Pathfinder 2e Special, 4-99 (Inactive)

Game Master DoubleGold

Rpg chronicles
Stats Sheet
Maps


251 to 299 of 299 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

8-07 Map DungeonMaster

Chomper hits, but doesn't do very much, hardness.
You identify them, animated armors and daggers. Hardness 5 and 2 for daggers. Gains broken condition upon losing half HP. And is immune to many conditions.
They go, double or even triple moving as they only have speed 20 and 15 respectively. Only the leather armor is able to get one attack off. hit chomper: 1d20 + 11 ⇒ (11) + 11 = 22 dmg: 1d8 + 4 ⇒ (3) + 4 = 7
All heroes are up

Vigilant Seal

CN Tiefling Oracle of Battle 4| HP 8/42| Fort +7 Ref +7 Will +9 | AC 20 with curse | Perc +7 | Major Curse (Overwhelmed) | Focus Pt 1/3| Hero Pt 1| Spells 2/3 0/3

Not accustomed to attacking apparel, Armik swings away anyway.

Bastard Sword vs shirt: 1d20 + 9 ⇒ (15) + 9 = 242d12 + 3 ⇒ (9, 5) + 3 = 17
Bastard Sword vs shirt: 1d20 + 9 - 5 ⇒ (8) + 9 - 5 = 122d12 + 3 ⇒ (12, 7) + 3 = 22

◆ stride
◆ strike
◆ strike

Horizon Hunters

Razortooth Goblin Fighter / 3rd
Stats:
| HP: 39/45 |Shield HD:5 BT: 10/10| AC: 20 or 22 | F: +8; R: +11; W: +7 | Initiative: +9; Perception: +7 | Hero Pts: 1/3 | Spd: 25' ◆ | Stealth +9 | AoO/Reactive Shield ↺

Chomper strikes with a powerful attack ◆◆ on the dagger before him trying to take it out then attacks it again ◆.

Power Attack Magical Bite Strike#1: 1d20 + 12 ⇒ (7) + 12 = 19
Magical P Dmg#1: 2d6 + 2 ⇒ (1, 3) + 2 = 6

Magical Bite Strike#2: 1d20 + 2 ⇒ (19) + 2 = 21
Magical P Dmg#2: 1d6 + 2 ⇒ (1) + 2 = 3

Grand Lodge

Wheel of Monsters! || Spell Templates | Starship Roles | ◆◇↺

**HOUSE GM ANNOUNCEMENT**

We have almost done it! The barrier is about to fall! Prepare yourselves, Pathfinders!

Table GMs, this is your one-day warning.

Envoy's Alliance

Human F (versatile) Cleric 5 |◆◆◆◇↺ | HP 48/48 | AC 22 | F +9 R +9 W +13 | Perc +13 | Resist Harm 5 | 25" | Hero 1/3 | focus 0/1 | spells 1 3/3 2 3/3 3 2/2 | Heal 4/4|

Kyra fires needle darts at the animated Leather Armor (2) then she casts Shield.

◆◆spell attack: 1d20 + 9 ⇒ (20) + 9 = 29 Piercing: 3d4 ⇒ (3, 3, 2) = 8
◆ Shield
↺ Shield Block

critical for 16 points -5 Hardness = 11 points damage


8-07 Map DungeonMaster

Armik hits the armor hard, giving it the broken condition, but even with the broken condition, misses the 2nd time.
Chomper bites down on the dagger twice, as it only has hardness 2 leaves more teeth marks than what the armor would have received.
Kyra critically hits the animated armor, doing 11 points and giving it the broken condition.
Both armors now have broken condition and the dagger with the black background has 5 damage on it.
Sundamer, Zekki, and Pelia are up

Alright messed up something in init order
This is how the order is suppose to go.
Zekki, Sundamer, Chomper You all took round 1, Chomper took round 2. Zekki And Sundamer still gets to take round 2 as all enemies in round 1 went.
Leather armor 2 Took round 1, is the blue armor. If it dies, Kyra and Armik will be able to take round 2
Kyra, Armik Took round 1
Leather armor 1 Took round 1
Pelia Didn't take a round yet, so once all the armors go or die, will be able to take rounds 1 and 2 as he is before the daggers.
Animated daggers 1,2 and 3. Took round 1

Envoy's Alliance

NN Ancient Elf Magus 4th level | HP 38 | AC 21 (23 w/shield) | F +8 R +7 W +8 | Perc +8 | Stealth +7 | speed 30ft | Hero 2/3 | focus 1/1 | Active Conditions: ---

Status: HP 36 /38 hp + 10 temp hp.; Shield cantrip, Arcane Cascade +1 force

Casting a shield spell, Sundamar moves to flank the sword before attacking with his katana

◆ shield spell
◆ stride
◆ strike

+1 Striking Katana: 1d20 + 11 ⇒ (13) + 11 = 24 to hit with flank
slashing damage 2h w/+1 force: 2d10 + 4 + 1 ⇒ (10, 5) + 4 + 1 = 20
On Critical add deadly: 1d8 ⇒ 4

↺ use shield block if hit.

Envoy's Alliance

AC 19; Fort +12, Ref +10, Will +10 HP 56 Speed 25 feet Perception 8

Pelia looks in awe at the giant armor in front of her and sends out two attacks.


1 action attack 1: 1d20 + 11 ⇒ (18) + 11 = 29
damage: 1d8 ⇒ 1
Weapon infusion agile
2 action attack 2: 1d20 + 11 - 4 ⇒ (10) + 11 - 4 = 17
damage: 1d8 + 4 ⇒ (4) + 4 = 8

Second round
1 action attack 1: 1d20 + 11 ⇒ (5) + 11 = 16
damage: 1d8 ⇒ 8
Weapon infusion agile
2 action attack 2: 1d20 + 11 - 4 ⇒ (9) + 11 - 4 = 16
damage: 1d8 + 4 ⇒ (8) + 4 = 12


8-07 Map DungeonMaster

Sundamer crits the sword by flanking it, This destroys the sword.
Pelia crits the armor then hits it once. I'm confused, is that suppose to say 1d8+4 or just 1d8. And do you have a crit effect. It also says weapon infusion agile. Attack 2 has 1d8+4.
Pelia destroys the armor Assuming attack 1 is suppose to say 1d8+4 instead of just 1d8. The doubling of the 5 makes 10 then subtract hardness, you would kill the armor on the 2nd attack of turn 1.

Envoy's Alliance

AC 19; Fort +12, Ref +10, Will +10 HP 56 Speed 25 feet Perception 8


The first turn is one action impulse which doesn't constitution. Then since I am in melee I use weapon infusion free action to make the next attack agile. The next attack is a two action impulse which includes the +4 from constitution.


I should have been more explicit but weapon infusion is effectively a free action metamagic/spellshape equivalent for elemental blast that either gives your weapon melee or ranged tags.

Also no critical specialization as that's a level 5 option.

Sorry for the confusion its a bit odd of a routine


8-07 Map DungeonMaster

Then the armor is still alive with 3 hit points.
Zekki is up
Pelia it will probably be dead before it gets to your round 2, though I can transfer an attack or two on the blue sword.
Kyra and Armik may go, but blue armor is before you, so you may do if then statements, or you can wait till the blue armor takes its turn.

Envoy's Alliance

AC 19; Fort +12, Ref +10, Will +10 HP 56 Speed 25 feet Perception 8


Yeah just take off 1 as the attack can't be agile the tag only applies to melee attacks.

Vigilant Seal

CN Tiefling Oracle of Battle 4| HP 8/42| Fort +7 Ref +7 Will +9 | AC 20 with curse | Perc +7 | Major Curse (Overwhelmed) | Focus Pt 1/3| Hero Pt 1| Spells 2/3 0/3

Armik step to flank the shirt, then smacks it.

Bastard Sword vs leather armor: 1d20 + 9 ⇒ (14) + 9 = 232d12 + 3 ⇒ (2, 3) + 3 = 8
Bastard Sword vs either: 1d20 + 9 - 5 ⇒ (2) + 9 - 5 = 62d12 + 3 ⇒ (5, 4) + 3 = 12

◆ step
◆ strike
◆ strike

Grand Archive

NG F Ysoki Investigator 3 | HP 33/33 | AC 20 | Fort +6; Ref +10; Will +9 | Perc +9 (low-light, scent 30') | Hero Pts: 1/3 | Default exploration: Investigate | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Zekki draws her short sword, aims at the armor in front of her...

Devise: 1d20 ⇒ 18

...and strikes.

shortsword, +1, int: 18 + 8 + 1 + 1 = 28 for striking: 2d6 - 1 ⇒ (5, 6) - 1 = 10 plus precision: 1d6 ⇒ 2

I think we found a +1 striking sword earlier? If not, take off the extra.


8-07 Map DungeonMaster

Armik destroys armor number 1.
Zekki crits the animated sword, destroying it.
The blue armor goes hit: 1d20 + 11 ⇒ (14) + 11 = 25 vs chomper hit: 1d20 + 6 ⇒ (3) + 6 = 9 vs chomper hit: 1d20 + 1 ⇒ (8) + 1 = 9 vs Chomper
Chomper takes dmg: 1d8 + 4 ⇒ (5) + 4 = 9 slashing
Pelia then hits the animated dagger once from a distance.
Kyra is up
Unless Kyra deals massive damage to the last dagger it will survive. hit: 1d20 + 9 ⇒ (13) + 9 = 22 dmg: 1d20 + 4 ⇒ (12) + 4 = 16 and hit: 1d20 - 1 ⇒ (19) - 1 = 18 vs Chomper. Looks like Chomper is hit once for dmg: 1d4 + 3 ⇒ (3) + 3 = 6
Chomper, Zekki and Sundamer are up

Grand Lodge

Wheel of Monsters! || Spell Templates | Starship Roles | ◆◇↺

**HOUSE GM ANNOUNCEMENT**

The demon at the altar lets out a cry of frustration as a pulse of positive feedback pushes back the corruption and scatters the assembled ritual components. “You meddlers think you’ve won? You’re even more foolish than he was!” She says, gesturing to the elven corpse on the altar as the energy barrier around her begins to flicker and fade. “It’s no matter. The corruption has already been put in motion, and the ritual is easily restarted after I destroy you! Soon this whole pathetic town and all the forest around it shall belong to Cyth-V’Sug. And then,” she snarls, “I’ll have all the power I need. I won’t be so easily dismissed then!”

An ominous howling and the sound of creatures running through a swamp begins to echo throughout the temple as the areas on either side of the altar begin to melt and transform into a gloomy, foul-smelling bog. Points of green light peer out of the gloom, resolving into the menacing eyes of fiendish hounds as they climb out of the swamp. They crouch, growling and ready to pounce as foul green slobber drips from their jaws and sizzles on the stone beneath. As the barrier finally falls, the demon’s ritual interrupted, she speaks to the corpse on the altar before her. “Rise, foolish mortal, and serve me once more in death!” With that, she pulls the dagger from the dead elf’s chest, unleashing a wave of dark green energy that burns away the flesh from his bones and destroys the last vestiges of the barrier. The corpse rises to stand beside her, an evil light burning in its skull.

Serraleth launches herself off the dais with her hounds following close at her heels. With a cruel and jubilant grin, she shouts, “The hunt is on!”

GMs, please proceed to Cathedral Event 5.

Envoy's Alliance

Human F (versatile) Cleric 5 |◆◆◆◇↺ | HP 48/48 | AC 22 | F +9 R +9 W +13 | Perc +13 | Resist Harm 5 | 25" | Hero 1/3 | focus 0/1 | spells 1 3/3 2 3/3 3 2/2 | Heal 4/4|

Kyra calls for Sarenrae's blessings and sends forth needle darts flying from her fingers. She thens asks Sarenrae to guide Pelia's next move.

◆◆Spell attack: 1d20 + 9 ⇒ (20) + 9 = 29 Needle Darts: 3d4 ⇒ (1, 3, 1) = 5
◆ Guidance on Pelia Kane

((crit for 10))

Horizon Hunters

Razortooth Goblin Fighter / 3rd
Stats:
| HP: 39/45 |Shield HD:5 BT: 10/10| AC: 20 or 22 | F: +8; R: +11; W: +7 | Initiative: +9; Perception: +7 | Hero Pts: 1/3 | Spd: 25' ◆ | Stealth +9 | AoO/Reactive Shield ↺

Chomper bleeding profusely from the attacks, tries for a powerful strike on the dagger and then attacks it normally trying to take it out once and for all.

Power Attack Magical Bite Strike#1: 1d20 + 12 ⇒ (7) + 12 = 19
Magical P Dmg#1: 2d6 + 2 ⇒ (1, 2) + 2 = 5

Magical Bite Strike#2: 1d20 + 2 ⇒ (11) + 2 = 13
Magical P Dmg#2: 1d6 + 2 ⇒ (4) + 2 = 6

Envoy's Alliance

NN Ancient Elf Magus 4th level | HP 38 | AC 21 (23 w/shield) | F +8 R +7 W +8 | Perc +8 | Stealth +7 | speed 30ft | Hero 2/3 | focus 1/1 | Active Conditions: ---

Status: HP 36 /38 hp + 10 temp hp.; Shield cantrip, Arcane Cascade +1 force

Moving over the benches, Sundamar flanks the blue armor and strikes at the animated thing. With the foes dropping the elf swings again at the armor or sword whichever is left.

◆ stride
◆ strike
◆ 2nd strike

+1 Striking Katana: 1d20 + 11 ⇒ (7) + 11 = 18 to hit with flank
slashing damage 2h w/+1 force: 2d10 + 4 + 1 ⇒ (7, 3) + 4 + 1 = 15
On Critical add deadly: 1d8 ⇒ 5

+1 Striking Katana w/-5map: 1d20 + 11 - 5 ⇒ (9) + 11 - 5 = 15 to hit
slashing damage 2h w/+1 force: 2d10 + 4 + 1 ⇒ (3, 8) + 4 + 1 = 16
On Critical add deadly: 1d8 ⇒ 5


8-07 Map DungeonMaster

You guys do manage to defeat the last of the enemies. Other than the obvious encounter ends because GM Dennis said so, you actually did do enough damage, that by the time I woke up to update, you legit defeated them.
You get a 10 minute rest Reposition yourselves in the box and part 5 starts in the same room, I'll give everyone about a day to reposition themselves before I add the monsters onto the map.
init: 1d20 + 9 ⇒ (20) + 9 = 29 Zekki
init: 1d20 + 8 ⇒ (15) + 8 = 23 Sundamer
init: 1d20 + 9 ⇒ (4) + 9 = 13 Kyra
init: 1d20 + 7 ⇒ (10) + 7 = 17 Armik
init: 1d20 + 9 ⇒ (7) + 9 = 16 Chomper
init: 1d20 + 8 ⇒ (4) + 8 = 12 Pelia
init: 1d20 + 11 ⇒ (16) + 11 = 27 Abyssal dog 1
init: 1d20 + 11 ⇒ (15) + 11 = 26 Abyssal dog 2
Zekki would be first, but wait till I put the dogs on the map, unless you want to do if then statements. Obviously once the dogs attack, I've added them to the map, or I'll make a statement saying they have been added.

Order
Zekki
Dogs
Everyone else

Grand Archive

NG F Ysoki Investigator 3 | HP 33/33 | AC 20 | Fort +6; Ref +10; Will +9 | Perc +9 (low-light, scent 30') | Hero Pts: 1/3 | Default exploration: Investigate | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Zekki continues to hold onto the vial she grabbed before, just in case. She'll help get people back up to health, but is waiting for the next shoe to drop.

If the enemies are in a group, she will try to identify, pick a formula that would affect them and toss it.

If not, she will try to identify, devise a strategem, and huck a dart.

Grouped:

Identify, Arcana: 1d20 + 9 ⇒ (17) + 9 = 26 Same for Occult, Society; -2 for Nature, Religion

Quick Tincture: Undead->Ghost Charge 1d8; Poison->Blight Bomb 1d6, 1d4 persistent; Acid->Acid Flask 1d6 persistent

Toss: 1d20 + 8 ⇒ (15) + 8 = 23 for d8: 1d8 ⇒ 5 or d6: 1d6 ⇒ 3 or d4: 1d4 ⇒ 3

◆ Recall Knowledge
◆ Quick Tincture
◆ Strike

Individual:

Identify, Arcana: 1d20 + 9 ⇒ (8) + 9 = 17 Same for Occult, Society; -2 for Nature, Religion

Devise closer (or furthest north): 1d20 ⇒ 2

Toss at other dog: 1d20 + 9 ⇒ (17) + 9 = 26 for d4: 1d4 - 1 ⇒ (4) - 1 = 3

◆ Recall Knowledge
◆ Devise
◆ Strike


8-07 Map DungeonMaster

Arcana results: Weaknesses cold iron 4, good 4; Resistances acid 8. Abyssal Warhound.
They are grouped taking 11 damage.
Then then charge and spray acid end ongoing damage: 1d20 ⇒ 10
end ongoing damage: 1d20 ⇒ 15
All heroes reflex save dc 19 or take dmg: 3d4 ⇒ (1, 4, 2) = 7 acid from the first hound
all heroes reflex save dc 19 or take dmg: 3d4 ⇒ (1, 4, 2) = 7 acid from the 2nd hound.
All heroes are up

Horizon Hunters

Razortooth Goblin Fighter / 3rd
Stats:
| HP: 39/45 |Shield HD:5 BT: 10/10| AC: 20 or 22 | F: +8; R: +11; W: +7 | Initiative: +9; Perception: +7 | Hero Pts: 1/3 | Spd: 25' ◆ | Stealth +9 | AoO/Reactive Shield ↺

Chomper tries to dodge the oncoming acid spray.

Ref Save#1 vs DC:19: 1d20 + 11 ⇒ (19) + 11 = 30
Ref Save#2 vs DC:19: 1d20 + 11 ⇒ (17) + 11 = 28

He then strikes back at the one in front of him with a Powerful Bite followed up with a regular bite.
Power Attack Magical Bite Strike#1: 1d20 + 12 ⇒ (6) + 12 = 18
Magical P Dmg#1: 2d6 + 2 ⇒ (1, 3) + 2 = 6

Magical Bite Strike #2: 1d20 + 2 ⇒ (16) + 2 = 18
Magical P Dmg#2: 1d6 + 2 ⇒ (1) + 2 = 3

Envoy's Alliance

AC 19; Fort +12, Ref +10, Will +10 HP 56 Speed 25 feet Perception 8


reflex: 1d20 + 10 ⇒ (13) + 10 = 23
reflex: 1d20 + 10 ⇒ (5) + 10 = 15
10 damage taken
attack 1: 1d20 + 11 ⇒ (6) + 11 = 17 one action against left
attack 2: 1d20 + 11 - 5 ⇒ (17) + 11 - 5 = 23 two actions against left
damge 1: 1d8 ⇒ 4
damage 2: 1d8 + 4 ⇒ (4) + 4 = 8

Pelia hurridly starts swatting at her clothing from the acid burns and stares at the enemies. "Eat wood you jerks," she yells.


8-07 Map DungeonMaster

As chomper bites, it uses a reaction, but it doesn't matter, cause Chomper missed anyhow, so it wasted its reaction.
Pelia then hits the hound on his 2nd try. 19 damage on it.

Vigilant Seal

CN Tiefling Oracle of Battle 4| HP 8/42| Fort +7 Ref +7 Will +9 | AC 20 with curse | Perc +7 | Major Curse (Overwhelmed) | Focus Pt 1/3| Hero Pt 1| Spells 2/3 0/3

Reflex Save: 1d20 + 7 - 2 ⇒ (19) + 7 - 2 = 24
Reflex Save: 1d20 + 7 - 2 ⇒ (7) + 7 - 2 = 12
10 damage total

Bastard Sword vs right hound: 1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 213d12 + 3 + 2 ⇒ (9, 12, 3) + 3 + 2 = 29

◆ Weapon Surge (progresses curse to moderate - fast healing 2 but -1 to AC and saves)
◆ Stride to get flank (AC 19 if it provokes)
◆ Strike

Envoy's Alliance

Human F (versatile) Cleric 5 |◆◆◆◇↺ | HP 48/48 | AC 22 | F +9 R +9 W +13 | Perc +13 | Resist Harm 5 | 25" | Hero 1/3 | focus 0/1 | spells 1 3/3 2 3/3 3 2/2 | Heal 4/4|

Reflex Save: 1d20 + 6 ⇒ (12) + 6 = 18
Reflex Save: 1d20 + 6 ⇒ (10) + 6 = 16

◆ Step
◆◆ Heal: 2d8 + 8 ⇒ (5, 7) + 8 = 20 targeting Chomper

Grand Archive

NG F Ysoki Investigator 3 | HP 33/33 | AC 20 | Fort +6; Ref +10; Will +9 | Perc +9 (low-light, scent 30') | Hero Pts: 1/3 | Default exploration: Investigate | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Reflex #1: 1d20 + 10 ⇒ (5) + 10 = 15
Reflex #2: 1d20 + 10 ⇒ (2) + 10 = 12

"Ow ow ow!" Zekki hisses in pain as she fails to dodge the acid sprays.

She takes a step to the right, taking advantage of the flank, aims...

Devise: 1d20 ⇒ 2

...and attempts to hit the one on the left.

+1 shortsword: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20 for slashing: 2d6 - 1 ⇒ (3, 5) - 1 = 7

Envoy's Alliance

NN Ancient Elf Magus 4th level | HP 38 | AC 21 (23 w/shield) | F +8 R +7 W +8 | Perc +8 | Stealth +7 | speed 30ft | Hero 2/3 | focus 1/1 | Active Conditions: ---

reflex vs dc19: 1d20 + 7 ⇒ (14) + 7 = 21
reflex vs dc19: 1d20 + 7 ⇒ (11) + 7 = 18

Status: HP 36 /38 hp + 10-10=0 temp hp.; Shield cantrip, Arcane Cascade +1 force

Avoiding part of the first acid spray, Sundamar is unable to avoid the second spray 10 damage wipes out the temporary hit points)

Casting a shield, sundamar moves around to the left to attack the dog from the flank.

◆ cast shield
◆ stride
◆ strike

+1 Striking Katana: 1d20 + 11 ⇒ (8) + 11 = 19 to hit with flank
slashing damage 2h w/+1 force: 2d10 + 4 + 1 ⇒ (1, 9) + 4 + 1 = 15
On Critical add deadly: 1d8 ⇒ 2

↺ use shield block if hit.


8-07 Map DungeonMaster

Armik hits the hound, however, as a reaction, he becomes demoralized as it cries it. initimidation: 1d20 + 13 ⇒ (20) + 13 = 33 crit success Armik is frightened 2. However, even with -2 penalty, Armik still hits.
Zekki hits the one on the left in the tail.
Sundamer does not provoke and hits the one of the left across the rear end.
41 dmg on left, 29 dmg on right, Armik is frightened 2
The one of the left uses an action called Hunting Call, which activates extra damage to all hounds for free. Activating its caustic drool action as a free action.
He then tries to attack with his jaws hit: 1d20 + 15 ⇒ (12) + 15 = 27 hit: 1d20 + 10 ⇒ (15) + 10 = 25 which target: 1d3 ⇒ 21 sundamer, 2 zekki, 3 chomper. Zekki has ac 20 so hit twice for dmg: 2d8 + 7 + 2 ⇒ (7, 6) + 7 + 2 = 22 dmg: 2d8 + 7 + 2 ⇒ (6, 1) + 7 + 2 = 16
The other one tries to attack 3 times hit: 1d20 + 15 ⇒ (19) + 15 = 34 hit: 1d20 + 10 ⇒ (2) + 10 = 12 hit: 1d20 + 5 ⇒ (14) + 5 = 19 which target: 1d2 ⇒ 2 1 armik, 2 zekki Zekki is crit for dmg: 2d8 + 7 + 2 ⇒ (4, 1) + 7 + 2 = 14 doubled
Sorry Zekki 22 dmg, then 16 dmg, then 28 dmg.
Actually, Zekki, I think 38 brings you down so the one on the right has to attack Chomper Chomper 28 dmg.
All heroes are up
oops forgot something these things are good manifestiation: 1d4 ⇒ 4 hit left hound: 1d20 + 9 ⇒ (15) + 9 = 24 the left one has -10 to speed.

Horizon Hunters

Razortooth Goblin Fighter / 3rd
Stats:
| HP: 39/45 |Shield HD:5 BT: 10/10| AC: 20 or 22 | F: +8; R: +11; W: +7 | Initiative: +9; Perception: +7 | Hero Pts: 1/3 | Spd: 25' ◆ | Stealth +9 | AoO/Reactive Shield ↺

GM Doublegold, Correct me if I'm wrong, unless the one on the right has reach, it would not be able to hit Chomper.

Chomper tries a powerful bite against the one on the left and follows up with a regular bite.

Power Attack Magical Bite Strike#1: 1d20 + 12 ⇒ (8) + 12 = 20
Magical P Dmg#1: 2d6 + 2 ⇒ (6, 4) + 2 = 12

Magical Bite Strike#2: 1d20 + 2 ⇒ (10) + 2 = 12
Magical P Dmg#2: 1d6 + 2 ⇒ (1) + 2 = 3


8-07 Map DungeonMaster

You're right, the attack is redirected at Armik for 28 dmg
You hit, so it will demozalize you as a reaction intimidate: 1d20 + 13 ⇒ (7) + 13 = 20 but you are only frightened 1 and still hit with a 19 for 12.

Horizon Hunters

Razortooth Goblin Fighter / 3rd
Stats:
| HP: 39/45 |Shield HD:5 BT: 10/10| AC: 20 or 22 | F: +8; R: +11; W: +7 | Initiative: +9; Perception: +7 | Hero Pts: 1/3 | Spd: 25' ◆ | Stealth +9 | AoO/Reactive Shield ↺
GM DoubleGold wrote:
You hit, so it will demozalize you as a reaction intimidate: 1d20 + 13 ⇒ (7) + 13 = 20 but you are only frightened 1 and still hit with a 19 for 12.

Actually, Chomper has the Bravery Class Feature which states "anytime you gain the frightened condition, reduce its value by 1." So he is probably not Demoralized as it reduces to frightened 0. Doesn't really matter in this instance but for future reference it doesn't affect him.

Grand Archive

NG F Ysoki Investigator 3 | HP 33/33 | AC 20 | Fort +6; Ref +10; Will +9 | Perc +9 (low-light, scent 30') | Hero Pts: 1/3 | Default exploration: Investigate | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Yup, Zekki is down.

Stabilize check if needed, DC 11: 1d20 ⇒ 16

Envoy's Alliance

Human F (versatile) Cleric 5 |◆◆◆◇↺ | HP 48/48 | AC 22 | F +9 R +9 W +13 | Perc +13 | Resist Harm 5 | 25" | Hero 1/3 | focus 0/1 | spells 1 3/3 2 3/3 3 2/2 | Heal 4/4|

Kyra sees Zekki fall and casts heal on him. She strides to create space between herself and the foes.

◆◆ Heal: 2d8 + 8 ⇒ (7, 7) + 8 = 22
◆ Stride

Vigilant Seal

CN Tiefling Oracle of Battle 4| HP 8/42| Fort +7 Ref +7 Will +9 | AC 20 with curse | Perc +7 | Major Curse (Overwhelmed) | Focus Pt 1/3| Hero Pt 1| Spells 2/3 0/3

waiting until Zekki is up again, could use the flank

Feeling the world slip away, Armik focuses on destroying one of the hounds.

Bastard Sword vs right hound: 1d20 + 9 - 2 ⇒ (13) + 9 - 2 = 202d12 + 3 + 2 ⇒ (4, 9) + 3 + 2 = 18
Bastard Sword vs right hound: 1d20 + 9 - 5 - 2 ⇒ (17) + 9 - 5 - 2 = 192d12 + 3 + 2 ⇒ (3, 3) + 3 + 2 = 11

◇ heal 2 hp
◆ strike
◆ strike
◆ cast shield

AC 20 with curse, shield and frightened 1. HP=6/42

Envoy's Alliance

NN Ancient Elf Magus 4th level | HP 38 | AC 21 (23 w/shield) | F +8 R +7 W +8 | Perc +8 | Stealth +7 | speed 30ft | Hero 2/3 | focus 1/1 | Active Conditions: ---

Status: HP 36 /38 hp.; Arcane Cascade +1 force

Sundamar cast shield again followed by a spell Strike attack combining Katana with Gouging claw magic aginst the left foe.

◆ cast shield
◆◆ spell Strike

+1 Striking Katana: 1d20 + 11 ⇒ (11) + 11 = 22 to hit with flank
slashing damage 2h w/+1 force: 2d10 + 4 + 1 ⇒ (1, 9) + 4 + 1 = 15 plus Gouging claw: 2d6 + 3 ⇒ (3, 5) + 3 = 11
On Critical add deadly: 1d8 ⇒ 8 and 2d4 persistent bleed

↺ use shield block if hit.


8-07 Map DungeonMaster

Armik hits twice badly injuring the hound.
Sundamer hits the hound once. 79 dmg on left. 58 dmg on right.


8-07 Map DungeonMaster

Oh wait, I just realized they go, the one on the left will what: 1d4 ⇒ 4 try to attack who: 1d4 ⇒ 2Sundamer 3 times hit: 1d20 + 15 ⇒ (9) + 15 = 24 dmg: 2d8 + 7 ⇒ (8, 7) + 7 = 22
Will then try a knock down now that Sundamer is grabbed by the bite. athletics: 1d20 + 13 - 5 ⇒ (15) + 13 - 5 = 23 And Sundamer is on the ground
hit: 1d20 + 5 ⇒ (8) + 5 = 13 third attack is a miss
the one on the right tries to attack who: 1d4 ⇒ 2 Chomper hit: 1d20 + 15 ⇒ (5) + 15 = 20 hit dmg: 2d8 + 7 ⇒ (6, 1) + 7 = 14
will try a knockown athletics: 1d20 + 13 - 5 ⇒ (11) + 13 - 5 = 19 yep
And will bite again hit: 1d20 + 15 - 10 ⇒ (3) + 15 - 10 = 8 miss
manifestation: 1d4 ⇒ 3 Sundamer is healed for healing: 4d10 ⇒ (1, 5, 3, 10) = 19 So Sundamer took 22 and was healed 19
Chomper took 14
All heroes are up

Envoy's Alliance

AC 19; Fort +12, Ref +10, Will +10 HP 56 Speed 25 feet Perception 8


Sorry for the delay in posting I've had a migraine on and off for the past two days.
Move into flank
attack: 1d20 + 11 ⇒ (17) + 11 = 28 two action blast against flanked target
damage: 1d8 + 4 ⇒ (8) + 4 = 12 bludgeoning

Pelia moves one of the closer targets summoning a giant hail of lumber and wood that connects with the enemy.

Vigilant Seal

CN Tiefling Oracle of Battle 4| HP 8/42| Fort +7 Ref +7 Will +9 | AC 20 with curse | Perc +7 | Major Curse (Overwhelmed) | Focus Pt 1/3| Hero Pt 1| Spells 2/3 0/3

Convinced he is going to die soon, Armik calls on the fortitude of Gorum to smite the demon hound with an overhead chop.

Bastard Sword vs right hound: 1d20 + 9 + 1 - 1 ⇒ (10) + 9 + 1 - 1 = 193d12 + 3 + 2 ⇒ (8, 11, 10) + 3 + 2 = 34

◇ heal 2 hp
◆ Weapon Surge (progresses curse to Major - overwhelmed)
◆ strike
◆ cast shield

AC 21 with curse and shield. HP=8/42


8-07 Map DungeonMaster

Pelia, that is a crit and takes out that one
Armik hits the hound hard almost killing it.

Horizon Hunters

Razortooth Goblin Fighter / 3rd
Stats:
| HP: 39/45 |Shield HD:5 BT: 10/10| AC: 20 or 22 | F: +8; R: +11; W: +7 | Initiative: +9; Perception: +7 | Hero Pts: 1/3 | Spd: 25' ◆ | Stealth +9 | AoO/Reactive Shield ↺

Do these creatures have reach? The one on the right was not next to Chomper. But if it is attacking him then he would use his Reaction ↺ to use Reactive Shield Block to raise his AC to 22 negating the hit & knockdown.

Horizon Hunters

Razortooth Goblin Fighter / 3rd
Stats:
| HP: 39/45 |Shield HD:5 BT: 10/10| AC: 20 or 22 | F: +8; R: +11; W: +7 | Initiative: +9; Perception: +7 | Hero Pts: 1/3 | Spd: 25' ◆ | Stealth +9 | AoO/Reactive Shield ↺

Chomper strides around into a flank with Pelia and strikes out at the creature on the right.

Power Attack Magical Bite Strike vs FF: 1d20 + 12 ⇒ (11) + 12 = 23
Magical P Dmg: 2d6 + 2 ⇒ (3, 5) + 2 = 10


8-07 Map DungeonMaster

Chomper finishes it off. The manifestations still go on every round until the next battle starts which is in 10 minutes and the manifestations are only good not bad. One of them says heals an ally 4d10 and it has a 1d4 chance of happening, so Combat over, everyone is at full
And now we wait until the head DM okay's us to move onto the next part.
EditActually that is the end of the game, now we wait for head DM to call victory and wirte the conclusion.

Grand Archive

NG F Ysoki Investigator 3 | HP 33/33 | AC 20 | Fort +6; Ref +10; Will +9 | Perc +9 (low-light, scent 30') | Hero Pts: 1/3 | Default exploration: Investigate | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Zekki stares up at the drooling dog in terror until it suddenly is smashed into bits by her companions. She sits up, wiping acidic drips off her pants.

"Um. Thank you. That was not fun."

Vigilant Seal

CN Tiefling Oracle of Battle 4| HP 8/42| Fort +7 Ref +7 Will +9 | AC 20 with curse | Perc +7 | Major Curse (Overwhelmed) | Focus Pt 1/3| Hero Pt 1| Spells 2/3 0/3

Armik stands wide-eyed as the hound falls to the vicious little fighter, surprised that it did not target him again. Was I not the most glorious warrior out here? Perhaps those creatures prefer rat and goblin flesh to an elf-demon... he ponders. Shaking his horns before beginning the delicate healing process for him and his group - he states the obvious "Well fought, my friends, you have all comported yourselves with great valor on this day."

Envoy's Alliance

NN Ancient Elf Magus 4th level | HP 38 | AC 21 (23 w/shield) | F +8 R +7 W +8 | Perc +8 | Stealth +7 | speed 30ft | Hero 2/3 | focus 1/1 | Active Conditions: ---

Sundamar gets up from the ground and dusts himself off while surveying the battlegrounds "Well done everyone! Though the outcome was never in doubt."

Envoy's Alliance

Human F (versatile) Cleric 5 |◆◆◆◇↺ | HP 48/48 | AC 22 | F +9 R +9 W +13 | Perc +13 | Resist Harm 5 | 25" | Hero 1/3 | focus 0/1 | spells 1 3/3 2 3/3 3 2/2 | Heal 4/4|

"Indeed! With Sarenrae watching over us, we can do anything!"

Grand Lodge

Wheel of Monsters! || Spell Templates | Starship Roles | ◆◇↺

**HOUSE GM ANNOUNCEMENT**

Venture-Captain Viore Ciobanu stands at the altar where, not long ago, Serraleth stood performing her foul magic, a look of determined concentration on his face. Eando Kline gently hands him the amber pendant lent to the Pathfinders at the beginning of their journey, which Ciobanu stares at for a long moment before speaking. “To think, after all these years, I would be standing here surrounded by Pathfinders on a mission for the queen. There’s hardly a moment in the last decade I would have believed this to be possible.” He regards the item for another long moment, then looks up once more. “Well, I suppose we ought to begin.”

Ciobanu wipes the altar clean, laying the amber at the center of the inscribed circle on its surface. Saying a prayer to Yuelral in Elven, he picks up the stone and holds it up once more. A beam of sunlight pierces the clouds outside, streaming in through a high window and striking the amber, which casts a golden glow throughout the temple. As if in response, the altar seems to illuminate from below in red, blue, and green, the lights combining to bathe the whole temple in a beautiful, shimmering cascade of light. The corruption so evident a moment ago throughout the temple seems to melt away from the light, and by the time the sun passes once more behind a cloud and the light fades, no sign of it remains. In Ciobanu’s hands, the amber stone has taken on a murky, opaque appearance.

After another quiet moment, he hands the stone back to Eando Kline, who quickly secures it in a small wooden box. “Thank you, agents. You have done the people of Kyonin a great service today. Serraleth’s intentions were not good, and who knows what her scheme would have done to empower the schemes of the Tanglebriar should she have succeeded. More immediately, you have saved the people of this town from a horrible fate, and for that you should be commended twice over. I won’t soon forget what you have done this day, and hopefully neither will Iadara.”

“For now, agents,” Fola Barun says, joining Viore on the dais, “we can enjoy our victory! I understand the people of Folien are preparing a celebration as we speak! Rest, relax, and be comforted in the knowledge that you have done well. You deserve it!”

That’s the end! Thank you all for playing, and a huge thank you to all our table GMs and backup GMs for all your hard work making this happen!

251 to 299 of 299 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Pathfinder 2e, 4-99 Special All Messageboards

Want to post a reply? Sign in.