[PaizoCon] GM Zin's 10-10 The Shattered Shield (Inactive)

Game Master Lady Ladile

Maps & Handouts

Aurum Death & the Golden Statues:

Rumors among the gamblers, drifters, and vagrants of Azir describe a noble outlaw who has been extending help to the poor and downtrodden, asking for their secret devotion to Abadar in exchange for enough gold to realize whatever dreams they may hold.

While this patron’s residence is unknown, spending time in prayer with her has produced real golden relics that many believe come directly from Abadar’s First Vault. It is rumored that this patron bears one of the mystical keys to said vault.

Individuals involved with law enforcement know that these statues have been associated with several grim disappearances all over Azir, and many of these folk believe the statues are no boon, but the physical expression of fell magic. They further believe that the statues are somehow connected to a strange disease that causes an afflicted person’s skin, eyes, fingernails, and hair to crust over with flaking gold - an affliction that’s earned the nickname “aurum death” by locals.

Many have witnessed terrifying, gold-clad undead roaming the streets at night in some of Azir’s shadier areas. Some believe that these creatures arise from those slain by aurum death. The Pure Legion has been attempting both to locate the origin of these gold-clad creatures and to gain more information about this strange “servant of Abadar” and that individual’s possible connection to these unsettling events.

Inusi Mendalari:

VC Obo had mentioned that Torvad was last heard to be a guest of the noblewoman. You've learned that Inusi Mendalari is an architect of some renown, with connections to several other prominent nobles and architects throughout Rahadoum. In addition to her talent for design, she's known to have an interest in strange and exotic artifacts as well as a love for horses. She also has a teenage daughter named Nulalla.

The Sacred Cobra:

The Sacred Cobra is an illicit auction house for religious and historical relics, regularly moving to different locations to evade law enforcement. The Pure Legion has been attempting to identify the whereabouts of the Sacred Cobra auction house for some time, having conducted several unsuccessful raids on locations that are no longer in use. In a pinch, providing the Pure Legion with information about the Sacred Cobra’s location might help garner favor with the local garrison.

Torvad Shalzadin:

Torvad has an upstairs room in a tavern called the Efreeti’s Flame. The owner and keeper of the Flame hasn’t heard from him in weeks, but Torvad instructed the innkeeper to send any couriers bearing letters during this week to the Mendalari Estate in the Artisan’s Souk.

Torvad has been seen coming and going from a manor in the Artisan’s Souk that belongs to Inusi Mendalari, a prominent architect in the region. It’s rumored Torvad has been appraising a large collection of artifacts for her, but no one knows exactly what he’s been examining.

Torvad has grown exaggeratingly paranoid in the last few weeks, and several individuals report his claims that a strange creature with golden skin is stalking him. While no one has taken him seriously, he’s been walking the streets of Azir more heavily armed than usual.


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Season of Ghosts

Blissfully unaware of the danger he was in while holding the doll (successful save vs. aurum death), Tabar rather unceremoniously drops it into a bag, ignoring the poppet's muffled squeals and cries of protest.

A quick perusal of the chamber reveals a few items of interest within the western sarcophagus: two wands that you identify as Inflict Light Wounds and Vampiric Touch, a roll of Bandages of Rapid Recovery, and most importantly, the real fragment of the Shattered Shield of Arnisant. On Zaashakar's body you also recover a Cloak of Resistance +1 and a Ring of Protection +1. You find nothing else of interest within the chamber.

After you take a few more minutes to rest up and catch your collective breath, you head back the way you came, taking a few moments to investigate the one door that you didn't check earlier. It leads to a small room containing four sculpted bronze busts of four different individuals. Each of the figures has been defaced in some manner similar to the statues of Abadar in the chamber with the bridge and pool of carrion. The nearby shelves have been heavily ransacked, with urns and glassware that once contained incense, flower petals, and candles, smashed and overturned all over the floor.

GM Stuff:

Tabar History: 1d20 + 9 ⇒ (20) + 9 = 29
Birseko Nobility: 1d20 + 10 ⇒ (1) + 10 = 11
Hellebore History: 1d20 + 15 ⇒ (1) + 15 = 16

After studying the statues for a few moments, Tabar is able to identify them as ancient, prominent members of the Ul-Ravi family, a noble house of Azir known for its history of mercantile success and social prominence. You find nothing else of interest in the room and so you continue making your way back out of the tomb.

Finally, after an incredibly hair-raising and eventful 24 hours in the city of Azir, you've completed your mission and are now free to begin your journey back to Manaket to report to Venture Captain Obo. Of course there are a few small loose ends to tie up, first. A discrete, anonymous note to the Pure Legion with the location of the Grave Wager and the body of the one behind all of the trouble with the golden statues seems in order - though of course you wait until just before you head for the city gates to have it sent. And as it turns out, getting out of the city is much easier than getting in as you aren't forced to endure any lengthy check-points or bag searches like before. After all, why would anyone expect visitors to be taking religious paraphernalia out of the city?

Once you're out of the city, several of you likely finally feel free to relax, no longer fearful of using your powers or having to hide your holy symbols. The trek back will take several days but you know the way and it's got to be better than all of the nonsense you just went through.
______________

Another post to follow, please stand by~


Season of Ghosts

Several days later, you find yourselves back in the city of Manaket and within the office of Venture Captain Obo once more.

"Well! I am truly sorry that the job proved much more complex than we had anticipated," the VC whistles when you're finished giving your report. "We'll do what we can to learn more about this Zaashakar and what her motives might have been for trying to steal the shard. I admit, her part in all of this worries me greatly, for that means that either she or someone else out there must have known that this shard is the real thing."

Obo begins to sigh but then catches himself and smiles. "But you let us worry about that one. You've all gone above and beyond and I am sure Zarta will be especially pleased with all of the other artifacts you returned with - especially that dagger and the strange doll."

"I also commend you for fostering the beginnings of what could prove a valuable connection with the Pure Legion," he adds. "Certainly not an easy task for some of you, I'm sure, but we can use all of the allies we can get, whether we see eye to eye with them on everything or not."

"So, once again...well done, Pathfinders! Now take a rest for a few days - you've more than earned it."

The End...Or Is It?

The Concordance

Male N Ratfolk | Swashbuckler 1, Occultist 5 | Panache 6/6 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | HP 67/67 | AC 23 T 16 FF 18 | CMB (Trip, Disarm, Sunder) +10, CMD 15 | F: +9, R: +10, W: +5 | Init: +5 | Bluff (Deceive) +9, Dipl. (Influence) +14, Perc +10, SM +3 Spells 1st 6/6, 2nd 3/3 | Transm. Impl. MF 3/3 | Abj. Impl. MF 7/7 | Illusion Impl. MF 2/2 | Speed 20ft (40ft on riding dog)| Active conditions:

Tabar nods at the VC.

”Yes, I usually don’t enjoy human city missions! Especially because there are so many people that think that non-humans are not really worth the effort! But here with this group I really felt different and that means a lot to me! I mean this country especially was completely weird but religion has its downsides and I understand their path!“

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