GM_DBH's Curse Of The Crimson Throne

Game Master DBH

The city of Korvosa has dark and deadly secrets. Those secrets are coming home to roost as some unlikely heroes are drawn into the underbelly in search of answers to their pasts.

With the plague’s final defeat, Korvosa settles in to a wounded silence, as if the citizens don’t quite believe that the epidemic has come to an end. At first, it seems as if the city is slowly healing and recovering from the tragedies it has suffered, but it soon becomes apparent that the damage dealt to Korvosa during the riots after Eodred II’s death and by the plague itself might have been even greater than anyone feared—and could be just the beginning of more sinister threats.

Loot sheet

Korvosa

Handout 1

Korvosa & Wards

Old Korvosa

Arkona Palace

Arkona caverns

Vivified Labyrinth 1

Combat:

Yellow & Orange

Emi & Vedika <===================== Can now act!

Red

Ariadne, Brigita & Kayleigh


3,001 to 3,050 of 3,105 << first < prev | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | next > last >>

Female Human Cleric of Milani (Merciful Healer) 10| hp -38- 73/73 (0 NL) | AC 21, t 13, ff 19 | Fort +8*, Ref +8, Will +13 | Init +4 | Perc +5 | Spd 20 ft. | Channel Positive Energy 5/6 | Restorative Touch 7/7 | wand of CLW (38/50) | wand of CMW (13/50) | wand of CSW (37/50) | wand of spiritual weapon (40/50) | Conditions/Buffs: good hope (10 mins.)

Kayleigh, too, is taken off-guard by the sudden attack and breathes in some of the spores. The effect is immediate, as the cleric coughs and sways in place for a moment. Then she steels herself and takes the fight to the nearest monster (if in range; 20 ft. movement).

Kayleigh Fairwind Fortitude Saving Throw: 1d20 + 9 ⇒ (6) + 9 = 15

Kayleigh Fairwind Constitution Loss: 1d2 ⇒ 1

Kayleigh Fairwind mwk silver morningstar (attack action; Vital Strike; fatigued): 1d20 + 9 - 1 ⇒ (14) + 9 - 1 = 22 for bludgeoning, piercing, silver damage (fatigued): 2d8 + 1 - 1 ⇒ (1, 2) + 1 - 1 = 3


Are you sure you want to do that?

@Vedika. Where are you moving? Show it on the map.

Each of then released a cloud of spores 15' in radius so you're all in it!

Vedika moves away, Kayleigh just misses.

Yellow advances on Emi and swings its blade at her.

scimitar: 1d20 + 16 ⇒ (9) + 16 = 25
damage: 1d6 + 6 ⇒ (5) + 6 = 11

Ariadne & Brigita may now act!


Female Vishkanya Unchained Rogue 3/Sorcerer 4/Arcane Trickster 3 | 56/56 HP | AC 17 T 13 FF 14 | Fort +4 Ref +10 Will +9 | Initiative +3 | Perception +14 {+1 vs. traps} (trap spotter) | Serpent's Fangs 7/7 rounds | Toxic 3/3 | Sorcerer Spells: 1st—6/7 2nd—3/7 3rd—3/5

I only see black squares on the map.


Are you sure you want to do that?

Are you using this map? Arkona caverns


Female Human Cleric of Milani (Merciful Healer) 10| hp -38- 73/73 (0 NL) | AC 21, t 13, ff 19 | Fort +8*, Ref +8, Will +13 | Init +4 | Perc +5 | Spd 20 ft. | Channel Positive Energy 5/6 | Restorative Touch 7/7 | wand of CLW (38/50) | wand of CMW (13/50) | wand of CSW (37/50) | wand of spiritual weapon (40/50) | Conditions/Buffs: good hope (10 mins.)

I was looking at the Vivified Labyrinth 1 map myself, since that's what the place was called. False advertising! Bait and switch! Rabble-rabble!


Are you sure you want to do that?

Use the Arkona caverns map. The caverns lead to the Vivified labyrinth. I told you to use the caverns map when you entered it.


Female Human Cleric of Milani (Merciful Healer) 10| hp -38- 73/73 (0 NL) | AC 21, t 13, ff 19 | Fort +8*, Ref +8, Will +13 | Init +4 | Perc +5 | Spd 20 ft. | Channel Positive Energy 5/6 | Restorative Touch 7/7 | wand of CLW (38/50) | wand of CMW (13/50) | wand of CSW (37/50) | wand of spiritual weapon (40/50) | Conditions/Buffs: good hope (10 mins.)

I plead dumb and lazy. I totally missed your comment and instead scrolled up to the top of the page, saw Vivified Labyrinth at the bottom of the map links, and figured that's where I needed to be. Then, like Vedika, I saw lots of black squares. My bad.


Female Vishkanya Unchained Rogue 3/Sorcerer 4/Arcane Trickster 3 | 56/56 HP | AC 17 T 13 FF 14 | Fort +4 Ref +10 Will +9 | Initiative +3 | Perception +14 {+1 vs. traps} (trap spotter) | Serpent's Fangs 7/7 rounds | Toxic 3/3 | Sorcerer Spells: 1st—6/7 2nd—3/7 3rd—3/5

I think I'm having something weird with Google slides. Anyway Vedika's principal goal is to get out of melee range and let the warriors do their thing.

Con damage: 1d2 ⇒ 2

*cough cough*


Are you sure you want to do that?

Ariadne & Brigita?


Female Human Alchemist 10 | HP: 66/76(X)| AC: 18 (20 mutagen) (24 barkskin) touch 13, flat footed 16 | CMB: +8, CMD: 23 | Fort: +11, Reflex: +11, Will: +5| Init: +2 | perception +18(+23 pc) | active conditions: 24 hours: endure elements, waterproof 10 hours: false life(18) 100 minutes: barkskin, heightened awareness(competence), protection from energy(fire), resist energy(acid), tears to wine(enhancement), perceive clues(competence), freedom of movement, heroism(moral), mutagen(alchemical, +4 strength, +2 natural ac, -2 intelligence, darkvision 60, scent, flight 60)

fort: 1d20 + 11 + 2 ⇒ (15) + 11 + 2 = 28
earthbreaker silver +1, B, mutagen, heroism: 1d20 + 14 + 2 ⇒ (19) + 14 + 2 = 35
damage: 2d6 + 14 + 5d6 ⇒ (5, 3) + 14 + (5, 3, 4, 3, 2) = 39 5 bleed damage / round due to bleeding attack talent

A low growl escapes Brig's mouth. No cough, not determinetal effect of the gas at all. Too many experiments on her own body to allow simple toxins to cause harm.

"Get out of the gas" the blacksmith shouts, looking around she sees the easiest is the way they came, so she rushes past the undead to attempt to crush it with her massive hammer.

accepting the potential aoo to get a sneak attack.


Are you sure you want to do that?

AOO on Brigita: 1d20 + 16 ⇒ (17) + 16 = 33
AOO on Brigita Critical?: 1d20 + 16 ⇒ (20) + 16 = 36 Yay!
damage: 2d6 + 12 ⇒ (6, 3) + 12 = 21

Green hacks deeply into Brigita as she hustles past it to hit hard with her earthbreaker.

No blood for the bleed I'm afraid.

Botting Ariadne.

Ariadne moves up to Red.

AOO on Ariadne: 1d20 + 16 ⇒ (7) + 16 = 23

She swings hard at the creature, casting a spell through her blade as she does so.

attack: 1d20 + 11 ⇒ (9) + 11 = 20

but she misses!

Green attacks Brigita.

Green: 1d20 + 16 ⇒ (13) + 16 = 29
Green: 1d20 + 11 ⇒ (12) + 11 = 23

damage: 1d6 + 6 ⇒ (5) + 6 = 11

Orange steps up and swings at Emi.

Orange: 1d20 + 16 ⇒ (12) + 16 = 28

damage: 1d6 + 6 ⇒ (3) + 6 = 9

Yellow attacks Vedika.

Yellow: 1d20 + 16 ⇒ (20) + 16 = 36
Yellow Critical?: 1d20 + 16 ⇒ (10) + 16 = 26

damage: 2d6 + 12 ⇒ (4, 2) + 12 = 18

Red replies to Ariadne's assault.

Red: 1d20 + 16 ⇒ (18) + 16 = 34
Red: 1d20 + 11 ⇒ (1) + 11 = 12

Red Critical: 1d20 + 16 ⇒ (18) + 16 = 34

damage: 1d6 + 6 ⇒ (6) + 6 = 12
damage Critical: 2d6 + 12 ⇒ (4, 1) + 12 = 17

The party can now act! Ariadne & Brigita are last in the party order.


Female Human Cleric of Milani (Merciful Healer) 10| hp -38- 73/73 (0 NL) | AC 21, t 13, ff 19 | Fort +8*, Ref +8, Will +13 | Init +4 | Perc +5 | Spd 20 ft. | Channel Positive Energy 5/6 | Restorative Touch 7/7 | wand of CLW (38/50) | wand of CMW (13/50) | wand of CSW (37/50) | wand of spiritual weapon (40/50) | Conditions/Buffs: good hope (10 mins.)

Kayleigh flails away with her morningstar, though to little effect. At least I'm helping Brig flank this one! she thinks.

Kayleigh Fairwind mwk silver morningstar (full attack action, 1st attack; fatigued, flanking): 1d20 + 9 - 1 + 2 ⇒ (19) + 9 - 1 + 2 = 29 for bludgeoning, piercing, silver damage (fatigued): 1d8 + 1 - 1 ⇒ (2) + 1 - 1 = 2

Kayleigh Fairwind mwk silver morningstar (full attack action, iterative attack; fatigued, flanking): 1d20 + 4 - 1 + 2 ⇒ (1) + 4 - 1 + 2 = 6 for bludgeoning, piercing, silver damage (fatigued): 1d8 + 1 - 1 ⇒ (2) + 1 - 1 = 2


Female Human Magus (Armored Battlemage) 10 | HP: 92/100| AC: Current AC 24 (27/29 W Shield spell), 14 (18) Touch, 21 (23/25)Flatfooted | CMB: +9, CMD: 21 | Fort: +10, Reflex: +6, Will: +10 (+8)| Init: +2 | Arcane pool 11/11
Current effects::
Enhance armor:

Fort/plaguebringer's mask: 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18

The burst obnoxious spores catches her by surprise, but her natural toughness coupled with the claimed mask, helps her shrug off the worst effects.

will post my action later


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Female Human Alchemist 10 | HP: 66/76(X)| AC: 18 (20 mutagen) (24 barkskin) touch 13, flat footed 16 | CMB: +8, CMD: 23 | Fort: +11, Reflex: +11, Will: +5| Init: +2 | perception +18(+23 pc) | active conditions: 24 hours: endure elements, waterproof 10 hours: false life(18) 100 minutes: barkskin, heightened awareness(competence), protection from energy(fire), resist energy(acid), tears to wine(enhancement), perceive clues(competence), freedom of movement, heroism(moral), mutagen(alchemical, +4 strength, +2 natural ac, -2 intelligence, darkvision 60, scent, flight 60)

Brig misjudged the accuracy of the undead, but her ingested magics took the brunt of the blow. 18 hp from false life gone just like that :)

earthbreaker silver +1, B, mutagen, heroism: 1d20 + 14 + 2 ⇒ (20) + 14 + 2 = 36 CRIT!
damage: 2d6 + 14 + 5d6 ⇒ (6, 4) + 14 + (2, 4, 1, 4, 6) = 41 5 bleed damage / round due to bleeding attack talent
earthbreaker silver +1, B, mutagen: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15
damage: 2d6 + 14 + 5d6 ⇒ (1, 2) + 14 + (3, 6, 4, 3, 4) = 37 5 bleed damage / round due to bleeding attack talent

confirmation on first attack
earthbreaker silver +1, B, mutagen, heroism: 1d20 + 14 + 2 ⇒ (20) + 14 + 2 = 36
damage: 4d6 + 28 ⇒ (6, 3, 1, 3) + 28 = 41

With Kayleigh distracting the creature, Brig finds the perfect place to smash (the things head). With a grunt, she pulls her massive hammer over her head in both hands and bring is down with a shattering crash.


Female Human Magus (Armored Battlemage) 10 | HP: 92/100| AC: Current AC 24 (27/29 W Shield spell), 14 (18) Touch, 21 (23/25)Flatfooted | CMB: +9, CMD: 21 | Fort: +10, Reflex: +6, Will: +10 (+8)| Init: +2 | Arcane pool 11/11
Current effects::
Enhance armor:

Ariadne presses the attack against the noxious undead, acid dripping from her blade.

+1 Sawtooth sabre: 1d20 + 11 ⇒ (11) + 11 = 22
Magic/Slashing: 1d8 + 4 ⇒ (3) + 4 = 7
Elemental touch (acid): 1d6 ⇒ 4
1 pt of ongoing acid for 3 rounds; no sickened effect since they’re undead

+1 Sawtooth sabre: 1d20 + 6 ⇒ (14) + 6 = 20
Magic/Slashing: 1d8 + 4 ⇒ (7) + 4 = 11
Elemental touch (acid): 1d6 ⇒ 2


Female Vishkanya Unchained Rogue 3/Sorcerer 4/Arcane Trickster 3 | 56/56 HP | AC 17 T 13 FF 14 | Fort +4 Ref +10 Will +9 | Initiative +3 | Perception +14 {+1 vs. traps} (trap spotter) | Serpent's Fangs 7/7 rounds | Toxic 3/3 | Sorcerer Spells: 1st—6/7 2nd—3/7 3rd—3/5

Caught badly by one of the attackers, Vedika does her best to lash out in retaliation.

Kukri attack: 1d20 + 8 ⇒ (18) + 8 = 26
Kukri confirm crit: 1d20 + 8 ⇒ (4) + 8 = 12

Kukri damage: 1d4 + 3 ⇒ (3) + 3 = 6

I can't see anything on Google Slides at all; some kind of problem on my end, most likely. Vedika is trying to just let the fighters do their thing, so I presume that whoever critted her followed her into the thick of the party.


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Are you sure you want to do that?

@Vedika. Maybe because I'm not using Google slides? Use the Arkona caverns link up top.

Brigita & Kayleigh team up to destroy Green.

I mean Kayleigh did hit it. :).

Vedika slashes Yellow.

Ariadne misses her attacks.

Botting Emi.

Rapier: 1d20 + 19 ⇒ (5) + 19 = 24
Rapier: 1d20 + 14 ⇒ (16) + 14 = 30
Rapier Critical?: 1d20 + 14 ⇒ (4) + 14 = 18 Nope.

Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Emi takes defensive stance and stabs at Orange.

Orange: 1d20 + 16 ⇒ (11) + 16 = 27
Orange: 1d20 + 11 ⇒ (19) + 11 = 30
Orange Critical?: 1d20 + 11 ⇒ (7) + 11 = 18

damage 2 attacks hit: 2d6 + 12 ⇒ (1, 1) + 12 = 14

Orange hacks away at Emi.

_________________________________________

Red: 1d20 + 16 ⇒ (18) + 16 = 34
Red: 1d20 + 11 ⇒ (2) + 11 = 13
Red Critical?: 1d20 + 16 ⇒ (2) + 16 = 18

damage: 1d6 + 6 ⇒ (2) + 6 = 8

Red chops into Ariadne.

______________________________________

Yellow: 1d20 + 16 ⇒ (2) + 16 = 18
Yellow: 1d20 + 11 ⇒ (14) + 11 = 25

damage 2 attacks hit: 2d6 + 12 ⇒ (2, 3) + 12 = 17

Yellow cuts Vedika twice.

The party can now act!


Female Vishkanya Unchained Rogue 3/Sorcerer 4/Arcane Trickster 3 | 56/56 HP | AC 17 T 13 FF 14 | Fort +4 Ref +10 Will +9 | Initiative +3 | Perception +14 {+1 vs. traps} (trap spotter) | Serpent's Fangs 7/7 rounds | Toxic 3/3 | Sorcerer Spells: 1st—6/7 2nd—3/7 3rd—3/5

Odd, it's trying to link to a Google drive file that seems like a slide but the image is all black. Dunno what's going on.

Kukri attack: 1d20 + 6 ⇒ (11) + 6 = 17
Kukri damage: 1d4 + 1 ⇒ (3) + 1 = 4

Vedika grimaces and prepares for death.


Female Human Swashbuckler 10 | HP: 94/94 | AC: 25 (T: 19, F: 17) | CMB: +10, CMD: 29 | F: +7, R: +14, W: +7 (+3 vs Mind Affecting Effects) | Init: +6 | Perc: +13, SM: +10 | Speed 30' | Panache: 7/7

Emi kept her silence during the audience with Glorio Arkona. It may have been her idea to ask for one, but she doesn't trust herself to keep a civil tongue with him in the room. She is certain the Arkona's are holding Vencarlo if Swastel was not. Nobody else would be able to keep Vencarlo contained. There will be payback. Emi just has to hold on to her patience until the rescues have been effected.

She also fully believes Glorio and company expect allowing them into the labyrinth to be the simplest way of killing them.

+++++++++++++++++++++++++++++++++++++++++++++++++++

Emi manages to shake off the effect of the poisonous cloud. She fights back against her assailant carefully for the moment. She doesn't know what she's facing and it's already tagged her once, better than any of Pilt's guards managed. Once she has a feel for the thing, she can open up more aggressively.

FORT: 1d20 + 7 ⇒ (17) + 7 = 24

Full round attack followed by using an AoO for Opportune Parry and Riposte.

Attack #1 (orange): 1d20 + 19 + 3 + 1 ⇒ (1) + 19 + 3 + 1 = 24

Damage: 1d6 + 10 + 5 + 1 ⇒ (5) + 10 + 5 + 1 = 21

Attack #2 (orange): 1d20 + 14 + 3 + 1 ⇒ (5) + 14 + 3 + 1 = 23

Damage: 1d6 + 10 + 5 + 1 ⇒ (3) + 10 + 5 + 1 = 19

Parry: 1d20 + 19 + 3 + 1 ⇒ (1) + 19 + 3 + 1 = 24

Riposte: 1d6 + 10 + 5 + 1 ⇒ (6) + 10 + 5 + 1 = 22

Yikes! That's a whole pile of awful roles!


Are you sure you want to do that?

Vedika misses her strike.

Emi hits once.

Kayleigh, Ariadne & Brigita to act!


Female Human Cleric of Milani (Merciful Healer) 10| hp -38- 73/73 (0 NL) | AC 21, t 13, ff 19 | Fort +8*, Ref +8, Will +13 | Init +4 | Perc +5 | Spd 20 ft. | Channel Positive Energy 5/6 | Restorative Touch 7/7 | wand of CLW (38/50) | wand of CMW (13/50) | wand of CSW (37/50) | wand of spiritual weapon (40/50) | Conditions/Buffs: good hope (10 mins.)

Oops! I made a double-move for Kayleigh on the map but forgot to post here. Sorry!


Female Human Magus (Armored Battlemage) 10 | HP: 92/100| AC: Current AC 24 (27/29 W Shield spell), 14 (18) Touch, 21 (23/25)Flatfooted | CMB: +9, CMD: 21 | Fort: +10, Reflex: +6, Will: +10 (+8)| Init: +2 | Arcane pool 11/11
Current effects::
Enhance armor:

Reeling from the surprise cut, Ari's attacks fail to come anywhere near scoring on her opponent

+1 Sawtooth sabre: 1d20 + 11 ⇒ (4) + 11 = 15
Magic/Slashing: 1d8 + 4 ⇒ (1) + 4 = 5
Elemental touch (acid): 1d6 ⇒ 5
1 pt of ongoing acid for 3 rounds; no sickened effect since they’re undead

+1 Sawtooth sabre: 1d20 + 6 ⇒ (1) + 6 = 7
Magic/Slashing: 1d8 + 4 ⇒ (6) + 4 = 10
Elemental touch (acid): 1d6 ⇒ 5
1 pt of ongoing acid for 3 rounds; no sickened effect since they’re undead


Are you sure you want to do that?

Brigita to act!


Female Human Alchemist 10 | HP: 66/76(X)| AC: 18 (20 mutagen) (24 barkskin) touch 13, flat footed 16 | CMB: +8, CMD: 23 | Fort: +11, Reflex: +11, Will: +5| Init: +2 | perception +18(+23 pc) | active conditions: 24 hours: endure elements, waterproof 10 hours: false life(18) 100 minutes: barkskin, heightened awareness(competence), protection from energy(fire), resist energy(acid), tears to wine(enhancement), perceive clues(competence), freedom of movement, heroism(moral), mutagen(alchemical, +4 strength, +2 natural ac, -2 intelligence, darkvision 60, scent, flight 60)

The battle has moved... Away from the opening Kayleigh and herself made. The blacksmith would grumble about that, if she was the grumbling kind. Even Kayleigh was rushing back in the gas.

Brig follows as quick as she can.

Double move!


Are you sure you want to do that?

Red attacks Ariadne

scimitar: 1d20 + 16 ⇒ (20) + 16 = 36
scimitar: 1d20 + 11 ⇒ (15) + 11 = 26

scimitar Critical?: 1d20 + 16 ⇒ (6) + 16 = 22 Nope.
scimitar Critical?: 1d20 + 11 ⇒ (7) + 11 = 18 Nope.

damage: 1d6 + 6 ⇒ (1) + 6 = 7

7 points to Ariadne.
_______________________________________________________________

Orange attacks Emi. Who fails to parry the attack.

scimitar: 1d20 + 16 ⇒ (6) + 16 = 22
scimitar: 1d20 + 11 ⇒ (17) + 11 = 28

scimitar Critical?: 1d20 + 11 ⇒ (17) + 11 = 28

damage: 2d6 + 12 ⇒ (3, 1) + 12 = 16

16 points to Emi.
_________________________________________________________________

Yellow now has 3 opponents. who?: 1d3 ⇒ 2

Yellow attacks Kayleigh.

scimitar: 1d20 + 16 ⇒ (5) + 16 = 21
scimitar: 1d20 + 11 ⇒ (17) + 11 = 28

scimitar Critical?: 1d20 + 11 ⇒ (15) + 11 = 26

damage: 1d6 + 6 ⇒ (2) + 6 = 8
damage: 2d6 + 12 ⇒ (1, 4) + 12 = 17

25 points to Kayleigh.
_________________________________________________________________

The party can now act!


Female Vishkanya Unchained Rogue 3/Sorcerer 4/Arcane Trickster 3 | 56/56 HP | AC 17 T 13 FF 14 | Fort +4 Ref +10 Will +9 | Initiative +3 | Perception +14 {+1 vs. traps} (trap spotter) | Serpent's Fangs 7/7 rounds | Toxic 3/3 | Sorcerer Spells: 1st—6/7 2nd—3/7 3rd—3/5

Vedika isn't sure why her foe decided to switch targets, but she makes the best of the situation.

Kukri attack: 1d20 + 8 ⇒ (11) + 8 = 19
Kukri damage: 1d4 + 3 ⇒ (3) + 3 = 6


Female Human Cleric of Milani (Merciful Healer) 10| hp -38- 73/73 (0 NL) | AC 21, t 13, ff 19 | Fort +8*, Ref +8, Will +13 | Init +4 | Perc +5 | Spd 20 ft. | Channel Positive Energy 5/6 | Restorative Touch 7/7 | wand of CLW (38/50) | wand of CMW (13/50) | wand of CSW (37/50) | wand of spiritual weapon (40/50) | Conditions/Buffs: good hope (10 mins.)

Kayleigh gasps in pain from the strike but fights through it to reposition herself a bit, hopeful that an ally can flank her foe and harms it badly. She takes one swing at the enemy, hoping to thump it good!

Kayleigh Fairwind mwk silver morningstar (attack action; Vital Strike): 1d20 + 9 ⇒ (13) + 9 = 22 for bludgeoning, piercing, silver damage: 2d8 + 1 ⇒ (4, 4) + 1 = 9


Female Human Swashbuckler 10 | HP: 94/94 | AC: 25 (T: 19, F: 17) | CMB: +10, CMD: 29 | F: +7, R: +14, W: +7 (+3 vs Mind Affecting Effects) | Init: +6 | Perc: +13, SM: +10 | Speed 30' | Panache: 7/7

Emi is doing no better than giving about as good as she's getting, which is never a winning position. She tries opening up on the thing she's combatting, getting more aggressive in pursuing opportunities to slip an attack through its defenses.

Full round attack including Risky Attack followed by using an AoO for Opportune Parry and Riposte.

Attack #1 (orange): 1d20 + 19 + 3 + 1 - 3 ⇒ (5) + 19 + 3 + 1 - 3 = 25

Damage: 1d6 + 10 + 5 + 1 + 6 ⇒ (4) + 10 + 5 + 1 + 6 = 26

Attack #2 (orange): 1d20 + 14 + 3 + 1 - 3 ⇒ (1) + 14 + 3 + 1 - 3 = 16

Damage: 1d6 + 10 + 5 + 1 + 6 ⇒ (6) + 10 + 5 + 1 + 6 = 28

Parry: 1d20 + 19 + 3 + 1 - 3 ⇒ (6) + 19 + 3 + 1 - 3 = 26

Riposte: 1d6 + 10 + 5 + 1 + 6 ⇒ (4) + 10 + 5 + 1 + 6 = 26

Wow, another set of awful rolls.


Are you sure you want to do that?

Vedika & Kayleigh miss.

Emi hits once.

Brigita & Ariadne to act!


Female Human Alchemist 10 | HP: 66/76(X)| AC: 18 (20 mutagen) (24 barkskin) touch 13, flat footed 16 | CMB: +8, CMD: 23 | Fort: +11, Reflex: +11, Will: +5| Init: +2 | perception +18(+23 pc) | active conditions: 24 hours: endure elements, waterproof 10 hours: false life(18) 100 minutes: barkskin, heightened awareness(competence), protection from energy(fire), resist energy(acid), tears to wine(enhancement), perceive clues(competence), freedom of movement, heroism(moral), mutagen(alchemical, +4 strength, +2 natural ac, -2 intelligence, darkvision 60, scent, flight 60)

earthbreaker silver +1, B, mutagen, heroism, flanking: 1d20 + 14 + 2 + 2 ⇒ (16) + 14 + 2 + 2 = 34
damage: 2d6 + 14 + 5d6 ⇒ (3, 6) + 14 + (5, 2, 5, 4, 2) = 41
earthbreaker silver +1, B, mutagen, flanking: 1d20 + 7 + 2 + 2 ⇒ (8) + 7 + 2 + 2 = 19
damage: 2d6 + 14 + 5d6 ⇒ (4, 4) + 14 + (6, 6, 2, 4, 5) = 45

Brig steps forward to catch the one foe between herself and Kayleigh to crush them between them.


Female Human Magus (Armored Battlemage) 10 | HP: 92/100| AC: Current AC 24 (27/29 W Shield spell), 14 (18) Touch, 21 (23/25)Flatfooted | CMB: +9, CMD: 21 | Fort: +10, Reflex: +6, Will: +10 (+8)| Init: +2 | Arcane pool 11/11
Current effects::
Enhance armor:

Ariadne barely reacts to the slash this time, her protective magic taking the brunt of the strike. With an intense glare she's tears into her opponent, The assassin's blade cutting deep.

+1 Sawtooth sabre: 1d20 + 11 ⇒ (14) + 11 = 25
Magic/Slashing/Avenging Knight: 1d8 + 4 + 1 ⇒ (1) + 4 + 1 = 6
Elemental touch (acid): 1d6 ⇒ 2
1 pt of ongoing acid for 3 rounds; no sickened effect since they’re undead

+1 Sawtooth sabre: 1d20 + 5 ⇒ (14) + 5 = 19
Magic/Slashing/Avenging Knight: 1d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13
Elemental touch (acid): 1d6 ⇒ 2
1 pt of ongoing acid for 3 rounds; no sickened effect since they’re undead

lethal damage taken: 5; ablative barrier total: 10


Are you sure you want to do that?

Orange hacks at Emi.

scimitar: 1d20 + 16 ⇒ (12) + 16 = 28
scimitar: 1d20 + 11 ⇒ (3) + 11 = 14

damage: 1d6 + 6 ⇒ (2) + 6 = 8

Emi fails to parry. 8 damage to Emi.
__________________________________________________________

Yellow staggers under Brigita's heavy swings and tries to retaliate.

scimitar: 1d20 + 16 ⇒ (2) + 16 = 18
scimitar: 1d20 + 11 ⇒ (20) + 11 = 31
scimitar Critical?: 1d20 + 11 ⇒ (12) + 11 = 23 :(.

damage: 1d6 + 6 ⇒ (3) + 6 = 9

9 damage to Brigita.
__________________________________________________________________

Red keeps slashing at Ariadne.

scimitar: 1d20 + 16 ⇒ (9) + 16 = 25
scimitar: 1d20 + 11 ⇒ (13) + 11 = 24

But misses.
_________________________________________________________________

The party can now act!

Orange is almost finished. Yellow is heavily damaged.


Female Human Cleric of Milani (Merciful Healer) 10| hp -38- 73/73 (0 NL) | AC 21, t 13, ff 19 | Fort +8*, Ref +8, Will +13 | Init +4 | Perc +5 | Spd 20 ft. | Channel Positive Energy 5/6 | Restorative Touch 7/7 | wand of CLW (38/50) | wand of CMW (13/50) | wand of CSW (37/50) | wand of spiritual weapon (40/50) | Conditions/Buffs: good hope (10 mins.)

Kayleigh keeps swinging her morningstar with mean intent. Poor execution, though.

Kayleigh Fairwind mwk silver morningstar (attack action; Vital Strike; fatigued, flanking): 1d20 + 9 - 1 + 2 ⇒ (3) + 9 - 1 + 2 = 13 for bludgeoning, piercing, silver damage (fatigued): 2d8 + 1 - 1 ⇒ (1, 7) + 1 - 1 = 8


Female Human Swashbuckler 10 | HP: 94/94 | AC: 25 (T: 19, F: 17) | CMB: +10, CMD: 29 | F: +7, R: +14, W: +7 (+3 vs Mind Affecting Effects) | Init: +6 | Perc: +13, SM: +10 | Speed 30' | Panache: 7/7

Emi is starting to find the situation embarrassing. She should be well and done with with her opponent by now. It's a small mercy Vencarlo isn't present to see it. She continues to press her attack.

Full round attack including Risky Attack.

Attack #1 (orange): 1d20 + 19 + 3 + 1 - 3 ⇒ (9) + 19 + 3 + 1 - 3 = 29

Damage: 1d6 + 10 + 5 + 1 + 6 ⇒ (1) + 10 + 5 + 1 + 6 = 23

Attack #2 (orange): 1d20 + 14 + 3 + 1 - 3 ⇒ (6) + 14 + 3 + 1 - 3 = 21

Damage: 1d6 + 10 + 5 + 1 + 6 ⇒ (1) + 10 + 5 + 1 + 6 = 23


Female Human Magus (Armored Battlemage) 10 | HP: 92/100| AC: Current AC 24 (27/29 W Shield spell), 14 (18) Touch, 21 (23/25)Flatfooted | CMB: +9, CMD: 21 | Fort: +10, Reflex: +6, Will: +10 (+8)| Init: +2 | Arcane pool 11/11
Current effects::
Enhance armor:

Ariadne presses her attack, continuing to tear into her opponent

+1 Sawtooth sabre: 1d20 + 11 ⇒ (15) + 11 = 26
Magic/Slashing: 1d8 + 4 ⇒ (6) + 4 = 10
Elemental touch (acid): 1d6 ⇒ 1
1 pt of ongoing acid for 2 rounds; no sickened effect since they’re undead

+1 Sawtooth sabre: 1d20 + 6 ⇒ (3) + 6 = 9
Magic/Slashing: 1d8 + 4 ⇒ (6) + 4 = 10
Elemental touch (acid): 1d6 ⇒ 2
1 pt of ongoing acid for 2 rounds; no sickened effect since they’re undead


Female Human Alchemist 10 | HP: 66/76(X)| AC: 18 (20 mutagen) (24 barkskin) touch 13, flat footed 16 | CMB: +8, CMD: 23 | Fort: +11, Reflex: +11, Will: +5| Init: +2 | perception +18(+23 pc) | active conditions: 24 hours: endure elements, waterproof 10 hours: false life(18) 100 minutes: barkskin, heightened awareness(competence), protection from energy(fire), resist energy(acid), tears to wine(enhancement), perceive clues(competence), freedom of movement, heroism(moral), mutagen(alchemical, +4 strength, +2 natural ac, -2 intelligence, darkvision 60, scent, flight 60)

attacking yellow
earthbreaker silver +1, B, mutagen, heroism, flanking: 1d20 + 14 + 2 + 2 ⇒ (10) + 14 + 2 + 2 = 28
damage: 2d6 + 14 + 5d6 ⇒ (3, 2) + 14 + (3, 3, 5, 2, 2) = 34
earthbreaker silver +1, B, mutagen, flanking: 1d20 + 7 + 2 + 2 ⇒ (16) + 7 + 2 + 2 = 27
damage: 2d6 + 14 + 5d6 ⇒ (4, 3) + 14 + (4, 6, 2, 6, 6) = 45

Brig works with her friend to end this undead. As Kayleigh smashes left, Brig hammers right, the effect on the poor creature's body might be comical if you were into rather dark versions of slapstick. Brig is not.


Are you sure you want to do that?

Emi finishes Orange with her first strike, taking a 5' step she misses Yellow.

Brigita pulverizes Yellow.

Ariadne chips away at Red.

Vedika to act!

That changed the course of the fight! These things are deceptively tough..


Female Vishkanya Unchained Rogue 3/Sorcerer 4/Arcane Trickster 3 | 56/56 HP | AC 17 T 13 FF 14 | Fort +4 Ref +10 Will +9 | Initiative +3 | Perception +14 {+1 vs. traps} (trap spotter) | Serpent's Fangs 7/7 rounds | Toxic 3/3 | Sorcerer Spells: 1st—6/7 2nd—3/7 3rd—3/5

Vedika hangs back, having already been clobbered twice, and tosses a shuriken, which misses.

Shuriken attack, into melee: 1d20 + 6 - 4 ⇒ (11) + 6 - 4 = 13


Are you sure you want to do that?

Vedika misses, Red keeps swinging at Ariadne.

scimitar: 1d20 + 16 ⇒ (14) + 16 = 30
scimitar: 1d20 + 11 ⇒ (8) + 11 = 19

damage: 1d6 + 6 ⇒ (4) + 6 = 10

The party can now act. Remember to take your movement into account if you need to close.


Female Human Alchemist 10 | HP: 66/76(X)| AC: 18 (20 mutagen) (24 barkskin) touch 13, flat footed 16 | CMB: +8, CMD: 23 | Fort: +11, Reflex: +11, Will: +5| Init: +2 | perception +18(+23 pc) | active conditions: 24 hours: endure elements, waterproof 10 hours: false life(18) 100 minutes: barkskin, heightened awareness(competence), protection from energy(fire), resist energy(acid), tears to wine(enhancement), perceive clues(competence), freedom of movement, heroism(moral), mutagen(alchemical, +4 strength, +2 natural ac, -2 intelligence, darkvision 60, scent, flight 60)

earthbreaker silver +1, B, mutagen, heroism: 1d20 + 14 + 2 ⇒ (4) + 14 + 2 = 20
damage: 2d6 + 14 ⇒ (6, 1) + 14 = 21
earthbreaker silver +1, B, mutagen: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16
damage: 2d6 + 14 ⇒ (3, 5) + 14 = 22

The armored blacksmith steps into the space vacated by Vedika, to protect her roommate and take down the undead. Unfortunately she does not perform her secondary goal well in that moment.

not sure about the movement question. I looked back to see what I missed, but I seem to have missed it again.


Female Human Swashbuckler 10 | HP: 94/94 | AC: 25 (T: 19, F: 17) | CMB: +10, CMD: 29 | F: +7, R: +14, W: +7 (+3 vs Mind Affecting Effects) | Init: +6 | Perc: +13, SM: +10 | Speed 30' | Panache: 7/7

I'm not sure if I can get back into the fight this round. I've found a route that I think works, but I'm not sure. It covers 25' worth of squares, but I think moving through an enemy occupied square counts as difficult terrain, so it would be 30' of movement. I've put a line on the map showing the route. Can you tell me if it works?

I'll need an acrobatics roll for the enemy occupied square. so here it is now: 1d20 + 18 ⇒ (16) + 18 = 34

There's also the square immediately north of Brigita. But, I'm not sure how to treat a partial square. I don't want to risk taking a fall.


Are you sure you want to do that?

@Emi. Yes that works. You beat his CMD so no AOO on you. You're right that the partial squares aren't a safe place to stop. :)

No attack but you are now providing flanking to the others. Not that that helps Brigita. :).


Female Human Cleric of Milani (Merciful Healer) 10| hp -38- 73/73 (0 NL) | AC 21, t 13, ff 19 | Fort +8*, Ref +8, Will +13 | Init +4 | Perc +5 | Spd 20 ft. | Channel Positive Energy 5/6 | Restorative Touch 7/7 | wand of CLW (38/50) | wand of CMW (13/50) | wand of CSW (37/50) | wand of spiritual weapon (40/50) | Conditions/Buffs: good hope (10 mins.)

Kayleigh suddenly blinks. Then she holds out her holy symbol of Milani and channels positive energy over the party, using her mercy ability to remove the fatigue from herself and Vedika.

Kayleigh Fairwind positive energy channel #1 of 6: 5d6 ⇒ (5, 3, 1, 3, 1) = 13 (plus mercy on 2 creatures: Kayleigh & Vedika)

Sorry--the player had a long, drawn-out brain fart about using Kayleigh's healing channel. I didn't want to accidentally heal the bad guys as well until most were down; totally forgot that they're undead and wouldn't be affected by the channel energy one way or the other. Sheesh! Anyhow, 13 hp healed to everybody for now; there's more where that came from.


Are you sure you want to do that?

A house rule I always use is that a Cleric's channel heals the living and harms Undead at the same time. You don't need to specify one or the other. Always found it an artificial separation that didn't make sense.

will save vs Channel: 1d20 + 5 ⇒ (7) + 5 = 12

I thought I bought that up in the beginning, but that was a long time ago. :)


Female Human Cleric of Milani (Merciful Healer) 10| hp -38- 73/73 (0 NL) | AC 21, t 13, ff 19 | Fort +8*, Ref +8, Will +13 | Init +4 | Perc +5 | Spd 20 ft. | Channel Positive Energy 5/6 | Restorative Touch 7/7 | wand of CLW (38/50) | wand of CMW (13/50) | wand of CSW (37/50) | wand of spiritual weapon (40/50) | Conditions/Buffs: good hope (10 mins.)

The merciful healer archetype specifies that they have no power over the undead. If you want to change that...I'm OK with it!


Female Human Magus (Armored Battlemage) 10 | HP: 92/100| AC: Current AC 24 (27/29 W Shield spell), 14 (18) Touch, 21 (23/25)Flatfooted | CMB: +9, CMD: 21 | Fort: +10, Reflex: +6, Will: +10 (+8)| Init: +2 | Arcane pool 11/11
Current effects::
Enhance armor:

Ariadne lets out of hiss of pain and anger, as the undead creature retaliates, focusing her full attention on tearing this thing apart.

+1 Sawtooth sabre: 1d20 + 11 ⇒ (20) + 11 = 31
Magic/Slashing/Avenging Knight: 1d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11
Elemental touch (acid): 1d6 ⇒ 5
1 pt of ongoing acid for 3 rounds; no sickened effect since they’re undead

+1 Sawtooth sabre: 1d20 + 5 ⇒ (8) + 5 = 13
Magic/Slashing/Avenging Knight: 1d8 + 4 + 1 ⇒ (5) + 4 + 1 = 10
Elemental touch (acid): 1d6 ⇒ 4
1 pt of ongoing acid for 3 rounds; no sickened effect since they’re undead

Confirm (since it's a natural 20 the spell is also a crit)

+1 Sawtooth sabre: 1d20 + 11 ⇒ (15) + 11 = 26
Magic/Slashing/Avenging Knight: 1d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8
Elemental touch (acid): 1d6 ⇒ 3
1 pt of ongoing acid for 3 rounds; no sickened effect since they’re undead


Are you sure you want to do that?

@Kayleigh. No I won't alter an archetype..

Vedika to act. I don't think you can get a melee attack in.


Female Vishkanya Unchained Rogue 3/Sorcerer 4/Arcane Trickster 3 | 56/56 HP | AC 17 T 13 FF 14 | Fort +4 Ref +10 Will +9 | Initiative +3 | Perception +14 {+1 vs. traps} (trap spotter) | Serpent's Fangs 7/7 rounds | Toxic 3/3 | Sorcerer Spells: 1st—6/7 2nd—3/7 3rd—3/5

Shuriken attack, flanking, into melee: 1d20 + 8 + 2 - 4 ⇒ (17) + 8 + 2 - 4 = 23
Shuriken damage: 1d2 + 1 ⇒ (2) + 1 = 3
Sneak attack damage: 3d6 ⇒ (2, 1, 2) = 5

Vedika steps slightly out so that she can throw without having to worry about her teammates being in the way and spins another shuriken at the foe, using her line of fire to get into a position where it has Emi behind it.

Lotta conditionals here. Does this hit? Can it be sneak attacked? Does my position allow me to attack it from a flank with Emi? Etc. Apply as appropriate.


Are you sure you want to do that?

Vedika sinks a shuriken into the undead.

As it's the last one and can't do more than a few swings I'm calling the fight over.

Silence falls as the last of the undead slumps to the ground. The way onwards is now clear.

D20 The Cat’s Cradle
This protrusion rises from a rocky beach overlooking the sloshing waters of a sea cave. Three rope bridges descend deeper into the cave, connecting three progressively lower ledges on the wall until finally reaching a stony protrusion at ground level.

Loot:

Scimitar +1 (4),
MW light steel shield (4),
Chainmail + 1 (4).

What are you doing now?


Female Vishkanya Unchained Rogue 3/Sorcerer 4/Arcane Trickster 3 | 56/56 HP | AC 17 T 13 FF 14 | Fort +4 Ref +10 Will +9 | Initiative +3 | Perception +14 {+1 vs. traps} (trap spotter) | Serpent's Fangs 7/7 rounds | Toxic 3/3 | Sorcerer Spells: 1st—6/7 2nd—3/7 3rd—3/5

Vedika asks for a little help in peeling the chainmail off the gooey bodies so that she can roll it up and stow it for later resale.

~~~~~~~~~~

At the sea cave she checks the rope bridge cautiously.

"Anyone with some engineering expertise wanna check these and see if they are gonna hold our weight?"

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