DM Joseph Rauel's Price of Immortality

Game Master Dm Joseph Rauel

Kassen's Tomb Map

Marching Order:

1x1
1. Perri Purrun
2. Brandark Ironhame
3. Roya Tani
4. Joras Iggins
5. Miron Belodor
6. Conrad Mendelson

2x2
Perri, Brandark
roya, miron
Joras Conrad

Nightly Watch:

20:00 – 22:00: Conrad Mendelson, Miron Belodor
22:00 – 01:00: Brandark Ironhame
01:00 – 04:00: Perri Purrun
04:00 – 07:00: Roya Tani, Joras Iggins


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Male N Human Sorcerer 2 | HP: 12/12 (normal max 14) | AC: 16 Touch: 12 FF: 14 | CMB: 3 CMD: 15 | Fort: -0 Ref: 2 Will: 2 | Init: +6 | Perc: -1 SM: -1 | Speed 30ft | Cold Steel: 5/5; 1st Spells: 3/5; Wand of Magic Missile (2 charges) | Active Conditions: Mage Armor, -2 CON

Miron follows Roya and Joras out, and slams the door shut.

"What was it?" he asks, watching the door carefully with spear in hand.


HP: 19/19 | AC: 12 / T: 12 / FF: 10 | Channel 5/8 1d6| Fort: +4, Ref: +2, Will: +6 | CMB: -1, CMD: 11 | Init: +2(+2 if acting in surprise round), Perception: +10

"I am not sure. Some figure that was hiding behind the far pillar. It peeked at me as I was casting, then vanished into the smoke to remain hidden. Whatever it is, I think it's not mindless. And honestly I hope we won't have to find out before we had a chance to rest...", Roya replies, having unslung her bow and aiming an arrow towards the door. "I am pretty certain I saw something...but maybe it was just my imagination. I'd still prefer to be too cautious right now, over too reckless..."


M Human Cleric/Bard

5th of Neth – 4709AR
Tomb Map

When the smoke fills the room, and Roya’s sighting of someone? Something? Within the room, the partial group heads back to the room to join Brandark and Perri.

As the group lumbers in, they see Perri sitting at the table, maybe with food or drink in hand. Brandark on the other hand is sound asleep in his highbacked chair or floor if he prefers using his backpack as a pillow.

As the entire group comes back together, there is a sense of tension in the air.

What does your character do?

Character Status: Perri -1 Dex | Brandark -4 Dex |


M Human Cleric/Bard

6th of Neth – 4709AR
Tomb Map

Seeing Brandark already leading the charge of sleeping, others decide to do the same. The highbacked chairs are unusually comfortable and you think you could sleep in them. Or there is enough space around the floor to unroll a bedroll and sleep there. The choice is yours.

Around the middle of the night, during Perri’s watch, something happens in the room. With a flash, which catches Perri off guard, and a puff of smoke all the food and drink that is on the table, or that was stowed away in backpacks vanish.
The effect ended, for the next 24 hours you may make a single d20 roll twice and take the higher of the two.

Assumption… Roya wakes Brandark from time to time to provide long term care for the dwarf and his ankle. (This will allow him to heal 2 Dex instead of 1)

The next morning everyone wakes up and feels refreshed, Brandark feels mostly back to normal. Just a little stiffness in his ankle, much better than yesterday.

What does your character do?

Character Status: Brandark -2 Dex |

Be sure to move your token to line up with your post.


Male N Human Sorcerer 2 | HP: 12/12 (normal max 14) | AC: 16 Touch: 12 FF: 14 | CMB: 3 CMD: 15 | Fort: -0 Ref: 2 Will: 2 | Init: +6 | Perc: -1 SM: -1 | Speed 30ft | Cold Steel: 5/5; 1st Spells: 3/5; Wand of Magic Missile (2 charges) | Active Conditions: Mage Armor, -2 CON

Miron sleeps fitfully in the chair.

In the morning, he looks slightly disappointed that the food has disappeared, so gnaws on part of a rations he prepares to set off again.

"The thing in the fire room didn't come after us, at least. Should we check on that first?" he asks.

---

When everyone is ready to go, he casts Mage Armor just before they leave the room.

Grand Lodge

M Human Barbarian (1) HP 19/19, AC 16/ T 14/ FF 12/ Saves: Fort +5/ Ref +2/ Will +1 (+3 vs charm and compulsion effects)/ Perception +5/ Ini +2/ Rage 4/7/ HF: 1/1

Conrad slept hectically, haunted by nightmares of Roldare's sister, dead, accusing him of not having done enough to save her. He doesn't wake up in a good mood. The ration he eats tastes like sand in his mouth.

Miron wrote:
"The thing in the fire room didn't come after us, at least. Should we check on that first?"

"If it doesn't come after us, we sh-should focus on bringing b-back Roldare's sister," he chimes in.


Male Halfling: HP: 15 | AC:16/T:14/FF:13 | Fort:+1,Ref:+7, Will:+5| CMB:-1, CMD:12| Init:+3, Per:+8

Joras does his morning prep and eats a drinks a bit, after an exhausted dreamless slumber.

Replying to Conrad, Joras says, "Is there a difference? She might be the unknown figure. Maybe she built the fire to protect herself? She would have no reason to trust us, if she didn't know who or what we are. Or the figure took her or not? We just don't know. Probably gone by now but it seems something we should look into otherwise we check out any remaining doors and rooms because I'm not sure where to go next." Joras looks around the others to see what they think.


M Human Cleric/Bard

6th of Neth – 4709AR
Tomb Map

Joras/Conrad/Roya all looked into the room and saw the fire. I am not sure that you would think that Dimira was in there and built the fire based on the charred remain of the body smoldering in the fire HERE behind the Joras & Conrad spoiler.

Discussion continues about what to do and where to go. The group remembers that there is a locked door in the room with the pool and there is a dead end hallway just to the south of the pit trap room.

Joras:

Don’t forget that your character saw a charred key just to the east/up of where the fire was.

What does your character do?

Character Status: Brandark -2 Dex |


Male Halfling: HP: 15 | AC:16/T:14/FF:13 | Fort:+1,Ref:+7, Will:+5| CMB:-1, CMD:12| Init:+3, Per:+8

Sorry, for the reason stated in the discussion post I'm a bit distracted, I see if I can repair it a bit.

Joras follows up with, "... or Dimira could be the body in the fire, or an undead thing she set on fire to save herself, or anything really. Oh, and I remember seeing a charred key near the fire as well. Might be important. I think there are a number of reasons to check that room out. We should be prepared for anything of course but that is true anywhere we go here."


HP: 19/19 | AC: 12 / T: 12 / FF: 10 | Channel 5/8 1d6| Fort: +4, Ref: +2, Will: +6 | CMB: -1, CMD: 11 | Init: +2(+2 if acting in surprise round), Perception: +10

"I'll not be up front getting hit - hopefully, so I'll go with whatever you guys decide to do. Before we head anywhere else, or check any rooms, maybe we should take another look and see if our way to the exit is still clear - just in case we get in trouble somewhere, wouldn't want to see some skeletons wandered into the entrance chamber and block us while something else chases us...", Roya comments.


M Human (Varisian) | HP:11/11 | AC15, T11, FF14 CMD15 | F+3, R+1, W+0 | Speed 20' | Init: +1 | Perc+1, SM+1 Fighter (Base) 1

"We came with a goal: light the lantern. We stumbled onto an arguably more important goal, figure out what's happened and stop whatever is wrong. We can't make the girl our priority for multiple reasons, but let's look at the simplest one: We don't know where she is." He gets up and moves about the room for a moment before continuing. "We can't let curiosity lead to any more harm. The goal is to keep everybody alive, and poking in random corners and picking fights we can avoid lead to avoidable harm and even death. You say you saw a key, Joras? Okay, let's go get that if it is still there. Then we need to continue into the tomb carefully, and try to solve this puzzle without dying over it. That work for everybody?"


Male N Human Sorcerer 2 | HP: 12/12 (normal max 14) | AC: 16 Touch: 12 FF: 14 | CMB: 3 CMD: 15 | Fort: -0 Ref: 2 Will: 2 | Init: +6 | Perc: -1 SM: -1 | Speed 30ft | Cold Steel: 5/5; 1st Spells: 3/5; Wand of Magic Missile (2 charges) | Active Conditions: Mage Armor, -2 CON

"Yeah, let's just check nothing else has come inside in the night, then we'll go back into the smoky room." Miron says, pulling his coat around him. "We'll have to be ready to put out the fire again, and to deal with the stench."


HP: 19/19 | AC: 12 / T: 12 / FF: 10 | Channel 5/8 1d6| Fort: +4, Ref: +2, Will: +6 | CMB: -1, CMD: 11 | Init: +2(+2 if acting in surprise round), Perception: +10

"I sure hope not. If there is fire again, then something lit the fire. It was definitely out when we left...and drenched, so I doubt some embers re-ignited it.", Roya comments on Miron's musing. "But yeah, lets get moving. I have no desire to stay in this place longer than we need to. It's creepy. Bad-creepy."


M Human Cleric/Bard

6th of Neth – 4709AR
Tomb Map

It is a new morning, be sure to reset your daily abilities and pick out your spells wisely. Also, be sure not to forget the new items that were in the bookbags for each of you, and your once this day only ability of rolling a single d20 roll twice and taking the higher of the two.

The party moves through the tomb to be sure that nothing else has entered from the outside or has shambled about from deeper within the tomb. Nothing new is discovered. Roldare is still doing as well as he can be, maybe the group shares a ration and water with him since everyone just had a huge feast.

As you get to the chamber with the pool in it those who want to refresh a bit can do so in the water with a cloth or by scooping the water out with their hands. Those who refill their waterskins do so from the water pouring in from the fountain.

When you get to the entry room, and the room with the beetle, you begin to smell the start of rotting flesh from the wounds on the corpses. It continues to grow from the last time you passed through, and you know it will continue to do so each day that you are in this tomb.

The tomb is clear, no new or ancient foes. And you make your way back to the chamber where Joras saw the key.

Opening the door and entering the chamber, you notice two things. It is pitch black, the fire is out, and you can tell from the smell that the smoke has cleared. Which you find interesting because it hasn’t entered the tomb. Once you produce a light, by spell or torch, you can see that the smoke is clear.

I have started the group into the chamber per the marching order, if that is how you’d like to proceed enter the spoiler below.

Entering the chamber:

As you enter, there are a few things that stands out, especially if this the first time you are seeing this chamber.

In the center of the room there is a large sized fire pit that has the charred remains of adventuring gear but also an unrecognizable charred corpse within.

You see that there is an opening in the southwest corner of the room’s ceiling, a tunnel that something has burrowed in or out of this chamber. You think that it would be an impossible squeeze for you to fit. If you go to look up it, you see faint daylight from further down. This is where the smoke has gone.

You also see the key resting on the ground on the eastern side of the fire pit.

What you do not see is the figure that Roya saw within the chamber the previous day.

What does your character do?

Character Status: Brandark -2 Dex |

Be sure to move your token to line up with your post.


Male Halfling: HP: 15 | AC:16/T:14/FF:13 | Fort:+1,Ref:+7, Will:+5| CMB:-1, CMD:12| Init:+3, Per:+8

I'm okay with the order Roya suggested actions in discussion sounds good too.

Joras follows as Perri leads the way. They stop when Perri reaches the outer edge of the "Burning" room. If Perri gives the all-clear, then Joras first goes to the key, looks it over, and says, "Hey Brandark, this key has seen better days, you do metalwork right? Can you tell if this key is too damaged to be used or even picked up, I don't want to make things worse? If it's good you take it;become the mighty keeper of keys."

After Brandark responds either way, Joras leaves the key and goes to the crack, tries to determine where the light is actually coming from. Given his small size he measures the crack against his small but stout body trying to determine if he could squeeze through or not.


M Human (Varisian) | HP:11/11 | AC15, T11, FF14 CMD15 | F+3, R+1, W+0 | Speed 20' | Init: +1 | Perc+1, SM+1 Fighter (Base) 1

Perri will see what he can, move into the room slowly, signaling the others to follow, until he has scanned the entire room. He will point at the hole with this bill, and avoid going directly underneath it.

"It looks safe enough. 'Ware the hole, though. It bodes ill."

Grand Lodge

M Human Barbarian (1) HP 19/19, AC 16/ T 14/ FF 12/ Saves: Fort +5/ Ref +2/ Will +1 (+3 vs charm and compulsion effects)/ Perception +5/ Ini +2/ Rage 4/7/ HF: 1/1

With his shield strapped to his arm and his weapon in his hand, Conrad inspects the room for any danger, throwing Roya inquisitive looks from time to time in case she noticed something he didn't. Perception: 1d20 + 5 ⇒ (16) + 5 = 21

"I don't remember seeing a locked d-door," he muses aloud, as Joras picks up the key. "We should move on and t-try to find one." -


Male Halfling: HP: 15 | AC:16/T:14/FF:13 | Fort:+1,Ref:+7, Will:+5| CMB:-1, CMD:12| Init:+3, Per:+8

Sorry for misleading phasing Joras never picks up the key, he asks Brandark to check the key for damage, leaving it for him.


Male N Human Sorcerer 2 | HP: 12/12 (normal max 14) | AC: 16 Touch: 12 FF: 14 | CMB: 3 CMD: 15 | Fort: -0 Ref: 2 Will: 2 | Init: +6 | Perc: -1 SM: -1 | Speed 30ft | Cold Steel: 5/5; 1st Spells: 3/5; Wand of Magic Missile (2 charges) | Active Conditions: Mage Armor, -2 CON

"We're going to have to bury the body once it's clear." Miron says, screwing up his nose as they pass through the beetle room.

Miron enters the smoky room warily, but relaxes slightly once it's evident that there's no danger.

He casts Detect Magic and looks over the room and its contents, also peering suspiciously at the hold, then turns his attention to the contents of the pit. Poking at it gingerly with his spear, with one arm over his mouth and nose, he looks to see if he can spot some remnant of anything identifiable.

Perception: 1d20 - 1 ⇒ (19) - 1 = 18


Male
Other Stuff:
Favored Enemy (Orc); Perception 6 +2 vs Stonework - even if not actively looking; ; Init 0;
Dwarf Ranger 2
General Stats:
HP 26/26; CMD 14 +4 vs Trip/Reposition, AC 15, T10, FF 15; Save F5, R3, W1 +4 vs Spell and SLA, +2 vs Poisons;

Looking at the charred body Brandark walks over and pokes the adventuring gear with his Urgosh.

There isn't much we can do with him right now, but Yes, I will grab the key

He then pokes it to move it, and then picks it up.

Well, now to start getting myself back in order from the last month


M Human (Varisian) | HP:11/11 | AC15, T11, FF14 CMD15 | F+3, R+1, W+0 | Speed 20' | Init: +1 | Perc+1, SM+1 Fighter (Base) 1

"Looks like we backtrack, looking for another door."


HP: 19/19 | AC: 12 / T: 12 / FF: 10 | Channel 5/8 1d6| Fort: +4, Ref: +2, Will: +6 | CMB: -1, CMD: 11 | Init: +2(+2 if acting in surprise round), Perception: +10

"I guess it was my imagination after all...", Roya comments as Joras and Brandark approach the key and fetch it.
"We should probably also bury this body, but it seems badly damaged by the flames. The question is who did this? Neither the undead we encountered so far nor the beetle would throw a body into the fire...would they?"
She was not entirely sure about her analysis, but if there was a chance someone betrayed the others who came here, or was in league with the undead, then it would be good to be cautious.

Grand Lodge

M Human Barbarian (1) HP 19/19, AC 16/ T 14/ FF 12/ Saves: Fort +5/ Ref +2/ Will +1 (+3 vs charm and compulsion effects)/ Perception +5/ Ini +2/ Rage 4/7/ HF: 1/1

"We c-can do it once we're d-done with this place," Conrad leads the way out of the room, in search of a locked door.


M Human Cleric/Bard

6th of Neth – 4709AR
Tomb Map

As the group moves in you begin to look around the chamber and looks at the key. Brandark even starts to poke around in the charred remains of the adventuring gear that was in the fire. As he does it falls apart, but it does reveal a dagger that has been blackened by the flames, but other than the coloring it looks in perfect shape.

When Roya mentions it must have been her imagination about the figure, everyone sees a smokey figure ooze from the walls across the chamber.

K-Religion DC 13:

This creature is a shadow. It is incorporeal. which means normal weapons are ineffective against it, but magic weapons & spells do half damage and positive energy effects are fully effective.
For every 5 you beat the DC by, you may ask another question.

Initiative: Round 1
Roya
Miron
Joras
Conrad
Brandark

Creature
Perri

What does your character do?

Character Status: Brandark -2 Dex |

Be sure to move your token to line up with your post.

DM Screen:

Initiative
Miron: 1d20 + 6 ⇒ (8) + 6 = 14
Roya: 1d20 + 2 ⇒ (20) + 2 = 22
Brandark: 1d20 + 0 - 1 ⇒ (12) + 0 - 1 = 11-2 Dex
Perri: 1d20 + 1 ⇒ (3) + 1 = 4
Conrad: 1d20 + 2 ⇒ (11) + 2 = 13
Joras: 1d20 + 3 ⇒ (11) + 3 = 14

S1: 1d20 + 2 ⇒ (6) + 2 = 8

Grand Lodge

M Human Barbarian (1) HP 19/19, AC 16/ T 14/ FF 12/ Saves: Fort +5/ Ref +2/ Will +1 (+3 vs charm and compulsion effects)/ Perception +5/ Ini +2/ Rage 4/7/ HF: 1/1

Conrad freezes when the dark, moving shadow detaches itself from the wall. But he's no coward, and moves around the corpse to confront the creature!

Move Action+ Attack

Power Attack: 1d20 + 4 - 1 ⇒ (7) + 4 - 1 = 10
Damage: 1d8 + 3 + 2 ⇒ (4) + 3 + 2 = 9


Male N Human Sorcerer 2 | HP: 12/12 (normal max 14) | AC: 16 Touch: 12 FF: 14 | CMB: 3 CMD: 15 | Fort: -0 Ref: 2 Will: 2 | Init: +6 | Perc: -1 SM: -1 | Speed 30ft | Cold Steel: 5/5; 1st Spells: 3/5; Wand of Magic Missile (2 charges) | Active Conditions: Mage Armor, -2 CON

Ranged Touch, into combat: 1d20 + 2 - 4 ⇒ (12) + 2 - 4 = 10
Ray of Frost: 1d3 ⇒ 3

Miron starts as he sees the shadow, then quickly fires off a quick burst of ice at it.


M Human Cleric/Bard

6th of Neth – 4709AR
Tomb Map

Conrad moves up to the creature and attacks out with its blade. The creature is too quick and dodges the barbarian’s flail. Just a moment later Miron step up and fires off a Ray of Frost, but it deflects of the creature and hits the wall behind it. It’s glowing eyes turn and lock onto Conrad.

Same Religion check as above

K-Religion DC 13:

This creature is a shadow. It is incorporeal. which means normal weapons are ineffective against it, but magic weapons & spells do half damage and positive energy effects are fully effective.
For every 5 you beat the DC by, you may ask another question.

Initiative: Round 1
Roya
Miron
Joras
Conrad
Brandark
Creature
Perri

Roya, Joras, Brandark you’re up! What does your character do?

Character Status: Brandark -2 Dex |


Male Halfling: HP: 15 | AC:16/T:14/FF:13 | Fort:+1,Ref:+7, Will:+5| CMB:-1, CMD:12| Init:+3, Per:+8

When the creepy shade flows out from the wall, Joras abandons his attempt to see if he could squeeze through the hole. Moving back towards the others, he tries to think of what it is he faces.

Bardic Knowledge:Religion: 1d20 + 2 ⇒ (5) + 2 = 7 To open the spoiler.

Having no idea what to do next Joras will try to raise his friends mood.

Play to inspire courage.


Male
Other Stuff:
Favored Enemy (Orc); Perception 6 +2 vs Stonework - even if not actively looking; ; Init 0;
Dwarf Ranger 2
General Stats:
HP 26/26; CMD 14 +4 vs Trip/Reposition, AC 15, T10, FF 15; Save F5, R3, W1 +4 vs Spell and SLA, +2 vs Poisons;

Brandark quickly picks up the dagger that was in the fire, and then looks up to see what the others exclaim about.

Know Religion Untrained: 1d20 + 2 ⇒ (7) + 2 = 9
Best I can get is 10

Brandark, not being a coward, still goes pale as the creature comes out of the wall. He then moves in and tries to drive his Urgosh into the critter.
By the gods, what is that?

attack: 1d20 + 1 + 2 ⇒ (19) + 1 + 2 = 22
Not taking advantage of the inspire until next round
damage: 1d8 + 3 ⇒ (8) + 3 = 11

Only to have his blade pass through the creature and strike sparks on the ground.

Anyone, got an idea what this is or how to fight it.


M Human Cleric/Bard

6th of Neth – 4709AR
Tomb Map

Joras tries to pull from his memory what he has heard and studied over the years, but doesn’t recall anything about a creature like this. Brandark is equally successful in his religious studies.

Though with a swing that would have sent the remain of anything you have faced in this tomb flying, Brandark, and the rest of the group, is surprised when you hear his steel ring off the wall as it passed through this creature before the group. He knows that his swing should have landed.

Same Religion check as above

K-Religion DC 13:

This creature is a shadow. It is incorporeal. which means normal weapons are ineffective against it, but magic weapons & spells do half damage and positive energy effects are fully effective.
For every 5 you beat the DC by, you may ask another question.

Initiative: Round 1
Roya
Miron
Joras
Conrad
Brandark
Creature
Perri

Roya you’re up! What does your character do?

Character Status: Brandark -2 Dex |


HP: 19/19 | AC: 12 / T: 12 / FF: 10 | Channel 5/8 1d6| Fort: +4, Ref: +2, Will: +6 | CMB: -1, CMD: 11 | Init: +2(+2 if acting in surprise round), Perception: +10

Knowledge Religion: 1d20 + 5 ⇒ (10) + 5 = 15
"By Pharasma...that is a shadow. We can't harm it with normal weapons! Only magical ones will have any effect, at all - "
She presents her holy symbol while offering a short prayer:"Erastil, deliver us from this evil."
Channel to harm Undead: 1d6 ⇒ 3 DC13 Will for half

Grand Lodge

M Human Barbarian (1) HP 19/19, AC 16/ T 14/ FF 12/ Saves: Fort +5/ Ref +2/ Will +1 (+3 vs charm and compulsion effects)/ Perception +5/ Ini +2/ Rage 4/7/ HF: 1/1

"Oh! I got something like that!"

"... But it'd-d take forever to apply!"


Male Halfling: HP: 15 | AC:16/T:14/FF:13 | Fort:+1,Ref:+7, Will:+5| CMB:-1, CMD:12| Init:+3, Per:+8

Start of Combat Status Round 1:

HP:8/8 AC:16
Conditions:
Level 1 Spells 2/2 left.
Bardic Performance:6/7

Joras, responding to Roya's words, stops his performance and says, "Oh! Is there anything I can do to to help then, I'm not sure what affects a ... a shadow." Joras stays near Roya, waiting for knowledge of how to combat this eerie foe.


HP: 19/19 | AC: 12 / T: 12 / FF: 10 | Channel 5/8 1d6| Fort: +4, Ref: +2, Will: +6 | CMB: -1, CMD: 11 | Init: +2(+2 if acting in surprise round), Perception: +10

"If you have healing, that kind of energy is destructive to their kind. A Phoenix Dawn would probably kill it instantly...but I'm not sure I could touch it, I'm no fighter...Magic would be the next best thing, I suppose.", Roya responds to Joras.
The Phoenix Dawn is a FF-related joke...for those wondering.


Male
Other Stuff:
Favored Enemy (Orc); Perception 6 +2 vs Stonework - even if not actively looking; ; Init 0;
Dwarf Ranger 2
General Stats:
HP 26/26; CMD 14 +4 vs Trip/Reposition, AC 15, T10, FF 15; Save F5, R3, W1 +4 vs Spell and SLA, +2 vs Poisons;

Backpedaling slightly to avoid getting hit if he can, Brandark comments.

So holy water should work ?


HP: 19/19 | AC: 12 / T: 12 / FF: 10 | Channel 5/8 1d6| Fort: +4, Ref: +2, Will: +6 | CMB: -1, CMD: 11 | Init: +2(+2 if acting in surprise round), Perception: +10

"It should, if you hit it...", Roya responds to Brandark while weighing her own options.


M Human Cleric/Bard

6th of Neth – 4709AR
Tomb Map

A pulse of positive energy surges from Roya, passing through the party, but striking this creature. The shadow lets out a hunting screech from the positive energy of Erastil. It looks as it is effective, but not fully.

The creature walks through the air as its eyes are now locked on Roya. Conrad, Brandark, and even Joras take attacks as it carelessly moves pass them. It even drifts through Perri and lands in front of Roya. Each of you attack out and your weapons pass through the creature. It reaches out with its whisp of claws and attacks the girl. As the attack lands Roya feels chilled to her inner most being as her muscles begin to shrivel. (-3 STR)

Initiative: Round 1
Roya
Miron
Joras
Conrad
Brandark
Creature
Perri

Perri you’re up! What does your character do?
After Perri goes, everyone else can go at the top of round 1.

Character Status: Brandark -2 Dex | Roya -3 STR

Be sure to move your token to line up with your post.

Notice: I don’t think anyone picked up the key it wasn’t in a description of a post. Also, the only item that remained when Brandark looked in the fire was the dagger. No one picked that up yet either. If someone did please link it to me to that posting because I missed it.

DM Screen:

Shadow Will: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13 +5 Will +2 Channel Resistance

Shadow Attack: 1d20 + 4 ⇒ (12) + 4 = 16
STR DMG: 1d6 ⇒ 3


Male Halfling: HP: 15 | AC:16/T:14/FF:13 | Fort:+1,Ref:+7, Will:+5| CMB:-1, CMD:12| Init:+3, Per:+8

Start of Combat Status Round 2:

HP:8/8 AC:16
Conditions:
Level 1 Spells 2/2 left.
Bardic Performance:6/7

Joras, armed with Roya's guiding knowledge, faces the shadow, sings a song of the restful dead, and pours his magic into sounds, turning into colors, and then soaks his hands in a white light, as he does this his hands reach into the shadows whispy substance.

Use cure light wounds on shadow, since it gives a will save for half damage, I believe I don't need to make an attack roll as well.

End of Combat Status Round 2:

HP:8/8 AC:16
Conditions:
Level 1 Spells 1/2 left.
Bardic Performance:6/7


Male
Other Stuff:
Favored Enemy (Orc); Perception 6 +2 vs Stonework - even if not actively looking; ; Init 0;
Dwarf Ranger 2
General Stats:
HP 26/26; CMD 14 +4 vs Trip/Reposition, AC 15, T10, FF 15; Save F5, R3, W1 +4 vs Spell and SLA, +2 vs Poisons;

I picked up the key on the 5th, and the dagger yesterday. I still haven't figured out the how to link the posts. :(


HP: 19/19 | AC: 12 / T: 12 / FF: 10 | Channel 5/8 1d6| Fort: +4, Ref: +2, Will: +6 | CMB: -1, CMD: 11 | Init: +2(+2 if acting in surprise round), Perception: +10

@Joras: Unfortunately you do need a touch attack, which is why I channeled rather than tried to cure it...

And Brandark, on the "timestamp"-section of the posts, next to flag/list/reply, you have "link to this post" - you can right-click and copy, then simply use that with the (url=xxx)description(/url) tags to link.

Such as where you picked up the key here or the dagger here.

Replying to my post should also show you the usage.


Male Halfling: HP: 15 | AC:16/T:14/FF:13 | Fort:+1,Ref:+7, Will:+5| CMB:-1, CMD:12| Init:+3, Per:+8

Okay then revised post:

Joras, armed with Roya's guiding knowledge, tumbles through the friendly square to reach the square to the side of the shadow just across Roya, and faces the shadow, sings a song of the restful dead, and pours his magic into sounds, turning into colors, and then soaks his hands in a white light, as he does this his hands reach into the shadows whispy substance.

Acrobatics: 1d20 + 9 ⇒ (7) + 9 = 16 To move through squares and hopefully not provoke an AOO.

Touch Attack w/spell: 1d20 - 1 ⇒ (20) - 1 = 19 Hope it works. If flanking is allowed +2 to hit.

Everything else as above post.


Male
Other Stuff:
Favored Enemy (Orc); Perception 6 +2 vs Stonework - even if not actively looking; ; Init 0;
Dwarf Ranger 2
General Stats:
HP 26/26; CMD 14 +4 vs Trip/Reposition, AC 15, T10, FF 15; Save F5, R3, W1 +4 vs Spell and SLA, +2 vs Poisons;
Roya Tani wrote:

@Joras: Unfortunately you do need a touch attack, which is why I channeled rather than tried to cure it...

And Brandark, on the "timestamp"-section of the posts, next to flag/list/reply, you have "link to this post" - you can right-click and copy, then simply use that with the (url=xxx)description(/url) tags to link.

Such as where you picked up the key here or the dagger here.

Replying to my post should also show you the usage.

Roya, thank you for the info. I never knew about the link in the timestamp. I guess you CAN teach an old dog a new trick. :)


M Human (Varisian) | HP:11/11 | AC15, T11, FF14 CMD15 | F+3, R+1, W+0 | Speed 20' | Init: +1 | Perc+1, SM+1 Fighter (Base) 1

Magic weapons?!? How in the name o . . . "The OIL!" Remembering the Oil of Magic Weapon that he had been gifted, Perri drops his pack and retrieves it from within.

(Full round, IIRC)


HP: 19/19 | AC: 12 / T: 12 / FF: 10 | Channel 5/8 1d6| Fort: +4, Ref: +2, Will: +6 | CMB: -1, CMD: 11 | Init: +2(+2 if acting in surprise round), Perception: +10

Joras, two more things are still missing: That natural 20 is a crit threat regardless, so you should roll confirmation. And I believe you never rolled the actual healing aka damage, so you should also do that. :)

Glad to hear it, Brandark.


M Human Cleric/Bard

6th of Neth – 4709AR
Tomb Map

Round 1
Perri rummages through his pack for the Oil of Magic Weapon and finds it. I took the liberty of moving you 5-foot to prevent the AoO. Perri is combat trained enough to know to do that.

Round 2
Can you crit with a CLW as a damage spell?
Crit Confirmed: 1d20 - 1 ⇒ (7) - 1 = 6
CLW: 1d8 + 1 ⇒ (4) + 1 = 5

Joras reaches out with his healing abilities. The attack lands and the creature screeks again as the positive energy hurts him.

Initiative: Round 2
Roya
Miron

Joras
Conrad
Brandark

Creature
Perri

Roya, Miron, Conrad, Brandark you’re up! What does your character do?

Character Status: Brandark -2 Dex | Roya -3 STR

Be sure to move your token to line up with your post.

DM Screen:

Save: 1d20 + 5 ⇒ (1) + 5 = 6


Male N Human Sorcerer 2 | HP: 12/12 (normal max 14) | AC: 16 Touch: 12 FF: 14 | CMB: 3 CMD: 15 | Fort: -0 Ref: 2 Will: 2 | Init: +6 | Perc: -1 SM: -1 | Speed 30ft | Cold Steel: 5/5; 1st Spells: 3/5; Wand of Magic Missile (2 charges) | Active Conditions: Mage Armor, -2 CON

Frowning at his previous bad aim, Miron pulls out his wand instead.

Focusing on the shadowy figure, he sends a ball of force into its side.

Magic Missile: 1d4 + 1 ⇒ (2) + 1 = 3

Grand Lodge

M Human Barbarian (1) HP 19/19, AC 16/ T 14/ FF 12/ Saves: Fort +5/ Ref +2/ Will +1 (+3 vs charm and compulsion effects)/ Perception +5/ Ini +2/ Rage 4/7/ HF: 1/1

Seeing the creature attack Roya, Conrad hurries across the room to place himself between the shadow and her. Idea is to protect her with his own body, since he can't really deal any damage

Acrobatics: 1d20 + 6 ⇒ (17) + 6 = 23

"It'd-d take too long!" he shouts at Perri, who seems to have had the same idea as him.


M Human Cleric/Bard

6th of Neth – 4709AR
Tomb Map

Miron remembers the wand he received in the pack and activates the wand. A missile of force leave the wand and hits the shadow. The creature begins to look around between those that have damaged it, but its eye turn back to Roya who is still in front of it.

Conrad pushes way between the creature and Roya, so that it would have to go around him to attack her again.

Initiative: Round 2
Roya
Miron
Joras
Conrad
Brandark
Creature
Perri

Roya, & Brandark you’re up! What does your character do?

Character Status: Brandark -2 Dex | Roya -3 STR


Male
Other Stuff:
Favored Enemy (Orc); Perception 6 +2 vs Stonework - even if not actively looking; ; Init 0;
Dwarf Ranger 2
General Stats:
HP 26/26; CMD 14 +4 vs Trip/Reposition, AC 15, T10, FF 15; Save F5, R3, W1 +4 vs Spell and SLA, +2 vs Poisons;

Magic Weapon, I think we can do that.

Brandark steps back and pulls out a small vial from his pouch.

Gawds, I hope this is the right one.


HP: 19/19 | AC: 12 / T: 12 / FF: 10 | Channel 5/8 1d6| Fort: +4, Ref: +2, Will: +6 | CMB: -1, CMD: 11 | Init: +2(+2 if acting in surprise round), Perception: +10

As she feels her strenght drain, real fear of death shows in Royas eyes.
I should run...but it's faster...and the exit behind it...I can't...
Not knowing what else to do, she calls on Erastil's help once more, trusting her God to provide in her time of need. She infuses her hand with positive energy, swatting at the incorporeal figure to keep it away, as one would have a Torch at some animal to make it flee, then stumbles backward, away from the creature.

Melee Touch, flanking: 1d20 - 1 + 2 ⇒ (15) - 1 + 2 = 16
Positive Energy: 1d8 + 1 ⇒ (6) + 1 = 7

Uh-oh...not really many options here. If it survives, re-targets me and hits, it's got a 1/3rd chance of ending my journey right there...here's hoping -_-

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