DM Brainiac’s Outlaws of Alkenstar Table 2 (COMPLETE!) (Inactive)

Game Master Brainiac

Battle Maps


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human bard 9 | HP: 98/98 | AC: 27 | F: +15; R: +18; W: +19 | Perception +17 (deception for init +21) | spell dc/attack: 29/+19 | spells: 1st 3/3 2nd 3/3 3rd 3/3 4rth 3/3 5th 3/3|focus: 1/1 | hero points: 0/0 | image

"Do we know which way they will be coming... where the nearest jail would be?" Lora asks. "Disguising is easy enough, and if it didn't work we'd at least be closer."


HP: 160 | AC: 28 | F: +21 (juggernaut); R: +19; W: +17 (bravery) | Perception +16 || Male Dwarf Fighter 10

Royken shakes his head. "I doubt they're expecting another set of shieldmarshals, so I don't think that'll work. I think we just grab him before they get here. Wait until they get close so they're not expecting anything, and then pull him out of the chimera's jaws!"


Image Female CN half-elf inventor 10 | HP: 138/138 | AC: 28, F: +19, R: +18, W: +15 | Perc: +12, low-light vision | Speed 25ft | Active conditions: none.

"I still believe it is worth a try. Sure they will be on high alert, but as the approach here, I bet they will be more guarded against anyone that is not a Shieldmarshal approaching them." She says, agreeing with Lora.

"How about this, Royken, you and Bleach stay hidden while me and Lora disguise ourselves. We wait to approach them until they have past the point where you are hidden." She suggests. "We then try to trick them, but if it doesn't work, you pincer them from behind as we serve as distraction."


human bard 9 | HP: 98/98 | AC: 27 | F: +15; R: +18; W: +19 | Perception +17 (deception for init +21) | spell dc/attack: 29/+19 | spells: 1st 3/3 2nd 3/3 3rd 3/3 4rth 3/3 5th 3/3|focus: 1/1 | hero points: 0/0 | image

"You could lay explosives in the road, and we'll get them to stop where you put them, then BOOM." Lora offers to placate.


N | Male Human Wizard (Necromancer) 10 | HP: 118/118 | AC: 26 | F: +19; R: +18; W: +19| Perception +18 / Initiative +19 | Hero Points: 1/1 | Exploration:

Bleach has trouble selling the idea of planting bombs to himself. What if the bridge collapses? "Such wanton violence might cause collateral damage ... but ... ok."

Bleach can give one person 'stoneskin' for 20 minutes. I'm unsure whether or not this changes how you look (the spell descriptor merely states your skin hardens like stone), so it might not play nice with you wanting to disguise yourself.


human bard 9 | HP: 98/98 | AC: 27 | F: +15; R: +18; W: +19 | Perception +17 (deception for init +21) | spell dc/attack: 29/+19 | spells: 1st 3/3 2nd 3/3 3rd 3/3 4rth 3/3 5th 3/3|focus: 1/1 | hero points: 0/0 | image

Lora doesn't love the idea of the bridge collapsing. While she is intelligent, sometimes details that do not pertain to people slip past her easily. "A small bomb?" she says in question, pinching her fingers together in front of her eye for effect.

Lora will hide behind Eva, so she would be a better target of the spell. Lora is also going to cast Veil on them, so hopefully it might mask the spell further.


You disguise yourselves and take up position along the path the shieldmarshals will take to Old Bridge. Just before noon, an armored stagecoach approaches, escorted by a trio of shieldmarshals. You notice that each of them has a broken heart tattoo on their neck, marking them as Loveless's goons.

They pull up short when they see Eva and Lora in their path. "Oi! What's all this, then?" one of them demands.

You'll need to succeed at three skill checks to convince the shieldmarshals to let the prisoner go, any combination of Deception DC 28, Diplomacy DC 22, and Intimidation DC 22. Remember veil gives you a +4 status bonus on Deception checks for the Impersonate action.


Image Female CN half-elf inventor 10 | HP: 138/138 | AC: 28, F: +19, R: +18, W: +15 | Perc: +12, low-light vision | Speed 25ft | Active conditions: none.

Deception, Veil, Ageless Patience: 1d20 + 10 + 4 + 2 ⇒ (16) + 10 + 4 + 2 = 32

Eva raises her hand, taking her time and pretending to be a Shieldmarshal so sure of herself that she doesn't care too much about the hurry in the others voice. As she approaches the stagecoach, she pulls her sleeve to reveal them a tattoo bearing a broken heart. "We are taking the prisoner from here, while you keep on the stagecoach and head to the execution place as if nothing have changed." She says. "I know, I know, these are not your orders, but we have moles and Loveless is being extra careful, so she did not trust anyone with the whole plan."


HP: 160 | AC: 28 | F: +21 (juggernaut); R: +19; W: +17 (bravery) | Perception +16 || Male Dwarf Fighter 10

Royken grunts. "It's not like I'm playing with f~+%ing pyronite. I can set a bomb that won't blow the bridge," he grunts.

He watches from in hiding to see if Eva and Lora will be able to get the marshals to let the prisoner go. If not, well, his scattergun is already in hand.


human bard 9 | HP: 98/98 | AC: 27 | F: +15; R: +18; W: +19 | Perception +17 (deception for init +21) | spell dc/attack: 29/+19 | spells: 1st 3/3 2nd 3/3 3rd 3/3 4rth 3/3 5th 3/3|focus: 1/1 | hero points: 0/0 | image

diplomacy: 1d20 + 19 ⇒ (3) + 19 = 22

"Don't make a fuss, loves. And maybe once we get this fun over we might have time for a little more fun later? Maybe at the pub on fifth and bent." Lora the sheild-maiden flirts.


human bard 9 | HP: 98/98 | AC: 27 | F: +15; R: +18; W: +19 | Perception +17 (deception for init +21) | spell dc/attack: 29/+19 | spells: 1st 3/3 2nd 3/3 3rd 3/3 4rth 3/3 5th 3/3|focus: 1/1 | hero points: 0/0 | image

diplomacy, group impression: 1d20 + 19 ⇒ (12) + 19 = 31

"First round will be on me." the pretty blonde (at the moment) shieldmarshal adds to the enticement,though somehow with the seductive tones in her voice she makes it unclear if she is meaning that she will buy or something else.


Eva's impersonation is quite convincing, and Lora's flirtatious overtones win over the suspicious shieldmarshals. "Alright, fine. I wish Loveless trusted us more, is all," the lead marshal mutters. They open the stagecoach and turn over Rhangyl Foruza to you.

Once you are a safe distance away, you reveal your true intentions to Forua. The jocular, middle-aged merchant is incredibly grateful, thanking you profusely and inviting you to dine with him at the nearest available restaurant, where he attacks the food with special gusto.

"I thought I was done for! Those murder charges against me were made up! Probably so Loveless could cover her connection to Ibrium. He's a wizard who hired me to procure chemicals, soda ash, and white salt from the Spellscar Desert a week ago. I delivered a huge quantity of these supplies to the cattle yards in Steamhaven and was arrested shortly afterward. I gave the supplies to a cattle rustler named Dash. If you're looking for her, you can probably find her at a place called the Dead Spot outside of Alkenstar. That's where she usually goes to lay low!"

The supplies are all key components for crafting pyronite.

Foruza thanks you again and rewards you with 250 gp from his personal wealth as thanks for saving his life!


Image Female CN half-elf inventor 10 | HP: 138/138 | AC: 28, F: +19, R: +18, W: +15 | Perc: +12, low-light vision | Speed 25ft | Active conditions: none.

After the merchant is gone, Eva turns to the others. "This aligns pretty well with what we think... well, at least I think, Loveless plan is. If Ibrium hired Forua to procure the chemicals to create pyronite, Loveless only connection to him was that she is know by few to know the formula."

"If Loveless is allied with Ibrium and wants to hide it... seems we are on the right track. If we can find this Dash before Loveless do, perhaps we can discover where these chemicals have been stashed and thus delay her plan."


N | Male Human Wizard (Necromancer) 10 | HP: 118/118 | AC: 26 | F: +19; R: +18; W: +19| Perception +18 / Initiative +19 | Hero Points: 1/1 | Exploration:

The moment they manage to pilfer the merchant away and out of sight Bleach visibly de-ages by a couple of years. He even dares to smile. With the immediate threat of violent escalation gone, they can now use the merchant's information to plan their next step.

A step that most likely will involve violence. After all, how long will it take until Loveless finds out they managed to whisk away Foruza? Time, so it seems, is of the essence.

"You have our gratitude for sharing this crucial information with us, sir Foruza. Your words do instill a sense of haste and urgency, so I imagine we'll be leaving to find this Dash right away, but perhaps we can all share a drink once all of this is over."

Perhaps. Will it ever be over? One way or another, this is all going to end with a bang.


HP: 160 | AC: 28 | F: +21 (juggernaut); R: +19; W: +17 (bravery) | Perception +16 || Male Dwarf Fighter 10

"Why the f@*$ are we eating at a restaurant?" Royken ponders. "Once they realize you're not f*&*ing hanging by your neck, they're going to be looking for you again! Go find someplace to hide, while we handle this mess."

Off to the Dead Spot!


After asking around, you easily learn the Dead Spot is roughly 25 miles outside Alkenstar, halfway between the city and the Gunworks to the west. It’s a featureless circle of black sand, roughly a mile wide, where nothing grows. The place has an ill reputation and it’s rumored that anyone who dies in the Dead Spot rises as an undead.

You make the journey out into the wasted. The dusty wasteland abruptly ends at a circle of coal black sand that stretches roughly a mile wide. The edge of the circle is stark, as if the entire spot were made by a giant drop of ink spilled from the heavens. The sun beats down on the dark soil, creating lines of wavering heat, and the area exudes an aura of hanging dread, like an executioner’s axe waiting to drop.

Arcana or Occultism DC 22:
The earth here is suffused with necromantic energy, perhaps filtering up from some source buried miles deep.

A small camp is set up in the exact center of the Dead Spot. A herd of 20 cattle mill about, watched over by a scrappy young woman who must be Dash. She eyes you warily as you approach. "Who are you? Whaddya want?"


N | Male Human Wizard (Necromancer) 10 | HP: 118/118 | AC: 26 | F: +19; R: +18; W: +19| Perception +18 / Initiative +19 | Hero Points: 1/1 | Exploration:

Arcana vs 22: 1d20 + 17 ⇒ (4) + 17 = 21
A hero point it is.
Arcana vs 22: 1d20 + 17 ⇒ (3) + 17 = 20
I give up.

Bleach gets down on his haunches and inspects the dark soil. Whatever is causing the aura of dread is beyond his comprehension. "I honestly got no clue what's going on here."


N | Male Human Wizard (Necromancer) 10 | HP: 118/118 | AC: 26 | F: +19; R: +18; W: +19| Perception +18 / Initiative +19 | Hero Points: 1/1 | Exploration:

Can't edit the above post, but with Lore: Necromancy, Bleach passes the DC

"Wait a moment ... the ground is drenched with necromantic energies. No, drench is the wrong word, for it implies the source came from above. Whatever caused this, it's coming from below." But then his arcane musings are interrupted by Dash. What made this person decide to camp in the middle of this phenomenon?

Bleach returns Dash's wariness with equal coin as he stares at her with a frown on his face. "My name is Bly'gha Sa'hir, necromancer by trade, Gebite by birth. Dash, is it not? It's a pleasure to meet you. Before I answer your question, indulge my curiosity, please. What made you set up camp in the middle of this accursed patch of ground???"


human bard 9 | HP: 98/98 | AC: 27 | F: +15; R: +18; W: +19 | Perception +17 (deception for init +21) | spell dc/attack: 29/+19 | spells: 1st 3/3 2nd 3/3 3rd 3/3 4rth 3/3 5th 3/3|focus: 1/1 | hero points: 0/0 | image

"We're friendly, we promise... despite how we look" Lora says in soft encouraging tones. Her eyes look toward Bleach and frown a little "And sound."

diplomacy: 1d20 + 19 ⇒ (8) + 19 = 27


"It's the perfect place to hide, of course," Dash says to Bleach. "Unless they're a necromancer like yourself, nobody in their right mind would willingly come out here! I left Alkenstar a few days ago, soon as I learned the Leadsmiths were on my trail. Those mercenaries’ attentions are rarely healthy for folks like me, so I came here to lie low."

She gives Lora an appraising look, then nods. "Alright, then. What can I do for ya?"


Image Female CN half-elf inventor 10 | HP: 138/138 | AC: 28, F: +19, R: +18, W: +15 | Perc: +12, low-light vision | Speed 25ft | Active conditions: none.

"Couple days ago a merchant named Forua delivered you a bunch of supplies, Dash." She states, adding the rancher's name even if she had not told them. "Forua was then arrested and scheduled for being executed earlier today, but we've got him free."

"Someone is trying to cover their asses by getting rid of anyone involved in this strange deal, which includes you, and we want to find everything we can about it... so if you could tell us what you know about it, it would be easier for us to deal with who is behind and as a side bonus also help you out of this pickle."

Request: 1d20 + 12 ⇒ (18) + 12 = 30


Dash scowls. "Yeah. I run with a gang of three other rustlers. Last week, a fancy fella named Ibrium paid us to transport a bunch of supplies outside the city with our cattle—a real hush-hush type deal. We took the goods here to the Dead Spot and met a necromancer named Parsus. What a creep. I bugged outta there right quick, the whole thing felt so wrong.

"My mates went on with Parsus with the shipment and I went back to Alkenstar to collect the next herd. My crew should be back here soon though, and I can put in a good word for you if you stick around. Maybe they can tell you where the supplies ended up."


human bard 9 | HP: 98/98 | AC: 27 | F: +15; R: +18; W: +19 | Perception +17 (deception for init +21) | spell dc/attack: 29/+19 | spells: 1st 3/3 2nd 3/3 3rd 3/3 4rth 3/3 5th 3/3|focus: 1/1 | hero points: 0/0 | image

"Can you tell us anything else about this Parus? Does he have anyone else with him?" Lora asks.


N | Male Human Wizard (Necromancer) 10 | HP: 118/118 | AC: 26 | F: +19; R: +18; W: +19| Perception +18 / Initiative +19 | Hero Points: 1/1 | Exploration:

Bleach takes it as a compliment that, unlike Parsus, he does not creep Dash out. Well, not too much to the point it would be noticeable, anyway. When Dash tells them her friends accompanied Parsus, he can't help but fear for the worst. Should he say something?

"We ought to prepare for the worst. If it is in Loveless' best interest to bury the details of this deal, it isn't too crazy an assumption that the same goes for Parus. Yes, it sounds paranoid, but we have every reason to be."

While they talk about all this, Bleach kneels down and collects some of the necromantic earth. For future studies.


Dash shakes her head. "It was just Parsus, but they're creepy enough on their own. Dhampir, they called themselves. They had the mannerisms and arrogance of nobility."

The cattle rustler gestures to the camp. "Well, the riders should be back soon, and they're expecting me to be alone. You oughta make yourselves scarce. Once they approach, I'll provide the necessary introductions."

With no other terrain nearby, the best place for the characters to hide is among the cattle, which a character can accomplish with a successful DC 22 Stealth check. Alternatively, less stealthy characters can simply cling to the side of a cow, hiding themselves from view with a successful DC 24 Fortitude save or Athletics check.


human bard 9 | HP: 98/98 | AC: 27 | F: +15; R: +18; W: +19 | Perception +17 (deception for init +21) | spell dc/attack: 29/+19 | spells: 1st 3/3 2nd 3/3 3rd 3/3 4rth 3/3 5th 3/3|focus: 1/1 | hero points: 0/0 | image

stealth: 1d20 + 16 ⇒ (15) + 16 = 31

"Hiding with the cows..." Lora feels to be vaguely disturbed by this. Might be her aristocratic upbringing finally showing itself a little. But she does so without any further complaint.


Image Female CN half-elf inventor 10 | HP: 138/138 | AC: 28, F: +19, R: +18, W: +15 | Perc: +12, low-light vision | Speed 25ft | Active conditions: none.

Stealth: 1d20 + 12 ⇒ (15) + 12 = 27

Eva follows Lora. "Not our best moment, right?" She asks just as one of the animals' fresh produce falls nearby them and lightly splatter their trousers.


human bard 9 | HP: 98/98 | AC: 27 | F: +15; R: +18; W: +19 | Perception +17 (deception for init +21) | spell dc/attack: 29/+19 | spells: 1st 3/3 2nd 3/3 3rd 3/3 4rth 3/3 5th 3/3|focus: 1/1 | hero points: 0/0 | image

Lora gags, casting prestidigitation as quickly and as often as she can "No... why do they smell so Bad?" Lora might not eat beef for a little while after this.


HP: 160 | AC: 28 | F: +21 (juggernaut); R: +19; W: +17 (bravery) | Perception +16 || Male Dwarf Fighter 10

Royken grunts in annoyance. "We'll never talk about this again. Got it?!"

He finds a cow to use to hide.

Athletics (master): 1d20 + 18 ⇒ (12) + 18 = 30


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N | Male Human Wizard (Necromancer) 10 | HP: 118/118 | AC: 26 | F: +19; R: +18; W: +19| Perception +18 / Initiative +19 | Hero Points: 1/1 | Exploration:

Unlike Lora, Bleach is not perturbed by the smell whatsoever. Are different life experiences to blame for Lora's extreme discomfort? Possibly. "Odd. I've never interacted with live cattle before, whether they be animals or humanoids. These live ones smell infinitely better. Trust me when I say it gets worse once the guts come out and the embalming fluids are applied, Lora ..."

Fort vs 24: 1d20 + 16 ⇒ (13) + 16 = 29


The cattle moo indifferently as you hide in their midst. After about 20 minutes, you can see three riders approaching the camp on pale white horses, their faces under heavy cowls. Dash steps forward to greet them, but when they get within 30 feet, her eyes widen and she screams. "Something's wrong!" she cries as she turns to run.

The riders remove their cowls in unison, revealing that their heads have been replaced with clockwork skulls! As their horses rear, the riders draw their rifles!

Initiative:
Bleach: 1d20 + 13 + 2 ⇒ (14) + 13 + 2 = 29
Eva: 1d20 + 10 ⇒ (5) + 10 = 15
Lora: 1d20 + 14 + 2 ⇒ (14) + 14 + 2 = 30
Royken: 1d20 + 13 ⇒ (8) + 13 = 21
Enemies: 1d20 + 14 ⇒ (10) + 14 = 24

Bleach and Lora may act! The enemies are 30 feet away.


N | Male Human Wizard (Necromancer) 10 | HP: 118/118 | AC: 26 | F: +19; R: +18; W: +19| Perception +18 / Initiative +19 | Hero Points: 1/1 | Exploration:

Of course something's wrong! How could anything be okay, considering the circumstances?! Bleach quickly weaves a protective spell and places it on Eva before accessing the archives of his brain to see what he knows about their foes.

Action 1) Recall Knowledge (Religion?) | Actions 2+3) Stoneskin on Eva
Recall vs DC ??: 1d20 + 12 ⇒ (3) + 12 = 15
Stoneskin - https://2e.aonprd.com/Spells.aspx?ID=312


Bleach has no idea what these undead might be, other than trouble! He protects Eva with stoneskin. Meanwhile, Lora begins her inspiring chant. As Dash gets within range, she casts invisibility sphere, cloaking all of you from sight.

The cattle panic, mooing as they stampede away from the fearsome riders! Despite not being able to see you, the riders seem to be able to sense your presence. They open fire with their rifles, but fortunately, they do not hit you!

Arquebus: 1d20 + 18 ⇒ (4) + 18 = 221d20 + 13 ⇒ (11) + 13 = 24
Arquebus: 1d20 + 18 ⇒ (1) + 18 = 191d20 + 13 ⇒ (12) + 13 = 25
Arquebus: 1d20 + 18 ⇒ (8) + 18 = 261d20 + 13 ⇒ (2) + 13 = 15
Unseen Flat Check: 1d20 ⇒ 5

Everybody may act. The riders exude an aura of Frightful Presence to a range of 30 feet (Will DC 23).

Frightful Presence:
A creature that first enters the area must attempt a DC 23 Will save. Regardless of the result of the saving throw, the creature is temporarily immune to this monster’s Frightful Presence for 1 minute.

Critical Success: The creature is unaffected by the presence.
Success: The creature is frightened 1.
Failure: The creature is frightened 2.
Critical Failure: The creature is frightened 4.


HP: 160 | AC: 28 | F: +21 (juggernaut); R: +19; W: +17 (bravery) | Perception +16 || Male Dwarf Fighter 10

Will: Will (expert), bravery: 1d20 + 13 ⇒ (19) + 13 = 32 When you roll a success at a Will save against a fear effect, you get a critical success instead. In addition, anytime you gain the frightened condition, reduce its value by 1.

Quick stats:

HP 122/122
AC 26
Fort +15, Ref +15, Will +13 (bravery)
Hero points: 3
Ammo: 46 rounds
Effects:

Dropping off the cow, Royken scowls invisibly at the clockwork-undead-fiendish riders, and unleashes a blast from his own gun.

Reloading, he fires again, hoping they'll close with him.

Strike, Reload, Strike
+1 striking dwarven scattergun, inspired: 1d20 + 15 + 1 ⇒ (11) + 15 + 1 = 27
Damage (bludgeoning, concussive, kickback), inspired: 2d8 + 4 ⇒ (5, 3) + 4 = 12
10 ft. scatter: On a hit, primary target takes the above damage, and the target and all other creatures within the listed radius around it take 1 splash damage per weapon damage die.

+1 striking dwarven scattergun, inspired: 1d20 + 15 + 1 - 5 ⇒ (14) + 15 + 1 - 5 = 25
Damage (bludgeoning, concussive, kickback), inspired: 2d8 + 4 ⇒ (8, 4) + 4 = 16
10 ft. scatter: On a hit, primary target takes the above damage, and the target and all other creatures within the listed radius around it take 1 splash damage per weapon damage die.


Image Female CN half-elf inventor 10 | HP: 138/138 | AC: 28, F: +19, R: +18, W: +15 | Perc: +12, low-light vision | Speed 25ft | Active conditions: none.

Not wishing to get close to them before completely necessary, Eva sends an electric arc at the riders. "Now, what the f+~# is that?"

Electric Arc: 4d4 + 4 ⇒ (4, 4, 4, 1) + 4 = 17 Basic Reflex DC 24

Overdrive: 1d20 + 20 ⇒ (4) + 20 = 24 Normal success, +3 damage

Cast a Spell, Master Overdrive


N | Male Human Wizard (Necromancer) 10 | HP: 118/118 | AC: 26 | F: +19; R: +18; W: +19| Perception +18 / Initiative +19 | Hero Points: 1/1 | Exploration:

Bleach calls forth a tormented soul from Urgathoa's closet and instructs it to self-immolate. The burning husk that houses the soul has no choice but to do as the necromancer commands, and explodes.

Cast 'Animate Dead' level 4 - summon a 'combusted' https://2e.aonprd.com/Monsters.aspx?ID=1846
Action 1) Blazing Howl (15ft emanation, 1d4 rounds cooldown
Blazing Howl vs basic Will DC 17: 4d6 ⇒ (6, 5, 3, 5) = 19 this is fire damage
Cooldown: 1d4 ⇒ 2
Strike - Fire Fist: 1d20 + 12 ⇒ (2) + 12 = 14
Blunt Damage: 1d6 + 4 ⇒ (2) + 4 = 6 plus 1d6 persistent fire damage


Reflex: 1d20 + 15 ⇒ (10) + 15 = 251d20 + 15 ⇒ (18) + 15 = 33
Dueling Pistol: 1d20 + 16 ⇒ (19) + 16 = 352d6 + 1 ⇒ (4, 3) + 1 = 8
Will: 1d20 + 17 ⇒ (12) + 17 = 291d20 + 17 ⇒ (16) + 17 = 331d20 + 17 ⇒ (8) + 17 = 25

Royken scores one hit on one of the riders, while Eva lightly zaps two of them. Lora maintains her song of courage as she fires off a shot from her gun and moves away from the riders. Bleach summons a fiery undead, but the riders are largely unfazed by its burning howl.

One of the riders removes its clockwork skull and hurls it into your midst, where it explodes!

Throw Skull: 8d6 ⇒ (1, 2, 5, 5, 2, 3, 6, 5) = 29

The other two reload their guns, fire at Royken, and reload once more. One bullet strikes the dwarf.

Arquebus: 1d20 + 18 ⇒ (13) + 18 = 311d20 + 18 ⇒ (4) + 18 = 22
Damage: 2d8 + 10 ⇒ (1, 4) + 10 = 15

15 piercing damage to Royken. Bleach, Eva, and Royken all take 29 fire damage (DC 23 basic Reflex save).

Enemy Status:
-29, -9, -10


human bard 9 | HP: 98/98 | AC: 27 | F: +15; R: +18; W: +19 | Perception +17 (deception for init +21) | spell dc/attack: 29/+19 | spells: 1st 3/3 2nd 3/3 3rd 3/3 4rth 3/3 5th 3/3|focus: 1/1 | hero points: 0/0 | image

While dodging cattle, Lora sends her song to inspire all and heal Royken.

soothe: 4d10 + 16 ⇒ (2, 2, 4, 9) + 16 = 33

still on vacation, but had time this morning while I wait on our teenagers to wake up


N | Male Human Wizard (Necromancer) 10 | HP: 118/118 | AC: 26 | F: +19; R: +18; W: +19| Perception +18 / Initiative +19 | Hero Points: 1/1 | Exploration:

Ref vs 23: 1d20 + 15 ⇒ (10) + 15 = 25 14 minus 5 FR (ring) makes that 9 damage to Bleach

Dodging the worst of the clockwork bomb, Bleach quickly commands his minion to continue its fiery assault. The wizard then incants a spell of heat metal, hoping he can make one of the riders lose his head.

Action 1) Direct Minion | Actions 2+3) Cast 'Heat Metal' vs Reflex DC 26 on either the clockwork head of a rider, or on its arquebus - https://2e.aonprd.com/Spells.aspx?ID=694
Heat Metal Fire Dmg: 4d6 ⇒ (1, 4, 4, 4) = 13
Minion Strike 1: 1d20 + 13 ⇒ (19) + 13 = 32
Minion Damage 1: 1d6 + 5 ⇒ (1) + 5 = 6
Minion Strike 2: 1d20 + 8 ⇒ (1) + 8 = 9
Minion Damage 2: 1d6 + 5 ⇒ (3) + 5 = 8
Intense Heat Aura vs basic Reflex DC 17: 2d6 ⇒ (1, 1) = 2
If a strike hits, the target also takes 1D6 persistent fire damage


Image Female CN half-elf inventor 10 | HP: 138/138 | AC: 28, F: +19, R: +18, W: +15 | Perc: +12, low-light vision | Speed 25ft | Active conditions: none.

Reflex: 1d20 + 13 ⇒ (2) + 13 = 15

Eva gets blasted and isn't happy about it. She moves towards the riders not pleased with their ranged confrontation...

Will: 1d20 + 11 ⇒ (11) + 11 = 22 Frightened 2

... hit by dreadful fear, Eva considers backing away, but then they'd be clumped together again and an easy target. She pushes forward and slams her fist against the cursed send to unleash a wave of electricity.

Explode: 8d6 ⇒ (4, 2, 2, 2, 6, 2, 3, 1) = 22 10ft radius, basic Reflex DC 24. Hoping to get at least 2 of them (and their mounts of they are separate creatures)

Unstable: 1d20 ⇒ 17 Pass


HP: 160 | AC: 28 | F: +21 (juggernaut); R: +19; W: +17 (bravery) | Perception +16 || Male Dwarf Fighter 10

Reflex (expert): 1d20 + 15 ⇒ (9) + 15 = 24

Quick stats:

HP 122/122
AC 26
Fort +15, Ref +15, Will +13 (bravery)
Hero points: 3
Ammo: 46 rounds
Effects:

Growling at the riders, Royken decides he's had enough of trading shots and rushes into the fray. Fully healed by Lora's song, he's undaunted as he charges toward the same one Eva's fighting.

Demoralize, Sudden Charge (two actions)
Intimidation (trained): 1d20 + 12 ⇒ (2) + 12 = 14

+1 striking dwarven scattergun reinforced stock (two hand), inspired: 1d20 + 18 + 1 ⇒ (16) + 18 + 1 = 35 Maybe vs. flanking?
Damage (bludgeoning), inspired: 2d6 + 6 + 1 ⇒ (5, 3) + 6 + 1 = 15
Crit? You knock the target away from you up to 10 feet (you choose the distance). This is forced movement.


Reflex vs Explode: 1d20 + 15 ⇒ (1) + 15 = 161d20 + 15 ⇒ (14) + 15 = 29
Reflex vs Heat Metal: 1d20 + 15 ⇒ (12) + 15 = 27

The undead riders are completely unfazed by Royken's posturing. He charges in and smacks one with the stock of his rifle, though it's not a critical hit. Eva moves in and unleashes an electric explosion. The rider Royken hit is caught off-guard and badly damaged, while a second avoids some of the blast. Royken superheats the heavily damaged rider's gun, then his fiery minion finishes it off with a powerful punch! The fiendish horse it was riding vanishes in a puff of smoke as the headless body falls to the ground.

The other two riders shift their aim to Eva, firing on her with their rifles!

Arquebus vs Eva: 1d20 + 18 ⇒ (17) + 18 = 351d20 + 13 ⇒ (13) + 13 = 26
Damage: 2d8 + 10 ⇒ (7, 1) + 10 = 182d8 + 10 ⇒ (6, 5) + 10 = 21
Arquebus vs Eva: 1d20 + 18 ⇒ (15) + 18 = 331d20 + 13 ⇒ (8) + 13 = 21
Damage: 2d8 + 10 ⇒ (8, 5) + 10 = 23

47 total piercing damage to Eva after stoneskin (duration reduced by 3 minutes).


human bard 9 | HP: 98/98 | AC: 27 | F: +15; R: +18; W: +19 | Perception +17 (deception for init +21) | spell dc/attack: 29/+19 | spells: 1st 3/3 2nd 3/3 3rd 3/3 4rth 3/3 5th 3/3|focus: 1/1 | hero points: 0/0 | image

"The horse disappeared???" Lora exclaimed outloud, completely unsure how the demon like creature might be bound to headless clockwork horsemen.

Her words still weave to the others with as inspiration, and heal as much of Eva's wounds as possible.

soothe: 4d10 + 20 ⇒ (2, 6, 2, 9) + 20 = 39


HP: 160 | AC: 28 | F: +21 (juggernaut); R: +19; W: +17 (bravery) | Perception +16 || Male Dwarf Fighter 10

Quick stats:

HP 122/122
AC 26
Fort +15, Ref +15, Will +13 (bravery)
Hero points: 3
Ammo: 46 rounds
Effects:

Royken growls. Tilts his head to one side, then the other, cracking his neck, then charges toward the next rider. He draws its attention with what he'd swear was a feint, then slamming it back in the next second, following along with it...

+1 striking dwarven scattergun reinforced stock (two hand), inspired: 1d20 + 18 + 1 ⇒ (1) + 18 + 1 = 20

Brutish Shove: +1 striking dwarven scattergun reinforced stock (two hand, iterative), inspired: 1d20 + 18 + 1 - 5 ⇒ (18) + 18 + 1 - 5 = 32
Damage (bludgeoning), inspired: 2d6 + 6 + 1 ⇒ (1, 5) + 6 + 1 = 13
Throwing your weight behind your attack, you hit your opponent hard enough to make it stumble back. Make a Strike with a two-handed melee weapon. If you hit a target that is your size or smaller, that creature is flat-footed until the end of your current turn, and you can automatically Shove it, with the same benefits as the Shove action (including the critical success effect, if your Strike was a critical hit). If you move to follow the target, your movement doesn't trigger reactions.

Want to stay next to it so it can't use its gun without provoking. And in case it tries:
+1 striking dwarven scattergun reinforced stock (two hand), inspired: 1d20 + 18 + 1 ⇒ (7) + 18 + 1 = 26
Damage (bludgeoning), inspired: 2d6 + 6 + 1 ⇒ (2, 5) + 6 + 1 = 14


Image Female CN half-elf inventor 10 | HP: 138/138 | AC: 28, F: +19, R: +18, W: +15 | Perc: +12, low-light vision | Speed 25ft | Active conditions: none.

Eva winces as she is shot, but soon she feels Lora's soothing magic. She then punches the nearest enemy twice before raising her shield.

Strike, IC, Frightened 1: 1d20 + 17 + 1 - 1 ⇒ (15) + 17 + 1 - 1 = 32
Damage, IC, Overdrive: 2d6 + 6 + 1 + 3 ⇒ (4, 3) + 6 + 1 + 3 = 17

Strike, IC, Frightened 1: 1d20 + 13 + 1 - 1 ⇒ (17) + 13 + 1 - 1 = 30
Damage, IC, Overdrive: 2d6 + 6 + 1 + 3 ⇒ (3, 2) + 6 + 1 + 3 = 15


N | Male Human Wizard (Necromancer) 10 | HP: 118/118 | AC: 26 | F: +19; R: +18; W: +19| Perception +18 / Initiative +19 | Hero Points: 1/1 | Exploration:

Bleach calls upon fire and lightning to strike their foes.

Action 1) Command Minion | Actions 2+3) Electric Arc vs Basic Reflex DC 26
Electric Arc: 4d4 + 4 ⇒ (4, 3, 3, 1) + 4 = 15
Minion strikes twice
Strike 1: 1d20 + 13 ⇒ (17) + 13 = 30
Damage 1: 1d6 + 5 ⇒ (4) + 5 = 9
Strike 2: 1d20 + 8 ⇒ (9) + 8 = 17
Damage 2: 1d6 + 5 ⇒ (4) + 5 = 9
Those hit also take 1D6 persistent fire damage


Reflex vs Electric Arc: 1d20 + 15 ⇒ (18) + 15 = 331d20 + 15 ⇒ (7) + 15 = 22

Royken moves in to menace the nearest rider, smacking it with the stock of his gun. Eva delivers two powerful punches, then Bleach electrocutes the two remaining enemies. Once more, his minion delivers the finishing blow, taking down the wounded rider and causing its mount to vanish.

The final rider reloads its rifle, then hurls its clockwork skull at the melee warriors!

Throw Skull: 8d6 ⇒ (4, 1, 6, 2, 6, 2, 4, 4) = 29

Eva and Bleach take 29 fire damage (DC 23 basic Reflex save).

Enemy Status:
-25


HP: 160 | AC: 28 | F: +21 (juggernaut); R: +19; W: +17 (bravery) | Perception +16 || Male Dwarf Fighter 10

Quick stats:

HP 122/122
AC 26
Fort +15, Ref +15, Will +13 (bravery)
Hero points: 3
Ammo: 46 rounds
Effects:

Royken continues to wordlessly work, taking down the last foul rider. "Gonna cut off that f$!+ing skull of yours and stuff it up the other end!"

Stride if necessary (maybe into a flank)?, Strike, Brutish Shove

+1 striking dwarven scattergun reinforced stock (two hand), inspired: 1d20 + 18 + 1 ⇒ (12) + 18 + 1 = 31
Damage (bludgeoning), inspired: 2d6 + 6 + 1 ⇒ (6, 4) + 6 + 1 = 17

Brutish Shove: +1 striking dwarven scattergun reinforced stock (two hand, iterative), inspired: 1d20 + 18 + 1 - 5 ⇒ (7) + 18 + 1 - 5 = 21
Damage (bludgeoning), inspired: 2d6 + 6 + 1 ⇒ (5, 1) + 6 + 1 = 13
Throwing your weight behind your attack, you hit your opponent hard enough to make it stumble back. Make a Strike with a two-handed melee weapon. If you hit a target that is your size or smaller, that creature is flat-footed until the end of your current turn, and you can automatically Shove it, with the same benefits as the Shove action (including the critical success effect, if your Strike was a critical hit).


Image Female CN half-elf inventor 10 | HP: 138/138 | AC: 28, F: +19, R: +18, W: +15 | Perc: +12, low-light vision | Speed 25ft | Active conditions: none.

Reflex: 1d20 + 15 ⇒ (8) + 15 = 23

Eva dodges some of the blast before closing at the last rider and punching it twice.

Strike, IC: 1d20 + 17 + 1 ⇒ (11) + 17 + 1 = 29
Damage, IC, Overdrive: 2d6 + 4 + 1 + 3 ⇒ (1, 4) + 4 + 1 + 3 = 13

Strike, IC: 1d20 + 14 + 1 ⇒ (5) + 14 + 1 = 20
Damage, IC, Overdrive: 2d6 + 4 + 1 + 3 ⇒ (3, 1) + 4 + 1 + 3 = 12


HP: 160 | AC: 28 | F: +21 (juggernaut); R: +19; W: +17 (bravery) | Perception +16 || Male Dwarf Fighter 10

Reflex (expert): 1d20 + 15 ⇒ (18) + 15 = 33

Quick stats:

HP 122/122
AC 26
Fort +15, Ref +15, Will +13 (bravery)
Hero points: 3
Ammo: 46 rounds
Effects:

Royken completely avoids the skull blast, glaring at it until it went away from him.

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