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Two action kinetic impulse attack: 1d20 + 11 ⇒ (18) + 11 = 29 vs orange
damage: 1d8 + 4 ⇒ (6) + 4 = 10 bludgeoning
One action kinetic impulse attack: 1d20 + 11 - 5 ⇒ (5) + 11 - 5 = 11 vs orange
damage: 1d8 ⇒ 4
Pelia just stares at her enemy eyes narrowing and sends a giant piece of vegetable straight as their head.

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Assuming the beasties approach us...
Bastard Sword: 1d20 + 9 ⇒ (18) + 9 = 272d12 + 3 ⇒ (5, 12) + 3 = 20
Bastard Sword: 1d20 + 9 - 5 ⇒ (20) + 9 - 5 = 242d12 + 3 ⇒ (3, 5) + 3 = 11
Armik wanders over to attack more foes...
◆ Stride
◆ Strike
◆ Strike

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Kyra fires Needle Darts at the green mephit. Then casts Shield.
◆◆ Spell Strike: 1d20 + 11 ⇒ (14) + 11 = 25
Needles P: 4d4 ⇒ (2, 2, 3, 3) = 10
◆ Shield
Shield Block if taking damage

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Turn 2
Zekki tries to ID the flappy things this time.
Religion: 1d20 + 7 ⇒ (3) + 7 = 10 Nope
Lather, Rinse, Repeat
Devise: 1d20 ⇒ 14
Strike: 14 + 8 + 1 = 23 for B: 1d6 - 1 ⇒ (2) - 1 = 1 and precision: 1d6 ⇒ 2

DoubleGold |

Kyra hits one hard.
They move in
claws: 2d20 ⇒ (10, 5) = 15 +9 and +5 against Chomper, miss
claws: 2d20 ⇒ (17, 20) = 37 +9 and +5 against Sundamer dmg: 1d6 - 1 ⇒ (1) - 1 = 0 so 1
dmg: 1d6 - 1 ⇒ (6) - 1 = 5 doubled = 10 damage. But because a special condition is in play, the first crit on each player, turns into a normal hit.
So, Sundamer took 6 damage
You all then defeat them.
You all get a 10 minute rest
Then I'll put up the next part mid afternoon. Meanwhile do your 10 minute activities.

DoubleGold |

“Isn’t it glorious?” the tall elf calls from the dais, surrounded by candles and arcane sigils recently carved into the stone. He gestures at the chaos enveloping the town. “You meddling fools can’t imagine the power within my grasp. Soon, this town shall be razed and rebuilt anew, thefirst step in our glorious march across Kyonin! Those fools in Iadara are too stupid to see it, corrupted as they are by interlopers like you. But soon, soon they will see the truth! That we elves were meant to rule, and not just Kyonin! Once I have seized the reins and put this country back on its proper course, the world will kneel!” With an evil grin, he adds “It’s a shame you won’t be here to see our glory!” and raises his spear to attack!
It looks like Sundamer can be at full again, the only one hit.
init: 1d20 + 9 ⇒ (5) + 9 = 14 Zekki
init: 1d20 + 8 ⇒ (4) + 8 = 12 Sundamer
init: 1d20 + 9 ⇒ (17) + 9 = 26 kyra
init: 1d20 + 7 ⇒ (20) + 7 = 27 Armik
init: 1d20 + 9 ⇒ (19) + 9 = 28 Chomper
init: 1d20 + 8 ⇒ (12) + 8 = 20 Pelia
init: 1d20 + 10 ⇒ (4) + 10 = 14 Nathatel Zephon
init: 1d20 + 7 ⇒ (10) + 7 = 17 quasits 1 and 2
init: 1d20 + 7 ⇒ (15) + 7 = 22 quasit 3.
Kyra, Armik, Chomper are up Place yourselves on slide 6.
Nathatel is wearing a pendant made of dark green crystal, that has a spell inside it.. Arcana or occultism to identify. Spell level is 4.

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Bastard Sword vs blue: 1d20 + 9 ⇒ (15) + 9 = 242d12 + 3 ⇒ (6, 9) + 3 = 18
Bastard Sword vs blue: 1d20 + 9 - 5 ⇒ (1) + 9 - 5 = 52d12 + 3 ⇒ (2, 12) + 3 = 17
Armik moves in to confront the minions.
◆ Stride
◆ Strike
◆ Strike

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(Would have used shield block on the first attack blocking 1pt damage. Then the remaining 5 pts would come from Sundamar's temporary hitpoint pool (false life)
Current Status: HP 38 + 5 temp hp
Seeing the tall elf on the dais giving his speech, Sundamar at first nods in agreement about elves' exceptional abilities, but then is aghast that he wants to use the gifts to sow chaos, destruction, and forced rule.
The evil elf’s idea is so foreign to Sundamar that he is unable to take action ” No, we elves are meant to assist and lift up the other races not subjugate them!”

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Not sure how far away we can start. If within 1 stride then Chomper would take a Power Attack Bite. Add PA Bite Dmg: 1d6 ⇒ 2
Chomper strides twice? into a flank with Armik and strikes out at Blue.
Magical Bite Strike vs FF: 1d20 + 12 ⇒ (19) + 12 = 31
Magical P Dmg: 1d6 + 2 ⇒ (3) + 2 = 5 Doubled?

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two action attack on black
attack 1: 1d20 + 11 ⇒ (4) + 11 = 15
damage: 1d8 + 4 ⇒ (7) + 4 = 11
one action attack on black
attack 2: 1d20 + 11 - 5 ⇒ (11) + 11 - 5 = 17
damage: 1d8 ⇒ 3
Pelia sends out a barrage of sticks to one of the quasits assailing the village.

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Kyra fires a ray of frost at the White Quasit, then follows up with a defensive Shield Cantrip.
◆◆ Spell Attack: 1d20 + 11 ⇒ (4) + 11 = 15 Frost: 1d4 + 4 ⇒ (4) + 4 = 8
◆ Shield
↺ Shield Block

DoubleGold |

Pelia hits once.
They go
White has to step down. hit: 1d20 + 9 ⇒ (7) + 9 = 16 hit: 1d20 + 5 ⇒ (8) + 5 = 13 misses chomper
black has to go around, aoo from Chomper
They then attack. hit: 1d20 + 9 ⇒ (9) + 9 = 18 vs flat footed chomper dmg: 1d6 - 1 ⇒ (1) - 1 = 0 slashing evil dmg: 1d4 ⇒ 4 and Fort saves hit: 1d20 + 5 ⇒ (10) + 5 = 15 vs flat footed chomper, miss
Nathatel has his elven branch spear out. He moves, casts true strike and tries to stab Chomper
hit: 1d20 + 13 ⇒ (16) + 13 = 29 or hit: 1d20 + 13 ⇒ (14) + 13 = 27, 29 to hit is the highest, too bad it ain't a crit dmg: 1d6 + 5 + 2 ⇒ (6) + 5 + 2 = 13 piercing, last 2 if force damage.
All heroes are up

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Status: HP 38 + 5 temp hp
Angry, Sundamar raises his shield and steps forward to strike at the elf foe with his katana.
◆ raise shield
◆ Stride
◆ Strike
+1 Striking Katana: 1d20 + 11 ⇒ (11) + 11 = 22 to hit
slashing damage: 2d6 + 4 ⇒ (5, 3) + 4 = 12
On Critical add deadly: 1d8 ⇒ 4
↺ Use a shield block if hit.

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Armik continues his hunt for minions.
Bastard Sword vs black: 1d20 + 9 ⇒ (11) + 9 = 202d12 + 3 ⇒ (11, 7) + 3 = 21
Bastard Sword vs black: 1d20 + 9 - 5 ⇒ (2) + 9 - 5 = 62d12 + 3 ⇒ (5, 2) + 3 = 10
◆ Stride
◆ Strike
◆ Strike

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Chomper takes the AoO ↺ on the Black creature going around him.
Magical Bite Strike AoO: 1d20 + 12 ⇒ (15) + 12 = 27
P Dmg AoO: 1d6 + 2 ⇒ (1) + 2 = 3 Doubled?
After the creature hits Chomper
Fort Save: 1d20 + 7 ⇒ (13) + 7 = 20
Then he strikes back ◆◆ at Black since it is now flanked by Armik. If it is still there he strikes ◆ again. If not then at White.
Power Attack Magical Bite Strike vs FF #1: 1d20 + 12 ⇒ (17) + 12 = 29
P Dmg #1: 2d6 + 2 ⇒ (5, 4) + 2 = 11 Doubled?
Magical Bite Strike vs FF #2: 1d20 + 2 ⇒ (11) + 2 = 13
P Dmg #2: 1d6 + 2 ⇒ (5) + 2 = 7

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Zekki skitters to the side and aims at white.
Devise: 1d20 ⇒ 4
It looks rather dodgy, so she goes for the elf instead.
Shoot: 1d20 + 8 ⇒ (3) + 8 = 11 for bludgeoning: 1d6 - 1 ⇒ (3) - 1 = 2

DoubleGold |

Even with cover, that hits and destroys the other quasit as Pelia delivers a blow
The elf uses spellstrike against Sundamer casting acid arrow hit: 1d20 + 13 ⇒ (11) + 13 = 24 dmg: 1d6 + 5 + 2 ⇒ (5) + 5 + 2 = 12 piercing, last 2 is force
dmg: 3d8 ⇒ (8, 4, 3) = 15 acid damage against Sundamer and Sundamer will taking ongoing 1d6 acid damage on his turn. flat check dc 15 negates.
All heroes are up

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@GM DoubleGold, How high is that platform? Is it easy to just go onto to flank or have to make some sort of check?

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**HOUSE GM ANNOUNCEMENT**
Your tireless assault has pushed back the invaders. Across the battlefield, the demons that remain are seeking a path to retreat. “Don’t let your guard down”, Fola calls out over the chaos. “I don’t think they’re going to give up just yet.”
GMs, this is your one day warning before the transition to Part 4.

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Status: HP: 38+5temp-7-15+11-1acid= 26 /38 hp
Sundamar uses his shield block to deflect some of the damage from the elf’s attack, but it destroys his shield in the process.
Sundamar is still reeling from the blow when Pelia shoves a tasty restorative mushroom in the elf's mouth making him feel much better. He mumbles ” thanks!” as he downs it.
Taking aim at the elf, Sundamar tries to give as hard as he has taken using his own magic to strike true with his won spell strike attack using steal and shocking magic. Unfortunately, his aim is weak
The persistent acid burns a little before ending.
◆ True Strike
◆◆ Spell Strike w/Shocking Grasp 2nd
Roll twice use best:
+1 Striking Katana: 1d20 + 11 ⇒ (1) + 11 = 12 to hit
+1 Striking Katana: 1d20 + 11 ⇒ (6) + 11 = 17 to hit (Shocking grasp +1 if the target is wearing metal armor?)
slashing damage: 2d6 + 4 ⇒ (5, 1) + 4 = 10 plus Shocking Grasp electric damage: 3d12 ⇒ (5, 6, 1) = 12
On Critical add deadly: 1d8 ⇒ 3
persistent acid damage: 1d6 ⇒ 1
persistent flat check: 1d20 ⇒ 18 success

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On her next turn, Kyra will do the following:
◆ Sustain Bless (increase Radius of effect by 5')
◆◆ Ray of frost Spell Attack: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16 Cold: 1d4 + 4 ⇒ (3) + 4 = 7

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"Take this!" The oracle shouts then blasts the elf with a cacophony.
sonic damage: 2d10 ⇒ (9, 9) = 18 DC 18 Fort save
Critical Success The creature is unaffected.
Success The creature takes half damage.
Failure The creature takes full damage and is deafened for 1 round.
Critical Failure The creature takes double damage, is deafened for 1 minute, and is stunned 1.
◆◆ Cast Sound Burst (can hit both targets, but I think the last quasit is dead already?)
◆ Regrip sword

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Zekki reloads, aims at the elf and shoots.
devise: 1d20 ⇒ 17
sling: 17 + 9 = 26 for bludgeoning: 1d6 - 1 ⇒ (1) - 1 = 0 plus precision: 1d6 ⇒ 3

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Chomper strides ◆ around to provide a flank and powerfully strikes ◆◆ the Elf.
Power Attack Bite Strike vs FF: 1d20 + 12 ⇒ (13) + 12 = 25
P Dmg: 2d6 + 2 ⇒ (5, 1) + 2 = 8

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Bastard Sword vs xxx: 1d20 + 9 ⇒ (15) + 9 = 242d12 + 3 ⇒ (7, 9) + 3 = 19
Bastard Sword vs xxx: 1d20 + 9 - 5 ⇒ (13) + 9 - 5 = 172d12 + 3 ⇒ (2, 12) + 3 = 17

DoubleGold |

Armik hits, you have done enough damage to him, that even if you don't kill him outright, he will flee. But everyone else can still take their turn.
Either way, he flees using dimension door, even if you kill him outright it activates automatically, a pendant.
Skill challenge, all most roll one check Arcana or Occultism to track the spell. Perception Or Survival to find his body or where he fled to. Or any other skill you believe makes sense if you can make a valid argument for it. Lowering the DC if you have spell other than cantrips that can help that you are using.

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Chomper curses under his breath while searching around for the fleeing Elf.
Perception: 1d20 + 7 ⇒ (15) + 7 = 22

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**HOUSE GM ANNOUNCEMENT**
“On your feet, Pathfinders!” Eando Kline shouts, gathering the assembled agents where they sit recovering from the battle. “That smith’s apprentice is a sharp young elf and spotted Nathatel through a window in the temple to Yuelral near the center of town. What’s worse, they said he wasn’t alone. They had to duck out of sight before they could get a good look at his companion, but... well let’s just say they described lots of horns and teeth and such.”
“That temple is a center of powerful magic keeping this region of Kyonin safe.” Viore Ciobanu adds. “I don’t know what that traitor and his companion are up to, but I fear the ramifications could be dire. We must hurry to reclaim the temple!” With that, he leads the assembled company quickly to the temple, the exterior of which seems largely unaffected.
Eando glances carefully at the front door then, satisfied that it’s safe, he throws it open to reveal a shocking sight within. The peace and beauty that once filled this space have been utterly destroyed, replaced by carnage, death, and destruction. Bloody animal pelts lie discarded and draped over smashed and broken pews, and elven corpses lie crumpled in the aisles. Around the room, bright, colorful crystals have been smashed, littering the ground with razor-sharp shards. What were once large sets of wind chimes in all shapes and sizes are now twisted and rent scrap metal and broken wood. The walls drip with fiendish sigils painted in blood.
“Ah, there are the meddling outsiders this fool was mewling about.” A cruel voice calls out from the front of the temple. Standing behind the temple is an imposing figure, her jaws and antlers dripping with blood. She holds a cruel dagger with a jagged, blackened blade aloft in one hand, the other pinning the elf who led the assault outside to the altar. “Thank you for delivering my sacrifice to me.” She says, grinning down at the struggling figure on the altar. “You all played your parts perfectly.”
“Serraleth, no! This wasn’t our deal!” The squirming figure cries. “You need me!”
“You’re right, Nathatel.” She says, plunging the dagger into his chest. “I couldn’t do it without you.”
As the elf’s blood drips down the sides of the altar, a sphere of sickly green energy springs up, surrounding the dais. As Serraleth begins an incantation, tendrils of black energy begin to flow in toward the altar from the desecration throughout the temple. Viore quickly hurls a spell at the fiendish figure, its effects splashing harmlessly off sphere of green energy.
“It’s no good,” Eando Kline shouts. “We have to bring down that shield if we want to stop whatever it is she’s doing! At least we seem to have interrupted before she could finish whatever it was. That should give us an advantage in trying to stop it. Pathfinders, fan out. Do whatever you can to cut off the flow of energy to that thing!”
Table GMs, please begin Part 4. The Rushed Evil condition is in effect.

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Status: HP 26 /38 hp;
Sundamar releases any remains of the shield and grips his katana with both hands as he makes another strike at the elf before he flees.
◆ change grip
◆ strike
◆ strike
+1 Striking Katana: 1d20 + 11 ⇒ (18) + 11 = 29 to hit with flank
slashing damage 2h: 2d10 + 4 ⇒ (3, 3) + 4 = 10
On Critical add deadly: 1d8 ⇒ 6
+1 Striking Katana w/-5 map: 1d20 + 11 - 5 ⇒ (2) + 11 - 5 = 8 to hit with flank
slashing damage 2h: 2d10 + 4 ⇒ (3, 10) + 4 = 17
On Critical add deadly: 1d8 ⇒ 3
Occultism: 1d20 + 9 ⇒ (9) + 9 = 18 to find body

DoubleGold |

You defeat him and do find his body, enough of you passed
Treasure You each get one magical or alchemical consumable of your choice equal to or less than your level. Also, an elven branched spear.
You get a 10 minute rest
Affect: Rushed Evil: The townsfolk, aided by tireless Pathfinder agents, quickly identified that Nathatel escaped to the temple. Their speed in locating him limited the preparations Serraleth was able to make before beginning the ritual. Each PC gains a +2 circumstance bonus to the first skill check they attempt in area H.
CATHEDRAL EVENT 1: WEAKEN THE BARRIER Open ended challenge
“We must bring down this accursed barrier!” Viore growls, clearly frustrated, as he casts another spell which fizzles against the sphere.“Do whatever you can to weaken it, and whatever you do, do it quickly!”
CATHEDRAL EVENT 2: TEMPLE RESTORATION Repair
“Over here, Pathfinders!” Eando Kline calls, beckoning toward the temple wall, defaced and covered in foul demonic runes. “This temple was the center of the divine magic protecting this area, and that demon is attempting to co-opt that power. The desecration she’s wrought has diverted that protective magic to feed her ritual. See if you can repair some of the damage in here. If we can restore enough of the temple to its previous state, we might be able to cut her off from that power and restore the divine magic throughout the entire holy building!”
CATHEDRAL EVENT 3: DISTRACTING SERRALETH Distraction
Serraleth calls out from within her protective sphere, taunting the gathered Pathfinders as she continues performing her ritual. “Are you pathetic outsiders really the best Iadara could muster to oppose me? Truly this nation deserves to crumble beneath my heel!”
CATHEDRAL EVENT 4: EMBODIED CORRUPTION LOW Combat
Black tendrils of dark energy snake along the walls and floors, spreading out from the altar at the front of the temple. Everywhere the tendrils touch, crystals grow cloudy and opaque, paintings char and blacken, and the statues and carvings on the wall writhe and twist into hideous new forms.

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**HOUSE GM ANNOUNCEMENT**
The Pathfinders have turned the tide against the spreading corruption!
Table GMs, the Corruption Contained condition is now in effect.

DoubleGold |

init: 1d20 + 9 ⇒ (17) + 9 = 26 Zekki
init: 1d20 + 8 ⇒ (17) + 8 = 25 Sundamer
init: 1d20 + 9 ⇒ (12) + 9 = 21 Kyra
init: 1d20 + 7 ⇒ (14) + 7 = 21 Armik
init: 1d20 + 9 ⇒ (14) + 9 = 23 Chomper
init: 1d20 + 8 ⇒ (7) + 8 = 15 Pelia
init: 1d20 + 6 ⇒ (10) + 6 = 16 leather armor 1
init: 1d20 + 6 ⇒ (15) + 6 = 21 leather armor 2
init: 1d20 + 6 ⇒ (2) + 6 = 8 animated dagger 1 and 2
init: 1d20 + 6 ⇒ (5) + 6 = 11 animated dagger 3
Zekki, Sundamer and Chomper are up fighting animated objects slide 7.

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Status: HP 36 /38 hp + 10 temp hp.; Shield cantrip, Arcane Cascade +1 force
Sundamar casts a shield spell and uses some of the spell's energy for his Arcane Cascade (+1 force damage to attacks). Then studying the objects he tries to determine their weakness or resistances (arcane knowledge check +9)
◆ shield spell
◆ Arcane Cascade
◆ Recall Knowledge

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I'm guessing those are pews and we have to go around them in order to reach the animated objects?
Chomper strides forward ◆ draws a dart ◆ and strikes ◆ the object armor on the right (blue?).
Thrown Dart Strike w/ 1 range penalty: 1d20 + 11 - 2 ⇒ (9) + 11 - 2 = 18
P Dmg: 1d4 + 2 ⇒ (3) + 2 = 5

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Zekki looks askance at the moving objects.
Crafting, RK sword: 1d20 + 11 ⇒ (13) + 11 = 24
Crafting, RK sword: 1d20 + 11 ⇒ (17) + 11 = 28
She spits a vial into her hand.
◆ Recall Knowledge
◆ Recall Knowledge
◆ Interact