| GM Valen |
Absalom’s boulevards and alleyways run thick with intrigue—with rival powers jockeying for influence, wealth, and control, and all too often ignorant of anything below their feet. Just below the great city’s flagstones run a vast network of sewers, ancient tunnels, and places unmapped and unknown to those above.
You have been asked to assemble upon one such flagstone, which lies not far outside of the Pathfinder Society’s Grand Lodge.
Landitho
|
In walks a gnome with dark ashen skin wearing an all white ensemble. She's wearing long, white, silken gloves. And in her hands is a delicate violin. She stares ahead, almost unnervingly and bows before everyone. "Pleasure to meet everyone. My name is Landitho. Or Lan.". She turns to everyone. "It's interesting being back in Absalom. I forgot how impressive and imposing this city can be."
Xun Saburo
|
A medium-height Mwangi man walks down the street. He is wearing dark clothes and carries a flute in his hands which he plays at as he walks. On his back, he carries a drum that looks way better quality than the other instrument.
His feet are slightly longer and his skin has some green color in it, his yellow eyes leave no doubts that this one is a half-orc.
He looks at Lan and returns the bow
"Xun Saburo at your service, have you been away for a long time Lan? I myself was first at worldwound, wrapped in some sort of investigation and exorcism at the same time. Then I spent some time in Mwangi negotiating with Iruxis. Plenty of fun, but good to be back into a city with a healthy amount of taverns where one can perform."
Birgid Sapphiresong
|
Rounding the corner comes a solidly build dwarven woman with sharp blue eyes, armed and armored. Her martial mien is softened by a friendly small, and she stops and parade rest while introductions are made.
"Birgid Sapphiresong, pleased to make your acquaintance, both of you." At Lan's remark on the city she turns and surveys the block thoughtfully. "It is...larger than life, in many ways. I'm still getting used to it myself." She raises one eyebrow at Xun, impressed. "Service in Sarkoris is a noble calling, Master Xun. A diplomat, and a well-traveled one at that, always makes good company. Welcome."
Glancing around expectantly, Birgid sighs good-naturedly. "Erryn is late again, I see. Not to worry, she's good in a pinch and well worth waiting for."
Erryn Canmore
|
A human woman comes tearing around the corner, one hand holding a scabbard in place on her hip as her cloak billows out behind her. She comes to a skidding halt next to Birgid, and immediately sets about getting her medium length brown hair back into some semblance of order. Only once the worst wrinkles have been smoothed out of her clothing does she actually say anything.
"Birgid, Lan," Erryn says, giving each a nod of her head. "Good to see you again." She then turns to the half-orc, the only one she doesn't know already, and favors him with a bow.
"Erryn Canmore, formerly of Lastwall. With luck, you'll have no need of my skills. Luck being rather hard to come by these days, I'm sure you'll be glad to have me along."
Xun Saburo
|
Xun looks at Birgid and Erryn, he takes out his hat and bows, he puts his right foot in front of the other and lowered his torso towards the front leg like so of the actors would do.
"It is pleasure to meet you."
He turns to Birgid
"My work as a storyteller frequently makes me travel into some dangerous places. However, usually, there are others in the heat of battle. Regardless your words are kind, thank you!" He bows again
He turns towards Erryn
"Lucky or not I am glad that you are here. Lastwall? Before the Sarkosis I was trying to evacuate whatever was left in Goldenflame. Unfortunately, we mostly found bodies and relics. We did save one druid. I am sorry for what has happened there." he says in sadness in his voice
Xun Saburo
|
Xun reaches to his backpack and takes out a leather sack with a burned symbol of a bird flying through the sky. Xun is a leatherworker
He passes it to Birgid "This is a gift for you, keep it. Inside is some dirt and herbs to conserve the leather. You can remove what is inside tomorrow."
Deception, lie: 1d20 + 10 ⇒ (17) + 10 = 27 It is against Birgid Perception DC = DC16. So a Success => she believes Xun.
Xun has Root Magic The amulet gives Birgid +1 to first save against Magic or Haunt (I am still waiting for it to have any effect :D)
Birgid Sapphiresong
|
"Ah, are we already to the gift-giving stage?" Birgid winks at Xun, then turns the leather bag this way and that to examine it. "Does it do anything that I should be aware of?"
| GM Valen |
| 1 person marked this as a favorite. |
Your introductions and discussions of the nature of talismans join with the sounds of sounds of bustling conversation and commerce outside of the Pathfinder Society’s Grand Lodge. The busy nature of the city makes it feel as it it were a living, breathing creature.
Suddenly, you notice the presence of an older, human man just off of the street. With a shock of white hair and a slight paunch, Drandle Dreng, stands smiling and with perception indicative of a Pathfinder, he waves a beckoning hand.
“Pathfinders!” He says, motioning to follow. “Your timing is perfect, but let me get straight on to the matter at hand, and also add that I certainly hope that you’re all wearing a good set of boots.”He swiftly walks off, leading you into the city’s back alleys.
“As you may well be aware, the Pathfinder Society has many allies hailing from across Avistan, Garund, and beyond. Some of our allies are much closer, and indeed right below our feet.” He comes to a stop and motions down at a thick bronze plate in the road covering an entry into Absalom’s sewers.
“Perhaps you’ve heard of the Sewer Dragons?" he asks, yet provides no pause for any response. "They’re a resourceful kobold tribe claiming a major portion of Absalom’s underground. The Society has understanding with them, and I’ve regularly met with their representative, one Dragonspeaker Engashez, a blue-scaled bard with a penchant for drums. While she can occasionally be yappy, she is prompt, and earlier today she failed to appear at our scheduled meeting. I suspect that something has happened, and I want to find out what.”
Dreng leads the way below ground, into a subterranean chamber strewn with the carnage of a recent fight. Two ragged, giant holes are punched through the walls at the room’s opposite ends though both tunnels subsequently collapsed. More startling are the dozen kobold corpses dead and partially submerged in the room’s standing water.
“Oh no no…” Dreng mutters in disbelief before he raises his head at the echoing, distorted sounds of nearby fighting. “Trouble ahead. Whatever caused this must still be close by!” He points down one of the passageways out of the room and wades across the room towards the other exit.
“I’ll go this way and you go that way! Quickly now!” With this, Dreng dashes off down the western passage!
Although the PCs may shout out any last-minute questions.
You now have an opportunity to slot your boons for the adventure if you have not already done so. Each PC receives 1 Hero Point and may receive another from another player with one or more GM Glyphs.
Please fill out the requested information, including your PC’s default Exploration Mode, on this slide noting any Hero Points distributed for GM glyphs. 1 Hero Point for my GM glyph has been awarded to Erryn.
Also, please provide a marching order for the party, which should be noted on this slide.
| GM Valen |
1 Hero Point for my GM glyph has been awarded to Erryn.
Unfortunately, I made an error and GMs may not assign Hero Points to players for their own glyphs, so Erryn is back to currently having just 1 Hero Point to begin with.
Erryn Canmore
|
"Lucky or not I am glad that you are here. Lastwall? Before the Sarkosis I was trying to evacuate whatever was left in Goldenflame. Unfortunately, we mostly found bodies and relics. We did save one druid. I am sorry for what has happened there." he says in sadness in his voice.
Erryn dips her head again in gratitude. "Thank you for doing what you could. When Lastwall called for aid, many of our so-called allies abandoned us to our fate. I will always remember those who came to our aid at Renchurch," she says, her eyes looking beyond Xun and into the past. Her jaw sets and her fists clench in response to what she finds there. "Just as I will remember those who did not."
After Dreng arrives
"We just got out of the bloody sewers with those damned goblins," Erryn mutters as their destination becomes clear. When they come across the corpses of the kobolds they've come to meet, however, she draws her rapier and gives Birgid a serious nod.
"Lives are in the balance. Let us hurry."
I will slot my Devil's Keep boon. I've adjusted my prepared spells for the day as well. I didn't want to move anyone's tokens on the marching order, but my preference for single file marching would be 3rd from the front.
Landitho
|
Landitho shouts at Dreng. "Good to see you, old friend!". She smiles at the man and bows deeply, though she's unsure if he remembers her.
---------
Upon seeing the dead kobolds, Landitho gasps. "Oh no. Poor creatures. We need to get to the bottom of this.". She does a quick glance around, attempting to sense any magic coming from here. She holds up her violin and plays a quick few notes.
Xun Saburo
|
Xun would also sloot Devil's Keep boon. Darn that empty field is filled with demon-infested towers :)
@Erryn I moved you to the third spot and Landitho to the 4th ;) I am sure Avengr will not avenge that :D
"Does it do anything that I should be aware of?"
"Orcs believe that this may protect you from magical curses or haunts. From where I come, storytellers deal with spirits and fey. Making charms is part of what I did there." says the bard smiling
"Thank you for doing what you could. When Lastwall called for aid, many of our so-called allies abandoned us to our fate. I will always remember those who came to our aid at Renchurch," she says, her eyes looking beyond Xun and into the past. Her jaw sets and her fists clench in response to what she finds there. "Just as I will remember those who did not."
Xun nods, he shall not pretend that he understands since he is not. His homeland is not completely destroyed. He left because he wished to and not because he was forced to.
=======
"So the kobold did not show up to a meeting. If you would do that, what are the most likely reasons, and where would you go? Maybe Dragonspeaker Engashez did just that." I am playing 2-05 as we speak, and knowing the above answers would help me greatly :D
As they spot the bodies Xun grabs at his sword, a short but wide blade is covered with runes. The half-orc grabs at one of his lucky charms and speaks few words in orcish.
"Maybe someone is still alive, we should go and check"
| GM Valen |
"So the kobold did not show up to a meeting. If you would do that, what are the most likely reasons, and where would you go? Maybe Dragonspeaker Engashez did just that."
"As I said, Dragonspeaker Engashez is known to be quite prompt. It is not like her to miss a scheduled meeting. If she did not show for the meeting, I suspect it most likely because she could not show for the meeting." Dreng explains hastily. "What could have placed her in such a state is what I intend to find out--with your help, of course."
"As for where she would go? If she were in danger, she would almost certainly seek the greatest protection available to her, the safety of these tunnels within the Sewer Dragon's territory!"
Dreng leaves you to explore the eastern passage.
The tunnels in which you now find yourselves make up a massive network of sewage drains, abandoned catacombs, and handmade tunnels.
There are no reliable light sources, making the entire area dark. The rank smell of sewage clings to the air.
Please indicate in your post how you intend to navigate through the darkness.
The rank smell of sewage imposes a –2 circumstance penalty on scent-based Perception checks.
Map of the sewer tunnel is now on Slides.
"Maybe someone is still alive, we should go and check"
None of the kobolds strewn about the room or floating in the sewage are still alive. The signs of battle are intense, though it’s clear that the kobolds were taken by surprise. Many still have their weapons sheathed at their sides, and an equal number of kobolds seem to have been crushed by debris or with bodies twisted as though smashed down by some powerful creature.
Any PC may now attempt an Occultism check to Recall Knowledge about otyughs.
Erryn Canmore
|
With the totally unsurprising lack of light in the sewers, Erryn turns her rapier into an impromptu torch and holds it high as they march deeper into the gloom.
Perception: 1d20 + 8 ⇒ (11) + 8 = 19
Survival: 1d20 + 8 ⇒ (1) + 8 = 9
"This one died first, crushed when whatever attacked them came through the wall," Erryn says, gesturing to the kobold in question. "The others were mauled or burned with...acid, looks like. Whatever we're dealing with is quite big."
Birgid Sapphiresong
|
Perc: 1d20 + 4 ⇒ (11) + 4 = 15
Skidding to a halt a bare few steps behind the others, Birgid surveys the scene grimly and begins a futile check for survivors. When Erryn warns the group about the attack's perpetrator the paladin's jaw tightens, even as the Venture Captain sprints away even into the darkness.
"It can't be that big, if it can move around down here. Stay behind me, all, and let's go find the survivors."
Birgid will take the front in marching order, where her Retributive Strike can do the most good
Landitho
|
Landitho will continue her violin playing, inspiring her companions!
Will attempt to use Inspire Competence if I'm able to.
Perform: 1d20 + 13 ⇒ (12) + 13 = 25
"See anything around here?" Landitho asks grimly. "Doesn't look like the kobolds survived... wonder what happened here."
Erryn Canmore
|
"Birgid, did you already forget your wrestling match with the alligator in these very sewers? Things down here can get plenty big."
| GM Valen |
Landitho will continue her violin playing, inspiring her companions!
Please indicate which skill check you are providing an Aid to.
Progressing down the passage, you quickly notice a pile of broken stones and glass in the tunnel’s center.
Tokens of party members now advanced on Map.
More signs of struggles are evident within this passage, suggesting the tunnel has seen the aftereffects of a recent combat and the passage of a large creature.
You recognize the signs of otyugh spoor.
Any PC may now attempt an Occultism check to Recall Knowledge about otyughs.
Landitho
|
Landitho wrote:Landitho will continue her violin playing, inspiring her companions!Please indicate which skill check you are providing an Aid to.
Will Aid the next skill check rolled.
Landitho continues to play her violin as she walks down the passage.
Xun Saburo
|
Perception, with Aid: 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20
"Look, the debris is a sprung trap from above, triggered by a deactivated trap in the floor. " says Xun to others, his eyes adapt to the low-light in the tunnels as he steps forwards
No survival, but he has something else
Xun takes out a small figurine, that resembles a dog. He puts it on the ground and speaks few words. The figurine transforms into a hound with onyx eyes
"Onyx, there is a creature here that I need you to track"
Survival, track: 1d20 + 4 ⇒ (7) + 4 = 11 nvm. Onyx dog is a regular guard dog with darkvision. Added it to the map, it can walk first to find traps ;)
| GM Valen |
Erryn, Perception to Search w/Track: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13
Xun, Perception to Search w/Track: 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30
The onyx dog moves ahead through the brackish, foul-smelling water when, suddenly, Xun spots a trapdoor near the creature's feet! Hidden near the center of this passage, underneath a foot-deep river of slow-moving sewage, lies a carefully disguised trap--a wooden trapdoor covering 10 feet square--untouched by the conflict that passed through this area.
Disabling the Trap requires a successful Thievery check to Disable.
You notice that the tracks of the otyughs seem to have veered to the sides of this passage, likely chasing kobold victims based on the bloody marks along the walls.
Location of pit trap (oted by an yellow outline) and more of the tunnel now revealed on the Map.
Please place your PC tokens where you wish to go.
Birgid Sapphiresong
|
"Birgid, did you already forget your wrestling match with the alligator in these very sewers? Things down here can get plenty big."
"They weren't that large for death lizards. My point is anything small enough to move down these tunnels is small enough for us to kill."
She carefully stops short of the trap when Xun spots it. "Good eye! Do one of you wish to handle it? If not, a bit of debris should less us trigger it from a safe distance."
Erryn Canmore
|
"Not a specialty of mine," Erryn says, shaking her head. "We know where it is, at least, and can certainly step around it or climb up to the platforms above us."
Landitho
|
Landitho shrugs. "My hands are made for violins, not for traps.". She continues to play some slow, melodious music.
"Xun, if you're able, why don't you give it a try?"
Will use Inspire Competence on any attempt to disable the trap.
Performance: 1d20 + 13 ⇒ (11) + 13 = 24
Xun Saburo
|
Xun sees that everyone else is making place for him, Landitho even aids him with a well-sounded poem.
He looks at the trap and stretches his fingers.
"Nope. I know as much about traps as I know about navy. Let us move around it..."
No thievery
Birgid Sapphiresong
|
If we can just sidestep the trap once we know where it is, let's do that. If not...
"Alright, stand back," Birgid instructs, hefting a chunk of broken masonry and heaving it towards the trap before backpedaling as quickly as she can.
| GM Valen |
If we can just sidestep the trap once we know where it is, let's do that.
You can.
The party readily makes its way forward, noting that this stretch of the sewers curves back toward the west.
Location of party updated on Map.
Near the curve, you notice another sprung trap: a broken trip wire and a hanging scythe blade.
You discern that the trap struck a large creature, and that two such creatures passed. There is blood on the deployed scythe.
A PC who closely examines the deployed scythe gains a +1 circumstance bonus on checks made to Track the source of the blood, an otyugh.
Erryn Canmore
|
Perception: 1d20 + 8 ⇒ (11) + 8 = 19
Survival to Track: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18
Erryn lifts her shining rapier in order to better illuminate the trap's remnants, and examines the blade more closely.
"The blade struck something quite large, and I see evidence that there may be two of such creatures. Look, there: blood."
Landitho
|
Landitho stays quite a distance away from the blood. "What is it? Do you know? Is that a trail of blood or a pool of blood?".
Xun Saburo
|
"Lovely, two big animals, any ideas what that blood belongs to?" asks Xun as he looks at the blade
Perception: 1d20 + 9 ⇒ (9) + 9 = 18
"Who have made those trap?"
Birgid Sapphiresong
|
Perception: 1d20 + 4 ⇒ (3) + 4 = 7
"Kobolds are somewhat famous for producing talented trapsmiths," Birgid answers somewhat absently as she waits impatiently for the others to examine the scythe. "It's just a long tunnel, there's nothing to track! What's the holdup?"
| GM Valen |
Any PC may now attempt an Occultism check to Recall Knowledge about otyughs.
Stench (aura, olfactory) 40 feet. A creature entering the aura must succeed at a DC 20 Fortitude save or be sickened 1 (plus slowed 1 for the same duration on a critical failure). On a success, the creature is temporarily immune to the sickened and slowed effects of this stench for 1 hour. Regardless of the save, while within the aura, creatures take a –2 circumstance penalty to saves against diseases. An otyugh’s stench is due to the offal and refuse that it wallows in, so cleaning the creature thoroughly (with create water and sufficient scrubbing, for example) deactivates the aura, while a sufficiently plugged nose allows an individual to avoid exposure to the stench.
Filth Fever (disease) The sickened and unconscious conditions from filth fever don’t improve on their own until the disease is cured. Saving Throw DC 20 Fortitude; Stage 1 carrier with no ill effect (1d4 hours); Stage 2 sickened 1 (1 day); Stage 3 sickened 1 and slowed 1 as long as it remains sickened (1 day); Stage 4 unconscious (1 day); Stage 5 dead
Moving deeper into the confined space ahead, you find that debris, blood, and carnage fill this hallway. Blood is splattered around the room, and a sewage-soaked bag of tools sits abandoned on the southern walkway.
Xun, Perception to Seek: 1d20 + 9 ⇒ (7) + 9 = 16
Onyx Dog: 1d20 + 6 ⇒ (4) + 6 = 10
Birgid, Perception to Seek: 1d20 + 4 ⇒ (9) + 4 = 13
Erryn, Perception to Seek: 1d20 + 8 ⇒ (12) + 8 = 20
Fortunately, the sharp-eyed Erryn just barely notices before any of her allies enter the area that the floor is covered in a series of pressure panels; the panels connect to a barrel of debris hidden in the hallway’s ceiling.
Location of panels now indicated on map in yellow-outline.
A PC may attempt a Thievery (trained) check to Disable the floor panels before the barrel falls.
Birgid Sapphiresong
|
"Alright I take it back, this is very strange. How can there be all this carnage but somehow these traps weren't set off? That's bizarre."
Xun Saburo
|
Occultism: 1d20 + 7 ⇒ (15) + 7 = 22
Xun says what he knows about otyughs Go ahead and open the spoiler
"If we can't disable this trap, we have to trigger it."
If there is some debris around, Xun would throw it on the pressure panels, otherwise he would ask Onyx to enter.
Landitho
|
Occultism: 1d20 + 9 ⇒ (12) + 9 = 21
Landitho nods at Xun. "Yes, yes. Otyughs. Filthy creatures. Hope we don't encounter one."
Looking at the pressure plates, "Perhaps we can jump over them.". She jokingly says, realizing she can barely jump a few inches. "Whatever we're following may have done the same."
| GM Valen |
If there is some debris around, Xun would throw it on the pressure panels, otherwise he would ask Onyx to enter.
There is no shortage of debris. Being close enough to set off the pressure plate with debris could potentially put one within the "danger zone". However, the hanging barrel could be attacked and, if sufficiently damaged, sent crashing down relatively safely.
Any PC may give me a ranged attack roll. The barrel has hardness and is immune to critical hits, object immunities, and precision damage.
I will assume that PCs are in their current positions unless the tokens are moved before I resolve any attack or effort to trigger.
Erryn Canmore
|
Erryn backs up a bit to create more space between her and the trap, but her skills are of little use here.
Xun Saburo
|
Xun looks at the trap and speaks few orcish word and extend his hand. Debris flies towards the barrel.
Telekinetic Projectile: 1d20 + 10 ⇒ (1) + 10 = 11
Damage, bludgeoning: 2d6 + 4 ⇒ (5, 3) + 4 = 12
And hitting a wall nowhere near it. "Oh come on!"
Telekinetic Projectile: 1d20 + 10 ⇒ (2) + 10 = 12
Damage, bludgeoning: 2d6 + 4 ⇒ (1, 1) + 4 = 6
Telekinetic Projectile: 1d20 + 10 ⇒ (14) + 10 = 24
Damage, bludgeoning: 2d6 + 4 ⇒ (3, 1) + 4 = 8
Telekinetic Projectile: 1d20 + 10 ⇒ (6) + 10 = 16
Damage, bludgeoning: 2d6 + 4 ⇒ (4, 5) + 4 = 13
Telekinetic Projectile: 1d20 + 10 ⇒ (9) + 10 = 19
Damage, bludgeoning: 2d6 + 4 ⇒ (5, 1) + 4 = 10
| GM Valen |
With his fourth attempt, Xun manages to strike the barrel with sufficient force to bring it harmlessly crashing down.
Moving along, the tunnel takes a turn southward. Here lies the rubble of an impromptu deadfall trap.
Location provided on new Map on Slides.
You spot an unconscious and badly injured kobold, almost certainly a Sewer Dragon. The lean and milky-scaled kobold barely clings to life and bears gruesome wounds.
Any PC may now attempt a DC 17 Medicine check to Administer First Aid. If successful, you may open the spoiler below:
Any PC may attempt to revive the kobold with a Treat Wounds check or another means of healing, such as a healing potion, an elixir of life, or a healing spell.
Xun Saburo
|
Xun begins getting nervous when he misses the barrel over and over. He would turn red with embarrassment, but his skin is thankfully green and black. He takes few breaths and keeps going.
Perception, dc16: 1d20 + 9 ⇒ (8) + 9 = 17
Xun spots a kobold
"Look, He seems badly hurt." calls the bard. No Medicine, I can use a spell to heal the kobold, but I will let our Champion, Cleric to go first.
Landitho
|
Landitho puts her hand on Xun's back. "No worries. It's unpleasant down here. Something is definitely off."
Seeing the kobold, Landitho stands back. "Is the kobold going to be okay?" She looks towards Brigid then to Erryn.
Landitho
|
Landitho starts playing the violin for the cleric (or the champion). The tune is calm and relaxing.
Performance: 1d20 + 13 ⇒ (12) + 13 = 25
Birgid Sapphiresong
|
Birgid steps forward, expression clearly concerned. Kneeling next to the injured kobold, the paladin glances back at Erryn. "Can you help him now? If not, I can--but my abilities at healing are limited and it seems we have a battle ahead of us."
Erryn Canmore
|
First Aid: 1d20 + 10 + 1 ⇒ (8) + 10 + 1 = 19
"Hold this up for me, plase," Erryn says, handing her glowing rapier to Birgid before kneeling next to the injured kobold. "Bite wounds, what look to be acid burns, even ligature marks. Seems consistent with an otyugh."
She's quiet for the next several minutes as she works to save the poor creature's life, save for occasional instructions to Birgid to move her light or to hold something.
Treat Wounds, DC20: 1d20 + 10 + 1 ⇒ (9) + 10 + 1 = 20
Healing: 2d8 + 15 ⇒ (6, 2) + 15 = 23
| GM Valen |
With the human treating her wounds, the kobold regains consciousness. Blinking her orange eyes and squinting in pain, she instinctively reaches for her weapon, a gleaming rapier, but pauses and relaxes as she recognizes you as members of the Pathfinder Society.
Picture of kobold now on Slides.
“Pathfinders?” She glances about, wincing at the distant sounds of continued combat, "I am Pethjun. I am grateful for your help. My tribal kin and I were taken by surprise. Stupidly so! A machine with a great drill at the front, broke through into our territory. Don’t know what it was.”
She snarls, “It ignored us, but before its tunnel collapsed, otyughs and hungry oozes followed behind it. Chief Yiddlepode was injured from falling debris! Sent her and others off ahead and tried to fight; slow them down so she could escape.”
Frustrated and in pain, Pethjun screams in anger at her perceived failure, even if against overwhelming odds. “Can still hear fighting though! Pathfinders, we have an arrangement yes? Please help! Will tell you the way, will tell you the traps!”
Birgid Sapphiresong
|
"Yes Pethjun, we are here to help. Let's ensure that Chief Yiddlepode survives the day." As she helps the kobold to her feet, Birgid frowns back in the direction they had come from.
"You said the wall was broken by a drilling machine of some sort? Who in the blazes would be crashing around down here with such a device-and seemingly no one aware of it up above?"
Xun Saburo
|
Xun looks at the kobold "Yes, we will help you. Lead the way" says Xun
"Well done, Erryn!"