[SFS_Aerondor] 04-16 Hope for the Future (tier 7-8) (Inactive)

Game Master Aerondor

Maps
Chronicles


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Second Seekers (Jadnura)

Elf Prophet 10 EAC23 - KAC24 | SP 19/50 HP34/54 RP08/11 | Init +7 | Perc +21 low-light vision, see invisibility, see ethereal creature SM +13| F +6, R +12, W +8 immune to confusion

Realizing the danger of these creatures, Gil-Oloth gets out of her usual torpor and commands her couch to defend her.

Weapon in hands, she aims at the closest target blue and shoots once.

Aphelion laser rifle vs EAC: 1d20 + 11 ⇒ (14) + 11 = 25
Damages, F&So: 3d6 + 8 ⇒ (6, 5, 4) + 8 = 23

In the same time, the vines around her couch take life, ready to defend the elf.

Dataphiles

m СN dwarf Magus 9 [Prisoner] | sp 23/72 | hp 51/51 | rp 8/10 | EAC 22 KAC 24 | F+7 R+5 W+7 | Init +2 | Perc +13 | DV60' | Mirror Image 3, Haste
Magic:
L1 4/7 | L2 4/6 | L3 4/4 | Cash + | Energize +

Mirror Image: 1d4 ⇒ 3

Verrek concentrates, some invisible force gathers around him and suddenly he becomes four, like an image in a kaleidoscope. Then, having assessed the situation, he suddenly heads towards the mass of nanites to the north.

Do I understand correctly that we don't have eye contact with blue, only with red, right? I clarify for myself that the map looks exactly as it looks and there is a building between us )

GM:
You wrote about unformed piles of naninotes, right?

Wayfinders

Male Kasatha Tempered Pilgrim Solarian/7 | SP: 56/56 | HP: 51/53 | RP: 5/6 | EAC:20 KAC:20 | Fort +6/Ref +7/Will +6 | Init +3 | Perception +6

Vecro turns on his jetpack and flies to the platform on the other side

Solar armor active: resitance fire 5, resistance electricity 10
Photon attunement 1/3

Lantern Lodge

Silent tide map

Gil runs over and shoots a laser at the blue robot, hitting it solidly. It doesn't seem to take as much damage from her laser as she was hoping.

Verrek... multiplies... as he heads toward the nanite mass.

Yes, no direct view of blue at the moment, but I've put it on the map. I imagine you will see its reflection in the nearby building windows.

Vecro flies up, up, and up. Over the nearby building.

The blue robot returns fire at Gil-Oloth. It burns through her couch and into officer Swizzers as well.

Fire damage, Gil&Swiz, ref DC 13 half: 6d6 ⇒ (5, 4, 1, 3, 1, 6) = 20

The red robot moves and takes a shot at Verrk.
attack vs Verrek EAC 22: 1d20 ⇒ 7
real image on a 1: 1d4 ⇒ 2
And takes out one of his duplicates.
Swizzers returns fire, damaging it

Status: bold may post (round 2)
Gil-Oloth ref DC 20 vs 20/10 fire damage
Verrek -.3 images
Vecro - 5SP 30' up
Officer Swizzers - ref DC 20 vs 20/10 fire damage

robot blue 18 damage (used face laser in round 1)
robot red 15 damage

Second Seekers (Jadnura)

Elf Prophet 10 EAC23 - KAC24 | SP 19/50 HP34/54 RP08/11 | Init +7 | Perc +21 low-light vision, see invisibility, see ethereal creature SM +13| F +6, R +12, W +8 immune to confusion

Ref DC20 Gil Oloth: 1d20 + 11 ⇒ (16) + 11 = 27
Ref DC20 Couch: 1d20 + 4 ⇒ (20) + 4 = 24

Both Gil-Oloth and her couch avoid most of the flames!

The couch's thruster get alive as the elf commands her couch to fly up.

Then, from above she shoots again at the blue robot.

Aphelion laser rifle vs EAC: 1d20 + 11 ⇒ (10) + 11 = 21
Damages, F&So: 3d6 + 8 ⇒ (4, 1, 4) + 8 = 17

Wayfinders

Male Kasatha Tempered Pilgrim Solarian/7 | SP: 56/56 | HP: 51/53 | RP: 5/6 | EAC:20 KAC:20 | Fort +6/Ref +7/Will +6 | Init +3 | Perception +6

I think I might be misunderstanding map, but I will assume that I can fly down and attack blue

Vecro charges down, taking a swing wiht his hammer as he lands next to the robot

Paramagnetic storm hammer@blue vs kac: 1d20 + 11 ⇒ (16) + 11 = 27
Damage, e&b, photon attunement: 3d6 + 11 + 1 ⇒ (1, 2, 2) + 11 + 1 = 17

Dataphiles

m СN dwarf Magus 9 [Prisoner] | sp 23/72 | hp 51/51 | rp 8/10 | EAC 22 KAC 24 | F+7 R+5 W+7 | Init +2 | Perc +13 | DV60' | Mirror Image 3, Haste
Magic:
L1 4/7 | L2 4/6 | L3 4/4 | Cash + | Energize +

Ignoring the battle to the south, Verrek enters the nanite cloud...

Computers: 1d20 + 17 ⇒ (2) + 17 = 19

Exo-Guardians

Female LG Skittermander Themeless Soldier (Steward Stalwart) 9 Character Sheet | SP 72/72, HP 65/65, RP 9/9 | EAC 25 KAC 26 | Fort: +7, Ref: +10, Will: +7 (extra +2 mind-affecting (reaction) | Init: +5 | Perc: +5, SM: +8 | Speed 30ft | Tracked Resources: Fear Reroll 1/1, Shirt Reroll 0/1, Hyper 0/1, Condition Delay 1/1, Theme Skill Bonus 0/1, Light Machine Gun 24/60 | Active conditions: DR 5 (armor upgrade)

Officer Swizzers drops to her belly and returns fire on the blue robot!

Dropping prone and then attacking Blue.

Reflex save: 1d20 + 7 ⇒ (11) + 7 = 18

Machine Gun (range penalty) vs Blue KAC: 1d20 + 12 - 2 ⇒ (9) + 12 - 2 = 19
damage (piercing): 2d10 + 7 ⇒ (1, 2) + 7 = 10

Lantern Lodge

Silent tide map

Gil-Oloth and her couch fly an evasive pattern, avoiding the worst of the blast. She returns fire, scoring another hit on the blue robot.

Vecro swoops down and delivers another solid blow to the robot. Swizzers drops to the ground, joining in the mayhem. The blue robot is starting to look battered.

Verrek tries to bond with the nanite mound, but the alien tech seems... beyond.. him. At least for the moment. As he tries this, they twist and turn around him. Vecro notices a similar effect from the nanites near him.

An imposing figure in gleaming power armor lands in the center of the battlefield, causing the silver ground to ripple under the force. The android inside the armor looks familiar, despite the difficulty of seeing her face behind the suit’s tinted visor.

Stop!” she commands in Celita’s unmistakable voice. “I will not allow you to harm the true First Seeker.” Celita’s powered armor hums, red lights blinking along her spine and torso as the armor’s wings angle for takeoff. She launches herself into the air and flicks her rifle to aim back at the ground. As she does so, the red robot explodes... for no obviously good reason.

She fires at 1 = Gil, 2=Swiz: 1d2 ⇒ 2 Officer Swizzers.
attack vs EAC 31: 1d20 ⇒ 3
But misses the prone figure.

The blue robot changes tactics, trying to bash Vecro.
bash KAC 20: 1d20 ⇒ 1
But perhaps is distracted by the shock wave from the other robots destruction. It misses.

Status: bold may post (round 3)
Gil-Oloth 10 SP damage
- couch 10 damage;
Verrek -.2 images; reflex DC17 save to avoid being entangled by the nanites.
Vecro - reflex DC17 save to avoid being entangled by the nanites.
Officer Swizzers - 10SP damage, prone

robot blue 57 damage (used face laser in round 1)
Celita? 50' up

Second Seekers (Jadnura)

Elf Prophet 10 EAC23 - KAC24 | SP 19/50 HP34/54 RP08/11 | Init +7 | Perc +21 low-light vision, see invisibility, see ethereal creature SM +13| F +6, R +12, W +8 immune to confusion

Astonished by the presence of Celita, Gil-Oloth changes tactics and tries to take control of some part of the nanites... from a distance.

Computer: 1d20 + 19 ⇒ (1) + 19 = 20 +4 with tools

But she's too distracted.

Dataphiles

m СN dwarf Magus 9 [Prisoner] | sp 23/72 | hp 51/51 | rp 8/10 | EAC 22 KAC 24 | F+7 R+5 W+7 | Init +2 | Perc +13 | DV60' | Mirror Image 3, Haste
Magic:
L1 4/7 | L2 4/6 | L3 4/4 | Cash + | Energize +

Reflex: 1d20 + 4 ⇒ (13) + 4 = 17
Computers: 1d20 + 17 ⇒ (13) + 17 = 30

Go to hell. I've handled situations a lot tougher. Verrek dodges at least part of the "streams" of nanites and continues to try to reprogram them despite the complexity of his position.

Exo-Guardians

Female LG Skittermander Themeless Soldier (Steward Stalwart) 9 Character Sheet | SP 72/72, HP 65/65, RP 9/9 | EAC 25 KAC 26 | Fort: +7, Ref: +10, Will: +7 (extra +2 mind-affecting (reaction) | Init: +5 | Perc: +5, SM: +8 | Speed 30ft | Tracked Resources: Fear Reroll 1/1, Shirt Reroll 0/1, Hyper 0/1, Condition Delay 1/1, Theme Skill Bonus 0/1, Light Machine Gun 24/60 | Active conditions: DR 5 (armor upgrade)

Intent on protecting the innocent civilians of Absalom Station and inspired by Celita's presence, Officer Swizzers keeps up the attack!

Machine Gun (range penalty) vs Blue KAC: 1d20 + 12 - 2 ⇒ (11) + 12 - 2 = 21
damage (piercing): 2d10 + 7 ⇒ (6, 9) + 7 = 22

Wayfinders

Male Kasatha Tempered Pilgrim Solarian/7 | SP: 56/56 | HP: 51/53 | RP: 5/6 | EAC:20 KAC:20 | Fort +6/Ref +7/Will +6 | Init +3 | Perception +6

Reflex, DC17: 1d20 + 8 ⇒ (12) + 8 = 20

Vecro dodges the effect of the nanites, and realize the threat. He takes a step to the side and swings at the robot

Swing@blue vs KAC: 1d20 + 11 ⇒ (18) + 11 = 29
Damage, e&b, photon attunement: 3d6 + 11 + 1 ⇒ (2, 1, 6) + 11 + 1 = 21

Lantern Lodge

Silent tide map

Gil tries to connect with the nanites, but without success.
Do you have a remote hack? Normally you must be ajacent to do that.

Verrek however maanges to bring one of the nanite piles under his control.

Swizzers sees a more direct route to a solution and blasts the blue robot into... smithereens.

Vecro.. left with no target... you could move up to the large Celita, I'm happy for you to keep the rolls if you want to and can fly up to her

Status: bold may post (round 3)
Vecro -

Celita? 50' up
Gil-Oloth 10 SP damage
- couch 10 damage;
Verrek -.2 images;
Officer Swizzers - 10SP damage, prone

Wayfinders

Male Kasatha Tempered Pilgrim Solarian/7 | SP: 56/56 | HP: 51/53 | RP: 5/6 | EAC:20 KAC:20 | Fort +6/Ref +7/Will +6 | Init +3 | Perception +6

So here is a question, The only way to move 50 ft would for me to charge => 2 moves + attack. But the rules about charge and jetpack are not clear. There is an explicit feat Jet charge but it gives you a benefit of being able to move 3 times instead of 2. Which makes me believe that you can charge with jetpack. If so, Vecro would charge and strike.

If you believe that he can't then he would fly 30 ft up and throw returning starknife

Starknife damage if he can't charge: 1d4 + 11 + 1 ⇒ (3) + 11 + 1 = 15

Lantern Lodge

Silent tide map

I think this comes down to whether your jet pack is still active. Normally activating a jet pack is a standard action. So if you are on the ground with the jet pack "active" but not actually doing anything (but still burning charges) then you could charge with it. I'll assume that is what you are doing.

Vecro shoots into the air closing on the silver simulacrum of Celtia and landing a solid blow on her. She responds in kind swapping weapons and slamming Vecro with a silver staff.

strikem,FA vs KAC20: 1d20 ⇒ 14
C damage: 2d6 + 9 ⇒ (1, 2) + 9 = 12

Her body seems to start to recover from Vecro's blow.

Status: bold may post (round 4)
Vecro - 12 damage; 50' up.
Gil-Oloth 10 SP damage
- couch 10 damage;
Verrek -.2 images;
Officer Swizzers - 10SP damage, prone

Silver Celita 50' up 16 damage

Exo-Guardians

Female LG Skittermander Themeless Soldier (Steward Stalwart) 9 Character Sheet | SP 72/72, HP 65/65, RP 9/9 | EAC 25 KAC 26 | Fort: +7, Ref: +10, Will: +7 (extra +2 mind-affecting (reaction) | Init: +5 | Perc: +5, SM: +8 | Speed 30ft | Tracked Resources: Fear Reroll 1/1, Shirt Reroll 0/1, Hyper 0/1, Condition Delay 1/1, Theme Skill Bonus 0/1, Light Machine Gun 24/60 | Active conditions: DR 5 (armor upgrade)

@GM: Sorry, I'm a bit fuzzy on the Celita bit and the red robot exploding as she attacks. She's shooting at us? (or did the red robot sort of transform into Celita?)

Lantern Lodge

Silent tide map

The red robot exploding was my not noticing the side-bar about 4 player adjustments and applying it retrospectively. Celita "looks" like a gigantic silver verison of Celita. It is definitely not the real one.

Wayfinders

Male Kasatha Tempered Pilgrim Solarian/7 | SP: 56/56 | HP: 51/53 | RP: 5/6 | EAC:20 KAC:20 | Fort +6/Ref +7/Will +6 | Init +3 | Perception +6

Vecro grunts at being hit, as he locks his eye sight on Celita. "Let us share the experience of exploding star"

Supernova, fire damage, reflex save DC16 for half: 8d6 ⇒ (2, 5, 2, 6, 3, 4, 4, 1) = 27

Second Seekers (Jadnura)

Elf Prophet 10 EAC23 - KAC24 | SP 19/50 HP34/54 RP08/11 | Init +7 | Perc +21 low-light vision, see invisibility, see ethereal creature SM +13| F +6, R +12, W +8 immune to confusion

From her flying couch, Gil-Oloth tries to retake control of the nanite with her remote hack, letting her more martial comrades taking care of the false Celita.

Computer: 1d20 + 19 ⇒ (19) + 19 = 38 +4 with tools

Dataphiles

m СN dwarf Magus 9 [Prisoner] | sp 23/72 | hp 51/51 | rp 8/10 | EAC 22 KAC 24 | F+7 R+5 W+7 | Init +2 | Perc +13 | DV60' | Mirror Image 3, Haste
Magic:
L1 4/7 | L2 4/6 | L3 4/4 | Cash + | Energize +

Verrek directs the nanites to protect the allies... Not sure how it works, but I want to see.) What action is this ?

Lantern Lodge

Silent tide map

ref DC16: 1d20 ⇒ 1

Celita, obviously not expecting an exploding starfinder, takes the full force of the explosion. Ouch.

Gil-Oloth remotely takes over one of the nanite piles, while Verrek commands the one near him to form a shield. For the moment, around you, but if you want it to be around someone else, let me know - you don't think they would move especially fast though. You can have done this as part of your take control move last turn, so you still have actions this turn.

Status: bold may post (round 4)
Vecro - 12 damage; 50' up.
Officer Swizzers - 10SP damage, prone

Silver Celita 50' up 43 damage
Verrek -.2 images; nanite shield.
Gil-Oloth 10 SP damage
- couch 10 damage;

Exo-Guardians

Female LG Skittermander Themeless Soldier (Steward Stalwart) 9 Character Sheet | SP 72/72, HP 65/65, RP 9/9 | EAC 25 KAC 26 | Fort: +7, Ref: +10, Will: +7 (extra +2 mind-affecting (reaction) | Init: +5 | Perc: +5, SM: +8 | Speed 30ft | Tracked Resources: Fear Reroll 1/1, Shirt Reroll 0/1, Hyper 0/1, Condition Delay 1/1, Theme Skill Bonus 0/1, Light Machine Gun 24/60 | Active conditions: DR 5 (armor upgrade)

Swizzers hops to her feet and moves to get a clear shot at the imitation Celita. "Surrender or be destroyed, in the name of the Stewards!" she shouts.

Two move actions.

Lantern Lodge

Silent tide map

"Surrender?" scoffs 'Celita'.
"That is a strategy, by definition, for losers. And I am a winner."

Dataphiles

m СN dwarf Magus 9 [Prisoner] | sp 23/72 | hp 51/51 | rp 8/10 | EAC 22 KAC 24 | F+7 R+5 W+7 | Init +2 | Perc +13 | DV60' | Mirror Image 3, Haste
Magic:
L1 4/7 | L2 4/6 | L3 4/4 | Cash + | Energize +

Verrek directs nanites to protect the 'sleeping beauty', and then activates the jetpack and flies to fight the giant Celita. Wherever we dwarves are, we will always find either orcs or giants, he thinks gloomily.

Wayfinders

Male Kasatha Tempered Pilgrim Solarian/7 | SP: 56/56 | HP: 51/53 | RP: 5/6 | EAC:20 KAC:20 | Fort +6/Ref +7/Will +6 | Init +3 | Perception +6

I think Vecro should not be up, as he exploded. Unless I am mistaken, I would gladly move again ;)

Lantern Lodge

Silent tide map

Quite right, I was muddling up Verrek and Vecro.

As the team closes on the giant Celtia, they try to finish off Vecro before additional help can arrive.

attack, FA, vs KAC 20: 1d20 - 4 ⇒ (7) - 4 = 3
[strike]C damage: 2d6 + 9 ⇒ (4, 3) + 9 = 16[/strike]
attack, FA, vs KAC 20: 1d20 - 4 ⇒ (16) - 4 = 12
C damage: 2d6 + 9 ⇒ (6, 5) + 9 = 20

Only one blow connects, but it is a heavy one. And still Celtia continues to heal.

Verrek rises into the air, but not quite high enough yet. The nanites, unable to fly, rest on the ground below him.

Status: bold may post (round 5)
Vecro - 32 damage; 50' up.
Officer Swizzers - 10SP damage,
Verrek -.2 images; 30' up.
Gil-Oloth 10 SP damage
- couch 10 damage;

Silver Celita 50' up 38 damage

Exo-Guardians

Female LG Skittermander Themeless Soldier (Steward Stalwart) 9 Character Sheet | SP 72/72, HP 65/65, RP 9/9 | EAC 25 KAC 26 | Fort: +7, Ref: +10, Will: +7 (extra +2 mind-affecting (reaction) | Init: +5 | Perc: +5, SM: +8 | Speed 30ft | Tracked Resources: Fear Reroll 1/1, Shirt Reroll 0/1, Hyper 0/1, Condition Delay 1/1, Theme Skill Bonus 0/1, Light Machine Gun 24/60 | Active conditions: DR 5 (armor upgrade)

Swizzers takes aim at the silver flying mockery of Celita!

Machine Gun (range penalty) vs Celita KAC: 1d20 + 12 - 2 ⇒ (17) + 12 - 2 = 27
damage (piercing): 2d10 + 7 ⇒ (2, 10) + 7 = 19

Wayfinders

Male Kasatha Tempered Pilgrim Solarian/7 | SP: 56/56 | HP: 51/53 | RP: 5/6 | EAC:20 KAC:20 | Fort +6/Ref +7/Will +6 | Init +3 | Perception +6

Vecro controles his position after being hit. His solar armor begin to change its color to a blueish light move action to change resistance to cold. 5 resistance to cold

Then he swings his hammer at Celita

Hammer vs kac: 1d20 + 11 ⇒ (19) + 11 = 30
damage, e&b: 3d6 + 11 + 1 ⇒ (6, 2, 6) + 11 + 1 = 26

can we identify to understand her regeneration?

Lantern Lodge

Silent tide map

Celita withers a little under the machine gun volley, while Vecro adjusts his own attunement and slams his hammer into her.

The giant figure looks... a little uncomfortable.

Status: bold may post (round 5)
Verrek -.2 images; 30' up.
Gil-Oloth 10 SP damage
- couch 10 damage;

Silver Celita 50' up 83 damage
Vecro - 32 damage; 50' up.
Officer Swizzers - 10SP damage,

You don't think she is regenerating as such, just healing very fast.

Dataphiles

m СN dwarf Magus 9 [Prisoner] | sp 23/72 | hp 51/51 | rp 8/10 | EAC 22 KAC 24 | F+7 R+5 W+7 | Init +2 | Perc +13 | DV60' | Mirror Image 3, Haste
Magic:
L1 4/7 | L2 4/6 | L3 4/4 | Cash + | Energize +
GM Aerondor wrote:
...while Verrek commands the one near him to form a shield. For the moment, around you, but if you want it to be around someone else, let me know - you don't think they would move especially fast though. You can have done this as part of your take control move last turn, so you still have actions this turn.

I think there was a misunderstanding. I sent them to Gil-Oloth (it was a joke about sleeping beauty). If it can't fly there, then I probably understand it (I control them through computers, it's probably something software and intelligent) and will send them to the Officer Swizzers (it was in round 3).

Verrek flies into a new cloud of nanites and tries to take control of them, rightly expecting that he will soon be a new target.

Computers: 1d20 + 17 ⇒ (2) + 17 = 19

Second Seekers (Jadnura)

Elf Prophet 10 EAC23 - KAC24 | SP 19/50 HP34/54 RP08/11 | Init +7 | Perc +21 low-light vision, see invisibility, see ethereal creature SM +13| F +6, R +12, W +8 immune to confusion

Gil-Oloth tries to recognize what's the giant Celita really is before trying something.

Engineering: 1d20 + 19 ⇒ (1) + 19 = 20 +4 with Library Chicp

But as nothing come to her mind, she decides to shoot from her couch on the false Celita.

Aphelion laser rifle vs EAC: 1d20 + 11 ⇒ (12) + 11 = 23
Damages, F&So: 3d6 + 8 ⇒ (3, 2, 4) + 8 = 17

Lantern Lodge

Silent tide map

@Verrek Swizzers it is

Gil-Oloth suspects that the large Celita is comprised of Nanites. With insight she realises that the construct can likely alter the elemental nature of her damage at will. And that she can supercharge her weapons if she wants to. Likely, while being immune to the same things as standard constructs, this particular robot would have a low will save.

Verrek tries but fails to take over another pile of nanites.

Gil, after considering the flying Celtia for a moment lines it up and blasts it with her rifle. Nanites start to stream off the form as if it is having difficulty holding together. But hold together it does.

strike vs Vecro KAC20: 1d20 - 4 ⇒ (16) - 4 = 12
cold damage: 2d6 + 9 - 5 ⇒ (2, 5) + 9 - 5 = 11
strike vs Vecro KAC20: 1d20 - 4 ⇒ (13) - 4 = 9
Fire damage: 2d6 + 9 ⇒ (1, 5) + 9 = 15

Status: bold may post (round 6)
Verrek -.2 images; 30' up.
Gil-Oloth 10 SP damage
- couch 10 damage;
Vecro - 0/56SP 51/53HP; 50' up.
Officer Swizzers - 10SP damage, defended by nanites.

Silver Celita 50' up 95 damage

Wayfinders

Male Kasatha Tempered Pilgrim Solarian/7 | SP: 56/56 | HP: 51/53 | RP: 5/6 | EAC:20 KAC:20 | Fort +6/Ref +7/Will +6 | Init +3 | Perception +6

Vecro concentrates and his hammer sets in flames Plasma sheat +3 dmg and changing type to flame. SO Celita can change her damage type? Last time she only dealt cold ;)

Vecro keeps on swinging his hammer

Hammer vs kac: 1d20 + 11 ⇒ (6) + 11 = 17
damage, fire, photon attunement, plasma sheath: 3d6 + 11 + 1 + 3 ⇒ (3, 1, 2) + 11 + 1 + 3 = 21

Lantern Lodge

Silent tide map

Indeed she can and did!
Celtia ducks and manages to avoid Vecro's hammer blow... this time.

"When I command the Starfinders we will all be winners! Why do you oppose me?"

Status: bold may post (round 6)
Verrek -.2 images; 30' up.
Gil-Oloth 10 SP damage
- couch 10 damage;
Officer Swizzers - 10SP damage, defended by nanites.

Silver Celita 50' up 95 damage
Vecro - 0/56SP 51/53HP; 50' up.

Exo-Guardians

Female LG Skittermander Themeless Soldier (Steward Stalwart) 9 Character Sheet | SP 72/72, HP 65/65, RP 9/9 | EAC 25 KAC 26 | Fort: +7, Ref: +10, Will: +7 (extra +2 mind-affecting (reaction) | Init: +5 | Perc: +5, SM: +8 | Speed 30ft | Tracked Resources: Fear Reroll 1/1, Shirt Reroll 0/1, Hyper 0/1, Condition Delay 1/1, Theme Skill Bonus 0/1, Light Machine Gun 24/60 | Active conditions: DR 5 (armor upgrade)

"The Celita I knew would never harm Starfinder agents!" shouts Officer Swizzers, maintaining a steady stream of fire.

Machine Gun (range penalty) vs Celita KAC: 1d20 + 12 - 2 ⇒ (5) + 12 - 2 = 15
damage (piercing): 2d10 + 7 ⇒ (7, 3) + 7 = 17

Second Seekers (Jadnura)

Elf Prophet 10 EAC23 - KAC24 | SP 19/50 HP34/54 RP08/11 | Init +7 | Perc +21 low-light vision, see invisibility, see ethereal creature SM +13| F +6, R +12, W +8 immune to confusion

Gil-Oloth aims at the false Celita and shoots.

Aphelion laser rifle vs EAC: 1d20 + 11 ⇒ (14) + 11 = 25
Damages, F&So: 3d6 + 8 ⇒ (4, 4, 2) + 8 = 18

Her couch continues to fly around, out of reach of the creature.

Dataphiles

m СN dwarf Magus 9 [Prisoner] | sp 23/72 | hp 51/51 | rp 8/10 | EAC 22 KAC 24 | F+7 R+5 W+7 | Init +2 | Perc +13 | DV60' | Mirror Image 3, Haste
Magic:
L1 4/7 | L2 4/6 | L3 4/4 | Cash + | Energize +

To hell with the nanites. I'll just rip her head off. The whip in his hand begins to sparkle, absorbing magical energy. Have ye watched that show about Magus from the lost Golarion? No? Ye'll see it now!

Merciful Defiant Snap Whip + Jolting Surge: 1d20 + 11 ⇒ (16) + 11 = 27 & +2 to attack if it counts as target that is an electrical device, such as a robot' | vs EAC
Merciful Defiant Snap Whip + Jolting Surge: 1d6 + 12 + 4d6 ⇒ (2) + 12 + (6, 6, 2, 1) = 29 sonic & electricity

Lantern Lodge

Silent tide map

And finally Celtia... collapses. Into a swam of nanites that rapidly disperse.

The rifle and staff she carried fall to the ground, hopefully not damaged by the fall.

Hailstorm class zero rifle and seeker icestar staff

The remains of the other robot have also dispersed leaving jut a pistol and knife behind.

Corona laser pistol and recruit spark knife

Those of you flying quickly return to the ground (seven rounds used if you are tracking). There seem to be no immediate threats or other impediments to your continuing into the "lorespire" complex.

Status:
Verrek
Gil-Oloth 10 SP damage
- couch 10 damage;
Officer Swizzers - 10SP damage
Vecro - 0/56SP 51/53HP;

Exo-Guardians

Female LG Skittermander Themeless Soldier (Steward Stalwart) 9 Character Sheet | SP 72/72, HP 65/65, RP 9/9 | EAC 25 KAC 26 | Fort: +7, Ref: +10, Will: +7 (extra +2 mind-affecting (reaction) | Init: +5 | Perc: +5, SM: +8 | Speed 30ft | Tracked Resources: Fear Reroll 1/1, Shirt Reroll 0/1, Hyper 0/1, Condition Delay 1/1, Theme Skill Bonus 0/1, Light Machine Gun 24/60 | Active conditions: DR 5 (armor upgrade)

Swizzers gives everyone multiple thumbs up with her free hands. "I know some of you are hurt and tired, but we can't stop now. Ixthia is up there in the Defiance trying to buy us time, and every moment that passes means the attack on the real Absalom Station continues. I know if we work together, we can do this!"

She activates her holographic sashimono to display the symbol of the Starfinder Society and heads for the entrance to the "Lorespire Complex".

Dataphiles

m СN dwarf Magus 9 [Prisoner] | sp 23/72 | hp 51/51 | rp 8/10 | EAC 22 KAC 24 | F+7 R+5 W+7 | Init +2 | Perc +13 | DV60' | Mirror Image 3, Haste
Magic:
L1 4/7 | L2 4/6 | L3 4/4 | Cash + | Energize +

Verrek stops skittermander and speaks in a low, slightly husky voice: I disagree, even though I was not injured. We are talking about cosmic distances. It's impossible to overcome this in 10 minutes, but Vecro needs to take a breath.

Lantern Lodge

Silent tide map

You can take a ten minute break if you wish here.

Wayfinders

Male Kasatha Tempered Pilgrim Solarian/7 | SP: 56/56 | HP: 51/53 | RP: 5/6 | EAC:20 KAC:20 | Fort +6/Ref +7/Will +6 | Init +3 | Perception +6

Vecro lands on the ground and sits "As much as I would love to keep going forward, I would be of no use. Just give me a moment to catch my breath." He puts his hammer at his knees and closes his eyes

Yeah, if we can I would burn 1 RP to recover stamina

Exo-Guardians

Female LG Skittermander Themeless Soldier (Steward Stalwart) 9 Character Sheet | SP 72/72, HP 65/65, RP 9/9 | EAC 25 KAC 26 | Fort: +7, Ref: +10, Will: +7 (extra +2 mind-affecting (reaction) | Init: +5 | Perc: +5, SM: +8 | Speed 30ft | Tracked Resources: Fear Reroll 1/1, Shirt Reroll 0/1, Hyper 0/1, Condition Delay 1/1, Theme Skill Bonus 0/1, Light Machine Gun 24/60 | Active conditions: DR 5 (armor upgrade)

Swizzers paces back and forth outside the entrance, knowing that teamwork is vital for success but feeling growing apprehension with every passing minute.

Lantern Lodge

Silent tide map

Officer S paces back and forwards on watch while Vecro spends a moment or two recovering from taking the brunt of the nanite collectives ire.

As you rest the nanite piles slowly disintegrate, being absorbed back into the main structure.

Then, with little fanfair the team presses on into the Lorespire complex. The scarily familiar yet alien structure seems to morph as you walk through it, closing off passages and creating new ones. While confusing, it is still possible to make progress as you head toward its heart.

What you notice is that you are being funneled toward a replica of the Adamanine Bastille... the prison beneath the Lorespire Complex. Unlike the real prison, this one is dirty and a most unpleasant place. Miserable cell blocks of cage and containment cells, some with physical bars, others with force field crowd the area. Trapped within the cells are listless six-legged creatures bristling with blades, izalguuns and a couple of famous figures... VC Arvin and Zigvigix. All have the same silvery sheen to them that Celtia had. None seem to move.

Did I say none? Well, not quite. One of the cells holds a transparent cube of force above the floor. Within it is an android curled in a fetal position, a troubled look on his sleeping face.

Map updated

Status:
Verrek
Gil-Oloth 10 SP damage
- couch 10 damage;
Officer Swizzers - 10SP damage
Vecro - 56/56SP 51/53HP; 5/6RP

Wayfinders

Male Kasatha Tempered Pilgrim Solarian/7 | SP: 56/56 | HP: 51/53 | RP: 5/6 | EAC:20 KAC:20 | Fort +6/Ref +7/Will +6 | Init +3 | Perception +6

Vecro looks around

"Anyone good at sneaking? I have a feeling that that android can release some of the enemies at us"

Says Kasatha looking around and begin to concentrate on his armor that make his body harder to see.

Sidereal let me get extra d6 to stealth, but it is still fairly poor +8+1d6 :(

Exo-Guardians

Female LG Skittermander Themeless Soldier (Steward Stalwart) 9 Character Sheet | SP 72/72, HP 65/65, RP 9/9 | EAC 25 KAC 26 | Fort: +7, Ref: +10, Will: +7 (extra +2 mind-affecting (reaction) | Init: +5 | Perc: +5, SM: +8 | Speed 30ft | Tracked Resources: Fear Reroll 1/1, Shirt Reroll 0/1, Hyper 0/1, Condition Delay 1/1, Theme Skill Bonus 0/1, Light Machine Gun 24/60 | Active conditions: DR 5 (armor upgrade)

"Hmm. But why would the android be in a cell, and asleep during an invasion? Perhaps it's a real prisoner, unlike the others, and thus in need of rescue. Of course, the whole matter is rather odd."

Dataphiles

m СN dwarf Magus 9 [Prisoner] | sp 23/72 | hp 51/51 | rp 8/10 | EAC 22 KAC 24 | F+7 R+5 W+7 | Init +2 | Perc +13 | DV60' | Mirror Image 3, Haste
Magic:
L1 4/7 | L2 4/6 | L3 4/4 | Cash + | Energize +

What is stealth? I'm kidding. Partly. He thinks a little, clearly assessing his chances of sneaking to the nanites unnoticed. Do any of ye know how to connect to devices from a distance? Take control of that nanites and let's cover ourselves with them.

Second Seekers (Jadnura)

Elf Prophet 10 EAC23 - KAC24 | SP 19/50 HP34/54 RP08/11 | Init +7 | Perc +21 low-light vision, see invisibility, see ethereal creature SM +13| F +6, R +12, W +8 immune to confusion

After a short nap to recover from all the effort she had to take, Gil-Oloth follows her comrades inside the fake space station.

Several time during their exploration, she had to pinch herself to be sure she was not living the dream as things looks almost perfectly be one of her numerous dreams...

As they stop in front of the cell block she waits before talking again.

Stealth?! Have you looked at my couch? she says with a faint smile.

I could asks the stars if trying to free the android is a good a bad choice.

Can cast augury

Lantern Lodge

Silent tide map

What action is Gil-Oloth considering with respect to her Augury?

As you consider your actions a voice echoes through the area.

She failed, didn’t she? Regrettable but not surprising. Celita has ever been a disappointment.” A clinical male voice reverberates through the air, coming from everywhere at once. “I appreciate your determination. You’re excellent agents, but your choice of allies leaves much to be desired. There is no way forward. Not for you.

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