GM Nomadical's Data Purge (Inactive)

Game Master Nomadical

Maps, slides, and handouts 


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Wayfinders

sp77 | hp68 | rp 11 | EAC 31 KAC 31| fort +7 ref +13, will +12 | init +14| Perc 23 (31v Traps) (DV)/ Ysoki Op (Detective) 10 Forensics Master Hireling - Life Sci/Physical Sci/Mysticism (+19)

"We're not interested in revealing your whereabouts any more than you are interested in drawing attention to ours"

"I am Roquefort, psychic detective - more importantly - a Liavaran Dream Prophet. I was drawn to Liavara by the Dreamers’ songs, which awoke in me a resonance with these enlightened beings. Now I see the world around me in a new light, and have a transcendent, innate understanding of the mystical power suffusing the universe. I don’t command this energy; the most I can do is accept it and absorb it—and when I become utterly in sync with those psychic reverberations encapsulated in the Dreamers’ songs, I gain oracular glimpses of things yet to come"

"I will help you, it seems we have some commonalities"

Second Seekers (Luwazi Elsebo)

Kish| Mythic (Star Shaman) 10 Xenoarcheologist | SP=110, HP=65| EAC=25, KAC=29| F=7, R=6, W=14 | | Perception +23 (Darkvision 90), Trap Spotter , Third Eye | Initiative=3 (Roll Twice, chose worse))

Backup is happy he can use not only telepathy but some simple gestures and gazes.

-In a recent shroom-dream when I contemplated cosmoss and observed galaxies and listening for solar winds vibes. And Starstone was... interfered in my dream.
Starstone is a constant. But is it true? Aeon may disagree.

Shaman made a pause looking around with third eye for a few moment.

I wish to live, be free and wonder about universe aspects and corners. Not sure if the Univers has a corner or either a truth.
Here we are on risk-management mission to predict and avoid inproper chaos. To cure hybrid system lets say.

Back'Up is obviously interested in aiding research.

Manifold Host

Male LN Half-Orc (Aeon) Tinkerer Mechanic (armor prototype-power armor jockey)8 /Soldier (guard) 1 | SP 26/64; HP 61/61 | RP 9/10 | EAC 30; KAC 31 (DR 5/-, A/C/E/F 5) | Fort +9; Ref +10; Will +7 | Init: +5 | Perc: +15, SM: +8 | Speed 25ft| Shirt Reroll: Used (Coin: Not Used ) | Active conditions: See Invis (constant).

Azzirm listens and thinks. "I don't think there is any reason for either of us to mention that we were here. If you need some research done....we might be able to help a little...but I do think we are on somewhat of a time clock....though I am not certain how crucial speed is for us."

.....considering we were left on a moon around Liavara....and not somewhere closer to Absalom Station....we already took days to get here....

With that said....Azzirm will do his best with help on research....

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

How may we help you in your research? thinks Compucast.

I am a somewhat accomplished scientist and mystical researcher myself, and if you are willing to share in your findings, then I am willing to contribute. However time is of the essence, so unless there is an immediate problem you would like assistance with, I would prefer to provide assistance on the way out.

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

Knowledge is always worthwhile
Time is essential
Balance must always be found.

I am willing to help with your research, as well, but we cannot linger for too long. Azara chimes in.

Grand Lodge

Enough is Enough slides

Carlos examines the walls of the room and Uko’s previous and current works in progress. He realizes that Uko’s research covers myriad topics. The worm constantly examines both academic theories and the reality waves given off by physical actions in the hopes that it can better predict the future of the Pact Worlds. For this reason, nearly any display of skill whether mental prowess or knowledge or even physical might and agility is impressive to Uko if done correctly.

I’m glad you’ve acquiesced, and I will not need to involve the guards, it begins with a nod to Roquefort and Azzirm. As to how you can help me I would accept information or advice about key sciences and cultural touchstones within the Pact Worlds. A physic detective, warrior-poet, dream-child of Liavarra, and vesk mystical researcher. I expect that we will have much to discuss. Uko seems quite excited by the prospect of discussing those topics that you’ve indicated you’re all such experts in.

You can contribute directly to Uko’s research by succeeding at a Culture, Engineering, Life Science, Medicine, Mysticism, or Physical Science check, thereby providing some morsel of information to Uko’s grand theory.

Uko then looks with interest at your armor and weapons, particularly the otherwise quiet Carlos and the imposing bulk of the twin power armors. Alternatively, I expect that the more physically minded among you might be able to assist me in my direct study of unusual reality waves, those rarely emitted by creatures in the Pact Worlds. Studying these waves would allow me to better recognize them and incorporate them into my evolving grand theory. As you can no doubt guess, it’s difficult to study them when one is alone. But that is a price I must pay, it finishes with a mental sigh.

Anyone opting to use this strategy can attempt any skill check as long as you describe what you’re doing. You can use any skill, as even purely physical actions give off reality waves.

Everyone must attempt a Skill check, and you cannot Take 10.

Wayfinders

sp77 | hp68 | rp 11 | EAC 31 KAC 31| fort +7 ref +13, will +12 | init +14| Perc 23 (31v Traps) (DV)/ Ysoki Op (Detective) 10 Forensics Master Hireling - Life Sci/Physical Sci/Mysticism (+19)

Mysticism 1d20 + 19 ⇒ (11) + 19 = 30

"Your work in psychic emanations has come a long way, the Dreamer has gifted the many moons with many gifts - but each of us has interpreted or experienced these in different ways depending on the senses our species bears and our ability to relate the experience to other lived experiences... have you considered...." Roquefort starts offering differing perspectives.

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Compucast looks around the room and then finally moves to a local screen. There he outlines the latest theory in drift mechanics.

"It involves a complex intertwining of science, magic and theology. Only by keeping the balances correct can the drift be safely utilised."

On the screen he outlines the physical aspects of it.

physical science: 1d20 + 21 ⇒ (9) + 21 = 30

Acquisitives

m CN halfling (necrograft) Shadow Mystic 13 [Spacefarer] | sp 111/111 | hp 80/80 | rp 9/12 | EAC 28 KAC 29 | F+8 R+10 W+16 [+2 mind effects or +4 vs fear] | resist Sonic 5 Cold 10 | Init +5 [DISADV] | Perc +24 | DV60' | Stealth +25 [+4 in shadow] | Spells L1 3/6 L2 5/6 L3 5/6 L4 3/4 L5 3/3 | Shadow Weaver 11/12 | Concealment 20% (+), Resistant Armor (DR10/-) & See Invis (130 min both)

Stealth: 1d20 + 25 ⇒ (13) + 25 = 38 (+4 if it's dim light here)

Carlos catches the moment and disappears from the field of view of the owner of the room, and then appears much closer to the philosopher worm. I study shadows in an empirical way. While they study me. I am almost a shadow myself. The Plane of Shadows is a crooked reflection of the material world. And then what am I? And what are you? He deliberately says it out loud in a low voice that blows cold.

Manifold Host

Male LN Half-Orc (Aeon) Tinkerer Mechanic (armor prototype-power armor jockey)8 /Soldier (guard) 1 | SP 26/64; HP 61/61 | RP 9/10 | EAC 30; KAC 31 (DR 5/-, A/C/E/F 5) | Fort +9; Ref +10; Will +7 | Init: +5 | Perc: +15, SM: +8 | Speed 25ft| Shirt Reroll: Used (Coin: Not Used ) | Active conditions: See Invis (constant).

Though he realizes that Uko might have wanted Azzirm to do some kind of movement.....it just isn't in him to do that...

So, while Roguefort goes for the mystical side....and Compucast looks for the hard astrophysics of it....Azzirm uses his computer to help him do the hard calculation on the engineering aspect.

Engineering: 1d20 + 21 ⇒ (14) + 21 = 35

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

Azara will begin espousing the benefits of Castrovellian Epic Poetry and will give both some of his favorite passages from his own work and works from the past and some of the passages he's working on now.

"An unexpected scholar
found in a strange place
what knowledge will we all share?"

Profession (Poet): 1d20 + 17 ⇒ (16) + 17 = 33

If he is not interested in poetry, he will demonstrate both his Solarian abilities and physical skills by running along unusual surfaces and making unlikely leaps.

Athletics: 1d20 + 13 ⇒ (19) + 13 = 32

Second Seekers (Luwazi Elsebo)

Kish| Mythic (Star Shaman) 10 Xenoarcheologist | SP=110, HP=65| EAC=25, KAC=29| F=7, R=6, W=14 | | Perception +23 (Darkvision 90), Trap Spotter , Third Eye | Initiative=3 (Roll Twice, chose worse))

Kish is highly interested in physics of Material plane is he still not fully understand it after spending most lifetime in the flying island with gravity anomalies.

Shaman comes into meditative mind state to connect fragments of reality with his knowledge, to resonate created poetry with shadows near Carlos. In shadow plane and dream plane things are connected with will of a mind which can manipulate future and reality...

-If subject of matters studied well and if a lot of attention payed - researcher may know patterns so well that prediction of future is fissile.

Mysticism: 1d20 + 20 ⇒ (6) + 20 = 26

Grand Lodge

Enough is Enough slides

Uko listens politely as Roquefort goes first, but as the Detective talks about relating experiential information across species, your host grows more animated. ”Yes, yes, I encounter this issue quite often. I wrote a small treatise on it, in fact.” It stands to fetch it from a shelf, but finds itself unexpectedly facing Carlos. ”Ah! Oh my! The waves you emit! Amazing,” Uko gushes as it seems to stare straight through the halfling. So excited is it by Carlos’ reality waves, that it completely forgets to gather the book.

Compucast and Azzirm team up on an explanation of the latest theories of drift mechanics. Uko’s body literally quivers with excitement as the worm points out minor errors and asks deep probing questions.

As they wrap up, Azara launches into prose, and Uko again stares straight through the lashunta as it did to Carlos. ”Your waves are, of course, very different than his - but oh so exquisite and expressive of your nature!” the philosopher coos. ”The knowledge shared is naturally the end and the beginning, as with all things.”

Finally, when the kish finishes, Uko smiles. ”Patterns. Predictions. Yes, exactly. Though I think your methods do not fully account for the inherent imbalances between the troughs. However, since you brought up predicting the future, and because you’ve been so helpful - and entertaining - please feel free to make use of the crystalline pool here in my residence. Peering into it can provide a a brief glimpse of what the near future holds for each of you.”

Those of you that gaze into the pool are overcome with an avalanche of probabilities. Although specific details are hard to pick from the jumble of possible futures, you become aware that it was indeed Datch who infected Guidance with the virus. More critical to your mission, however, the probabilities reveal that Datch has left behind further countermeasures to oppose infiltrators.

Do you gaze into my pool?:
Each of you who do so may roll a d20 and record the result. At any time during the remainder of this scenario, you can substitute this d20 roll for either a) one of your own d20 rolls, or b) an attack roll made by an enemy in combat with you.

Uko is overwhelmed with excitement by the time you’re ready to leave. It admits that while it prefers isolation, conversation with you has proved a fruitful endeavor and has given it much to think and write about. In thanks, Uko retrieves a small vial from inside a pearly box. ”This is a sophic filter it explains. ”They are exceedingly rare, and only my kind can produce them. Use it wisely,” it advises.

Acquisitives

m CN halfling (necrograft) Shadow Mystic 13 [Spacefarer] | sp 111/111 | hp 80/80 | rp 9/12 | EAC 28 KAC 29 | F+8 R+10 W+16 [+2 mind effects or +4 vs fear] | resist Sonic 5 Cold 10 | Init +5 [DISADV] | Perc +24 | DV60' | Stealth +25 [+4 in shadow] | Spells L1 3/6 L2 5/6 L3 5/6 L4 3/4 L5 3/3 | Shadow Weaver 11/12 | Concealment 20% (+), Resistant Armor (DR10/-) & See Invis (130 min both)

Pool: 1d20 ⇒ 17

Wayfinders

sp77 | hp68 | rp 11 | EAC 31 KAC 31| fort +7 ref +13, will +12 | init +14| Perc 23 (31v Traps) (DV)/ Ysoki Op (Detective) 10 Forensics Master Hireling - Life Sci/Physical Sci/Mysticism (+19)

Pool 1d20 ⇒ 3

"That looks like a bad decision"

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

Pool: 1d20 ⇒ 18

"Fortune favors those who act
But can also frown
Fortune/misfortune the same."

"This was all most enlightening. Finding you here was a pleasant surprise," Azara says with a slight bow before taking his leave.

I'll take the vial on the off chance that we run into some bugs and need to talk our way through. It goes without saying, anyone can use it.

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Compucast raises an armoured eyebrow. He is not one to back away from a new techno-magical experience though, and he gazes deeply into the pool.

pool: 1d20 ⇒ 17

"Ahhh... battle... my claws drawing blood!"

Manifold Host

Male LN Half-Orc (Aeon) Tinkerer Mechanic (armor prototype-power armor jockey)8 /Soldier (guard) 1 | SP 26/64; HP 61/61 | RP 9/10 | EAC 30; KAC 31 (DR 5/-, A/C/E/F 5) | Fort +9; Ref +10; Will +7 | Init: +5 | Perc: +15, SM: +8 | Speed 25ft| Shirt Reroll: Used (Coin: Not Used ) | Active conditions: See Invis (constant).

Hearing they can gaze into the pool....Azzirm shrugs, "I usually don't go for the mystical stuff...but....when in Arkanen..."

Pool: 1d20 ⇒ 3

And somehow sees that the atmosphere of Arkanen bleeding off....a usual sight...but one that doesn't fill Azzirm with hope....

....RNG just doesn't feel random...out of 5 dice....Two of us got 3's, two of us got 17's.....

Second Seekers (Luwazi Elsebo)

Kish| Mythic (Star Shaman) 10 Xenoarcheologist | SP=110, HP=65| EAC=25, KAC=29| F=7, R=6, W=14 | | Perception +23 (Darkvision 90), Trap Spotter , Third Eye | Initiative=3 (Roll Twice, chose worse))

Back'Up contemplates the misterious pool...
1d20 ⇒ 20

Although he feels that prediction may not help when time comes...

Grand Lodge

Enough is Enough slides

Stepping out of Uko’s sanctum, you enter a hallway connecting to the rest of the Adamantine Prison. Just across the hallway is a stairwell leading down to the maintenance tunnels marked on Royo’s notes. These hallways are all 10 feet wide and composed of black adamantine alloys, giving the halls a dark and brooding feel. Maintenance junctions are spaced roughly every 200 feet, with multiple tunnels branching off each junction. The hallways between junctions each have a heavy metal door at either end, but are otherwise identical, giving the entire tunnel system a mazelike feel. Fortunately, you have a map to navigate these tunnels.

After roughly 15 minutes of walking, you find a maintenance-drone control terminal marked on the map.

Accessing the control terminal, you can see an inventory of all active maintenance drones in nearby areas of the Lorespire Complex. To allow technicians to repair any drones stuck in difficult-to-reach locations, the system connects to a series of rapid-transit corridors. When a drone signals for assistance, doorways in these corridors open and close to guide technicians to the drone by the most efficient route.

After accessing the maintenance-drone system, you’re easily able to travel to the location of the drone nearest your goal. Unfortunately It seems that said drone is in a space that you recognize as a training room you’ve used before. One reserved for training only the most elite Starfinder squads. Exiting from a self-sealing aperture, you emerge inside an old-looking, one-room log cabin. The cabin has no furniture and only one door on the southern wall. Two windows, one on the eastern wall and one on the western, look outside the cabin. A maintenance drone, shaped like a metal sphere with a dozen dangling arms, is busy making final adjustments to a combat dummy in the center of the cabin when the you arrive.

”Oh, Hello Technicians!” the maintenance drone labeled D-588 cheerily greets you as you enter the cabin. ”What can I help you with?”

Before you can answer D-588, the sounds of combat erupt just outside the cabin. A mortar round crashes a mere foot away from the cabin wall, generating a vast booming sound. A peek out the windows reveals a forest burning to the north and east. A score of humanoids dressed in the motley gear commonly associated with raiders or pirates array themselves in a defensive circle around the cabin. With screeches and bellows, the raiders fire their weapons at unseen foes somewhere in the burning forest. Mortar fire continues to rain down around the cabin, and a burst of bullets emerges from the forest, striking a raider directly in the head. With a shower of sparks, the raider falls to the ground and its outward appearance suddenly fades to reveal a damaged combat drone beneath the holographic shell.

You spot several teams of Starfinder Agents in combat with the “raiders.” However, one team in particular seems most of interest. This team of 5 Starfinders are set up on the northeast edge of this training chamber. Your map indicates that you must exit via the personnel door beyond this particular team. Your previous experience in these types of scenarios -- perhaps even in this very room -- tell you that these agents certainly carry communications equipment for use in case of accidents. If the agents decide that something unusual is happening in the training simulation, they could signal for assistance, which would immediately alert Guidance to your unauthorized presence.

It seems you have three options: 1) Play along with the simulation until the exercise is finished (Bluffing to play dead), Б) nonlethally incapacitate the enemy Starfinders before they can radio for help, or C) hide until it’s all over.

You can take time to talk it over and you can even talk to D-588 before we enter rounds officially.

Map: World on Fire!

The Raiders will ignore you. The “mortar rounds” are illusory. But the fire is real and will cause damage.

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

"D-588... is there some place we can conceal ourselves... so we don't disturb the simulation that is taking place at the moment? A maintenance shed maybe?" asks Compucast.

Grand Lodge

Enough is Enough slides

"Oh, Yes, Technician. You can hide here!" the drone replies cheerfully before pausing in its actions to assemble another "pirate" combat drone. "Of course, I am programmed to remain in this room, so to be completely honest, I don't actually know what is outside."

Another illusory mortar round goes off, and D-588 looks towards the window. "Well, except that outside is where they break my drones. And once all the drones are broken, they usually check this room as part of their training."

Because you asked about Hiding: The scenario calls for a Hard DC Stealth check to hide from the Starfinder agents, but I would consider other creative solutions such as Survival out in the forest with an appropriate explanation of how. You don't all have to do the same thing, some could Stealth away, some could play dead with Bluff, etc.

Wayfinders

sp77 | hp68 | rp 11 | EAC 31 KAC 31| fort +7 ref +13, will +12 | init +14| Perc 23 (31v Traps) (DV)/ Ysoki Op (Detective) 10 Forensics Master Hireling - Life Sci/Physical Sci/Mysticism (+19)

Roquefort draws on his survival skills and instincts as he looks at the nearby woods - looking for trees with either rat-friendly hollows to conceal himself, or useful handholds to slip up into the leafy canopies and concealed from view.

Survival 1d20 + 21 ⇒ (10) + 21 = 31

Manifold Host

Male LN Half-Orc (Aeon) Tinkerer Mechanic (armor prototype-power armor jockey)8 /Soldier (guard) 1 | SP 26/64; HP 61/61 | RP 9/10 | EAC 30; KAC 31 (DR 5/-, A/C/E/F 5) | Fort +9; Ref +10; Will +7 | Init: +5 | Perc: +15, SM: +8 | Speed 25ft| Shirt Reroll: Used (Coin: Not Used ) | Active conditions: See Invis (constant).

Looking at the fire....and thinking on it....Azzirm likely realizes even his heat shielding wouldn't be able to withstand that. These sims likely produce the heat artificially and not burn the 'simulated' trees...so Azzirm looks around for something else....

Telepathically, "I think for the large armor....our only real chance is hiding in the 2 ponds. Back'up, you go to the larger one to the west...I will go to the smaller one to the south...the armor should be fine fully submerged...and heavy enough it won't float. Just lay on your back so you can see what is going on."

.....so....we have to hope for Stealth is my guess...at least maybe getting into the ponds will give me (and Back'up...or others) bonuses for stealth????

Stealth to become a fishy in the pond....: 1d20 + 11 ⇒ (16) + 11 = 27

Not the best I could do...but well above the 75%....shrug.

Second Seekers (Luwazi Elsebo)

Kish| Mythic (Star Shaman) 10 Xenoarcheologist | SP=110, HP=65| EAC=25, KAC=29| F=7, R=6, W=14 | | Perception +23 (Darkvision 90), Trap Spotter , Third Eye | Initiative=3 (Roll Twice, chose worse))

Back'Up likes simulation which started so surprisingly although he is not prepared for this and decides to follow twin-armor suggestion.

Shaman submerges in the pond and if someone going close - may disappear with a help of Glass Skin.
Laying underwater may be a good option. Sometimes I think being hunter easier than way of shaman...

Survival . May use invisibility for a minute: 1d20 + 22 ⇒ (13) + 22 = 35

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

Azara will use his connection to the forces of gravity to let him walk up the back side of the cabin. He ducks down behind the peak of the roof and does what he can to hide.

Stealth plus Sidereal Influence: 1d20 + 7 + 1d6 ⇒ (9) + 7 + (5) = 21

Knowing his skills probably aren't going to cut it, he gets ready to try to talk his way out.

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

"Unfortunately I have no magic that can hide us. A shortcoming in my preparations. I apologize. I could walk up into a tree top to hide myself, but that won't help the rest of you.."

He thinks for a moment.

"D-588, is there a protocol for recalling Starfinders at the end of a mission? "

Best I can think of is using my force=soles to avoid leaving tracks and then "climbing" to the top of a tree.

Grand Lodge

Enough is Enough slides

Roquefort slips out of the cabin and into the woods. He finds an old elm tree with a nice hollow in the base and squeezes himself in. The moist soil keeps his fur cool as the earthy scents fill his nostrils. You couldn’t blame him if he drifted off to sleep, comfy and cozy and all but invisible in his little mouse-hole.

Azzirm’s experience setting up gas-powered appliances allows him to figure out what’s going on with the “forest fires.” He can tell that beneath the hard-light terrain holograms, there are floor vents to create the very real and likely painful fires. He hustles out the door and across the grass, splashes into the lake and tries to submerge. He’s pretty close, but his teammates can tell where he is - which means someone else could, too.

So very close. Maybe someone could Aid Azzirm?

My apologies, the map is a bit bigger and the lakes are both bigger and longer. You can surely fit in the undepicted area off the map edge.

Meanwhle, Back’Up goes over to the other bit of shoreline, wades out into the water, and drops completely out of sight. Just as he does so, the shaman looks back towards the cabin. He can tell that Azara hasn’t been remotely successful in hiding. In fact, the lashunta’s butt is sticking out from behind the fake chimney, totally exposed.

D-588 pulls a hat complete with a jaunty feather from a pile of clothes in the corner and sets it on the last combat drone’s head. ”I’m sorry, Technician, I don’t know how they would be recalled. When they’re done neutralizing all my drones, they usually sweep the training area, then celebrate before departing.” The mech places what looks like an antique revolver in the drone’s holster and sends the last “pirate” out the door. ”They’re always polite to me, but sometimes they’re not so kind to a combat drone if they’re not sure it’s been completely neutralized.”

Waiting to see what tricks Carlos has up his sleeve. ;)

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Compucast tosses some weed over Azzrim to help hide the giant armour in the pond.

stealth aid: 1d20 + 3 ⇒ (8) + 3 = 11

He then literally high-tails it using his foresoles.

Manifold Host

Male LN Half-Orc (Aeon) Tinkerer Mechanic (armor prototype-power armor jockey)8 /Soldier (guard) 1 | SP 26/64; HP 61/61 | RP 9/10 | EAC 30; KAC 31 (DR 5/-, A/C/E/F 5) | Fort +9; Ref +10; Will +7 | Init: +5 | Perc: +15, SM: +8 | Speed 25ft| Shirt Reroll: Used (Coin: Not Used ) | Active conditions: See Invis (constant).

Azara, go ahead and rereoll your d20 for the stealth...and go and add my 5 novas to it....giving my coin reroll to Azara :-)

Second Seekers (Luwazi Elsebo)

Kish| Mythic (Star Shaman) 10 Xenoarcheologist | SP=110, HP=65| EAC=25, KAC=29| F=7, R=6, W=14 | | Perception +23 (Darkvision 90), Trap Spotter , Third Eye | Initiative=3 (Roll Twice, chose worse))

Shaman know not much about illusions and he's still want to remain hidden, so he comes out with minor Ghost Sound just to distract serch a bit.

Azara, maybe you can move or at least change colour? - your body part looks unnatural in there. - Back'Up uses mental connection.

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

Is it? Ok. What about this? Azara says, trying to rearrange himself.

Stealth plus Sidereal Influence plus novas: 1d20 + 7 + 1d6 + 5 ⇒ (16) + 7 + (4) + 5 = 32

He manages to all but disappear on the cabin roof after taking advantage of the chimney.

Grand Lodge

Enough is Enough slides

Compucast helps Azzirm cover his tracks, and Back'Up lets Azara know to reposition himself and try again. The gods smile on him as he drops down onto the roof taking his profile completely out of view.

I still need a real roll from Compucast, either Stealth to hide, or Survival to find a roost up in the trees.

Carlos can't actually fail the Stealth roll as long as he's got some shadows. But I figured he'd want to RP this a bit, since it's straight up his alley. 

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Compucast, the vesk techno-warrior is not renown for subtlety. While he tries to conceal himself in the treetops... this is not something he is skilled in.

stealth: 1d20 + 3 ⇒ (17) + 3 = 20

Acquisitives

m CN halfling (necrograft) Shadow Mystic 13 [Spacefarer] | sp 111/111 | hp 80/80 | rp 9/12 | EAC 28 KAC 29 | F+8 R+10 W+16 [+2 mind effects or +4 vs fear] | resist Sonic 5 Cold 10 | Init +5 [DISADV] | Perc +24 | DV60' | Stealth +25 [+4 in shadow] | Spells L1 3/6 L2 5/6 L3 5/6 L4 3/4 L5 3/3 | Shadow Weaver 11/12 | Concealment 20% (+), Resistant Armor (DR10/-) & See Invis (130 min both)

I apologize for the absence. I think I can help everyone on stealth, since I have telepathy and I automatically pass this check.

Stealth: 1d20 + 25 ⇒ (6) + 25 = 31

Listen to me. Every one of you. I will instruct. Azzirm, step to the left. Roquefort... - a sticky telepathic whisper is heard in your head. It's impossible to tell where Carlos is. He is everywhere and nowhere, like a shadow in a fire.

Grand Lodge

Enough is Enough slides

As expected by the team, Carlos simply disappears from view.

When the last of the raider-drones is neutralized, the trainee Starfinders warily approach the cabin. They stop to make sure each enemy combatant is indeed out of action, even shooting a couple an extra time just to make sure. The leader of the team is a bubbly, energetic, blue-haired human woman who appears to be enjoying the chaos around her. She pauses to give instruction a few times to her troopers, but otherwise seems satisfied with their performance.

”Huh,” an uplifted bear troopers says, clearly confused by what he’s seeing as he stares up into the tree tops. He shakes his head and turns away, following the others into the cabin. ”I think the software’s getting’ glitchy. I swear I just saw a vesk up in a tree.”

”HAHA! That don’t make no sense, Deejay,” one of the others laughs and slaps the first one on the back. ”This is a low-tech human raider sim. Ain’t no vesk or nothin’ else here. Right, drone?” the gnoll checks with D-588.

”Oh, yes, Starfinder,” the cheery drone confirms. ”This is indeed a human-only sim. There are no non-human enemy drones programmed for this sim. However, I can neither confirm nor deny that there could be Technicians in the field that I cannot account for.” The mech drone then turns and while humming a jaunty tune, exits the cabin via the same restricted access-way you arrived from.

Satisfied with D-588’s explanation of why the vesk climbed the tree, the blue-haired woman leads her jubilant team out of the training facility. An eerie stillness and silence settles over the room as the fires go out and the hard-light holographic terrain slowly dissolves. A door at the northeastern corner of the room is outlined in a neon green light indicating that the room is safe and ready to be reset.

Standby just a couple minutes for another post.

Grand Lodge

Enough is Enough slides

Following your map, you set out into the main Lorespire complex hallways, and after 15 minutes or so you reach a pair of steel double doors leading into Guidance’s secondary server hub. Long rows of computer servers fill the eastern end of this large room. The plastic server banks each stand eight feet tall and are covered with blue lights, filling the dim room with a cerulean glow. The area is chilly and the gentle hum of circuitry fills the air. To the west, the rows of server racks end in front of a large hologram terminal set into the floor, surrounded by rows of raised seating.

The tech-nerds on the team take only a moment to examine the technology of this room and easily discover that the server banks are heavily firewalled and compartmentalized. Although you could upload the virus purge into one of these server banks, it would not be able to reach into the entire Guidance network. To accomplish this, you realize you will need to use the Guidance hologram terminal which is linked to the entire network. That terminal sits at the western end of the room…..

Tiered seating fills the western end of the room, which surrounds the large Guidance hologram terminal set into the floor. Metal doors bar access to corridors exiting to the north and south. You’ve heard rumors that members of the Forum occasionally meet here to obtain counsel from Guidance in a discrete fashion and would array themselves on the tiered seating during such discussions.

The Server Room

Room details: The ceiling is 15 feet high. A total of eight server banks stand in this area. Each is eight feet tall and four feet wide, making it possible for Medium- or Small-sized PCs to stand atop them. Composed of a durable alloy, the server banks make effective cover if necessary.

The tiered steps on the western wall rise up 6 inches each, meaning the back stair is only a few feet higher than the floor overall. Moving onto or across the seating is Difficult Terrain. The dashed lines are slots in the floor, perhaps a runoff channel to protect the terminal from spilled liquids, or some kind of rising barrier array, or holo-wall. It’s not clear….

I placed your tokens on the map. You can move forward into the room as you like, and can also let me know if you did any Buffs beforehand or at this time. If you do indicate that you’re moving, please MOVE your tokens. Placement matters going forward. We’re not in Rounds. Yet….

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

It is just as well that Compucast has heavy armour on. It is a little known fact that some vesk exhibit a trait similar to human blushing, but with their tails. You'll never know if Compucast is one of them.

He mutters a quick charm of protection overhimself before approaching the data banks.

Casts resistant armour (electricity, sonic & acid (1), he already resists cold and fire/5)

As he stalks forward, another.. copy... of him seem to emerge. And soon Compucast and his twin brother are creeping toward the terminal.

Mirror image images: 1d4 ⇒ 1

I am not sure how long this will take, stay ready..

Wayfinders

sp77 | hp68 | rp 11 | EAC 31 KAC 31| fort +7 ref +13, will +12 | init +14| Perc 23 (31v Traps) (DV)/ Ysoki Op (Detective) 10 Forensics Master Hireling - Life Sci/Physical Sci/Mysticism (+19)

Seeing Compucast generate a double image, Roquefort does the same.

Mirror images 1d4 ⇒ 2

Acquisitives

m CN halfling (necrograft) Shadow Mystic 13 [Spacefarer] | sp 111/111 | hp 80/80 | rp 9/12 | EAC 28 KAC 29 | F+8 R+10 W+16 [+2 mind effects or +4 vs fear] | resist Sonic 5 Cold 10 | Init +5 [DISADV] | Perc +24 | DV60' | Stealth +25 [+4 in shadow] | Spells L1 3/6 L2 5/6 L3 5/6 L4 3/4 L5 3/3 | Shadow Weaver 11/12 | Concealment 20% (+), Resistant Armor (DR10/-) & See Invis (130 min both)

Perception: 1d20 + 24 ⇒ (14) + 24 = 38

The tentacles under Carlos's yellow hoodie become more visible when he climbs onto the server (after examining it for traps). There he is, holding a sniper rifle in his hands and giving the team's technologists time to do their job.

climb speed 20'; cast see invis on self

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

Azara moves into the room, careful to avoid the grooves in the floor. He doesn't know what they are, but he knows that machines don't always care about organics and being squished or lasered in half or who knows what else is not on his list of things to do, today.

"Into the heart of Guidance
Sum of all knowledge
Must be saved or all is lost."

Manifold Host

Male LN Half-Orc (Aeon) Tinkerer Mechanic (armor prototype-power armor jockey)8 /Soldier (guard) 1 | SP 26/64; HP 61/61 | RP 9/10 | EAC 30; KAC 31 (DR 5/-, A/C/E/F 5) | Fort +9; Ref +10; Will +7 | Init: +5 | Perc: +15, SM: +8 | Speed 25ft| Shirt Reroll: Used (Coin: Not Used ) | Active conditions: See Invis (constant).

Azzirm moves forward, and while most seem to want to go the main aisle, he moves to the left....squeezing between the servers so that he can move more freely.

I do have a 40' remote hack range....if that helps.

Second Seekers (Luwazi Elsebo)

Kish| Mythic (Star Shaman) 10 Xenoarcheologist | SP=110, HP=65| EAC=25, KAC=29| F=7, R=6, W=14 | | Perception +23 (Darkvision 90), Trap Spotter , Third Eye | Initiative=3 (Roll Twice, chose worse))

Back'Up asks everyone to clear thought for a several seconds and breath more synchronized to divine down Status effect to all agreed team members.

Shamans stays keen and observe surroundings with all 3 eye and 4 ears.

Perception: 1d20 + 23 ⇒ (2) + 23 = 25

Grand Lodge

Enough is Enough slides

The Starfinders move warily into the server room, two of them activating mirror image defensive measures on themselves by either magical or technological means. Meanwhile, Carlos scrambles up onto a server rack to provide overwatch, his blank eyes fixated on Guidance’s projector terminal.

Azara and Back’Up also watch the area, waiting with baited breath for something to happen.
@Back’Up: Did you cast Status? It seems that way, and I just want to make sure I’m reading that right.

Azzirm takes a different path, Scooby-ing separating himself from the rest of the team….

Azzirm is pretty sure that he could indeed install the anti-virus code using his Remote Hack given the configuration of the holographic terminal. However, he also recognizes that he’d need a reasonable line of effect to do so. Surveying the aisle that he’s in now, he quickly comes to the conclusion that with his size and the shape of the server racks, he wouldn’t be able to access the terminal Remotely even from the far western end of the side aisle. He’s sure he’d need to be in the main aisle and within range to get a clean enough signal to Remotely Hack into Guidance’s systems.

I’m sure Azara and/or Compucast would adjust their position to accommodate you, so if you want to move one of their tokens 5’, feel free to do so, or just stand in front of (West of) Azara.

FWIW, there is no Check required to install the software.

Most of you should probably wait for Azzirm to act. More Buffing and slight position adjustments are fine, but don’t move any further West than where Azara is until Azzirm posts.

The Server Room

Room details: The ceiling is 15 feet high. A total of eight server banks stand in this area. Each is eight feet tall and four feet wide, making it possible for Medium- or Small-sized PCs to stand atop them. Composed of a durable alloy, the server banks make effective cover if necessary.

The tiered steps on the western wall rise up 6 inches each, meaning the back stair is only a few feet higher than the floor overall. Moving onto or across the seating is Difficult Terrain. The dashed lines are slots in the floor, perhaps a runoff channel to protect the terminal from spilled liquids, or some kind of rising barrier array, or holo-wall. It’s not clear….

Manifold Host

Male LN Half-Orc (Aeon) Tinkerer Mechanic (armor prototype-power armor jockey)8 /Soldier (guard) 1 | SP 26/64; HP 61/61 | RP 9/10 | EAC 30; KAC 31 (DR 5/-, A/C/E/F 5) | Fort +9; Ref +10; Will +7 | Init: +5 | Perc: +15, SM: +8 | Speed 25ft| Shirt Reroll: Used (Coin: Not Used ) | Active conditions: See Invis (constant).

Without doing a redo and getting around....can't do it with a large set of power armor. And Azzirm sees Compucast as the primary hacker. :-)

Grand Lodge

Enough is Enough slides

Since we're not in rounds, and Azzirm's movement into the center aisle is not blocked except for a little squeezing and an "Excuse me" or two, I was prepared to allow it. It's not a retcon as much as a "Hang on guys, I just figured something out, lemme through." I left it up to Azzirm whether he moved all the way to the front of the center aisle in front of Azara or bumped one of his other colleagues around. Azara and Compucast are free to chime in with movement that helps Azzirm reposition if they want.

OTOH, if Azzirm can't/won't use Remote Hack, then someone is going to have to physically insert the datapad into the terminal - which in case it wasn't obvious is the blue glowy round thing inside the dashed line area.

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

"If you can connect remotely, that would be the ideal course of action." says Compucast, moving sideways to let the armour past.

He is more than happy to walk into the central area if the remote solution can't be made to work.

Feel free to move my icon if you want a go at doing this remotely.

Wayfinders

sp77 | hp68 | rp 11 | EAC 31 KAC 31| fort +7 ref +13, will +12 | init +14| Perc 23 (31v Traps) (DV)/ Ysoki Op (Detective) 10 Forensics Master Hireling - Life Sci/Physical Sci/Mysticism (+19)

Roquefort watches the professionals work...

Acquisitives

m CN halfling (necrograft) Shadow Mystic 13 [Spacefarer] | sp 111/111 | hp 80/80 | rp 9/12 | EAC 28 KAC 29 | F+8 R+10 W+16 [+2 mind effects or +4 vs fear] | resist Sonic 5 Cold 10 | Init +5 [DISADV] | Perc +24 | DV60' | Stealth +25 [+4 in shadow] | Spells L1 3/6 L2 5/6 L3 5/6 L4 3/4 L5 3/3 | Shadow Weaver 11/12 | Concealment 20% (+), Resistant Armor (DR10/-) & See Invis (130 min both)

Amid the growing tension in the room, Carlos wraps himself in the usual cloud of darkness (darkvision provides no benefit against this gloom).

Stealth: 1d20 + 29 ⇒ (11) + 29 = 40

Manifold Host

Male LN Half-Orc (Aeon) Tinkerer Mechanic (armor prototype-power armor jockey)8 /Soldier (guard) 1 | SP 26/64; HP 61/61 | RP 9/10 | EAC 30; KAC 31 (DR 5/-, A/C/E/F 5) | Fort +9; Ref +10; Will +7 | Init: +5 | Perc: +15, SM: +8 | Speed 25ft| Shirt Reroll: Used (Coin: Not Used ) | Active conditions: See Invis (constant).

Azzirm squeezes around Back'up, and then Compucast....getting within his 40' range of his custom rig's range.

Telepathically, "Right....I hope that the upload speed of my rig can handle this...and that node has a decent download.....let's see how this goes..."

He mentally connects with the remote rig built into his datajack...and uses the armor's relay to send out the code....hoping...but not expecting everything to go fine.....this has been to easy....

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