GM Jhaeman's PFS1 # 0-22: "Fingerprints of the Fiend" (Inactive)

Game Master Jhaeman

Maps & Handouts


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An urgent message has come for you to attend a mission briefing in the Grand Lodge. In the hallway outside of the briefing room, you see other Pathfinders assembling for the mission.

Please go ahead and do introductory role-playing. What does your character look and sound like? Etc.

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 6 | Darkvision 60 ft | Speed 20ft | DR 5/bludg. 15/40 | HP 93/93 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +14 | CMD 22 | F: +19, R: +14, W: +17 (+18 vs. fear/confusion) | Init: +13 | Perc: -2, SM: -2, Dipl: +22 | Mind Arsenal 9/9 | Ki Pool 4/7 | Reroll 1/1 | Smite 1/1 | Influence 1/4 | Spirit Dance 17/18 | Eefriti Magic 0/1 | Boots of Speed 5/10 | Horseshoe 1/1 | Active conditions: defending bone

Taarik is a massive Ifrit. His hair is blazing and burning so that he almost warms his surroundings.

He has a greatsword and a bardiche on his back, a light flail at his side and a heavy shield on his back.

He wears a fullplate that looks like it has seen battle recently.

Resting on top of his chest, an amulet showing the holy symbol of Irori is visible.

* * *

Taarik is pleased that he is at the Grand Lodge ... such a place of knowledge.

He himself does not understand much about that kind of thing but Irori represents this part of life and he hopes to learn at some point.

"I am not late and I have come to aid. Hmm … that even rhymed!” he says a little confused about his own statement.

"Ehh, I am Taariik."

The Exchange

gunslinger (pistolero) 1/alchemist (sabatour) 8, HP:86, AC:20, Touch:14, Flat Footed: 17 F:+15, R:+14, W:+6, Init:+3, Perc:+15(+2vs magical traps, +2 with heightened awareness)

A gnome swaggers in with a pistol on his hip and bottle and pouches hanging from his bandoliers. His clothing is in various bright colors. Nothing matching anything else.

He speaks quite a bit louder than necessary as if he is more than a bit hard of hearing, Let's get this party started! We'll blow the doors and windows off this place!


Lini (Pre-Gen)|Druid 4|Buffs: Light, Longstrider, Anti-Toxin..
Bot Me:
In combat send in Droo to attack. Lini will hang back and cast Flaming Sphere and Produce Flame.If the creature is resistant to fire then summon.
| HP 35/35 | AC 16 T 13 FF 15|BAB: +3 CMB +0 CMD 12|F +8 R +3 W +8 , +5 vs Poison,+4 vs Fey,+2 vs Illusions,+1 Will if Droogami is within 30'|INIT +1| PER +12 low light vision SM+3|Speed 30'|
Resources:
Shirt Re-roll 0/1,Speak with Animals 1/1,Dancing Lights 1/1,Ghost Sound 1/1,Prestidigitation 1/1,Wild Shape 1/1,Spells 1st 1/4, 2nd 0/3

A compact but energetic young woman strides into the room. She smiles as the adventuring party begins to assemble.

"Another scrambled meeting I see. I wonder what surprises they have in store for us today?"


“Rachikan has been discovered!” exclaims Venture-Captain Adril Hestram as he peers up from a collection of ragged maps, dusty tomes, and tarnished coins from behind a massive desk within the Grand Lodge in the heart of Absalom.

His excitement quickly fades and Adril gestures toward an elderly man sitting by the hearth. “May I introduce a former Pathfinder and respected friend, Benton Grone. This gentleman has suffered a great loss to bring a grand discovery to us and he has agreed to trade all rights to his claim of locating lost Rachikan in return for locating his missing nephew. Go with him and make haste; he has agreed to guide you to the Pillars of Anferita in Cheliax.”

Seven days at sea end at a view of the Pillars of Anferita bursting from the Chelaxian coastline, waves crashing against their rocky flanks. The central pillar’s curves, flora, and shape are perfectly represented on the discolored Jistka coins Adril sent along with the expedition. As sailors from the hired vessel row toward the central column, a second rowboat in tow, Benton Grone breaks his silence.

“It’s got to be here; the coin says so. Look at the picture on the back: A temple-foundry high atop this pillar awaits to be discovered. If old Rachikan of the Jistka Imperium is inside, then my nephew must reside there as well. Please hurry--find my poor Eldis.”

As the sailors row away from the pillars, taking Benton Grone with them but leaving behind a rowboat to return to the waiting ship, the waves slowly begin to push higher up the rocky harbor, signaling the beginnings of high tide.

An unguarded, well-maintained rope stretches up the cliff, beckoning to the plateau high above.

This is one of those early-style briefings that start things off in media res. However, you can roll Knowledge (history) checks to know more about the Jistka Imperium and you can roll Knowledge(Local) or Diplomacy (Gather Information) checks to know more about the Pillars of Anferita.

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 8 | hp 11/74 | AC 20, T 14, FF 16 | CMD 25 (27 v sunder) | F +10, R +7, W +6 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +7, KnPla +7, KnRel +7, Perc +0, SensM +0, Spcft +8 |
GM Jhaeman wrote:
“Rachikan has been discovered!” exclaims Venture-Captain Adril Hestram ....

“RACHIKAN HAS BEEN DISCOVERED! ASTOUNDING! THIS IS WONDERFUL!” exclaims Abaal bounding to his feet. The tall, lean, desert wanderer from Katapesh, with the huge black-metal falchion upon his back looks genuinely excited at the news, but then:

"I have a question: What is 'Rachikan' exactly?"


Standing at the base of the cliff, Abaal's mind drifts back to that hurried briefing in Venture-Captain Adril Hestram's office. He can still remember the veritable bear of a man laughing heartily at the question. "Why, a legendary lost city of the Jistka Imperium--one of the greatest empires of antiquity, right up there with Thassilon and the Shory!"

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 8 | hp 11/74 | AC 20, T 14, FF 16 | CMD 25 (27 v sunder) | F +10, R +7, W +6 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +7, KnPla +7, KnRel +7, Perc +0, SensM +0, Spcft +8 |

"OH! That Rachikan. Of course." says the brave swordsman from Katapesh.

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 6 | Darkvision 60 ft | Speed 20ft | DR 5/bludg. 15/40 | HP 93/93 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +14 | CMD 22 | F: +19, R: +14, W: +17 (+18 vs. fear/confusion) | Init: +13 | Perc: -2, SM: -2, Dipl: +22 | Mind Arsenal 9/9 | Ki Pool 4/7 | Reroll 1/1 | Smite 1/1 | Influence 1/4 | Spirit Dance 17/18 | Eefriti Magic 0/1 | Boots of Speed 5/10 | Horseshoe 1/1 | Active conditions: defending bone

Diplomacy (Gather Information), using Sovereign court 'well connected' faction boon for +4 once per adventure to gather intelligence, to know more about the Pillars of Anferita: 1d20 + 18 + 4 ⇒ (11) + 18 + 4 = 33

Taariik nods to Abaal.

"Yeah, I really have no idea what Rachikan or this ... ehh ... Ji ... Jistka empire is about." he says and shrugs.

"But I have a few contacts in the city that can help us!"


Taariik:
You were able to hastily gather a few scattered bits of intel that seemed relevant before boarding the ship.
1. A member of the Pathfinder society spent several ancient coins from the Jistka Imperium recently in a
town called Macini in southwestern Cheliax along the Inner Sea coast. He claimed to have found lost treasure and has since disappeared.
2.Recently, large purchases of mining equipment have been shipped from several cities in Cheliax to the Pillars of Anferita.
3.A beautiful woman made a large purchase of slaves from a desert slaver near the Arch of Aroden—she indicated they were heading to a dig site in the Pillars of Anferita.
4. A feared and respected man named Haliduris Karn is the man behind the recent slave and mining equipment purchases and it’s rumored that the Aspis Consortium funds his every move.

The Exchange

gunslinger (pistolero) 1/alchemist (sabatour) 8, HP:86, AC:20, Touch:14, Flat Footed: 17 F:+15, R:+14, W:+6, Init:+3, Perc:+15(+2vs magical traps, +2 with heightened awareness)

knowledge local: 1d20 + 15 ⇒ (19) + 15 = 34

Oi! Let's be about it.


Lini (Pre-Gen)|Druid 4|Buffs: Light, Longstrider, Anti-Toxin..
Bot Me:
In combat send in Droo to attack. Lini will hang back and cast Flaming Sphere and Produce Flame.If the creature is resistant to fire then summon.
| HP 35/35 | AC 16 T 13 FF 15|BAB: +3 CMB +0 CMD 12|F +8 R +3 W +8 , +5 vs Poison,+4 vs Fey,+2 vs Illusions,+1 Will if Droogami is within 30'|INIT +1| PER +12 low light vision SM+3|Speed 30'|
Resources:
Shirt Re-roll 0/1,Speak with Animals 1/1,Dancing Lights 1/1,Ghost Sound 1/1,Prestidigitation 1/1,Wild Shape 1/1,Spells 1st 1/4, 2nd 0/3

During the briefing Enora's eyes glaze over for a moment as she attempts to peer through time to determine more about the ancient Jistka Imperium.

Prescience: 1d20 ⇒ 5

She looks momentarily annoyed as all she seems to be able to see is a local tavern of little import. She shrugs and focuses on her studies as opposed to divination magic which is by its very nature fickle.

History,Heightened Awareness: 1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15

Such abysmal rolling! At least she can recover her spell as she has seven days of travelling before the adventure begins in earnest. :)

@GM Jhaeman - What time of day do we arrive at the adventure site? Enora can make use of some of her longer lasting spells and the Extend Rod to have some buffs still up from the night before. Her Quick Study exploit will make switching out her spell slots before bed time quite easy.


female human cleric 7, HP 59/59, AC 21, T 11, FF 19, F +7, R +4, W +10, Init+0 Perc. +4

Well, that is indeed a great find. Untold artifacts and knowledge could be discovered...stunning! Kyra adds enthusiastically.

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 8 | hp 11/74 | AC 20, T 14, FF 16 | CMD 25 (27 v sunder) | F +10, R +7, W +6 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +7, KnPla +7, KnRel +7, Perc +0, SensM +0, Spcft +8 |
grimdog73's second pregen wrote:
Well, that is indeed a great find. Untold artifacts and knowledge could be discovered...stunning! Kyra adds enthusiastically.

"Yes. It will be nice to get back to some good, honest tomb-robbing again." says the swashbuckling swordsman wistfully.

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 6 | Darkvision 60 ft | Speed 20ft | DR 5/bludg. 15/40 | HP 93/93 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +14 | CMD 22 | F: +19, R: +14, W: +17 (+18 vs. fear/confusion) | Init: +13 | Perc: -2, SM: -2, Dipl: +22 | Mind Arsenal 9/9 | Ki Pool 4/7 | Reroll 1/1 | Smite 1/1 | Influence 1/4 | Spirit Dance 17/18 | Eefriti Magic 0/1 | Boots of Speed 5/10 | Horseshoe 1/1 | Active conditions: defending bone

Hi GM, you can put these information out of spoilers for Taariik as he shares everything with the group.

"So guys, this is not a tomb robbing!! Very important! This is about finding a person that has gone missing!" he says a little agitated.

He takes out his notebook.

"I was able to hastily gather a few scattered bits of intel that seemed relevant before boarding the ship.
1. A member of the Pathfinder society spent several ancient coins from the Jistka Imperium recently in a town called Macini in southwestern Cheliax along the Inner Sea coast. He claimed to have found lost treasure and has since disappeared.
2.Recently, large purchases of mining equipment have been shipped from several cities in Cheliax to the Pillars of Anferita.
3.A beautiful woman made a large purchase of slaves from a desert slaver near the Arch of Aroden—she indicated they were heading to a dig site in the Pillars of Anferita.
4. A feared and respected man named Haliduris Karn is the man behind the recent slave and mining equipment purchases and it’s rumored that the Aspis Consortium funds his every move.
"
he explains with very a slow reading speed.

"So we should visit Haliduris Karn first!" Taariik says.


Enora:
We'll say it's midday.

Taariik:
I always give info like that in spoilers so PCs can rephrase it in their own character's voice and add color if desired before sharing (or keep it to themselves, if they'd prefer, since one person knowing something doesn't automatically have to mean everyone knows that thing). Completely up to you.

Ehm:
Your Knowledge(local) check nets the same info Taariik shared.


Lini (Pre-Gen)|Druid 4|Buffs: Light, Longstrider, Anti-Toxin..
Bot Me:
In combat send in Droo to attack. Lini will hang back and cast Flaming Sphere and Produce Flame.If the creature is resistant to fire then summon.
| HP 35/35 | AC 16 T 13 FF 15|BAB: +3 CMB +0 CMD 12|F +8 R +3 W +8 , +5 vs Poison,+4 vs Fey,+2 vs Illusions,+1 Will if Droogami is within 30'|INIT +1| PER +12 low light vision SM+3|Speed 30'|
Resources:
Shirt Re-roll 0/1,Speak with Animals 1/1,Dancing Lights 1/1,Ghost Sound 1/1,Prestidigitation 1/1,Wild Shape 1/1,Spells 1st 1/4, 2nd 0/3

Spells cast last night:

All spells were cast at around 11 PM last night allowing for a good night sleep and full restoration of all abilities.

Endure Elements (24 hours)
Ant Haul (18 hours with Potent Magic +2 CL)

Now the interaction with Enora's bonded staff and her extend rod is not good so she will need to make a concentration check to cast any spell without her staff in hand (20+SL). This complication is hand-waived on her character sheet for brevity I think and to not confuse beginning players. This character is complex enough. She can use her Prescience ability to cheat around it however as she does know the result of the Prescience at the beginning of her turn.

Prescience: 1d20 ⇒ 7
Prescience: 1d20 ⇒ 1
Prescience: 1d20 ⇒ 13
Prescience: 1d20 ⇒ 6
Prescience: 1d20 ⇒ 10
Prescience: 1d20 ⇒ 8

With these rolls she will have no problem using the extend rod with three spells.

False Life,extended,Potent Magic: 1d10 + 9 ⇒ (6) + 9 = 15

False Life (15 temp hit points, 18 hours)
Dark Vision (18 hours)
Mage Armor (18 hours)

Enora is quick to notice the obvious zealotry displayed by the paladin's words. She prefers to take a more balanced approach.

"I am sure that more than one thing can be true at a time. There can be a rescue as well as an enrichment of knowledge and treasure."

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 8 | hp 11/74 | AC 20, T 14, FF 16 | CMD 25 (27 v sunder) | F +10, R +7, W +6 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +7, KnPla +7, KnRel +7, Perc +0, SensM +0, Spcft +8 |
Taariik wrote:

"So guys, this is not a tomb robbing!! Very important! This is about finding a person that has gone missing!" he says a little agitated.

He takes out his notebook.

"I was able to hastily gather a few scattered bits of intel that seemed relevant before boarding the ship.
1. A member of the Pathfinder society spent several ancient coins from the Jistka Imperium recently in a town called Macini in southwestern Cheliax along the Inner Sea coast. He claimed to have found lost treasure and has since disappeared.
2.Recently, large purchases of mining equipment have been shipped from several cities in Cheliax to the Pillars of Anferita.
3.A beautiful woman made a large purchase of slaves from a desert slaver near the Arch of Aroden—she indicated they were heading to a dig site in the Pillars of Anferita.
4. A feared and respected man named Haliduris Karn is the man behind the recent slave and mining equipment purchases and it’s rumored that the Aspis Consortium funds his every move.
"
he explains with very a slow reading speed.

"So we should visit Haliduris Karn first!" Taariik says.

"Amazing, Taarik! And to think that people say you are bit slow." says Abaal to the looming ifrit. He looks the ifrit over again in new-found admiration, laughs, and slaps him on the shoulder.

"Well then, we have a trail. Let us follow it."

The Exchange

gunslinger (pistolero) 1/alchemist (sabatour) 8, HP:86, AC:20, Touch:14, Flat Footed: 17 F:+15, R:+14, W:+6, Init:+3, Perc:+15(+2vs magical traps, +2 with heightened awareness)

The Apis are funding the slaving operations?!? Well I almost hope they are there. I would think the spirits of our slain Pathfinder siblings would like to see how many pieces we can strew around the place.


female human cleric 7, HP 59/59, AC 21, T 11, FF 19, F +7, R +4, W +10, Init+0 Perc. +4

We should take detailed notes...even sketches or rubbings of anything of note...in case we can't provide physical evidence to the Society...


Feel free to keep role-playing. Once you're ready to ascend, let me know in what order you're climbing and if you're climbing some way other than the rope.

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 8 | hp 11/74 | AC 20, T 14, FF 16 | CMD 25 (27 v sunder) | F +10, R +7, W +6 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +7, KnPla +7, KnRel +7, Perc +0, SensM +0, Spcft +8 |
grimdog73's second pregen wrote:
We should take detailed notes...even sketches or rubbings of anything of note...in case we can't provide physical evidence to the Society...

"Wisely spoken." says Abaal bowing to the clergy woman, "Matron, how should we address you? May I call you Grimmd Ogs Eventeethreez for short or should we use some other title. I was once acquainted with another member of your order named Sister Veri Similartakyra."


female human cleric 7, HP 59/59, AC 21, T 11, FF 19, F +7, R +4, W +10, Init+0 Perc. +4

Kyra works fine for this situation. In a more formal setting, Sister is always amenable...there are other titles and such...but as long as the intent behind the address is respectful, I am fine with it. When stuff is happening, it might be hard to say Sister Kyra, servant of the Dawnflower and Blade of Mercy... the priestess chuckles.

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 6 | Darkvision 60 ft | Speed 20ft | DR 5/bludg. 15/40 | HP 93/93 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +14 | CMD 22 | F: +19, R: +14, W: +17 (+18 vs. fear/confusion) | Init: +13 | Perc: -2, SM: -2, Dipl: +22 | Mind Arsenal 9/9 | Ki Pool 4/7 | Reroll 1/1 | Smite 1/1 | Influence 1/4 | Spirit Dance 17/18 | Eefriti Magic 0/1 | Boots of Speed 5/10 | Horseshoe 1/1 | Active conditions: defending bone

Taariik looks at the others nods with a smile.

"Lots of energy here! Let us go!" he says and starts to get going.


Lini (Pre-Gen)|Druid 4|Buffs: Light, Longstrider, Anti-Toxin..
Bot Me:
In combat send in Droo to attack. Lini will hang back and cast Flaming Sphere and Produce Flame.If the creature is resistant to fire then summon.
| HP 35/35 | AC 16 T 13 FF 15|BAB: +3 CMB +0 CMD 12|F +8 R +3 W +8 , +5 vs Poison,+4 vs Fey,+2 vs Illusions,+1 Will if Droogami is within 30'|INIT +1| PER +12 low light vision SM+3|Speed 30'|
Resources:
Shirt Re-roll 0/1,Speak with Animals 1/1,Dancing Lights 1/1,Ghost Sound 1/1,Prestidigitation 1/1,Wild Shape 1/1,Spells 1st 1/4, 2nd 0/3

@GM Jhaeman - How high a climb is it? I am always a little suspicious about a provided rope. :)

Enora examines the rope doing some quick mental calculations about how much weight she thinks it can support considering its current condition. She also looks at the rock face trying to determine how difficult a climb it should be.

(Take 10 on K-Engineering is 20)

It looks like Enora actually has 3 ranks in climb. That is a crazy spend for an arcane caster that can actually fly. That is not even including her ring of climbing. I would have opted for Eyes of the Eagle. So much better overall. :)

"It always seems that some sort of emergency breaks out when you need to climb something. So be prepared!"

With those words she chews down a Blood Boiling Pill and casts a spell to prepare for possible immediate conflict (Heightened Awareness).

@GM Jhaeman - She will expend Heightened Awareness to boost her initiative at the first opportunity. She needs all the help she can get in this respect. The initiative bonus for the Blood Boiling Pill and Heightened Awareness are included in her introductory line now.

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 8 | hp 11/74 | AC 20, T 14, FF 16 | CMD 25 (27 v sunder) | F +10, R +7, W +6 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +7, KnPla +7, KnRel +7, Perc +0, SensM +0, Spcft +8 |
Bit Player wrote:
"It always seems that some sort of emergency breaks out when you need to climb something. So be prepared!"

"Hmm. Our competition will have need of such conveyance up the cliff-face, but it is suspicious that it was left down unless they are expecting company...."

He looks around for signs of tracks or movement. perception: 1d20 ⇒ 8

Abaal produces an old-fashioned wayfinder from his robes. He opens it in the direction of the rope.

Abaal's hand-me-down wayfinder can detect magic (you know that thing that fighters are good at doing). Starting with the rope itself he sweeps his black-light wayfinder around looking for magic, which he attempts to identify with his Spellcraft and Knowledge (arcana) fighter skills. ;)

As an aside, he has a coil silk rope on him with a grappling.

The Exchange

gunslinger (pistolero) 1/alchemist (sabatour) 8, HP:86, AC:20, Touch:14, Flat Footed: 17 F:+15, R:+14, W:+6, Init:+3, Perc:+15(+2vs magical traps, +2 with heightened awareness)

Not a great climber, but I guess I can go first if no one else wants to do so. At least then they won't be in my field of fire.


Lini (Pre-Gen)|Druid 4|Buffs: Light, Longstrider, Anti-Toxin..
Bot Me:
In combat send in Droo to attack. Lini will hang back and cast Flaming Sphere and Produce Flame.If the creature is resistant to fire then summon.
| HP 35/35 | AC 16 T 13 FF 15|BAB: +3 CMB +0 CMD 12|F +8 R +3 W +8 , +5 vs Poison,+4 vs Fey,+2 vs Illusions,+1 Will if Droogami is within 30'|INIT +1| PER +12 low light vision SM+3|Speed 30'|
Resources:
Shirt Re-roll 0/1,Speak with Animals 1/1,Dancing Lights 1/1,Ghost Sound 1/1,Prestidigitation 1/1,Wild Shape 1/1,Spells 1st 1/4, 2nd 0/3

Enora smiles at the gnome.

"I can come up right behind you if you like. It looks like an easy climb to me and the pair of us must weight less than one of the others. Possibly a lot less."

I am still waiting on the GM's response but it looks like a DC 5 climb as we have a wall to brace against.


female human cleric 7, HP 59/59, AC 21, T 11, FF 19, F +7, R +4, W +10, Init+0 Perc. +4

and a knotted rope...worse comes to worse, I can air walk it...

I can bring up the rear...perhaps someone can just pull me up...climbing was not in the curriculum at the abbey...

The Exchange

gunslinger (pistolero) 1/alchemist (sabatour) 8, HP:86, AC:20, Touch:14, Flat Footed: 17 F:+15, R:+14, W:+6, Init:+3, Perc:+15(+2vs magical traps, +2 with heightened awareness)

Ehm starts climbing the rope. He is looking for traps, damage to the rope, or other dangers along the way.
Take 10 on climb is 16.
perception: 1d20 + 14 ⇒ (9) + 14 = 23 +2 if trap

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 8 | hp 11/74 | AC 20, T 14, FF 16 | CMD 25 (27 v sunder) | F +10, R +7, W +6 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +7, KnPla +7, KnRel +7, Perc +0, SensM +0, Spcft +8 |
Bit Player wrote:

Enora smiles at the gnome.

"I can come up right behind you if you like. It looks like an easy climb to me and the pair of us must weight less than one of the others. Possibly a lot less."

I am still waiting on the GM's response but it looks like a DC 5 climb as we have a wall to brace against.

Also waiting. Abaal will climb but there are a lot of questions about rope, distances, etc... that need answering first. Until then, he's not touching the mimic rope.


As you discuss the matter, the chirping and barking of gulls, seals, and other wildlife can be heard in the distance. Salty air assaults the senses, burning your nostrils on each deep inhalation.

The cliff looks to be about 200' feet high, but would be easy to climb with the rope. Even without it, a decent rock-climber could scale it reasonably well due to the plentiful handholds and ledges.

High above, the top of the cliff can be seen cresting to what must be a great plateau.

Enora:
You examine the rope carefully, and it's thick and in excellent condition--clearly strong enough to support everyone's weight. By climbing the rope and bracing yourselves against the cliff-face, it should be easy to climb.

Abaal:
The rope is not magical, and you don't see anything around you of interest.

So it sounds like the order is Ehm, Enora, someone, someone, and then Kyra? I'll give you a bit more time to decide whether/how to climb based on this post, and then move us forward.

I love the "mimic rope" idea--I'm going to steal that someday for a homebrew campaign!

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 8 | hp 11/74 | AC 20, T 14, FF 16 | CMD 25 (27 v sunder) | F +10, R +7, W +6 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +7, KnPla +7, KnRel +7, Perc +0, SensM +0, Spcft +8 |

"I should go first, Ehm." says Abaal stoically. "I can make the climb quickest, and can guard you, and the others' ascent, from above if needed."

Abaal's land speed is 40', and he looks to have the party's best overall climb skill (+10 in his studded leather armor). He can take 10, and still accelerated climb to the top in 5 rounds of double moves (half a minute). It looks like most of the party could climb it though some might have to take it slowly (Taariik in his heavy armor, et al). Kyra might air walk it just to aid others too if we want to do that.

As for mimic hiding places, I occasionally add an "extra door" to a dungeon room for fun. ;)

The Exchange

gunslinger (pistolero) 1/alchemist (sabatour) 8, HP:86, AC:20, Touch:14, Flat Footed: 17 F:+15, R:+14, W:+6, Init:+3, Perc:+15(+2vs magical traps, +2 with heightened awareness)

Oh aye, be pleasin yerself longshanks. Ya alsa gits to catch the rocks bein dropped on ya from the we beasties above. Ehm replies with a grin.

So I guess that's Abaal, Ehm, Enora, Taariik, Kyra. Ehm will wait for Abaal to make it to the top. The rope can probably hold both of the little folk at once. But I'd suggest the bigjobs go individually.

I once almost died when I hid behind a sarcophagus that turned out to be a vampire mimic.


Lini (Pre-Gen)|Druid 4|Buffs: Light, Longstrider, Anti-Toxin..
Bot Me:
In combat send in Droo to attack. Lini will hang back and cast Flaming Sphere and Produce Flame.If the creature is resistant to fire then summon.
| HP 35/35 | AC 16 T 13 FF 15|BAB: +3 CMB +0 CMD 12|F +8 R +3 W +8 , +5 vs Poison,+4 vs Fey,+2 vs Illusions,+1 Will if Droogami is within 30'|INIT +1| PER +12 low light vision SM+3|Speed 30'|
Resources:
Shirt Re-roll 0/1,Speak with Animals 1/1,Dancing Lights 1/1,Ghost Sound 1/1,Prestidigitation 1/1,Wild Shape 1/1,Spells 1st 1/4, 2nd 0/3

Enora winks at the gnome playfully.

"Sounds like a plan Ehm. If something goes wrong I can fly the both of us up there in a jiffy."

Ant Haul has its uses. :)

My Bard had a run-in with a mimic as well. He was 1 hit point away from dying. Retraining hit points saved his life.

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 6 | Darkvision 60 ft | Speed 20ft | DR 5/bludg. 15/40 | HP 93/93 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +14 | CMD 22 | F: +19, R: +14, W: +17 (+18 vs. fear/confusion) | Init: +13 | Perc: -2, SM: -2, Dipl: +22 | Mind Arsenal 9/9 | Ki Pool 4/7 | Reroll 1/1 | Smite 1/1 | Influence 1/4 | Spirit Dance 17/18 | Eefriti Magic 0/1 | Boots of Speed 5/10 | Horseshoe 1/1 | Active conditions: defending bone

Taariik starts to climb.

climb, acp-5: 1d20 + 5 - 5 ⇒ (20) + 5 - 5 = 20

"Come on guys!"


I keep hearing slightly different plans :) So is Abaal climbing all the way to the top first, and then the next person? Or Taarik, are you just starting up while the others talk?

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 6 | Darkvision 60 ft | Speed 20ft | DR 5/bludg. 15/40 | HP 93/93 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +14 | CMD 22 | F: +19, R: +14, W: +17 (+18 vs. fear/confusion) | Init: +13 | Perc: -2, SM: -2, Dipl: +22 | Mind Arsenal 9/9 | Ki Pool 4/7 | Reroll 1/1 | Smite 1/1 | Influence 1/4 | Spirit Dance 17/18 | Eefriti Magic 0/1 | Boots of Speed 5/10 | Horseshoe 1/1 | Active conditions: defending bone

Just going up while the others talk.

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 8 | hp 11/74 | AC 20, T 14, FF 16 | CMD 25 (27 v sunder) | F +10, R +7, W +6 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +7, KnPla +7, KnRel +7, Perc +0, SensM +0, Spcft +8 |
GM Jhaeman wrote:
I keep hearing slightly different plans :) So is Abaal climbing all the way to the top first...

That was the plan. Accelerated climb to the top. But Wisdom 6 always trumps initiative!

Abaal stands well to the side as close to 300 pounds of metal-encased ifrit ascends... slowly....

...

...

...

Very slowly...

...

...

Since Taariik is only a few feet off the ground Abaal reaches out a hand and aids him.

"Remember Taariik, find your footing first, and then pull upward. We are right behind you, and perhaps a little to one side. Oh and try to be quiet. We don't want the foe to know that we are here yet. Good luck. We are all counting on you."

climb (aid other): 1d20 + 10 ⇒ (4) + 10 = 14

If Taariik's speed is 20 his standard climb is 5' per move, so 39 more dice rolls (or Take 10s)?

Seeing that this might take some time Abaal makes himself some lunch. "Did anyone bring mustard?"


Taarik begins climbing the rope. Even in armor, the ifrit makes steady progress. But suddenly, when he's about a hundred feet off the ground, a woman jumps off the top of the cliff before black wings unfurl from her back and she begins to glide closer!

GM Dice:

Perception (Taariik): 1d20 + 2 - 10 ⇒ (12) + 2 - 10 = 4
Perception (Ehm): 1d20 + 14 - 20 ⇒ (9) + 14 - 20 = 3
Perception (Enora): 1d20 + 3 - 20 ⇒ (1) + 3 - 20 = -16
Perception (Abaal): 1d20 + 0 - 20 ⇒ (4) + 0 - 20 = -16
Perception (Kyra): 1d20 + 4 - 20 ⇒ (10) + 4 - 20 = -6
Stealth Check: 1d20 + 15 ⇒ (10) + 15 = 25

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 8 | hp 11/74 | AC 20, T 14, FF 16 | CMD 25 (27 v sunder) | F +10, R +7, W +6 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +7, KnPla +7, KnRel +7, Perc +0, SensM +0, Spcft +8 |

If Abaal can see it, and has the right knowledges he takes 10 to determine what it is. If he hasn't noticed yet, assume he does so when he can.


Initiative (Round 1)

Taarik
Abaal
Ehm
Enora
Kyra

Flying Woman

Bold should go!

GM Dice:

Initiative (Taariik): 1d20 + 12 ⇒ (12) + 12 = 24
Initiative (Ehm): 1d20 + 2 ⇒ (18) + 2 = 20
Initiative (Enora): 1d20 + 8 ⇒ (9) + 8 = 17
Initiative (Abaal): 1d20 + 3 ⇒ (20) + 3 = 23
Initiative (Kyra): 1d20 + 0 ⇒ (9) + 0 = 9
Initiative (flying woman): 1d20 + 6 ⇒ (2) + 6 = 8

Taarik is 100' off the ground, the rest of you are on the ground. The flying woman is 150' off the ground (50' above Taarik's position).

If anyone wants to climb holding onto the rope, it's DC 5. Not holding onto the rope is DC 10. You are now considered threatened or distracted, so no Taking 10 on Climb checks.

Please remember that while climbing, you lose your Dex bonus to AC and can't use a shield.

As a free action on your turn, you can try to identify what kind of creature this flying woman is with a Knowledge (planes) check.

Knowledge (planes) DC 18:
Erinyes, also called the Furies, are devils that mock the form of angelic hosts in their exaction of vengeance and bloody justice. They enjoy mocking and condemning their victims for their transgressions before dropping them from great heights. They are quite skilled with aerial archery.

Knowledge (planes) DC 23:
Erinyes can't be burned by flame, and their demonic flesh shrugs off poison easily.

Knowledge (planes) DC 28:
Erinyes are resistant to spells until the caster is particularly skilled.

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 8 | hp 11/74 | AC 20, T 14, FF 16 | CMD 25 (27 v sunder) | F +10, R +7, W +6 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +7, KnPla +7, KnRel +7, Perc +0, SensM +0, Spcft +8 |

"Well, you don't see one of those every day." says the swordsman looking skyward. "Whatever it is, it is well out of range of my sling"

Even still Abaal grabs, loads, and readies it.

readied action:
If the thing takes hostile action against the party and is still within 150' he looses the stone. He can take a 5' move if needed for the range.

sling v thingie (range): 1d20 + 11 - 4 ⇒ (9) + 11 - 4 = 16 damage: 1d4 + 3 ⇒ (1) + 3 = 4

Does it look like the thing he fought in the Blood Red Crimson First Light of Dawn adventure. I can't remember the name right now. You know the one. If it does, he might actually know stuff about it.


Abaal:
Although reminiscent of the succubus from Dawn of the Scarlet Sun, you don't think this new winged creature is a succubus.


female human cleric 7, HP 59/59, AC 21, T 11, FF 19, F +7, R +4, W +10, Init+0 Perc. +4

Well, that makes this choice easy... Kyra says as she mumbles a brief prayer to Sarenrae and she starts to walk on air.

air walk....70 minute duration...will move 20' up this round...casting time is a standard

The Exchange

gunslinger (pistolero) 1/alchemist (sabatour) 8, HP:86, AC:20, Touch:14, Flat Footed: 17 F:+15, R:+14, W:+6, Init:+3, Perc:+15(+2vs magical traps, +2 with heightened awareness)

Well, at least he ain't got rocks bouncin offin his noggin. Hold on ya daft eager lumox!
Ehm quickly chugs an extract and launches into the air readying his pistol.

fly: 1d20 + 8 + 8 ⇒ (11) + 8 + 8 = 27 60' straight up
knowledge planes: 1d20 + 13 ⇒ (9) + 13 = 22 +2 vs genie or abyssal.

To the group Ehm yells, Tis a Fury deevil. They likes to pin cushion people wit arrows and make em fall. I dinna Ken much aboot this un, but tha deevils last spring could na be burned an be wantin silver ta kill em.

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 6 | Darkvision 60 ft | Speed 20ft | DR 5/bludg. 15/40 | HP 93/93 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +14 | CMD 22 | F: +19, R: +14, W: +17 (+18 vs. fear/confusion) | Init: +13 | Perc: -2, SM: -2, Dipl: +22 | Mind Arsenal 9/9 | Ki Pool 4/7 | Reroll 1/1 | Smite 1/1 | Influence 1/4 | Spirit Dance 17/18 | Eefriti Magic 0/1 | Boots of Speed 5/10 | Horseshoe 1/1 | Active conditions: defending bone

Taariik continues to climb fast.

One move action, climb DC 5, accelerated -5, acp-5: 1d20 + 5 - 5 - 5 ⇒ (17) + 5 - 5 - 5 = 12


Accelerated Climbing: You try to climb more quickly than normal. By accepting a –5 penalty, you can move half your speed (instead of one-quarter your speed).

"Can you just paralyze it or something guys?!"

Standard action total defense for +4 ac.


Lini (Pre-Gen)|Druid 4|Buffs: Light, Longstrider, Anti-Toxin..
Bot Me:
In combat send in Droo to attack. Lini will hang back and cast Flaming Sphere and Produce Flame.If the creature is resistant to fire then summon.
| HP 35/35 | AC 16 T 13 FF 15|BAB: +3 CMB +0 CMD 12|F +8 R +3 W +8 , +5 vs Poison,+4 vs Fey,+2 vs Illusions,+1 Will if Droogami is within 30'|INIT +1| PER +12 low light vision SM+3|Speed 30'|
Resources:
Shirt Re-roll 0/1,Speak with Animals 1/1,Dancing Lights 1/1,Ghost Sound 1/1,Prestidigitation 1/1,Wild Shape 1/1,Spells 1st 1/4, 2nd 0/3

Enora attempts to glimpse into the future for possible insights but again comes up a little short. She looks at the creature trying to quickly identify it.

Prescience: 1d20 ⇒ 8

K-Planes: 1d20 + 10 ⇒ (18) + 10 = 28

"Right I know about these devils. They are resistant to magic and are great archers as well. Fantastic."

"Keep your shirt on Taariik. We are on the job."

With that thought Enora shields herself magically (Arcane Barrier). She then draws her staff and runs underneath Ehm. She casts a spell that quickens the party's reactions (Haste).

Swift action - Arcane Barrier, Move action - draw staff and move, standard action - Cast Haste on the party except Taariik.

Please note that upward movement is typically half-speed. So Ehm is now 30' off the ground and Kyra is 10' off the ground.

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 8 | hp 11/74 | AC 20, T 14, FF 16 | CMD 25 (27 v sunder) | F +10, R +7, W +6 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +7, KnPla +7, KnRel +7, Perc +0, SensM +0, Spcft +8 |
Taariik wrote:

"Can you just paralyze it or something guys?!"

"Yes. It will only require me being close enough to snap its neck!" calls back Abaal matter-of-factly.

Bit Player wrote:
"Keep your shirt on Taariik. We are on the job."

"For myself, I can attest that it is a fine shirt." Abaal says not grasping the halfling's foreign idiom. Suddenly inspired, and hoping to instill confidence in his bedeviled companion he shouts upward. "It is a very fine shirt, Taariik! One of the best!"

The Exchange

gunslinger (pistolero) 1/alchemist (sabatour) 8, HP:86, AC:20, Touch:14, Flat Footed: 17 F:+15, R:+14, W:+6, Init:+3, Perc:+15(+2vs magical traps, +2 with heightened awareness)
Bit Player wrote:

...

Please note that upward movement is typically half-speed. So Ehm is now 30' off the ground and Kyra is 10' off the ground.

I thought the Fly spell with perfect maneuverability was 60ft in any direction. But I could be wrong. I will look it up when I get home.

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