Rixette Bragg
|
Rixette tosses her hatchet at Warden 2, expecting to hit.
confident finisher +1 Returning Hatchet: 1d20 + 10 ⇒ (7) + 10 = 17
ouch!: 1d6 + 3 + 2d6 ⇒ (3) + 3 + (4, 6) = 16
5 dmg on a miss
She then grins menacingly before trying again. "This is the last battle for you!"
Intimidate to demoralize (and get panache): 1d20 + 10 + 1 ⇒ (13) + 10 + 1 = 24
She tosses her hatchet again.
+1 Returning Hatchet: 1d20 + 10 - 4 ⇒ (11) + 10 - 4 = 17
ouch!: 1d6 + 3 ⇒ (3) + 3 = 6 plus 2 if the demoralize succeeded
| GM Doug H |
Torrent freezes and lashes the warden before Rixette's hatched hits her target with the wrong end, leaving a bruise nonetheless.
Still the stubborn aspis stands. She looks at torrent… Maybe not but ya gotta impress the boss.
★★★
The Threshold. Or maybe the Door In. Round 1
Terrain: Dark; note Light spell radii. Bridge drop is 50 feet.
Battlemap
──────────
BOLD IS UP!:
──────────
Enforcer 1 (Sai) (-0 HP) │ Fangs Prepared
Warden 1 (Shield) (-5 HP) │ Shield raised
Enforcer 2 (Sai) (-10 HP) │ Fangs Prepared
Salka (10/38 HP) │ Overdrive, Shield Block rdy
Mint (44/44 HP)
Warden 2 (Shield) (-51 HP) │ Snagging Struck, Frightened 1
Torrrent (48/48 HP) │ Arcane Cascade, +2 temp hp at start of turns
Interi (62/62 HP)
➤ Don Jurri (52/52 HP)
Rixette (56/56 HP) │ Panache
──────────
REFERENCE
──────────
Don Jurri, Modern Knight
|
"Men Approach!" a deep breath and "Reducto Defendo!" he announces the technique employed:
Whirling his sword tither and hither into somewhat of an infinite symbol, Don Jurri, Modern Knight, crosses one heeled boot over the other, then drops his hips into a low, wide stance, thrusting with vigor and pep.
Goading Feint (Deception, Expert) vs Warden #2 (Perception DC): 1d20 + 12 ⇒ (13) + 12 = 25
Rapier (2d6 pierce) w/ Panache (+2) w/ Deadly (d8) vs Warden #2 (Flanked w/ Mint, Frightened): 1d20 + 11 ⇒ (8) + 11 = 192d6 + 2 ⇒ (2, 1) + 2 = 51d8 ⇒ 8
◆) Dueling Parry (to AC 23)
◆) Goading Feint (vs Warden #2)
◆) Strike (vs Warden #2)
+
↺) Opportune Riposte
Opportune Rapier (Piercing) w/ Panache (+2) w/ Deadly (1d8) vs Foe: 1d20 + 11 ⇒ (20) + 11 = 312d6 + 2 ⇒ (5, 2) + 2 = 91d8 ⇒ 7
| GM Doug H |
Don kills his target. She dies goaded.
Enforcer 1 nods at her warden friend, and delays.
Warden 1 Steps and Steps and strikes Salka:
Sap: 1d20 + 12 ⇒ (14) + 12 = 26
B: 1d6 + 6 ⇒ (4) + 6 = 10
Poison: 3 = 3
This time she blocks, reducing the damage. The inventor is looking badly hurt.
Enforcer one comes out of delay and lashes out at Interi:
Dagger vs FF: 1d20 + 12 ⇒ (12) + 12 = 24
P: 1d4 + 5 ⇒ (3) + 5 = 8
Poison: 3 = 3
Dagger vs FF: 1d20 + 12 - 4 ⇒ (12) + 12 - 4 = 20
P: 1d4 + 5 ⇒ (1) + 5 = 6
Poison: 3 = 3
— bood is drawn.
The last enforcer tries to take down Salka. They can focus fire, just like you!
Dagger vs FF: 1d20 + 12 ⇒ (14) + 12 = 26
P: 1d4 + 5 ⇒ (4) + 5 = 9
Poison: 3 = 3
With the inventor down the Enforcer turns to mint…
Dagger vs FF: 1d20 + 12 - 4 ⇒ (6) + 12 - 4 = 14
And then Steps back after missing.
★★★
The Threshold. Or maybe the Door In. Round 2
Terrain: Dark; note Light spell radii. Bridge drop is 50 feet.
Battlemap
──────────
BOLD IS UP!:
──────────
Warden 1 (Shield) (-5 HP) │ Shield raised
Enforcer 1 (Sai) (-0 HP) │ Fangs Prepared
Salka (-38 HP) │ Dying 1
Enforcer 2 (Sai) (-10 HP) │ Fangs Prepared
➤ Mint (44/44 HP)
➤ Torrrent (48/48 HP) │ Arcane Cascade, +2 temp hp at start of turns
➤ Interi (42/62 HP)
➤ Don Jurri (52/52 HP)
➤ Rixette (56/56 HP) │ Panache
──────────
REFERENCE
──────────
Don Jurri, Modern Knight
|
Whirling with confidence at felling a foe, Don Jurri curtsies to the incoming agent - and snap-thrusts!
Confident Finisher (2d6) w/ Rapier (2d6 pierce) w/ Deadly (d8) vs Enforcer #1 (AC): 1d20 + 11 ⇒ (17) + 11 = 282d6 ⇒ (3, 1) = 42d6 ⇒ (1, 4) = 51d8 ⇒ 1
◇) Delay to after Interi (Snagging Strike?)
◆) Dueling Parry (to AC 23)
◆) Confident Finish (vs Enforcer #1)
◆) Goading Feint (vs Enforcer #1)
+
↺) Opportune Riposte
"That is called the 'Sweeping Proclamation' which I have now decreed!" he boasts "And this..."
Goading Feint (Deception, Expert) vs Enforcer #1 (Perception DC): 1d20 + 12 ⇒ (20) + 12 = 32
"... is the 'Vagabond's Down Payment'!" luring the aspis right into a trap...
Opportune Rapier (Piercing) w/ Panache (+2) w/ Deadly (1d8) vs Foe: 1d20 + 11 ⇒ (20) + 11 = 312d6 + 2 ⇒ (3, 5) + 2 = 101d8 ⇒ 4
Interi
|
| 1 person marked this as a favorite. |
Interi ignores the pain of their wounds, continuing their assault on the warden before them.
◆Strike
+1 striking storm hammer vs. W1: 1d20 + 13 ⇒ (19) + 13 = 32
Bludgeoning: 2d8 + 4 ⇒ (3, 7) + 4 = 14
Electricity Damage: 1 = 1
Flat-footed on hit (Snagging Strike).
◆Strike
+1 striking storm hammer vs. W1, 2nd attack: 1d20 + 13 - 5 ⇒ (19) + 13 - 5 = 27
Bludgeoning: 2d8 + 4 ⇒ (7, 4) + 4 = 15
Electricity Damage: 1 = 1
Flat-footed on hit (Snagging Strike).
◆Battle Medicine on Salka (provokes if either opponent has AoO)
Having hopefully put their foe on their heals, the conrasu takes a moment to tend to their fallen comrade.
Battle Medicine on Salka: 1d20 + 9 ⇒ (15) + 9 = 24
Healing: 2d8 ⇒ (1, 6) = 7
+1 striking storm hammer: 1d20 + 13 ⇒ (12) + 13 = 25
Bludgeoning: 2d8 + 4 ⇒ (7, 6) + 4 = 17
Electricity Damage: 1 = 1
Torrent by redeux
|
Torrent recharges her magic and floods her gill hook with the cold sea energy.
"Hang in there Salka!" she grunts as she strikes towards the warden standing over Salka
Spellstrike (gill hook + ray of frost) vs W1: 1d20 + 11 ⇒ (17) + 11 = 28
strike P dmg: 2d10 + 4 ⇒ (2, 10) + 4 = 16 | +cold dmg: 1 = 1
spell cold dmg: 2d4 + 3 ⇒ (4, 4) + 3 = 11
◆Recharge Spellstrike ◆◆ Spellstrike
If W1 is already dead, then would change target to E1
Mint Butterbutton
|
Mint wild shapes into GrizzlyMint, and then tries to bite Warden 1 with a flank from Don.
Jaws: 1d20 + 9 ⇒ (3) + 9 = 12
Piercing: 2d8 + 1 ⇒ (3, 5) + 1 = 9
He’ll use his Opportunist reaction should W1 or E2 try to move away.
| GM Doug H |
Interi crits their target twice. This leads Don with nothing to do but strike at E1 with success. AC > 18 so not a crit.
Torrent then torments E1 with hook and ice.
GriaalyMint turns to the Encorfer but misses!
Salka's eyes open…
★★★
The Threshold. Or maybe the Door In. Round 2
Terrain: Dark; note Light spell radii. Bridge drop is 50 feet.
Battlemap
──────────
BOLD IS UP!:
──────────
Enforcer 1 (Sai) (-38 HP) │ Fangs Prepared, Goading Feinted
Salka (-31 HP) │ Wounded 1
Enforcer 2 (Sai) (-10 HP) │ Fangs Prepared
➤ Mint (44/44 HP)
Torrrent (48/48 HP) │ Arcane Cascade, +2 temp hp at start of turns
Interi (42/62 HP)
Don Jurri (52/52 HP)
➤ Rixette (56/56 HP) │ Panache
──────────
REFERENCE
──────────
Rixette Bragg
|
Rixette darts through the battle.
"We've got you now!"
She throws her hatchet at E1.
+1 Returning Hatchet: 1d20 + 10 ⇒ (1) + 10 = 11
confident finisher ouch!: 1d6 + 3 + 2d6 ⇒ (2) + 3 + (3, 1) = 9
Boo!
She grins as though the miss was intentional. "You'll be joining your friends soon!"
Intimidate to demoralize E1 & regain panache: 1d20 + 10 + 1 ⇒ (13) + 10 + 1 = 24
| GM Doug H |
Rixette's hatchet sails over the bridge, plummeting out of sight… a moment later it flies up and around the other side and back into her hand!
As she catches it, her words strike fear into the enforcer…
The goaded enforcer stabs at Don:
Goaded Frightened Dagger Attack: 1d20 + 12 - 2 - 1 ⇒ (13) + 12 - 2 - 1 = 22
Frustrated she turns her poisoned blade on Interi:
Frightened Dagger Attack 2: 1d20 + 12 - 4 - 1 ⇒ (13) + 12 - 4 - 1 = 20
Missing again. She Steps back.
★★★
The Threshold. Or maybe the Door In. Round 2
Terrain: Dark; note Light spell radii. Bridge drop is 50 feet.
Battlemap
──────────
BOLD IS UP!:
──────────
Enforcer 1 (Sai) (-38 HP) │ Fangs Prepared, Goading Feinted, Fright 1
➤ Salka (-31 HP) │ Wounded 1, prone
Enforcer 2 (Sai) (-10 HP) │ Fangs Prepared
Mint (44/44 HP)
Torrrent (48/48 HP) │ Arcane Cascade, +2 temp hp at start of turns
Interi (42/62 HP)
Don Jurri (52/52 HP)
Rixette (56/56 HP) │ Panache
──────────
REFERENCE
──────────
Salka Silver-Fist
|
| 1 person marked this as a favorite. |
Salka opens her eyes, blinks, and hearing her prototype whirring around here realizes the throes of combat are still going on.
She draws the hanging on her side, and swings it at the lowly enforcer in retribution.
Cold-Iron Longsword: 1d20 + 8 - 2 ⇒ (17) + 8 - 2 = 23
Slashing, Cold-iron, OD: 1d8 + 3 + 3 ⇒ (2) + 3 + 3 = 8
Then in true, genius fashion she kicks her leg over, activating an unstable jet stream of fire to push herself away to recover.
Unstable Flat Check vs DC 17: 1d20 ⇒ 14
"I'll clear the way for the rest of you, I know the importance of a tactical retreat!"
Draw, Strike, Explosive Leap. Because no genius inventor can ever do anything the boring normal way.
| GM Doug H |
Salka lashes out, drawing blood from her enemy before her boots explode, launching the prone oread away. I thnk she is still prone, right?
______
Enforcer two gasps in surprise before steeling herself and attacking the grizzlyMint!
Stab: 1d20 + 12 ⇒ (4) + 12 = 16
More Stab: 1d20 + 12 - 4 ⇒ (13) + 12 - 4 = 21
P: 1d4 + 6 ⇒ (4) + 6 = 10
Poison: 3 = 3
The dagger, glowing with a sickly light, slices bear fur. The enforcer steps back.
★★★
The Threshold. Or maybe the Door In. Round 2
Terrain: Dark; note Light spell radii. Bridge drop is 50 feet.
Battlemap
──────────
BOLD IS UP!:
──────────
Enforcer 1 (Sai) (-38 HP) │ Fangs Prepared, Goading Feinted, Fright 1
Salka (-31 HP) │ Wounded 1, prone
Enforcer 2 (Sai) (-18 HP) │ Fangs Prepared
➤ Mint (31/44 HP)
➤ Torrrent (48/48 HP) │ Arcane Cascade, +2 temp hp at start of turns
➤ Interi (42/62 HP)
➤ Don Jurri (52/52 HP)
➤ Rixette (56/56 HP) │ Panache
──────────
REFERENCE
──────────
Interi
|
Seeing Salka safely away, Interi rushes to join Rixette in battle. "Together, pirate, we send them to the Void!"
◆Stride, ◆Strike, ◆Strike. If E1 goes down after the first Strike, replace the second with a Stride to be next to E1.
+1 striking storm hammer vs. E1: 1d20 + 13 ⇒ (5) + 13 = 18
Bludgeoning: 2d8 + 4 ⇒ (3, 7) + 4 = 14
Electricity Damage: 1 = 1
Flat-footed on hit (Snagging Strike).
+1 striking storm hammer vs. E1, 2nd: 1d20 + 13 ⇒ (19) + 13 = 32
Bludgeoning: 2d8 + 4 ⇒ (5, 7) + 4 = 16
Electricity Damage: 1 = 1
Flat-footed on hit (Snagging Strike).
+1 striking storm hammer: 1d20 + 13 ⇒ (20) + 13 = 33
Bludgeoning: 2d8 + 4 ⇒ (6, 5) + 4 = 15
Electricity Damage: 1 = 1
Torrent by redeux
|
"Lysianassa, guide me" Torrent says quietly as she repositions. Then the Azarketi slams the surrounding air towards E2 as she makes a strike
True Strike + Thunderous Strike vs E2: 1d20 + 11 ⇒ (4) + 11 = 15
True Strike + Thunderous Strike vs E2: 1d20 + 11 ⇒ (9) + 11 = 20 20 to hit
Strike P dmg: 2d10 + 4 ⇒ (1, 9) + 4 = 14 | +cold dmg: 1 = 1
+15ft cone that hits onoly E2. DC 19 basic fort save. sonic dmg: 3 = 3 knocked prone on crit failure
◆True Strike ◆Move ◆Thunderous Strike (recharges spellstrike)
| GM Doug H |
Interi's hammer hits the frightened the Enforcer, who stumbles… the second attack catches them in the temple! Crit, gone. The void does not wait so long for some.
Torrent's gill hook crashes down like a wave, sending out a wave of energy…
Fort: 1d20 + 7 ⇒ (14) + 7 = 21
She dodges the worst of the sonic boom but throws down her sai.
I give up! she says.
Do you accept her surrender?
Interi
|
"You are wise to let the Void come to you in its own time." Interi says, lowering their hammer.
Interi is happy to accept her surrender.
| GM Doug H |
Rixette folds her arms "Well, we've already proven we can kill you. What do you want to do from here? Any interest in being a Pathfinder or a pirate?"
She shrugs. Is there a difference?
Out if combat; reported a success. Thats the end of the special but if we have time, I’m willing to run another wave of Aspis.
Salka Silver-Fist
|
Salka shrugs, and starts replacing the rockets in her armor."Suit yourself. I've always found the Pathfinders to be much better business partners while the Aspis are just absolutely terrible as being merchants."
I'm good with the surrender and happy to either finish or not, no strong opinions here.
| GM Doug H |
Looks like we'll run another wave. You have just over 10 minutes (meaning you can cast + reficus. unlike other times we need to count healing here because you may not be able to get to full.
Salka (-31 HP)
Mint (31/44 HP)
Torrrent (48/48 HP)
Interi (42/62 HP)
Don Jurri (52/52 HP)
Rixette (56/56 HP)
When you can resolve a plan for healing I will run the next combat. Likely goodberry + refocus, Battle medicines + alchemials?
Interi
|
Interi opens their hand to reveal two bright, red berries growing from a small green shoot rising from their palm, which they offer to Salka. "Eat, if you will, and delay the Void a little while longer."
goodberry (2nd) healing: 2d6 + 8 ⇒ (2, 5) + 8 = 15
Cast goodberry then refocus
| GM Doug H |
| 1 person marked this as a favorite. |
Interi gives Salka a goodberry and refocuses. You can hear shouting in the caverns — more aspis are coming soon!
Salka (-16 HP)
Mint (31/44 HP)
Torrrent (48/48 HP)
Interi (42/62 HP)
Don Jurri (52/52 HP)
Rixette (56/56 HP)
If you are hurt do not want to heal more (Mint, Interi, Salka) let me know and I'll kick this off.
Salka Silver-Fist
|
Salka follows up one of the red berries with a read healing potion.
Less. Healing Pot: 1d8 ⇒ 7
And gets to stretching in preparation for round 2.
That's all I got for 10min so I'm good to go
Interi
|
Interi does some quick repair work on themself after refocusing, then nods their readiness.
Battle Medicine on self: 1d20 + 9 ⇒ (3) + 9 = 12
HERO POINT: Battle Medicine on self: 1d20 + 9 ⇒ (10) + 9 = 19
Healing: 2d8 ⇒ (3, 2) = 5
| GM Doug H |
Torrent's Initiative Using Searching: 1d20 + 5 ⇒ (12) + 5 = 17
Salka Silver-Fist's Initiative Using Perception/Investigate: 1d20 + 5 ⇒ (4) + 5 = 9
Rixette's Initiative Using Rixette uses After You and goes last but starts with panache: 1d20 - 20 ⇒ (13) - 20 = -7
Don Jurri, Modern Knight's Initiative Using Defend w/ Dueling Parry else Scout: 1d20 + 8 ⇒ (11) + 8 = 19
Mint's Initiative Using Search: 1d20 + 11 ⇒ (14) + 11 = 25
6d20 ⇒ (4, 6, 18, 10, 19, 5) = 62
A gaggle of agents appears just a moment after Interi battle medicines themself. Funny how that works. This is our chance to impress the boss!
True to his word Intern 5 runs up and tries to stab Don! YAAAAAHHH!
Stab: 1d20 + 7 ⇒ (5) + 7 = 12
★★★
Anohter Chance to Impress the Boss! Round 1
Terrain: Dark; note Light spell radii. Bridge drop is 50 feet.
Battlemap
──────────
BOLD IS UP!:
──────────
Aspis Unpaid intern 5 (-0 HP)
➤ Mint (31/44 HP)
Aspis Unpaid intern 3 (-0 HP)
Interi (47/62 HP)
Don Jurri (52/52 HP)
Torrrent (48/48 HP)
Aspis Unpaid intern 4 (-0 HP)
Aspis Unpaid intern 2 (-0 HP)
Aspis Unpaid intern 6 (-0 HP)
Aspis Unpaid intern 1 (-0 HP)
Salka (-9 HP)
Rixette (56/56 HP)
──────────
REFERENCE
──────────
| GM Doug H |
1d20 ⇒ 4
OWWW!
The intern is bloodied.
Intern 3 rushes up to Grizzlymint… thinking to himself Surely, running straight up to an angry lightning-bolt-throwing grizzly bear will get me that promotion! It's so stupid it might just work! They'll call me a MAVERICK!
Stab!: 1d20 + 7 ⇒ (10) + 7 = 17
Sadly the intern fails to impress.
★★★
Another Chance to Impress the Boss! Round 1
Terrain: Dark; note Light spell radii. Bridge drop is 50 feet.
Battlemap
──────────
BOLD IS UP!:
──────────
Aspis Unpaid intern 5 (-10 HP)
Mint (31/44 HP)
Aspis Unpaid intern 3 (-0 HP)
➤ Interi (47/62 HP)
➤ Don Jurri (52/52 HP)
➤ Torrrent (48/48 HP)
Aspis Unpaid intern 4 (-0 HP)
Aspis Unpaid intern 2 (-0 HP)
Aspis Unpaid intern 6 (-0 HP)
Aspis Unpaid intern 1 (-0 HP)
Salka (-9 HP)
Rixette (56/56 HP)
──────────
REFERENCE
──────────
Torrent by redeux
|
Torrent yawns and flicks their gillhook to spark electricity from it towards the two nearest foes, then she draws the electric energy back to be fused into the gill hook.
Electric Arc vs A3 and A5: 2d4 + 3 ⇒ (1, 2) + 3 = 6 DC 19 basic reflex
◆◆ Electric Arc ◆ Arcane Cascade(electricity) (+2 temp hp at start of each of her turns from inexorable iron hybrid study)
Interi
|
Interi shoves their way between the two nearby interns, pinning one between themself and Mint. "You rush toward the Void for a vain chance at glory."
Taking pity on the foolish intern, they attempt to clock them over the head with the haft of their hammer.
◆Stride, ◆Strike vs. #3 (nonlethal), ◆Strike vs. #3 (nonlethal). If #3 goes down after the first strike, Interi instead casts shield with their third action.
+1 striking storm hammer vs. flanked 3, nonlethal: 1d20 + 13 - 2 ⇒ (17) + 13 - 2 = 28
Bludgeoning: 2d8 + 4 ⇒ (7, 7) + 4 = 18
Electricity Damage: 1 = 1
Flat-footed on hit (Snagging Strike).
+1 striking storm hammer vs. flanked 3, nonlethal, 2nd attack: 1d20 + 13 - 2 - 5 ⇒ (20) + 13 - 2 - 5 = 26
Bludgeoning: 2d8 + 4 ⇒ (7, 4) + 4 = 15
Electricity Damage: 1 = 1
Flat-footed on hit (Snagging Strike).
| GM Doug H |
[dice]2d20[/dice
Torrent Zot her targets. Interi knocks intern 5 out cold before shielding themself!
★★★
Anohter Chance to Impress the Boss! Round 1
Terrain: Dark; note Light spell radii. Bridge drop is 50 feet.
Battlemap
──────────
BOLD IS UP!:
──────────
Mint (31/44 HP)
Aspis Unpaid intern 3 (-3 HP)
Interi (47/62 HP) │ Shield
➤ Don Jurri (52/52 HP)
Torrrent (48/48 HP)
Aspis Unpaid intern 4 (-0 HP)
Aspis Unpaid intern 2 (-0 HP)
Aspis Unpaid intern 6 (-0 HP)
Aspis Unpaid intern 1 (-0 HP)
Salka (-9 HP)
Rixette (56/56 HP)
──────────
REFERENCE
──────────
| GM Numbat |
While a few teams of Pathfinders subdue the last of the Aspis, Venture-Captain Luna Aldred pants after the exertion of the fight. As she catches her breath, she smiles confidently, her fangs gleaming in the light of her wayfinder.
Her gaze lingers on what can only be the legendary lost city of Raseri Kanton. It looks like the dwarves that lived there merely stepped away for a minute, rather than fled centuries prior. A great temple to Torag stands just past the entrance, and the rest of the city unfolds past it.
“I think we’ve done enough for now,” she says with a chuckle as she moves the unconscious body of an Aspis agent aside. “We need to finish securing the site and ensure there are no more snakes lurking around. As much as I want to start documenting Raseri Kanton, it will have to wait for another day. For now, let us rest and celebrate our victory!”
Congratulations Pathfinders, and I hope you have enjoyed this adventure. A huge THANK YOU! to all the GMs, backup GMs, convention organizers, players, and other volunteers who have made this event possible, especially to the author and development team for the enormous amount of work in producing a multi-table special of this caliber.
Enjoy the remainder of Gameday XI, and may we meet again soon in another Paizo Organized Play adventure.
Table GMs, a reminder to please issue chronicles and submit reporting in a timely manner. You may complete current combat if desired.
| GM Doug H |
| 1 person marked this as a favorite. |
You nonlethally finish off the "interns" — some of whom are so grateful they eventually join the Pathfinder Society.
Who knows what lies within Raseri Kanton itself? That will have to wait another day…