[SFS/Outpost]1-25 The Beacon Code Dilemma (Inactive)

Game Master Kludde

RPG Chronicles
Slides


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Wayfinders

Male LN Morlamaw Tempered Pilgrim Envoy 4 | SP 20/28 HP 28/28 | RP 6/6 | EAC 14; KAC 15| Fort +2; Ref +5; Will +5 | Init: +1 | Perc: +4, SM: +4 (+1d6*) | Speed 30ft, Swim 40ft | Active conditions: None.

perception: 1d20 + 4 ⇒ (1) + 4 = 5
lol

Boris is too busy desperately trying to not fly off into deep space to notice anything nearby.

Wayfinders

Female Aasimar Mystic (Empath)-6 | SP:36/36, HP:60/40, RP:6/6 | EAC:16, KAC:16 | F:3, R:3, W:8 | Spells/day : 1st 4/4 2nd : 4/4 | NG | WAY | 124312-717

Celestia gently follows Boris

acrobatics: 1d20 + 2 ⇒ (10) + 2 = 12
perception: 1d20 + 11 ⇒ (16) + 11 = 27

She nearly crashes into him but ...

Hey! There's a chest in that wall there. Can anyone get it out?

Acquisitives

SP 32/32; HP 34/34; RP 6/6; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+5;R +5; W +4; Per +2;

Liftt joins his team mates, soaring through the zero gravity..
acrobatics: 1d20 + 13 ⇒ (5) + 13 = 18

And in looking around the area
perception: 1d20 + 2 ⇒ (2) + 2 = 4

"Oh. Good spotting Celly. I had no idea it was there."
Jancrest looks on approvingly. "See, accepting help from others can feel good!"

Liftt does his best to help in the extraction effort.

athletics(likely an aid unless nobody has a better bonus): 1d20 + 6 ⇒ (17) + 6 = 23

Wayfinders

Female Aasimar Mystic (Empath)-6 | SP:36/36, HP:60/40, RP:6/6 | EAC:16, KAC:16 | F:3, R:3, W:8 | Spells/day : 1st 4/4 2nd : 4/4 | NG | WAY | 124312-717

Remember our motto. Explore, Report, Co-operate

She emphasizes the last part.

And you're not the only one who has had problems with the last part

Wayfinders

Starjump Drone 5| HP 50/50 | EAC 18 KAC 18 | Fo +1 Re +7 Wi +0 | Per +10| Darkvision 60', Low-Light Vision Elf Icon Mechanic (drone) 5 | SP 35/35 HP 34/34 RP 6/6 | EAC 21 KAC 21 | Fo +4 Re +8 Wi +1; +2 v enchantment | Init +4 | Percep +11; Low-Light Vision

Rayva and Starjump go about making sure no one floats off.

Perception: 1d20 + 11 ⇒ (4) + 11 = 15


|Where will the cosmos take you today? | DICEBOT LOVES YOU |Starship combat cheat sheet | Temp

Lifft makes an effort to open the chest, and finally manages to pry it open. Inside are three beautifully tailored outfits, that would fit a humanoid were, if only they had three arms and three legs. Curious.

There's also an alien-looking first aid kit that is empty save for a mk 2 serum of healing


|Where will the cosmos take you today? | DICEBOT LOVES YOU |Starship combat cheat sheet | Temp

It's not much further down the debris field that Rayva run into two hungry looking space creatures, that are not entirely unlike cuttlefish.

Init:

K'ssatak-Sul: 1d20 ⇒ 5
Liftt: 1d20 + 5 ⇒ (3) + 5 = 8
Boris: 1d20 + 1 ⇒ (13) + 1 = 14
Celestia: 1d20 + 1 ⇒ (19) + 1 = 20
Rattus: 1d20 + 4 ⇒ (4) + 4 = 8
RV: 1d20 + 4 ⇒ (2) + 4 = 6
Spacecuttlefish: 1d20 + 2 ⇒ (7) + 2 = 9

---[ZERO-G Combat!]---
Celestia
Boris

---
Cuttlefish
Cuttlefish
---
Lifft
Rattus
Rayva
K'ssatak
---

Exo-Guardians

LN embri Solarian Hellknight 5 [Cult Hunter] | sp 46/46 | hp 41/41 | rp 5/5 | EAC 18 KAC 20 | F+5 R+1 W+4 [+2 vs enchantments; immune to charm] | Perc +7 | DV60'

It seems to me that some tokkens are in the wrong place on the map. I hope )))


|Where will the cosmos take you today? | DICEBOT LOVES YOU |Starship combat cheat sheet | Temp

Yeah, I've moved them a bit closer together. Feel free to adjust to your marching order preferences, but keep in mind that anyone on a 'A1' rock takes damage at the start of their turn

Wayfinders

Male Ysoki envoy 6 SP 35 HP 30 RP 5 EAC 18; KAC 19 Fort +3; Ref +9; Will +5; Int +4; Perception +7 Envoy 5

"Watch out guys!"

Wayfinders

Male LN Morlamaw Tempered Pilgrim Envoy 4 | SP 20/28 HP 28/28 | RP 6/6 | EAC 14; KAC 15| Fort +2; Ref +5; Will +5 | Init: +1 | Perc: +4, SM: +4 (+1d6*) | Speed 30ft, Swim 40ft | Active conditions: None.

Realizing his usual language dependent tactics are not going to work here, Boris holds off and watches...

Delay

Wayfinders

Female Aasimar Mystic (Empath)-6 | SP:36/36, HP:60/40, RP:6/6 | EAC:16, KAC:16 | F:3, R:3, W:8 | Spells/day : 1st 4/4 2nd : 4/4 | NG | WAY | 124312-717

Celestia is also delaying in case these creatures are intelligent. She waits to see what they do.


|Where will the cosmos take you today? | DICEBOT LOVES YOU |Starship combat cheat sheet | Temp

One of the cuttles eagerly moves toward K'ssatak-kul, and start smashing the hellknight with a tentacle

Tentacle, KT: 1d20 + 15 ⇒ (18) + 15 = 331d6 + 10 ⇒ (2) + 10 = 12

The other creature sees the starfinder group on the nearby rock, and shoots off of a cold ray in the direction of Boris

Cold ray, Boris: 1d20 + 12 ⇒ (8) + 12 = 201d6 + 5 ⇒ (3) + 5 = 8

---[ZERO-G Combat!]---
Lifft
Rattus
Rayva
K'ssatak
Celestia
Boris

---
Cuttlefish
Cuttlefish
---

Wayfinders

Female Aasimar Mystic (Empath)-6 | SP:36/36, HP:60/40, RP:6/6 | EAC:16, KAC:16 | F:3, R:3, W:8 | Spells/day : 1st 4/4 2nd : 4/4 | NG | WAY | 124312-717

OK ... I guess diplomacy is off the table then

Wayfinders

Male LN Morlamaw Tempered Pilgrim Envoy 4 | SP 20/28 HP 28/28 | RP 6/6 | EAC 14; KAC 15| Fort +2; Ref +5; Will +5 | Init: +1 | Perc: +4, SM: +4 (+1d6*) | Speed 30ft, Swim 40ft | Active conditions: None.

"Oof.. No worries K'sstak! Tis' but a scratch!"
Inspiring Boost, gain 10 SP back.

Wayfinders

Male Ysoki envoy 6 SP 35 HP 30 RP 5 EAC 18; KAC 19 Fort +3; Ref +9; Will +5; Int +4; Perception +7 Envoy 5

Rattus fires his auto pistol at the creature.

attack: 1d20 + 7 ⇒ (19) + 7 = 26

damage: 1d6 + 1 ⇒ (5) + 1 = 6

Wayfinders

Female Aasimar Mystic (Empath)-6 | SP:36/36, HP:60/40, RP:6/6 | EAC:16, KAC:16 | F:3, R:3, W:8 | Spells/day : 1st 4/4 2nd : 4/4 | NG | WAY | 124312-717

I need to get closer so I can fry their minds Celestia exclaims. Sorry Boris but I need your help - as an anchor.

She attaches her lifeline to Boris then carefully pushes off in a direction to get within Mind Thrust range next pulse. She needs to be careful about that rock discharging energy nearby though.

Wayfinders

Starjump Drone 5| HP 50/50 | EAC 18 KAC 18 | Fo +1 Re +7 Wi +0 | Per +10| Darkvision 60', Low-Light Vision Elf Icon Mechanic (drone) 5 | SP 35/35 HP 34/34 RP 6/6 | EAC 21 KAC 21 | Fo +4 Re +8 Wi +1; +2 v enchantment | Init +4 | Percep +11; Low-Light Vision

I only now realized that I did not provide a token for Rayva and Starjump. I have now corrected this oversight. Where is he placed on the map?

Going to try to identify the creatures Life Science: 1d20 + 10 ⇒ (7) + 10 = 17


|Where will the cosmos take you today? | DICEBOT LOVES YOU |Starship combat cheat sheet | Temp

I've placed you on a reasonable place on the map...

Boris aids K'ssatak, while Rattus shows off his Zero-G marksmanship. Celly gently floats in the direction of the enemy, while Rayva tries to get his bearings as the group's cattle-herder.

Mysticism DC 16 to identify

---[ZERO-G Combat!]---
Lifft
Rattus
Rayva
K'ssatak

Celestia
Boris
---
Cuttlefish (blue, 6)
Cuttlefish
---

Wayfinders

Male LN Morlamaw Tempered Pilgrim Envoy 4 | SP 20/28 HP 28/28 | RP 6/6 | EAC 14; KAC 15| Fort +2; Ref +5; Will +5 | Init: +1 | Perc: +4, SM: +4 (+1d6*) | Speed 30ft, Swim 40ft | Active conditions: None.

Boris scrambles for a better anchoring.
"No problem, Celly! I have a good grip. Mostly.."

Acquisitives

SP 32/32; HP 34/34; RP 6/6; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+5;R +5; W +4; Per +2;

Swinging his boomer rifle into its firing position, Liftt eyes up the blue giant cuttlefish. Nervous fingers pause on the trigger before a sudden BOOM

attack vs EAC: 1d20 + 10 ⇒ (13) + 10 = 23
S damage: 1d8 + 4 ⇒ (1) + 4 = 5

Wayfinders

Female Aasimar Mystic (Empath)-6 | SP:36/36, HP:60/40, RP:6/6 | EAC:16, KAC:16 | F:3, R:3, W:8 | Spells/day : 1st 4/4 2nd : 4/4 | NG | WAY | 124312-717

mysticism: 1d20 + 10 ⇒ (11) + 10 = 21

This is actually kind of nice - like floating underwater

Exo-Guardians

LN embri Solarian Hellknight 5 [Cult Hunter] | sp 46/46 | hp 41/41 | rp 5/5 | EAC 18 KAC 20 | F+5 R+1 W+4 [+2 vs enchantments; immune to charm] | Perc +7 | DV60'
BorisWalrus wrote:
"Oof.. No worries K'sstak! Tis' but a scratch!"

I never worry. Hell is discipline, and discipline conquers emotions. But thanks for the support.

Then the clam-from-hell takes a step towards the enemy and a sword from absolute darkness materializes right in front of him, surrounded by a reddish glow - like a black circle of the moon during a total eclipse...

Prepare to die.

Solar Weapon: 1d20 + 8 ⇒ (2) + 8 = 101d6 + 8 + 1 + 1 ⇒ (3) + 8 + 1 + 1 = 13 - photon mode | vs KAC
Attune: Photon 1
guarded step + strike

Wayfinders

Starjump Drone 5| HP 50/50 | EAC 18 KAC 18 | Fo +1 Re +7 Wi +0 | Per +10| Darkvision 60', Low-Light Vision Elf Icon Mechanic (drone) 5 | SP 35/35 HP 34/34 RP 6/6 | EAC 21 KAC 21 | Fo +4 Re +8 Wi +1; +2 v enchantment | Init +4 | Percep +11; Low-Light Vision

Using his jetpack, Rayva moves to flank Blue while Starjump fires at it.

Starjump Sonic Pistol
V EAC: 1d20 + 7 ⇒ (10) + 7 = 17 Sonic: 1d8 + 3 ⇒ (7) + 3 = 10

Wayfinders

Male Ysoki envoy 6 SP 35 HP 30 RP 5 EAC 18; KAC 19 Fort +3; Ref +9; Will +5; Int +4; Perception +7 Envoy 5

Rattus fires at blue. But the shot goes wide.

attack: 1d20 + 7 ⇒ (3) + 7 = 10

damage: 1d6 + 1 ⇒ (3) + 1 = 4


|Where will the cosmos take you today? | DICEBOT LOVES YOU |Starship combat cheat sheet | Temp

Lifft fires of the boomstick, and hits the cuttlefish as he himself recoils, stopping against the wall. K'ssatak strikes out in close quarters, but strikes only vacuum. The creature recoils, which is just enough opportunity for Starjump to land a hit on the large vacuum dweller. Rattus fires a warning shot.

The blue cuttlefish is clearly annoyed at the arrival of Rayva, and takes a swipe at the elf.
Tentacle, Rayva: 1d20 + 15 ⇒ (10) + 15 = 251d6 + 10 ⇒ (6) + 10 = 16

The other cuttlefish blasts another ray of cold at the approaching Celly

Cold ray: 1d20 + 12 ⇒ (9) + 12 = 211d6 + 5 ⇒ (4) + 5 = 9

---[ZERO-G Combat!]---
Lifft
Rattus
Rayva
K'ssatak
Celestia
Boris

---
Cuttlefish (blue, 21)
Cuttlefish
---

Exo-Guardians

LN embri Solarian Hellknight 5 [Cult Hunter] | sp 46/46 | hp 41/41 | rp 5/5 | EAC 18 KAC 20 | F+5 R+1 W+4 [+2 vs enchantments; immune to charm] | Perc +7 | DV60'

Solar Weapon: 1d20 + 8 ⇒ (10) + 8 = 181d6 + 8 + 1 + 1 ⇒ (4) + 8 + 1 + 1 = 14 - photon mode | vs KAC
Attune: Photon 2

Wayfinders

Male LN Morlamaw Tempered Pilgrim Envoy 4 | SP 20/28 HP 28/28 | RP 6/6 | EAC 14; KAC 15| Fort +2; Ref +5; Will +5 | Init: +1 | Perc: +4, SM: +4 (+1d6*) | Speed 30ft, Swim 40ft | Active conditions: None.

Boris mutters, "Damn, too far away..."
He sighs and takes a little push off...
acrobatics: 1d20 + 5 ⇒ (11) + 5 = 16
He moves up and mostly stops himself but is closer to the fight.
"That looked nastier than it was, Rayva! Shake it off!"
Inspiring boost, gain 10 of those SP back

Acquisitives

SP 32/32; HP 34/34; RP 6/6; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+5;R +5; W +4; Per +2;

Deciding that finishing blue is the most important task, Liftt lines up the horrible vacuum creature again. The tremor seems gone from his finger, and his voice with the excitement of combat.

"Take that you overgrown lunch snack."

attack vs EAC: 1d20 + 10 ⇒ (18) + 10 = 28
S damage: 1d8 + 5 ⇒ (1) + 5 = 6

Then, excited by his marksman ship he quickly pulls the trigger again.
BOOM
attack vs EAC: 1d20 + 10 - 4 ⇒ (18) + 10 - 4 = 24
S damage: 1d8 + 5 ⇒ (3) + 5 = 8

Wayfinders

Female Aasimar Mystic (Empath)-6 | SP:36/36, HP:60/40, RP:6/6 | EAC:16, KAC:16 | F:3, R:3, W:8 | Spells/day : 1st 4/4 2nd : 4/4 | NG | WAY | 124312-717

That was a bit chilly Celestia exclaims. Fortunately aasimaar resistances means that she only takes 4 damage.

She moves a bit closer and mind thrusts Red
mt: 4d10 ⇒ (5, 1, 2, 3) = 11 DC 15 will for half.

Wayfinders

Male Ysoki envoy 6 SP 35 HP 30 RP 5 EAC 18; KAC 19 Fort +3; Ref +9; Will +5; Int +4; Perception +7 Envoy 5

Rattus fires again.

attack: 1d20 + 7 ⇒ (14) + 7 = 21

damage: 1d6 + 1 ⇒ (4) + 1 = 5

Wayfinders

Starjump Drone 5| HP 50/50 | EAC 18 KAC 18 | Fo +1 Re +7 Wi +0 | Per +10| Darkvision 60', Low-Light Vision Elf Icon Mechanic (drone) 5 | SP 35/35 HP 34/34 RP 6/6 | EAC 21 KAC 21 | Fo +4 Re +8 Wi +1; +2 v enchantment | Init +4 | Percep +11; Low-Light Vision

If Blue is already taken down, Rayva will try to get K'ssatak Sul in combat with Red. This will probably take 2 actions. Starjump will move within 30' of Red.

If Blue is still active, Rayva will back off by 20' and Starjump will move closer to Red and fire at it.

Starjump Sonic Pistol
V EAC: 1d20 + 7 ⇒ (18) + 7 = 25 Sonic: 1d8 + 3 ⇒ (2) + 3 = 5


|Where will the cosmos take you today? | DICEBOT LOVES YOU |Starship combat cheat sheet | Temp

K'ssatak hacks away like a fishmonger, while Celly starts softening up the brain of the other cuttlefish.

Will: 1d20 + 4 ⇒ (3) + 4 = 7

Lifft lets out two more silent blasts of sonic energy, while Rattus and Rayva deal a volley of fire, which singes the skin of the closest assailant.

The combined effort is enough to scare off the cuttlefish, and his companion follows suit.

Combat over!

With the last obstacle cleared, the road to the Amber Connoiter is now free.

The ship floats in the debris field, where it has clearly been for some time, based on its dented exterior. A huge chunk of debris remains lodged in the bridge, and the airlock on the starboard side is inoperable. A gaping hole in the aft-port corner of the vessel allows a point of entry.

Service lights intermittently flicker with barely perceptible light, giving faint glimpses of the ruined interior in this area. A seemingly nonfunctioning power core is located toward the front of the area, just forward of a line of cots and near a strange crackling barrier. A similar barrier blocks off a smaller hallway leading to the starboard side of the ship, next to another door. Toward the port side, a door sits partially cracked.

There is some light and artifical gravity here, which suggests the ship still has a semblance of functionality in it.

Engineering check to get some shields up and hold some atmostphere

Wayfinders

Male LN Morlamaw Tempered Pilgrim Envoy 4 | SP 20/28 HP 28/28 | RP 6/6 | EAC 14; KAC 15| Fort +2; Ref +5; Will +5 | Init: +1 | Perc: +4, SM: +4 (+1d6*) | Speed 30ft, Swim 40ft | Active conditions: None.

"Well, While I normally like what the humans call 'Calamari', I doubt those would be very palatable. Glad no one was seriously injured!"

After making his ponderous way to the ship and carefully squeezing in without tearing his suit on any sharp objects...
"Oh, gravity, sweet gravity.."
He will then attempt to help with the Engineering,,

engi assist: 1d20 + 6 ⇒ (20) + 6 = 26
Lol!

Exo-Guardians

LN embri Solarian Hellknight 5 [Cult Hunter] | sp 46/46 | hp 41/41 | rp 5/5 | EAC 18 KAC 20 | F+5 R+1 W+4 [+2 vs enchantments; immune to charm] | Perc +7 | DV60'

K'ssatak-Sul has no engineering. But it can interrogate someone with partiality.

Acquisitives

SP 32/32; HP 34/34; RP 6/6; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+5;R +5; W +4; Per +2;

Liftt joins Boris in poking around the engineering section. "Power... power... gosh, this is old kit."

engineering(aid): 1d20 + 4 ⇒ (11) + 4 = 15

Wayfinders

Female Aasimar Mystic (Empath)-6 | SP:36/36, HP:60/40, RP:6/6 | EAC:16, KAC:16 | F:3, R:3, W:8 | Spells/day : 1st 4/4 2nd : 4/4 | NG | WAY | 124312-717

Two hundred odd years old I believe Celestia replies Does anyone require a spot of healing?

Wayfinders

Starjump Drone 5| HP 50/50 | EAC 18 KAC 18 | Fo +1 Re +7 Wi +0 | Per +10| Darkvision 60', Low-Light Vision Elf Icon Mechanic (drone) 5 | SP 35/35 HP 34/34 RP 6/6 | EAC 21 KAC 21 | Fo +4 Re +8 Wi +1; +2 v enchantment | Init +4 | Percep +11; Low-Light Vision

"Let me give this a try. It would be beneficial if we can actually breath."

Engineering: 1d20 + 13 ⇒ (13) + 13 = 26

Wayfinders

Male Ysoki envoy 6 SP 35 HP 30 RP 5 EAC 18; KAC 19 Fort +3; Ref +9; Will +5; Int +4; Perception +7 Envoy 5

Rattus heads over with the other Starfinders.

"Looks like you got a handle on things!"

Wayfinders

Female Aasimar Mystic (Empath)-6 | SP:36/36, HP:60/40, RP:6/6 | EAC:16, KAC:16 | F:3, R:3, W:8 | Spells/day : 1st 4/4 2nd : 4/4 | NG | WAY | 124312-717

Celestia just could not resist.

So, since he has a handle on things, does that mean he can ... erm ... grasp the situation?

Acquisitives

SP 32/32; HP 34/34; RP 6/6; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+5;R +5; W +4; Per +2;

Liftt groans, while Jancrest cracks a wide smile. It would seem at least one shirren has a sense of humor.


|Where will the cosmos take you today? | DICEBOT LOVES YOU |Starship combat cheat sheet | Temp

With some help, Rayva manages to restore some more power to the vessel. A light force field surrounds the vessel, and an audible hiss signal the return of minimal life support.

The controls for the door on the aft side seem to work again, though the door on the port side remain positively broken. (You can still squeeze through with an athletics check or by being reaaally tiny)

The controls for the energy barrier blocking the door on the starboard side are also active, allowing the barrier to be deactivated.

With the lights becoming a bit brighter, the group can clearly see a datapad on one of the beds. There's a log entry from the Ship's engineering:

Engineering log: We’ve spotted a starship nearby! I’ve rigged some spare machinery we have to try to make some sort of rudimentary communication method. There might be hope after all.

Wayfinders

Male Ysoki envoy 6 SP 35 HP 30 RP 5 EAC 18; KAC 19 Fort +3; Ref +9; Will +5; Int +4; Perception +7 Envoy 5
Celly wrote:

Celestia just could not resist.

So, since he has a handle on things, does that mean he can ... erm ... grasp the situation?

"Eh..good one there!" Rattus chuckles.

Rattus looks around for anything else of interest.

Perception: 1d20 + 7 ⇒ (3) + 7 = 10

Wayfinders

Male LN Morlamaw Tempered Pilgrim Envoy 4 | SP 20/28 HP 28/28 | RP 6/6 | EAC 14; KAC 15| Fort +2; Ref +5; Will +5 | Init: +1 | Perc: +4, SM: +4 (+1d6*) | Speed 30ft, Swim 40ft | Active conditions: None.

Boris grins. "Ha! I didn't take you as the Punny one! Now...where to next?"

He eyes the broken door, estimates it's clearance and looks down at his large body...

Wayfinders

Starjump Drone 5| HP 50/50 | EAC 18 KAC 18 | Fo +1 Re +7 Wi +0 | Per +10| Darkvision 60', Low-Light Vision Elf Icon Mechanic (drone) 5 | SP 35/35 HP 34/34 RP 6/6 | EAC 21 KAC 21 | Fo +4 Re +8 Wi +1; +2 v enchantment | Init +4 | Percep +11; Low-Light Vision
Celly wrote:

Celestia just could not resist.

So, since he has a handle on things, does that mean he can ... erm ... grasp the situation?

"Ha! Could have used you in the writer's room."

"The power being on is good, but if there's anyone or anything on the ship, they know we're here now."

Looking at the note. "I hope they were able to find help. But if they did why didn't we here from them again?"

Rayva briefly considers the door. "It's probably best to deactivate that part of the barrier and hope the rest of the ship isn't as broken as that." Rayva deactivates the barrier.

Acquisitives

SP 32/32; HP 34/34; RP 6/6; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+5;R +5; W +4; Per +2;

Lift grabs the datapad. "Anyone able to see if there is anything more hidden in here? The note looks like it was from after whatever happened. Perhaps there are earlier entries too?"

He then checks under the pillow and under the bed, incase there is a manual diary hidden somewhere too.

Wayfinders

Female Aasimar Mystic (Empath)-6 | SP:36/36, HP:60/40, RP:6/6 | EAC:16, KAC:16 | F:3, R:3, W:8 | Spells/day : 1st 4/4 2nd : 4/4 | NG | WAY | 124312-717

Yeah, I have been known to make the odd one from time to time. I've also found that sometimes, humour eases the patient's nerves in my counselling sessions. I also have a bad habit of teasing witchwarpers who try to perceive me in alternate dimensions. But I bet there's a lot about me you don't know.

Writer's room? she asks Rayva.

She them casts Detect Thoughts to scan the ship. 60ft cone, 1 minute, concentration, will negates


|Where will the cosmos take you today? | DICEBOT LOVES YOU |Starship combat cheat sheet | Temp

The datapad, besides logs, contains a secure firewalled area.

DC 17 Computers:

The only thing stored here is a secure access code:
444D206D6520666F722061207072696365

Celly scan the room for any conscious thoughts, and finds no further presence in this area beside the ones she's aware of. The bulkheads are thick, though, and the scan does not penetrate them, it seems. No surivors here.

Wayfinders

Starjump Drone 5| HP 50/50 | EAC 18 KAC 18 | Fo +1 Re +7 Wi +0 | Per +10| Darkvision 60', Low-Light Vision Elf Icon Mechanic (drone) 5 | SP 35/35 HP 34/34 RP 6/6 | EAC 21 KAC 21 | Fo +4 Re +8 Wi +1; +2 v enchantment | Init +4 | Percep +11; Low-Light Vision

Rayva looks at Celly incredulously. "You really don't recognize me? I don't know if I've ever been more hurt." Rayva's outfit changes into stark military with tree overlaid by a bow insignia. "Starcruiser Galacticus? Commander Elindrian Sky? No?" It then changes to double breasted, outfit with a military cut. "How about now? No? Nothing? Star Guide Silvertree? Desperately Seeking Golarion?" He sighs and hangs his head for a moment. "I guess my star has fallen."
Rayva was an actor before he became a Stafinder. You just wounded his ego.

He turns to work on the computer.
Computers: 1d20 + 13 ⇒ (18) + 13 = 31

Wayfinders

Female Aasimar Mystic (Empath)-6 | SP:36/36, HP:60/40, RP:6/6 | EAC:16, KAC:16 | F:3, R:3, W:8 | Spells/day : 1st 4/4 2nd : 4/4 | NG | WAY | 124312-717

Celestia's aasimar actually fades to nothing as she realises what she had done as she scribbles down the names of the shows to look up later.

Aw pronk! she thinks, probably loud enough for Liftt and Jancrest to hear with their shirren senses since Celestia also has shirren type telepathy. How am I going to rescue this? I never was much of a vid screen watcher - too much needed doing.

She decides that the best defense is a slight offense.

Well .... I apologize. I didn't mean to hurt your feelings, just .... well ... I'm just not familiar with your work, as I suspect you are not familiar with mine. You see, I work as an exotic dancer at the Starlight Club as well as being a life, sometimes nude, model for artists and photographers. I am sure you can find examples of such on the Infosphere. I believe I have graced the covers of some magazines already as well as being .... what do they call it ... a 'pin up' girl. I've even been on calendars. And no, I am not ashamed of any of it.

She pauses for a bit. However, I do intend to watch your shows on the trip back. Presumably they are in the Drake's database.

Bust back to business, I do not detect any other life forms on this ship. Maybe because there aren't any, or that the bulkheads may be blocking telepathy, I'm not sure.

Her 'glow' slowly comes back on

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