About Trinity VladuHuman bard (arcane healer) 1
Defense
Offense
Space 5 ft.; Reach 5 ft. (15 ft. with scorpion whip)
Bard (Arcane Healer) Spells Known (CL 1st; concentration +3)
Statistics
Feats & Traits:
Feats Skill Focus (Disable Device), Skill Focus (Perception) Traits Vagabond child (urban), Reformed Criminal (Curse of the Crimson Throne) Skills:
Skills Acrobatics +3 (-1 to jump) Bluff +2 (Untrained) Climb -2 (Untrained) Diplomacy +7 Disable Device +7 Disguise +2 (Untrained) Escape Artist +3 Knowledge (arcana) +7 Knowledge (dungeoneering) +3 Knowledge (geography) +3 Knowledge (history) +3 Knowledge (local) +7 Knowledge (nature) +3 Knowledge (nobility) +3 Knowledge (planes) +3 Knowledge (religion) +7 Perception +7 Ride -1 (Untrained) Sense Motive +4 Stealth +3 Swim -2 (Untrained) Background Skills
Languages Common, Dwarven, Elven SQ Bardic knowledge +1
Gear:
Studded leather, buckler, rapier, scorpion whip, sling, sling bullets (20), backpack, bedroll, belt pouch, blanket, candle (3), chalk, flask, flint and steel, grappling hook, silk rope (50 ft.), spell component pouch, thieves' tools, trail rations (4), water skin (2), wooden holy symbol of Saenrae. Wealth
Encumbrance
Special Abilities:
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks and you may make knowledge checks untrained. Bardic Performance (standard action, 6 rounds/day) Your performances can create magical effects. Reformed Criminal Gain +1 trait bonus on Diplomacy and Diplomacy is a class skill. Vagabond Child Gain +1 trait bonus on Disable device and Disable device is a class skill. Background:
As a Child
In the back of one of the older wagons, a young girl sat, curled up in a warm blanket. Huddled close to one of the few lanterns still lit in the camp, the young girl waited patiently for her father’s return. The old lantern provided only a small amount of light, in an otherwise pitch-black night. Occasionally the wind would produce a deep howl, as if to let her know that she wasn’t alone. On those occasions the lantern would move just enough to cause the nearby shadows to look as if they had taken on a life of their own. The lightening, the shadows, even the thunder didn’t seem to worry the young girl more than the mental images of what her father might be up to. Trinity’s father had been gone for three nights, which was much longer than she was used to. She hated the loneliness that seemed to always visit in his absence. Her young body quivered with every thought of his return. The storm finally came cascading down, with a crack of thunder that sounded like a tree being ripped apart. Trinity watched as her father’s silhouette staggered through the rain. With every ounce of her heart, she wanted to run to his aid. She loved him and feared him in the same breath. She yearned for his return, even though she knew what it meant. He was her only connection in the world, her only friend, and her only family. As he approached the old wagon, the light from the lantern finally revealed the truth of the night. He was dripping wet, from head to toe. His dusky old clothes were torn in multiple places, and he was covered in blood. His hand trembled as he dropped a small, curved blade into a puddle at his feet. The young girl, sickened with the thought of what her father had done, turned and bolted for the security of her warm bed. Curled up in the bed’s embrace, Trinity cried endlessly, knowing her father had once again claimed the life of an innocent young girl. The caravan traveled throughout the southern parts of Varisia and into Ustalav. It specialized in the unusual and hard to explain. Trinity’s father was an animal handler, who supervised most of the performing animals in the caravan. People remember him as being one of the best animal trainers in Varisia. History paints a much darker picture of the man’s private life. Trinity spent most of her childhood watching the one person she loved, destroy endless lives. Her father preyed upon young girls between the ages of thirteen and sixteen. She never witnessed him in the act, but she always knew when it happened. It usually didn’t take more than a day, before she heard people talking about her father’s horrific deeds. The darkness followed them from town to town as her father continued to indulge his dark appetite. When Trinity turned twelve, she decided that she couldn’t stand by while her father killed any young girls. She decided to tell someone about his afterhours activities. It was a hard decision for a young girl to make. It was even harder to watch, as the Hell Knights brought his reign of terror to an end. After the Arrest
Hungry and alone, the daughter of a killer found little sympathy from the people of Korvosa. After hours of wandering the city’s streets, Trinity was approached by man named Gaedren Lamm, who offered her comfort and a place to call home. Unfortunately, his compassion came at a price. Before she knew it, she found herself among many other children who had also been adopted by Mr. Lamm for one purpose. To serve in his organized crime syndicate. The children were taught how to steal and kill in his behalf. They were instructed on how to lie in a way that would entice sympathy from adults, and how to frame innocent people for their misdeeds. Although she did her best to keep up, it didn’t take long before Trinity grew weary of the deeds. She felt like Mr. Lamm’s organization would take her down a path so dark that it might end the same way her fathers did. Having sever doubts about her current circumstances, she planned to seek help, but found herself a bit too late. Gaedren had known for quite some time that Trinity had reservations about performing his assignments and had made arrangement for her to disappear. After a brutal attack, her body was discarded along one of the city’s trash sights. Fortunately, Trinity survived the attack and was later found by a priest of Sarenrae. Embraced by the church, she spent the remainder of her youth learning about Sarenrae and following the god’s path. She found solace and forgiveness within the morals of those who embraced the church’s teachings. Set on a new path of redemption, Trinity became an unbreakable beacon of light and an unshakable voice for good. Set with a new perspective, the murder’s daughter set out to repave her path by righting many of the wrong’s she had witnessed in her childhood. Personality:
Because of her history, Trinity has become slightly ridged when dealing with anyone who tends to travel in the gray areas of life. That being said, she tends to see the best in people, giving most new acquaintances the benefit of the doubt. Her somewhat naive perspective has ended in disappointment on more than one occasion, yet she insists on embracing a positive point of view. Trinity no longer cowers from the judgment of others who see her as a reflection of her father’s deeds. She wears Sarenrae’s holy symbol proudly and is turned off by anyone who is unwilling to at least consider the importance of her god. She is steadfast in her conviction and believes that she needs to live up to a higher expectation of morality in order to offset her father’s deeds. Commoners generally see Trinity as an emotionally strong women with little time for play or jokes. Although she presents this image, Trinity still sees herself as the frightened little girl curled up in her bed waiting for her father’s return. Her ambitions include furthering her belief, finding out who her mother is, and bringing those that have strayed from the church back into the fold. In addition, she intends to someday bring Gaedren Lamm to justice.
Description:
Trinity is a 5’9” tall Varisian women with long curly black hair. She has blue eyes and is fair skinned. When not armed, she wears a traveler’s outfit which includes a cloak, wide brim black hat, and a blue scarf. When geared, she wears studded armor. Generally, she carries a rapier on her left hip next to a curled-up scorpion whip. |