Redelia's Wardens of the Reborn Forge (Inactive)

Game Master Redelia

maps
chronicle sheets


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Silver Crusade

NG male Aasimar | Cleric of Shelyn 15 | HP 137/137 | AC 22, t 13, ff 20 | CMB +15, CMD 25 | F +15, R +11, W +18 (+2 evil spells) | Init: +2 | Perc: +20 (darkvision), SM: +14  | Speed 30' | channel 8d6 (7/day) | Resist: acid, cold, elec. 5; Neg Energy 10 | Active conditions: barkskin, +5 AC

"I think we should unhook those beasts and lead them out. Let them live their life as happy animals in the wild instead of being stuck... underground."
Arcturus curls his lip in disapproval as he glances at the dark, cramped cavern around him.


Venture Lieutenant, Play by Post (online)

reminder: to remove the beasts right now would mean finding a way to get them up the winch...

Scarab Sages

male Wizard 9/Lore 7 | HP 115| AC 25; Touch 20; FF 21 | F +14; R +12; W +16 | CMB+7; CMD 27 | Speed 20 ft | Init +3 | Perc +2 | Stealth: +1 Wizard 9/Lore 7

do we know what the beasts are?

Scarab Sages

HP:129/129 +X temps | AC: 26/26 (17T/19/23FF) | Fort +175, Ref +22, Will +12, +5 resistance vs. enchantment | Initiative: +11 | CMB: 17/19 | CMD: 34/36 | Perception +26, Trap Spotter 10' | Sense Motive +13 Rogue(Scout) 12/Slayer 1/Fighter 1

Leave food out for them. Com back from them later. Slash suggests.


Venture Lieutenant, Play by Post (online)
Rogar dwarf wrote:
do we know what the beasts are?

see here

Scarab Sages

male Wizard 9/Lore 7 | HP 115| AC 25; Touch 20; FF 21 | F +14; R +12; W +16 | CMB+7; CMD 27 | Speed 20 ft | Init +3 | Perc +2 | Stealth: +1 Wizard 9/Lore 7
Slash 916 wrote:
Leave food out for them. Com back from them later. Slash suggests.

"Sounds good...Anyone good with animals?"

Scarab Sages

HP:129/129 +X temps | AC: 26/26 (17T/19/23FF) | Fort +175, Ref +22, Will +12, +5 resistance vs. enchantment | Initiative: +11 | CMB: 17/19 | CMD: 34/36 | Perception +26, Trap Spotter 10' | Sense Motive +13 Rogue(Scout) 12/Slayer 1/Fighter 1

I find that most do not care for me.

Silver Crusade

NG male Aasimar | Cleric of Shelyn 15 | HP 137/137 | AC 22, t 13, ff 20 | CMB +15, CMD 25 | F +15, R +11, W +18 (+2 evil spells) | Init: +2 | Perc: +20 (darkvision), SM: +14  | Speed 30' | channel 8d6 (7/day) | Resist: acid, cold, elec. 5; Neg Energy 10 | Active conditions: barkskin, +5 AC
Slash 916 wrote:
Leave food out for them. Come back for them later. Slash suggests.

"I wonder if they eat meat. Do you think they like ogre meat?”

Arcturus nods toward the unconcious ogre.


Venture Lieutenant, Play by Post (online)

poke, poke... let's not get stuck here, team.

Silver Crusade

NG male Aasimar | Cleric of Shelyn 15 | HP 137/137 | AC 22, t 13, ff 20 | CMB +15, CMD 25 | F +15, R +11, W +18 (+2 evil spells) | Init: +2 | Perc: +20 (darkvision), SM: +14  | Speed 30' | channel 8d6 (7/day) | Resist: acid, cold, elec. 5; Neg Energy 10 | Active conditions: barkskin, +5 AC

Arcturus looks around at the blank faces of his companions after his comment about the beasts eating ogre meat.
"Well, anyway, let's see if these creatures will be nice to us. I'm going to go try to take off one of their muzzles."

He slings his polearm onto his back and slowly slinks forward. He glances back a couple times, wondering if anyone is going to stop him.

If nobody attempts to stop Arcturus from approaching the beasts...

He holds his hands out to his side as he approaches slowly and speaks in a soft, pleasant tone.
"Don't be afraid. We're not going to hurt you... Me Arcturus... Me friend."
He removes the muzzle from the beast closest to the entrance.

Are these creatures bipedal or quadruped?

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

The detective watches with interest. Never dedicated any time to animal husbandry. Maybe I can pick up a useful technique or two.

Of all the skills Fendel excels at, he only has a +3 in Handle Animal.

Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

Ranalus watches with no interest at all.

He is ready to help Arcturus if the other cleric finds himself in trouble.

Scarab Sages

HP:129/129 +X temps | AC: 26/26 (17T/19/23FF) | Fort +175, Ref +22, Will +12, +5 resistance vs. enchantment | Initiative: +11 | CMB: 17/19 | CMD: 34/36 | Perception +26, Trap Spotter 10' | Sense Motive +13 Rogue(Scout) 12/Slayer 1/Fighter 1

Slash looks about to try to find what the ogres were feeding the creatures. He also ponders what their labor was accomplishing.

Perception: 1d20 + 24 ⇒ (12) + 24 = 36

Sovereign Court

f LG tiefling Paladin 14 | HP 100/100 | AC 24 T 14 FF 20 | CMD 29 | F+16 R+14 W+15| Init +5 | Perc +22 | See in Darkness | LoH 11/11 | Bond 2/3 | Smite 5/5 | Haste 10/10 | Corruption Resistance | Fortification 75%

After the ogre was dragged out into the corridor away from the animals, Arush binds him and then spends a charge of the CLW wand.

Hello. The attack was quite unexpected, I admit, but you'd be glad to see us, and we didn't want to kill those animals. So... look, you're alive and maybe you have a new life ahead of you. Let's talk. Be reasonable and help us and yourself, answer my questions. Tell me about that gang, clan or tribe with which you occupied these caves. Who else will we meet here?

Diplomacy: 1d20 + 23 ⇒ (14) + 23 = 37

Lol, to be honest, because of the pace of the game, I forgot a little what we are looking for here at all. It is clear that in the end we want to solve the problem with those constructs, but locally - what exactly are we looking for at this level of mines? Or just scouting?

Scarab Sages

male Wizard 9/Lore 7 | HP 115| AC 25; Touch 20; FF 21 | F +14; R +12; W +16 | CMB+7; CMD 27 | Speed 20 ft | Init +3 | Perc +2 | Stealth: +1 Wizard 9/Lore 7

Rogar watches and makes sure the ogre isn't hostile.

Hmm...I wonder if he'll attack


Venture Lieutenant, Play by Post (online)

Arush, here is the link that describes when you were sent to the mine. You're just trying to figure out what is going on with the Guardians and bring back evidence.

The ogre growls and lunges at Arush, despite his condition.


Venture Lieutenant, Play by Post (online)

The creature were providing the power for a machine that crushes something; probably some sort of ore, since you are in a mine. There is no sign of what they were being fed. Looking at them, they may not be being fed very well at all.

Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

"We have tarried here too long, and these animals have nothing to do with our mission. Let us continue searching for the source of the problem with the Guardians.
If the ogre will not cooperate, then kill it."

Silver Crusade

NG male Aasimar | Cleric of Shelyn 15 | HP 137/137 | AC 22, t 13, ff 20 | CMB +15, CMD 25 | F +15, R +11, W +18 (+2 evil spells) | Init: +2 | Perc: +20 (darkvision), SM: +14  | Speed 30' | channel 8d6 (7/day) | Resist: acid, cold, elec. 5; Neg Energy 10 | Active conditions: barkskin, +5 AC

I'm still waiting for the result of removing a muzzle from one of the creatures.


Venture Lieutenant, Play by Post (online)

There is no result, at least as long as the beasts are calm. The ogre, on the other hand, begins to shake with fear when he sees the beast can make noise. He's too scared by that to continue to attack Arush.

Sovereign Court

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f LG tiefling Paladin 14 | HP 100/100 | AC 24 T 14 FF 20 | CMD 29 | F+16 R+14 W+15| Init +5 | Perc +22 | See in Darkness | LoH 11/11 | Bond 2/3 | Smite 5/5 | Haste 10/10 | Corruption Resistance | Fortification 75%

> Arush binds him

I don't think he really attacked me )) Only growled. Okay, as a player, I think this scene is overstretched. Let's move on, whatever.


Venture Lieutenant, Play by Post (online)

Yeah, you guys are trying to go so far outside the box here... The adventure assumes that the ogre will see you, sick the beasts on you, and you'll kill everything. It provides absolutely no input on most of what you are trying to do here, other than a note in the ogre morale that makes any sort of conversation impossible.

After you return to the main level, which way do you want to explore next?

Silver Crusade

NG male Aasimar | Cleric of Shelyn 15 | HP 137/137 | AC 22, t 13, ff 20 | CMB +15, CMD 25 | F +15, R +11, W +18 (+2 evil spells) | Init: +2 | Perc: +20 (darkvision), SM: +14  | Speed 30' | channel 8d6 (7/day) | Resist: acid, cold, elec. 5; Neg Energy 10 | Active conditions: barkskin, +5 AC

After several minutes of questioning and prodding, the ogre realizes the group of murder hoboes adventurers mean him no harm.

Arcturus helps the giant brute onto his feet and tries to explain to the ogre that he is now in charge of the goat-yak-whatever beasts and that they are free to go.

Realizing there's no hurry to finish the group's original mission, Arcturus leads them to the elevator. It takes almost an hour to explain to the ogre how the lift works, but, the dim-witted brute finally gets it.

"Oh! Look! A pole!"

Arcturus finds a 10' pole laying nearby on the floor of the cavern. He gives the ogre the pole and bids the shepherd and his flock of goat-yak-whatever things farewell before they make their way to the surface.

There. Let's move on.

Scarab Sages

male Wizard 9/Lore 7 | HP 115| AC 25; Touch 20; FF 21 | F +14; R +12; W +16 | CMB+7; CMD 27 | Speed 20 ft | Init +3 | Perc +2 | Stealth: +1 Wizard 9/Lore 7

apologies what map are we on again?

Scarab Sages

HP:129/129 +X temps | AC: 26/26 (17T/19/23FF) | Fort +175, Ref +22, Will +12, +5 resistance vs. enchantment | Initiative: +11 | CMB: 17/19 | CMD: 34/36 | Perception +26, Trap Spotter 10' | Sense Motive +13 Rogue(Scout) 12/Slayer 1/Fighter 1

Slash lets others choose the path and then scouts ahead for the group, invisible, flying, and moving silently.

Silver Crusade

NG male Aasimar | Cleric of Shelyn 15 | HP 137/137 | AC 22, t 13, ff 20 | CMB +15, CMD 25 | F +15, R +11, W +18 (+2 evil spells) | Init: +2 | Perc: +20 (darkvision), SM: +14  | Speed 30' | channel 8d6 (7/day) | Resist: acid, cold, elec. 5; Neg Energy 10 | Active conditions: barkskin, +5 AC

@Rogar: We're on the map on Slide 2.

Arcturus pauses at the intersection of the cart tracks. He looks up and down in both directions.
"Shall we try the northern route?"

Before the group moves on, Arcturus pulls out his rod of extend spell and casts barkskin on himself.
+5 Natural AC for 4 hours & about 20 mins.

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

"I am curious to see what that route holds. Slash, if you wouldn't mind reconnoitering the path?"


Venture Lieutenant, Play by Post (online)

Returning to the main level, you find that looking north shows you the main level of the ore crusher you just looked at the 'power room' for.

Several mutant ogres, including their leader, wait for you. Since invisible Slash is scouting, you know where they are before combat begins.

(please put your tokens near where the big green smiley face that represents your party is)


Venture Lieutenant, Play by Post (online)

are you doing anything with what Slash tells you, or do we move straight into combat? Also, please remember the map has 10 foot squares, in terms of placing your tokens.

Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

"There are many of them. Allow me to conjure a nightmare of the First World to help thin their numbers."

Ranalus will summon 1d3 ⇒ 2 Nuckelavees

A mounted horseman gallops forth, soaked head to toe in gore and waving a blade with wild abandon. Yet as he moves, it becomes clear that horse and rider are joined as one—a humanoid torso sprouting from equine wither —and the gore is a grisly vision of naked muscle and leaking veins.

They are Large, so each takes up one square on the map.

Silver Crusade

NG male Aasimar | Cleric of Shelyn 15 | HP 137/137 | AC 22, t 13, ff 20 | CMB +15, CMD 25 | F +15, R +11, W +18 (+2 evil spells) | Init: +2 | Perc: +20 (darkvision), SM: +14  | Speed 30' | channel 8d6 (7/day) | Resist: acid, cold, elec. 5; Neg Energy 10 | Active conditions: barkskin, +5 AC

"Why are you summoning the creatures behind us, Ranalus!?! They should go between us and the ogres!!! Or, on the other side of the ogres so they're surrounded!"

Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

"I did not ask your opinion on where they should go," the cleric says quietly.

"I also wish you had not shouted and alerted the ogres to our presence."

I have my reasons for placing them as I did. Placing them on the far side of the ogres would have been impossible, and I did not want to get in the way of Slash or the other frontliners.

Silver Crusade

NG male Aasimar | Cleric of Shelyn 15 | HP 137/137 | AC 22, t 13, ff 20 | CMB +15, CMD 25 | F +15, R +11, W +18 (+2 evil spells) | Init: +2 | Perc: +20 (darkvision), SM: +14  | Speed 30' | channel 8d6 (7/day) | Resist: acid, cold, elec. 5; Neg Energy 10 | Active conditions: barkskin, +5 AC

"Okay, okay. I guess you probably do have a good plan in mind. I sometimes forget how far one can summon a creature."
Arcturus says with a lowered voice as he crouches low with glaive pointed forward.

"I'm sure those brutes can't hear us anyway. Have you ever heard how loud those things grunt and wheeze when they breathe?"
Arcturus then looks around at the others.
"So... What's our plan?"

Scarab Sages

HP:129/129 +X temps | AC: 26/26 (17T/19/23FF) | Fort +175, Ref +22, Will +12, +5 resistance vs. enchantment | Initiative: +11 | CMB: 17/19 | CMD: 34/36 | Perception +26, Trap Spotter 10' | Sense Motive +13 Rogue(Scout) 12/Slayer 1/Fighter 1
GM Redelia wrote:

Returning to the main level, you find that looking north shows you the main level of the ore crusher you just looked at the 'power room' for.

Several mutant ogres, including their leader, wait for you. Since invisible Slash is scouting, you know where they are before combat begins.

(please put your tokens near where the big green smiley face that represents your party is)

Can someone add my token to the map? It is not straight forward for me to do so on a mac. Thanks! Also, is the leader obvious?


Venture Lieutenant, Play by Post (online)

The leader has an extra head, so yes, obvious in character.

Scarab Sages

male Wizard 9/Lore 7 | HP 115| AC 25; Touch 20; FF 21 | F +14; R +12; W +16 | CMB+7; CMD 27 | Speed 20 ft | Init +3 | Perc +2 | Stealth: +1 Wizard 9/Lore 7

Rogar will lob a fireball away from the front liners when we're ready

damage: 10d6 ⇒ (1, 2, 1, 6, 6, 5, 5, 4, 3, 2) = 35


Venture Lieutenant, Play by Post (online)

I'll wait one more day before starting combat to make sure everyone has a chance for any prep.

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

Fendel will use Legacy Weapon to place Bane vs Monstrous Humanoid on his bow (or whatever is most appropriate).

Sovereign Court

f LG tiefling Paladin 14 | HP 100/100 | AC 24 T 14 FF 20 | CMD 29 | F+16 R+14 W+15| Init +5 | Perc +22 | See in Darkness | LoH 11/11 | Bond 2/3 | Smite 5/5 | Haste 10/10 | Corruption Resistance | Fortification 75%

Divine bond (flaming holly) on my bow before fight

Scarab Sages

HP:129/129 +X temps | AC: 26/26 (17T/19/23FF) | Fort +175, Ref +22, Will +12, +5 resistance vs. enchantment | Initiative: +11 | CMB: 17/19 | CMD: 34/36 | Perception +26, Trap Spotter 10' | Sense Motive +13 Rogue(Scout) 12/Slayer 1/Fighter 1

Slash would have renewed his false life with a wand before starting the fight.

Temp HP: 1d10 + 3 ⇒ (10) + 3 = 13


Venture Lieutenant, Play by Post (online)

reflex rolls: 7d20 ⇒ (13, 19, 20, 12, 20, 19, 2) = 105
(red, orange, yellow take full damage from fireball; others half)

initiative:

Ranalus: 1d20 + 8 ⇒ (12) + 8 = 20
Arcturus: 1d20 + 4 ⇒ (9) + 4 = 13
Fendel: 1d20 + 11 ⇒ (1) + 11 = 12
Slash: 1d20 + 11 ⇒ (10) + 11 = 21
Arush: 1d20 + 5 ⇒ (20) + 5 = 25
Rogar: 1d20 + 1 ⇒ (1) + 1 = 2
ogres: 1d20 + 6 ⇒ (3) + 6 = 9
leader: 1d20 + 5 ⇒ (15) + 5 = 20

bold may post:
round 1:
Arush
Slash
Ranulus

leader
Arcturus
Fendel
ogres
Rogar

status: red, orange, yellow -35 HP
blue, aqua, green, -17 HP
leader -17 HP

Sovereign Court

f LG tiefling Paladin 14 | HP 100/100 | AC 24 T 14 FF 20 | CMD 29 | F+16 R+14 W+15| Init +5 | Perc +22 | See in Darkness | LoH 11/11 | Bond 2/3 | Smite 5/5 | Haste 10/10 | Corruption Resistance | Fortification 75%

Arush rushes first and shoots an arrow at the leader.

+1 Seeking Merciful Composite Longbow + Holy Flaming | Deadly Aim: 1d20 + 15 ⇒ (14) + 15 = 291d8 + 10 + 1d6 + 2d6 + 1d6 ⇒ (5) + 10 + (1) + (6, 1) + (3) = 26


Venture Lieutenant, Play by Post (online)

Arush's arrow smashes into the leader's shoulder.

status: red, orange, yellow -35 HP
blue, aqua, green, -17 HP
leader -43 HP

now up: Slash and Ranalus (and Ranalus's summons)

Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

Ranalus casts Blessing of Fervor.
To his summons, he says "Move up. Kill everything except the half-orc."

With the extra speed from Blessing of Fervor, it is no trouble for the nightmarish fey to move past Slash and unleash their horrific breath weapons.

A cone of foulness washes over the ogres from each nuckelavee.
vs Magenta, Aqua, Green, Yellow, Ref DC 21 for half: 10d6 ⇒ (3, 6, 5, 4, 5, 2, 1, 5, 1, 1) = 33 Usable again in 1d4 ⇒ 2 rounds.
vs Magenta, Aqua, Green, Ref DC 21 for half: 10d6 ⇒ (3, 6, 1, 3, 3, 4, 1, 1, 6, 1) = 29 Usable again in 1d4 ⇒ 2 rounds.
Any failing the Reflex save must also make a DC 21 Fort save or contract Mortasheen; given that there is no incubation period, I believe that means an immediate 1d4 Con damage and be fatigued.

The nuckelavees have AC 23, HP 104, and DR 10/Cold Iron.

Silver Crusade

NG male Aasimar | Cleric of Shelyn 15 | HP 137/137 | AC 22, t 13, ff 20 | CMB +15, CMD 25 | F +15, R +11, W +18 (+2 evil spells) | Init: +2 | Perc: +20 (darkvision), SM: +14  | Speed 30' | channel 8d6 (7/day) | Resist: acid, cold, elec. 5; Neg Energy 10 | Active conditions: barkskin, +5 AC

Arcturus' jaw drops in shock and awe after he witnesses the nuckelavees unleash their toxic breath weapons upon the ogres.
"Woahhh. Good plan, Ranalus."


Venture Lieutenant, Play by Post (online)

first set of saves: 4d20 ⇒ (10, 7, 14, 3) = 34
all fail
fort saves: 4d20 ⇒ (2, 8, 11, 7) = 28
only pink fails

second set of saves: 3d20 ⇒ (17, 2, 19) = 38
first two fail
fort save: 1d20 ⇒ 4

con damage: 2d4 ⇒ (2, 4) = 6
aqua is now unconscious due to HP loss and con damage.

status: red, orange -35 HP
yellow -67 HP
blue -17 HP
green -64
leader -105 HP, sick, 2 con damage, max HP down by 30, fatigued

Slash is up.

Scarab Sages

HP:129/129 +X temps | AC: 26/26 (17T/19/23FF) | Fort +175, Ref +22, Will +12, +5 resistance vs. enchantment | Initiative: +11 | CMB: 17/19 | CMD: 34/36 | Perception +26, Trap Spotter 10' | Sense Motive +13 Rogue(Scout) 12/Slayer 1/Fighter 1

Slash springs up and attacks green before springing back.

+1 adamantine greataxe: 1d20 + 18 + 2 ⇒ (13) + 18 + 2 = 331d12 + 17 + 6d6 ⇒ (7) + 17 + (6, 3, 4, 6, 5, 4) = 52

If that hits, lots of bad stuff to include -2 to AC and to hit (-6 to both vs Slash) for a round, -6 bleed, and -2 strength.


Venture Lieutenant, Play by Post (online)

Green falls over from Slash's attack.

The leader moves forward a bit, and then exhales all over the summoned creatures.

acid damage: 7d6 ⇒ (1, 3, 1, 5, 1, 5, 6) = 22
(reflex save for half, please, Ranalus)

Arcturus and Fendel are up.

status: red, orange -35 HP
yellow -67 HP
blue -17 HP
green -64
leader -105 HP, sick, 2 con damage, max HP down by 30, fatigued

Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

Reflex #1: 1d20 + 16 ⇒ (18) + 16 = 34
Reflex #2: 1d20 + 16 ⇒ (4) + 16 = 20

Not sure what the DC is... but the Nuckelavees have pretty good Reflex saves. They are immune to disease and poison but have no acid resistance.

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

The detective takes aim across the cavern and lets fly a pair of arrows.

+1 Holy Longbow vs BLUE: 1d20 + 19 ⇒ (11) + 19 = 30
Damage (DA/Bane): 1d8 + 9 + 3 + 2d6 ⇒ (5) + 9 + 3 + (5, 2) = 24
If evil add: 2d6 ⇒ (5, 5) = 10

+1 Holy Longbow vs BLUE: 1d20 + 14 ⇒ (10) + 14 = 24
Damage (DA/Bane): 1d8 + 9 + 3 + 2d6 ⇒ (4) + 9 + 3 + (1, 5) = 22
If evil add: 2d6 ⇒ (6, 6) = 12

I believe the ogre is still flat-footed.

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