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AoO, if applicable using same bonuses 1d20 + 16 ⇒ (1) + 16 = 17
Damage 1d6 + 6 + 2 + 2 ⇒ (2) + 6 + 2 + 2 = 12

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Party Buffs: Haste, Bless, IC+2
Shade plays with it's new toy. In it's full round set of attack Hope I get this right... It first has to see if it maintains the grapple, then rakes, then drops the grapple to bite and claw and haste bite.
Maintain Grapple: 1d20 + 16 + 1 + 1 + 2 + 5 ⇒ (3) + 16 + 1 + 1 + 2 + 5 = 28
Rake: 1d20 + 11 + 1 + 1 + 2 ⇒ (18) + 11 + 1 + 1 + 2 = 331d6 + 7 + 2 ⇒ (6) + 7 + 2 = 15
Rake: 1d20 + 11 + 1 + 1 + 2 ⇒ (16) + 11 + 1 + 1 + 2 = 311d6 + 7 + 2 ⇒ (4) + 7 + 2 = 13
Bite: 1d20 + 10 + 1 + 1 + 2 ⇒ (16) + 10 + 1 + 1 + 2 = 301d8 + 7 + 2 ⇒ (1) + 7 + 2 = 10
Free Grab: 1d20 + 16 + 1 + 1 + 2 ⇒ (1) + 16 + 1 + 1 + 2 = 21
Claw: 1d20 + 11 + 1 + 1 + 2 ⇒ (13) + 11 + 1 + 1 + 2 = 281d6 + 7 + 2 ⇒ (4) + 7 + 2 = 13
Claw: 1d20 + 11 + 1 + 1 + 2 ⇒ (1) + 11 + 1 + 1 + 2 = 161d6 + 7 + 2 ⇒ (2) + 7 + 2 = 11
Bite: 1d20 + 10 + 1 + 1 + 2 ⇒ (1) + 10 + 1 + 1 + 2 = 151d6 + 7 + 2 ⇒ (2) + 7 + 2 = 11
That was three 1s, :(
Dropping her wand Stormy advances and attacks the barbarian.
MW Cold Iron Scimitar: 1d20 + 13 + 1 + 1 + 2 ⇒ (9) + 13 + 1 + 1 + 2 = 261d8 + 6 + 2 ⇒ (7) + 6 + 2 = 15
If Shilelagh was cast to hit would be the same but damage is 2d6+1 vs 1d8. Likely not a lot of difference... Wonder why I bother to cast it now. lol
Shilelagh damage: 2d6 + 7 + 2 ⇒ (3, 5) + 7 + 2 = 17

GM Aldizog |

No AOO for Doodlevain; the orc took a 5' step.
Doodlevain advances and stabs at Kogan. From behind the column, she hears Magra grunt in pain.
After DR, 4 damage to Magra and 5 damage to Kogan.
It is a standard action to maintain the grapple, so Shade doesn't get a full attack. Shade would get the 2 Rake attacks, as they are a free action, and deal bite damage with the maintain due to Grab. The choice is (maintain, inflicting bite damage + 2 rakes) or (do not maintain, allowing for potential Hasted full attack but no rakes). Based on your rolls:
The former in this case would be 38 damage and Magra is still grappled.
The second in this case would be 23 damage and Magra is not grappled.
I'm going to give you the first option.
Shade tears into Magra. The orc is tough, and still does not go down. Finally Stormy advances and attacks. After DR, 8 damage to Kogan and 7 to Magra.
"Kogan, kill this thing!"
Magra delays.
Round 3 - Bless, Haste, and Inspire Courage +2 are active
Magra -106 (in delay)
Khellek
Grog -58 (prone, disarmed)
Sylvester
Orcs
Kogan -24
Fethril (Initiative changed due to Delay)
Doodle -45
Stormy

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The gnome shakes his head at the half-orc.
"By the gods, you are tough. Still you are lucky to be alive!"
Sylvester and Shaggy ride forward again to missile the oracle before turning tail and returning to the back of the party.
Magic Missile, CL 6: 3d4 + 3 ⇒ (3, 3, 2) + 3 = 11

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Khellek continues to offer words of advice to the team. "I said watch out for the axe! Goodness sakes man! He almost took off your head. Do you *know* the amount of paperwork I have to go through every time one of you students gets yourself killed while I am supervising you? "
Maintains IC
Looses a bolt from Bessie at the enraged orc with the dangerous falchion.
Bessie, into combat,haste,ic.bless: 1d20 + 8 - 4 + 2 + 1 + 1 ⇒ (17) + 8 - 4 + 2 + 1 + 1 = 25
Bessie damage, IC: 1d8 + 1 + 2 ⇒ (2) + 1 + 2 = 5
Patting Bessie he mutters to it in a placating manner. "I know it's no bear, dear, but it's almost as big as one, and apparently quite deadly."
He then advances up to Grog, drawing a wand as he does so.

GM Aldizog |

Sylvester manages to finally bring down the orc caster.
Khellek follows up with a crossbow bolt to the barbarian.
Kogan realizes that the lion, with its grapple ability, is the greatest threat to him as it would prevent him from using his falchion. He steps up and attacks savagely.
He could focus on Doodle, who is wounded, but if the lion gets a hold of him he's in very big trouble.
Attack, PA, Battlecry: 1d20 + 16 - 3 + 2 ⇒ (18) + 16 - 3 + 2 = 33
Confirm?: 1d20 + 16 - 3 + 2 ⇒ (2) + 16 - 3 + 2 = 17
Damage: 2d4 + 10 + 9 ⇒ (1, 1) + 10 + 9 = 21
Iterative: 1d20 + 11 - 3 + 2 ⇒ (18) + 11 - 3 + 2 = 28
Confirm?: 1d20 + 16 - 3 + 2 ⇒ (4) + 16 - 3 + 2 = 19
Damage: 2d4 + 10 + 9 ⇒ (4, 2) + 10 + 9 = 25
Bite: 1d20 + 10 - 3 + 2 ⇒ (17) + 10 - 3 + 2 = 26
Damage: 1d4 + 3 + 3 ⇒ (3) + 3 + 3 = 9
AC is 28 with Barkskin and Haste? Then losing the Grappled condition from Magra getting killed just makes the difference and so the bite doesn't hit.
The lion is very badly wounded, but still up.
46 damage to Shade.
Round 3 - Bless, Haste, and Inspire Courage +2 are active
Khellek
Grog -58 (prone, disarmed)
Sylvester
Kogan -27
Fethril
Doodle -45
Stormy (Shade -46)
You do not gain Flanking bonuses against Kogan.

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Yes, 28 with Haste. Two hard hits but at least no confirm. Shade is still up but another hit would likely kill him.
Shade snarls in rage as he is wounded so badly and attacks the thing that hurt him.
Bite: 1d20 + 10 + 1 + 1 + 2 ⇒ (16) + 10 + 1 + 1 + 2 = 301d8 + 7 + 2 ⇒ (7) + 7 + 2 = 16
Free Grab: 1d20 + 16 + 1 + 1 + 2 ⇒ (3) + 16 + 1 + 1 + 2 = 23
Claw: 1d20 + 11 + 1 + 1 + 2 ⇒ (7) + 11 + 1 + 1 + 2 = 221d6 + 7 + 2 ⇒ (4) + 7 + 2 = 13
Claw: 1d20 + 11 + 1 + 1 + 2 ⇒ (9) + 11 + 1 + 1 + 2 = 241d6 + 7 + 2 ⇒ (6) + 7 + 2 = 15
Seeing the orc slash into her companion brutally Stormy steps up and full attacks, giving a primal battle cry. She would rage if she could. :)
Shilelagh: 1d20 + 14 + 1 + 1 + 2 ⇒ (12) + 14 + 1 + 1 + 2 = 302d6 + 7 + 2 ⇒ (1, 5) + 7 + 2 = 15
Shilelagh: 1d20 + 9 + 1 + 1 + 2 ⇒ (15) + 9 + 1 + 1 + 2 = 282d6 + 7 + 2 ⇒ (1, 4) + 7 + 2 = 14
Shilelagh, Hasted: 1d20 + 14 + 1 + 1 + 2 ⇒ (8) + 14 + 1 + 1 + 2 = 262d6 + 7 + 2 ⇒ (4, 2) + 7 + 2 = 15

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Doodle takes a 5’ step forward and uses her spear to slash at the remaining Orc. First, she focused herself on channeling her magic blood into the blows (Arcane Strike).
Magic spear plus IC, Haste and Bless 1d20 + 12 + 2 + 1 + 1 ⇒ (20) + 12 + 2 + 1 + 1 = 36
Damage with Arcane Strike 1d6 + 6 + 2 + 2 ⇒ (3) + 6 + 2 + 2 = 13
Haste attack with Magic spear plus IC, Haste and Bless 1d20 + 12 + 2 + 1 + 1 ⇒ (18) + 12 + 2 + 1 + 1 = 34
Damage 1d6 + 6 + 2 + 2 ⇒ (3) + 6 + 2 + 2 = 13
———
Possible Crit on attack one 1d20 + 16 ⇒ (3) + 16 = 19
Damage 3d6 + 10 ⇒ (1, 4, 4) + 10 = 19
Could someone move me 5’ so I can melee with him, please? Thanks.

GM Aldizog |

Shade tears at Kogan, but it unable to grab hold of the orc.
Stormy slams her club into him over and over, and still he doesn't fall.
76 damage from those attacks, putting him at 103 damage taken.
Then Doodlevain steps up and skewers the orc twice.
Crit doesn't confirm, so he is at 125 damage taken.
He raises his falchion towards Shade.
Round 4 - Bless, Haste, and Inspire Courage +2 are active
Khellek
Grog -58
Sylvester
Kogan -125
Fethril
Doodle -45
Stormy (Shade -46)

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Khellek keeps up his banter. "Oh look out. He's going for the cat again. Don't let him hit it. Or Grog... oh my the paperwork."
Giving up on healing Grog for a moment he quickly slams another bolt into Bessie and aims for the enraged orc.
attack, into combat, IC,haste,bless: 1d20 + 8 - 4 + 2 + 1 + 1 ⇒ (1) + 8 - 4 + 2 + 1 + 1 = 9
But as he pulls the trigger the excitement must have got to the old man, and his glasses mist up. It is only by the narrowest of margins that Shade avoids a crossbow bolt.

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Sylvester does not even have to move. He unleashes the magical energy that is within to hopefully take down Kogan.
Magic Missile, Cl 6: 3d4 + 3 ⇒ (2, 4, 3) + 3 = 12

GM Aldizog |

Sylvester's blast is just enough to finish off the orc.
Kogan had a potion of cure serious wounds, +1 breastplate, +1 falchion, javelin, and an amulet of natural armor +1.
Magra had two potions of cure moderate wounds, a +1 breastplate and a belt of mighty constitution +2.
As well, they had some mundane gear. No keys or the like.
In case you are curious: "If the PCs pay off Magra and his band of orcs or defeat Kogan in ritual combat, have them find a chest of ancient dwarven trade bars in area B3 to compensate for forgoing the orcs’ gear. The PCs should only earn one of these rewards."
Giving you all some time to heal up.

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After downing both major opponents as well as blowing up a cadre of lesser orcs Sylvester is feeling pretty good with himself and his decision. Of course it was a team effort and that was the point. His magic alone would not be nearly enough to face this challenge although a man of his enormous self-confidence would be loathe to admit it.
"That Kogan was a beast! He could have easily killed any one us that he faced in single combat but together we prevailed."
If no one objects Sylvester will claim the Belt of Mighty Constitution +2.

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Stormy Shoots daggers out of her eyes at Sylvester then moves to Shade and casts her only healing spell on the gravely wounded cat.
Cure Light: 1d8 + 5 ⇒ (6) + 5 = 11
She then pulls her wand of cure light and begins to use it to bring the cat back to full.
Shade was within 5 of going down.
I believe Shade can use the belt and/or the amulet. Not sure about the belt - may Be only magic settles?

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Sylvester laughs at Stormy's outburst.
"Get as mad at me as like but you know you would probably be dead if you went ahead with that duel."
"Besides, now we have all their loot too!"
Animal companions have neck and armor slots by default so definitely not the belt. The amulet will also not stack with Barkskin but does stack with your cat's natural armor bonus and is a permanent bonus so that is probably a good choice. :)

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Doodle pulls her curative wand and asks Stormy to heal her wounds as well.
CLW 8d8 + 8 ⇒ (6, 5, 5, 6, 6, 4, 3, 2) + 8 = 45

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@GM Aldizog - Sure, no problem with that.

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Khellek, wiping sweat from his brow checks on the state of his students.
"There would seem little need for using our wands at this stage, given they had some healing potions. Let us use those first."
"Will Stormy still be able to fight?" he asks, offering his own wand to help heal the big cat if required.
He checks everyone is well before putting away his own wand. Then, patting Bessie, slips another bolt into her "just in case".

GM Aldizog |

@Stormy - you can assume 5.5 HP/charge to heal up Shade.
@Grog - you can assume the same for healing yourself.
Either one of you are free to make use of the potions, as Khellek noted. Roll for those if you wish to use them. Note how many wand charges are used.
----
You proceed through the tunnels for another 3 hours. As you get closer, you feel something - it might just be your imagination - but no, there it is again a few minutes later. A faint tremor. Those with knowledge of such things Khellek, of course surmise that the epicenter is some distance away.
And, it doesn't matter your movement speed, nor if you are actively searching for traps or relying on passive abilities. It takes 3 hours. Please state if you would have re-cast expired buffs or not.
The tunnel system soon opens into an obvious ruin site. Once a gate into the Sky Citadel of Koldukar, this area greatly contrasts with the rough passages encountered previously. Expertly worked walls, vaulted ceilings that stretch to a height of 20 feet, and stone-tiled floors suggest the work of master builders. Thick stone walls damp with mildew make the entire area reek of wet earth. Any metal sconces and implements have long since rusted away, leaving behind only reddish stains.
Twin doors etched with scenes of dwarven glory stand atop a raised marbled dais. Flanking this remarkable entrance, two mammoth statues of dwarven warriors hold out their hands in a silent welcome. Deep lines carved into the statues might have once been inlaid with various metals, though they are now empty. Ochre graffiti (in crude Orc writing) covers much of the fine architecture.
A tremor shakes the ground and the tunnels. Still minor, but stronger than before. A bit of dust falls from the ceiling.
What do you do?

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Sylvester's extra images fade from view shortly after the last battle. The little gnome secures the belt once owned by Magra around his waist. His Mage Armor spell remains active throughout the journey and he refreshes the light spell on his chestnut as needed.
Once the tremors set in Sylvester turns to Khellek for more details.
"Can you tell us more about what is going on with these tremors?"

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"My friends, take care. See those patterns of rust? That is not natural action. I have heard tell of underground creatures that feast on metal, corroding it with their touch."
He looks around the array of metal death-dealing equipment and ponders for a moment. "Perhaps if we see any, we should try throwing a handful of coins to distract them? Or some of that old orcish equipment?"
As Sylvester asks his question the scholar considers the situation.
"I think we are getting closer to the epicenter. That is, the quakes are not stronger as such, we are just closer to them. Much as as I move closer to you, my voice gets louder for you, even though I speak the same volume."
He eyes up the two large statues, and considers them for a moment.
Casts detect magic, wondering if they might be golems, happy to T10 on a identify creature as well.
"Recall we were told of construct guardians...." he mentions.
Did anyone want the use of my wand for healing? If so, just let me know the charges to knock off.
He looks around his students for a moment, taking out a little rod.
"I suspect we are getting close to the most dangerous bit of the expedition." he opines.
He approaches Grog first, giving him a pep talk about what is likely to be up ahead, and then talks to Stormy. "I think this would work on Shade as well... Do you want to chat to him first, so he doesn't bite off my head?"
Will use extended heroism on Grog, Shade and myself. As the two big front line fighters, and the somewhat worried old man.

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Stormy uses one of the potions of CMW on Shade, leaving the other for Grog.
CMW: 2d8 + 3 ⇒ (6, 7) + 3 = 16 That is 27 of 45
She then uses 4 charges from her want to completely close the cat's wounds. If no one objects I would like to let Shade use this amulet. If no one objects she hands the amulet of natural armor around the cat's neck.
Both Barkskins drop away as their duration was 70 minutes. But the Delay Poison and both Greater Magic Fang spells last 7 hours.

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Fethril continues to maintain his defenses as they make the long journey.
Wand of Mage Armor every time it expires.
Seeing Fethril use the wand of Mage Armor reminds Stormy of something. She pulls out a similar wand and offers it to elf saying If I shift to animal form would you mind using this on me? My armor will meld into my new form and provide no protection.

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Sylvester nods at Khellek.
"All of that information is good to know. Yes it is quite possible that the construct guardians could activate if we get closer and do not appear to be dwarfs. So it is wise of you to check."
Despite all the threats to gnome's life he seems quite preoccupied with the attempts to lighten his coin purse.
"By the gods! First an attempted shake-down and now creatures that eat your treasure. There seems to be no end to the threats on one's prosperity in this adventure."

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He politely nods at the human's request. "Of course. I may even be able to bolster your defenses as well." While the thurge usually struggles to maintain his civility with non-elves, Fethril does respect those who attempt to strengthen their connection to nature. Stormy certainly fits that description. More than that, she has demonstrated herself to be a professional as well as someone with integrity. He believe that if she were an elf, she would be unstoppable. Still, she's not too bad... for a human.
I will also try to hit you, Shade and/or Grog with Shield of Faith.

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Stormy has Shade sit for the casting of Heroism. If rust monsters come Shade and I can safely engage them. she states as she eyes the statues and waits for the result of the detection of magic.
If magic or not, once the party is ready Stormy with approach a statue, mimic the hand gesture. and at 20' speak to it in dwarven. We are not orcs or friends of orcs and seek to enter through the doors you guard. This should cover the old "speak friend and enter. :) If she gets no result she will repeat the process as she closes to the statue.

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Sylvester keeps his distance but concentrates his attention on the doors attempting to detect anything unusual or any traces of magic.
25 Perception on a take 10
Detect Magic is cast
"Perhaps opening the doors will trigger the statues?"

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"Let us then proceed. With caution." nods the scholar.
He does pause for a moment to take a rubbing of an interesting bit of statue, and then distractedly start to sketch it, taking out a book and comparing the statues with a few other pictures of dwarven stonework he has on hard. "My, my..." he mutters to himself.

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Doodle’s mage armor stays active for several hours, so that should remain active. ”I don’t have to use a metal weapon either,” say says, handing up her hands, as if that would tell the group everything they need to know

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Already up on the dais, Stormy searches the doors for traps and for how they might open. Would be nice to clean away this graffiti. Any of you casters have Prestidigitation available? she says as she studies the entrance.
Perception: 1d20 + 13 ⇒ (2) + 13 = 15
No rogue. Anyone else good with searching and traps?

GM Aldizog |

Stormy finds a trap! But not with Perception.
As Stormy steps on the dais, a hidden pit trap activates.
Stormy Reflex: 1d20 + 5 ⇒ (12) + 5 = 17
She falls out of sight.
You fall about 20', and find yourself in a 20' x 20' room.
Six short stone columns carved to resemble dwarven laborers decorate this room, whose smooth walls slope slightly inward in a pyramidal shape. A pile of humanoid bones lies in one corner, and a lone skeleton lies closer to the room’s center.
It is clear to you a DC 15 Heal check which you auto-pass that these are orc bones, and furthermore that they all starved to death one at a time. Several of the bones are split lengthwise as if someone was searching for marrow to eat; the remains have nothing even remotely edible (even belt leather is gone).

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Sylvester winces as he sees Stormy fall into the trap. He turns to Doodle.
"I see what you mean about falling into pits, ouch!"
The little gnome looks around.
"Maybe someone big ... I mean brave should check if she is alright?"
That is pretty classic. We were all worried about the statues animating and then someone falls into a pit instead. :)

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Well, if I had rolled better than a "2" on perception I might have found that trap in an easier way. lol. Our bard has feather fall. Lets see if he chooses to save Stormy a fall. Not that bad a fall but in the moment no one knows if she is falling 10 feet or 200 feet.

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Khellek sighs as Story starts to vanish out of sight. This is not the first time one of his students has tried such a trick on one of his field trips, and the hours wasted on paperwork rather than True Research would never be recovered.
"Hold up!" he shouts, causing Stormy to, if not "hold up" at least "slow down".
He does indeed cast feather fall.

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Stormy floats the 20 feet to the bottom looking about for both danger and treasure on the way down. If she sees no passages or doors out she will call My thanks Khelliek. Gonna need a rope to get out of here. A bunch of skeletons down here and something has been eating on them.
Perception: 1d20 + 13 ⇒ (2) + 13 = 15 again.

GM Aldizog |

Stormy does not see any passages, doors, or treasure.
However, she does realize that the most likely explanation is that the orcs have been eating each other.
That is, one fell in and starved to death.
The next one that fell in ate anything edible on the first orc (bone marrow, leather belts, etc.) before it too starved to death.
And so on.

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The little gnome knows that he cannot possibly pull Stormy up by the strength of his arms.
"Grog or Doodle do you think that you can lower down a rope and help her up?"
Sylvester calls out to Stormy but does not get any closer to the pit.
"You did not find any treasure or magic down there did you?"
The little guy shakes his head.
"Talk about paranoid and not friendly. Who puts a pit trap in front of their main door?"

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Unfortunately, Doodle did not have any rope on her. ”We can pull her out if anyone has any rope to throw down to her. For some weird reason, I forgot to buy any rope before heading out on this expedition.,” she says as her cheeks turn a bit red from embarrassment.

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"I'll be sure to report to the Swordsmaster about your lack of preparation." scowls the scholar.
He rummages about in his satchel for a moment, before pulling out a surprisingly large silk rope.
"Here you go. No... don't just drop it in. Lets fix it to something first."