DM Fang Dragon's: War for the Crown

Game Master FangDragon

Drammatis Personnae | Maps | Map of the Palace of Birdsong


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Palace of Birdsong| War for the crown maps

By popular demand, the band struck up a faster beat. The Duchess started dancing in a most provocative way, in perfect time with the music which further scandalised elements of the crowd. Despite middle age, she had some classy moves and she seemed to be enjoying herself, flirting with various men as she slowly, inexorably made her way towards Valeria, Julia and Lope.

She swept into the tangle of conversation and purred, "So you must be the mysterious Betony heirs! I'm Duchess Veleto, pleased to meet you! Julia I believe and, Oh! You must be Lope. Why did nobody tell me you are so handsome?! Would you care for a dance sir?"

Sense Motive DC 15:
It's pretty obvious she's looking for a good time.


Female Human Oracle 7 | HP 52/52 AC 19 T 17 FF 14 | CMB +5 CMD 19 | F +5 R +8 W +6 | init +2 | Per +10; darkvision 60 | Spells 1st 3/8, 2nd 7/7, 3rd 2/5 | Additional Effects: staggered
Skills:
Acrobatics +12 Bluff +12 Diplo +16 (-4 l/g) Intimidate +6 Kn: Local +8 Kn: Planes +11 Kn: Rel +11 Sense motive +7; BG Kn:Nobility +11 Artistry: Charcoal Drawings +11, Perform (dance) +7

With all that was happening, what with the attempted assassination, the socializing, and everything else had left Valeria feeling a bit off so she was largely silent and attended to Julia as a good lady in waiting would. When the halfling races occurred though she found herself needing to get some air less she do something very stupid at the disgusting event. Valeria murmured to Julia, "If you would excuse me M'lady, I think I need to get some air," before slipping out of the room for a time.

Valeria returned for the dancing, back under control of her temper once more, and began to enjoy herself again. When she heard the gasps and murmurs Valeria looked to see the attractive woman entering the room.

Know: Nobility: 1d20 + 9 ⇒ (16) + 9 = 25
Sense Motive: 1d20 + 7 ⇒ (5) + 7 = 12

Valeria recognized Duchess Veleto Lotheed and watched as the woman began to dance. She was quite good and Valeria felt herself a little jealous of the woman's skill. She used to enjoy dancing once, she couldn't bring herself to dance again after what happened to her at the Wound and how those succubi twisted her enjoyment of the art into a torment. Intriguingly she noticed as the Duchess danced and flirted and talked her way over to greet them.

Sense Motive: 1d20 + 7 ⇒ (20) + 7 = 27

When the Lady asked Lope to dance Valeria realized just what she might have in mind and ever so slightly nudged Lope in Veleto's direction.


Female CG Human Bard (Arcane Duelist) 4 | HP: 17/28 | AC: 15, T: 13, FF: 12 | CMB: +6, CMD: 16 | F: +2, R: +7, W: +4 | Init: +3 | Perc: +7| Bardic Performance: 22/22 | Spells Per Day 1/4
Skills:
Acrobatics +12, Bluff +10, Diplomacy +10, Disguise +8, Knowledge (local) +7, Knowledge (nobility) +10, Perception +7, Perform (act) +8, Perform (sing) +11, Sense Motive +7, Stealth +8, Use Magic Device +9

Julia happily took Lope's hand as they moved to Lotheed Duchess and watched as she saw her brother deftly charmed the women. She also acknowledged Valerie's need for some air as the cleric seemed just as nauseated by the race as she was. Reminded then that both Barons Onara and Voinum also less than enthused about it, she looks across the ballroom for any sign that either had returned.

Perception: 1d20 + 7 ⇒ (19) + 7 = 26


Female Tiefling Vigilante | HP: 45/45| AC: 20 | CMB: 5 CMD: 20 | F: +3, R: +10, W: +9 | Init: +5 | Ling +4, KnEn +5, KnNo +9, Per +12, Blf +13[17], Dip +13, Dsg +15 [35+], Sth +17, SM +13[17] |Koriana's Blade +11, d?+5+3d4/8 |Active conditions:

Stay back and take 10 on Sense Motive. ;)

Cyrene skulks at the back of the room, taking in everything that goes on. The Count's fury at his aunts appearance is interesting and leaves the assassin considering a further nocturnal investigation - although Trip is missing and presumably had a similar idea.


HP 59/59 AC 23 TAC 21 FF 14 | CMD 25 | F +6 R +6 W +5 | P 6/7 L1 3+4/5+2 L2 2/3 L3 1/1 | Blackblade 2/2 | Init +9 Senses +2 |
Skills:
Acrobatics+7,Bluff+10/+12,Climb+3,DisableDevice+5,Fly+9,Intimidate+4,K.Arca na+12,K.dungeon+9,K.planes+12,K.local/geo/history/nature+6,K.nobility/relig ion+7,Linguistics+10/+14,Perf.Oratory+14,Spellcraft+14,SenseM+7,UMD+10
Human Magus (Kensai/Bladebound) 7 | -

Following up with their exchange of pleasantries, Lope offered his hand for the dance "It would be my pleasure"

The Aldori tries to follow the current dance, keeping it simple. He spins from side to side, doing the steps as they do other dancers in the hall, and does not shy away from being close to the Duchess "If you allow me the indiscretion Duchess Veleto... How is it the Duke missed the chance to attend the ball with a woman like you?"
Performance (dance): 1d20 + 0 ⇒ (15) + 0 = 15


Palace of Birdsong| War for the crown maps

The Duchess allowed Lope to accept her hand and initially take the lead in a formal dance. Laughing she replied, "Oh my nephew gets some funny ideas, like I might say or do something outrageous!"

With that she reversed the role, brushing right up to Lope and erasing all doubt about what she was thinking about (him!) Laughing she leant into him as she whispered in, "I remember him as a babe, now look at him all grown up. Too bad he inherited his father's financial sense, this place will go to ruin."

The music grew faster and faster, and the Duchess's moved grew more complex and daring (in a raunchy way).


HP 59/59 AC 23 TAC 21 FF 14 | CMD 25 | F +6 R +6 W +5 | P 6/7 L1 3+4/5+2 L2 2/3 L3 1/1 | Blackblade 2/2 | Init +9 Senses +2 |
Skills:
Acrobatics+7,Bluff+10/+12,Climb+3,DisableDevice+5,Fly+9,Intimidate+4,K.Arca na+12,K.dungeon+9,K.planes+12,K.local/geo/history/nature+6,K.nobility/relig ion+7,Linguistics+10/+14,Perf.Oratory+14,Spellcraft+14,SenseM+7,UMD+10
Human Magus (Kensai/Bladebound) 7 | -

Lope makes his best to keep up with the Duchess "Oh, and that if he does not manage to get himself killed first... is that the first time the Night Swan tries to hunt him?"


Resources CN Halfling Alchemist 5 (Vivisectionist) / Barbarian 2 (Elemental Kin / Urban Barbarian) | HP 52 AC21 T16 FF18 | CMB 7 CMD 18 | F10 R9 W3 +4 vs Poison, +3 vs Charm & Compulsion | Init +9 | Rage: 6 rds/day | Dex Mutagen+Dex Rage+Power Attack+Cat's Grace: 1d20+15, 1d6/1d4+5, AC +6 | Re-roll CHA 1/day | Spd 20/15
Skills:
Acro 3/8, Appraise 6, Bluff 10, Cr Alchemy 12, Diplomacy 10, DD 13/15, KArc 6, KEng 3, KGeo 3, KHis 5, KLoc 7, KNat 6, KNob 5, KPla 3, KRel 3, Perc 11, P Oratory 10, SM 9, SoH 7/9, Spellcraft 6, Stealth 8/10, Surv 4, UMD 7

Triphylla continues to sneak around in the direction of the tower.


Palace of Birdsong| War for the crown maps

Triphylla leaves the kitchen and heads along a corridor towards the tower. The ground floor of the palaces's west wing is mostly given over to guest rooms. Triphylla also passes a water closet (door A) and bathing facilities (door B).

At the end of the corridor is a fancy waiting room, apparently Lord Titus likes to hold court here, presiding over several sycophantic second and third sons of minor local families.

There are double doors leading north towards the royal tower suite, which is apparently guarded. To the south of this is a spiral staircase leading up.

Perception DC 20:
Sticking your head against the door, you can hear bored sounding men on the other side in what must be a guard room.

Perception DC 15 - different roll:
After a ten to fifteen minutes you her Count Bartleby's voice approaching. He sounds angry as he berates a bored sounding female for making a scene.

Map updated.

-o0o-

Duchess Veleto leans in as she breathes into Lope's ear, "Oh that nuisance? I believe this is the first time yes. Of course there's a first time for everything..."

Lope had the distinct impression she was going to say more but the music finished and a furious looking Count Bartleby flanked by several guards intervened. Rather coldly to Lope he said, "I would have thought better of you sir. My aunt is aging and easily confused, and shouldn’t be taken advantage of!"

Duchess Veleto sighs theatrically and asks the count, "Must you be such a terrible bore?"

Ignoring her Bartleby snaps to the guards, "Come. We shall escort my aunt to her chambers."

Looking resigned Duchess Veleto winks at Lope before allowing Bartleby and the guards to escort her away.

Kn: History DC 20:
This brings up a rather curious point regarding her age. Duchess Veleto is clearly still quite spry and she doesn't look a day over fifty and is in better shape than many women half her age. However she should be nearly one hundred years old given her birth date...

It's time for bed soon as its now quite late in the evening.


HP 59/59 AC 23 TAC 21 FF 14 | CMD 25 | F +6 R +6 W +5 | P 6/7 L1 3+4/5+2 L2 2/3 L3 1/1 | Blackblade 2/2 | Init +9 Senses +2 |
Skills:
Acrobatics+7,Bluff+10/+12,Climb+3,DisableDevice+5,Fly+9,Intimidate+4,K.Arca na+12,K.dungeon+9,K.planes+12,K.local/geo/history/nature+6,K.nobility/relig ion+7,Linguistics+10/+14,Perf.Oratory+14,Spellcraft+14,SenseM+7,UMD+10
Human Magus (Kensai/Bladebound) 7 | -

K. history: 1d20 + 5 ⇒ (2) + 5 = 7
Lope softly lets the Duchess go, then slightly bows to Count Bartleby and speaks him in a frank, serious tone "Allow me to ask for forgiveness if I have done something wrong, Count. I was under the impression I was the one taken advantage of here though" then smiles slightly adding "Perhaps as a magic scholar you know about the magics to charm and people and protect ourselves from your aunt's charms"
Influence: K. arcana: 1d20 + 10 ⇒ (6) + 10 = 16


Resources CN Halfling Alchemist 5 (Vivisectionist) / Barbarian 2 (Elemental Kin / Urban Barbarian) | HP 52 AC21 T16 FF18 | CMB 7 CMD 18 | F10 R9 W3 +4 vs Poison, +3 vs Charm & Compulsion | Init +9 | Rage: 6 rds/day | Dex Mutagen+Dex Rage+Power Attack+Cat's Grace: 1d20+15, 1d6/1d4+5, AC +6 | Re-roll CHA 1/day | Spd 20/15
Skills:
Acro 3/8, Appraise 6, Bluff 10, Cr Alchemy 12, Diplomacy 10, DD 13/15, KArc 6, KEng 3, KGeo 3, KHis 5, KLoc 7, KNat 6, KNob 5, KPla 3, KRel 3, Perc 11, P Oratory 10, SM 9, SoH 7/9, Spellcraft 6, Stealth 8/10, Surv 4, UMD 7

DM, would you please also reveal the Betony's guest rooms?

Triphylla can't very well enter the tower with Titus and his ilk boasting about whoring, jousting, and birding in the lobby. She's aware of another set of doors but they are outside. As it is she would need a distraction to clear out these buffoons and she doesn't want to spend an alchemical surprise unless necessary.

Perception: 1d20 + 6 ⇒ (7) + 6 = 13
Perception: 1d20 + 6 ⇒ (5) + 6 = 11

She wonders if there may be a second floor entrance to the tower that is less well-attended, and she quickly jaunts up the stairs to find out.


Female CG Human Bard (Arcane Duelist) 4 | HP: 17/28 | AC: 15, T: 13, FF: 12 | CMB: +6, CMD: 16 | F: +2, R: +7, W: +4 | Init: +3 | Perc: +7| Bardic Performance: 22/22 | Spells Per Day 1/4
Skills:
Acrobatics +12, Bluff +10, Diplomacy +10, Disguise +8, Knowledge (local) +7, Knowledge (nobility) +10, Perception +7, Perform (act) +8, Perform (sing) +11, Sense Motive +7, Stealth +8, Use Magic Device +9

Not sure if Baroness Voinum is back in the ballroom but I'm gonna assume she is since the halfling race is over. Hope that's alright.

While the others went about their business, Julia once more tried to win the favor of Baroness Voinum. Finding her again in the crowd of local nobility, the bard causally moved beside. "I couldn't help but notice that you disappeared while that... race was happening. Not that I can blame you for that. I can't imagine that spectacle was very traditional or that even if it was its a tradition worth having."

Knowledge (History): 1d20 + 5 ⇒ (16) + 5 = 21


Palace of Birdsong| War for the crown maps

To Lope's dismay Bartleby wasn't having any of it. The count snapped "The only magic charm you need is a cold shower!" before he stormed off to catch up with his aunt.

Sense Motive DC 18:
Bartleby is the sort to make rash snap decisions and to stick by them regardless, hardly the sort of trait that is desirable in a ruler.

Baroness Voinum had rejoined your company in time to notice Count Bartleby stomp off. "Winning friends and influencing people I see." she remarked to Lope, but there was no heat in her words.

Sense Motive DC 18:
In fact you think if anything she is better disposed to you now since it's becoming clear you have a mutual dislike of the count.

To Julia she shuddered, "Duke Bartleby's grasp of history is shocking, he thinks he's harking back to a golden age - but even in the heady days of the first empire such excesses was associated with the Nouveau riche and poor taste."

Successful influence check.

-o0o-

Room assignments had changed a few times as the staff sought to accommodate the unexpected Bentony airs. In the end it had been decided to house them in a position of honour upstairs in the richly decorated Lotheed Family suites (mostly because they where available). This area of the palace was off limits for most, boasting an ornate, furnished hallway and small library which create a simple space for honoured residents of the palace to gather informally. Portraits of the various Lotheeds of the current generation line the walls, including a scowling Duke Panivar Lotheed VI - a man who looks like he'd never once been happy.

Interestingly a number of house guards where posted here but they simply waved Triphylla through when she visited.

Unfortunately there didn't appear to be a way to get into the royal tower from the second level.

Map updated.


HP 59/59 AC 23 TAC 21 FF 14 | CMD 25 | F +6 R +6 W +5 | P 6/7 L1 3+4/5+2 L2 2/3 L3 1/1 | Blackblade 2/2 | Init +9 Senses +2 |
Skills:
Acrobatics+7,Bluff+10/+12,Climb+3,DisableDevice+5,Fly+9,Intimidate+4,K.Arca na+12,K.dungeon+9,K.planes+12,K.local/geo/history/nature+6,K.nobility/relig ion+7,Linguistics+10/+14,Perf.Oratory+14,Spellcraft+14,SenseM+7,UMD+10
Human Magus (Kensai/Bladebound) 7 | -

Sense Motive: 1d20 + 0 ⇒ (6) + 0 = 6
Lope shrugs, not sure what went there with the count "Guess, he is having a bad day... or a year..."

Sense Motive: 1d20 + 0 ⇒ (15) + 0 = 15
The man looks confused at the Baroness words, but opts to try to follow up on Julia and try to impress her with his knowledge of Taldor history "A pity we do not count with the leadership of old Taldor... those men and women really knew the importance of being united and aim for big things, not like these little men of today, struggling just with small personal quarrels..."
Influence Baroness: K. history: 1d20 + 5 ⇒ (16) + 5 = 21

---

Lope is happy to make it into his rooms, he is tired from the trip and managing the difficult character of the nobles. Removing his boats, he looks around to check the room he has been allocated. Also, he inspects the walls and the window, for secret doors and for what views the room has to the garden.
Perception: 1d20 + 0 ⇒ (1) + 0 = 1


Resources CN Halfling Alchemist 5 (Vivisectionist) / Barbarian 2 (Elemental Kin / Urban Barbarian) | HP 52 AC21 T16 FF18 | CMB 7 CMD 18 | F10 R9 W3 +4 vs Poison, +3 vs Charm & Compulsion | Init +9 | Rage: 6 rds/day | Dex Mutagen+Dex Rage+Power Attack+Cat's Grace: 1d20+15, 1d6/1d4+5, AC +6 | Re-roll CHA 1/day | Spd 20/15
Skills:
Acro 3/8, Appraise 6, Bluff 10, Cr Alchemy 12, Diplomacy 10, DD 13/15, KArc 6, KEng 3, KGeo 3, KHis 5, KLoc 7, KNat 6, KNob 5, KPla 3, KRel 3, Perc 11, P Oratory 10, SM 9, SoH 7/9, Spellcraft 6, Stealth 8/10, Surv 4, UMD 7

With the presence and prevalence of palace guards throughout the guest wing, Triphylla gives up her plan to get to the tower. Perhaps later, when Titus and his ilk retire for the evening she'll have a better chance.

And anyway, it's been a very long day. The remainder of her bottle of "Oppara sherry" still in hand, she retires to her room for the evening and pours herself a drink.

Are we sharing rooms with the Betonys or do we have our own?


Female CG Human Bard (Arcane Duelist) 4 | HP: 17/28 | AC: 15, T: 13, FF: 12 | CMB: +6, CMD: 16 | F: +2, R: +7, W: +4 | Init: +3 | Perc: +7| Bardic Performance: 22/22 | Spells Per Day 1/4
Skills:
Acrobatics +12, Bluff +10, Diplomacy +10, Disguise +8, Knowledge (local) +7, Knowledge (nobility) +10, Perception +7, Perform (act) +8, Perform (sing) +11, Sense Motive +7, Stealth +8, Use Magic Device +9

Julia arrives in her rooms she all but collapses to her bed. Her extended "performance" at the Count's party might have been the hardest in her career, having to constantly hold her tongue and lie to ingratiate herself with so many conservative nobles. Still, she supposed it had been worth it. At least the two barons seemed to have been won over and perhaps the others had gained the favor of even more notable locals. Altogether it was a good showing but Julia wondered if she might be able to do a little more before sleep over took over.

Stepping out of chambers she looked around her small area of the palace for anything noteworthy.

Perception: 1d20 + 7 ⇒ (14) + 7 = 21


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Palace of Birdsong| War for the crown maps

"Sign of the times I'm afraid." replied the Baroness to Lope, "And the prospect of Taldor being united again seems more remote each passing day. Anyway perhaps we should talk about what can be done here in Meratt County. I gather you're going to trying and sort out your family estate, fair warning everything has been left to rot. One small thing you might consider restoring the Betony vineyards that Bartleby so carelessly flooded, they were most excellent and have been greatly missed. If you do decide restore them, I have a mutually beneficial trade deal in mind... No need to decide today, but let me know ok?"
Success, she's fully influenced.

With that she turned in for the night, which seemed to start a general movement where in ones and twos the crowd drifted away.

@Triphylla, yes you're sharing unfortunately. There are a lot of guests and only so many rooms unless you want to be in the stables or something.

Julia notices much the same that Triphylla did when she looked around. The area immediately outside your room is an ornate furnished hallway with an attached library (boring stuffy books). Dotted around are numerous portraits of the various Lotheeds, including a scowling Duke Panivar Lotheed VI which sends a shiver down your spine.

You also notice Count Bartleby's suite Door S is next to yours.

Who?: 2d5 ⇒ (5, 1) = 6

Cyrene:
The day had been pretty boring for you in the most part, although you were pleased to have gathered useful intelligence about the fairly dire state of affairs in the Betony which had clearly been run into the ground. You fall asleep easily enough despite somebody snoring but you awoke suddenly having found yourself cornered and questioned by a fat odious house guard who had taken exception to your questions. You'd had enough of his leering and his demeanour and had decided to punish him in your true form, but to your rising panic you found yourself unable to shift forms - it was as if you where entirely human. Worse you felt surprisingly clumsy and you found it impossible to dodge the sot's advances. It was clear what he had in mind but before this could happen you awoke again in a cold sweat in the dark of the night in your shared room. It had been a dream, a most unpleasant one.

Make a will save please.


Julia:
Bone tired after a day of politicking and pretence you feel the locals have accepted your and Lope's tale (Martella's forgery was very good, you honestly couldn't tell it was a fake just by looking). You quickly fall asleep and in the morning if you had any dreams you don't remember them.

Lope:
It had been a long day, talking to a great many stuffy nobles had taken it's toll and you fall into a dreamless sleep no sooner than your head had hit the pillow. You wake up the next morning feeling refreshed.

Triphylla:
Any plans to sneak around or are you going to sleep?
Assuming you don't get into trouble you fall asleep easily despite Lope and somebody else snoring softly.

Valeria:
It took a while for you to get to sleep. You had to share rooms and somebody was snoring and the bed was far too soft for your taste, the kind of mattress you sink right into.

Eventually you fall asleep only to find yourself transported back to the events of the crusade except weirdly there were happening here at the palace. Rushing down a hall you heard the sound of somebody in terrible pain, it was one of the servants who had been savaged by what seemed to be razor sharp claws, little ribbons of their flesh where stuck on the walls and the pool of blood was impressively large, yet they still lived. You reached for your magic to heal them but to your horror it wouldn't come, and the poor man died in your arms.

Just then several demons with grinning skulls thundered down the hallway towards you, gibbering with delight! And you woke up in a cold sweat, your heart pounding! A sense of dread crept up on you and then passed. You look around and it's still dark although there's the faintest shade of light on the distant horizon.

Make a will save please.

I'll move us onto breakfast shortly.


HP 59/59 AC 23 TAC 21 FF 14 | CMD 25 | F +6 R +6 W +5 | P 6/7 L1 3+4/5+2 L2 2/3 L3 1/1 | Blackblade 2/2 | Init +9 Senses +2 |
Skills:
Acrobatics+7,Bluff+10/+12,Climb+3,DisableDevice+5,Fly+9,Intimidate+4,K.Arca na+12,K.dungeon+9,K.planes+12,K.local/geo/history/nature+6,K.nobility/relig ion+7,Linguistics+10/+14,Perf.Oratory+14,Spellcraft+14,SenseM+7,UMD+10
Human Magus (Kensai/Bladebound) 7 | -

Lope nods to the Baroness "An intriguing offer. Sure, we came here to revitalize the place, we will like to hear your deal"

The man sleeps with his rapier next to the bed, but fortunately he wakes up fully refreshed the next day. After a quick check of his spellbook, he comes to his sister chamber, knocking at the door "Good morning sis. Hope the airs of the countryside did not take your sleep"


Resources CN Halfling Alchemist 5 (Vivisectionist) / Barbarian 2 (Elemental Kin / Urban Barbarian) | HP 52 AC21 T16 FF18 | CMB 7 CMD 18 | F10 R9 W3 +4 vs Poison, +3 vs Charm & Compulsion | Init +9 | Rage: 6 rds/day | Dex Mutagen+Dex Rage+Power Attack+Cat's Grace: 1d20+15, 1d6/1d4+5, AC +6 | Re-roll CHA 1/day | Spd 20/15
Skills:
Acro 3/8, Appraise 6, Bluff 10, Cr Alchemy 12, Diplomacy 10, DD 13/15, KArc 6, KEng 3, KGeo 3, KHis 5, KLoc 7, KNat 6, KNob 5, KPla 3, KRel 3, Perc 11, P Oratory 10, SM 9, SoH 7/9, Spellcraft 6, Stealth 8/10, Surv 4, UMD 7

Triphylla finishes the bottle of "sherry" and sleeps deeply, unbothered by anyone else's habits in the night. In the morning she cleans up and dresses comfortably in her smart-looking outfit and ventures down ahead of the Betony's to look after breakfast. A strong, human-sized mug of coffee is her first priority.


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Palace of Birdsong| War for the crown maps

Stomachs rumbling you head downstairs, Triphylla and Cyrene are offered a humble breakfast of freshly baked bread, dried fruits, cereals and yoghurt.

Lope, Julia and Valeria as befits their status are directed to the garden where liveried waiters extol the virtues of Spatchcock. When one of the ladies inquires what Spatchcock is, the man replies "A dish fit for king or a queen Ma'am. Tis a great honour to be served Spatchcock, it's the count's favourite!"

You join the other nobles in the delightful garden setting, sitting on whitewashed wrought iron furniture with silken cushions. Placed before you on the wrought iron tables are larges large bowls of water filled with live eels, along with a miniature harpoon for you to spear your choice of fish.

One of the servants explains, "Once you've speared an eel, we'll servants split its belly and grill it just over here beside the table." He pointed to a portable brazier with an integral griddle.

Some of the other guests are already tucking in, you notice the eel heads are left intact their mouths still gaping when the meal is placed, ready to be eaten. Dame Crabbe seems particularly taken with this dish already on her third serving although Sepsina seems to be doing her best to avoid eating anything.


Female Tiefling Vigilante | HP: 45/45| AC: 20 | CMB: 5 CMD: 20 | F: +3, R: +10, W: +9 | Init: +5 | Ling +4, KnEn +5, KnNo +9, Per +12, Blf +13[17], Dip +13, Dsg +15 [35+], Sth +17, SM +13[17] |Koriana's Blade +11, d?+5+3d4/8 |Active conditions:

Will: 1d20 + 5 ⇒ (7) + 5 = 12

Unpleasant dreams are a fact of life, but not one Cyrene is accustomed to and she wakes up caught somewhere between fear and anger. It takes quite a while to rebalance herself and even come morning she is feeling a lot less than happy.


Palace of Birdsong| War for the crown maps

Having finished a fourth eel and declaring herself to be filled to be brim, Dame Crabbe ambles over and asks Lope, "Are you looking forward to this morning's event? The count's mock hunt! Some of the local rabble have been dressed as animals and released from the estate to hide within nearby territories to which they have been assigned. The assembled hunters (us) are allowed to track their quarries and bring them back to the palace. It's marvellous, all the excitement of a real hunt but with none of the danger of injury that might otherwise mar the grand event!"


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Female Human Oracle 7 | HP 52/52 AC 19 T 17 FF 14 | CMB +5 CMD 19 | F +5 R +8 W +6 | init +2 | Per +10; darkvision 60 | Spells 1st 3/8, 2nd 7/7, 3rd 2/5 | Additional Effects: staggered
Skills:
Acrobatics +12 Bluff +12 Diplo +16 (-4 l/g) Intimidate +6 Kn: Local +8 Kn: Planes +11 Kn: Rel +11 Sense motive +7; BG Kn:Nobility +11 Artistry: Charcoal Drawings +11, Perform (dance) +7

Valeria remained largely withdrawn the rest of the evening as the specter of the past continued to bother her. Having gotten air earlier helped but not enough that she was able to help any further. She knew she should try to talk to someone, or maybe see if Cyrene could help her forget, but she didn't even have enough in her to draw that night, let alone anything else.

Sleep came hard and slow, the soft bed something she once would have enjoyed now reminded her too much of the succubi's harem she was kept in in the abyss. She nearly tried to sleep on the harder floor but didn't as that would not fit the role she was playing.

Valeria did eventually go under but it was not a pleasant sleep. She was back there, in Kenabres, when the Wardstones failed and the Wound overran the city. Except in the strange logic of dreams she wasn't in Kenabres but rather here at the Palace of Birdsong! She quickly got out of her bed and into the hall where she heard the sound of someone in pain, hurting horribly, what she saw was what she expected, a man clawed into tatters of flesh, still alive and gasping for air with no hope of survival. She did as she did in reality, she knelt and tried to heal him but her magic wouldn't come, somehow disrupted by the sudden fall of the Wardstones and the city's greatest protector.

Then she heard the scrabbling of claws and saw the horrific , skull like faces, of the demons coming for her en mass. When this happened in Kenabres she was in her armor and managed to destroy them but this time she was not so lucky, this time she was still in her bed clothes and her glaive would not come when she called it. As they swarmed over her Valeria finally snapped out of her night terror.

Valeria sat upright immediately with a muffled scream of terror due to her lungs having just emptied from a gasp. Her heart was pounding, she was drenched in sweat, and gasping for breath as she tried to calm her panic. She was having troubles realizing she was not in the dream still, but eventually she managed to grasp her holy symbol from the little nightstand by the bed and held onto it as she tried to calm herself down through prayer to her goddess.

Unless we are talking some kind of death effect I am going to call the will save an auto fail, she was in no state to resist it when she went to sleep, let alone when she woke up.

Valeria didn't even try to go back to sleep after that but rather sought out a way to clean herself off and decided to get dressed for the day. It was an early start and left her feeling very tired, there were dark circles under her eyes as she joined the Julia and Lope. She didn't eat very much that morning and the hunt that she heard about sounded like it would be as disgusting a farce as the halfling races were yesterday.


Resources CN Halfling Alchemist 5 (Vivisectionist) / Barbarian 2 (Elemental Kin / Urban Barbarian) | HP 52 AC21 T16 FF18 | CMB 7 CMD 18 | F10 R9 W3 +4 vs Poison, +3 vs Charm & Compulsion | Init +9 | Rage: 6 rds/day | Dex Mutagen+Dex Rage+Power Attack+Cat's Grace: 1d20+15, 1d6/1d4+5, AC +6 | Re-roll CHA 1/day | Spd 20/15
Skills:
Acro 3/8, Appraise 6, Bluff 10, Cr Alchemy 12, Diplomacy 10, DD 13/15, KArc 6, KEng 3, KGeo 3, KHis 5, KLoc 7, KNat 6, KNob 5, KPla 3, KRel 3, Perc 11, P Oratory 10, SM 9, SoH 7/9, Spellcraft 6, Stealth 8/10, Surv 4, UMD 7

While she enjoys her wonderful breakfast, Triphylla gets wind of the hunt and is intrigued.

"I'm going to join the animals for this one." She gets her gear and joins to quarry.


Female CG Human Bard (Arcane Duelist) 4 | HP: 17/28 | AC: 15, T: 13, FF: 12 | CMB: +6, CMD: 16 | F: +2, R: +7, W: +4 | Init: +3 | Perc: +7| Bardic Performance: 22/22 | Spells Per Day 1/4
Skills:
Acrobatics +12, Bluff +10, Diplomacy +10, Disguise +8, Knowledge (local) +7, Knowledge (nobility) +10, Perception +7, Perform (act) +8, Perform (sing) +11, Sense Motive +7, Stealth +8, Use Magic Device +9

Julia gives her brother a knowing smile as she prepares to face the day. "I must admit that I prefer cities to the countryside but the latter has a rustic charm that I can probably get used. But what of you? Get enough sleep? Or was mind filled with the image of racing halflings? The sight certainly left an impression on me."

---

Later, at breakfast, the bard steels herself as she eyes the live eels being served. Suffice to say, the choice of meal doesn't agree with her and she looks around for important someone to talk to provide an excuse as to why she isn't digging in.

Perception: 1d20 + 7 ⇒ (3) + 7 = 10


HP 59/59 AC 23 TAC 21 FF 14 | CMD 25 | F +6 R +6 W +5 | P 6/7 L1 3+4/5+2 L2 2/3 L3 1/1 | Blackblade 2/2 | Init +9 Senses +2 |
Skills:
Acrobatics+7,Bluff+10/+12,Climb+3,DisableDevice+5,Fly+9,Intimidate+4,K.Arca na+12,K.dungeon+9,K.planes+12,K.local/geo/history/nature+6,K.nobility/relig ion+7,Linguistics+10/+14,Perf.Oratory+14,Spellcraft+14,SenseM+7,UMD+10
Human Magus (Kensai/Bladebound) 7 | -

"Meeeh. The Palace is quite impressing, but the atmosphere is a bit charged. I got a full sleep but I can deny I was troubled too" Lope nods agreeing with Julia's reading of the situation.

---

Dexterity: 1d20 + 4 ⇒ (18) + 4 = 22
Lope tries to secure his own eel, and praises Dame Crabbe's own skill "Never seen before catching an eel with so much style"
Influence attempt: Bluff: 1d20 + 7 ⇒ (20) + 7 = 27

"A mock hunt you say?" Lope inquiries and listens attentively "Well, I only hope we don't have a real hunter today, seems an easy opportunity for someone like the Night Swan to cause havoc and someone to suffer an accident"

Noticing Valeria not eating much, Lope inquiries "Valeria, have you slept well? You look pale and have not touched the food"


Palace of Birdsong| War for the crown maps

Dame Crabbe clearly enjoyed flattery, lapping it up she replied, "I do aspire to make make art of everything." Her eyes flashed as she said, "And you sir, it seems you're no slouch with a miniature harpoon either!"
Successful check.

Lope wrote:
"Well, I only hope we don't have a real hunter today, seems an easy opportunity for someone like the Night Swan to cause havoc and someone to suffer an accident."

With surprising ferocity, Dame remarked "I'm sure she wouldn't dare, the guards are on alert now! Ah but the hunt shall be glorious, you'll see!"

A rather sleepy looking Valeria didn't immediately reply to Lope when he asked if she's was ok.

While you where speaking, Bartelby arrived and with Titus's assistance he drew lots to decide which hunting parties would go where. While they were doing this, Baron Okarra walked over to wish him good morning.

Perception DC 20:
It was brief but you noticed Titus giving you the side eye. Titus waited for Bartelby to be distracted by Baron Okarra and then he swapped what turned out to be your lot with another. As far as you can tell nobody else noticed this.

Count Bartelby then addresses the assembled guests, "Good morning! I trust you all slept well and are ready for our mock hunt? Excellent! Lets see how lady luck has distributed you all." He unfolded one of the parchment lots, "Dame Crabbe and Lady Sepsina, you have the Old Oak Copse." Taking another he said, "Baron Okarra you have the mill pond and gardens." You where up next, "The Bentony Heirs and party, you have the Brashen Deeps. Which leaves Lord Titus with Mevvit Hill and surrounding wood."

Titus with several of his cronies sauntered past Lope before sniggering, "Beware the vicious beast! HA HA HA!" before they eventually sat lounging in the back.

Kn: Local DC 20:
You're not entirely sure what that was about. The only think you can think of is the Iron Lash of Meratt, a vicious manticore, although it's supposed to have moved on with no sightings for the best part of a year.

Count Bartelby rolled his eyes at this nonsense and he snapped his fingers "Bring fourth the quarry." The captain of the guards lead four rater nervous looking peasants dressed up as various game animals towards the Count who looked down his nose at them as he said, "Time for each you to have a taste of my justice. Lets see if you're as good as hiding as you are lying or stealing. If you can evade capture till nightfall you'll be absolved of your crimes and given a purse to set you on your way. If you're caught you'll be whipped. If you hurt any of my guests you'll be hung. Understand? Good. Sergeant? Blood them and make sure the hounds have their scent."

With that the count's soldiers open a gash on each man's cheek causing it to bleed freely and set them on their way with a boot up the arse and much laughter.

One of the solders a scout called Tarrik tells Lope, "I'll be your guide today sir! Your quarry is Moffis, he's the taller one dressed as a wild ox. He was a dairy farmer arrested and placed in the stocks for selling the count sour butter, not once but twice."

As the men dressed like pantomime animals run off to their designated areas, Count Bartelby hits a glass with a spoon to gather everyone's attention, "I say we give them a sporting chance while we enjoy some warm spiced brandy to put us in the mood! Have no fear, each of you will be assigned a guide and bloodhounds - the criminals can run, but can they hide?"

Kn: Geography DC 16:
The Brashen Deeps are about an hour from the palace on foot, or 45 minutes by horseback. The area is difficult to ride in with lots of scrub and hidden roots.

Tarrik the scout asks Lope, "Sir will you be riding or chasing on foot?"

Both Valeria and Cyrene are fatigued for the day due to lack of proper sleep. NB the AP assumes you're all going on this mock hunt together.


HP 59/59 AC 23 TAC 21 FF 14 | CMD 25 | F +6 R +6 W +5 | P 6/7 L1 3+4/5+2 L2 2/3 L3 1/1 | Blackblade 2/2 | Init +9 Senses +2 |
Skills:
Acrobatics+7,Bluff+10/+12,Climb+3,DisableDevice+5,Fly+9,Intimidate+4,K.Arca na+12,K.dungeon+9,K.planes+12,K.local/geo/history/nature+6,K.nobility/relig ion+7,Linguistics+10/+14,Perf.Oratory+14,Spellcraft+14,SenseM+7,UMD+10
Human Magus (Kensai/Bladebound) 7 | -

Perception: 1d20 + 0 ⇒ (15) + 0 = 15
K. local: 1d20 + 5 ⇒ (1) + 5 = 6
No K. geography

"The Brashen Deeps..." Lope asks not knowing the area, then looks back at Tarrik "Is the terrain appropriate for riding Tarrik? What would you suggest?"

If the terrain is fit for a horse, Lope will take one if available.

As Tarrik goes looking for a horse, he looks back at the others in the party "Selling sour butter? Is this the justice of Merrat? I would like to hear the version of that poor devil..."


Resources CN Halfling Alchemist 5 (Vivisectionist) / Barbarian 2 (Elemental Kin / Urban Barbarian) | HP 52 AC21 T16 FF18 | CMB 7 CMD 18 | F10 R9 W3 +4 vs Poison, +3 vs Charm & Compulsion | Init +9 | Rage: 6 rds/day | Dex Mutagen+Dex Rage+Power Attack+Cat's Grace: 1d20+15, 1d6/1d4+5, AC +6 | Re-roll CHA 1/day | Spd 20/15
Skills:
Acro 3/8, Appraise 6, Bluff 10, Cr Alchemy 12, Diplomacy 10, DD 13/15, KArc 6, KEng 3, KGeo 3, KHis 5, KLoc 7, KNat 6, KNob 5, KPla 3, KRel 3, Perc 11, P Oratory 10, SM 9, SoH 7/9, Spellcraft 6, Stealth 8/10, Surv 4, UMD 7

Hiding her disappointment that she does not qualify to be one of the quarry, Triphylla nods along and wonders if she'll be required to ride a horse, which would seem preposterous.

"Count Lotheed, it seems fair that I should offer you the chance to win your money back. Another wager of one thousand for the one of us who finds our quarry and returns the soonest?" She says this loudly so that all can hear.

Perception: 1d20 + 6 ⇒ (18) + 6 = 24

Then, "Lord Titus, was your quarry not satisfactory that you felt the need to switch him for the Betony's just now?"

K Local: 1d20 + 6 ⇒ (20) + 6 = 26

"Are you referring to the manticore which has been known to stalk this land? The Iron Lash, if memory serves me right. Has it not moved on?"

As they get underway, Triphylla swallows a

blood-boiling pill:
Swallowing this dark black-red tea pill causes your blood to heat up, granting you a +2 alchemical bonus on initiative checks and on saving throws against cold effects for 8 hours. However, any damage you take from bleed effects during this time is multiplied by 1-1/2 (rounded up).


Female Human Oracle 7 | HP 52/52 AC 19 T 17 FF 14 | CMB +5 CMD 19 | F +5 R +8 W +6 | init +2 | Per +10; darkvision 60 | Spells 1st 3/8, 2nd 7/7, 3rd 2/5 | Additional Effects: staggered
Skills:
Acrobatics +12 Bluff +12 Diplo +16 (-4 l/g) Intimidate +6 Kn: Local +8 Kn: Planes +11 Kn: Rel +11 Sense motive +7; BG Kn:Nobility +11 Artistry: Charcoal Drawings +11, Perform (dance) +7

Valeria only picked at the food that morning, the eel was making her queasy and she barely nibbled on it as a consequence. When Lope asked if she had slept well she simply shook her head and said, "No," but didn't elaborate.

Given what you know of what she has been through she is probably suffering from the same thing any number of other former and current soldiers have suffered from.

When the hunt was announced, the "beasts" brought out and blooded, and the groups announced, Valeria felt more than little ill. This was as bad as she expected it to be. The depravity of these nobles was sickening, it was the kind of thing the demons would do for sport, not civilized people. She resolved to do her best to make sure her "prey" escaped unharmed.


Female CG Human Bard (Arcane Duelist) 4 | HP: 17/28 | AC: 15, T: 13, FF: 12 | CMB: +6, CMD: 16 | F: +2, R: +7, W: +4 | Init: +3 | Perc: +7| Bardic Performance: 22/22 | Spells Per Day 1/4
Skills:
Acrobatics +12, Bluff +10, Diplomacy +10, Disguise +8, Knowledge (local) +7, Knowledge (nobility) +10, Perception +7, Perform (act) +8, Perform (sing) +11, Sense Motive +7, Stealth +8, Use Magic Device +9

Julia bleaches once Count Bartelby reveals the quarry of their morning hunt. Once the initial shock of it fades though she finds herself struggling to hold her tongue.

The halfling race was disgusting but this was beyond the pail. The bard effectively says as much to the others in her party the first opportunity they are all away from the other guests and their assigned guide. "I don't care how monstrous these men's crimes were," she says in a low whisper. "We can't possibly engage in this madness. There was to be way we let them escape without losing favor with Bartelby... or arousing suspicion."


Resources CN Halfling Alchemist 5 (Vivisectionist) / Barbarian 2 (Elemental Kin / Urban Barbarian) | HP 52 AC21 T16 FF18 | CMB 7 CMD 18 | F10 R9 W3 +4 vs Poison, +3 vs Charm & Compulsion | Init +9 | Rage: 6 rds/day | Dex Mutagen+Dex Rage+Power Attack+Cat's Grace: 1d20+15, 1d6/1d4+5, AC +6 | Re-roll CHA 1/day | Spd 20/15
Skills:
Acro 3/8, Appraise 6, Bluff 10, Cr Alchemy 12, Diplomacy 10, DD 13/15, KArc 6, KEng 3, KGeo 3, KHis 5, KLoc 7, KNat 6, KNob 5, KPla 3, KRel 3, Perc 11, P Oratory 10, SM 9, SoH 7/9, Spellcraft 6, Stealth 8/10, Surv 4, UMD 7
Julia Aubigni wrote:


The halfling race was disgusting but this was beyond the pail.[/b][/smaller]

so I don't feel like you're targeting me personally, would you please explain this comment?

"This man's freedom can only be bought by our incompetence and my thousand gold, which Bartleby wasn't going to pay me anyway, but only if we go along with it. That wager gives us credibility. We can't do anything for the others unless you want to confront Bartleby. If you want to do that I will support you."


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Palace of Birdsong| War for the crown maps

I assume Julia means the halling chariot race was bad, but this humiliation of prisoners is going too far.


Resources CN Halfling Alchemist 5 (Vivisectionist) / Barbarian 2 (Elemental Kin / Urban Barbarian) | HP 52 AC21 T16 FF18 | CMB 7 CMD 18 | F10 R9 W3 +4 vs Poison, +3 vs Charm & Compulsion | Init +9 | Rage: 6 rds/day | Dex Mutagen+Dex Rage+Power Attack+Cat's Grace: 1d20+15, 1d6/1d4+5, AC +6 | Re-roll CHA 1/day | Spd 20/15
Skills:
Acro 3/8, Appraise 6, Bluff 10, Cr Alchemy 12, Diplomacy 10, DD 13/15, KArc 6, KEng 3, KGeo 3, KHis 5, KLoc 7, KNat 6, KNob 5, KPla 3, KRel 3, Perc 11, P Oratory 10, SM 9, SoH 7/9, Spellcraft 6, Stealth 8/10, Surv 4, UMD 7

Ah, the halfling race as opposed to the race of halflings. Got it. I was worried I had written something that was misinterpreted.


HP 59/59 AC 23 TAC 21 FF 14 | CMD 25 | F +6 R +6 W +5 | P 6/7 L1 3+4/5+2 L2 2/3 L3 1/1 | Blackblade 2/2 | Init +9 Senses +2 |
Skills:
Acrobatics+7,Bluff+10/+12,Climb+3,DisableDevice+5,Fly+9,Intimidate+4,K.Arca na+12,K.dungeon+9,K.planes+12,K.local/geo/history/nature+6,K.nobility/relig ion+7,Linguistics+10/+14,Perf.Oratory+14,Spellcraft+14,SenseM+7,UMD+10
Human Magus (Kensai/Bladebound) 7 | -

Lope nods, feeling Valeria's pain but decides to not press her and let her share just much as she needs.

The man agrees with the others "Ok, let's then turn this to something positive, perhaps into something fun that brings a second chance for those unfortunates"


Palace of Birdsong| War for the crown maps

Tarrik replied to Lope, "Challenging, but not impossible sir for an experienced rider, sir. The terrain is quite rugged."

Count Bartleby sniffed and then with a shrug he replied, "Why not, but it will be you vs Titus. If he wins, my debt to you is cancelled. If you win then it'll be two thousand to you - but you have to win and this is one of the few things Titus is very good at."

Behind you Titus' face was a riot of emotion caught between anger and smirk. To his entourage Titus snapped, "Make sure the horses are ready!"

Titus gave Triphylla a nasty grin, "Oh I'm sure everything will be entirely satisfactory!"

Count Bartleby gave Titus a disapproving look before replying, "We've heard little of the beast in some time, the assumption is its moved on."

Sense Motive DC 18:
Count Bartleby has many faults, but deliberately putting his guests in danger isn't one of them. You think he believes the beast is gone although he disapproves of Titus's antics, but not enough to do actually anything.


Palace of Birdsong| War for the crown maps

Let me know if you're ready to begin?


HP 59/59 AC 23 TAC 21 FF 14 | CMD 25 | F +6 R +6 W +5 | P 6/7 L1 3+4/5+2 L2 2/3 L3 1/1 | Blackblade 2/2 | Init +9 Senses +2 |
Skills:
Acrobatics+7,Bluff+10/+12,Climb+3,DisableDevice+5,Fly+9,Intimidate+4,K.Arca na+12,K.dungeon+9,K.planes+12,K.local/geo/history/nature+6,K.nobility/relig ion+7,Linguistics+10/+14,Perf.Oratory+14,Spellcraft+14,SenseM+7,UMD+10
Human Magus (Kensai/Bladebound) 7 | -

"Well then, bring me the horse Tarrik" Lope smiles, ready to show his skill.

Sense Motive: 1d20 + 0 ⇒ (16) + 0 = 16
The Taldan is barely attentive to what other groups are doing, including Titus and the Count.


Female Tiefling Vigilante | HP: 45/45| AC: 20 | CMB: 5 CMD: 20 | F: +3, R: +10, W: +9 | Init: +5 | Ling +4, KnEn +5, KnNo +9, Per +12, Blf +13[17], Dip +13, Dsg +15 [35+], Sth +17, SM +13[17] |Koriana's Blade +11, d?+5+3d4/8 |Active conditions:

Cyrene, since this is a display of competence, is dressed sensibly in a muted dress which, to the discerning eye, is reinforced with thick leather patches around the torso and arms. She carries a dagger on her belt and, despite her obvious weariness, looks prepared if not warlike.

She sidles up to Valeria, who is obviously also out of sorts.

"Bad dreams?" She asks softly.

Ready.


Resources CN Halfling Alchemist 5 (Vivisectionist) / Barbarian 2 (Elemental Kin / Urban Barbarian) | HP 52 AC21 T16 FF18 | CMB 7 CMD 18 | F10 R9 W3 +4 vs Poison, +3 vs Charm & Compulsion | Init +9 | Rage: 6 rds/day | Dex Mutagen+Dex Rage+Power Attack+Cat's Grace: 1d20+15, 1d6/1d4+5, AC +6 | Re-roll CHA 1/day | Spd 20/15
Skills:
Acro 3/8, Appraise 6, Bluff 10, Cr Alchemy 12, Diplomacy 10, DD 13/15, KArc 6, KEng 3, KGeo 3, KHis 5, KLoc 7, KNat 6, KNob 5, KPla 3, KRel 3, Perc 11, P Oratory 10, SM 9, SoH 7/9, Spellcraft 6, Stealth 8/10, Surv 4, UMD 7

SM: 1d20 + 6 ⇒ (14) + 6 = 20

Triphylla observes Bartelby's manner but says nothing ore about it.

Ready


Palace of Birdsong| War for the crown maps

After lounging around for about an hour, the count's water clock chimes and he bids you, "Good hunting! We'll reconvene here later to celebrate the first one to capture their 'animal'." He then sits down, to wait with the older nobles who are not partaking in the hunt.

Titus and entourage dash off with looks of sadistic glee on their faces. They were not allowed to kill the poor farmer they where chasing, but they where not above roughing him up some knowing he'd be unable to fight back.

Tarrik leads Lope to his borrowed stallion and he helps Julia and Valeria into the saddles of a pair of mares. Cyrene and Triphylla have to share an older mare. You set off at a comfortable pace towards a hill, it takes nearly an hour to get to the hilly pine forest which is run through with rocky creeks shallow caves, and covered in low-lying ferns, chicory, and wild asparagus. There's a wide area your quarry could be hiding in, so this could take some time, although the two bloodhounds with you ought to make things easy if they can catch his scent. If it wasn't for the unpleasant mater at hand, this would make a lovely day out - assuming the good weather holds.

Survival DC 14:
You spot a single set of fresh human footprints. You think it should be easy enough to follow although the ground is choked with bushes and tree roots. Please make a DC 14 ride check.


Resources CN Halfling Alchemist 5 (Vivisectionist) / Barbarian 2 (Elemental Kin / Urban Barbarian) | HP 52 AC21 T16 FF18 | CMB 7 CMD 18 | F10 R9 W3 +4 vs Poison, +3 vs Charm & Compulsion | Init +9 | Rage: 6 rds/day | Dex Mutagen+Dex Rage+Power Attack+Cat's Grace: 1d20+15, 1d6/1d4+5, AC +6 | Re-roll CHA 1/day | Spd 20/15
Skills:
Acro 3/8, Appraise 6, Bluff 10, Cr Alchemy 12, Diplomacy 10, DD 13/15, KArc 6, KEng 3, KGeo 3, KHis 5, KLoc 7, KNat 6, KNob 5, KPla 3, KRel 3, Perc 11, P Oratory 10, SM 9, SoH 7/9, Spellcraft 6, Stealth 8/10, Surv 4, UMD 7

Survival: 1d20 + 4 ⇒ (9) + 4 = 13

It's all Triphylla can do to stay atop the old mare, slow as it's moving. She sees no sign of their quarry, which is well enough. She attempts to enjoy the day away from the Palace. Some fresh air is a nice change of pace.


Female Human Oracle 7 | HP 52/52 AC 19 T 17 FF 14 | CMB +5 CMD 19 | F +5 R +8 W +6 | init +2 | Per +10; darkvision 60 | Spells 1st 3/8, 2nd 7/7, 3rd 2/5 | Additional Effects: staggered
Skills:
Acrobatics +12 Bluff +12 Diplo +16 (-4 l/g) Intimidate +6 Kn: Local +8 Kn: Planes +11 Kn: Rel +11 Sense motive +7; BG Kn:Nobility +11 Artistry: Charcoal Drawings +11, Perform (dance) +7

Valeria gave Lope a look of gratitude but didn't say anything further. These were not the dreams she could share with most people. When Cyrene came over to her and asked her question Valeria nodded and said softly in response, "Yes, of the Fall." Valeria felt confident that Cyrene could understand the meaning in her word easily enough.

Once the hunt began Valeria sat behind Julia, holding onto her since she wasn't sure she could stay seated otherwise, as they began to ride.

Survival: 1d20 ⇒ 4


Female Tiefling Vigilante | HP: 45/45| AC: 20 | CMB: 5 CMD: 20 | F: +3, R: +10, W: +9 | Init: +5 | Ling +4, KnEn +5, KnNo +9, Per +12, Blf +13[17], Dip +13, Dsg +15 [35+], Sth +17, SM +13[17] |Koriana's Blade +11, d?+5+3d4/8 |Active conditions:

Cyrene nods simply - comforting isn't something she's very good at unless she's embedded in a role and she's being weighed down by her own night so she offers a quick squeeze of the hand and leaves the woman to her own problems, at least for now.

Riding isn't hard for someone with Cyrene's innate sense of balance, but her skills don't lend themselves to outdoor tracking - she's a city girl at heart. So she looks at the trees and relies on the horse to keep them all upright.


Palace of Birdsong| War for the crown maps

Looks like Triphylla is the only one with Survival trained.

Triphylla doesn't find anything at first, in fact she doesn't find anything in the first hour - probably because Moffis took a different route.

Triphylla : 1d20 + 4 ⇒ (11) + 4 = 15

Eventually Triphylla's sharp eyes catch a glimpse of something. On closer inspection she finds a single set of fresh human footprints, which lead deeper into the forest. She has no problem following these but they lead into a thicket which would be hard going for the horses.

Tarrik scouts ahead on foot fining an area with a maze of fallen trees - the result of last winter's storms. He tells you, "It appears you are hot on the trail my lords and ladies, but you'll have to dismount, the horses can't go through that. Would you like me to take care of them for you?"


Resources CN Halfling Alchemist 5 (Vivisectionist) / Barbarian 2 (Elemental Kin / Urban Barbarian) | HP 52 AC21 T16 FF18 | CMB 7 CMD 18 | F10 R9 W3 +4 vs Poison, +3 vs Charm & Compulsion | Init +9 | Rage: 6 rds/day | Dex Mutagen+Dex Rage+Power Attack+Cat's Grace: 1d20+15, 1d6/1d4+5, AC +6 | Re-roll CHA 1/day | Spd 20/15
Skills:
Acro 3/8, Appraise 6, Bluff 10, Cr Alchemy 12, Diplomacy 10, DD 13/15, KArc 6, KEng 3, KGeo 3, KHis 5, KLoc 7, KNat 6, KNob 5, KPla 3, KRel 3, Perc 11, P Oratory 10, SM 9, SoH 7/9, Spellcraft 6, Stealth 8/10, Surv 4, UMD 7

Triphylla grimaces when she happens on the tracks, but once they are found there's no hiding the trail.

Once on foot, she redoubles her effort to be less competent.

Survival: 1d20 + 4 ⇒ (1) + 4 = 5

"Oh drat, the trail is lost," she announces. "The felon has outwitted us and shall be freed and rewarded for his cleverness."

She turns to Tarrik. "I'm sure you can attest to the futility of continuing this hunt. I absolve Count Lotheed of his debt to me, fair and square. Now, as the day is not dead we can return to the Palace and enjoy afternoon tea, no?"


Palace of Birdsong| War for the crown maps

Perception DC 14:
You hear a distance scream from within the thicket. A male voice you think.


HP 59/59 AC 23 TAC 21 FF 14 | CMD 25 | F +6 R +6 W +5 | P 6/7 L1 3+4/5+2 L2 2/3 L3 1/1 | Blackblade 2/2 | Init +9 Senses +2 |
Skills:
Acrobatics+7,Bluff+10/+12,Climb+3,DisableDevice+5,Fly+9,Intimidate+4,K.Arca na+12,K.dungeon+9,K.planes+12,K.local/geo/history/nature+6,K.nobility/relig ion+7,Linguistics+10/+14,Perf.Oratory+14,Spellcraft+14,SenseM+7,UMD+10
Human Magus (Kensai/Bladebound) 7 | -

Once the horse is brought to him, Lope mounts with a an experienced jump in "After all, Taldan knights are known for their skill with the horse, aren't they Baroness Voinum?"
Influence: Ride: 1d20 + 8 ⇒ (14) + 8 = 22

---

Lope profits the opportunity to be away from the other nobles to observe the lands and learn more about it "How do you feel about Merrat, Tarrik? Do you think the county is improving?"

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When he asks to stay with the horse, Lope nods and let's Tarrik take care while the group goes deeper on the trail.

Perception: 1d20 + 0 ⇒ (1) + 0 = 1
But he seems utmost distracted by other things going on his head "So now that we are away from prying eyes... how are you seeing our stay in the Palace so far? Have you discovered anything while we were entertaining our nobles?"


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Resources CN Halfling Alchemist 5 (Vivisectionist) / Barbarian 2 (Elemental Kin / Urban Barbarian) | HP 52 AC21 T16 FF18 | CMB 7 CMD 18 | F10 R9 W3 +4 vs Poison, +3 vs Charm & Compulsion | Init +9 | Rage: 6 rds/day | Dex Mutagen+Dex Rage+Power Attack+Cat's Grace: 1d20+15, 1d6/1d4+5, AC +6 | Re-roll CHA 1/day | Spd 20/15
Skills:
Acro 3/8, Appraise 6, Bluff 10, Cr Alchemy 12, Diplomacy 10, DD 13/15, KArc 6, KEng 3, KGeo 3, KHis 5, KLoc 7, KNat 6, KNob 5, KPla 3, KRel 3, Perc 11, P Oratory 10, SM 9, SoH 7/9, Spellcraft 6, Stealth 8/10, Surv 4, UMD 7

"I went looking for the secret alchemist laboratory but instead found the kitchen. The staff mentioned that the Tower is reserved for the Grand Prince, although he's unlikely to visit. I have not been able to sneak inside yet."


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Female CG Human Bard (Arcane Duelist) 4 | HP: 17/28 | AC: 15, T: 13, FF: 12 | CMB: +6, CMD: 16 | F: +2, R: +7, W: +4 | Init: +3 | Perc: +7| Bardic Performance: 22/22 | Spells Per Day 1/4
Skills:
Acrobatics +12, Bluff +10, Diplomacy +10, Disguise +8, Knowledge (local) +7, Knowledge (nobility) +10, Perception +7, Perform (act) +8, Perform (sing) +11, Sense Motive +7, Stealth +8, Use Magic Device +9
Triphylla Achlys wrote:
Ah, the halfling race as opposed to the race of halflings. Got it. I was worried I had written something that was misinterpreted.

Yep. That was the intention. Sorry about the miscommunication there Triphylla. I should have double checked the language there.

Julia decidedly half-heartedly participates in the cruel farce of a hunt. With Valeria beside her she tries to track the prisoners if only so they could find them and actually discover if they're guilty of anything behind attracting the Count's apparent sadistic streak.

Survival: 1d20 + 0 ⇒ (2) + 0 = 2

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