Outpost V - GM Valen's Pathfinder Society Scenario: #3-09 The Secluded Siege (Author's Table)(17 CP) (Inactive)

Game Master Lysle

Start Date: We've Begun!

Slides & Maps


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Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)

Following Balentirr's directions, you approach the cistern through a narrow corridor, which eventually opens in an expansive chamber marked with age-old water lines and mineral deposits indicating that it once stored vast amounts of rainwater.

While a portion of the eastern wall is crumbling, the weight of the cistern’s dome-like ceiling is supported by three solid arches rising upwards near the southern end of the chamber. A rippling veil of shadows lines the northern wall, arcs of red lightning illuminating it like a storm cloud.

Map of cistern now revealed on Slides.

The ceiling is 35 feet high, as are the 10-foot-wide columns that support it. The stone walls and columns require a successful DC 20 Athletics check to Climb. Entire chamber is in darkness.

Near the darkened veil, illuminated periodically by flashes of red lightning, stand numerous undead. Most are zombies, but another figure, one wrapped from head to toe in ancient strips of moldering linen, ushers the masses into various passages leading away from the cistern.

Masses of undead shown on Slides.

Initiatives:

Brekovi, Arcana w/Scouting: 1d20 + 14 + 1 ⇒ (2) + 14 + 1 = 17
Doctor Bloodshanks, Perception w/Scouting: 1d20 + 10 + 1 ⇒ (15) + 10 + 1 = 26
Dr. Lazarus, Perception w/Scouting: 1d20 + 17 + 1 ⇒ (12) + 17 + 1 = 30
Murph, Stealth w/Scouting: 1d20 + 13 + 1 ⇒ (19) + 13 + 1 = 33
Phillipton, Religion w/Scouting: 1d20 + 12 + 1 ⇒ (7) + 12 + 1 = 20
Squash, Perception w/Scouting: 1d20 + 13 + 1 ⇒ (10) + 13 + 1 = 24
Zombie (blue), Perception: 1d20 + 4 ⇒ (11) + 4 = 15
Zombie (red), Perception: 1d20 + 4 ⇒ (18) + 4 = 22
Mummy (yellow), Perception: 1d20 + 16 ⇒ (2) + 16 = 18
Troop, Perception: 1d20 + 7 ⇒ (17) + 7 = 24

DELUGE OF THE DRY BONES IN THE DRY CISTERN - Round One Begins!

PCs in bold may act

Murph
Dr. Lazarus

Doctor Bloodshanks
Zombie troop
Squash
Zombie (red)
Phillipton
Mummy (yellow)
Brekovi
Zombie (blue)

Grand Archive

M Elf Investigator 9 | HP 96/96 | AC 26 | F+15, R+16, W+17 (+1 w/ bravo) | Perc +18 (Init +20 & win ties) | Exploration: Search | Spd: 40' | Leads: none | Hero: 1 | Conditions: none

At the briefing, Dr. Lazarus nods as Balentiir talks about the cistern possibly needing to be sealed. He also takes careful notes on the zombie horde.

Lazarus Pursues a Lead on the cistern. And, with the GM's permission, since the Zombie horde (mentioned in my previous post) does appear to be a valid lead to Pursue (as opposed to a bunch of individual enemies), the investigator would have Pursued a Lead on the horde/troop. Is that okay?
Note: The vampire (almost certainly a red herring) remains his Solid Lead of the day, which he can switch back to.

Off in the distance, Dr. Lazarus sees a horde of zombies, the subject of his lead. He waits for them to get closer so he can better identify them.

Actions: Delay till after the zombie troop moves in.

Envoy's Alliance

”Murph” | Male gnome rogue 7 (Advanced Player's Guide) | HP 78/78 | AC 25 | Fort +11; Ref +17 (Successes are crit successes instead.); Will +13; +2 circumstance bonus vs. traps or devices you failed to disarm | Perc +15 | Default Exploration ( Searching) | Speed 25ft | Focus points0/0 | Hero Points 1/1 | Harmonic Wayfinder 1/1 | Active Conditions: None

I am going to flank out to the side.

◆ Stride up to have a place to Hide behind the Pillar

◆ Hide

◆ Sneak (GM roll, +13 Stealth)

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 57/94, Hero Points: 2 | AC 25 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 5/6, & many others (see profile)| Exploration: Stealth (Follow Expert +12) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated), quicksilver mutagen

Doc has his +1 striking alchemical crossbow held in one hand, one of his lesser alchemist fire bombs mounted into the bracket. As he sees the enemies ahead, pulls one of his elixirs and drinks it.

◆ Interact: Draw moderate juggernaut potion.
◆ Interact: Drink moderate juggernaut potion. +10 temp HP and +2 item bonus to Fortitude saves.

Softly he says, "They can see us in the dark, I believe. I don't want to give away our position by lighting my wayfinder yet, but when they get nearer I will be able to help illuminate things. If someone wants to sneak nearer without light, I could craft a darkvision elixir."

If someone indicates they want a darkvision elixir, I will craft it with Quick Alchemy and hold it out for them to take and drink.

Grand Archive

Male ysoki wizard 7| 35’ | Perc +11 Low-Light, Scent (imprecise, 30') | HP: 69/69 | AC: 25 (26 with Shield) | F: +11 R: +15 W: +13, Resist Neg 1| Focus: 0 | Exploration: Detect Magic | Drain Bonded: 4 3 1 | Hero Points: 0 | Status: Tailwind, Alarm, Wounded 1, Shield

I don’t know if that will work. We have been traveling through the dark for several minutes to get here. Given that, Brekovi would have his Wayfinder providing light.


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)

As the Pathfinders begin their approach, a pair of horrors are animated from the corpses of monstrosities rise out of the mass of zombies!

Spotting at least some of the party in the distant, the mindless zombies move forward and the two huge zombies follow them.

Zombie troop: Stride x2
Spying Dr. Lazarus and Squash ahead, each of the huge zombies reaches down, grabs a handful of the man-sized zombies and hurls them at the Pathfinders!
Zombies (huge): Stride; Strike
Huge zombie (green), Ranged Strike corpse (brutal, range increment 30 feet) v Dr. Lazarus, range: 1d20 + 17 - 4 ⇒ (10) + 17 - 4 = 23
Damage bludgeoning: 2d6 + 9 ⇒ (6, 5) + 9 = 20
Huge zombie (purple), Ranged Strike corpse (brutal, range increment 30 feet) v Squash, range: 1d20 + 17 - 4 ⇒ (14) + 17 - 4 = 27
Damage bludgeoning: 2d6 + 9 ⇒ (5, 3) + 9 = 17

One of the hurled undead strikes the leshy!

DELUGE OF THE DRY BONES IN THE DRY CISTERN - Round One Cont'd!

PCs in bold may act

Murph
Dr. Lazarus (Delay)
Doctor Bloodshanks (+10 temp HP and +2 item bonus to Fortitude saves)
Zombie troop -17 HP
Huge zombie (green)
Huge zombie (purple)
Squash -17 HP
Zombie (red)
Phillipton
Mummy (yellow)
Brekovi
Zombie (blue)

Grand Archive

M Elf Investigator 9 | HP 96/96 | AC 26 | F+15, R+16, W+17 (+1 w/ bravo) | Perc +18 (Init +20 & win ties) | Exploration: Search | Spd: 40' | Leads: none | Hero: 1 | Conditions: none

Coming out of delay...

Seeing the massive zombies rise from the advancing troop, Dr. Lazarus urgently says, "My dear colleagues, if things like those are created by the zombie mass, we may wish to focus attacks on the horde." He considers a strategy to take down the zombie troop, the subject of his lead.

Devise a Stratagem w/ Known Weakness vs Zombie Troop: 1d20 ⇒ 20 (Roll is used for subsequent attack roll.)
Known Weakness provides a free Recall Knowledge check (Religion +14)

Playing out the battle sequence in his head, the Doctor finds a critical opening in their defenses! After sharing any important information on the troop with his allies, he moves into position and flings his hammer twice in succession.

+1 Striking Returning Grabthar's Hammer (w/ Stratagem) w/ Range Penalty vs Zombie Troop: 1d20 + 16 -2 ⇒ (20) + 16 = 36
Bludgeoning Damage + Strategic Strike: 2d6 + 2d6 + 5 ⇒ (6, 3) + (3, 1) + 5 = 18

+1 Striking Returning Grabthar's Hammer +MAP +Range vs Zombie Troop: 1d20 + 14 - 4 - 2 ⇒ (15) + 14 - 4 - 2 = 23
Bludgeoning Damage: 2d6 + 5 ⇒ (5, 4) + 5 = 14

Devise a Stratagem (free-action vs subject of his lead), ◇ Recall Knowledge, ◆ Stride, ◆ Strike, ◆ Strike

Verdant Wheel

gourd leshy fighter 9+ | ◆◇↺ | ♥️ 147/147 | AC 29 | F +20 (battle hardened) R +15 (bulwark) W +18 | Perc +19 | Spd 30ft. |

Squash doesn't immediately engage, but moves closer, hiding behind one of the columns.

◆ Stride
◆ Stride
◆ Take Cover


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)
Dr. Thurston Lazarus, III wrote:
Playing out the battle sequence in his head, the Doctor finds a critical opening in their defenses! After sharing any important information on the troop with his allies, he moves into position and flings his hammer twice in succession.

Dr. Lazarus cannot quite determine the nature of this zombie horde, but his hammer breaks many bones.

~Squash~ wrote:
Squash doesn't immediately engage, but moves closer, hiding behind one of the columns.

One of the zombies (red) lumbers forward, occasionally illuminated with red light from the lightning crackling within the shadowy veil.

Stride x2

CORRECTION: Zombies (blue & red) are large creatures. Size has been corrected on the map.

DELUGE OF THE DRY BONES IN THE DRY CISTERN - Round One Cont'd!

PCs in bold may act

Murph
Doctor Bloodshanks (+10 temp HP and +2 item bonus to Fortitude saves)
Zombie troop -17 HP
Huge zombie (green)
Huge zombie (purple)
Dr. Lazarus
Squash -17 HP
Zombie (red)
Phillipton
Mummy (yellow)
Brekovi
Zombie (blue)


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)

The initial strike by Dr. Lazarus obliterates one of the larger zombies amidst the troop. The second cripples a few more, shrinking their number.
Zombie troop reduced to 12 squares

DELUGE OF THE DRY BONES IN THE DRY CISTERN - Round One Cont'd!

PCs in bold may act

Murph
Doctor Bloodshanks (+10 temp HP and +2 item bonus to Fortitude saves)
Zombie troop -43 HP CORRECTED
Huge zombie (green)
Huge zombie (purple)
Dr. Lazarus
Squash -17 HP
Zombie (red)
Phillipton
Mummy (yellow)
Brekovi
Zombie (blue)

Envoy's Alliance

Male Hillock Halfling Cleric 9 of Halcamora HP 96/96 Hero Points 1/1 AC 25 (26 Shield) Saves F+16 R+15 W+18 Perc +17 Exploration Investigate Active Conditions: - Reactions: - Divine Font used (0/5)

"Uh, chaps, hadn't had the chance to enchant your weapons, can't quite keep up with you running off like that!" He shouts as Squash and Dr. Lazarus run off. "Let's keep off our backs, shall we?" He says as he casts mudpit between the undead hordes and his allies. That should slow them down.


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)

As a mudpit opens up, the mummy (yellow) also shambles forward.
Stride x3

If you come within 30 feet of the mummy:
You are overcome with a feeling of despair.
You are frightened 1. Also, you must succeed at a DC 22 Will save (after taking the penalty from frightened 1) or be paralyzed for one round.

DELUGE OF THE DRY BONES IN THE DRY CISTERN - Round One Cont'd!

PCs in bold may act

Murph
Doctor Bloodshanks (+10 temp HP and +2 item bonus to Fortitude saves)
Zombie troop -43 HP
Huge zombie (green)
Huge zombie (purple)
Dr. Lazarus
Squash -17 HP
Zombie (red)
Phillipton
Mummy (yellow)
Brekovi
Zombie (blue)

Grand Archive

Male ysoki wizard 7| 35’ | Perc +11 Low-Light, Scent (imprecise, 30') | HP: 69/69 | AC: 25 (26 with Shield) | F: +11 R: +15 W: +13, Resist Neg 1| Focus: 0 | Exploration: Detect Magic | Drain Bonded: 4 3 1 | Hero Points: 0 | Status: Tailwind, Alarm, Wounded 1, Shield

Brekovi’s tail twitches and he mutters to himself “Time to try that new spell…

He casts and suddenly the room briefly lights up as a burst of fire engulfs the horde of zombies troop, both huge zombies, and the one blue large zombie at the back.

He then scuttles forward next to the pillar.

Fireball!: 6d6 ⇒ (6, 4, 2, 4, 4, 5) = 25 DC 21 basic reflex
Cast a spell, stride

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 57/94, Hero Points: 2 | AC 25 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 5/6, & many others (see profile)| Exploration: Stealth (Follow Expert +12) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated), quicksilver mutagen

Doc Bloodshanks lets out a cheer. "Good show, Brekovi! Well done! Finest invocation of a fireball I've seen in quite some time!"


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)
Brekovi wrote:
Brekovi’s tail twitches and he mutters to himself “Time to try that new spell…

Zombie (blue), Reflex (DC 21): 1d20 + 3 ⇒ (13) + 3 = 16

Zombie (green), Reflex (DC 21): 1d20 + 9 ⇒ (14) + 9 = 23
Zombie (purple), Reflex (DC 21): 1d20 + 9 ⇒ (20) + 9 = 29
Zombie troop, Reflex (DC 21): 1d20 + 8 ⇒ (11) + 8 = 19

The resulting, momentary conflagration scorches two of the larger zombies and consumes a number of the man-sized zombie within the horde, shrinking their number.
Zombie troop now 8 squares

One of the still smoldering zombies (blue) shambles ahead.
Stride x2

DELUGE OF THE DRY BONES IN THE DRY CISTERN - Round Two Begins!

PCs in bold may act

Murph
Doctor Bloodshanks
(+10 temp HP and +2 item bonus to Fortitude saves)
Zombie troop -60 HP
Huge zombie (green) -12 HP
Huge zombie (purple)
Dr. Lazarus
Squash -17 HP
Zombie (red)
Phillipton
Mummy (yellow)
Brekovi
Zombie (blue) -25 HP

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 57/94, Hero Points: 2 | AC 25 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 5/6, & many others (see profile)| Exploration: Stealth (Follow Expert +12) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated), quicksilver mutagen

Doc frowns. "Shame, looks like the big ones are quite nimble." He darts forward, around the pillar, and goes to bring his crossbow up to fire at the mummy ...

Will save (frightened, mutagen penalty): 1d20 + 10 - 1 - 2 ⇒ (7) + 10 - 1 - 2 = 14

Eh, I'm going to try to Hero Point that ...

Will save (frightened, mutagen penalty): 1d20 + 10 - 1 - 2 ⇒ (17) + 10 - 1 - 2 = 24

For a moment his hand falters, but then he brings the +1 striking alchemical crossbow up and fires. The bold, infused with alchemical fire, streaks toward the mummy.

crossbow attack (frightened): 1d20 + 11 - 1 ⇒ (3) + 11 - 1 = 13
Well ... that hero point was kind of wasted, then.

... or at least vaguely in the mummy's direction.

Envoy's Alliance

”Murph” | Male gnome rogue 7 (Advanced Player's Guide) | HP 78/78 | AC 25 | Fort +11; Ref +17 (Successes are crit successes instead.); Will +13; +2 circumstance bonus vs. traps or devices you failed to disarm | Perc +15 | Default Exploration ( Searching) | Speed 25ft | Focus points0/0 | Hero Points 1/1 | Harmonic Wayfinder 1/1 | Active Conditions: None

I am hoping Murph is still hidden from last round

◆ Attempt to Sneak 10 feet (since I will move again I will drop a Red Circle on this location, GM roll, Stealth +13

◆ Quick Draw Holy water and throw at Yellow Mummy with Range penalty

Attack roll versus Yellow Mummy, hoping they are Flat Footed with Range Penalty: 1d20 + 13 - 1 ⇒ (1) + 13 - 1 = 13
Good Damage, plus 1 Splash: 1d6 ⇒ 2
Good/Precision Damage, if applicable: 2d6 ⇒ (4, 3) = 7

◆ Move back behind the column out of sight

I feel like I need to Hero Point the Attack

Attack roll versus Yellow Mummy, hoping they are Flat Footed, with Range Penalty: 1d20 + 13 - 1 ⇒ (9) + 13 - 1 = 21


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Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)
GM Valen wrote:

The resulting, momentary conflagration scorches two of the larger zombies and consumes a number of the man-sized zombie within the horde, shrinking their number.

Zombie troop now 8 squares

The spreading flames drop even more of the zombies.

Damage corrected below.

Murph catches the mummy by surprise! The vial cracks on its brittle remains and the divine liquid begins to eat away at the undead.

The large zombie (blue) is splashed by the vial's contents as well.

Doctor Bloodshanks' bolt nicks not a single bandage.

The scorched, mindless horde marches through the mud.
Stride x2

The two giant zombies advance, each grabbing the charred remains of a fireballed zombie and throwing it at a doctor!
Each: Stride; Ranged Strike
Huge zombie (green), Ranged corpse (brutal) w/range penalty v. Dr. Lazarus: 1d20 + 17 - 2 ⇒ (9) + 17 - 2 = 24
Damage, bludgeoning: 2d6 + 9 ⇒ (2, 4) + 9 = 15
Huge zombie (purple), Ranged corpse (brutal) w/range penalty v. Dr. Bloodshanks: 1d20 + 17 - 2 ⇒ (20) + 17 - 2 = 35
Damage, bludgeoning: 2d6 + 9 ⇒ (3, 6) + 9 = 18

Dr. Lazarus takes a shot from a pair of fired-arms.

Doctor Bloodshanks takes a zombie face to the face!

DELUGE OF THE DRY BONES IN THE DRY CISTERN - Round Two Cont'd!

PCs in bold may act
Murph
Doctor Bloodshanks -36 HP(+10 temp HP and +2 item bonus to Fortitude saves)
Zombie troop -73 HP CORRECTED
Huge zombie (green) -12 HP
Huge zombie (purple)
Dr. Lazarus -15 HP
Squash -17 HP
Zombie (red)
Phillipton
Mummy (yellow) -9 HP
Brekovi
Zombie (blue) -26 HP

Verdant Wheel

gourd leshy fighter 9+ | ◆◇↺ | ♥️ 147/147 | AC 29 | F +20 (battle hardened) R +15 (bulwark) W +18 | Perc +19 | Spd 30ft. |

Squash maneuvers around the corner and slashes at the huge zombie before retreating behind cover once more.

◆ Stride
◆ Strike
Spiked Chain: 1d20 + 17 ⇒ (10) + 17 = 27
Slashing: 2d6 + 4 ⇒ (6, 4) + 4 = 14
◆ Stride

AoO:
Spiked Chain: 1d20 + 17 ⇒ (7) + 17 = 24
Slashing: 2d6 + 4 ⇒ (5, 3) + 4 = 12

Grand Archive

M Elf Investigator 9 | HP 96/96 | AC 26 | F+15, R+16, W+17 (+1 w/ bravo) | Perc +18 (Init +20 & win ties) | Exploration: Search | Spd: 40' | Leads: none | Hero: 1 | Conditions: none

Unable to dodge a flying zombie, Dr. Lazarus reels from the blow. Still, he stands his ground to survey the battlefield. With the subject of his lead advancing into hammer range, the Doctor plans an attack.

Devise a Stratagem vs Zombie Troop: 1d20 ⇒ 5 (Roll is used for subsequent attack roll.)

Seeing a possible slim opening, he flings his hammer at the troop.

+1 Striking Returning Grabthar's Hammer (w/ Stratagem) vs Zombie Troop: 1d20 + 16 ⇒ (5) + 16 = 21
Bludgeoning Damage + Strategic Strike: 2d6 + 2d6 + 5 ⇒ (1, 4) + (2, 4) + 5 = 16

Then, realizing Philipton is prepared to make his weapon magical, Lazarus casts Message to ask, "Where do you want me, my dear boy? Since Squash is further away, I can meet you near Murph..." He listens for a reply, and retreats to either Murph's position or Philipton's position.

Note: As a reaction to Message, Philipton can give a quick reply.

NOTE: I took the liberty of placing Lazarus on the map in both locations: near Murph and Philipton to show where he's prepared to move. Once Philipton decides what's best, I'll remove one of the icons. If that's too confusing, GM Valen, please remove one of them.

◇ Devise (vs subject of his lead), ◆ Strike, ◆ Message, ◆ Stride (35') adjacent to either Murph or Philipton.


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)
~Squash~ wrote:
Squash maneuvers around the corner and slashes at the huge zombie before retreating behind cover once more.

Strips of decayed skins are flayed from the zombie.

Dr. Thurston Lazarus, III wrote:
Seeing a possible slim opening, he flings his hammer at the troop.

The hammer slams into a pair of zombies within the dwindling mass.

Passing a pillar, one of the larger zombies (red) catches sight of Doctor Longshanks and shambles toward him.
Stride x2

DELUGE OF THE DRY BONES IN THE DRY CISTERN - Round Two Cont'd!

PCs in bold may act

Murph
Doctor Bloodshanks -36 HP (+10 temp HP and +2 item bonus to Fortitude saves)
Zombie troop -89 HP
Huge zombie (green) -27 HP
Huge zombie (purple)
Dr. Lazarus -15 HP (playing Schrödinger's elf)
Squash -17 HP (posted AoO)
Zombie (red)
Phillipton (responsible for the observation ensuring that Dr. Lazarus' superposition collapses into one or another of the possible definite states)
Mummy (yellow) -9 HP
Brekovi
Zombie (blue) -26 HP


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)
GM Valen wrote:
Strips of decayed skins are flayed from the zombie.

As a result, there are fewer tissues holding the bones and fetid tissues together.

DELUGE OF THE DRY BONES IN THE DRY CISTERN - Round Two Cont'd!

PCs in bold may act

Murph
Doctor Bloodshanks -36 HP (+10 temp HP and +2 item bonus to Fortitude saves)
Zombie troop -89 HP
Huge zombie (green) -37 HP CORRECTED
Huge zombie (purple)
Dr. Lazarus -15 HP (playing Schrödinger's elf)
Squash -17 HP (posted AoO)
Zombie (red)
Phillipton (responsible for the observation ensuring that Dr. Lazarus' superposition collapses into one or another of the possible definite states)
Mummy (yellow) -9 HP
Brekovi
Zombie (blue) -26 HP

Envoy's Alliance

Male Hillock Halfling Cleric 9 of Halcamora HP 96/96 Hero Points 1/1 AC 25 (26 Shield) Saves F+16 R+15 W+18 Perc +17 Exploration Investigate Active Conditions: - Reactions: - Divine Font used (0/5)

"I'll meet you up with Murph. The pumpkin will have to manage by himself, I'm afraid." Phillipton scouts up to Murphy, where the elf pathologist meets him. He'll then cast disrupting weapons on Lazarus' hammer along with any weapon that Murph wants, assuming its possible for Phillipton to touch it.

"Best of luck lads, these seems... terrible. Very unappetizing."

Envoy's Alliance

”Murph” | Male gnome rogue 7 (Advanced Player's Guide) | HP 78/78 | AC 25 | Fort +11; Ref +17 (Successes are crit successes instead.); Will +13; +2 circumstance bonus vs. traps or devices you failed to disarm | Perc +15 | Default Exploration ( Searching) | Speed 25ft | Focus points0/0 | Hero Points 1/1 | Harmonic Wayfinder 1/1 | Active Conditions: None

Murph will gladly take the extra damage on his +1 Striking Shortsword, as it is most likely to hit.


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)

The mummy (yellow) shambles through the mud towards the half-orc.
Stride x2

Brekovi and Squash are each frightened 1 and may attempt a DC 22 Will save (after taking the penalty form being frightened) or be paralyzed for 1 round.

The mummy then tries to bash the doctor.
Mummy (yellow), Melee Strike first v Doctor Bloodshanks: 1d20 + 16 ⇒ (16) + 16 = 32
Damage, bludgeoning plus mummy rot: 2d6 + 7 ⇒ (6, 1) + 7 = 14
Fortitude save v. mummy rot

DELUGE OF THE DRY BONES IN THE DRY CISTERN - Round Two Cont'd!

PCs in bold may act

Murph
Doctor Bloodshanks -64 HP (Fort save v. mummy rot; +10 temp HP and +2 item bonus to Fortitude saves)
Zombie troop -89 HP
Huge zombie (green) -37 HP
Huge zombie (purple)
Dr. Lazarus -15 HP
Squash -17 HP (posted AoO)
Zombie (red)
Phillipton
Mummy (yellow) -9 HP
Brekovi
Zombie (blue) -26 HP

Verdant Wheel

gourd leshy fighter 9+ | ◆◇↺ | ♥️ 147/147 | AC 29 | F +20 (battle hardened) R +15 (bulwark) W +18 | Perc +19 | Spd 30ft. |

Bravery ... anytime you gain the frightened condition, reduce its value by 1.

Will: 1d20 + 13 ⇒ (18) + 13 = 31 Undaunted +1 vs emotion effects

Grand Archive

Male ysoki wizard 7| 35’ | Perc +11 Low-Light, Scent (imprecise, 30') | HP: 69/69 | AC: 25 (26 with Shield) | F: +11 R: +15 W: +13, Resist Neg 1| Focus: 0 | Exploration: Detect Magic | Drain Bonded: 4 3 1 | Hero Points: 0 | Status: Tailwind, Alarm, Wounded 1, Shield

Will, Frightened 1: 1d20 + 11 - 1 ⇒ (10) + 11 - 1 = 20
Will, Frightened 1, promo: 1d20 + 11 - 1 + 1 ⇒ (17) + 11 - 1 + 1 = 28

Brekovi fights his way through his fear. He casts two spells in a row in hopes of hitting the nearby mummy.
Cast True Stirke, Acid Arrow
Spell Attack, Frightened: 1d20 + 11 - 1 ⇒ (6) + 11 - 1 = 16
Spell Attack, Frightened: 1d20 + 11 - 1 ⇒ (18) + 11 - 1 = 28
Acid damage: 3d8 ⇒ (4, 4, 6) = 14 plus 1d6 persistent Acid


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)
Brekovi wrote:
Brekovi fights his way through his fear. He casts two spells in a row in hopes of hitting the nearby mummy.

Acid strikes the bandages foe, eating away at decayed flesh and linen.

One of the looming zombies (blue) lumbers through the muddy ground.
Stride x2

DELUGE OF THE DRY BONES IN THE DRY CISTERN - Round Three Begins!

PCs in bold may act

Murph
Doctor Bloodshanks
-64 HP (Fort save v. mummy rot; +10 temp HP and +2 item bonus to Fortitude saves)
Zombie troop -89 HP
Huge zombie (green) -37 HP
Huge zombie (purple)
Dr. Lazarus -15 HP
Squash -17 HP (posted AoO)
Zombie (red)
Phillipton
Mummy (yellow) -23 HP (1d6 persistent acid)
Brekovi
Zombie (blue) -26 HP

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 57/94, Hero Points: 2 | AC 25 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 5/6, & many others (see profile)| Exploration: Stealth (Follow Expert +12) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated), quicksilver mutagen

Fortitude save vs mummy rot w/ antiplague: 1d20 + 13 + 3 ⇒ (10) + 13 + 3 = 26
Hopefully that's a success ... I need something to go my way

The half-orc is slammed against a nearby wall by one of the flung zombie corpses, then just as he shoves the body off of him he finds himself being struck by the desiccated mummy.

After this massive assault, Doc stumbles away from the mummy and the zombies, hoping that they're slow enough not to strike him. As he gets into position near the pillar, he grabs some soaking bandages and smacks them onto his wounds.

◆ Stride
◆ Battle Medicine at DC 20. With Assurance (Crafting) this is an automatic success at 20, so I can heal the extra +10 HP, and then another +5 for Godless Healing. From Mortal Healing, this DC 20 success becomes a crit, so ...Healing: 4d8 + 10 + 5 ⇒ (2, 3, 1, 5) + 10 + 5 = 26 ... bleh, not a great roll

With his wounds hopefully stabilized, he grabs a flask off his belt and hurls it at the mummy.

◆ Quick Bomber: Interact & Strike w/ lesser alchemist's fire, w/ Directional Bombs so it's a 15-foot cone.
Alchemist fire attack vs. mummy: 1d20 + 10 ⇒ (5) + 10 = 15
Alchemist fire damage: 1d8 ⇒ 4 +1 persistent fire and 1 splash fire
I can't tell from the wording of Directional Bombs if I have to actually strike the target to create that cone. Either way, the mummy will take 1 splash fire ... which I'm hoping he's vulnerable to.

Clearly, the recent assault has thrown Doc off his combat game, as the bomb splashes fairly unimpressively, the alchemical flame from it being far less spectacular than it should have been. "We need to kill that mummy!" Of course, there's a lot of terrifying things down here ... but little quite as terrifying as that mummy.

Grand Archive

Male ysoki wizard 7| 35’ | Perc +11 Low-Light, Scent (imprecise, 30') | HP: 69/69 | AC: 25 (26 with Shield) | F: +11 R: +15 W: +13, Resist Neg 1| Focus: 0 | Exploration: Detect Magic | Drain Bonded: 4 3 1 | Hero Points: 0 | Status: Tailwind, Alarm, Wounded 1, Shield

What is the best way to kill one?” Brekovi asks.

Religion untrained and no applicable trained lore, seems a reasonable question for him to ask.


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)
Doc Bloodshanks wrote:
Hopefully that's a success ... I need something to go my way

A success.

Doc Bloodshanks wrote:
With his wounds hopefully stabilized, he grabs a flask off his belt and hurls it at the mummy.

The flask falls short, but its contents spray outward in a cone-like shape.

Splash damage does not require a hit to come into play, so as long as the attack was not a crit fail, I think you would create the cone.

The resulting spray catches the mummy and the two large zombies.

Brekovi wrote:
What is the best way to kill one?” Brekovi asks

The brief bout of flickering flames, which were ignited by a small splash of alchemist's fire and rapidly consumed part of the mummy's dry wrappings, provide a telling response.

DELUGE OF THE DRY BONES IN THE DRY CISTERN - Round Three Cont'd!

PCs in bold may act

[b]Murph[/b[]
Doctor Bloodshanks -38 HP (+10 temp HP and +2 item bonus to Fortitude saves)
Zombie troop -89 HP
Huge zombie (green) -37 HP
Huge zombie (purple)
Dr. Lazarus -15 HP
Squash -17 HP (posted AoO)
Zombie (red) -1 HP
Phillipton
Mummy (yellow) -29 HP (1d6 persistent acid)
Brekovi
Zombie (blue) -27 HP

Envoy's Alliance

”Murph” | Male gnome rogue 7 (Advanced Player's Guide) | HP 78/78 | AC 25 | Fort +11; Ref +17 (Successes are crit successes instead.); Will +13; +2 circumstance bonus vs. traps or devices you failed to disarm | Perc +15 | Default Exploration ( Searching) | Speed 25ft | Focus points0/0 | Hero Points 1/1 | Harmonic Wayfinder 1/1 | Active Conditions: None

The Mummy came within 30 Feet

Frightened 1

Will Save DC 22 with Frightened 1: 1d20 + 11 - 1 ⇒ (16) + 11 - 1 = 26

I am hoping this will be considered to have occurred before Doc Bloodshanks so I can have the Red Zombie Flanked.

◆ Stride to a position behind the big Red zombie

◆ Strike with +1 Shortsword and Disrupting Weapon

Attack with +1 Shortsword, Frightened 1: 1d20 + 14 - 1 ⇒ (7) + 14 - 1 = 20
Versatile Slashing Damage Frightened 1: 2d6 + 4 - 1 ⇒ (2, 4) + 4 - 1 = 9
Precision Slashing Damage Frightened 1: 2d6 + 4 - 1 ⇒ (1, 3) + 4 - 1 = 7
Disrupting Positive Damage Frightened 1: 2d4 - 1 ⇒ (4, 4) - 1 = 7

◆ Second Strike with +1 Shortsword and Disrupting Weapon

Attack with +1 Shortsword, Frightened 1: 1d20 + 14 - 1 - 4 ⇒ (18) + 14 - 1 - 4 = 27
Versatile Slashing Damage Frightened 1: 2d6 + 4 - 1 ⇒ (3, 5) + 4 - 1 = 11
Precision Slashing Damage Frightened 1: 2d6 + 4 - 1 ⇒ (6, 6) + 4 - 1 = 15
Disrupting Positive Damage Frightened 1: 2d4 - 1 ⇒ (4, 3) - 1 = 6


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)
Murph The Surf wrote:

The Mummy came within 30 Feet

I am hoping this will be considered to have occurred before Doc Bloodshanks so I can have the Red Zombie Flanked.

Sure.

Murph's first strike slices through one of the zombie's limbs; his second brings it (red) down.

Bogged down by the muddy ground, the troop of zombies shambles forward at a slow, but relentless pace.
Stride x2

One of the huge zombies (green) picks up the remains of one of the smaller zombies and hurls it towards Doctor Bloodshanks.
Stride
Ranged Strike corpse (brutal, range increment 30 feet) v Bloodshanks: 1d20 + 17 ⇒ (10) + 17 = 27
Damage, bludgeoning: 2d6 + 9 ⇒ (2, 2) + 9 = 13

The other (purple) does the same.
Stride
Ranged Strike corpse (brutal, range increment 30 feet) v Bloodshanks w/range penalty: 1d20 + 17 ⇒ (5) + 17 = 22
Damage, bludgeoning: 2d6 + 9 ⇒ (2, 1) + 9 = 12

The orc is battered by a pair of corpses.

DELUGE OF THE DRY BONES IN THE DRY CISTERN - Round Three Cont'd!

PCs in bold may act

Murph
Doctor Bloodshanks -63 HP (+10 temp HP and +2 item bonus to Fortitude saves)
Zombie troop -89 HP
Huge zombie (green) -37 HP
Huge zombie (purple)
Dr. Lazarus -15 HP
Squash -17 HP (posted AoO)
Zombie (red) -76+ HP
Phillipton
Mummy (yellow) -29 HP (1d6 persistent acid)
Brekovi
Zombie (blue) -27 HP

Grand Archive

M Elf Investigator 9 | HP 96/96 | AC 26 | F+15, R+16, W+17 (+1 w/ bravo) | Perc +18 (Init +20 & win ties) | Exploration: Search | Spd: 40' | Leads: none | Hero: 1 | Conditions: none

Dr. Lazarus is about to continue his assault against the troop of zombies. But he hears Doc's urgent warnings about the approaching mummy. And when Brekovi asking about the best strategy against such a creature, Dr. Lazarus calls out, "I'll do my best, my dear boys." He steps to the side to focus on the mummy. He then devises a strategy and shares what he knows.

Devise a Stratagem w/ Known Weakness vs Mummy: 1d20 ⇒ 18 (Roll is used for subsequent attack roll.)
Known Weakness provides a free Recall Knowledge check: Religion +14

After sharing any information on the mummy, the Doctor takes advantage of a gaping hold in its defenses and hurls his newly-disrupting hammer at the creature.

+1 Striking Returning Grabthar's Hammer (w/ Stratagem) vs Zombie Troop: 1d20 + 16 ⇒ (18) + 16 = 34
Bludgeoning Damage + Strategic Strike: 2d6 + 2d6 + 5 ⇒ (5, 3) + (2, 2) + 5 = 17
Positive Damage from Disrupting Weapons: 2d4 ⇒ (2, 1) = 3

◆ Step, ◆ Devise, ◆ Strike

Grand Archive

M Elf Investigator 9 | HP 96/96 | AC 26 | F+15, R+16, W+17 (+1 w/ bravo) | Perc +18 (Init +20 & win ties) | Exploration: Search | Spd: 40' | Leads: none | Hero: 1 | Conditions: none

In my last post, Dr. Lazarus is attacking the Mummy, not the Zombie Troop. I made it clear in the Devise roll, but forgot to change the main attack line.

Also, forgot to include a Will Save, which I think is required. Apologies for all the blunders. :(

Will Save: 1d20 + 14 ⇒ (18) + 14 = 32

Envoy's Alliance

Male Hillock Halfling Cleric 9 of Halcamora HP 96/96 Hero Points 1/1 AC 25 (26 Shield) Saves F+16 R+15 W+18 Perc +17 Exploration Investigate Active Conditions: - Reactions: - Divine Font used (0/5)

edit:I'm within 30 feet of the mummy.

Will Save: 1d20 + 14 - 1 ⇒ (8) + 14 - 1 = 21
Hero Point
Will Save: 1d20 + 14 - 1 ⇒ (6) + 14 - 1 = 19

Phillipton will try to recall knowledge against the blue guy, the big guys, and the horde of zombies.

Religion is +12 but with Frightened that's +11


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)
Dr. Thurston Lazarus, III wrote:
Dr. Lazarus is about to continue his assault against the troop of zombies. But he hears Doc's urgent warnings about the approaching mummy. And when Brekovi asking about the best strategy against such a creature, Dr. Lazarus calls out, "I'll do my best, my dear boys." He steps to the side to focus on the mummy. He then devises a strategy and shares what he knows.

Dr. Lazarus realizes that this dry, desiccated is particularly susceptible to electrical charges, like lightning.

Dr. Thurston Lazarus, III wrote:
After sharing any information on the mummy, the Doctor takes advantage of a gaping hold in its defenses and hurls his newly-disrupting hammer at the creature.

The hammer collides hard with the mummified creature!

Crit

Though frightened, Phillipton realizes that the large zombie (blue) is a zombie brute, against which slashing blades and positive, life-affirming magic are particularly effect.
Weaknesses positive 10, slashing 10

He notes that the troop of zombies is a shambler troop.
Weaknesses area damage 5, positive 5, slashing 5, splash damage 2
Troop Defenses Troops are composed of many individuals, and over the course of enough attacks and downed comrades, troops shrink in size. Most troops start with 16 squares (4 by 4), and their Hit Points have two listed thresholds, typically the first is at 2/3 their maximum Hit Points and the second is at 1/3 their maximum Hit Points. Once the troop drops below the first threshold, it loses 4 squares, leaving 12 squares remaining, and the first threshold becomes the troop’s new maximum Hit Points. Once the troop falls below the second threshold, it loses another 4 squares, leaving 8 squares remaining, and the second threshold becomes the troop’s new maximum Hit Points.

In order to restore its size and maximum Hit Points, a troop needs to spend downtime to use long-term treatment on casualties or recruit new members to replace the fallen. At 0 Hit Points, the troop is reduced down to 4 squares, which is too few to sustain the troop, so it disperses entirely, with the few remaining members surrendering, fleeing, or easily dispatched, depending on their nature. A damaging single-target effect, such as a Strike, can’t force a troop to pass through more than one threshold at once.

For instance, if a troop had 60 Hit Points, with thresholds at 40 and 20, a Strike for 50 damage would leave the troop at 21 Hit Points, just above the second threshold. A damaging area effect or multi-target effect can cross multiple thresholds at once and could potentially destroy the entire troop in one shot.

Non-damaging effects with an area or that target all creatures in a certain proximity affect a troop normally if they affect the entire area occupied by the troop. If an effect has a smaller area or numbers of targets, it typically has no effect on the troop. However, if the effect can target at least four creatures or cover at least four squares in the troop, and if it would prevent its targets from acting, cause them to flee, or otherwise make them unable to function as part of the troop for a round or more, the troop loses a number of Hit Points equal to the amount required to bring it to the next threshold, removing 4 squares. If an effect would both deal damage and automatically cross a threshold due to incapacitating some of the creatures in the troop, apply the damage first. If the damage wasn’t enough to cross a threshold on its own, then reduce the Hit Points to cross the threshold for the incapacitating effect.


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)

DELUGE OF THE DRY BONES IN THE DRY CISTERN - Round Three Cont'd!

PCs in bold may act

Murph
Doctor Bloodshanks -63 HP (+10 temp HP and +2 item bonus to Fortitude saves)
Zombie troop -89 HP
Huge zombie (green) -37 HP
Huge zombie (purple)
Dr. Lazarus -15 HP
Squash -17 HP
Phillipton
Mummy (yellow) -69 HP (1d6 persistent acid)
Brekovi
Zombie (blue) -27 HP

Verdant Wheel

gourd leshy fighter 9+ | ◆◇↺ | ♥️ 147/147 | AC 29 | F +20 (battle hardened) R +15 (bulwark) W +18 | Perc +19 | Spd 30ft. |

Squash moves into the front to protect the others. He slashes first at the mummy then against the zombie troop.

◆ Stride
◆ Strike vs Mummy
Spiked Chain: 1d20 + 17 ⇒ (11) + 17 = 28
Slashing: 2d6 + 4 ⇒ (4, 5) + 4 = 13
◆ Strike vs Zombie Troop
Spiked Chain: 1d20 + 17 - 5 ⇒ (13) + 17 - 5 = 25
Slashing: 2d6 + 4 ⇒ (3, 5) + 4 = 12

AoO:
Spiked Chain: 1d20 + 17 ⇒ (7) + 17 = 24
Slashing: 2d6 + 4 ⇒ (4, 3) + 4 = 11


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)
~Squash~ wrote:
Squash moves into the front to protect the others. He slashes first at the mummy then against the zombie troop.

The chain slashes through the mummy's decaying form and drops the last of the zombie troop.

The mummy (yellow) lunges towards the leshy.
Stride
Provokes AoO
Squash slashes the mummy further.
Strike x2
Melee Strike (fist): 1d20 + 16 ⇒ (6) + 16 = 22
Damage bludgeoning plus mummy rot: 2d6 + 7 ⇒ (4, 2) + 7 = 13
Melee Strike (fist): 1d20 + 16 - 5 ⇒ (1) + 16 - 5 = 12
Damage bludgeoning plus mummy rot: 2d6 + 7 ⇒ (4, 3) + 7 = 14

The mummy's slow-moving fists fail to connect.

Persistent acid damage: 1d6 ⇒ 4
Flat check v. persistent damage: 1d20 ⇒ 5

DELUGE OF THE DRY BONES IN THE DRY CISTERN - Round Three Cont'd!

PCs in bold may act

Murph
Doctor Bloodshanks -63 HP (+10 temp HP and +2 item bonus to Fortitude saves)
Zombie troop -9)+ HP
Huge zombie (green) -37 HP
Huge zombie (purple)
Dr. Lazarus -15 HP
Squash -17 HP
Phillipton
Mummy (yellow) -109 HP CORRECTED: HP (1d6 persistent acid)
Brekovi
Zombie (blue) -27 HP

Grand Archive

Male ysoki wizard 7| 35’ | Perc +11 Low-Light, Scent (imprecise, 30') | HP: 69/69 | AC: 25 (26 with Shield) | F: +11 R: +15 W: +13, Resist Neg 1| Focus: 0 | Exploration: Detect Magic | Drain Bonded: 4 3 1 | Hero Points: 0 | Status: Tailwind, Alarm, Wounded 1, Shield
GM Valen wrote:
Dr. Thurston Lazarus, III wrote:
Dr. Lazarus is about to continue his assault against the troop of zombies. But he hears Doc's urgent warnings about the approaching mummy. And when Brekovi asking about the best strategy against such a creature, Dr. Lazarus calls out, "I'll do my best, my dear boys." He steps to the side to focus on the mummy. He then devises a strategy and shares what he knows.
Dr. Lazarus realizes that this dry, desiccated is particularly susceptible to electrical charges, like lightning.

Electricty? Alright…Considering what fire did to it, I can’t wait to see what electricity does!

Brekovi sends forth an arc of electricity that strikes both the mummy and blue zombie.
Electric Arc, electric damage: 3d4 + 4 ⇒ (4, 2, 4) + 4 = 14 DC 21 Basic Reflex

He then spends a moment to look at the back wall with the flashes of lightning, trying to guess at what it does. That shouldn’t be here…
Hoping that I can use Arcana +14 for the check…


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)

Mummy, Reflex: 1d20 + 10 ⇒ (11) + 10 = 21
Zombie (blue), Reflex: 1d20 + 3 ⇒ (8) + 3 = 11

The mummy avoids most of the electricity. It does far less harm to the creature than fire, but it is sufficient. The mummy falls.

The zombie takes more electricity, but remains standing if also smelling of ozone.

Its feet buried in the muddy floor, it flails at the leshy in front of it.
Melee Strike fist(reach 10 feet): 1d20 + 11 ⇒ (13) + 11 = 24
Damage bludgeoning plus Improved Push 5 feet: 1d12 + 5 ⇒ (1) + 5 = 6
Melee Strike fist(reach 10 feet): 1d20 + 11 - 5 ⇒ (3) + 11 - 5 = 9
Damage bludgeoning plus Improved Push 5 feet: 1d12 + 5 ⇒ (12) + 5 = 17

DELUGE OF THE DRY BONES IN THE DRY CISTERN - Round Four Begins!

PCs in bold may act

Murph
Doctor Bloodshanks
-63 HP (+10 temp HP and +2 item bonus to Fortitude saves)
Huge zombie (green) -37 HP
Huge zombie (purple)
Dr. Lazarus -15 HP
Squash -17 HP
Phillipton
Mummy (yellow) -116 HP
Brekovi
Zombie (blue) -44 HP


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)
Brekovi wrote:

He then spends a moment to look at the back wall with the flashes of lightning, trying to guess at what it does. That shouldn’t be here…

Hoping that I can use Arcana +14 for the check…

Brekovi readily recognizes that the shadowy veil occupying a 20-foot-wide space in the north wall is a threshold to an extradimensional space. He further recognizes that the red lightning is being generated by whatever is powering the gate, and this power source lies somewhere beyond the veil.

Learning how to use the portal or, at a minimum, finding a way to safely enter the portal would likely require many days of study and experimentation. At present, entering the portal is likely to subject one to a barrage of significant electrical discharges.

DELUGE OF THE DRY BONES IN THE DRY CISTERN - Round Four Begins!

PCs in bold may act

Murph
Doctor Bloodshanks
-63 HP (+10 temp HP and +2 item bonus to Fortitude saves)
Huge zombie (green) -37 HP
Huge zombie (purple)
Dr. Lazarus -15 HP
Squash -17 HP
Phillipton
Brekovi
Zombie (blue) -44 HP

Grand Archive

Male ysoki wizard 7| 35’ | Perc +11 Low-Light, Scent (imprecise, 30') | HP: 69/69 | AC: 25 (26 with Shield) | F: +11 R: +15 W: +13, Resist Neg 1| Focus: 0 | Exploration: Detect Magic | Drain Bonded: 4 3 1 | Hero Points: 0 | Status: Tailwind, Alarm, Wounded 1, Shield

The back wall is a portal being powered by something on the other side. I can’t see any obvious way to shut it down from here right now.

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 57/94, Hero Points: 2 | AC 25 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 5/6, & many others (see profile)| Exploration: Stealth (Follow Expert +12) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated), quicksilver mutagen

Doc stumbles around one of the pillars, pulling out the lesser elixir of life he was given by Balentiir's healers.

◆ Stride
◆ Interact: Draw elixir
◆ Interact: Drink elixir. (Free action: Wish there was a quick bomber equivalent for drinking elixirs.)

Elixir healing: 3d6 + 6 ⇒ (5, 5, 5) + 6 = 21

He raises an eyebrow appraisingly. "Nice recipe. Is that a hint of nutmeg?"

Envoy's Alliance

”Murph” | Male gnome rogue 7 (Advanced Player's Guide) | HP 78/78 | AC 25 | Fort +11; Ref +17 (Successes are crit successes instead.); Will +13; +2 circumstance bonus vs. traps or devices you failed to disarm | Perc +15 | Default Exploration ( Searching) | Speed 25ft | Focus points0/0 | Hero Points 1/1 | Harmonic Wayfinder 1/1 | Active Conditions: None

Murph strides forward and strikes at Blue

◆Stride

◆Strike with +1 Shortsword and Disrupting Weapon

Attack with +1 Shortsword: 1d20 + 14 ⇒ (16) + 14 = 30
Versatile Slashing Damage: 2d6 + 4 ⇒ (4, 6) + 4 = 14
Disrupting Positive Damage: 2d4 ⇒ (1, 2) = 3

◆Second Strike with +1 Shortsword and Disrupting Weapon

Attack with +1 Shortsword: 1d20 + 14 - 4 ⇒ (10) + 14 - 4 = 20
Versatile Slashing Damage: 2d6 + 4 ⇒ (4, 5) + 4 = 13
Disrupting Positive Damage: 2d4 ⇒ (1, 1) = 2


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)
Doc Bloodshanks wrote:
He raises an eyebrow appraisingly. "Nice recipe. Is that a hint of nutmeg?"

The half-orc heals.

Murph The Surf wrote:
Murph strides forward and strikes at Blue

The gnome fells the zombie with his second swing.

One of the zombies (green) wades further into the muck, picking up the remains of a zombie as it does so. The leshy swings at chain at it, ripping flesh, even as it swings at the leshy.
Stride
Melee Strike hunk o' meat (reach 15 feet) v Squash: 1d20 + 17 ⇒ (3) + 17 = 20
Damage bludgeoning: 2d10 + 9 ⇒ (10, 4) + 9 = 23

Another (purple), also holding portions of a zombie, swings at the gnome from its current position.
Melee Strike hunk o' meat (reach 15 feet) v Murph: 1d20 + 17 ⇒ (16) + 17 = 33
Damage bludgeoning: 2d10 + 9 ⇒ (5, 6) + 9 = 20
Melee Strike hunk o' meat (reach 15 feet) v Murph: 1d20 + 17 - 5 ⇒ (18) + 17 - 5 = 30
Damage bludgeoning: 2d10 + 9 ⇒ (4, 2) + 9 = 15

It connects twice, the first time with particular gusto!

DELUGE OF THE DRY BONES IN THE DRY CISTERN - Round Four Cont'd!

PCs in bold may act

Murph -55 HP
Doctor Bloodshanks -42 HP (+10 temp HP and +2 item bonus to Fortitude saves)
Huge zombie (green) -58 HP
Huge zombie (purple)
Dr. Lazarus -15 HP
Squash -17 HP
Phillipton
Brekovi

Zombie (blue) -113 HP

Grand Archive

M Elf Investigator 9 | HP 96/96 | AC 26 | F+15, R+16, W+17 (+1 w/ bravo) | Perc +18 (Init +20 & win ties) | Exploration: Search | Spd: 40' | Leads: none | Hero: 1 | Conditions: none

Dr. Lazarus shudders when the massive zombies go after Murph. "You doing okay there, my boy? If you can make it back here, I can provide some in-battle healing. If not, I'll make a house call." The Doctor then considers whom to grace with his Grabthar's hammer.

His eyes dart between the two huge zombies slowly lumbering through the mud. "Yes, my lumbering friends. Make your way closer." The Doctor settles on the nearest one and studies it for an opening. He shares any interesting information on the enormous undead beasts.

Devise a Stratagem vs Green w/ Known Weakness: 1d20 ⇒ 11 (Roll is used for subsequent attack roll.)
Known Weakness provides a free Recall Knowledge check: Religion +14

After discovering the proper flight path, based on distance, wind resistance, and air-speed velocity, he hurls his hammer, twice in succession.

+1 Striking Returning Grabthar's Hammer (w/ Stratagem) +Range vs Green: 1d20 + 16 - 2 ⇒ (11) + 16 - 2 = 25
Bludgeoning Damage + Strategic Strike: 2d6 + 2d6 + 5 ⇒ (6, 5) + (2, 2) + 5 = 20
Positive Damage from Disrupting Weapons: 2d4 ⇒ (4, 3) = 7

+1 Striking Returning Grabthar's Hammer +MAP +Range vs Green: 1d20 + 14 - 4 - 2 ⇒ (18) + 14 - 4 - 2 = 26
Bludgeoning Damage: 2d6 + 5 ⇒ (3, 3) + 5 = 11
Positive Damage from Disrupting Weapons: 2d4 ⇒ (3, 3) = 6

◆ Devise, ◇ Recall Knowledge, ◆ Strike, ◆ Strike

Grand Archive

Male ysoki wizard 7| 35’ | Perc +11 Low-Light, Scent (imprecise, 30') | HP: 69/69 | AC: 25 (26 with Shield) | F: +11 R: +15 W: +13, Resist Neg 1| Focus: 0 | Exploration: Detect Magic | Drain Bonded: 4 3 1 | Hero Points: 0 | Status: Tailwind, Alarm, Wounded 1, Shield

Brekovi takes cover behind the pillar and casts a spell. A ball of flame appears at Greens feet.

Flaming sphere fire damage: 3d6 ⇒ (6, 3, 5) = 14 DC 21 basic Reflex, success negates damage

Verdant Wheel

gourd leshy fighter 9+ | ◆◇↺ | ♥️ 147/147 | AC 29 | F +20 (battle hardened) R +15 (bulwark) W +18 | Perc +19 | Spd 30ft. |

Squash steps around the mud pit and slashes into the mound of flesh in front of him.

◆ Step
◆ Strike
Spiked Chain: 1d20 + 17 ⇒ (12) + 17 = 29
Slashing: 2d6 + 4 ⇒ (1, 1) + 4 = 6
◆ Strike
Spiked Chain: 1d20 + 17 - 5 ⇒ (14) + 17 - 5 = 26
Slashing: 2d6 + 4 ⇒ (5, 6) + 4 = 15

AoO:
Spiked Chain: 1d20 + 17 ⇒ (4) + 17 = 21
Slashing: 2d6 + 4 ⇒ (3, 4) + 4 = 11

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