
Rocky Acrobatics: 1d20 + 6 ⇒ (11) + 6 = 17

Rocky's feet slide all in different directions, he lands on his stomach. He is unaffected by the poison, gets up again and moves away from the swarm, directed by Corba.

"Woof, woof! Grrrr..."

Sovereign Court

GM TOP's #10-14: Debt to the Quah (Core) Female NG Halfling Bard 3 | HP 21/21 (+7 THP) | Riding dog HP 13/13 (+8 THP) | AC 18 T 13 FF 16 | CMB 1, CMD 13 | F: +4, R: +6, W: +3 (+2 vs. Fear) | Init +2 | Perc +5 | SM +15 | Speed 20ft (40ft on riding dog)

Sorry for not posting in the last days. Thanks for botting me.

Ride - ACP: 1d20 + 2 - 0 ⇒ (14) + 2 - 0 = 16

Corba directs her dog out of and away from the swarm.

"Rocky, over there!"

Grand Lodge

M Sorcerer/3 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor

With everyone clear of the area of effect, Raknir evokes a blast of fire over the swarm!

Burning hands damage, DC 16 Reflex save for half: 3d4 + 3 ⇒ (1, 4, 3) + 3 = 11

Grand Lodge

Male| LG cleric of Erastil 4| 9XP|30/35 HP| BAB3, CMB5, CMD16|AC18, T11, FF17| Fort+6,Ref+3, Will+8| Perception+5, Initiative+3| Human Cleric of Erastil 4

Lybram stares in horror as the now burning spiders start to move. "Killed by spider bite, how heroic." "Could have died fighting a black dragon, but done in by a black widow."


Halflight Path

Not spiders, Lybram. They're icky dermestid beetles!

Beetles' Ref Save: 1d20 + 3 ⇒ (20) + 3 = 23
Part of the swarm is fried by the blast of flame. The remainder scuttles over Lybram and Raknir and burrow into their flesh.
Lybram & Raknir each take 1d6 ⇒ 4 damage. Need Fort save vs poison from Lybram.
Raknir's Fort save vs. Poison from earlier that he never attempted: 1d20 + 2 ⇒ (9) + 2 = 11
Raknir feels weak for a moment but the feeling passes. Luckily, he is unaffected by the poison.

Will continue soon...

Combat Tracker (Round 2). Raknir & Leon are up!
Swarm: -8 hp
Raknir: -4
Leon: -2
Pink Gob:
Green Gob:
Lybram: -4
Corba: -2
Rocky: -2

Liberty's Edge

LN Human Fighter 3 | Mods: NA | HP 37 (-0) | AC/Tch/FF 17/11/16 (Sleeping 15/11/14) | CMD 18 (+2 vs. Grapple) | F/R/W +7/+3/+2 (+1 vs. Fear) | Speed 30 ft (Nimble Moves) | FJC Orator 1/1 | 2 Star Reroll 0/1 (g dog) | Perc: -1, SM: -1 | Init: +1

Acrobatics - ACP DC 10: 1d20 + 1 - 2 ⇒ (8) + 1 - 2 = 7
Acrobatics - ACP DC 10: 1d20 + 1 - 2 ⇒ (7) + 1 - 2 = 6

Leon tries to move over to the other goblin but just can’t seem to make any headway. He screams instead, ”You gonna die!”


Halflight Path
Leon the Brute wrote:

[dice=Acrobatics - ACP DC 10]1d20+1-2

[dice=Acrobatics - ACP DC 10]1d20+1-2

Leon tries to move over to the other goblin but just can’t seem to make any headway. He screams instead, ”You gonna die!”

You need to make a DC 12 Ref save after a failed Acrobatics check. If that roll fails, you fall on your butt.

Liberty's Edge

LN Human Fighter 3 | Mods: NA | HP 37 (-0) | AC/Tch/FF 17/11/16 (Sleeping 15/11/14) | CMD 18 (+2 vs. Grapple) | F/R/W +7/+3/+2 (+1 vs. Fear) | Speed 30 ft (Nimble Moves) | FJC Orator 1/1 | 2 Star Reroll 0/1 (g dog) | Perc: -1, SM: -1 | Init: +1

Ah, I misread that part. My second roll would have failed then at a result of 10. He uses his second action to stand.

Leon falls on his booty and then slowly gets up.

Grand Lodge

M Sorcerer/3 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor

Untrained Acrobatics check: 1d20 + 2 ⇒ (12) + 2 = 14

Raknir picks his way carefully out of the spider swarm, making his way around the room towards the remaining goblin.

Grand Lodge

Male| LG cleric of Erastil 4| 9XP|30/35 HP| BAB3, CMB5, CMD16|AC18, T11, FF17| Fort+6,Ref+3, Will+8| Perception+5, Initiative+3| Human Cleric of Erastil 4

Sorry, I missed the beetles discription. "Ah, these are beetles, that makes it much better."
fort vs beetle poison: 1d20 + 6 ⇒ (10) + 6 = 16

Liberty's Edge

LN Human Fighter 3 | Mods: NA | HP 37 (-0) | AC/Tch/FF 17/11/16 (Sleeping 15/11/14) | CMD 18 (+2 vs. Grapple) | F/R/W +7/+3/+2 (+1 vs. Fear) | Speed 30 ft (Nimble Moves) | FJC Orator 1/1 | 2 Star Reroll 0/1 (g dog) | Perc: -1, SM: -1 | Init: +1

Leon squints, ”Beetahs? Nawt spidahs? Dey bite da same, eet hahts.”


Halflight Path

The goblin covered in pink, rotting goo takes a shot at Leon...
Shortbow: 1d20 + 4 ⇒ (3) + 4 = 7
Piercing: 1d4 ⇒ 1
The arrow is way off target and pierces the side of a cabinet.

Noticing two threats coming for him, the little guy slip-slides quite gracefully back to the southern exit to make his escape.
Acrobatics DC 10: 1d20 + 2 ⇒ (20) + 2 = 22

Combat Tracker (Round 2 cont.) Lybram, Corba, & Rocky are up!
Swarm: -8 hp
Raknir: -4 hp
Leon: -2 hp
Pink Gob:
Green Gob:
Lybram: -4 hp
Corba: -2 hp
Rocky: -2 hp

Sovereign Court

GM TOP's #10-14: Debt to the Quah (Core) Female NG Halfling Bard 3 | HP 21/21 (+7 THP) | Riding dog HP 13/13 (+8 THP) | AC 18 T 13 FF 16 | CMB 1, CMD 13 | F: +4, R: +6, W: +3 (+2 vs. Fear) | Init +2 | Perc +5 | SM +15 | Speed 20ft (40ft on riding dog)

Corba guides Rocky towards Leon while drawing an Alchemist's Fire from the saddlebags.

"Lybram, move away!"

She waits for her fellow pathfinder to (fully) act, then throws it at the swarm.

Readied Alchemist's Fire: 1d20 + 4 ⇒ (10) + 4 = 14
Fire damage: 1d6 ⇒ 2 (+50% vs. Swarms)

I really hope that hits...

Edit: Forgot the Ride check: Ride - ACP: 1d20 + 2 - 0 ⇒ (7) + 2 - 0 = 9

Grand Lodge

Male| LG cleric of Erastil 4| 9XP|30/35 HP| BAB3, CMB5, CMD16|AC18, T11, FF17| Fort+6,Ref+3, Will+8| Perception+5, Initiative+3| Human Cleric of Erastil 4

Lybram moves stands and attempts to move North 10'.
acrobatic to move: 1d20 + 1 ⇒ (10) + 1 = 11
i think it is a dc 10 to move. But here is my reflex should it be needed]

reflex vs grease: 1d20 + 3 ⇒ (9) + 3 = 12


Season of Ghosts

**House GM Announcement**

With the defeat of the dragon, more and more Pathfinders pour into the mausoleum. With their combined abilities they’re able to overwhelm the remaining hazards and reach the library, where they stand before the door to the inner sanctum. When the door is thrown open, a bizarre sight awaits within.

A strange, metal cage lies sprawled in the center of the room like a great, undulating, skeletal lotus. Long tendrils of translucent ether lash violently from the artifact, while crackles of eerie light dance across the metal frame and up into the ghostly pillar that erupts from the center of the device into the night sky. A dozen bodies surround the pulsating cage, flopping on the floor and convulsing madly.
______________

GMs, please proceed to area D7.


Halflight Path

With a graceful toss of her alchemist's fire, Corba takes out the rest of the swarm.

The remaining goblin makes a mad dash out the southwest exit. The group quickly heads north with the other Pathfinders. As they're about to open the doors to the cold storage room (Area D4), the goblin comes running around the corner into the north hall and right into Leon's fist, knocking the creature out cold.

You quickly race through several rooms...
Open spoilers for descriptions of each.

Area D4. The Slabs:
This huge chamber is entirely tiled with plain gray flagstones. It’s uncannily cold, and only a trickle of light slips through a trio of tiny windows, one set into each adjoining wall, just below the eaves. The room is lined and partitioned with rows of massive stone cubicles. The cubicles stand twice the height of a grown human. Each cubical has an iron door with a brass plate on it. The plates are labeled and numbered with a black wax pencil.

D5. The Incinerators:
This chamber contains a massive iron oven, which the necromancers use to burn the remains of their experiments. Ash is gathered, collected, and placed into sample urns. The urns are dated, labeled, and stacked along a wall near the back for later use.

D6. The Library:
The library occupies a third of the Mausoleum’s west wing. Within this vast chamber, rows and rows of dark-lacquered mahogany shelves hold thousands of texts. The scope of the collection is limited to morbid topics of concern to necromancers. It contains standard texts on undead studies and anatomical references as well as books on the subject of the funerary rites of various cultures, death ceremonies, serpent toxins, necromantic tinctures, and similarly morbid works.

Finally arriving in area D7...
A strange, metal cage lies sprawled in the center of the room like a great, undulating, skeletal lotus. Long tendrils of translucent ether lash violently from the artifact, while crackles of eerie light dance across the metal frame and up into the ghostly pillar that erupts from the center of the device into the night sky. A dozen bodies surround the pulsating cage, flopping on the floor and convulsing madly.

Party Status:
Raknir: -4 hp
Leon: -2 hp
Lybram: -4 hp
Corba: -2 hp
Rocky: -2 hp

Liberty's Edge

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LN Human Fighter 3 | Mods: NA | HP 37 (-0) | AC/Tch/FF 17/11/16 (Sleeping 15/11/14) | CMD 18 (+2 vs. Grapple) | F/R/W +7/+3/+2 (+1 vs. Fear) | Speed 30 ft (Nimble Moves) | FJC Orator 1/1 | 2 Star Reroll 0/1 (g dog) | Perc: -1, SM: -1 | Init: +1

D4

”Issa chilleh.”

D5

”Smell lahk bar-bee-quw.”

D6

”Gross, books.”

D7

”Dem peepuhs look twitcheh. Tink dey ok?”

Sovereign Court

GM TOP's #10-14: Debt to the Quah (Core) Female NG Halfling Bard 3 | HP 21/21 (+7 THP) | Riding dog HP 13/13 (+8 THP) | AC 18 T 13 FF 16 | CMB 1, CMD 13 | F: +4, R: +6, W: +3 (+2 vs. Fear) | Init +2 | Perc +5 | SM +15 | Speed 20ft (40ft on riding dog)

”Lybram, can you channel once more? Would be far more effective than burning charges of the healing wands...”

D4

”It's dark, too.”

D5

”Unfortunately, there's nothing here I want to eat.”

D6

”Yay, books!” :-P

D7

”No, I do not think they are ok, Leon. We should see if we are able to help them...”

Corba tries to find out what could be wrong with the people without going nearer...

Heal: 1d20 - 2 ⇒ (7) - 2 = 5


Halflight Path

Without even needing to roll a check, most likely they were lashed by the long tendrils of translucent ether thrashing violently from the artifact.

Grand Lodge

1 person marked this as a favorite.
Male| LG cleric of Erastil 4| 9XP|30/35 HP| BAB3, CMB5, CMD16|AC18, T11, FF17| Fort+6,Ref+3, Will+8| Perception+5, Initiative+3| Human Cleric of Erastil 4

"Refresh us with your strength, Erstil."
Lybram spreads his hands wide and a burst of energy imminents out.
channels positice enery: 2d6 ⇒ (4, 2) = 6

Sovereign Court

GM TOP's #10-14: Debt to the Quah (Core) Female NG Halfling Bard 3 | HP 21/21 (+7 THP) | Riding dog HP 13/13 (+8 THP) | AC 18 T 13 FF 16 | CMB 1, CMD 13 | F: +4, R: +6, W: +3 (+2 vs. Fear) | Init +2 | Perc +5 | SM +15 | Speed 20ft (40ft on riding dog)

"Thanks, Lybram, I feel much better now. Rocky, say thank you to the nice man who healed you!"

Liberty's Edge

LN Human Fighter 3 | Mods: NA | HP 37 (-0) | AC/Tch/FF 17/11/16 (Sleeping 15/11/14) | CMD 18 (+2 vs. Grapple) | F/R/W +7/+3/+2 (+1 vs. Fear) | Speed 30 ft (Nimble Moves) | FJC Orator 1/1 | 2 Star Reroll 0/1 (g dog) | Perc: -1, SM: -1 | Init: +1

Mungo nods at Corba, "Aight, I gonna go grab wun."

He moves in and tries to drag a body out.


1 person marked this as a favorite.
N Medium animal | HP 13/13 (+8 THP) | AC 17 T 12 FF 15 | CMB 3, CMD 15 (+4 vs. trip) | F: +5, R: +5, W: +1 | Init +2 | Perc +8 (low-light, scent) | Speed 40ft

Rocky tries to lick the hands of the cleric of Erstil. (sic!) :-P

*pant pant*

"Woof, woof! Woof!"


Halflight Path
Leon the Brute wrote:

Mungo nods at Corba, "Aight, I gonna go grab wun."

He moves in and tries to drag a body out.

Leon steps in and grabs the ankle of the closest fallen Pathfinder. Luckily, Leon isn't whipped by a tendril as he does so. He pulls the Pathfinder out of the tendrils' reach. A veteran Pathfinder, wearing the vestments of a cleric of Sarenrae, pulls the body further back out of harms way. He looks up at Leon.

"Thank you, friend. I'll take it from here."
The cleric takes out his medical pack and begins going to work on the fallen pathfinder.

Unfortunately, the scenario gives no mention of what's going on with all of the bodies. Your main task, however, is to either get to the door or attempt to disable/partially disable the artifact.

Liberty's Edge

LN Human Fighter 3 | Mods: NA | HP 37 (-0) | AC/Tch/FF 17/11/16 (Sleeping 15/11/14) | CMD 18 (+2 vs. Grapple) | F/R/W +7/+3/+2 (+1 vs. Fear) | Speed 30 ft (Nimble Moves) | FJC Orator 1/1 | 2 Star Reroll 0/1 (g dog) | Perc: -1, SM: -1 | Init: +1

"Tanks frendo, libahtee's edge forevah!"

Leon eye's the evil artifact with a keen glare, "Ya wanna me smash it?"

Disable Device? K: Arcana? Smash it?

Grand Lodge

M Sorcerer/3 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor

"You could break down the door to the next room, and then we could all run for it."


Halflight Path

Dozens of Pathfinders scramble to the cage, trying to avoid the ethereal tendrils in an attempt to shut down the strange device to get through the doors to the north.

Okay, team. You have three choices:

You can attempt to bypass the haywire artifact, partially shut it down, or shut it down completely.

Bypassing the artifact: This approach requires a run through the room, avoiding the wispy tendrils of ether—a reasonable task, as the ether isn’t intelligent. Determine the results with three Fortitude saves. These Fortitude saves represent the random tendrils of the ethereal plane snapping about the room.

Shutting down or Partially shut down the haywire artifact: Accomplishing this action requires some skill. If a group attempts to shut down the device, each player who can must make a Disable Device check.

Sovereign Court

GM TOP's #10-14: Debt to the Quah (Core) Female NG Halfling Bard 3 | HP 21/21 (+7 THP) | Riding dog HP 13/13 (+8 THP) | AC 18 T 13 FF 16 | CMB 1, CMD 13 | F: +4, R: +6, W: +3 (+2 vs. Fear) | Init +2 | Perc +5 | SM +15 | Speed 20ft (40ft on riding dog)

Bypass the artifact it is, then.

"Gotta try and make a run for it!"

Fortitude: 1d20 + 3 ⇒ (9) + 3 = 12
Fortitude: 1d20 + 3 ⇒ (20) + 3 = 23
Fortitude: 1d20 + 3 ⇒ (7) + 3 = 10

Does Rocky need to make these saves, too? If yes:

Rocky's Fortitude saves (if needed:

Fortitude: 1d20 + 5 ⇒ (16) + 5 = 21
Fortitude: 1d20 + 5 ⇒ (9) + 5 = 14
Fortitude: 1d20 + 5 ⇒ (18) + 5 = 23

Liberty's Edge

LN Human Fighter 3 | Mods: NA | HP 37 (-0) | AC/Tch/FF 17/11/16 (Sleeping 15/11/14) | CMD 18 (+2 vs. Grapple) | F/R/W +7/+3/+2 (+1 vs. Fear) | Speed 30 ft (Nimble Moves) | FJC Orator 1/1 | 2 Star Reroll 0/1 (g dog) | Perc: -1, SM: -1 | Init: +1

Leon tries to shield his allies from the worst of it with his big body.

Fort: 1d20 + 7 ⇒ (19) + 7 = 26
Fort: 1d20 + 7 ⇒ (5) + 7 = 12
Fort: 1d20 + 7 ⇒ (14) + 7 = 21

Grand Lodge

Male| LG cleric of Erastil 4| 9XP|30/35 HP| BAB3, CMB5, CMD16|AC18, T11, FF17| Fort+6,Ref+3, Will+8| Perception+5, Initiative+3| Human Cleric of Erastil 4

"Stay, Li'le Fella."
Lybram runs for it.
fort: 1d20 + 6 ⇒ (16) + 6 = 22
fort2: 1d20 + 6 ⇒ (9) + 6 = 15
fort3: 1d20 + 6 ⇒ (5) + 6 = 11


Lvl1/male small Animal (bear)/14 hp (2d8+5)/40' speed/init+2/AC14, T12, FF12/F+4, R+5, W+1/ BAB +1/bite +3(1d4+2), 2X claw +3(1d3+2) black bear Animal Companion (Lybram Tendras)

The bear heres "tyrl" and not understanding runs after his companion.
forts 1 2 and 3: 3d20 ⇒ (8, 12, 14) = 34
add +4 to each please.

Grand Lodge

M Sorcerer/3 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor

Fort save: 1d20 + 2 ⇒ (1) + 2 = 3
Fort save: 1d20 + 2 ⇒ (9) + 2 = 11
Fort save: 1d20 + 2 ⇒ (15) + 2 = 17

Raknir tries to run for it and ends up blundering into some of the tendrils of ethereal substance.


Halflight Path

The group makes a mad dash for the door while getting whipped by the ethereal tendrils...
Damage Corba: 3d6 ⇒ (2, 6, 3) = 11
Damage Rocky: 3d6 ⇒ (6, 1, 5) = 12
Damage Leon: 3d6 ⇒ (3, 4, 1) = 8
Damage Lybram: 3d6 ⇒ (3, 5, 3) = 11
Damage Li'l Fella: 3d6 ⇒ (6, 1, 5) = 12
Damage Raknir: 3d6 ⇒ (4, 1, 2) = 7

At the door, you realize it's locked!

Unfortunately, we're supposed to wait for the other tables to finish disabling the device or get to the door and unlock it.

Party Status:
Raknir: -6 hp
Leon: -6 hp
Lybram: -6 hp
Li'l Fella: -9 hp
Corba: -8 hp
Rocky: -6 hp


Season of Ghosts

**House GM Announcement**

The efforts of the Pathfinders working on disabling the artifact are beginning to pay off. The artifact sputters and shakes, the ethereal tendrils fading in and out of existence as it begins to malfunction!
______________

GMs, the Code Gray condition is in effect.

Grand Lodge

Male| LG cleric of Erastil 4| 9XP|30/35 HP| BAB3, CMB5, CMD16|AC18, T11, FF17| Fort+6,Ref+3, Will+8| Perception+5, Initiative+3| Human Cleric of Erastil 4

"Sorry that happened, Li'le Fella, but stay when I say stay." "We will work on it."
If there is a break in the action. and the group is together, Lybram would channel again for the third time today.
channel 3: 2d6 ⇒ (4, 5) = 9

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