Medical Drone

Back'up's page

79 posts. Organized Play character for Kirill.Storm.


Full Name

Back'Up

Race

Kish| Mythic (Star Shaman) 10 Xenoarcheologist | SP=110, HP=65| EAC=25, KAC=29| F=7, R=6, W=14 |

Classes/Levels

| Perception +23 (Darkvision 90), Trap Spotter , Third Eye | Initiative=3 (Roll Twice, chose worse))

Strength 19
Dexterity 16
Constitution 18
Intelligence 14
Wisdom 24
Charisma 10

About Back'up

Backup is a three-eyes Kish in Spellcaster aegis powered Armor. Outside he is bald and relatively small for kish with but having a large maw and strange skin pigmentation.

Mythic (Star Shaman) 10 Xenoarcheologist
Medium (Large) Kish
Init +3;
Senses Perc +23 (Darkvision 90, Trap Spotter, Third Eye)
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Defense
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EAC=25, KAC=29
SP=65 | HP=110 | RP=12
Fort +7, Ref +6, Will +14 (+2 vs spells and spell-likes, Toughness, Aegis of Recovery)
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Offense
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Speed 30 ft., Space 10 ft.
Melee: +11
Living Staff +11 [1d6+14] Bld (Reach, Living, Block, Powered)
Range aphelion laser pistol [dice=Attack] 1d20+10 [dice] [dice=Fire dmg] 3d4+5 [/dice] (90 ft)
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Statistics
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Str 13(19), Dex 16, Con 16(18), Int 14, Wis 20(24), Cha 10

Skills:
(ACP* -3)
+2 †Acrobatics*
+1 †Athletics*
+4 Bluff /Ranks=1
+2 Computers
+6 †Culture /Ranks=10
+13 †Diplomacy /Ranks=12
+4 Disguise /Ranks=1
+15 Engineering /Ranks=12 (+Xenoarcheologist)
+4 †Intimidate /Ranks=1
+6 †Life Science /Ranks=1 (+Xenoarcheologist)
+7 †Medicine /Ranks=2
+20 †Mysticism
+23 †Perception /Ranks=10 (+3 Channel Skill)
+3 Physical Science
+19 Piloting /Ranks=10 (+3 Channel Skill)
+20 Sense Motive /Ranks=10
+0 Sleight of Hand
+0 †Stealth*
+22 †Survival /Ranks=5 (+2 Racial)

Feats:

Basic Melee, Small Arms (Free)
Light Armor (Free) and Heavy Armor (1st lvl feat)
Toughness (Kish 1st lvl feat)
Spell Focus
Spell Penetration
Powered Armor Proficiency
Third eye (See Astral creatures)

Spells:
Spell DC =18+Spell level
Cantrips: Setect Magic, Fatigue, Ghost Sound, Stabilize, Token Spell, Psychokinetic hand
LVL-1 (7/7): Identify, Slithering Chain, Mystic Cure, Wisp Ally, Scan Environment, Magic Missle
LVL-2 (6/6): See Invisibility, Status, Song of the Cosmos, Mystic Cure, Fear
LVL-3 (4/5) Dispel Magic, Mental Block, Psycchokinetic Striangulation, Slow, Irradiate
LVL-4 (3/3) Mystic Cure, Remove Radioactivity, Mind Thrust

Languages:
Kish, Azlant, Common, Vercite, Akitonian, Abyssal, Aquan, Terran, Ignan, Infernal, Draconic, Vesk, Aklo, Shadowtongue

Star Shaman Abilities
Walk the Void (Su)
Channel Skill +3 (Piloting, Perception)
Mind Link, (lvl 2)
Starlight Form (lvl 3,7,9)
Trap Spotter, Stargazer (2 {Save} rerolls)(lvl 6)

Combat Gear
Melee Weapon: Living Staff (3300)
Range Weapon: Aphelion laser pistol (14820)
Light Armor: D-Suit 1 with Jump Jets (2980 + 1000 $)
Powered Armor: Spellcaster Aegis (10250 $),
--Backup Generator (2100 $),
--Recovery Aegis (1350 $),

Captive-Star Amulet, Red Dwarf (14500 $) - Reaction self-Dispel!
Null-Space Chamber, Mk 2 (12250 $)

Augumentations:

Personal Uppgrade MK1 Constitution ($ 1400)
Personal Uppgrade MK2 Wisdom ($ 6500)
Glass Skin ($ 2000)

Resonant Larynx, Standard (Throat) ($ 4400)
Restless Pineal Gland (Endocrine) ($ 5500)
Black Heart necrograft MK 2 (6000 $)

Other Gear:

Personal Comm
Binders x2
Cable x200 ft.
Industrial Backpack (Increase Bulk Capacity to 8)
Batteries x5
High Capacity Kish batteries x5
Gear Clamps x2
Wrist Sheathe

Shadow Corruption Features:

EERIE PERCEPTION - Your eyes turn dull gray, milky white, or glossy black, and you become more accustomed to the dark.
Gift: You gain low-light vision and darkvision with a range of 60 feet. If you already have darkvision, its range increases by 30 feet instead. In addition, if you are aware of a creature’s location and that creature is hidden only due to dim light, darkness, or invisibility, you are considered to be observing that creature until it moves out of line of sight or successfully hides from you again.
Stain: You gain light blindness: you’re blinded for 1 round when first exposed to bright light, and you are dazzled for as long as you remain in an area of bright light.

SHADOW JAUNT
You can jump from shadow to shadow with little effort.
Gift: As a full action, you can teleport, as if using a dimension door spell, from one area of dim light or darkness to another, transporting only yourself and objects you wear or carry. If you are overburdened, this teleportation fails. Further, you can teleport only up to 60 feet. Once you teleport, you can’t do so again until you take a 10-minute rest during which you could regain Stamina Points. You can use this ability a number of times per day equal to the number of manifestations you have.
Stain: You are apathetic and difficult to stir into action. When you roll your initiative check, roll twice and take the worse result.