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That's what I get for not checking the map first!
With the darkness gone Shayna sees one of the creatures attacking them. She wiggles her fingers and sends three darts of force at him.
Magic Missile vs Yellow, IC: 3d4 + 4 ⇒ (3, 4, 3) + 4 = 14
◆◆◆ Magic Missile vs Yellow

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The trio of magical missiles takes out the Creeper as it falls to the ground unconscious. The remaining creeper sneaks around the bushes. As he exits the darkness he looks in surprise as his companions have been rendered unconscious.
★★★
From the Shadows! Round 3
Party Conditions: Inspire Courage
Battlemap
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BOLD IS UP!:
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Creeper (Red) (-0 HP)
➤ Shayna (17/17 HP)
➤ Achurius (15/15 HP)
➤ Norbwald (7/18 HP)
➤ Webny (20/20 HP)
➤ Fisette (15/15 HP)
➤ Ronnie (10/21 HP)

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"Oh, heavens. Only one assassin left, and no more darkness. Over here!"
flick mace: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27
dmg: 1d8 + 4 ⇒ (7) + 4 = 11
◆ stride
◆ strike
◆ raise shield

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Shayna joins the fray by sending three more darts at Red.
Magic Missile, IC: 3d4 + 4 ⇒ (1, 1, 1) + 4 = 7
◆◆◆ Magic Missile

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Norbwald takes a moment to examine red for weaknesses.
exploit vulnerability vs Red: 1d20 + 7 ⇒ (9) + 7 = 16
If that's at least a failure on DC by level, It'll be weak 3 to my strikes. If that's at least a success it also counts as recall knowledge and I learn it's highest weakness and can use that on my strikes instead. If that's a critical success I learn learn all of the creature's resistances, weaknesses, and immunities, including the amounts of the resistances and weaknesses and any unusual weaknesses or vulnerabilities, such as what spells will pass through a golem's antimagic.
Norbwald then trudges through the bushes to the back side of red for his stunning attack. Assuming Difficult terrain I can still make it here.
flickmace vs Red FF: 1d20 + 6 ⇒ (4) + 6 = 10
heropoint?: 1d20 + 6 ⇒ (14) + 6 = 20
bludgeoning damage: 1d8 + 5 ⇒ (6) + 5 = 11
Likely at least vulnerable 3

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With the last creeper in the light, Fisette opens her psychic reserves. Moving to get a clear shot, she causes one of the other creeper's daggers to launch itself at the last one.
◇ Unleash Psyche
◆ Stride
◆◆ Cast a Spell (Telekinetic Projectile)
Attack: 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11
Piercing: 1d6 + 4 + 2 + 1 ⇒ (2) + 4 + 2 + 1 = 9

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Shayna grows quite tired as her missiles grow smaller and smaller, bashing into the final creeper. Norbwald understands he isn't able to find a known weakness in the creepers and so creates his own. Personal Antithesis Weakness 3.
Norbwld and Ronnie's attacks are enough to take the creature out for good.
The darkness fades, and you see Solvatar Caryg making his way into the courtyard.
“Well done, fellow Pathfinders! You’ve defeated the threats assaulting my manor. At least, that’s how it appears. In case you haven’t gathered by now, this attack was staged. This manor is ritually warded in a manner akin to the arena that Farabellus had you fighting in earlier, so there was no risk that you or any of the mercenaries you fought today would come to lasting harm."
"I say this to set your mind at ease, but not to diminish the value of what you have accomplished here. Had this attack been real, you would have saved the lives of many of my staff, and for that, I am grateful. You acted swiftly when a seemingly safe situation turned awry.”
Several servants from the estate come back out, and between them, and Caryg, you are all healed up.
As you prepare to leave the manor, the three deans emerge from the gate, applauding. They praise you for your quick reaction to the attack. They are pleased to say that you have concluded their training mission, and their previous assessments of you as being worthy Pathfinders has only been reinforced by the morning’s fight.
Solvatar Caryg congratulates you on your victory He asks you not to talk to any agents who have not yet participated in this training program about the last challenge and his role in it.
The deans escort you back to the Grand Lodge for a formal debriefing, providing commentary on the way. They have found that your problem solving skills are exemplary, and that you all handle yourselves well in combat. They each proclaim that you have passed their tests with flying colors!
Shortly after their debrief, Venture-Captain Ambrus Valsin arrives to promise you all field missions in the near future.
This is the end of the Scenario. I will Chronicles and reporting completed shortly. Please feel free to continue roleplaying as much as you wish to in the meantime.

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Ronnie's face turns a slight shade of red after hearing about how he had been tricked into thinking that the attack was real. He sheepishly accepts the congratulations and moves along with his fellow Pathfinders.

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Seeing Ronnies face, Achurius shrugs and says, "Had me fooled too. A lot of bother to go through for a bunch of nobodies like us."

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Webny smiles and says, ”Ah, but nobody is a nobody in this line of work. Everything we learn, and every foe we defeat, helps saves someone else.”