[ACO] B16 - Boom Town Betrayal (P3) (Inactive)

Game Master UncleFroggy

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Horizon Hunters

Male Human CN HP (23/23) AC 18 [Bite +7 1d10+4] [Claw +7 1d6+4] Barbarian [ Fort +7 Ref +5 Will +6 ] Perception +6

Ison steps out with with his new ratfolk friend.

Damn, next time bud. They won't see us coming.

He joins up with the rest of the gang.

Vigilant Seal

Ratfolk| HP 51/51 | AC: 21 (22) | F: +10 R: +13, W: +10 | Perception: +8 (T, Low-Light) | Default Exploration: Avoid Notice (+11)

Scerzaq wants to get paid quickly and rushes ahead to the house as much as he can.

Radiant Oath

[R] Male Dromaar Qi Monk 5 | Martial Disciple | HP 68/68 w Toughness (restoring 1 HP/min), AC 23 w Explorer’s Clothing (25 w Steel Shield raised), Fortitude** +10, Reflex** +13, Will** +13 (w ↺ Orc Superstition), Perception** +13 (low-light vision), Stealth* +11 | Speed 35 ft w Incredible Movement| Exploration Activity Defend | Active Conditions Void Resistance 1 | ◆◇↺

Gilgamesh follows Scerzaq behind. He nods at the young man as he passes him by.

Radiant Oath

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Bechamel, Arthass and Hancock -- what are you 3 doing

Horizon Hunters

N/N male dwarf barbarian/8 | Init (Search) +13 | HP: 138/138 (12/12 temp HP raging), 4 fire resist, 2 mental resist, 5 cold resist) | AC: 25 | F/R/W: +19/13/14 | Speed: 25' (+5' raging) | Acrobatics +12, Athletics +17, Diplomacy +12, Intimidation +9, Medicine +16, Nature +11, Perception +13, Surv +11, Thievery +12 | Active Conditions: Raging if in combat

Thought he pointed at the house it would be impolite to go in first so Hancock is waiting there looking at him expectantly.

Radiant Oath

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"Come on, fellows," Wiston beckons you to come forward.

Horizon Hunters

open | male (he/him) hillock halfling (Song'o) magus (starlit span) 4 | ◆◇↺ | AC 21 (22) | HP 46/46 | P+7, F+9, R+10, W+9 | Explore: | NV, NH, 25' | Hero (1/3) | Focus (1/1) | Halfling Luck (1/1) | Spells 1st SS [ ][ ] 2nd B [ ] DV [ ] | Active Conditions: marinading (1/3)

"Onward and upward!"

Bechamel follows, on the lookout for any street food vendors they happen to pass by. He's in the mood for some kokoreç.

Although my default exploration is Scout, it doesn't make sense to have two of us scouting, so Bechamel will Search.

Horizon Hunters

N/N male dwarf barbarian/8 | Init (Search) +13 | HP: 138/138 (12/12 temp HP raging), 4 fire resist, 2 mental resist, 5 cold resist) | AC: 25 | F/R/W: +19/13/14 | Speed: 25' (+5' raging) | Acrobatics +12, Athletics +17, Diplomacy +12, Intimidation +9, Medicine +16, Nature +11, Perception +13, Surv +11, Thievery +12 | Active Conditions: Raging if in combat

Hancock will follow Winston. Is he leading or trying to get us to go inside in front of him?

Radiant Oath

[R] Male Dromaar Qi Monk 5 | Martial Disciple | HP 68/68 w Toughness (restoring 1 HP/min), AC 23 w Explorer’s Clothing (25 w Steel Shield raised), Fortitude** +10, Reflex** +13, Will** +13 (w ↺ Orc Superstition), Perception** +13 (low-light vision), Stealth* +11 | Speed 35 ft w Incredible Movement| Exploration Activity Defend | Active Conditions Void Resistance 1 | ◆◇↺

Gilgamesh follows behind Wiston.

Horizon Hunters

Male Human CN HP (23/23) AC 18 [Bite +7 1d10+4] [Claw +7 1d6+4] Barbarian [ Fort +7 Ref +5 Will +6 ] Perception +6

Ison decides he's ready for whatever may come. He smiles as he pushes through the rest of his comrades. He swaggers up to the door and knocks.

Hellooooo, neighborhood watch. We're here to reclaim a missing inheritance?

Radiant Oath

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GM Screen:

Ison Stormgale's Perception (E): 1d20 + 6 ⇒ (11) + 6 = 17

Scerzaq, Avoid Notice: 1d20 + 8 ⇒ (9) + 8 = 17
Hancock the Angry, Search: 1d20 + 6 ⇒ (18) + 6 = 24
Ison Stormgale, Scout: 1d20 + 7 ⇒ (4) + 7 = 11
Bechamel Mornay, Scout: 1d20 + 6 ⇒ (9) + 6 = 15
Gilgamesh the Fistful, Search: 1d20 + 6 ⇒ (16) + 6 = 22
Arthass, Detect Magic: 1d20 + 5 ⇒ (10) + 5 = 15
Leader Init: 1d20 + 8 ⇒ (8) + 8 = 16
Black/Blue/Pink/Red Init: 4d20 + 4 ⇒ (12, 3, 20, 20) + 4 = 59

As Ison crosses in front of a house, the ground suddenly gives way beneath him. Reflex Save to grab an edge, please

Seeing Ison suddenly drop into a hole, Wiston bolts, screaming in terror, turning right at the corner and disappearing from view. At the same time, five thugs suddenly pop up at the balcony and attack.

Two immediately spot Gilgamesh and launch sling stones at him.

Pink Sling vs Gilgamesh AC 16: 1d20 + 8 ⇒ (15) + 8 = 23
Pink Sling Attack vs Gilgamsh AC 16, MAP: 1d20 + 3 ⇒ (9) + 3 = 12
Sling Damage, Bludgeoning: 1d6 + 1 ⇒ (1) + 1 = 2

Red Sling vs Gilgamesh AC 16: 1d20 + 8 ⇒ (12) + 8 = 20
Red Sling Attack vs Gilgamsh AC 16, MAP: 1d20 + 3 ⇒ (1) + 3 = 4
Sling Damage, Bludgeoning: 1d6 + 1 ⇒ (4) + 1 = 5

Radiant Oath

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------------------
COMBAT TRACKER
Round: 1
Tactical Map
------------------
BOLD may go

Pink
Red
Hancock the Angry - AC 17, 25/25
Gilgamesh the Fistful - AC 16, 11/18
Scerzaq - AC 17, 14/14
Orange
Black
Bechamel Mornay - AC 18, 15/15
Arthass - AC 19, 14/14
Ison Stormgale - AC 18, 23/23
Blue

Horizon Hunters

open | male (he/him) hillock halfling (Song'o) magus (starlit span) 4 | ◆◇↺ | AC 21 (22) | HP 46/46 | P+7, F+9, R+10, W+9 | Explore: | NV, NH, 25' | Hero (1/3) | Focus (1/1) | Halfling Luck (1/1) | Spells 1st SS [ ][ ] 2nd B [ ] DV [ ] | Active Conditions: marinading (1/3)

"That was unexpected!"

Horizon Hunters

N/N male dwarf barbarian/8 | Init (Search) +13 | HP: 138/138 (12/12 temp HP raging), 4 fire resist, 2 mental resist, 5 cold resist) | AC: 25 | F/R/W: +19/13/14 | Speed: 25' (+5' raging) | Acrobatics +12, Athletics +17, Diplomacy +12, Intimidation +9, Medicine +16, Nature +11, Perception +13, Surv +11, Thievery +12 | Active Conditions: Raging if in combat

Hearing the commotion, Hancock runs forward and throws a javelin at one of the slingers.

◆ Stride
◆ Stride
◆ Attack

to hit javelin: 1d20 + 3 ⇒ (10) + 3 = 13
damage: 1d6 + 4 ⇒ (6) + 4 = 10

Unfortunately, he is not nearly as accurate nor potent with the javelin as he is with the maul resting idly across his back.

Vigilant Seal

Ratfolk| HP 51/51 | AC: 21 (22) | F: +10 R: +13, W: +10 | Perception: +8 (T, Low-Light) | Default Exploration: Avoid Notice (+11)

Covering his head Scerzaq shields himself as he draws his shortsword, stopping at the base of the stairs, hoping to remain out of sight.

◇ Bend Time (Stride)
◆ Stride
◆ Draw Weapon
◆ Shield

Status:

HP 14/14
AC 18 (19 w/ Shield)
Spells (1)
Focus Points 1/1
Bend Time 0/1
Hero Point 2/3

Horizon Hunters

Male Human CN HP (23/23) AC 18 [Bite +7 1d10+4] [Claw +7 1d6+4] Barbarian [ Fort +7 Ref +5 Will +6 ] Perception +6

Ison's smile and swagger is immediately s##~canned as he falls in the hole.

I'M GONNA KILL YOU WIISSSSTOOOON

Reflex: 1d20 + 5 ⇒ (16) + 5 = 21

Radiant Oath

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Scerzaq can you please show me your path of travel to where you are now?

Radiant Oath

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GM Screen:

Scerzaq Perc: 1d20 + 4 ⇒ (17) + 4 = 21

Scerzaq runs down the street, narrowly missing the hole Ison that fell down to and reaches the stairs.

Radiant Oath

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Botting Gilgamesh just to keep us moving

Gilgamesh runs up to the top of the stairs and unleashes a pair of strikes on Black.

Flurry vs Black: 1d20 + 7 ⇒ (10) + 7 = 17
Flurry vs Black, MAP: 1d20 + 3 ⇒ (16) + 3 = 19

Fist Damage: 2d6 + 8 ⇒ (5, 6) + 8 = 19

Both strikes hit and Black is down for the count.

Orange whirls his sling overhead and sends a pair of bullets at Ison, who is struggling to climb out of the hole.

Sling vs Ison AC 18, FF: 1d20 + 7 ⇒ (1) + 7 = 8
Sling vs Ison AC 18, FF, MAP: 1d20 + 2 ⇒ (6) + 2 = 8

He curses as both bullets skip off the pavement.

Radiant Oath

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------------------
COMBAT TRACKER
Round: 1
Recall Knowledge (1 action):
Tactical Map
------------------
BOLD may go

Pink
Red
Hancock the Angry - AC 17, 25/25
Gilgamesh the Fistful - AC 16, 11/18
Scerzaq - AC 17, 14/14
Orange
Bechamel Mornay - AC 18, 15/15
Arthass - AC 19, 14/14
Ison Stormgale - AC 18, 23/23
Blue

Ison, DC 15 Athletics to climb out of the hole. You can use all three actions if you wish. Just don't crit fail

Horizon Hunters

Male Human CN HP (23/23) AC 18 [Bite +7 1d10+4] [Claw +7 1d6+4] Barbarian [ Fort +7 Ref +5 Will +6 ] Perception +6

Luckily Ison has Assurance in Athletics from his background :)
Athletics w/ Assurance: 10 + 7 = 17

Ison hoists himself out of the hole and flings himself towards the assailants. Chest heaving he scales and vaults over any and all obstacles that get in his way.

I'd like to go north into what looks like someones backyard or garden. Let me know if you'd like me to roll for any of that.

Finally making it to the stairs, Ison breath grows ragged and strained. His eyes turn lupine and his shoulders hunch, so that his claws scrape the stone steps. Transformation seizes his jaw as huge Canines fill his mouth, as he slips into a bestial rage!

Ison:
◆ Climb
◆ Stride
◆ RAGE

Horizon Hunters

open | male (he/him) hillock halfling (Song'o) magus (starlit span) 4 | ◆◇↺ | AC 21 (22) | HP 46/46 | P+7, F+9, R+10, W+9 | Explore: | NV, NH, 25' | Hero (1/3) | Focus (1/1) | Halfling Luck (1/1) | Spells 1st SS [ ][ ] 2nd B [ ] DV [ ] | Active Conditions: marinading (1/3)

Bechamel draws his bow ◆ and strides forward ◆. "Uh oh, I believe we have been betrayed."

He aims at the one closest to his new friends and fires a warning shot into their back. ◆

Shortbow vs Red: 1d20 + 7 ⇒ (11) + 7 = 18
Piercing: 1d6 ⇒ 2
Deadly?: 1d10 ⇒ 4

Horizon Hunters

N/N male dwarf barbarian/8 | Init (Search) +13 | HP: 138/138 (12/12 temp HP raging), 4 fire resist, 2 mental resist, 5 cold resist) | AC: 25 | F/R/W: +19/13/14 | Speed: 25' (+5' raging) | Acrobatics +12, Athletics +17, Diplomacy +12, Intimidation +9, Medicine +16, Nature +11, Perception +13, Surv +11, Thievery +12 | Active Conditions: Raging if in combat

"Buwhy?"

Horizon Hunters

Male Human CN HP (23/23) AC 18 [Bite +7 1d10+4] [Claw +7 1d6+4] Barbarian [ Fort +7 Ref +5 Will +6 ] Perception +6

BECAUSE WE'RE JUST LUCKY I GUESS, AHHHHHHHHHH!!!

Grand Archive

NG (Male) halfling (Nomadic halfling) wizard 5 (universalist) | Emissary | HP 13/13 | AC 16 | Fortitude** +4, Reflex** +6, Will* +7 | Perception** +5| Stealth* +6 | Speed 25 ft. | Focus Points 0 | Exploration Activity Avoid Notice | Active Conditions none | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺

◆Stride
◆ stride
◆ Cast shield

Radiant Oath

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GM Screen:

Bechamel Perc: 1d20 + 5 ⇒ (19) + 5 = 24
Arthass Perc: 1d20 + 4 ⇒ (8) + 4 = 12
Hancock Perc: 1d20 + 5 ⇒ (11) + 5 = 16

Bechamel strides forward and manages to jump out of the way in time before falling into the same hole Ison fell into. He sends an arrow at Red, striking them in the arm.

The now visible hole is the red dot on the map

Blue sends a sling bullet at Bechamel and Arthass.

Sling vs Bechamel AC 18: 1d20 + 8 ⇒ (6) + 8 = 14
Sling vs Arthass AC 19, MAP: 1d20 + 3 ⇒ (3) + 3 = 6

Pink turns and sends a sling bullet at Gilgamesh, drops his sling, pulls out his war razor and steps in front of Orange.

Sling vs Gilgamesh AC 16: 1d20 + 8 ⇒ (3) + 8 = 11

Red moves to the other side of the balcony and sends a bullet at Gilgamesh. Then he, too, drops his sling and draws his War Razor.

Sling vs Gilgamesh AC 16: 1d20 + 8 ⇒ (4) + 8 = 12

Radiant Oath

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------------------
COMBAT TRACKER
Round: 2
Tactical Map
------------------
BOLD may go

Pink
Red (-2)
Hancock the Angry - AC 17, 25/25
Gilgamesh the Fistful - AC 16, 11/18
Scerzaq - AC 17, 14/14
Orange
Bechamel Mornay - AC 18, 15/15
Ison Stormgale AC 18, 23/23 (Raging, temp hp: 3, AC 17)
Arthass - AC 19, 14/14 (AC 20)
Blue

Vigilant Seal

Ratfolk| HP 51/51 | AC: 21 (22) | F: +10 R: +13, W: +10 | Perception: +8 (T, Low-Light) | Default Exploration: Avoid Notice (+11)

Scerzaq springs lightly up the stairs as he slashes his shortsword into the man's chest. "Why are you attacking us?" His hisses.

◆ Stride
◆◆ Spellstrike

Spellstrike: 1d20 + 7 ⇒ (15) + 7 = 22
Shortsword Damage (Slashing): 1d6 + 2 ⇒ (1) + 2 = 3
Gouging Claw Spell Damage (Slashing/ Piercing): 1d6 + 2 ⇒ (2) + 2 = 4 1d4 Persistent Bleed on a Crit

Status:

HP 14/14
AC 18 (19 w/ Shield)
Spells (1)
Focus Points 1/1
Bend Time 0/1
Hero Point 2/3

Radiant Oath

[R] Male Dromaar Qi Monk 5 | Martial Disciple | HP 68/68 w Toughness (restoring 1 HP/min), AC 23 w Explorer’s Clothing (25 w Steel Shield raised), Fortitude** +10, Reflex** +13, Will** +13 (w ↺ Orc Superstition), Perception** +13 (low-light vision), Stealth* +11 | Speed 35 ft w Incredible Movement| Exploration Activity Defend | Active Conditions Void Resistance 1 | ◆◇↺

Gilgamesh steps forward to Pink (or Purple?) and gives a flurry of blows with his fists to it. He then steps back.

Flurry of Blows, Fist Attack: 1d20 + 7 ⇒ (13) + 7 = 20
Flurry of Blows, Fist Attack, MAP, Agile: 1d20 + 7 - 4 ⇒ (14) + 7 - 4 = 17
Flurry of Blows, Fist Damage: 2d6 + 8 ⇒ (2, 6) + 8 = 16 bludgeoning damage

◆ Step
◆ Flurry of Blows
◆ Step

Horizon Hunters

N/N male dwarf barbarian/8 | Init (Search) +13 | HP: 138/138 (12/12 temp HP raging), 4 fire resist, 2 mental resist, 5 cold resist) | AC: 25 | F/R/W: +19/13/14 | Speed: 25' (+5' raging) | Acrobatics +12, Athletics +17, Diplomacy +12, Intimidation +9, Medicine +16, Nature +11, Perception +13, Surv +11, Thievery +12 | Active Conditions: Raging if in combat

Lagging behind the others, he rushes around the pit and up the stairs as fast as he can.

It takes him three stride actions to get there, but he is finally in the battle. Does it take an action in PF 2 to draw a weapon?

Radiant Oath

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Hancock, can you please show me your path of travel to where you are now?

Radiant Oath

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Hancock the Angry wrote:

Lagging behind the others, he rushes around the pit and up the stairs as fast as he can.

It takes him three stride actions to get there, but he is finally in the battle. Does it take an action in PF 2 to draw a weapon?

Yes, takes 1 action to draw a weapon.

Horizon Hunters

N/N male dwarf barbarian/8 | Init (Search) +13 | HP: 138/138 (12/12 temp HP raging), 4 fire resist, 2 mental resist, 5 cold resist) | AC: 25 | F/R/W: +19/13/14 | Speed: 25' (+5' raging) | Acrobatics +12, Athletics +17, Diplomacy +12, Intimidation +9, Medicine +16, Nature +11, Perception +13, Surv +11, Thievery +12 | Active Conditions: Raging if in combat
GM Tiger wrote:
Hancock, can you please show me your path of travel to where you are now?

Route shown in blue on map.

Radiant Oath

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Orange steps forward, drops his sling, pulls out his War Razor and swings at:

1-Scerzaq, 2-Hancock: 1d2 ⇒ 1
War Razor vs Scerzaq AC 17: 1d20 + 7 ⇒ (16) + 7 = 23
Slashing Damage: 1d4 + 2 ⇒ (2) + 2 = 4

------------------
COMBAT TRACKER
Round: 2
Tactical Map
------------------
BOLD may go

Hancock the Angry - AC 17, 25/25
Gilgamesh the Fistful - AC 16, 11/18
Scerzaq - AC 17, 10/14
Orange
Bechamel Mornay - AC 18, 15/15
Ison Stormgale AC 18, 23/23 (Raging, temp hp: 3, AC 17)
Arthass - AC 19, 14/14 (AC 20)
Blue

Horizon Hunters

Male Human CN HP (23/23) AC 18 [Bite +7 1d10+4] [Claw +7 1d6+4] Barbarian [ Fort +7 Ref +5 Will +6 ] Perception +6

Ison Lunges into the fray of the two last attackers. Snapping his jaws onto yellow, and then taking another swipe into his body.

Bite: 1d20 + 7 ⇒ (19) + 7 = 261d10 + 6 ⇒ (3) + 6 = 9
Crit?: 1d10 + 6 ⇒ (3) + 6 = 9

Claw (agile): 1d20 + 3 ⇒ (12) + 3 = 151d6 + 5 ⇒ (1) + 5 = 6

♦ Stride
♦ Strike
♦ Strike

Horizon Hunters

N/N male dwarf barbarian/8 | Init (Search) +13 | HP: 138/138 (12/12 temp HP raging), 4 fire resist, 2 mental resist, 5 cold resist) | AC: 25 | F/R/W: +19/13/14 | Speed: 25' (+5' raging) | Acrobatics +12, Athletics +17, Diplomacy +12, Intimidation +9, Medicine +16, Nature +11, Perception +13, Surv +11, Thievery +12 | Active Conditions: Raging if in combat

@Ison
Your crit roll was a d10. did you mean for it to be?

Horizon Hunters

Male Human CN HP (23/23) AC 18 [Bite +7 1d10+4] [Claw +7 1d6+4] Barbarian [ Fort +7 Ref +5 Will +6 ] Perception +6
Hancock the Angry wrote:

@Ison

Your crit roll was a d10. did you mean for it to be?

I did, am I not supposed to?

Radiant Oath

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For crits we just double the damage. no need to roll a second die unless the attack specifies it (e.g. deadly for a shortbow, etc).

Grand Archive

NG (Male) halfling (Nomadic halfling) wizard 5 (universalist) | Emissary | HP 13/13 | AC 16 | Fortitude** +4, Reflex** +6, Will* +7 | Perception** +5| Stealth* +6 | Speed 25 ft. | Focus Points 0 | Exploration Activity Avoid Notice | Active Conditions none | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺

Arthas concentrates part of his arcane power on the arrow that will come out of his bow impacting on the nearest enemy (blue)
◆ enters into arcane cascade
◆ Spellstrike
◆ Refresh spellstrike

shortbow attack+spellstrike: 1d20 + 7 ⇒ (13) + 7 = 20
damage+gouging claw: 1d6 + 1 + 1d6 + 4 ⇒ (6) + 1 + (6) + 4 = 17

Radiant Oath

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Ison unleashes two savage strikes at Orange, one of which opens a ragged gash in his side. Orange staggers but, while he appears to be on his last legs, doesn't fall. Arthass' spell enhanced arrow simply blasts through Blue's neck and severs it from his body in a spray of blood.

------------------
COMBAT TRACKER
Round: 2
Tactical Map
------------------
BOLD may go

Hancock the Angry - AC 17, 25/25
Gilgamesh the Fistful - AC 16, 11/18
Scerzaq - AC 17, 10/14
Orange (-18)
Bechamel Mornay - AC 18, 15/15
Ison Stormgale AC 18, 23/23 (Raging, temp hp: 3, AC 17)
Arthass - AC 19, 14/14

Horizon Hunters

open | male (he/him) hillock halfling (Song'o) magus (starlit span) 4 | ◆◇↺ | AC 21 (22) | HP 46/46 | P+7, F+9, R+10, W+9 | Explore: | NV, NH, 25' | Hero (1/3) | Focus (1/1) | Halfling Luck (1/1) | Spells 1st SS [ ][ ] 2nd B [ ] DV [ ] | Active Conditions: marinading (1/3)

Bechamel also concentrates on his bow, letting a flaming arrow fly.

◆◆ Spellstrike: 1d20 + 7 ⇒ (6) + 7 = 13
Piercing: 1d6 ⇒ 2 plus Fire: 1d4 + 3 ⇒ (2) + 3 = 5

He then channels some arcane energy and refocuses it on himself.

◆ Arcane Cascade

Radiant Oath

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Bechamel's arrow misses slightly high, apparently Orange's staggering caught him a lucky break.

------------------
COMBAT TRACKER
Round: 3
Tactical Map
------------------
BOLD may go

Hancock the Angry - AC 17, 25/25
Gilgamesh the Fistful - AC 16, 11/18
Scerzaq - AC 17, 10/14
Orange (-18)
Bechamel Mornay - AC 18, 15/15
Ison Stormgale AC 18, 23/23 (Raging, temp hp: 3, AC 17)
Arthass - AC 19, 14/14 (AC 20)

Radiant Oath

[R] Male Dromaar Qi Monk 5 | Martial Disciple | HP 68/68 w Toughness (restoring 1 HP/min), AC 23 w Explorer’s Clothing (25 w Steel Shield raised), Fortitude** +10, Reflex** +13, Will** +13 (w ↺ Orc Superstition), Perception** +13 (low-light vision), Stealth* +11 | Speed 35 ft w Incredible Movement| Exploration Activity Defend | Active Conditions Void Resistance 1 | ◆◇↺

Gilgamesh steps between the two and gives Orange a nice set of fist blows to end his misery.

Flurry of Blows: 1d20 + 7 ⇒ (19) + 7 = 26
Flurry of Blows, MAP, Agile: 1d20 + 7 - 4 ⇒ (12) + 7 - 4 = 15
Flurry of Blows, Fist Damage: 2d6 + 8 ⇒ (1, 5) + 8 = 14 bludgeoning damage

And a final uppercut punch as an overkill, he thinks.

Fist Attack, MAP, Agile: 1d20 - 1 ⇒ (10) - 1 = 9 (whoops)
Fist Damage: 1d6 + 4 ⇒ (5) + 4 = 9

◆ Step
◆ Flurry of Blows
◆ Strike

Radiant Oath

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Gilgamesh steps up to Orange, who screams in terror as he sees two large green fists come at him. One strikes him squarely on the jaw and snaps his neck.

COMBAT OVER

Player Status:

Hancock the Angry - AC 17, 25/25
Gilgamesh the Fistful - AC 16, 11/18
Scerzaq - AC 17, 10/14
Bechamel Mornay - AC 18, 15/15
Ison Stormgale AC 18, 23/23 (Raging, temp hp: 3, AC 17)
Arthass - AC 19, 14/14 (AC 20)

As Orange lets out his death cry, you hear another scream of terror as Wiston bolts from his hiding place and tries to flee. He tries to run past you but you manage to run him down and grab him before he can get far. Once you march him back, he takes one look at the gore-filled battleground and breaks down.

"Okay. OKAY! I confess! There is no orphanage. This was all a setup with the Bloody Barbers to get some coin. We had no idea you would be this formidable!"

As Wiston confesses, members of the City Guard arrive. Seeing the gore and bodies, they immediately demand to know what's going on.

As I get the chronicles ready, maybe you should tell the nice watchmen your story... Oh, and please verify that your chronicle information is correct. I have linked them on top of the page.

Horizon Hunters

N/N male dwarf barbarian/8 | Init (Search) +13 | HP: 138/138 (12/12 temp HP raging), 4 fire resist, 2 mental resist, 5 cold resist) | AC: 25 | F/R/W: +19/13/14 | Speed: 25' (+5' raging) | Acrobatics +12, Athletics +17, Diplomacy +12, Intimidation +9, Medicine +16, Nature +11, Perception +13, Surv +11, Thievery +12 | Active Conditions: Raging if in combat

"Stpd dote."

Hancock strides up to the fellow and punches him in the face.

Radiant Oath

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Wiston staggers back and hides behind the guardsmen. The lead guardsman steps between Hancock and Wiston and order is restored.

Hancock, please don't do that again... :)

Vigilant Seal

Ratfolk| HP 51/51 | AC: 21 (22) | F: +10 R: +13, W: +10 | Perception: +8 (T, Low-Light) | Default Exploration: Avoid Notice (+11)

Scerzaq cleans his blade as he goes into a hacking fit. "Another waste and no coin to show fer it." He explains the situation to the guards. "This idiot was trying to get people from the bar to follow him out here with some sob story about an orphanage. Then they didn't even try to rob us properly but tried to kill us!"

Horizon Hunters

Male Human CN HP (23/23) AC 18 [Bite +7 1d10+4] [Claw +7 1d6+4] Barbarian [ Fort +7 Ref +5 Will +6 ] Perception +6

Awww comeon boys it wasn't all bad? Got some good dumb fun out of knocking around some common thugs, amirite?

Ison realizing the gaurds are looking at them he agitates just slightly. He doesn't like the gaurds but he knows if he ends up on the wrong side of them it'll be more hell for him and the pathfinders.

Look we knew somthing was fishy the moment it started stinking up our table. Our man here gives us a whole sob story about his parents, and offers us some work to go investigate... Oh did I mention we're all pathfinders? All very above board stuff in our line of work helping the needy and all that. Anywho, we follow him, someone follows us, we get to this secluded house, and bing badda boom we're attacked by these...whadya say Wiston, Bloody Barber goons?
Musta been planning this for awhile considering they had time to dig that hole...
But don't take my word for it. You've got a lark right there that'll sing the truth of everything me and my associate Scerzaq said. Right Wiston?

Ison punctuates his speech by just staring at him hard.

Horizon Hunters

N/N male dwarf barbarian/8 | Init (Search) +13 | HP: 138/138 (12/12 temp HP raging), 4 fire resist, 2 mental resist, 5 cold resist) | AC: 25 | F/R/W: +19/13/14 | Speed: 25' (+5' raging) | Acrobatics +12, Athletics +17, Diplomacy +12, Intimidation +9, Medicine +16, Nature +11, Perception +13, Surv +11, Thievery +12 | Active Conditions: Raging if in combat

"Grrr."

Is all he says, though most of his anger was released when he slugged the fellow.

Horizon Hunters

open | male (he/him) hillock halfling (Song'o) magus (starlit span) 4 | ◆◇↺ | AC 21 (22) | HP 46/46 | P+7, F+9, R+10, W+9 | Explore: | NV, NH, 25' | Hero (1/3) | Focus (1/1) | Halfling Luck (1/1) | Spells 1st SS [ ][ ] 2nd B [ ] DV [ ] | Active Conditions: marinading (1/3)

Bechamel is so mad at Wiston that he only offers him the bread made from overproved dough rather than the bread made from properly proved dough.

"You've learned your lesson, hopefully - don't cheat. There's plenty of coin to be made in this world honestly."

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