
GM SuperTumbler |

Also, I will try to post short stat blocks for opponents. That way you can adjudicate your own attacks and damage. If something has exotic defenses of some sort, I might hide those for a while. Note: I am terrible at actually remembering to do this, though I like the way it moves things along.
Raptors: small animal. AC 15, touch 14, flat-footed 12; hp 22;Fort +6, Ref +6, Will +3; Defensive Abilities evasion

Fanki |

Fanki follows behind her guardian as the large spirit strides towards the raptors.
Double move both self and eidolon.

Grod the Cunning |

Grod draws his lance and spurs Allyx forward.
Ride: 1d20 + 7 ⇒ (20) + 7 = 27
Double move: one to draw the weapon, one for the actual move The ride check is just in case I get an AoO, since I won’t be close enough to attack this turn. GM, should I even be making that DC 5 check to guide with the knees, given that I have a +7 and a 1 isn’t an auto-fail on skill checks? Btw, I’m still posting from mobile, if someone could move me to the square below and right of Fanki, I’d appreciate it.

GM SuperTumbler |

Akash pulls the dog sized dinosaur's legs out from under it.
The cat coils and leaps toward the raptor close to the one Akash tripped.
Bite: 1d20 + 7 ⇒ (10) + 7 = 17 Bite damage: 1d8 + 5 ⇒ (1) + 5 = 6
Claw: 1d20 + 7 ⇒ (15) + 7 = 22 Claw damage: 1d4 + 5 ⇒ (1) + 5 = 6
Claw: 1d20 + 7 ⇒ (7) + 7 = 14
Seeing an opportunity, the other raptors leap to attack the cat. Each of them springs from the rocky ground, their talons slashing down, ripping bloody gashes in the cat's flanks.
The raptor the cat is attacking clamps down on the cat's skull, tearing at its throat with its talons.
The cat moans in pain as its bulk collapses to the scree covered ground.
Magenta V attack (charge): 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15 Double Talon Damage: 2d6 + 2 ⇒ (4, 3) + 2 = 9
Blue V attack (charge): 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11
Teal V attack (charge): 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15 Double Talon Damage: 2d6 + 2 ⇒ (1, 5) + 2 = 8
Red V bite: 1d20 + 6 ⇒ (2) + 6 = 8
Red V talon: 1d20 + 6 ⇒ (18) + 6 = 24 talon damage: 1d6 + 1 ⇒ (4) + 1 = 5
Red V talon: 1d20 + 6 ⇒ (13) + 6 = 19 talon damage: 1d6 + 1 ⇒ (5) + 1 = 6

Fanki |

Fanki casts guidance on her eidolon and sends it into battle. It strides up to the nearest dinosaur and swings its weapon in a wide arc.
Tepoztopilli, Guidance: 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10
Eidolon's AC is 19 with mage armor.

Fade the Maiden |

Moving slightly forward to get a better view of the scene, Fade decides to try and cut down on the number of enemies by magically sleeping the furthest two creatures from the party.
Placed a circle around the two creatures she is targetting...I think the circle is a 10 radius...if she can fir more, all the better!!
DC-15

GM SuperTumbler |

Yellow Raptor acrobatics: 1d20 + 11 ⇒ (12) + 11 = 23
The raptor being attacked by Gnarok and Akash leaps away from the sudden assault, bouncing in such a random pattern that the two warriors are unable to respond. It lands on the still bleeding corpse of the great lion, honking at its companions.
The other two who are not asleep step to guard their kill, ready to attack should they be provoked.
Yellow Raptor tumbles away. Red and Teal 5 foot step and ready an action.
Round 3

Fanki |

Fanki's eidolon steps up to attack the final raptor.
Tepoztopilli: 1d20 + 4 ⇒ (20) + 4 = 24
Crit?: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d10 + 4 ⇒ (5) + 4 = 9

Grod the Cunning |

Grod draws his bow and fires an arrow at the last raptor. As he does so, he guides Allyx to circle around the fight.
Ranged Attack: 1d20 + 2 ⇒ (2) + 2 = 4
Damage, Piercing: 1d6 ⇒ 6
Ride, Guide w/Knees, DC 5: 1d20 + 7 ⇒ (2) + 7 = 9 GM, do I even need to make these, since skill checks don't fail on a 1?

GM SuperTumbler |

Grod, you don't need to roll skill checks if you can't fail them.
The raptors fall quickly to your combined assault. The sounds of your blows ring off the walls of the canyon, echoing back to you like myriad distant battles.
The sound falls away, leaving only the sound of the flowing water and the stench of spilled blood and excrement.

Fade the Maiden |

Fade moves towards the sleeping creatures and ensures that they will awaken no more. She says a short prayer to the Ancestors to forgive her for taking the life but not the flesh of these creatures. She then goes over to the large cat to see if there is anything she might be able to do (if it is still alive).

Fanki |

"Or it may repay the favor later. Only the gods know for sure," Fanki says. "We should continue on."

Grod the Cunning |

Grod hops of of Allyx's back, whispering a few words to her in Sylvan. She lumbers forward and begins feeding on a raptor corpse. He turns to the others. "We could hardly have stopped and bargained. The beast would've been dead before we finished. Perhaps the spirits will see that, perhaps they wont. At any rate, attacking those raptors while they were distracted is easier than fighting them when we have their full attention, so I'll take it."

Fade the Maiden |

Fade ignores all the talk around her and continues to concentrate on the wounded beast.
It just was not your time is all, she thinks as she bandages a poultice to the cat's wounds.
The ancestors have given me the power to save you...who am I to question that!
Aloud she says, "The beast will survive, but will be weak and unable to care for itself. We will take it with us until it is well enough to return to the wild. So spoke the ancestors!"
She looks at the party to see if they will argue the point.

GM SuperTumbler |

The bulk of the canyon opens up in various paths across the water from you. On your current side, a canyon branches off to the north Red arrow and obviously continues on with the flowing river.
As Fade says, the cat cannot move on its own, but the nature spirit can barely carry it along with you.
So north, follow the river, or cross? Or skill checks to learn more about the options.

Akash Spirit-warden |

I completely missed this post, I'm an idiot. Was checking in to see why there hadn't been anything in a while.
Akash grunts.
"The way your spirit companion struggles, our options are limited. We either leave the cat behind or we need to head further downriver and hope there's an easier crossing point."

Fade the Maiden |

Fade looks gratefully at Franki and scowls at Akash!
Fade move to be beside the beast and keeps a hand on the creature to try and keep it calm. Even though the group is moving a bit slower than usual, she feels saving the cat is something she must do.
"I am sorry for this delay, but the ancestors have demanded that this creature be returned to health. It will only be until tonight, then I can properly care for the beast."

GM SuperTumbler |

Gnarok finds a scattering of barefoot humanoid tracks, smaller than an elf or human but not by much. They are skinny and bow shaped, with outstretched opposable large toes, less compact than your own. There are three distinct individuals. The come from the same direction from which you entered the valley, and they turn north into the dry branch.
There is no sign of anything passing recently in the direction the stream is flowing.

Gnarok |

Kn (nature: 1d20 + 8 ⇒ (1) + 8 = 9
Gnarok studies the tracks, sorting through what he knows about the world and the wilds.
Once he does, he heads back to the group and reports his findings, "There may be others ahead of us in the dry branch."