Wild Beyond the Witchlight (Inactive)

Game Master Evriani

Dramatis Personae


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Dex or survival work for fishing if others wish to join. Will write up what Karley caught after sleeps.


Fem Tiefling Trickery Cleric 3 | 24/24 HP | AC 15 | Initiative: +2 | Spells: 1) 2/4; 2) 1/2 | Channel Divinity: 0/1 | Passive Perception: 12 | Saves: STR: +0 DEX: +2 CON: +2 INT: +0 WIS: +4 CHA: +3 | Conditions: none
Spells:
0: Thamaturgy; Guidance; Sacred Flame; Spare the Dying||1: 4/4; 2: 2/2 || +2 modifier; +4 SpATK; SSDC 12

Willow leaves her arm wrapped around Nuruk's for a while after they speak (if he lets her, ofc), comforted by the large dragonborn's presence. She is scared too - terrified of facing the hags, all of them, and especially with the possibility that she might see the lornlings again. However, she's less scared than before...something something the power of friendship and all.

---

Willow huffs a little bit with some laughter at Karley, taking the joke at her expense with a little bit of humility - she definitely should have been watching where they were going...

But the frogkin man, his curious manner of speaking, and his generally friendly nature catch her attention. She sits on the boardwalk with the frogkin and takes a lesson in fishing as well. "Nice to meet you, Ufgunk. I'm Willow, and these are my friends - Karley, Nuruk, Vashrin, Sammy, and Khalil. Nuruk is carrying another friend, Sir Talavar." She points to everyone, respectively, and inclines her head politely.

After introductions are made, she tries her hand at fishing...

Dex for fishing: 1d20 + 2 ⇒ (18) + 2 = 20


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NG Human Male Druid 3 | AC: 12(14) | HP: 21/23 | PPerc: 16 | PInsight: 16 | Init: +1 | Inspiration: No

Khalil's face brightens into a wide smile. "Now fishin' is something I can do." He says quickly selecting a suitable branch from a nearby tree. One borrowed hook and a length of string later and the farmer tosses his line into the deeper waters, a bit of cheese skewered on the small hook.

Before the *kerplunk* of the bait hitting the water, Khalil is already resting with his back against one of the dock posts. Hat pulled down low over his eyes.

"It's been about since forever that I've had a chance to drop a line into the water. Used to spend plenty of twilight evenings at Skeeter Swallow Pond matching wits with the Calico Kittyfish and Black Throated Flyers. Heh...heh...Old Man Willow said he once pulled a fifty pounder outta that pond. Biggest I ever landed was a thirty five pound bloke with green and orange stripes and a black patch over his right eye." He shakes his head and chuckles. "Silly grouper talked like a blasted pirate and kept talkin' bout how he used to be the Dread Pirate Steve until he'd crossed some wizard down south somewhere. Said he'd point me to a big treasure if I helped him find his one true love."

"Of course, being a young lad I didn't believe a word of the calico's fish tale. Just showed him to Verity whose fox-eyes gleamed hungrily at ole Steve dangling on the line. Course Willow kept everything strictly catch and release on his pond, so before Verity's growling stomach got us in a heap of trouble, I tossed the complaining pirate bank in the drink."

His line drifting peaceably in the water, Khalil turns to the frogkin. "So Ufgunk, them critters watchin' the Watcher, is there anyway past them if a body was in mind to ask the old boy a question or two about what he's seen?"

Gone Fishing: 1d20 + 6 ⇒ (19) + 6 = 25


Half-Elf Male Bard (College of Lore) 3 | HP 21/21 | AC 16 | Init: +4 | Spells: 1st - 4/4; 2nd - 2/2 | Bardic Insp: 3/3 | Passive Percept: 15 | Spellthief Lute: 2/2 | Saves: STR: +0 DEX: +5 CON: +1 INT: +1 WIS: +1 CHA: +5 | Conditions: None
Spells:
Cantrip - Mage Hand, Minor Illusion; 1st - Detect Magic (R), Healing Word, Heroism, Identify (R), Sleep; 2nd - Invisibility
Skills:
Acrobatics +5, Arcana +3, Athletics +2, History +3, Insight +3, Investigation +3, Nature +3, Perception +5, Performance +7, Persuasion +5, Stealth +5

Vashrin waves to Ufgunk when Willow introduces him. At the offer of fishing, the bard politely waves off the invitation and leans against a tree to listen to the conversation.

Vash smiles and listens more intently as Khalil relays his tale of evenings fishing, thinking to himself, I have always loved stories...at least some things never change.


Who knew you were all such amazing fisherfolk?

"Please ta meet ya, please ta meet ya, Ufgunk nodded at the introductions. He didn't seem to think anything odd about you all carrying one of your friends around in a bird cage.

Sir Talavar, for his part, was listening intently. He whispered to Nuruk. "I say, what an odd dialect this fellow has."

While they waited for a bite, Ufgunk listened to Khalil's tale. "Don' evah truss nothin' a fish tell ya, my pappy always say. Slippery things'll say anythin' ta get ya tossin' 'em back, an' what you gonna eat then?"

At the druid's question, the frog considered for a moment. "I don' rightly know fo sho, theys workin' for old Bavlorna far as I'm knowin'. I ain't nevah been ta see Watcha. Not much need, fo a backwatah boggard like myself. If you do en' up goin' that way, careful round the rocks leadin' ta the cave. I hear dey make music when you step on 'em. Course it might not botha you all like it does me, with my refine sense a hearin'."

Khalil felt a bite on his line, and quickly realized it was quite a large fish he'd hooked. After a bit of a grueling battle reeling it in, he pulled out a huge sturgeon, easily 50 pounds and about as long as his armspan. "Hoo boy! You folks is gonna have good eatin' tonight!" Ufgunk exclaimed.

A while later, Willow felt a bite as well. Her own catch was not nearly so large, only perhaps a foot or so long. It resembled a goldfish, but glowed softly, and had big pretty eyelashes. "Ooh, got yo'self a blissfish, girly. You trow them back its good luck, but they taste mighty fine, too."

Karley saw her friends catching fish and was eager to see what the water would yield for her. Finally, her line snagged on something, and she pulled only to feel disappointed when the line came free and the weight was gone. Preparing to cast again, she noticed that she had, in fact caught something, though it wasn't a fish. On the end of her hook was a plain golden ring, shining in the twilight of the swamp.


31/31 HP | AC: 17 | Intiative: -1 | Passive Perception: 12 | DV 60ft | Saves: WIS, CHA | Lay On Hands 0/10 | Conditions: None
Spell Slots:
1st - 2/2

"Thank you Ufgunk. I...um...I'm a bit heavy. I'll stand. I tend to break the lines when I fish." Nuruk says, thankful for the invitation but joining his bard friend in looking really cool. He does listen to the advice that the boggard has for them; musical stones that could reveal their position. Of course, there was a chance that they could be involved in a riddle or puzzle.

"Well done everyone!" Nuruk exclaims as his three friends each get their own catch. The fish looked heavenly, even if the blissfish gave him a wink. The ring on the end of Karley's line caught his attention most of all. "You found something there Karley, a ring it seems."


Fem Tiefling Trickery Cleric 3 | 24/24 HP | AC 15 | Initiative: +2 | Spells: 1) 2/4; 2) 1/2 | Channel Divinity: 0/1 | Passive Perception: 12 | Saves: STR: +0 DEX: +2 CON: +2 INT: +0 WIS: +4 CHA: +3 | Conditions: none
Spells:
0: Thamaturgy; Guidance; Sacred Flame; Spare the Dying||1: 4/4; 2: 2/2 || +2 modifier; +4 SpATK; SSDC 12

Willow regards the blissfish with a little bit of pride, given this is the first time she's really successfully caught something while fishing. Taking the boggard's information in hand, she decides to release the fish, quietly wishing it a happy, uninterrupted life back in the swamps.

"Oooh, Karley. What is that?" She scoots over next to the halfling, peeking at the shining object.


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Karley slipped the wonderful accessory immediately onto her finger, and thus the fashion balance that had by natural selection developed between herself and Willow shifted strongly in the halfling's favor.

Arcana: 1d20 + 3 ⇒ (11) + 3 = 14
Tides of Chaos: 1d20 + 3 ⇒ (8) + 3 = 11


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Nuruk wrote:
joining his bard friend in looking really cool.

rofl

Karley put on the ring and realized she had just become one of the most powerful beings in the universe.

For this was no trinket. No measly one ring to rule them all and in the darkness blah blah blah.

This was the Ring of the Grammarian. And it was on the hand of Karley Motherf~!#ing Rumblemuffin. Multiverse beware.

While wearing this ring, you may add, subtract, or substitute a SINGLE LETTER from any spell name, and make a new spell from it. Light may become Flight, for example. I determine how the resulting spell works. And I may have just broken the game, but I can't wait to see how.


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As Karley traced the smooth golden arc on her finger, she felt the Tides of Chaos wash over her strand of fate...for a moment she was many Karley's inspecting many rings. Finally the echo of one of these images resonated with her reality, and in the ring's reflective surface a rather different Karley was there to look back. This one was decidedly cubical, gooey green, and for some reason had an alarm clock inside of it...Kube, the gelatinous cube version of Karley.

Further inspecting the arcana of the item she noticed a curious hidden engraving, looking rather like the bill of a duck. No eyes, no head, just a tiny carving of a duckbill. Suddenly it moved and raspily quacked "*psstht* Karley...itsth me." in a lispy waterfowl accent.

"Huh?" bringing it closer to her eyes, the sorcerer's turquoise beard of dinosaur feathers still tickling her nose. I forgot she still has that beard from last night's surge...

"Thisth isth your ring, remember? You shtole it from that celeshtial linguisht when their shtar lancer had cackle fffthfever...fever." the duckbill painfully pronounced.

Of course she didn't, for that Karley's memories were still nascent in this strand. "...shtolen?"

The duckbill started to fade "*sigh* Theresh no time for thisth, it unitesth the magicsth of the dishparate shtrandsth...but only a sthingle sthymbol can be altered in the magic aura. Usthe it to remember yoursthelf...hesth coming..."

The cubical Karley in the reflection dissolved away as the tides receded, the duckbill engraving now motionless. She glanced at the others, her brow kerfuffled in thought. Slowly she raised her fist and pointed the band towards Snook. Light spilled from her hands like molten iron, and started to emit the crispy popping sounds typical of her magic...she was casting a spell.

Suddenly the duckbill spoke "Dog cloud!" emphasizing the altered 'D'. As the casting climaxed, the universe was sundered as a surge of chaos flooded the area...

Wild Surge: 1d100 ⇒ 98

Surge Table wrote:
You are surrounded by faint, ethereal music for the next minute.

For a split second everything was its complementary color before a strange song with a danceable groove manifested ~~Is it worth it? Let me work it. I put my thang down, flip it and reverse it. Ti esrever dna ti pilf nwod gnaht ym tup i...~~

If I understood right, you are the one that ultimately decides what Dog Cloud will do. If I can at least suggest an approximate, I was thinking something like those turtle cloud things from Mario Bros.


Karley tested out her newfound powers on Snook. She imagined how it might turn out. Maybe Snook would get a fun cloud to hover around on! It'd save his paws from feeling so wet today. Even as she cast the spell, though, she wondered. Was this like a genie wish? Where the words might not be interpreted the way she intended them? After all, dog cloud could mean many things. Maybe a whole cloud of hounds would appear, like a swarm. Maybe Snook would have a rain cloud hovering over his head all day and look depressed.

As the song penned by the famous bard, Lady Melissa Elliott, began emanating from nowhere at all (causing Ufgunk to clap hands over his sensitive boggard ears), Snook transformed.

His svelte form became a roiling thunderhead, still shaped like himself, but decidedly cumulonimbus. Lighting arced within him, and his growl was thunder itself. Karley sensed this would last as long as the original spell would have, and required just as much concentration for her to maintain. Snook has the stats of an air elemental, except he's still medium, for the next hour or until you stop concentrating.


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Karley watched as her magics, filtered by the ring in a cosmic sieve, brought forth a great change in Snook. Like a dragon's truesight the ring melted an obscure layer to Karley's magic that had been imposed by this strand...allowing the truth of alternatives to pierce through. It wasn't really Snook anymore, yet oddly familiar...indeed she had memories of riding the sparkly creature over the deserts of Athas. But wait, that couldn't be right, she only visited that godless realm once before with Kotokimi...spending most of the time fending off the attacks of a primitive elven tribe. The memory should have been a dream, but yet in the most unsettling way it wasn't.

~~Girls, girls, get that cash...~~

She approached the cloud form, petting her hand over its haunch with crackles of static electricity. One of them arced a bit too far, catching the halfling in the nostrils. "Choo!" the beard exploded from her face in a scattering of feathers...allowing the lightning steed to recognize the sorcerer with a soft 'coo'ing like a gentle wind. It dipped its cold muzzle into the halfling's stomach affectionately. Karley also at that moment recalled the creature's true name, but the hag's curse prevented her from whispering it. ::Matterhorn, the Sky Singer...swift wing of the Tablelands.::. How did she know that?

Karley mounted the awkward beast as if she had done it a thousand times before, and the duo took to the skies cutting a sparkly trail in the shape of an infinity sign. After much elated laughter, they came back down to hover in front of everyone...arcs of electricity anchoring the floating figure to the swamplands.

~~Get a pedicure. Get your hair did.~~


Half-Elf Male Bard (College of Lore) 3 | HP 21/21 | AC 16 | Init: +4 | Spells: 1st - 4/4; 2nd - 2/2 | Bardic Insp: 3/3 | Passive Percept: 15 | Spellthief Lute: 2/2 | Saves: STR: +0 DEX: +5 CON: +1 INT: +1 WIS: +1 CHA: +5 | Conditions: None
Spells:
Cantrip - Mage Hand, Minor Illusion; 1st - Detect Magic (R), Healing Word, Heroism, Identify (R), Sleep; 2nd - Invisibility
Skills:
Acrobatics +5, Arcana +3, Athletics +2, History +3, Insight +3, Investigation +3, Nature +3, Perception +5, Performance +7, Persuasion +5, Stealth +5

Vash, betraying the "cool stance" he had taken against the tree, stands upright, eyes wide in amazement at the transformation of Karley's dog into a creature of elemental might.

Turning to Willow, the bard asks, "Has she always been able to do that, or is that the ring's work?"


Fem Tiefling Trickery Cleric 3 | 24/24 HP | AC 15 | Initiative: +2 | Spells: 1) 2/4; 2) 1/2 | Channel Divinity: 0/1 | Passive Perception: 12 | Saves: STR: +0 DEX: +2 CON: +2 INT: +0 WIS: +4 CHA: +3 | Conditions: none
Spells:
0: Thamaturgy; Guidance; Sacred Flame; Spare the Dying||1: 4/4; 2: 2/2 || +2 modifier; +4 SpATK; SSDC 12

Willow stands and moves over to Vash and Nuruk, watching Karley with her arms crossed and hip cocked out to the side, tail flicking back and forth. She furrows her brows, amusement glittering in her eyes. "Her magic has always been rather unpredictable, but...this seems pretty new." She glances down at Vash. "Not sure if I should be frightened or impressed..."


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NG Human Male Druid 3 | AC: 12(14) | HP: 21/23 | PPerc: 16 | PInsight: 16 | Init: +1 | Inspiration: No

Still breathing heavily from the long battle with the sturgeon, Khalil takes the frogkin's exclamation about eating well to heart. Ready to finish off the fish, he suddenly hesitates as he takes in the huge nearly never ending damp and water the is the swamp.

"Ufgunk, what're the odds of finding enough dry firewood to cook...."

Before Khalil can finish his question, Karley slips on the golden ring she fished from the swamp. Squatting at the edge of the dock he suddenly goes a bit light headed when for just a split second it feels like universe twists in and around itself like a madman's origami owlbear. His eyes blink and all is back to normal except Karley is saying something odd about seeing dog's in a cloud.

Turning to look back at where the halfling stands next to Snook, Khalil gasps with surprise. Seeing it's opportunity, the hard won fish wriggles and slips from Khalil's loose hand as the druid is much to shocked at the sight of the churning canine shaped storm elemental to prevent the escape. The big fish hits the water with a splash that soaks Khalil. A final tail fin flip that offers thanks to the wild sorceress and the sturgeon disappears back into the murky waters of the swamp.

With a sigh, Khalil does his best to shake off the new layer of moisture and then simply shrugs. "Probably couldn't have cooked the fish up proper anyway." He says gathering his gear.


Fem Tiefling Trickery Cleric 3 | 24/24 HP | AC 15 | Initiative: +2 | Spells: 1) 2/4; 2) 1/2 | Channel Divinity: 0/1 | Passive Perception: 12 | Saves: STR: +0 DEX: +2 CON: +2 INT: +0 WIS: +4 CHA: +3 | Conditions: none
Spells:
0: Thamaturgy; Guidance; Sacred Flame; Spare the Dying||1: 4/4; 2: 2/2 || +2 modifier; +4 SpATK; SSDC 12

Willow looks sadly after the fish, kissing her dreams of a good meal goodbye for the moment, then glances over at the boggard. "Thank you for the hospitality, Ufgunk. Is there anything we can assist you with in return?"


31/31 HP | AC: 17 | Intiative: -1 | Passive Perception: 12 | DV 60ft | Saves: WIS, CHA | Lay On Hands 0/10 | Conditions: None
Spell Slots:
1st - 2/2

Nuruk watches with amazement as Karley's powers shift the magic and change it into an entirely different form. Such chaotic magic was perfect for Karley and he was intrigued, and terrified, for what would come from it. The next thing to occur was the sturgeon escaping back into the waters, earning a pained sound from the paladin.

"That would've been delicious..." He murmured softly, shaking his head in mild disappointment.


"Shame ta lose a fish so grand."

Ufgunk considered Willow's question. "If you all evah fine yo'selves in a little town called Downfall, let my ol' friend Illig know I said hello. No need goin' outta yo way, jus' if you happen ta be in the area." He looked them over, thinking. "Bullywugs there ain't quite so relaxed as ol Ufgunk, but they's tolerant of visitors. All preoccupied with pomp and courtesies. Call themselves the Soggy Court, last I checked King Gullop the Nineteenth was in charge but they always overthrowhin' one anotha."


Fem Tiefling Trickery Cleric 3 | 24/24 HP | AC 15 | Initiative: +2 | Spells: 1) 2/4; 2) 1/2 | Channel Divinity: 0/1 | Passive Perception: 12 | Saves: STR: +0 DEX: +2 CON: +2 INT: +0 WIS: +4 CHA: +3 | Conditions: none
Spells:
0: Thamaturgy; Guidance; Sacred Flame; Spare the Dying||1: 4/4; 2: 2/2 || +2 modifier; +4 SpATK; SSDC 12

"You know, I have a feeling we might end up that way. We will be sure to pass along your greeting to Illig." Willow bows slightly from the waist in lieu of a smile, keeping her internal dislike for the word "soggy" as hidden as she possibly can.

"We're looking for the Watcher, actually...I suppose we'll have to worry about those screaming creatures."


31/31 HP | AC: 17 | Intiative: -1 | Passive Perception: 12 | DV 60ft | Saves: WIS, CHA | Lay On Hands 0/10 | Conditions: None
Spell Slots:
1st - 2/2

"The Soggy Court. King Gullop the Nineteenth. Excellent." Nuruk says, hiding the smirk on his face. This place was exquisite despite the danger and dankness of the swamp. Smiling at his friends, he pats his chest. "If there are many of them, I may finally be able to show you all the secret to my father's barbecued meats." With a wink, the paladin shoulders his pack and greataxe again with the trapped psuedodragon inside. "Shall we go?"


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NG Human Male Druid 3 | AC: 12(14) | HP: 21/23 | PPerc: 16 | PInsight: 16 | Init: +1 | Inspiration: No

Seeing the disappointment on his friends faces, Khalil looks apologetic as he follows Nuruk back into the swamp.

"Uh...I'm sorry about the fish. It's, it's just I've never even heard of a dog turning into a storm elemental before. I mean princes to toads, sure happens every second weekend of the month. Straw to gold, sure. " He says abashed and still a bit shocked at Karley's show of sorcerous power. "Took me by surprise is all....she was wearing a bunny suit...talking with the ears...

His puzzled eyes track the halfling and her storm mount, still muttering as he glops through the swamp waters toward the screeching gaurding the Watcher.


Fem Tiefling Trickery Cleric 3 | 24/24 HP | AC 15 | Initiative: +2 | Spells: 1) 2/4; 2) 1/2 | Channel Divinity: 0/1 | Passive Perception: 12 | Saves: STR: +0 DEX: +2 CON: +2 INT: +0 WIS: +4 CHA: +3 | Conditions: none
Spells:
0: Thamaturgy; Guidance; Sacred Flame; Spare the Dying||1: 4/4; 2: 2/2 || +2 modifier; +4 SpATK; SSDC 12

"You get used to it, eventually." Willow assures Khalil, gesturing to Karley. She follows him to head out with the rest of the Defenders, waving goodbye to the boggard. "Don't overthink it. You'll get a headache." She chuckles smilelessly, on alert for anything dangerous.

Perception: 1d20 + 2 ⇒ (14) + 2 = 16


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Half-Elf Male Bard (College of Lore) 3 | HP 21/21 | AC 16 | Init: +4 | Spells: 1st - 4/4; 2nd - 2/2 | Bardic Insp: 3/3 | Passive Percept: 15 | Spellthief Lute: 2/2 | Saves: STR: +0 DEX: +5 CON: +1 INT: +1 WIS: +1 CHA: +5 | Conditions: None
Spells:
Cantrip - Mage Hand, Minor Illusion; 1st - Detect Magic (R), Healing Word, Heroism, Identify (R), Sleep; 2nd - Invisibility
Skills:
Acrobatics +5, Arcana +3, Athletics +2, History +3, Insight +3, Investigation +3, Nature +3, Perception +5, Performance +7, Persuasion +5, Stealth +5

"Too late..." Vash says, glancing again at Karley and the elemental dog, rubbing his forehead.

"Onward toward this Watcher then?"


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Karley felt the piercing gaze of Khalil, and resolved to spur Matterhorn forward...to trek side by side with the astrologizing oak-knower with the water-tight skin care routine. With no perky bunny ears or sloppy dog jowls to flap, the wild mage needed a new orifice to chatter. The sorcerer dipped her magic hand into the fluff of the elemental's anatomy, but quickly changed course as a burst of tree-like electrical tendrils arced across her entire body. *bzzzzt* "Nope."

So, the hand itself was used instead. It hovered near Khalil and executed a curious gesture. "*ahem*" Karley with a smile motioned a pinky to the ground nearby, where the magic hand's shadow was now a small elephant.

"WhErE iS VeRitY NoW?" the dark pachyderm inquired.


It's about a ten minute walk to the source of the screaming and thus, presumably, the Watcher's Cave. Feel free to converse, though the screaming grows louder the nearer you get making it harder to chat.

Once you hit the final stretch...

The cacophony of screams grow louder up ahead as you approach the shoreline of a large lake. If not for the discord, the landscape would be serene, with lush grass, crystalline water, and pinpricks of fireflies. It seems brighter here, the overcast sky thinner, a hint of daylight peeking through. Brightly-colored, elongated stones form a path towards the center of the lake, where a large rock formation rises above the water. A cave mouth is clearly visible, though it is too dark to see inside. Perched on precarious supports, a wooden hut balances haphazardly on the island. Two winged creatures appear to be the source of the raucous sounds.

New map on Roll20. What would you like to do?


Fem Tiefling Trickery Cleric 3 | 24/24 HP | AC 15 | Initiative: +2 | Spells: 1) 2/4; 2) 1/2 | Channel Divinity: 0/1 | Passive Perception: 12 | Saves: STR: +0 DEX: +2 CON: +2 INT: +0 WIS: +4 CHA: +3 | Conditions: none
Spells:
0: Thamaturgy; Guidance; Sacred Flame; Spare the Dying||1: 4/4; 2: 2/2 || +2 modifier; +4 SpATK; SSDC 12

Knowledge Arcana: 1d20 ⇒ 4 Was going to see if Willow could ID it, but apparently magic is a mystery to Willow.

Willow makes a worried sound at the winged creatures and briefly debates whether or not it's worth it to express her worry. After a moment, she rolls her eyes, huffing with exasperation, and speaks. "We should try to be quiet and ambush them. They look rough. Nuruk, I can help you be quieter."

If the party chooses to stealth for whatever we do, Willow will cast Blessing of the Trickster on Nuruk, who will have advantage on stealth checks for an hour.


So the cave is on the same island with the screechers + hut, or its further to the east?

Stealth: 1d20 + 5 ⇒ (14) + 5 = 19


The cave is water level, think of the 'island' as like an igloo. The cave is the entrance, the hut is haphazardly built atop the roof. Added a label on the map.


CG Human Rogue 3
Stats:
AC 14 | Init +3 | Speed 30ft | Str-1 Dex+5 Con+2 Int+3 Wis+2 Cha+1 | Perc +6, Insight +4
HP 26/26 | Psi 4/4

Sammy tried going unnoticed several times in the past. Many people doesn't like losing at cards, and he sometimes needs to disappear and use the toilet window.

Stealth: 1d20 + 5 ⇒ (15) + 5 = 20


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NG Human Male Druid 3 | AC: 12(14) | HP: 21/23 | PPerc: 16 | PInsight: 16 | Init: +1 | Inspiration: No

"Eh? What? Oh." Khalil says with his usual grace and wit when Karley's shadow elephant asks about Verity. For several moments he walks along in thoughtful silence mostly because he really doesn't know the answer to the question.

"Actually, I guess I don't really know at this point." He admits tipping his hat back to run a kerchief across his brow. "She'd agreed to watch the farm while I was away on the delivery to the carnival, but I was supposed to be back yesterday. Kitsune aren't well known for their patience and ability to sit in place for any length of time. Plus, who knows when she might be called to deliver a message for the Queen." He sighs and the frustration at potentially having left a friend in a lurch is obvious as he walks through the forest. "If Witch and Light did right by Bella and saw the horse back to the farm, then at least Verity will know I wasn't killed on the road. If not, then I may need to step into one of those other worlds you're always talking about, because I'm not sure I want to face an angry, worried kitsune after going off on some adventure without leaving word."

When they come to the lakeshore, Khalil studies the flying creatures to see if he has ever seen or heard of such beast before.

"Those must be the stones that Ufgunk said make music if you step on them." He whispers to the others while pointing to the path of stones leading to the cave mouth.

Nature: 1d20 + 3 ⇒ (7) + 3 = 10
Stealth: 1d20 + 3 ⇒ (20) + 3 = 23


Half-Elf Male Bard (College of Lore) 3 | HP 21/21 | AC 16 | Init: +4 | Spells: 1st - 4/4; 2nd - 2/2 | Bardic Insp: 3/3 | Passive Percept: 15 | Spellthief Lute: 2/2 | Saves: STR: +0 DEX: +5 CON: +1 INT: +1 WIS: +1 CHA: +5 | Conditions: None
Spells:
Cantrip - Mage Hand, Minor Illusion; 1st - Detect Magic (R), Healing Word, Heroism, Identify (R), Sleep; 2nd - Invisibility
Skills:
Acrobatics +5, Arcana +3, Athletics +2, History +3, Insight +3, Investigation +3, Nature +3, Perception +5, Performance +7, Persuasion +5, Stealth +5

Arcana to ID creatures?: 1d20 + 3 ⇒ (8) + 3 = 11
Stealth: 1d20 + 5 ⇒ (6) + 5 = 11

Well that was underwhelming...

Vashrin taking note of his companions already stealthily moving toward the singing stones tries to follow suit, but nowhere near as successfully as sucking sounds emanate from every footstep on the marshy ground.


Fem Tiefling Trickery Cleric 3 | 24/24 HP | AC 15 | Initiative: +2 | Spells: 1) 2/4; 2) 1/2 | Channel Divinity: 0/1 | Passive Perception: 12 | Saves: STR: +0 DEX: +2 CON: +2 INT: +0 WIS: +4 CHA: +3 | Conditions: none
Spells:
0: Thamaturgy; Guidance; Sacred Flame; Spare the Dying||1: 4/4; 2: 2/2 || +2 modifier; +4 SpATK; SSDC 12

Willow crouches down and follows the lead of the others, trying to move as quietly as she can. Unfortunately, the incessant shrieking of the creatures guarding the Watcher's cave gets into her head and makes careful movement difficult for her.

Stealth: 1d20 + 2 ⇒ (7) + 2 = 9


31/31 HP | AC: 17 | Intiative: -1 | Passive Perception: 12 | DV 60ft | Saves: WIS, CHA | Lay On Hands 0/10 | Conditions: None
Spell Slots:
1st - 2/2

Nuruk crouches as low as he can, being about the average height of most of his fellow party members. Willow's goddess works her magic as best as she can on the massive dragonborn who holds up the end of the group. For his credit, he does move quietly and the powers that Willow granted him make his usually noisy armor far more silent.

Stealth: 1d20 - 1 ⇒ (18) - 1 = 17


As the party inched closer, Karley crinkled her nose...her sneaky instincts sure they would be seen the instant they stepped out of the cover of brush. The sorcerer raised two fingers, motioning just off the shore of the tiny island. There, a little pair of palm trees emerged from the waters, and in between a hemp rope hammock swung a chillaxing halfling man with an amazing mustache. He waved at Karley knowingly and proceeded to light a pipe, toking and smoking until a gigantic cloud of blue-tinged haze roiled across the area like an intense bursting squall...

Surge Chance: 1d20 ⇒ 5 No surge.

Casting fog cloud with AoE enveloping the shriekers and land, but leaving the bridge and cave mouth clear. Thus enabling us to sneak the entire way. I'm sure there's more to it with the xylophone steps but at this point Karley doesn't know. ;P This also cancels Dog Cloud.

edit: I tried drawing the AoE in roll20, but don't know how roll20 works of if you can see it.


Fem Tiefling Trickery Cleric 3 | 24/24 HP | AC 15 | Initiative: +2 | Spells: 1) 2/4; 2) 1/2 | Channel Divinity: 0/1 | Passive Perception: 12 | Saves: STR: +0 DEX: +2 CON: +2 INT: +0 WIS: +4 CHA: +3 | Conditions: none
Spells:
0: Thamaturgy; Guidance; Sacred Flame; Spare the Dying||1: 4/4; 2: 2/2 || +2 modifier; +4 SpATK; SSDC 12

Willow sees the fog cloud slowly roll out and frowns a little bit, looking carefully around the area for some kind of hint as to what they could do. "Well, I was going to suggest we take them out from range...but now I can't see anything. What should we do?" She whispers. Nothing seemed to really stand out to her in the area.

Perception: 1d20 + 2 ⇒ (7) + 2 = 9


The shadow elephant whispered "NoT SneAkInG PaST? CaN RemOVe thE FoG." as Karley shrugged noncommittally.

If Willow wants, Karley will drop concentration on the fog. Or we could get within a move for meleers before dropping for a surprise round.


Fem Tiefling Trickery Cleric 3 | 24/24 HP | AC 15 | Initiative: +2 | Spells: 1) 2/4; 2) 1/2 | Channel Divinity: 0/1 | Passive Perception: 12 | Saves: STR: +0 DEX: +2 CON: +2 INT: +0 WIS: +4 CHA: +3 | Conditions: none
Spells:
0: Thamaturgy; Guidance; Sacred Flame; Spare the Dying||1: 4/4; 2: 2/2 || +2 modifier; +4 SpATK; SSDC 12

I was trying to play it as Willow not realizing Karley did it because she rolled so low on perception, haha.

"Oh, that was you? I was worried it was like...something we did on accident." Willow scoots a little closer to Karley, trying to strategize. "Need to figure out the stepping stones. Ufgunk said they make noise."


Karley seemed to notice the stones for the first time, and recalled stones with a similar magic aura atop the crumbling bridge of their arrival...

Arcana: 1d20 + 3 ⇒ (20) + 3 = 23 derp


The creatures do not seem to notice the group of you as you move up to the tree line, too busy scream-singing a song badly off key. It hurts to listen to.

The fog rolled in, but the creatures kept up their racket from within, used to swamp mist obscuring things from time to time.

Khalil:
You recalled earlier getting too close to this sound is dangerous and can incapacitate those listening, but did not share with the group yet.


NG Human Male Druid 3 | AC: 12(14) | HP: 21/23 | PPerc: 16 | PInsight: 16 | Init: +1 | Inspiration: No

With the noise of the creatures grating in his ears and sending phantom chills along his spine, Khalil finally recalls a bit of information told to him by Burt one afternoon. It seemed some bandits had employed similar creatures as those flying about the Watcher's Island to waylay a minor noblewoman's carriage. It just so happened that the attack happened only a short distance from Burt's Bridge and the troll ended up helping drive off the bandits. Them screechin'critters gave me the worst blasted headache. Lasted for days. Danged off key and outta tune notes rattled my bones something fierce."

Figuring if such noise could cause a bridge troll pain, then they could cause us some serious harm.

"We should take precautions." He whispers to everyone as he jabs some small bits of cloth in his ears. "The song of these creatures isn't just hard to hear, it could be dangerous and even knock us out if we get too close."


Fem Tiefling Trickery Cleric 3 | 24/24 HP | AC 15 | Initiative: +2 | Spells: 1) 2/4; 2) 1/2 | Channel Divinity: 0/1 | Passive Perception: 12 | Saves: STR: +0 DEX: +2 CON: +2 INT: +0 WIS: +4 CHA: +3 | Conditions: none
Spells:
0: Thamaturgy; Guidance; Sacred Flame; Spare the Dying||1: 4/4; 2: 2/2 || +2 modifier; +4 SpATK; SSDC 12

Willow follows Khalil's lead and puts some cloth in her ears as well. "Well, what now?"


Half-Elf Male Bard (College of Lore) 3 | HP 21/21 | AC 16 | Init: +4 | Spells: 1st - 4/4; 2nd - 2/2 | Bardic Insp: 3/3 | Passive Percept: 15 | Spellthief Lute: 2/2 | Saves: STR: +0 DEX: +5 CON: +1 INT: +1 WIS: +1 CHA: +5 | Conditions: None
Spells:
Cantrip - Mage Hand, Minor Illusion; 1st - Detect Magic (R), Healing Word, Heroism, Identify (R), Sleep; 2nd - Invisibility
Skills:
Acrobatics +5, Arcana +3, Athletics +2, History +3, Insight +3, Investigation +3, Nature +3, Perception +5, Performance +7, Persuasion +5, Stealth +5

Not having any clue what they were facing, Vashrin follows Khalil's advice and plugs his ears with cloth.


Karley shrugged "SnEaKy SwIm tO tHe CaVe?" and then, absent any protestations, led Snook to the shore whereupon they both began doggie-paddling out towards the island.


Fem Tiefling Trickery Cleric 3 | 24/24 HP | AC 15 | Initiative: +2 | Spells: 1) 2/4; 2) 1/2 | Channel Divinity: 0/1 | Passive Perception: 12 | Saves: STR: +0 DEX: +2 CON: +2 INT: +0 WIS: +4 CHA: +3 | Conditions: none
Spells:
0: Thamaturgy; Guidance; Sacred Flame; Spare the Dying||1: 4/4; 2: 2/2 || +2 modifier; +4 SpATK; SSDC 12

"Not sure that I can sneakily swim, but if you can get a bead on what we should do by scouting, good idea." Willow says to Karley before the halfling goes paddling off.

Willow lets out another frustrated huff, then tries to make her way towards the stones Ufgunk said "sang." Willow looks back at the group and points at Vashrin, then waves him over to her. "That boggard said these stones sing when you step on them. I bet there's some kind of tune we have to consider to get down safely. Music is your expertise...any ideas?"

DM, anything we can roll for some insight on what to do?


NG Human Male Druid 3 | AC: 12(14) | HP: 21/23 | PPerc: 16 | PInsight: 16 | Init: +1 | Inspiration: No

Khalil ponders the stones and their potential musical aspects. Then listening to the off-key singing he considers one probably far fetched idea. As he tries to determine the correct key for the song they might be singing.

"Perhaps is we 'play' the right stone to match the correct key of the song they are trying to sing? Question is, what's the song and what is the right key?"

History to ID the song/key: 1d20 + 1 ⇒ (13) + 1 = 14

Also did Karley learn anything from her crit Arcana roll?


Everyone begins whispering to one another with their ears plugged, and confusion ensures. ;)

Whatever the creatures are singing seems to be made up as they go along, and is nothing written by any sane being, as far as Khalil can tell.

Performance DC 10:
There are 8 keys, getting increasingly smaller, leading you to believe they would be the keys of an octave. If so, it is standard on the Material Plane to begin with C. Who knows if that holds in the Feywild, but you file it away in your mind.

Karley makes it to the island. Does she climb on top, or swim into the cave?


Inside cave, trying to bypass the encounter with devilkin by blocking their sight and being quiet. If another is needed...

Stealth: 1d20 + 5 ⇒ (10) + 5 = 15
Stealth, adv (Tides): 1d20 + 5 ⇒ (18) + 5 = 23


Light from outside reflects off the water, dancing across the ceiling of this small cavern. Near the back wall, a creature so strange that Karley wants to be its best friend is currently contorted into a ball.

Its eyes are squeezed shut, its teeth are clenched as if in pain, and it has wrapped its serpentine body around its head to try and block out the horrible devilkin's singing.


As much as she wanted to be the moose-snake's best friend, she remembered her real best friends outside...and besides, Karley was still trying to be quiet as a mouse. Immediately, the sorcerer created an illusion (using non-verbal components)just outside the mouth of the cave: a 5ft stone statue of a giant hand giving a thumbs-up. That way the Defenders knew she was A-ok.

Maybe she could offer it some food? But no, all she had was that one weird green Skibble that was now soggy and lint-locked at the bottom of her pocket.

Maybe she could offer it some money? As we all know, a moose-snake's prime directive is the accumulation of minted coins from humanoid realms. On the other hand, she only had a few silvers after buying that saddle for Snook...she didn't want to insult the moose-snake.

Maybe a game? Only Karley could turn a natural one into natural fun...perhaps dice. Still, the sorcerer believed she could only read, not speak, the moose-snakian language. Therefore she needed a simple game with a rule set lending itself to ease-of-play, instructions that could be conveyed with hand-signals or even fully hand-waved whenever the narrative carried it.

Certain she was on to something, the halfling approached and gave the moose-snake a tap on its snout...followed by a heart-melting smile and wave.

Charisma: 1d20 + 3 ⇒ (6) + 3 = 9

But it wasn't meant to be, for at that moment down in her gut the evolved gases of last night's confit de canard mixed with blooming onion sauce and cinnamon flavored pudding hatched their escape...rapidly turning the tiny cave into an unpleasant dutch oven.


Half-Elf Male Bard (College of Lore) 3 | HP 21/21 | AC 16 | Init: +4 | Spells: 1st - 4/4; 2nd - 2/2 | Bardic Insp: 3/3 | Passive Percept: 15 | Spellthief Lute: 2/2 | Saves: STR: +0 DEX: +5 CON: +1 INT: +1 WIS: +1 CHA: +5 | Conditions: None
Spells:
Cantrip - Mage Hand, Minor Illusion; 1st - Detect Magic (R), Healing Word, Heroism, Identify (R), Sleep; 2nd - Invisibility
Skills:
Acrobatics +5, Arcana +3, Athletics +2, History +3, Insight +3, Investigation +3, Nature +3, Perception +5, Performance +7, Persuasion +5, Stealth +5

Performance DC 10: 1d20 + 5 ⇒ (5) + 5 = 10

Vashrin shrugs. "Stories are more my forte than music, but there's eight stone and eight major notes in an octave. With each stone getting progressively smaller, I suppose that tracks with something like a xylophone. Back home that typcially starts with a C note, but not sure if that applies here."

History ID Song/Key as Khalil above: 1d20 + 2 ⇒ (1) + 2 = 3 not so much...

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