Arcturus of Shelyn
|
With no other objections or input from the group,
"Up the stairs, then!"
Arcturus of Shelyn
|
sigh... sorry team, I'm going to have a little more delay. I have to read really carefully to see what those stairs are. It's not at all clear from the adventure. I'm almost conviced Paizo left something in the map with no text description...
I'm fine moving to the next area to the left and checking up the stairs later.
Slash 916
|
I do not have a token. On a Mac and unsure how to create one.
| GM Redelia |
A ten-foot-wide staircase carved into the rock descends into this small chamber. In the center of the area, a winch met on four sides by wooden poles powers the crusher above, which is visible through the metal grate that composes most of the ceiling. Four large creatures turn the machine, supervised by a mutated looking ogre further back in the chamber. This room is very loud from the machinery overhead.
Arcturus of Shelyn
|
Arcturus' eyes go wide in shock when he sees the giant, monstrous creatures.
"Uhh, maybe we should just leave them be."
Arcturus begins to slowly back away. He stops to see if the rest of the party agrees to follow.
"Maybe we should go try to figure out what that crusher above does."
What knowledge to identify the 4 creatures?
Fendel, CSI: Absalom
|
The detective attempts to puzzle out the purpose of the large machine.
Engineering: 1d20 + 28 + 1d6 + 2 ⇒ (8) + 28 + (5) + 2 = 43
Slash 916
|
Just a reminder that Fendel has Trapspotter 10'
Dito
Ranalus
|
Ranalus now has even more options for slaughtering foes in an unsporting manner. Instead of the shadows (swapped that out to prep the 4th-level Darkness domain spell in the 5th-level domain slot, for an extra Shadow Conjuration) his new option are Nuckalavees (untyped breath weapon), Escorites (Enervation spam), or Bogeymen (tons of fear effects).
But, he's not in a hurry to resort to that ability.
He watches and waits, ready to help out with his other spells if needed.
Rogar dwarf
|
Rogar knows these are capramaces, which are weird goat/human mutants (aberations) from the mana wastes. Their bites can carry disease, and they can make a noise that deafens opponents.
do they look like slaves?
Arcturus of Shelyn
|
"What do you all think? Should we try to take out that strange ogre and hope those enslaved creatures don't harm us if we can set them free?"
Arcturus whispers to his teammates.
He thinks for a moment as he gauges the size of the chamber.
"I could magically silence the area so we can dispatch the ogre silently. Do any of you have the ability to let the creatures know we mean them no harm? Like a druid's wild empathy or something?"
Arcturus of Shelyn
|
Arcturus looks around at his companions, waiting for an answer.
...
...
...
"My-o-my. You sure are a quiet bunch."
Rogar dwarf
|
Arcturus looks around at his companions, waiting for an answer.
...
...
...
"My-o-my. You sure are a quiet bunch."
"Yeah let's take out the ogre!"
sorry I forget did we rest?
Ranalus
|
"What do you all think? Should we try to take out that strange ogre and hope those enslaved creatures don't harm us if we can set them free?"
Arcturus whispers to his teammates.He thinks for a moment as he gauges the size of the chamber.
"I could magically silence the area so we can dispatch the ogre silently. Do any of you have the ability to let the creatures know we mean them no harm? Like a druid's wild empathy or something?"
"I have no such ability to speak with beasts of animal intelligence.
I suppose one could try to mime to them."Ranalus shrugs. "These creatures may be hostile even if freed. Or not. I know very little of the mutants of the Mana Wastes."
Ranalus will go along with the plan.
Fendel, CSI: Absalom
|
"While I am certain there are exceptions, I have yet to meet an ogre who was of high moral character. Additionally, this is not their mine. I say we eliminate him then see what transpires."
Arush Al-Fasi
|
I have absolutely no desire to kill an animal just because it looks strange or dangerous. She looks around the place. Perhaps eliminating the ogre quickly enough is a good idea...
Are these creatures, the goat-people, chained up? It seems that in order to set them on us, the ogre needs only a command, or does he need to somehow unleash them?
Arcturus of Shelyn
|
Arcturus nods in agreement with each of his teammates.
"Okay, then. We dispatch the ogre and try to free the beasts. Now we need to come up with a plan..."
Arcturus gathers the group in a tight circle to discuss their plan.
Team huddle!
Arcturus whispers to his group.
"How should we go about this? I could cast silence and we buff our rogues here with whatever protective spells we can give them. Then, Fendel and Slash go in, get in flanking positions around the ogre, and coordinate their attacks to take him out swiftly."
Arcturus pokes his head up from the huddle to peer at the ogre.
"Wait a second... that ogre could be a slave as well. Forced to watch over the area and command those beasts."
"Arush, can you detect whether those beasts and the ogre are good or evil?"
"Ranalus, do any of your summoned creatures attack silently? Like many incorporeal creatures?"
"Give me 10 minutes and I could prepare a respectful quiet spell to cast on us."
"Another idea is encasing the ogre in a wall of stone."
Arcturus of Shelyn
|
If needed, Arcturus does have detect evil through the use of his Shining Wayfinder.
"Hey. Wait a second..."
Arcturus pulls ot his Beacon of Good Shining Wayfinder. He flips the lid and watches the compass arrow spin erratically for a moment. It stops spinning, wavers for a bit, and points directly at the ogre.
"Yep. That ogre is as evil as my grade school arithmetics teacher."
He says as he tucks the wayfinder back into his pocket.
Arush Al-Fasi
|
I was learning to identify magical things... Evil, you know... it does not need to be detected. It needs to be seen and understood.
Ready to go with any plan. I guess we should take ogre down in a surprise round.
Fendel, CSI: Absalom
|
"I cannot imagine he could withstand a targeted barrage from all of us simultaneously."
I think we could target him in a 'surprise' round with range. I think we could drop him then approach the goat people.
| GM Redelia |
Ranalus: 1d20 + 8 ⇒ (19) + 8 = 27
Arcturus: 1d20 + 4 ⇒ (3) + 4 = 7
Fendel: 1d20 + 11 ⇒ (20) + 11 = 31
Slash: 1d20 + 11 ⇒ (7) + 11 = 18
Arush: 1d20 + 5 ⇒ (4) + 5 = 9
Rogar: 1d20 + 1 ⇒ (17) + 1 = 18
ogre: 1d20 - 1 ⇒ (3) - 1 = 2
beasts: 1d20 + 1 ⇒ (19) + 1 = 20
ogre perception: 1d20 + 9 ⇒ (2) + 9 = 11
The entire team is up for the surprise round, no bad guys go then.
You also can take your round 1 turns, because the ogre goes after you, and the beasts will not do anything in the first round.
Arush Al-Fasi
|
Surprise Round
I'll start, you pick up! I'll try to take him alive. Maybe he will tell us something useful.
Arush walks forward.
Round 1
Arush clicks the heels of his magic boots (free - haste 1 round), mentally appeals to her infernal patroness, asking Queen of Dis to help her punish evil (swift - smite) and brings down a hail of arrows on the ogre.
+1 Seeking Merciful Composite Longbow + SMITE + HASTE | Deadly Aim: 1d20 + 19 + 1 ⇒ (20) + 19 + 1 = 401d8 + 10 + 12 + 1d6 ⇒ (8) + 10 + 12 + (5) = 35
+1 Seeking Merciful Composite Longbow + SMITE + HASTE | Deadly Aim: 1d20 + 19 + 1 ⇒ (3) + 19 + 1 = 231d8 + 10 + 12 + 1d6 ⇒ (4) + 10 + 12 + (6) = 32
+1 Seeking Merciful Composite Longbow + SMITE + HASTE | Deadly Aim: 1d20 + 14 + 1 ⇒ (1) + 14 + 1 = 161d8 + 10 + 12 + 1d6 ⇒ (2) + 10 + 12 + (4) = 28
+1 Seeking Merciful Composite Longbow + SMITE + HASTE | Deadly Aim: 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 201d8 + 10 + 12 + 1d6 ⇒ (1) + 10 + 12 + (5) = 28
- Shared Precision (Su): At 3rd level, when a divine hunter hits a creature with a ranged attack, she grants her allies within 10 feet of her the benefit of the Precise Shot feat against that target until the start of her next turn. Her allies must remain within 10 feet of her, and must be able both to see and hear the divine hunter to gain this benefit. This ability replaces aura of courage.
Aura of Care (Su): At 8th level, a divine hunter and her allies gain a preternatural awareness of each other’s position in battle. She and any allies within 10 feet of her no longer provide cover against each other’s ranged attacks unless they wish to. Allies who cannot move or otherwise take actions still provide cover, as do flat-footed allies. The divine hunter and her allies must be able to see or hear each other to use this ability.
UPD Confirm?: 1d20 + 19 + 1 ⇒ (16) + 19 + 1 = 362d8 + 20 + 24 ⇒ (7, 3) + 20 + 24 = 54
Damage is non-lethal! I believe it's 89 dmg (it seems that the crit is confirmed and the rest is probably miss?)
Ranalus
|
Ranalus looks less than thrilled at Arush's idea - taking captives and forcing them to serve you has never sat right with him - but he has no better idea himself.
He will stay back and use Total Defense, as his own offense is pretty minimal and there does not yet appear to be a true need for his spells.
Slash 916
|
surprise Round
Striking from within 30' Slash uses bow to damage the ogre but his aim is off and his shot goes wide.
+1 composite shortbow: 1d20 + 17 ⇒ (1) + 17 = 181d6 + 5 + 6d6 ⇒ (5) + 5 + (2, 6, 6, 2, 3, 2) = 31
Arcturus of Shelyn
|
Arcturus looks on in awe as the ogre is barraged with a storm of arrows and magic missiles.
"Woahhh. That was awesome," he says, almost dumbfounded.
He waits for a moment to see if the ogre remains standing.
Waiting for an update.
Arcturus of Shelyn
|
In the surprise round...
Arcturus quickly tosses up a prayer spell to enhance his teammates' abilities.
"Guide my friends and hinder my foes, Shelyn!"
You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls.
Fendel, CSI: Absalom
|
While the others attack, the detective takes a moment to study the ogre. Finding a potential weak spot, Fendel fires a pair of arrows.
Surprise Round = Study Target. Round 1, Full Attack
+1 Holy longbow: 1d20 + 19 ⇒ (18) + 19 = 37
Damage: 1d8 + 10 + 3 + 1 ⇒ (5) + 10 + 3 + 1 = 19 (...if EVIL, add HOLY: 2d6 ⇒ (5, 5) = 10)
+1 Holy longbow: 1d20 + 14 ⇒ (9) + 14 = 23
Damage: 1d8 + 10 + 3 + 1 ⇒ (1) + 10 + 3 + 1 = 15 (...if EVIL, add HOLY: 2d6 ⇒ (5, 3) = 8)
| GM Redelia |
During the surprise round, Arush and Fendel prepare to attack. Arcturus boosts everyone's combat ability, Ranulus waits, Slash tries to attack, and Rogar pelts the bad guy with magic pellets.
(-18 HP)
Fendel sends arrows flying at the ogre.
(-70 HP)
Arush then begins to launch arrows. The first arrow takes the ogre deep into unconsciousness.
(-70 HP, 90 NL)
I assumed that since Arush is doing non-lethal damage, those last shots would not be launched once the enemy is down.
Arush Al-Fasi
|
Is it possible to try some kind of check to calm the animals? For example, pure charisma check?
Arush Al-Fasi
|
Cha: 1d20 + 4 + 3 ⇒ (19) + 4 + 3 = 26
(+3 is an item bonus from Circlet of Persuasion)
Arush walks forward with his hands outstretched. Calm down, my good ones. It's all good. We will not offend you. Her calm voice is combined with the confidence that they have something in common - she was also so often considered a monster...
Arcturus of Shelyn
|
Arcturus rubs his hands together nervously as Arush steps forward to calm the tethered beasts.
"Ooh. Please be careful, Arush."
He whispers under his breath.
Arush Al-Fasi
|
It's all good. They calmed down. Let's not go in the whole crowd. Let Fendel inspect the room for something valuable, and I, along with Slash, will drag the ogre's body into the corridor.
I remind you that he is alive.)