| GM Frost |
Hancock rages and attacks Sedrick! 13 B damage
Storks goes to D1 and slashes it but misses.
Luz nothing about D1, he changes target and mocks Seldrick. The enemy leader is somewhat offended. Success "How dare you belittle my ability?!" he responds.
Nhorri sends elemental blast at D2 but misses. She then sending slashing winds at D2 and Seldrik.
D2: DC 18 basic Reflex save: 1d20 + 7 ⇒ (17) + 7 = 24 Success, 5 S damage - 5 S resistance = 0 total damage
Seldrik: DC 18 basic Reflex save: 1d20 + 9 ⇒ (14) + 9 = 23 Success, 5 S damage
D2 is unharmed by the attack.
Seldrik attacks Hancock with his dagger!
Dagger Attack vs Hancock, Raging AC 20: 1d20 + 12 ⇒ (8) + 12 = 20
Damage: 2d4 + 5 ⇒ (3, 4) + 5 = 12 piercing damage
He then casts Fear to Hancock. DC 20 Will save or be Frightened 2
❖❖❖❖❖❖ BATTLE OF STEADFAST! Round 1 ❖❖❖❖❖❖
Party Conditions: ---
ENCOUNTER MAP
Other Notes: ☘️ - Hero Points. !!! The whole map is still bathed in dim light because of the fog. Creatures and objects in dim light have the Concealed condition, unless the seeker has darkvision or low-light vision, or a precise sense other than vision.
❖❖❖CHARACTER IN ➤ BOLD TYPEFACE CAN ACT!❖❖❖
Luz (☘️ 1/3) (AC 18) (48/48 HP)
Stork-That-Towers (☘️ 1/3) (w low-light vision) (AC 19, 20 w Shield) (30/30 HP)
Nhorri (☘️ 2/3) (AC 18) (30/30 HP)
Hancock (☘️ 1/3) (w darkvision) (AC 21, 20 when Raging) (70/70 HP) | w Grim Ring; DC 20 Will save vs Fear (see below)
Seldrik (Black) (-18 HP) | –2 status penalty to Perception and Will saves for 1 minute.
➤ Tarkis (☘️ 1/3) (w low-light vision) (AC 15, 16 w Glass Shield) (27/27 HP)
➤ Mao (☘️ 1/3) (AC 18) (30/30 HP)
D1 (Green) (- HP) | Fast Healing 3 by Field of Undeath
D2 (Green) (- HP) | Fast Healing 3 by Field of Undeath
──────────
CONDITIONS & EFFECTS REFERENCE
──────────
Critical Success The target is unaffected.
Success The target is frightened 1.
Failure The target is frightened 2.
Critical Failure The target is frightened 3 and fleeing for 1 round.
Mao Si-Dai.
|
Mao gives a nod of appreciation at Tarkis and then moves forward to join the fray. He activates his kinetic gate and hurls a ball of water at D1.
Elemental Blast: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21
Concealment: 1d20 ⇒ 10
Bludgeoning: 1d8 ⇒ 5
◈Stride, ◈Stride, ◈Channel Elements, ◇Elemental Blast
| GM Frost |
Tarkis gives Guidance to Mao and moves closer. Mao blasts D1 in its face! 5 B damage
D1 automatically heals some damage (Fast Healing 3. It then launches arrows to those beyond its weapon's volley. 1 Nhorri, 2 Luz: 3d2 ⇒ (2, 1, 1) = 4
Longbow Attack: 1d20 + 9 ⇒ (1) + 9 = 10
Longbow Attack: 1d20 + 9 - 5 ⇒ (3) + 9 - 5 = 7
Longbow Attack: 1d20 + 9 - 10 ⇒ (8) + 9 - 10 = 7
All misses either of them.
D2 also launches arrows to them too. 1 Nhorri, 2 Luz: 3d2 ⇒ (2, 2, 2) = 6 (Luz, Luz, Luz)
Longbow Attack vs Luz AC 18: 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 1d8 ⇒ 6 piercing damage
Longbow Attack, MAP vs Luz AC 18: 1d20 + 9 - 5 ⇒ (15) + 9 - 5 = 19
Damage: 1d8 ⇒ 7 piercing damage
Longbow Attack, MAP2 vs Luz AC 18: 1d20 + 9 - 10 ⇒ (14) + 9 - 10 = 13
❖❖❖❖❖❖ BATTLE OF STEADFAST! Round 2 ❖❖❖❖❖❖
Party Conditions: ---
ENCOUNTER MAP
Other Notes: ☘️ - Hero Points. !!! The whole map is still bathed in dim light because of the fog. Creatures and objects in dim light have the Concealed condition, unless the seeker has darkvision or low-light vision, or a precise sense other than vision.
❖❖❖CHARACTER IN ➤ BOLD TYPEFACE CAN ACT!❖❖❖
➤ Luz (☘️ 1/3) (AC 18) (35/48 HP)
➤ Stork-That-Towers (☘️ 1/3) (w low-light vision) (AC 19, 20 w Shield) (30/30 HP)
➤ Nhorri (☘️ 2/3) (AC 18) (30/30 HP)
➤ Hancock (☘️ 1/3) (w darkvision) (AC 21, 20 when Raging) (70/70 HP) | w Grim Ring; DC 20 Will save vs Fear (see below)
Seldrik (Black) (-18 HP) | –2 status penalty to Perception and Will saves for 1 minute.
Tarkis (☘️ 1/3) (w low-light vision) (AC 15, 16 w Glass Shield) (27/27 HP)
Mao (☘️ 1/3) (AC 18) (30/30 HP)
D1 (Green) (-3 HP) | Fast Healing 3 by Field of Undeath
D2 (Green) (- HP) | Fast Healing 3 by Field of Undeath
──────────
CONDITIONS & EFFECTS REFERENCE
──────────
Critical Success The target is unaffected.
Success The target is frightened 1.
Failure The target is frightened 2.
Critical Failure The target is frightened 3 and fleeing for 1 round.
Hancock the Angry
|
will save vs fear: 1d20 + 9 ⇒ (8) + 9 = 17
In spite of the rage flowing through him, these undead give him the willies. Which just makes him angrier and he continues to pound on the caster!
-
to hit Maul: 1d20 + 11 ⇒ (15) + 11 = 26 - frightened penalties
damage Maul; bludgeoning damage: 2d12 + 4 ⇒ (4, 3) + 4 = 11
4 additional damage with electrical, arcane, and evocation traits on a hit
-
to hit Maul, iterative1: 1d20 + 11 - 5 ⇒ (20) + 11 - 5 = 26 - crit!
damage Maul; bludgeoning damage: 2d12 + 4 ⇒ (3, 6) + 4 = 13
4 additional damage with electrical, arcane, and evocation traits on a hit
-
to hit Maul, iterative2: 1d20 + 11 - 10 ⇒ (9) + 11 - 10 = 10 - frightened penalties
damage Maul; bludgeoning damage: 2d12 + 4 ⇒ (11, 5) + 4 = 204 additional damage with electrical, arcane, and evocation traits on a hit
| Bruce NPC |
"Oh dear. That was a bad move on his part. Hancock doesn't get scared, he just gets mad."
Bruce shouts "BAD IDEA!"
| GM Frost |
Hancock is cowered by the spell, but the barbarian keeps his head up and attacks Seldrik. He hits at his first, crit with his second! 11 B + 4 E = 15 total, 13*2 B + 4 E = 30 total
Hancock easily brings down the undead leader! Seldrik is eliminated.
Seeing the leader dead, the knight and refugees are empowered to fight off the forces of evil! With Seldrick destroyed, his forces scatter and flee!
COMBAT OVER! WELL DONE!
Checking on his person, Seldrick carries a bag of holding type I bearing a stylized monogram of his and Claudiette’s initials intertwined, and inside there are mapmaking tools, a volume detailing the legends of the forests surrounding something called “The Dark Watchtower,” a sullied copy of The Bones Land in a Spiral, and the former Pathfinder’s remaining wealth (worth 50 sp) along with his wayfinder. Folded in a pocket of his robes is a small parchment that is a portion of the map of enclaves and towns hidden away in the Gravelands. This parchment can be used to help fulfill the Horizon Hunters faction mission. However, Seldrick’s portion of the maps has been marked to represent the towns he has destroyed to add to his forces while searching for his wife to return to him in death.
In the aftermath of the battle, Sir Cray tends to the wounds on a villager who got a spear in her hip while trying to fend off a pair of skeletons that attacked Tomas, the skeletal mason. Tomas, however, didn’t survive. Sir Cray stares quietly over the dead and grows steadily angrier but he can also see why his plan couldn’t succeed and will return with them to Caliphas to deliver his report.
Well, that was quick.
I will let you have a little roleplay before you head back to Ustalav with the refugees while you wait for the chronicles which I will make tomorrow morning, my time. Kindly check your info in the Sign-Up Sheet linked above.
Tarkis Kirath
|
"That was stunningly fast! Very impressive Hancock! I've never seen an opponent taken down so quickly. Very impressive indeed!"
Mao Si-Dai.
|
Mao turns his attention to the barbarian's raging strikes. He is awed by his ally's physical prowess as he takes Seldrick down.
As they finish up the rest of the undead army, Mao gives Hancock a nod of amazement. "Very impressive indeed! Great job, Hancock!"
Hancock the Angry
|
it is almost with disappointment that Hancock eyes his downed foe and the backs of the two other as they scurry for cover. He comes down from his rage and resumes his normal slouch.
"Wnthn."
Got lucky. Real lucky in that battle. Thought maybe charging past the front line would be suicidal, but not with those rolls.
Nhorri Ephema
|
Nhorri's blade of whirling air slips through the spray of viscera as Seldrick crumples from Hancock's onslaught. Dismissing it with a wave of her hand, she stares slack-jawed at him for a full handful of seconds. "Oh. My. ... Wow."
Bringing herself back to reality, she glances around at the state of the living. Seeing Sir Cray tending to one of the villagers, she approaches him. "Um, Sir Cray? I...know it's hard, not being able to just...vanquish them now. I wish we could too. We'll get there. Let's go get reinforcements and make some good plans first, so we gain more than we lose in the fight." She puts her hand on his shoulder. "Thank you for keeping them safe. You're a good egg."
| GM Frost |
"We also thank you for your help and convincing me to stall the attack on the tower. I realize that such sacrifice would be in vain." Sir Cray nods with Nhorri's compliment and continues treating the wounded.
With the way back and dangers involved fresh in the Pathfinders’ minds, the remaining refugees are able to make it across the old stone bridge into Ustalav. Venture-Captain Evni Zongnoss vows to reach out to the contacts she’s forged over the years in Ustalav to help each one find a new home and job, and to provide those who have expressed interest in joining the Pathfinder Society a path to membership. She asks the Pathfinders if they could assist in this much less dangerous task while they wait for their next mission. Claudiette, meanwhile, dedicates herself to training new recruits from among Steadfast’s population under Evni’s watchful eye, lauding them as heroes in her eyes and the eyes of every refugee of Steadfast.
- END OF SCENARIO -