DM Joseph Rauel's Crypt of the Everflame into Home-Brew

Game Master Dm Joseph Rauel

Marching Order:

1x1
1. Felix
2. Kevan
3. Jhessa
4. Esgean
5. Aldmus
6. Herskor

2c2
Felix – Herskor
Aldmus – Kevan
Jhessa – Esgean

Nightly Watch:

20:00 - 22:00 : Aldmus
22:00 - 01:00 : Felix, Kevan
01:00 - 04:00 : Herskor
04:00 - 07:00 : Esgean, Jhessa

Kassen's Tomb Map
Loot List


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Human Paladin 2 | AC 21(smite: 20) (t 11, ff 20) | F+7, R+3, W+5 | Percep: 0 | Init: 5 | Smite: 0/1 | LoH: 2/3 | HP: 13/1713

If the door unlocks, Felix praises Kevan ("Nice work, Kevan!") and opens the door.


Female NG Human Druid 1 | Saves: F2 R2 W5 | Speed 30 | HP9 AC15 FF13 T12 | BAB 0 CMB 1 CMD 13 | Prepared Spells; Lvl 0: Guidance, Light, Message; Lvl 1: Commune With Birds, Entangle | Quarterstaff: +1/1d6+1, Sling: +2,1d4+1 Ammo 10 | Init +4
Skills:
Handle Animal 5/9, Heal 7, Kno Nature 6, Perception 7, Perform: Sing 3, Profession: Herbalist 7, Spellcraft 5, Survival 9

"I've never seen anything like this," says Esgean while following Kevan through the maze. "Why build something like this? Shouldn't a tomb be a single chamber? Here we have traps, mazes, pillars, doors... The excavation alone would have taken a dwarven corps of engineers months. And then to chisel all this stone for these perfectly-straight walls. I'm not aware of a quarry in the vicinity so it must have come on small barges down the river, then carried overland on sturdy carts for which roads must have first been cleared and laid. Imagine the herd the oxen required to pull those carts. That terrain is not easy, to say nothing of the gorge. The supply train would have been exhaustive!"

Esgean prattles on. "And the planning--are there many structural engineers who would undertake this project, with traps and the lot? I think such a person, being a professional, would have had a good laugh at such foolishness, but here we are. Do heroes really have this much coin to squander on their graves? Truly, that would be a shame."

She is on the lookout for more traps, doors, and monsters.

Perception: 1d20 + 7 ⇒ (20) + 7 = 27


Cleric (ecclesitheurge) of Shelyn 2 | AL NG | Init +6 | Per +3 | AC 13 (T 12, FF 11) | HP 19/19 | F +5, R +2, W +6 |
Special Abilities:
Adoration 6/6 (DC 14), Bit of Luck 6/6, Blessing of the Faithful (unlimited), Channel Energy 3/4 (DC 12)
Spells:
Spell Slots: Lvl 0 4, Lvl 1 3+1/4 | Concentration: +5 | Lvl 0: Create Water, Light, Read Magic, Stabilise | Lvl 1: Bless, Protection from Evil x2, Shield (Domain) | Spontaneous Casting: Cure

"Yes," agrees Jhessa, "I've never seen anything like it. I can't pretend to know about construction and it's clearly impressive but would they not have used magic? If you have the money to do this, you probably have access to that as a resource too." She looks around the room and its unique construction. "Why build a room like this though?" she asks. "It's doesn't seem like a maze in a conventional sense in that it's easy to navigate without getting lost. Which suggests there's got to be another purpose, right?"

She doesn't stray from the others; Kevan's demonstration of the trap showed her how well hidden it was, but she keeps an eye out anyway. I'm glad I've been able to bring something, I don't like feeling useless or stupid and there have definitely been occasions so far where I haven't been able to help much.

Perception: 1d20 + 3 ⇒ (17) + 3 = 20


M Human Cleric/Bard

5th of Neth – 4709AR
Tomb Map

Kevan, though he does show great aptitude with locks and his picks, the halfling is unable to unlock this door. There must be a key or another way to open the door.

The wailing continues to grow louder from behind this locked door.

Just opposite the door from where the group is standing Kevan finds another trap. It appears to be another pressure plate that would cause the floor to drop out from beneath whoever steps on the plate. Kevan can disable to triggering mechanism so that if anyone were to travel across it the floor would stay.

Jhessa and Esgean spy one that is opposite the switch that Kevan showed the group. Though it has not been disabled.

I moved Kevan 20-feet forward along the right wall to keep things moving.

What does your character do?

Character Status: Felix -1 Dex


Male CG Halfling Rogue Shadow walker 4 | HP 29/29 | AC19 T15 FF13 | F+3 R+9 W+6 | CMD 12 | Init+4 Percep+11 Darkvision 40'| Current effects: none
Skills:
Acrobatics 11 Appraise 7 Bluff 14 Climb 3 C: Alchemy 10 Diplomacy 10 Disable Device 12 Escape Artist 11 Know: Local 10 K: Dungeon 7 Perf Oratory 7 Prcptn 11 Sense Motive 9 Sleight of Hand 11 Stealth 15 Swim 3 UMD* 10

It has turned into a bit of a game so Kevan keeps moving and looking. (moved another twenty feet) "This reminds me of the halls of Kazad'dum. My sister and I stumbled into them while we were escaping the mountains. Traps everywhere. We actually used them to our advantage and hid amongst them so we could sleep and keep the monsters at bay. I didn't have a pillow there, it was very uncomfortable." Kevan says to no one in particular as he works.

Searches every 20' to move things along
Search for traps: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10
Search for traps: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10
Search for traps: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11
Search for traps: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24
Search for traps: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9
Search for traps: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10

Disable device as needed
Disable device: 1d20 + 7 ⇒ (17) + 7 = 24
Disable device: 1d20 + 7 ⇒ (9) + 7 = 16
Disable device: 1d20 + 7 ⇒ (11) + 7 = 18
Disable device: 1d20 + 7 ⇒ (1) + 7 = 8
Disable device: 1d20 + 7 ⇒ (19) + 7 = 26
Disable device: 1d20 + 7 ⇒ (1) + 7 = 8


Male CG Halfling Rogue Shadow walker 4 | HP 29/29 | AC19 T15 FF13 | F+3 R+9 W+6 | CMD 12 | Init+4 Percep+11 Darkvision 40'| Current effects: none
Skills:
Acrobatics 11 Appraise 7 Bluff 14 Climb 3 C: Alchemy 10 Diplomacy 10 Disable Device 12 Escape Artist 11 Know: Local 10 K: Dungeon 7 Perf Oratory 7 Prcptn 11 Sense Motive 9 Sleight of Hand 11 Stealth 15 Swim 3 UMD* 10

The dice roller apparently wants me to tumble to my death.


Female NG Human Druid 1 | Saves: F2 R2 W5 | Speed 30 | HP9 AC15 FF13 T12 | BAB 0 CMB 1 CMD 13 | Prepared Spells; Lvl 0: Guidance, Light, Message; Lvl 1: Commune With Birds, Entangle | Quarterstaff: +1/1d6+1, Sling: +2,1d4+1 Ammo 10 | Init +4
Skills:
Handle Animal 5/9, Heal 7, Kno Nature 6, Perception 7, Perform: Sing 3, Profession: Herbalist 7, Spellcraft 5, Survival 9

Esgean turns to Jhessa with a concerned look. "All these traps," she says quietly. "And we're not the first to come through here - this is a tradition! I wonder if those skeletons we had to fight were the remains of young people just like us, sent generations ago. They could have fallen into these pits and died horribly, and now they turn on us for vengeance!" She swallows hard. "And if we're not careful, we'll be the next batch of undead to guard this crypt against a new group of unsuspecting souls."

"Stay close to me, Rejke."

Perception: 1d20 + 7 ⇒ (4) + 7 = 11


Human Paladin 2 | AC 21(smite: 20) (t 11, ff 20) | F+7, R+3, W+5 | Percep: 0 | Init: 5 | Smite: 0/1 | LoH: 2/3 | HP: 13/1713

"I guess we should be wondering who those other men in the first room were. What were they here for?"


Spells:
Memorized Spell List (Defalt) 0 Level: Acid Splash, Detect Magic, Light / 1st Level: Mage Armor, Burning Hands
Spell Slots:
0 Level Spells: 3 / 1st Level Spells: 1 + 1 Int bonus spell / Arcane Attack: **Acid Dart** +2 ranged-touch / 6x/day / ignores spell resist
HP 8/8 | AC 12 (16*), T 12, FF 10 | CMD 12 | F +1, R +2, W +3 | Init +2 Perc +6 **-4 STR **

"To guard it, most likely...from 'interlopers' like ourselves, I suppose." Aldmus answers with an off-handed tone, glancing around while Kevan works. "Though Esgean's theory is just as possible...perhaps even more likely."


M Human Cleric/Bard

5th of Neth – 4709AR
Tomb Map

I am going to use Kevan’s rolls as we progress forward in this room, but something happens first…

Kevan continues around his right side. When his foot catches a pressure plate, and the floor drops away. Kevan vanishes into the pit below. But, he doesn’t fall as hard as he would have expected. He hit something soft. Looking underneath him, Kevan landed on an oversized pillow. Like those found in the saddlebags outside and the packs in the first chamber. -1 Nonlethal HP Kevan

Seeing the pillows down in the pit and the men in the first room, Felix and the rest of you might be piecing together that they could be part of the rite of passage. Everyone can give me another shot at the K-Local Check HERE Give me an INT or K-Local

What does your character do?

Character Status: Felix -1 Dex | Kevan -1 Nonlethal HP

DM Screen:

Fall: 1d6 ⇒ 1
Refelx: 1d20 ⇒ 13


Male CG Halfling Rogue Shadow walker 4 | HP 29/29 | AC19 T15 FF13 | F+3 R+9 W+6 | CMD 12 | Init+4 Percep+11 Darkvision 40'| Current effects: none
Skills:
Acrobatics 11 Appraise 7 Bluff 14 Climb 3 C: Alchemy 10 Diplomacy 10 Disable Device 12 Escape Artist 11 Know: Local 10 K: Dungeon 7 Perf Oratory 7 Prcptn 11 Sense Motive 9 Sleight of Hand 11 Stealth 15 Swim 3 UMD* 10

"Check that out, who but a halfling falls into a pit with a pillow at the bottom. Amazing. Say, could someone toss down a rope?"

Is there a reflex save to avoid the fall?


Male CG Half-Orc Ranger 1 | HP 9/12 AC14 (16 with shield) T11 FF13 | CMB 4 CMD 15 | F5 R4 W3 | Init +1 Speed 30 | Morningstar +4/1d8+3; Shortbow +2 (+3 with PBS)/1d6 (+1 with PBS)

I had seen the Kn. Local before, but it is DC15 and we can only get a maximum result of 10 Untrained, right?

Kn. Local: 1d20 ⇒ 11

As Kevan falls into a pit, Herskor goes even more on guard, and attentive to their surroundings - "This would be a perfect time for an ambush, while we are all looking at that pit..." - he whispers.

Perception: 1d20 + 6 ⇒ (12) + 6 = 18


Cleric (ecclesitheurge) of Shelyn 2 | AL NG | Init +6 | Per +3 | AC 13 (T 12, FF 11) | HP 19/19 | F +5, R +2, W +6 |
Special Abilities:
Adoration 6/6 (DC 14), Bit of Luck 6/6, Blessing of the Faithful (unlimited), Channel Energy 3/4 (DC 12)
Spells:
Spell Slots: Lvl 0 4, Lvl 1 3+1/4 | Concentration: +5 | Lvl 0: Create Water, Light, Read Magic, Stabilise | Lvl 1: Bless, Protection from Evil x2, Shield (Domain) | Spontaneous Casting: Cure
Herskor wrote:

I had seen the Kn. Local before, but it is DC15 and we can only get a maximum result of 10 Untrained, right?

As Kevan falls into a pit, Herskor goes even more on guard, and attentive to their surroundings - "This would be a perfect time for an ambush, while we are all looking at that pit..." - he whispers.

That's my understanding too and didn't roll previously for that reason. Rolling an Int check as per the last post.

Int check: 1d20 ⇒ 15

"There's wisdom in what you say, agrees Jhessa," before being interrupted by the sound of Kevan triggering the pit trap and falling into it. "Kevan!" she gasps, before the halfling's cry of delight and surprise that's he is ok. "Sorry," she asks, "did you say you landed on a pillow?" She puts her hands on her head, kneading her temple. "I'm growing increasingly confused by what is happening here. On the one hand, illusory orcs and traps that cushion your fall. You could make a good case for that being a test. On the other hand, why not just disable the traps entirely? And like Esgean just said, the skeletal dead and the slaughter outside suggest very real threats. Am I making sense?" she asks, very much hoping so. Because not much about this whole situation is, she adds silently.


Human Paladin 2 | AC 21(smite: 20) (t 11, ff 20) | F+7, R+3, W+5 | Percep: 0 | Init: 5 | Smite: 0/1 | LoH: 2/3 | HP: 13/1713
Herskor wrote:
I had seen the Kn. Local before, but it is DC15 and we can only get a maximum result of 10 Untrained, right?

Correct. But if the GM is asking...

Know. (Local): 1d20 - 1 ⇒ (4) - 1 = 3


Human Paladin 2 | AC 21(smite: 20) (t 11, ff 20) | F+7, R+3, W+5 | Percep: 0 | Init: 5 | Smite: 0/1 | LoH: 2/3 | HP: 13/1713
Jhessa Florica wrote:
"I'm growing increasingly confused by what is happening here. On the one hand, illusory orcs and traps that cushion your fall. You could make a good case for that being a test. On the other hand, why not just disable the traps entirely? And like Esgean just said, the skeletal dead and the slaughter outside suggest very real threats. Am I making sense?" she asks, very much hoping so.

"This must be where the pillow we found in the front room came from. So maybe one of these traps doesn't have a pillow at the bottom?

"And if these traps are maintained by people from Kessan, then I wonder where the skeletons came from."

When a rope is produced for Kevan, Felix will help haul the halfling up, good-naturedly patting him on the back and chuckling at this crazy adventure.


Female NG Human Druid 1 | Saves: F2 R2 W5 | Speed 30 | HP9 AC15 FF13 T12 | BAB 0 CMB 1 CMD 13 | Prepared Spells; Lvl 0: Guidance, Light, Message; Lvl 1: Commune With Birds, Entangle | Quarterstaff: +1/1d6+1, Sling: +2,1d4+1 Ammo 10 | Init +4
Skills:
Handle Animal 5/9, Heal 7, Kno Nature 6, Perception 7, Perform: Sing 3, Profession: Herbalist 7, Spellcraft 5, Survival 9

"This place is..." But Esgean is at a loss for words. Aldmus asks if it makes sense but no, nothing does.

"Perhaps if we cannot open the door the key is somewhere else? Should we try that room with the pool?"


M Human Cleric/Bard

5th of Neth – 4709AR
Tomb Map

Kevan yes there was a reflex. I rolled that behind the screen so I wouldn’t have to wait for a response post.
When it comes to skills/checks, if I ask everyone to give me a roll (ie: K-Local or Into) I am not worrying about the rule set of a maximum result. If I put it out there as a regular spoiler for a skill then yes the max untrained should be in effect.

Looking down into the pit you see that this hole is only 10-foot deep and the group of you can easily get Kevan out of there.

As Kevan is down there, he notices that the floor will stay open and that the trap mechanism would need to be manually reset. These pillows would have intentionally been placed and the traps set once closed.

Once Kevan is out of the pit he takes his time exploring the rest of the room I’m taking 10. Around this room full of pillars he discovers several more pit traps and is able to travel around them with ease. There is a path that would allow him to move around this room. He also finds two more switches within this room.
T = Trap | S = Switch | 0 = Open Pit

What does your character do?

Character Status: Felix -1 Dex | Kevan -1 Nonlethal HP


Human Paladin 2 | AC 21(smite: 20) (t 11, ff 20) | F+7, R+3, W+5 | Percep: 0 | Init: 5 | Smite: 0/1 | LoH: 2/3 | HP: 13/1713

"Should we try turning all of the switches and see what happens?"


Female NG Human Druid 1 | Saves: F2 R2 W5 | Speed 30 | HP9 AC15 FF13 T12 | BAB 0 CMB 1 CMD 13 | Prepared Spells; Lvl 0: Guidance, Light, Message; Lvl 1: Commune With Birds, Entangle | Quarterstaff: +1/1d6+1, Sling: +2,1d4+1 Ammo 10 | Init +4
Skills:
Handle Animal 5/9, Heal 7, Kno Nature 6, Perception 7, Perform: Sing 3, Profession: Herbalist 7, Spellcraft 5, Survival 9

"The maze is symmetrical, as is the location of the switches. But if there is an order to their purpose it is beyond my meager understanding. We'll just have to throw them and see what happens."


Cleric (ecclesitheurge) of Shelyn 2 | AL NG | Init +6 | Per +3 | AC 13 (T 12, FF 11) | HP 19/19 | F +5, R +2, W +6 |
Special Abilities:
Adoration 6/6 (DC 14), Bit of Luck 6/6, Blessing of the Faithful (unlimited), Channel Energy 3/4 (DC 12)
Spells:
Spell Slots: Lvl 0 4, Lvl 1 3+1/4 | Concentration: +5 | Lvl 0: Create Water, Light, Read Magic, Stabilise | Lvl 1: Bless, Protection from Evil x2, Shield (Domain) | Spontaneous Casting: Cure

"Are there any markings by them or anything to distinguish them and suggest an order?" Jhessa asks. "If so, that may give a hint to the order. If not, I'd say try them all together first and if that doesn't work go through the possible combinations in order." She approaches the switch she is closest to and inspects it and the surroundings for any sign of a number, a code, anything.

Perception: 1d20 + 3 ⇒ (14) + 3 = 17


Spells:
Memorized Spell List (Defalt) 0 Level: Acid Splash, Detect Magic, Light / 1st Level: Mage Armor, Burning Hands
Spell Slots:
0 Level Spells: 3 / 1st Level Spells: 1 + 1 Int bonus spell / Arcane Attack: **Acid Dart** +2 ranged-touch / 6x/day / ignores spell resist
HP 8/8 | AC 12 (16*), T 12, FF 10 | CMD 12 | F +1, R +2, W +3 | Init +2 Perc +6 **-4 STR **
Dm Joseph Rauel wrote:

5th of Neth – 4709AR

K-Local Check HERE Give me an INT or K-Local

What does your character do?

Character Status: Felix -1 Dex | Kevan -1 Nonlethal HP

Knowledge:Local: 1d20 + 3 ⇒ (3) + 3 = 6

Dang it!

Aldmus inhales sharply just as the rest do when Kevan disappears into the pit...and he arches a slender eyebrow when the pillow is discovered. "I'm with Jhessa. This place is indeed a mystery."

The half-elf watches the rest of the party retrieve the erstwhile rogue, all the time pushing his lips in and out, thinking.

"You know, it's not all that far-fetched to say that there are simply two different situations going on here, simultaneously. Interacting, obviously, but not necessarily entwined, except by happenstance..." Aldmus trails off, brought out of his contemplation by the suggestions regarding the traps and switches.

"First, I think we should absolutely NOT just start randomly switching things on and off, at the very least not before we ask Kevan his opinion, since's he's the only one here who understands the mechanisms." The magic-user pauses, "Kevan? Is there some pattern you see at work here?"


Male CG Halfling Rogue Shadow walker 4 | HP 29/29 | AC19 T15 FF13 | F+3 R+9 W+6 | CMD 12 | Init+4 Percep+11 Darkvision 40'| Current effects: none
Skills:
Acrobatics 11 Appraise 7 Bluff 14 Climb 3 C: Alchemy 10 Diplomacy 10 Disable Device 12 Escape Artist 11 Know: Local 10 K: Dungeon 7 Perf Oratory 7 Prcptn 11 Sense Motive 9 Sleight of Hand 11 Stealth 15 Swim 3 UMD* 10

Kevan had checked the bodies over and felt like he may have recognized them but was in too much of a hurry to check out the maze room to mention it.

"A pattern? No. I know that door doesn't have a locking mechanism you can pick though. It seems to be setup on some sort of gears. I would think like a drawbridge. However, with the extra switches in the room I doubt it will open with just the close switch. Maybe it's a puzzle and you have to flip them in a particular order or something. I think the only way to find out is to throw that switch. Who's with me?"

K Local: 1d20 + 6 ⇒ (13) + 6 = 19


M Human Cleric/Bard

5th of Neth – 4709AR
Tomb Map

Talk of which of the switches to flip and if there is an order fill this chamber. Jhessa looks around to see if there are any signs of an answer and outside of the three brooms, which to be Kassen made, that are at the entry of this chamber there is nothing.

Aldmus puts a theory of two different situations that just so happen to be happening at this very location is not all that far fetched.

Kevan, your character would know the spoiler box.
Everyone, what does your character do?

Character Status: Felix -1 Dex | Kevan -1 Nonlethal HP


Male CG Half-Orc Ranger 1 | HP 9/12 AC14 (16 with shield) T11 FF13 | CMB 4 CMD 15 | F5 R4 W3 | Init +1 Speed 30 | Morningstar +4/1d8+3; Shortbow +2 (+3 with PBS)/1d6 (+1 with PBS)

"I don't think we have many options apart from trying to use these switches?" - Herskor shrugged - "Perhaps one at a time, and see if anything happens after each one?"

"Or we can double back to the other room, and check the doors there" - he added.


Female NG Human Druid 1 | Saves: F2 R2 W5 | Speed 30 | HP9 AC15 FF13 T12 | BAB 0 CMB 1 CMD 13 | Prepared Spells; Lvl 0: Guidance, Light, Message; Lvl 1: Commune With Birds, Entangle | Quarterstaff: +1/1d6+1, Sling: +2,1d4+1 Ammo 10 | Init +4
Skills:
Handle Animal 5/9, Heal 7, Kno Nature 6, Perception 7, Perform: Sing 3, Profession: Herbalist 7, Spellcraft 5, Survival 9

"We're meant to work together. I like Jhessa's idea to pull all the switches at the same time. I'll take the one at the far end."

Esgean navigates the room to the far side and positions herself at Rejke by the switch in the alcove there.


Male CG Half-Orc Ranger 1 | HP 9/12 AC14 (16 with shield) T11 FF13 | CMB 4 CMD 15 | F5 R4 W3 | Init +1 Speed 30 | Morningstar +4/1d8+3; Shortbow +2 (+3 with PBS)/1d6 (+1 with PBS)

"Or that" - Herskor replied.


Human Paladin 2 | AC 21(smite: 20) (t 11, ff 20) | F+7, R+3, W+5 | Percep: 0 | Init: 5 | Smite: 0/1 | LoH: 2/3 | HP: 13/1713

"I like the idea of opening them all at once, too," Felix enthuses as he walks the maze over to the center switch. "If this is another scenario where we're being tested by our elders, then showing them we know how to work together can't go wrong!

"Someone can take the last switch by the locked door, and someone else can call out a countdown so that we can pull our switches at the same time."

I've moved Felix over to his switch on the map, and I see that Esgean has done the same.


Cleric (ecclesitheurge) of Shelyn 2 | AL NG | Init +6 | Per +3 | AC 13 (T 12, FF 11) | HP 19/19 | F +5, R +2, W +6 |
Special Abilities:
Adoration 6/6 (DC 14), Bit of Luck 6/6, Blessing of the Faithful (unlimited), Channel Energy 3/4 (DC 12)
Spells:
Spell Slots: Lvl 0 4, Lvl 1 3+1/4 | Concentration: +5 | Lvl 0: Create Water, Light, Read Magic, Stabilise | Lvl 1: Bless, Protection from Evil x2, Shield (Domain) | Spontaneous Casting: Cure

”I’ve got the last one,” says Jhessa, minding the traps but with an excited bounce in her step. ”Kevan, do you want to wait by the door and let us know if anything happens?” she asks before calling out to Felix and Esgean across the maze. ”Everybody ready? On my count, one, two, three.” Arm tensed, she pulls the switch, unconsciously closing her eyes as she does so.


M Human Cleric/Bard

5th of Neth – 4709AR
Tomb Map

Esgean, Felix, and Jhessa move over to each of the switches. One, two, three and each of them pull their switch in unison. An audible click is heard throughout the room. Anyone by the locked door tries to open it. The door opens, but within a few seconds the group hears a second click.

Looking through the door, the hallway leading south (right) leads to a T whose ends turn to the south (right) again. From this point the group hears the wailing is coming from the eastern (up) end of the T.

Everyone, what does your character do?

Character Status: Felix -1 Dex | Kevan -1 Nonlethal HP


Male CG Halfling Rogue Shadow walker 4 | HP 29/29 | AC19 T15 FF13 | F+3 R+9 W+6 | CMD 12 | Init+4 Percep+11 Darkvision 40'| Current effects: none
Skills:
Acrobatics 11 Appraise 7 Bluff 14 Climb 3 C: Alchemy 10 Diplomacy 10 Disable Device 12 Escape Artist 11 Know: Local 10 K: Dungeon 7 Perf Oratory 7 Prcptn 11 Sense Motive 9 Sleight of Hand 11 Stealth 15 Swim 3 UMD* 10

Before opening the door it dawns on Kevan he has not shared his revelation about the two bodies. "Alright, what I am about to tell you will make things much more serious. This is a hard prospect for me but everyone should know. Those two dead individuals we found are none other than Gerol and Vaark, friends of the mayor. I'm assuming they were overwhelmed by the undead but why were they here?" Kevan leaves the others to chew on that.

To Herskor he says, "It's for the best. You don't want to mess with an octopus if you don't have to."

Kevan, tired of having someone cast light on his stone, has finally lit a torch. When the door opens he calls out, "It's open." and wanders in to check out the halls. He turns left to see what is down the far eastern hallway.

Was Kevan able to lock all of the drop plates or are they just marked?


Cleric (ecclesitheurge) of Shelyn 2 | AL NG | Init +6 | Per +3 | AC 13 (T 12, FF 11) | HP 19/19 | F +5, R +2, W +6 |
Special Abilities:
Adoration 6/6 (DC 14), Bit of Luck 6/6, Blessing of the Faithful (unlimited), Channel Energy 3/4 (DC 12)
Spells:
Spell Slots: Lvl 0 4, Lvl 1 3+1/4 | Concentration: +5 | Lvl 0: Create Water, Light, Read Magic, Stabilise | Lvl 1: Bless, Protection from Evil x2, Shield (Domain) | Spontaneous Casting: Cure

"Wait. What?!" exclaims Jhessa as Kevan drops his bombshell before sliding out of the freshly opened door. She barely has time to register their success at opening it. "He's got the dramatic timing of a bard," she mutters darkly.

The identity of the two bodies is unexpected, concerning and potentially revealing information all at once. "What were they doing here?" She stops for a second to consider. "What if..." she begins, "What if they were here to make this happen? Someone must have left the supplies, put the pillow in the pit and so forth. You know, setting things up for us I guess. But what if," she continues, a stream of consciousness spilling out as she builds up a head of steam, "what if Aldmus is right? And there are two different things going on here but they've ended up connected. Imagine that they were doing this, unaware of the undead and get taken by surprise. A potentially challenging but not too harmful test for us has inadvertently turned into a rather more deadly one." Jhessa's face flushes pink as she stops abruptly, realising that if her idea is correct then they could be in even more danger than they had bargained for.


Spells:
Memorized Spell List (Defalt) 0 Level: Acid Splash, Detect Magic, Light / 1st Level: Mage Armor, Burning Hands
Spell Slots:
0 Level Spells: 3 / 1st Level Spells: 1 + 1 Int bonus spell / Arcane Attack: **Acid Dart** +2 ranged-touch / 6x/day / ignores spell resist
HP 8/8 | AC 12 (16*), T 12, FF 10 | CMD 12 | F +1, R +2, W +3 | Init +2 Perc +6 **-4 STR **

The former apprentice-mage frowns, "Honestly, I'd rather not be right in this case, but all evidence that we currently have seems to point in this direction."

Aldmus moves slowly through the maze, following the un-trapped path that Kevan laid out, making his way to the now open door, staff in hand. He pauses, listening to the constant wailing coming from somewhere ahead.
"Be wary, my friends. This is no longer a purely ceremonial task. We are not playing some game...we ARE in danger, here."


M Human Cleric/Bard

5th of Neth – 4709AR
Tomb Map

Kevan continues pressing forward even after he shares who the two people in the entry chamber were. As he says their names, you all do remember them from Kassen. They worked for and with the mayor. You have seen them with their friends and family at the Seven Silvers eating, drinking, and enjoying Jocyn’s performances. The gravity of the situation sets in even further as Jhessa & Aldmus both share their thoughts on how dangerous, how deadly this once ceremonial rite of passage has become.

Kevan looks around the eastern corner and sees a 30-foot hallway that stretches south that ends with a closed door. Roughly halfway down the hall there is another opening into a short hallway that also ends with a door.

Regroup you tokens to where you would be having conversations of where to go. The traps have been well marked so I am not going to have you roll perceptions, you can move freely through the pillar chamber.

What does your character do?

Character Status: Felix -1 Dex | Kevan -1 Nonlethal HP


Human Paladin 2 | AC 21(smite: 20) (t 11, ff 20) | F+7, R+3, W+5 | Percep: 0 | Init: 5 | Smite: 0/1 | LoH: 2/3 | HP: 13/1713

Felix takes in Aldmus' and Jhessa's words, but has none to offer in response. He moves up behind Kevan.

"Let me know if I'm crowding you, but I want to be ready to step up if a skeleton or some other threat appears."


Male CG Half-Orc Ranger 1 | HP 9/12 AC14 (16 with shield) T11 FF13 | CMB 4 CMD 15 | F5 R4 W3 | Init +1 Speed 30 | Morningstar +4/1d8+3; Shortbow +2 (+3 with PBS)/1d6 (+1 with PBS)

Herskor is supposed to be the last of the line, so that is where he will be - updated Aldmus's position (I believe it is correct?). And placed Herskor right after Jhessa.

"Was it ever supposed to be only a ceremony, without any danger? I had not understood it so..." - was the only thing the half-orc offered, as the debate went on.


Spells:
Memorized Spell List (Defalt) 0 Level: Acid Splash, Detect Magic, Light / 1st Level: Mage Armor, Burning Hands
Spell Slots:
0 Level Spells: 3 / 1st Level Spells: 1 + 1 Int bonus spell / Arcane Attack: **Acid Dart** +2 ranged-touch / 6x/day / ignores spell resist
HP 8/8 | AC 12 (16*), T 12, FF 10 | CMD 12 | F +1, R +2, W +3 | Init +2 Perc +6 **-4 STR **

Yep. Thanks for the assist, Herskor. Also, I can move him now, so, awesome. Thanks, JR!

"Without danger? No. I would think not. But unless the elders have a far larger streak of cruelty than any of us ever gave them credit for, I don't think that sending us after undead soldiers without specific warning was supposed to be part of this." Aldmus shrugs and adjusts his pouches, waiting for the rest to be ready to move onward. "Though, of course, I could be wrong. It happens..."

Grimble, now perched on Aldmus' shoulder, gives off a small noise that sounds conspicuously like a chuckle. Otherwise, the raven says nothing.


Cleric (ecclesitheurge) of Shelyn 2 | AL NG | Init +6 | Per +3 | AC 13 (T 12, FF 11) | HP 19/19 | F +5, R +2, W +6 |
Special Abilities:
Adoration 6/6 (DC 14), Bit of Luck 6/6, Blessing of the Faithful (unlimited), Channel Energy 3/4 (DC 12)
Spells:
Spell Slots: Lvl 0 4, Lvl 1 3+1/4 | Concentration: +5 | Lvl 0: Create Water, Light, Read Magic, Stabilise | Lvl 1: Bless, Protection from Evil x2, Shield (Domain) | Spontaneous Casting: Cure

Nodding along with Aldmus, Jhessa concurs, "Exactly. A test of courage, of skill, of teamwork - sure. And if there was no risk of danger then why ensure we are armed? But I agree, it's hard to believe the skeletons were planned. And if so, they badly miscalculated and poor Gerol and Vaark paid with their lives." she shudders slightly, running a hand through her blonde locks and tossing them to the other side.

Readying herself to move on, she calls to the leaders, "Kevan, Felix - what do you see and where are we going?"


Female NG Human Druid 1 | Saves: F2 R2 W5 | Speed 30 | HP9 AC15 FF13 T12 | BAB 0 CMB 1 CMD 13 | Prepared Spells; Lvl 0: Guidance, Light, Message; Lvl 1: Commune With Birds, Entangle | Quarterstaff: +1/1d6+1, Sling: +2,1d4+1 Ammo 10 | Init +4
Skills:
Handle Animal 5/9, Heal 7, Kno Nature 6, Perception 7, Perform: Sing 3, Profession: Herbalist 7, Spellcraft 5, Survival 9

Esgean is numbed by Kevan's revelation. It takes her a minute to begin to process while her companions work it out.

"It's strange though. The townsfolk - our parents - and the Mayor would have known Gerol and Vaark were overdue, unless they were meant to wait here for us and clean up afterwards. Perhaps there are others from town waiting deeper in this crypt. Well, it matters not. We already realized this was a deadly game and the Mayor's words were prophetic, even if he did not intend them to be so. We must all be prepared for whatever is yet to come."

She grips her staff tightly and at the ready.


M Human Cleric/Bard

5th of Neth – 4709AR
Tomb Map

Kevan continues his pursuit towards the sound of the wailing. Making it to where the hallway turns west (down) he can clearly tell the sound is coming from behind the door at the end of this long hallway (south/right).

The mournful wailing grows louder with each step towards the door at the end of this musty hallway. There are a host of bones strewn on the floor here, many of which are cracked and broken, even a few piles of dust and some broken arrows.

What does your character do?

Character Status: Felix -1 Dex | Kevan -1 Nonlethal HP


Male CG Halfling Rogue Shadow walker 4 | HP 29/29 | AC19 T15 FF13 | F+3 R+9 W+6 | CMD 12 | Init+4 Percep+11 Darkvision 40'| Current effects: none
Skills:
Acrobatics 11 Appraise 7 Bluff 14 Climb 3 C: Alchemy 10 Diplomacy 10 Disable Device 12 Escape Artist 11 Know: Local 10 K: Dungeon 7 Perf Oratory 7 Prcptn 11 Sense Motive 9 Sleight of Hand 11 Stealth 15 Swim 3 UMD* 10

Kevan calls back, ”There’s a door down here. I’m going to go say hi.” He then moves forward scanning the floor for more traps. When he gets to the door he knocks, after all, you never know ”Hello?

Perception: 1d20 + 6 ⇒ (6) + 6 = 12


Human Paladin 2 | AC 21(smite: 20) (t 11, ff 20) | F+7, R+3, W+5 | Percep: 0 | Init: 5 | Smite: 0/1 | LoH: 2/3 | HP: 13/1713

Being careful to no advance past where Kevan has already passed, Felix sticks close to the halfling, ready to step in front of any danger.


Male CG Halfling Rogue Shadow walker 4 | HP 29/29 | AC19 T15 FF13 | F+3 R+9 W+6 | CMD 12 | Init+4 Percep+11 Darkvision 40'| Current effects: none
Skills:
Acrobatics 11 Appraise 7 Bluff 14 Climb 3 C: Alchemy 10 Diplomacy 10 Disable Device 12 Escape Artist 11 Know: Local 10 K: Dungeon 7 Perf Oratory 7 Prcptn 11 Sense Motive 9 Sleight of Hand 11 Stealth 15 Swim 3 UMD* 10

Note: If I can take 10 I will plus I forgot to add my +1 for trapfinding.


M Human Cleric/Bard

5th of Neth – 4709AR
Tomb Map

Just so we are clear, Kevan is not at the door the wailing is coming from. I am going to make this post from where he is positioned on the map.

Kevan knocks on the door down the hall the leads west. There is no response and Kevan doesn’t detect any traps.

What does your character do?

Character Status: Felix -1 Dex | Kevan -1 Nonlethal HP


Male CG Halfling Rogue Shadow walker 4 | HP 29/29 | AC19 T15 FF13 | F+3 R+9 W+6 | CMD 12 | Init+4 Percep+11 Darkvision 40'| Current effects: none
Skills:
Acrobatics 11 Appraise 7 Bluff 14 Climb 3 C: Alchemy 10 Diplomacy 10 Disable Device 12 Escape Artist 11 Know: Local 10 K: Dungeon 7 Perf Oratory 7 Prcptn 11 Sense Motive 9 Sleight of Hand 11 Stealth 15 Swim 3 UMD* 10

"Come on in everybody!" Kevan shouts. Then in a more conversational tone he asks "Shall we?" without waiting for an answer he opens the door if he can.


Cleric (ecclesitheurge) of Shelyn 2 | AL NG | Init +6 | Per +3 | AC 13 (T 12, FF 11) | HP 19/19 | F +5, R +2, W +6 |
Special Abilities:
Adoration 6/6 (DC 14), Bit of Luck 6/6, Blessing of the Faithful (unlimited), Channel Energy 3/4 (DC 12)
Spells:
Spell Slots: Lvl 0 4, Lvl 1 3+1/4 | Concentration: +5 | Lvl 0: Create Water, Light, Read Magic, Stabilise | Lvl 1: Bless, Protection from Evil x2, Shield (Domain) | Spontaneous Casting: Cure

Hurrying to catch up with Kevan, Jhessa moves up behind Felix down the narrow corridor. Crossbow loaded and ready, she arrives just as the halfling aims to swing the door open.


Male CG Half-Orc Ranger 1 | HP 9/12 AC14 (16 with shield) T11 FF13 | CMB 4 CMD 15 | F5 R4 W3 | Init +1 Speed 30 | Morningstar +4/1d8+3; Shortbow +2 (+3 with PBS)/1d6 (+1 with PBS)

Herskor closes in on Aldmus and Esgean, and will follow when they move forward.


Spells:
Memorized Spell List (Defalt) 0 Level: Acid Splash, Detect Magic, Light / 1st Level: Mage Armor, Burning Hands
Spell Slots:
0 Level Spells: 3 / 1st Level Spells: 1 + 1 Int bonus spell / Arcane Attack: **Acid Dart** +2 ranged-touch / 6x/day / ignores spell resist
HP 8/8 | AC 12 (16*), T 12, FF 10 | CMD 12 | F +1, R +2, W +3 | Init +2 Perc +6 **-4 STR **

Aldmus shuffles forward after the others, muttering to Herskor between clenched teeth, "Does he HAVE to yell so much? We don't have to be silent, but do we need to wake up all the dead people?"

The mage sighs and then begins speaking quiet, arcane words that the others can hear-but-never-quite-remember, and casts Detect Magic.


Female NG Human Druid 1 | Saves: F2 R2 W5 | Speed 30 | HP9 AC15 FF13 T12 | BAB 0 CMB 1 CMD 13 | Prepared Spells; Lvl 0: Guidance, Light, Message; Lvl 1: Commune With Birds, Entangle | Quarterstaff: +1/1d6+1, Sling: +2,1d4+1 Ammo 10 | Init +4
Skills:
Handle Animal 5/9, Heal 7, Kno Nature 6, Perception 7, Perform: Sing 3, Profession: Herbalist 7, Spellcraft 5, Survival 9

Before Kevan opens the door, Esgean mouths a simple cantrip, bestowing the halfling with Guidance. She does the same for Rejke, Herskor and Felix.

It only lasts a minute so let's go!

Esgean holds her quarterstaff and nods to Kevan.


Human Paladin 2 | AC 21(smite: 20) (t 11, ff 20) | F+7, R+3, W+5 | Percep: 0 | Init: 5 | Smite: 0/1 | LoH: 2/3 | HP: 13/1713

Felix' armor jingles and his flail's chain rattles as he continues behind Kevan.


M Human Cleric/Bard

5th of Neth – 4709AR
Tomb Map

As Kevan shouts for everyone to join you hear the wailing from the other door stop…

Kevan opens the door before him and you see a small chamber that is mostly empty, save for the body of a person sprawled out on the floor in the center. There is a man-sized beetle red token perched atop the corpse, trying to push the corpse into the corner where a pile of trash and filth awaits. As of now, it doesn’t seem to be paying the group any attention.

K-Nature DC 12:

This creature is known as a Giant Bombardier Beetle.
They are very territorial creatures, especially during mating season where they can be found with their mate.
You may ask 1 specific question about the creature for every 5 that you beat the DC12 by. (17/22/27/etc)

You also see another door on the south side of the room, and opposite the door you are standing at your see a set of stairs leading up into darkness.

What does your character do?

Character Status: Felix -1 Dex | Kevan -1 Nonlethal HP

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