Curse of the Crimson Throne: On a Knife's Edge (Inactive)

Game Master Vanulf Wulfson

The kings and queens of Korvosa have long ruled under the shadow of the Curse of the Crimson Throne—an infamous superstition claiming that no monarch of the city of Korvosa shall ever die of old age or produce an heir. Whether or not there is any truth to the legend of the curse, Korvosa's current king is but the latest victim to succumb to this foul legacy. Now, the metropolis teeters on the edge of anarchy, and it falls to a band of new heroes to save Korvosa from the greatest threat it has ever known!


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Female Varisian Witch (Cartomancer) 1 | HP 5/7 | AC: 13 (T: 12, FF: 11) | Saves (+1 vs enchantment, -5 vs emotion): F:+1, R:+2, W:+2 | BAB: +0, CMB: -1, CMD: +11, | Init: +2 | Perc. +1, SM +5 | Spells: (1st) 0/2

I'm not quite sure how the initiative order works here. Do we all get a turn before Giggles goes or does he go immediately after Hei-wa finishes his turn?


Human Female Bard (Arcane Healer) 1 | HP 8/8 | AC 16 / T 12 / FF 14 | Saves F +0 / R +4 / W +2 | CMB +1 CMD 13 | Harrow Points 3 / 3 | Init +2 Perc +7 | Bardic Performance (-6/6) rds./day | Rapier +1 (1d6+1 / 18-20x2) | Scorpion Whip +1 (1d4+1) | Sling +2 (1d4+1) | Spells 1st -2/2
Yelena Stanescu wrote:
I'm not quite sure how the initiative order works here. Do we all get a turn before Giggles goes or does he go immediately after Hei-wa finishes his turn?

I'm of the same mind here. I'm not sure if I should post a first-round action or wait till after Giggles goes.


Female Varisian Witch (Cartomancer) 1 | HP 5/7 | AC: 13 (T: 12, FF: 11) | Saves (+1 vs enchantment, -5 vs emotion): F:+1, R:+2, W:+2 | BAB: +0, CMB: -1, CMD: +11, | Init: +2 | Perc. +1, SM +5 | Spells: (1st) 0/2

I've got a CLW prepped, but I'm saving it for when someone goes down. My other spell is Sleep which would be perfect except I strongly suspect these guys have more HD than us.


[Warpriest 1, AC16, T12, FF14 | HP 11/11, F+4 R+2 W+4 | CMB +0, CMD 12 | Init +2, Perc. +3 | Blessings 3/3]

I can maybe try to get in, but that's about it. You want me to try and squeeze past first or wait until you two go first?


Female Varisian Witch (Cartomancer) 1 | HP 5/7 | AC: 13 (T: 12, FF: 11) | Saves (+1 vs enchantment, -5 vs emotion): F:+1, R:+2, W:+2 | BAB: +0, CMB: -1, CMD: +11, | Init: +2 | Perc. +1, SM +5 | Spells: (1st) 0/2

Yelena's already gone and I don't think Trinity has enough movement to get into the room this turn. You're probably fine to go on in.


Human Female Bard (Arcane Healer) 1 | HP 8/8 | AC 16 / T 12 / FF 14 | Saves F +0 / R +4 / W +2 | CMB +1 CMD 13 | Harrow Points 3 / 3 | Init +2 Perc +7 | Bardic Performance (-6/6) rds./day | Rapier +1 (1d6+1 / 18-20x2) | Scorpion Whip +1 (1d4+1) | Sling +2 (1d4+1) | Spells 1st -2/2

I think a 30 move should be enough to get through the door. If not, she will attempt to cast through the door.


Female Varisian Witch (Cartomancer) 1 | HP 5/7 | AC: 13 (T: 12, FF: 11) | Saves (+1 vs enchantment, -5 vs emotion): F:+1, R:+2, W:+2 | BAB: +0, CMB: -1, CMD: +11, | Init: +2 | Perc. +1, SM +5 | Spells: (1st) 0/2

Bit of a Hail Mary play on my part here. If it works we can gang up on Hookshanks and tie up (or coup de grace) Giggles. If not I've just made everything worse by limiting positioning for no benefit. Desna's luck be with us?


Human Female Bard (Arcane Healer) 1 | HP 8/8 | AC 16 / T 12 / FF 14 | Saves F +0 / R +4 / W +2 | CMB +1 CMD 13 | Harrow Points 3 / 3 | Init +2 Perc +7 | Bardic Performance (-6/6) rds./day | Rapier +1 (1d6+1 / 18-20x2) | Scorpion Whip +1 (1d4+1) | Sling +2 (1d4+1) | Spells 1st -2/2

I'm unable to view the map until a bit latter tonight. Because of that, I can't tell if I would provoke or not in an attempt to cast CLW on Tawni. If someone can access the map and let me know if I'm clear to cast, I will do so. If not, I'll post later tonight.


HP:12 | AC:16 ; T:16 ; FF:12 ; CMD:18/14 | Fort:+3 ; Ref:+5 ; Will:+2 | Init:+3 ; PER:+6 (Low Light)

Trinity, you are in the clear. Your CLW will not provoke.


Female Varisian Witch (Cartomancer) 1 | HP 5/7 | AC: 13 (T: 12, FF: 11) | Saves (+1 vs enchantment, -5 vs emotion): F:+1, R:+2, W:+2 | BAB: +0, CMB: -1, CMD: +11, | Init: +2 | Perc. +1, SM +5 | Spells: (1st) 0/2

You won't provoke. You're standing in a corner between Hei-wa and Tawni with no bad guys adjacent to you.


Human Female Bard (Arcane Healer) 1 | HP 8/8 | AC 16 / T 12 / FF 14 | Saves F +0 / R +4 / W +2 | CMB +1 CMD 13 | Harrow Points 3 / 3 | Init +2 Perc +7 | Bardic Performance (-6/6) rds./day | Rapier +1 (1d6+1 / 18-20x2) | Scorpion Whip +1 (1d4+1) | Sling +2 (1d4+1) | Spells 1st -2/2

Copy that, thank you.


[Warpriest 1, AC16, T12, FF14 | HP 11/11, F+4 R+2 W+4 | CMB +0, CMD 12 | Init +2, Perc. +3 | Blessings 3/3]

Okay, now I REALLY hate Giggles, GM! You're doing a great job of making him as obnoxious as possible! :P


Female Varisian Witch (Cartomancer) 1 | HP 5/7 | AC: 13 (T: 12, FF: 11) | Saves (+1 vs enchantment, -5 vs emotion): F:+1, R:+2, W:+2 | BAB: +0, CMB: -1, CMD: +11, | Init: +2 | Perc. +1, SM +5 | Spells: (1st) 0/2

I suspect you're about to hate Hookshanks more :P

(Loved the Dresdon Dolls reference btw)


[Curse of the Crimson Throne Battlemaps]; [Skull & Shackles Battlemaps]

Question. Would everybody be okay with me rolling reactions to certain events, like Gerinel's Will save, for them rather than waiting for said player(s) to post?


HP:12 | AC:16 ; T:16 ; FF:12 ; CMD:18/14 | Fort:+3 ; Ref:+5 ; Will:+2 | Init:+3 ; PER:+6 (Low Light)

I'm fine with that.


Female Varisian Witch (Cartomancer) 1 | HP 5/7 | AC: 13 (T: 12, FF: 11) | Saves (+1 vs enchantment, -5 vs emotion): F:+1, R:+2, W:+2 | BAB: +0, CMB: -1, CMD: +11, | Init: +2 | Perc. +1, SM +5 | Spells: (1st) 0/2

That makes sense to me, especially when it's something that takes place outside of the player's turn.


Human Female Bard (Arcane Healer) 1 | HP 8/8 | AC 16 / T 12 / FF 14 | Saves F +0 / R +4 / W +2 | CMB +1 CMD 13 | Harrow Points 3 / 3 | Init +2 Perc +7 | Bardic Performance (-6/6) rds./day | Rapier +1 (1d6+1 / 18-20x2) | Scorpion Whip +1 (1d4+1) | Sling +2 (1d4+1) | Spells 1st -2/2

Im ok with that as well.


[Warpriest 1, AC16, T12, FF14 | HP 11/11, F+4 R+2 W+4 | CMB +0, CMD 12 | Init +2, Perc. +3 | Blessings 3/3]

DAH, SORRY I TOOK SO LONG! Thank you for botting me. :(


[Curse of the Crimson Throne Battlemaps]; [Skull & Shackles Battlemaps]

No, problem. Just wanted to keep the momentum going.
(Hope I didn't step on your toes)..

Speaking of momentum, I haven't heard from Tawni's player in overt two weeks now. I've sent him a couple of PM's with no response. I'm thinking about adding a replacement for him from the original recruitment thread. Right now I think Torilgrey's Odver Trask would be good fit but look over the thread and let me know if there's anyone else you might want to have adventure with you.


HP:12 | AC:16 ; T:16 ; FF:12 ; CMD:18/14 | Fort:+3 ; Ref:+5 ; Will:+2 | Init:+3 ; PER:+6 (Low Light)

I’m good with Trask. No one else in that vein particularly stood out to me.


Human Female Bard (Arcane Healer) 1 | HP 8/8 | AC 16 / T 12 / FF 14 | Saves F +0 / R +4 / W +2 | CMB +1 CMD 13 | Harrow Points 3 / 3 | Init +2 Perc +7 | Bardic Performance (-6/6) rds./day | Rapier +1 (1d6+1 / 18-20x2) | Scorpion Whip +1 (1d4+1) | Sling +2 (1d4+1) | Spells 1st -2/2

I currently have hustonj in a game I'm running as well. He has been a very reliable player in the past, so it is unlike him to vanish like this. He has been afk in my other game as well and, as far as I can tell, he hasn't posted in any other tread for a few weeks. My conclusion is that something IRL happened that jolted him away. That generally is never a good thing. I still hold hopes that he returns and is ok. He is a very good asset to the game, very knowledgeable, with a long history of gaming. It would suck to lose him.

As fare as replacement, I'm ok with who you think is best.


[Curse of the Crimson Throne Battlemaps]; [Skull & Shackles Battlemaps]

Trinity, I understand. I've seen hustonj many times on these boards as well, but after almost three weeks without a post and a couple of PM's without a reply I'm afraid that at this time, the critically important first encounter, I'm going to have to cut him. If he does come back and wants to rejoin I'll be happy to consider him again.

I've reached out to Torilgrey and he's agreed to join us with Odver Trask and I'll be writing him in tomorrow.


Human Female Bard (Arcane Healer) 1 | HP 8/8 | AC 16 / T 12 / FF 14 | Saves F +0 / R +4 / W +2 | CMB +1 CMD 13 | Harrow Points 3 / 3 | Init +2 Perc +7 | Bardic Performance (-6/6) rds./day | Rapier +1 (1d6+1 / 18-20x2) | Scorpion Whip +1 (1d4+1) | Sling +2 (1d4+1) | Spells 1st -2/2

Understandable, I have shadowed his character in the other game as well and will replace him when the group gets to a point that the option becomes available. I assume he would expect to be replaced after a reasonable amount of time. My point was more in line with the option of possibly picking him back up if it becomes viable latter down the road. that's assuming a spot is available. Sometimes a good recommendation can make a difference.


Female Varisian Witch (Cartomancer) 1 | HP 5/7 | AC: 13 (T: 12, FF: 11) | Saves (+1 vs enchantment, -5 vs emotion): F:+1, R:+2, W:+2 | BAB: +0, CMB: -1, CMD: +11, | Init: +2 | Perc. +1, SM +5 | Spells: (1st) 0/2

Can we assume the people hog-tying the goons are also searching them for weapons, or would someone need to suggest that in-character?


Male Human (chelaxian) Slayer 1, HP 13/13, AC 15 t:12 ff:13, Fort: 4, Ref 4, will 1; Initiative +2, Perception +4

d4: 1d4 ⇒ 1

that sounds like a +1 Wisdom for an 11


[Warpriest 1, AC16, T12, FF14 | HP 11/11, F+4 R+2 W+4 | CMB +0, CMD 12 | Init +2, Perc. +3 | Blessings 3/3]
Yelena Stanescu wrote:
Can we assume the people hog-tying the goons are also searching them for weapons, or would someone need to suggest that in-character?

I mean, that's just common sense.


[Curse of the Crimson Throne Battlemaps]; [Skull & Shackles Battlemaps]

There is a link to a loot list on the Campaign Info tab, I took the liberty of updating it for you.


Female Varisian Witch (Cartomancer) 1 | HP 5/7 | AC: 13 (T: 12, FF: 11) | Saves (+1 vs enchantment, -5 vs emotion): F:+1, R:+2, W:+2 | BAB: +0, CMB: -1, CMD: +11, | Init: +2 | Perc. +1, SM +5 | Spells: (1st) 0/2

Can't we just assume Hei-wa continues beating Giggles into unconsciousness and move on? Otherwise the rest of us are left standing around while Hei-wa rolls and the GM announces whether or not it's enough to get Giggles below 0 HP, (which could take days depending on how often Hei-wa can post).


[Curse of the Crimson Throne Battlemaps]; [Skull & Shackles Battlemaps]

I'm good with it, just wanted to get in a parting shot from Giggles before we move on.


Female Varisian Witch (Cartomancer) 1 | HP 5/7 | AC: 13 (T: 12, FF: 11) | Saves (+1 vs enchantment, -5 vs emotion): F:+1, R:+2, W:+2 | BAB: +0, CMB: -1, CMD: +11, | Init: +2 | Perc. +1, SM +5 | Spells: (1st) 0/2

I know I'm being repetitive with the Evil Eyes, but at level 1 Yelena doesn't have many other options. She can't even really use her crossbow because I took Harrowed as her bonus feat instead of Precise Shot. (Which was a great choice thematically, not so great mechanically.)


[Warpriest 1, AC16, T12, FF14 | HP 11/11, F+4 R+2 W+4 | CMB +0, CMD 12 | Init +2, Perc. +3 | Blessings 3/3]

I know what you mean. I really should have prepped a cure spell starting out, but didn't realize as a warpriest I don't GET the ability to swap out spells I've prepared for cures on the fly that normal clerics have...


Human Female Bard (Arcane Healer) 1 | HP 8/8 | AC 16 / T 12 / FF 14 | Saves F +0 / R +4 / W +2 | CMB +1 CMD 13 | Harrow Points 3 / 3 | Init +2 Perc +7 | Bardic Performance (-6/6) rds./day | Rapier +1 (1d6+1 / 18-20x2) | Scorpion Whip +1 (1d4+1) | Sling +2 (1d4+1) | Spells 1st -2/2
Yelena Stanescu wrote:
Yelena takes the vials from Tawni, uncorks one, and gives it a quick sniff. "They're healing potions. About as powerful as the spells Trinity and I cast earlier. I think we should each hold onto one since we don't fight up close and are less likely to get hurt, then maybe Hei-wa holds the last one?"
Trinity Vladu wrote:
Trinity also accepts a potion and slides it into her bag.

I believe I have a potion of CLW if its needed. Its currently in Trinity's bag.


Female Varisian Witch (Cartomancer) 1 | HP 5/7 | AC: 13 (T: 12, FF: 11) | Saves (+1 vs enchantment, -5 vs emotion): F:+1, R:+2, W:+2 | BAB: +0, CMB: -1, CMD: +11, | Init: +2 | Perc. +1, SM +5 | Spells: (1st) 0/2
Gerinel wrote:
I know what you mean. I really should have prepped a cure spell starting out, but didn't realize as a warpriest I don't GET the ability to swap out spells I've prepared for cures on the fly that normal clerics have...

I’m pretty sure you can. Under Spontaneous Casting it says:

“A good warpriest (or a neutral warpriest of a good deity) can channel stored spell energy into healing spells that he did not prepare ahead of time. The warpriest can expend any prepared spell that isn’t an orison to cast any cure spell of the same spell level or lower.”

Unless you took an archetype which traded that out?


[Warpriest 1, AC16, T12, FF14 | HP 11/11, F+4 R+2 W+4 | CMB +0, CMD 12 | Init +2, Perc. +3 | Blessings 3/3]

Huh. I guess I wasn't reading close enough. Derp!


[Curse of the Crimson Throne Battlemaps]; [Skull & Shackles Battlemaps]

Just a heads up. Both my girlfriend's daughter and mine are graduating high school next week so I'm going to be rather busy until at least next Thursday.
I'll try to update during my downtime at work but that might be few and far between.


HP:12 | AC:16 ; T:16 ; FF:12 ; CMD:18/14 | Fort:+3 ; Ref:+5 ; Will:+2 | Init:+3 ; PER:+6 (Low Light)

Cheers to the graduates!


Human Female Bard (Arcane Healer) 1 | HP 8/8 | AC 16 / T 12 / FF 14 | Saves F +0 / R +4 / W +2 | CMB +1 CMD 13 | Harrow Points 3 / 3 | Init +2 Perc +7 | Bardic Performance (-6/6) rds./day | Rapier +1 (1d6+1 / 18-20x2) | Scorpion Whip +1 (1d4+1) | Sling +2 (1d4+1) | Spells 1st -2/2

Grats.


[Warpriest 1, AC16, T12, FF14 | HP 11/11, F+4 R+2 W+4 | CMB +0, CMD 12 | Init +2, Perc. +3 | Blessings 3/3]

Huzzah! I still have nightmares from my time in school! Which is weird because I graduated from college more than 10 years ago, I *should have accrued* enough workplace experience to fuel work-related nightmares, but my brain always seems to default to me being late on an essay for a class I'm about to fail...


[Curse of the Crimson Throne Battlemaps]; [Skull & Shackles Battlemaps]

Hope everyone in the States had a good holiday weekend.


[Warpriest 1, AC16, T12, FF14 | HP 11/11, F+4 R+2 W+4 | CMB +0, CMD 12 | Init +2, Perc. +3 | Blessings 3/3]

I was working, but at least it was mostly quiet at the hotel...though I did have the whirlwind of reveals from PaizoCon to occupy my mind during that time!


[Curse of the Crimson Throne Battlemaps]; [Skull & Shackles Battlemaps]

Just an FYI. On Sunday I'm leaving for vacation and won't be back until next Saturday and will be unavailable during that time (I'm NOT paying for wi-fi on a cruise ship).

Also I'm thinking about starting up another AP after I get this one successfully launched (at least after the Fishery encounters) and I'm considering either Skull & Shackles or Iron Gods. I'd like to know which one you would be interested in and I want to give you all the right of first refusal for whichever one we choose.


Human Female Bard (Arcane Healer) 1 | HP 8/8 | AC 16 / T 12 / FF 14 | Saves F +0 / R +4 / W +2 | CMB +1 CMD 13 | Harrow Points 3 / 3 | Init +2 Perc +7 | Bardic Performance (-6/6) rds./day | Rapier +1 (1d6+1 / 18-20x2) | Scorpion Whip +1 (1d4+1) | Sling +2 (1d4+1) | Spells 1st -2/2

I'm ok with any. Will that AP be in addition to this game or take its place?


[Curse of the Crimson Throne Battlemaps]; [Skull & Shackles Battlemaps]

In addition to.


HP:12 | AC:16 ; T:16 ; FF:12 ; CMD:18/14 | Fort:+3 ; Ref:+5 ; Will:+2 | Init:+3 ; PER:+6 (Low Light)

I don't know much about Iron Gods except for the basics of the plot. I've played the beginning of Skull & Shackles a couple times and really enjoyed it. If you are flexible on the acceptable races, I've got a starry-eyed gobbo fisherman who wants to learn to buckle his swash.


Male Human (chelaxian) Slayer 1, HP 13/13, AC 15 t:12 ff:13, Fort: 4, Ref 4, will 1; Initiative +2, Perception +4

Cool cool thanks for letting us know! Have fun on your cruise!


[Curse of the Crimson Throne Battlemaps]; [Skull & Shackles Battlemaps]
Hei-wa wrote:
I don't know much about Iron Gods except for the basics of the plot. I've played the beginning of Skull & Shackles a couple times and really enjoyed it. If you are flexible on the acceptable races, I've got a starry-eyed gobbo fisherman who wants to learn to buckle his swash.

Right now I'm leaning towards Iron Gods because I'm digging the whole, old school, Expedition to the Barrier Peaks vibe.


Female Varisian Witch (Cartomancer) 1 | HP 5/7 | AC: 13 (T: 12, FF: 11) | Saves (+1 vs enchantment, -5 vs emotion): F:+1, R:+2, W:+2 | BAB: +0, CMB: -1, CMD: +11, | Init: +2 | Perc. +1, SM +5 | Spells: (1st) 0/2

I'd be interested in either of those APs. The technology rules for Iron Gods would take some getting used to but on the bright side I might finally get to build a gunslinger.


HP:12 | AC:16 ; T:16 ; FF:12 ; CMD:18/14 | Fort:+3 ; Ref:+5 ; Will:+2 | Init:+3 ; PER:+6 (Low Light)
GM Whiterose wrote:
Right now I'm leaning towards Iron Gods because I'm digging the whole, old school, Expedition to the Barrier Peaks vibe.

Always pick the game you will enjoy GMing the most.


Human Female Bard (Arcane Healer) 1 | HP 8/8 | AC 16 / T 12 / FF 14 | Saves F +0 / R +4 / W +2 | CMB +1 CMD 13 | Harrow Points 3 / 3 | Init +2 Perc +7 | Bardic Performance (-6/6) rds./day | Rapier +1 (1d6+1 / 18-20x2) | Scorpion Whip +1 (1d4+1) | Sling +2 (1d4+1) | Spells 1st -2/2
GM Whiterose wrote:
Expedition to the Barrier Peaks vibe.

Laser guns and spaceships. I always avoided that module, way, WAY, back in the day. That said, seeing the name come up, brings back some old school memories.


[Warpriest 1, AC16, T12, FF14 | HP 11/11, F+4 R+2 W+4 | CMB +0, CMD 12 | Init +2, Perc. +3 | Blessings 3/3]

I'd be interested indeed, though unfortunately I have played through Iron Gods completely in the past (it's the only Pathfinder AP I've completely played through, as a matter of fact). I would, however, be happy to suspend my knowledge of it from the past to go through it again, maybe playing something different than my old character, Fireday, Warpriest of Iomedae and Saint of Starmetal! :D

Still, all things equal, I'd prefer Skull and Shackles as I haven't played that one yet.

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