[SFS/Outpost]1-25 The Beacon Code Dilemma (Inactive)

Game Master Kludde

RPG Chronicles
Slides


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I've marked possible next routes on the map. Where would you want to go?

Acquisitives

Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;

Worried a little by the unexplored space behind, Liftt returns to the engines and has a look at the sealed compartment toward the rear.

per: 1d20 + 2 ⇒ (5) + 2 = 7


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The little area in the back is the Gunner's station, which leads up to the turret. Unlike Liftt's last flight, there is no scared girl hiding out here.

Ominous dice rolls behind GM screen:

Perception, Boris: 1d20 + 4 ⇒ (2) + 4 = 6
Perception, Celly: 1d20 + 0 ⇒ (12) + 0 = 12
Perception, K: 1d20 + 7 ⇒ (5) + 7 = 12
Perception, Lifft: 1d20 + 2 ⇒ (11) + 2 = 13
Perception, Rattus Solo: 1d20 + 7 ⇒ (5) + 7 = 12
Perception, Rayva: 1d20 + 11 ⇒ (4) + 11 = 15

Wayfinders

Male Ysoki envoy 7 SP 56 HP 44 RP 5 EAC 21; KAC 22 Fort +4; Ref +9; Will +5; Int +4; Perception +10 Fat. Envoy 7

"Should we head up?"

Wayfinders

Female Aasimar Mystic (Empath)-7 | SP:0/42, HP:39/46, RP:4/6 | EAC:18, KAC:19 | F:3, R:3, W:8 | Spells/day : 1st 2/4 2nd : 0/4 3rd: 0/3 | NG | ADV | 124312-717

May as well

Wayfinders

Starjump Drone 5| HP 50/50 | EAC 18 KAC 18 | Fo +1 Re +7 Wi +0 | Per +10| Darkvision 60', Low-Light Vision Elf Icon Mechanic (drone) 5 | SP 35/35 HP 34/34 RP 6/6 | EAC 21 KAC 21 | Fo +4 Re +8 Wi +1; +2 v enchantment | Init +4 | Percep +11; Low-Light Vision

"Don't worry, Celly. I'm an actor. We thrive on drama. Pay no attention to me." Rayva agrees forward is best.

Was Rayva able to turn off the barrier?

Acquisitives

Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;

Liftt has a quick look through the turret, trying to see if there are any clues there as to what happened to the ship.

per: 1d20 + 2 ⇒ (9) + 2 = 11

And then joins the others.

Wayfinders

Female Aasimar Mystic (Empath)-7 | SP:0/42, HP:39/46, RP:4/6 | EAC:18, KAC:19 | F:3, R:3, W:8 | Spells/day : 1st 2/4 2nd : 0/4 3rd: 0/3 | NG | ADV | 124312-717

Celestia has a quick peek after Liftt
perception: 1d20 + 15 ⇒ (3) + 15 = 18


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The control panel for the barrier leading to the forward section of the ship is completely destroyed on this side, and could not be turned off. The barrier on the starboard side can be switched on or off at a press of the button.

The only way is starboard, really

Wayfinders

Female Aasimar Mystic (Empath)-7 | SP:0/42, HP:39/46, RP:4/6 | EAC:18, KAC:19 | F:3, R:3, W:8 | Spells/day : 1st 2/4 2nd : 0/4 3rd: 0/3 | NG | ADV | 124312-717

I guess we should make our way to the bridge Celestia suggests. Captain's log ... computer records. Probably be there if anywhere.

Wayfinders

Starjump Drone 5| HP 50/50 | EAC 18 KAC 18 | Fo +1 Re +7 Wi +0 | Per +10| Darkvision 60', Low-Light Vision Elf Icon Mechanic (drone) 5 | SP 35/35 HP 34/34 RP 6/6 | EAC 21 KAC 21 | Fo +4 Re +8 Wi +1; +2 v enchantment | Init +4 | Percep +11; Low-Light Vision

Starboard it is.


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Passing through the opening left by the disappearing energy barrier, the group comes upon an area with workstations. The workstations in this area are somewhat intact but mostly empty. Empty boxes litter the floor, the tattered labels of which identify them as having once contained various chemical reagents and other supplies for experimentation. A circular lab table sits toward the aft.

What is not empty are the hand of the rather bulky-looking uplifted bear. He is holding some improvised-looking grenade, which he readies to hurl at the incoming group...

init:

K'ssatak-Sul: 1d20 ⇒ 19
Liftt: 1d20 + 5 ⇒ (11) + 5 = 16
Boris: 1d20 + 1 ⇒ (15) + 1 = 16
Celestia: 1d20 + 1 ⇒ (15) + 1 = 16
Rattus: 1d20 + 4 ⇒ (17) + 4 = 21
Rayva: 1d20 + 4 ⇒ (3) + 4 = 7

Bar: 1d20 + 5 ⇒ (15) + 5 = 20

Rattus reacts fast enough to be able to shoot first!

---
Rattus
---
Bear
---
K'ssatak-Sul
Celestia
Liftt
Boris
Rayva
---

Wayfinders

Male Ysoki envoy 7 SP 56 HP 44 RP 5 EAC 21; KAC 22 Fort +4; Ref +9; Will +5; Int +4; Perception +10 Fat. Envoy 7

Rattus Solo fires first at the large ursine, cause he always fires first!

attack: 1d20 + 7 ⇒ (8) + 7 = 15

damage: 1d6 + 1 ⇒ (1) + 1 = 2

"Nice try buddy"


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The sound of a laser blaster fills the room, and hits the bear. The bulky creature is clearly surprised at such a fast reaction, but bears a wide grin and throws his improvised explosive at the gunslinging ysoki.

Moved Rattus into the room for line of sight...

Throw explosive, vs ac 5: 1d20 + 12 ⇒ (12) + 12 = 24

Damage: 3d6 ⇒ (1, 2, 6) = 9 Vs Rayva and Rattus, DC 16 Reflex for half. If you fail you are dazzled for 1d4 ⇒ 4 rounds.

Everyone is up! Please make sure to move into the room if you want to have line of effect

---
K'ssatak-Sul
Celestia
Liftt
Boris
Rayva
Rattus

---
Bear (2)
---

Acquisitives

Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;

"Wait!!! WE want to talk, not fight!" calls out Liftt.

"We are a rescue team."

He does however point his rifle at the bear with a distinctly 'don't mess with me' look on his face.

Shouldn't the room at the left edge of the map also be uncovered? That was the gunners nook wasn't it?


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Yes, that's right. B4 was the gunner's nook, B5 the ship's airlock that Rayva managed to restore to power.

Wayfinders

Female Aasimar Mystic (Empath)-7 | SP:0/42, HP:39/46, RP:4/6 | EAC:18, KAC:19 | F:3, R:3, W:8 | Spells/day : 1st 2/4 2nd : 0/4 3rd: 0/3 | NG | ADV | 124312-717

Celestia squeezes past Rattus into the room.

I don't know how you got here but we didn't see another ship. We can get you off this ship if you want. Please put the weapon down and we can sort this out

diplomacy: 1d20 + 13 ⇒ (19) + 13 = 32

Wayfinders

Male LN Morlamaw Tempered Pilgrim Envoy 4 | SP 20/28 HP 28/28 | RP 6/6 | EAC 14; KAC 15| Fort +2; Ref +5; Will +5 | Init: +1 | Perc: +4, SM: +4 (+1d6*) | Speed 30ft, Swim 40ft | Active conditions: None.

While Celly is doing a marvelous job by herself Boris, who in no way can fit in the darn room, adds to her infallible logic.
"Yes, let's not fight! We can give you a lift to safety. There is no reason to fight!"
diplo: 1d20 + 13 + 1d6 ⇒ (10) + 13 + (6) = 29


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Celly wrote:
Please put the weapon down and we can sort this out

Rescue brown bear butt! The bear howls. He seems very upset. No put weapon down. Put you down. Ratty man hurt face! No lift, throw! The bear hollers, barely comprehending what the team has to say. He looks back at the door behind him, firmly gripping a massive mauling hammer.

Talking is more or less free, so you all have actions. This guy is fighting I'm afraid. Getting shot in the noggin does that to you.

---
K'ssatak-Sul
Celestia
Liftt
Boris
Rayva
Rattus

---
Bear (2)
---

Wayfinders

Male LN Morlamaw Tempered Pilgrim Envoy 4 | SP 20/28 HP 28/28 | RP 6/6 | EAC 14; KAC 15| Fort +2; Ref +5; Will +5 | Init: +1 | Perc: +4, SM: +4 (+1d6*) | Speed 30ft, Swim 40ft | Active conditions: None.

"Ah, consumed by rage. Makes it easier for this trained group to knock your large butt to the floor!"

Dispiriting Taunt: Standard action, 60' Demoralize roll (intimidate) if fail, enemy off target (-2 attack rolls), if succeed enemy shaken (-2 attack, skill, ability checks) until end of my nest turn.

intimidate: 1d20 + 11 ⇒ (1) + 11 = 12
Sigh. Yet again..

Wayfinders

Female Aasimar Mystic (Empath)-7 | SP:0/42, HP:39/46, RP:4/6 | EAC:18, KAC:19 | F:3, R:3, W:8 | Spells/day : 1st 2/4 2nd : 0/4 3rd: 0/3 | NG | ADV | 124312-717

Celestia takes a shot at the bear with her static arc pistol - set to non-lethal.
sap: 1d20 + 4 ⇒ (2) + 4 = 6 electricity: 1d6 + 2 ⇒ (3) + 2 = 5

Someone really needs to spend time on the firing range.

Wayfinders

Male Ysoki envoy 7 SP 56 HP 44 RP 5 EAC 21; KAC 22 Fort +4; Ref +9; Will +5; Int +4; Perception +10 Fat. Envoy 7

Rattus fires again.

attack: 1d20 + 7 ⇒ (13) + 7 = 20

damage: 1d6 + 1 ⇒ (2) + 1 = 3

Acquisitives

Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;

Reluctantly Liftt tries to wing the bear.
"Anyone got some knock-out juice to use on him?" he asks.

attack vs EAC: 1d20 + 10 ⇒ (12) + 10 = 22
S damage: 1d8 + 4 ⇒ (3) + 4 = 7

BOOM

Wayfinders

Starjump Drone 5| HP 50/50 | EAC 18 KAC 18 | Fo +1 Re +7 Wi +0 | Per +10| Darkvision 60', Low-Light Vision Elf Icon Mechanic (drone) 5 | SP 35/35 HP 34/34 RP 6/6 | EAC 21 KAC 21 | Fo +4 Re +8 Wi +1; +2 v enchantment | Init +4 | Percep +11; Low-Light Vision

Rayva takes cover. He has Starjump move in and fire at the uplifted bear.
Sonic Pistol: 1d20 + 7 ⇒ (9) + 7 = 16 Sonic: 1d8 + 2 ⇒ (6) + 2 = 8

Exo-Guardians

LN embri Solarian Hellknight 8 [Cult Hunter] | sp 0/72 | hp 15/62 | rp 6/8 | EAC 24 KAC 26 | F+7 R+2 W+8 [+2 vs enchantments; immune to charm] | Perc +11 | DV60' | Darkness + | Haste 6/10, Jetpack 40/40, SAC 10/10

Hellnight who has waited a little sees that conversations are meaningless (as usual). He rushes into battle, demonstrating with his shout all the rage hidden in the Darkest Pit...

DON'T YOU WANT TO GIVE UP? THEN YOU WILL FALL AND GO TO HELL!

The most frightening thing about this is that K'ssatak-Sul himself doesn't seem to care. This is not his emotion, this is a broadcast of a statement of a terrible fact from the outside...

Solar Weapon: 1d20 + 8 ⇒ (2) + 8 = 101d6 + 8 + 1 + 1 ⇒ (3) + 8 + 1 + 1 = 13 - photon mode | vs KAC
Demoralize: 1d20 + 11 ⇒ (19) + 11 = 30
Attune: Photon 1

Challenge:
Challenge: As a full action, you can move up to your speed and make a single attack against a foe able to see and hear you. Whether or not you move or make an attack, you can attempt to demoralize that foe, as per the Intimidate skill task. If you succeed at this check, for the duration of the shaken effect, the target is also off-target for any attack it makes that does not include you as a target. Once you use this ability against a foe, regardless of the result of your demoralize attempt, you can’t use it on that target again for 24 hours.

I think I missed, but I think he's scared for a long time... Until the end of his life, most likely. I want to note that he is not only shaken, but also off-targeted if he attacks someone not including me (see spoiler).


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K'ssatak-Sul puts the fear of Hell into the Bear, unlike Boris. A rain of fire shoots in the direction of the bear. Celly misses utterly, while Rayva's shot plinks off the bear's armor. Rattus and Lifft manage to score direct hits, causing the bear even more exasperation.

The bear swings his weapon down at KS. His heart is not in it, but his muscles are, and he still manages to connect.

Maul, KS: 1d20 + 15 - 2 ⇒ (14) + 15 - 2 = 271d10 + 10 ⇒ (1) + 10 = 11

---
K'ssatak-Sul
Celestia
Liftt
Boris
Rayva
Rattus

---
Bear (2, shaken, off-target (except KS) )
---

Wayfinders

Female Aasimar Mystic (Empath)-7 | SP:0/42, HP:39/46, RP:4/6 | EAC:18, KAC:19 | F:3, R:3, W:8 | Spells/day : 1st 2/4 2nd : 0/4 3rd: 0/3 | NG | ADV | 124312-717

Celestia takes another non-lethal shot at the bear

sap: 1d20 + 4 ⇒ (20) + 4 = 24 electricity: 1d6 + 2 ⇒ (1) + 2 = 3

Wayfinders

Male Ysoki envoy 7 SP 56 HP 44 RP 5 EAC 21; KAC 22 Fort +4; Ref +9; Will +5; Int +4; Perception +10 Fat. Envoy 7

Rattus fires to hit the bear.

attack: 1d20 + 7 ⇒ (12) + 7 = 19

damage: 1d6 + 1 ⇒ (3) + 1 = 4

Acquisitives

Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;

Liftt eyes up the bear again. "He's.... berserk..." stammers the pilot.

attack vs EAC: 1d20 + 10 ⇒ (13) + 10 = 23
S damage: 1d8 + 4 ⇒ (1) + 4 = 5

Wayfinders

Female Aasimar Mystic (Empath)-7 | SP:0/42, HP:39/46, RP:4/6 | EAC:18, KAC:19 | F:3, R:3, W:8 | Spells/day : 1st 2/4 2nd : 0/4 3rd: 0/3 | NG | ADV | 124312-717

Yep. Completely un-bear-able. And don't you mean bear..serk?

Acquisitives

Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;

Liftt face-palms.

Not a good thing to do with a sonic rifle in your hands...


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Celly deals out some nonlethal pun-ishment, with the direct hit causing the fur of the bear stand upright.

Extradamage: 1d6 + 2 ⇒ (4) + 2 = 6

Rattus and Lifft both hit, and the bear looks to be wavering in its resolve Meany man hurt bear!

---
K'ssatak-Sul
Celestia
Liftt
Boris
Rayva

Rattus
---
Bear (30, shaken, off-target (except KS) )
---

Wayfinders

Female Aasimar Mystic (Empath)-7 | SP:0/42, HP:39/46, RP:4/6 | EAC:18, KAC:19 | F:3, R:3, W:8 | Spells/day : 1st 2/4 2nd : 0/4 3rd: 0/3 | NG | ADV | 124312-717

Celestia just chuckles.

Wayfinders

Male LN Morlamaw Tempered Pilgrim Envoy 4 | SP 20/28 HP 28/28 | RP 6/6 | EAC 14; KAC 15| Fort +2; Ref +5; Will +5 | Init: +1 | Perc: +4, SM: +4 (+1d6*) | Speed 30ft, Swim 40ft | Active conditions: None.

"Well, we tried.."
He takes a pot shot.
plasma claw: 1d20 + 4 ⇒ (18) + 4 = 22
E+F damage: 1d4 + 2 ⇒ (4) + 2 = 6

Exo-Guardians

LN embri Solarian Hellknight 8 [Cult Hunter] | sp 0/72 | hp 15/62 | rp 6/8 | EAC 24 KAC 26 | F+7 R+2 W+8 [+2 vs enchantments; immune to charm] | Perc +11 | DV60' | Darkness + | Haste 6/10, Jetpack 40/40, SAC 10/10

Solar Weapon: 1d20 + 8 ⇒ (12) + 8 = 201d6 + 8 + 1 + 1 ⇒ (4) + 8 + 1 + 1 = 14 - photon mode | vs KAC
Attune: Photon 2

Surrender...

Wayfinders

Starjump Drone 5| HP 50/50 | EAC 18 KAC 18 | Fo +1 Re +7 Wi +0 | Per +10| Darkvision 60', Low-Light Vision Elf Icon Mechanic (drone) 5 | SP 35/35 HP 34/34 RP 6/6 | EAC 21 KAC 21 | Fo +4 Re +8 Wi +1; +2 v enchantment | Init +4 | Percep +11; Low-Light Vision

Rayva levels his arc pistol at the upright bear and fires.

V EAC: 1d20 + 8 ⇒ (6) + 8 = 14 Electric/Stun: 1d6 + 2 ⇒ (1) + 2 = 3


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Boris hits the bear with a shot covering his face is plasma, and drawing another loud howl. K-ssatak-Sul then strikes hard with the mighty wrath of the hellknight, nearly bringing the bear down.

The only thing fuzzy does is carefully step away from KS, then run for the door. When he opens it, it sounds like there's someone on the other side.

Everyone up!

---
K'ssatak-Sul
Celestia
Liftt
Boris
Rayva
Rattus

---
Bear (50, shaken, off-target (except KS) )
Someone else?
---

Acquisitives

Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;

Liftt fires carefully, trying to bring down the bear without killing it.

NL vs EAC: 1d20 + 10 - 2 ⇒ (9) + 10 - 2 = 17
S damage: 1d8 + 4 ⇒ (3) + 4 = 7

"He is probably unhinged... but we should try to take him alive - he'll be a valuable source of information and who wouldn't be a little crazy after being isolated for so long..."

Wayfinders

Female Aasimar Mystic (Empath)-7 | SP:0/42, HP:39/46, RP:4/6 | EAC:18, KAC:19 | F:3, R:3, W:8 | Spells/day : 1st 2/4 2nd : 0/4 3rd: 0/3 | NG | ADV | 124312-717

Yeah .... although he's not part of the original crew. And we've no idea how long he's been here. Also taking him alive would be good.

Celestia lets loose another non-lethal shot at the fleeing bear.

sap: 1d20 + 4 ⇒ (1) + 4 = 5 electricity: 1d6 + 2 ⇒ (3) + 2 = 5

... and the shot goes wide. Aw .... I really thought I was getting the hang of this

2, 20, 1

Wayfinders

Male Ysoki envoy 7 SP 56 HP 44 RP 5 EAC 21; KAC 22 Fort +4; Ref +9; Will +5; Int +4; Perception +10 Fat. Envoy 7

Rattus fires again.

"How much more pain can he bear?" Rattus smiles. "Get it.."

attack: 1d20 + 7 ⇒ (2) + 7 = 9

damage: 1d6 + 1 ⇒ (5) + 1 = 6

Wayfinders

Starjump Drone 5| HP 50/50 | EAC 18 KAC 18 | Fo +1 Re +7 Wi +0 | Per +10| Darkvision 60', Low-Light Vision Elf Icon Mechanic (drone) 5 | SP 35/35 HP 34/34 RP 6/6 | EAC 21 KAC 21 | Fo +4 Re +8 Wi +1; +2 v enchantment | Init +4 | Percep +11; Low-Light Vision

Rayva keeps him in his sights.

V EAC: 1d20 + 8 - 4 ⇒ (3) + 8 - 4 = 7 Electrical/Stun: 1d6 + 2 ⇒ (6) + 2 = 8
V EAC: 1d20 + 8 - 4 ⇒ (15) + 8 - 4 = 19 Electrical/Stun: 1d6 + 2 ⇒ (4) + 2 = 6

Wayfinders

Male LN Morlamaw Tempered Pilgrim Envoy 4 | SP 20/28 HP 28/28 | RP 6/6 | EAC 14; KAC 15| Fort +2; Ref +5; Will +5 | Init: +1 | Perc: +4, SM: +4 (+1d6*) | Speed 30ft, Swim 40ft | Active conditions: None.

"Oh, the puns..."

And then louder, "Hey, whoever is behind that door, we are a rescue party! Your friend attacked us but we truly mean you no harm!"


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Lifft tries to stun the bear and sending a ringing sound to the fuzzball's head. Celly and Rattus both miss their shots, as does Rayva. The latter comes around and lands a hit on his second attempt, further slowing the bear down.

Boris tries to reach out to the person in the next room, but there's no response yet.

---
K'ssatak-Sul
Celestia
Liftt
Boris
Rayva
Rattus
---
Bear (63, shaken, off-target (except KS) )
Someone else?
---

Wayfinders

Female Aasimar Mystic (Empath)-7 | SP:0/42, HP:39/46, RP:4/6 | EAC:18, KAC:19 | F:3, R:3, W:8 | Spells/day : 1st 2/4 2nd : 0/4 3rd: 0/3 | NG | ADV | 124312-717

I got more where those came from if you want Boris

Wayfinders

Male LN Morlamaw Tempered Pilgrim Envoy 4 | SP 20/28 HP 28/28 | RP 6/6 | EAC 14; KAC 15| Fort +2; Ref +5; Will +5 | Init: +1 | Perc: +4, SM: +4 (+1d6*) | Speed 30ft, Swim 40ft | Active conditions: None.

Boris tries hard to refrain but with all the puns flying around his usual calm and measured demeanor visibly cracks. He looks straight at Celly and says, "That's what She said!"

He then regains his composure, "Perhaps there is something in our air supply.."

Now it's hitting me. Let's see if any of you get this, based on the last two words above:
I'm all out of love, I'm so lost without you
I know you were right believing for so long
I'm all out of love, what am I without you?
I can't be too late to say that I was so wrong


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BorisWalrus wrote:

Now it's hitting me. Let's see if any of you get this, based on the last two words above:

I'm all out of love, I'm so lost without you
I know you were right believing for so long
I'm all out of love, what am I without you?
I can't be too late to say that I was so wrong

I know the song, but I never realized what the artists were called. Guess I only know the Domakayo version

Can somebody post an action for KS?
---
K'ssatak-Sul
Celestia
Liftt
Boris
Rayva
Rattus
---
Bear (63, shaken, off-target (except KS) )
Someone else?
---

Acquisitives

Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;

KS continues to gather gravitational energy around them as the charge forward trying to knock out the bear - all the better for bringing it back for justice later.

Attune graviton 3.
attack vs EAC, N:: 1d20 + 8 - 2 ⇒ (14) + 8 - 2 = 20
damage: 1d6 + 8 + 1 ⇒ (4) + 8 + 1 = 13


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KS nearly drops the bear, who in turn squeezes through the door on the far end of the starboard section. He howls Shoot to kill, captain!

A human in a flashy golden uniform sticks his head around the corner and fires his laser at the hellknight.

Captain, laser set to kill, vs KS: 1d20 + 14 ⇒ (4) + 14 = 182d4 + 6 ⇒ (4, 2) + 6 = 12

---
K'ssatak-Sul
Celestia
Liftt
Boris
Rayva
Rattus

---
Bear (76, shaken, off-target (except KS) )
Human Captain
---

Wayfinders

Male LN Morlamaw Tempered Pilgrim Envoy 4 | SP 20/28 HP 28/28 | RP 6/6 | EAC 14; KAC 15| Fort +2; Ref +5; Will +5 | Init: +1 | Perc: +4, SM: +4 (+1d6*) | Speed 30ft, Swim 40ft | Active conditions: None.

Boris sets his oratory skills on terrify, or attempts to, and yells at the captain.
"Best surrender now, sir. We shall not harm you. Your friend is almost down and you are most certainly next.."

intimidate: 1d20 + 11 ⇒ (16) + 11 = 27
Dispiriting Taunt: Standard action, 60' Demoralize roll (intimidate) if fail, enemy off target (-2 attack rolls), if succeed enemy shaken (-2 attack, skill, ability checks) until end of my nest turn.

Wayfinders

Female Aasimar Mystic (Empath)-7 | SP:0/42, HP:39/46, RP:4/6 | EAC:18, KAC:19 | F:3, R:3, W:8 | Spells/day : 1st 2/4 2nd : 0/4 3rd: 0/3 | NG | ADV | 124312-717

Celestia takes another shot at the bear
sap: 1d20 + 4 ⇒ (2) + 4 = 6 electricity: 1d6 + 2 ⇒ (3) + 2 = 5

She start to wonder if throwing the weapon at the bear would be more effective.

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